View Full Version : multi-story carpark..i mean worlds


Quinzy
Nov 26, 2005, 03:13 PM
any way to have multiple maps al la civ 2 test of time?

e.g: fantasy mod:
midgard (main earthlike map regarding grassland, ocean etc).
if you build a terrain building called, say, hell gate, you can walk on it, press a button, and you are brought to a map using new terrain which represents underground (bedrock, pools and caverns etc). you can then procede to colonise THAT map, aswell as your own one, and many other maps (underwater, skyworld) by building other terrain improvements of simmilar effect.

(or for scifi, have teleportation pads, and be able to travel to other planets or orbital platforms.)

anyone familiar with ToT will understand. :)

Quinzy
Nov 27, 2005, 07:52 AM
sigh.. bump..
i just need to know if it can be done at all, or if anyone will implement it into a mod if it can

The Great Apple
Nov 27, 2005, 08:20 AM
I'm almost certain it cannot be done without the SDK.

Quinzy
Nov 27, 2005, 08:43 AM
oh ok. thanks anyway.

kandalf
Nov 27, 2005, 09:07 AM
I'm not even sure it can be done with the SDK.

Quinzy
Nov 27, 2005, 09:13 AM
if civ 2 could do it, whats stopping civ 4?

donquixote235
Nov 27, 2005, 09:22 AM
if civ 2 could do it, whats stopping civ 4?

Civ 2 ToT had it coded into the game; Civ 4 does not (afaik).

Osymandias
Nov 27, 2005, 01:47 PM
but it would be cooool..... :D
there you can have several planets, that you can colonize later....cool ;)

monkeyman90000
Nov 27, 2005, 02:06 PM
that whould be really cool espeaclly for like all those scifi mods that r gana be made but the thing is that haveing multple worlds might seriously degrade preformance

Mumin
Nov 27, 2005, 02:09 PM
Perhaps something for Firaxis to implement in an expansion? It isn't exactly an uncommon feature in this kind of game.

drachasor
Nov 27, 2005, 02:52 PM
There are dirty ways to do this, certainly. Make a map, and have it composed of different sections closed off by 2-tile thick mountain ranges (or more, given planes). Then have each world in a different one of this sections.

Ugly, but it would work.

I am almost sure you could make a mod that would do something like this by modifying how the fog of war works (I can't say for sure as I haven't looked at the code specifically, but it would be very odd if you couldn't do this). Then all you have to do is make squares that you can't fly over or remove flying units, and can't move beyond.

For cylindrical worlds like a typical Civ game, you just stack the individual worlds N-S. For donut worlds it would be trickier, and you might have to use an ugly technique such as causing all units that enter a line of squares to be teleported to the other side of the map and vice versa.

-Drachasor

Crossbowman
Nov 27, 2005, 03:20 PM
I don't know if it ca be done, but it would be cool! There could be enough terrain, water and space in the futuristic mods. And It could allow to get an epic mod where 2050 would not be the end of the game, but the beginning... :D

kandalf
Nov 27, 2005, 03:30 PM
Im not sure, but I think that it is hardcoded into the game to only use one map.

drachasor
Nov 27, 2005, 03:30 PM
You should know that unless the worlds are relatively small (all worlds together size large or smaller) then most people won't be able to handle such a map. It seems most people need a gig of ram to play a size large map, and more to play huge or larger.

Not that I wouldn't enjoy building a new computer with 2 gigs of ram and then playing a game that had more than one world. : )

-Drachasor

Quinzy
Nov 27, 2005, 03:32 PM
each map as small maybe?

WildWeazel
Nov 27, 2005, 06:48 PM
It might be possible with the SDK, but you could also make a map split into two separated worlds, and allow teleportation between cities like airlifts. Since units can enter foreign cities, you can probably make it neutral somehow so that all civs can use it.