Frewfrux
Nov 28, 2005, 12:43 PM
Here are a dozen more ways to improve Civilization IV. Some of these you should be able to mod, but I'm not sure how many or to what extent. They are all things that I think would improve the game if included. (I am sorry if I've duplicated any...except for point 4.)
1) Add a button (in the main menu?) that will take you strait to the world builder without having to generate a random map first or include any civs.
2) In the custom menu you should be given the option of playing a custom civ. NOT the option of creating a custom civ using the XML files, but being able to choose two of the traits and a UU. This would save quite a bit of time for those of us who like to customize their own civ, but have everything else standard.
3) Allow workers to build in bad terrain at higher tech levels. In my current game I can build farms in tundra where the tundra is next to a fresh water source, but irrigation does't spread with farms in tundra...only farms in grassland or plains. Seems a little inconsistent to me. (Perhaps allow settlers to change terrain as well?)
4) I know it's been said before but I really want to see it happen...Redo Global Warming! It really needs to be re-thought. Other game aspects have been changed due to them being "un-fun"...include this one in that catagory as well.
5) Shut the people up who are complaining about warriors beating tanks and include an auto-win option. No more randimidity for those who really can't stand it. (Personally, I think they way it's done is great!!! I would never use this option. But there does seem to be another opinion floating around out there.)
6) Include a suer interface for all these changes that people are saying you have to make in the .ini file (and others). Things like, if you want to play in window mode you have to open the .ini file and change a property. Put that in a UI.
7) Zone of control for fortifications (and cities?) so that they aren't completely useless. (I know this was in Civ III, but I'm thinking ZOC for forts and cities only, not units)
8) When you get a free tech, you should be able to see the tech tree before choseing which one you want.
9) The diplomacy screen needs a "see the big picture" button so you can see current diplomatic relations before commiting to a war or the like.
10) The city queue being empty shouldn't cause you to not be able to do anything unless you fill it right now. As it is, when a turn begins and a city has an empty queue you have to select something for the city to build before you can do anything else. This should be change to "it needs to be done before ending your turn, but you can do it at any point during your turn".
11) Allow joint projects in multiplayer (not totaly sure how you would do this in single player) for techs and things like world projects...internet for example. Allow two or more players to combine resources into building things or researching items. You would probably need to increase costs if this was done, but if it was an option to include in a game that would be very possible.
12) Better ending movies!!! I just saw the end movie when you win by space-race...wow did it suck! The game was awesome, but not the end.
1) Add a button (in the main menu?) that will take you strait to the world builder without having to generate a random map first or include any civs.
2) In the custom menu you should be given the option of playing a custom civ. NOT the option of creating a custom civ using the XML files, but being able to choose two of the traits and a UU. This would save quite a bit of time for those of us who like to customize their own civ, but have everything else standard.
3) Allow workers to build in bad terrain at higher tech levels. In my current game I can build farms in tundra where the tundra is next to a fresh water source, but irrigation does't spread with farms in tundra...only farms in grassland or plains. Seems a little inconsistent to me. (Perhaps allow settlers to change terrain as well?)
4) I know it's been said before but I really want to see it happen...Redo Global Warming! It really needs to be re-thought. Other game aspects have been changed due to them being "un-fun"...include this one in that catagory as well.
5) Shut the people up who are complaining about warriors beating tanks and include an auto-win option. No more randimidity for those who really can't stand it. (Personally, I think they way it's done is great!!! I would never use this option. But there does seem to be another opinion floating around out there.)
6) Include a suer interface for all these changes that people are saying you have to make in the .ini file (and others). Things like, if you want to play in window mode you have to open the .ini file and change a property. Put that in a UI.
7) Zone of control for fortifications (and cities?) so that they aren't completely useless. (I know this was in Civ III, but I'm thinking ZOC for forts and cities only, not units)
8) When you get a free tech, you should be able to see the tech tree before choseing which one you want.
9) The diplomacy screen needs a "see the big picture" button so you can see current diplomatic relations before commiting to a war or the like.
10) The city queue being empty shouldn't cause you to not be able to do anything unless you fill it right now. As it is, when a turn begins and a city has an empty queue you have to select something for the city to build before you can do anything else. This should be change to "it needs to be done before ending your turn, but you can do it at any point during your turn".
11) Allow joint projects in multiplayer (not totaly sure how you would do this in single player) for techs and things like world projects...internet for example. Allow two or more players to combine resources into building things or researching items. You would probably need to increase costs if this was done, but if it was an option to include in a game that would be very possible.
12) Better ending movies!!! I just saw the end movie when you win by space-race...wow did it suck! The game was awesome, but not the end.