View Full Version : Rule Britannia! - The first "true" mod for Civ 4.
Sadistik Nov 29, 2005, 10:46 AM Rule Britannia!
A custom North-western Europe scenario with fully functioning custom civs and appropriate start locations. Thanks where necessary to those whose work I borrowed for this project.
IN THE GAME:
Custom Map [Vadus] (Link (http://forums.civfanatics.com/showthread.php?t=140542))
Custom Viking Flag [Sadistik]
Custom Scenario Config [Sadistik]
Ireland [Sadistik] (Link (http://forums.civfanatics.com/showthread.php?t=143268))
Wales [Sadistik] (Link (http://forums.civfanatics.com/showthread.php?t=144328))
Scotland [WaxonWaxov] (Link (http://forums.civfanatics.com/showthread.php?t=140891))
Brittany [LAnkou] (Link (http://forums.civfanatics.com/showthread.php?t=141077))
Vikings [CivArmy s. 1994] (Link (http://forums.civfanatics.com/showthread.php?t=142229))
France [Default]
England [Default]
TO BE ADDRESSED:
Viking starting position (Trondheim) should be in real life Trøndelag.
Welsh flag needs to be resized.
Too many countries have early UU's.
UNDER CONSIDERATION:
Removing unnecessary religions.
Possible addition of Odinism.
Possible addition of Druidism.
Replacing France with LAnkou's "Celts" civ (and editing them to becoming exclusively Gaulish).
Oh, and of course, I'm open to any ideas you may throw at me, so feel free to do so, no matter how stupid you think they may be.
Download Here (http://civilization4.filefront.com/file/Rule_Britannia;51193#Download)
Yes! Version 2 is still coming. Be patient ;)
woodelf Nov 29, 2005, 10:51 AM A good preview of what should be an excellent mod. About the early UU comment; personally I'd like each civ to get multiple UUs, but have them spaced out over the eras. Not too important for your mod, but my 2 cents.
Is it during a set timeframe or using default Civ4 rules?
Sadistik Nov 29, 2005, 10:54 AM A good preview of what should be an excellent mod. About the early UU comment; personally I'd like each civ to get multiple UUs, but have them spaced out over the eras. Not too important for your mod, but my 2 cents.
Is it during a set timeframe or using default Civ4 rules?
Default timeframe. If I were to add the Gauls, it wouldn't make sense for them to share the same timeframe with people who lived 1,500 years after they did. ;)
As for a preview, the threads I linked to all have screenshots of the related civs / maps in them.
woodelf Nov 29, 2005, 11:10 AM As for a preview, the threads I linked to all have screenshots of the related civs / maps in them.
I wasn't being sarcastic, but truthful. Putting these civs together makes for a great preview IMO.
As for the timeframe....I was wondering if you planned on going into the Industrial era or ending it around the Middle Ages. I'll most likely add my own files to this mod so I can have more turns in the early eras and end the game around the advent of gunpowder. :mischief:
Sadistik Nov 29, 2005, 11:12 AM I wasn't being sarcastic, but truthful. Putting these civs together makes for a great preview IMO.
As for the timeframe....I was wondering if you planned on going into the Industrial era or ending it around the Middle Ages. I'll most likely add my own files to this mod so I can have more turns in the early eras and end the game around the advent of gunpowder. :mischief:
If it works out well, you might be asked to share with the rest of us. ;)
As for multiple UU's, a second could work for most civs. There was a big debate over which the Vikings would give up -- Berzerker or Longboat. I'm sure people would be happy to see both.
I only see problems with countries like Brittany where even the UU they have now is dubious. Arthur and his Knights of the Round Table were Welsh/Cornish, not Breton ;)
FexFX Nov 29, 2005, 11:54 AM Not to stomp on any toes...but you call this the first "true" MOD for Civ4...It's description sounds more like a scenario with custom rules however...
You've done an impressive job other than that!
Keep up the good work!
Crash757 Nov 29, 2005, 11:58 AM No new unit graphics = true mod ? ROFL...
I hope they'll release sdk soon... These 'mods' are more like rule changes, not mods, nth worth playing.
Sadistik Nov 29, 2005, 12:01 PM Not to stomp on any toes...but you call this the first "true" MOD for Civ4...It's description sounds more like a scenario with custom rules however...
You've done an impressive job other than that!
Keep up the good work!
Well, if religions are to be added, it'll have a scenario, units, civs, and religions. It was a propagandistic choice of a title, I'll confess to that sin.
Haarbal Nov 29, 2005, 12:02 PM the custom civs have new unit graphs.
search for those mods if you want to see them
Sadistik Nov 29, 2005, 12:02 PM No new unit graphics = true mod ? ROFL...
I hope they'll release sdk soon... These 'mods' are more like rule changes, not mods, nth worth playing.
Well, since we can't animate yet, all people can do is skin the existing graphics. I'm not fond of that, so I let other people go down that route. I'll wait until I can animate.
Crash757 Nov 29, 2005, 12:07 PM the custom civs have new unit graphs.
search for those mods if you want to see them
Interesting. I knew that only some apolyton folks have started some real unit making, first time i hear someone here is also making new units :)
...or are those 'new' graphics just reskinned versions of old ?
Haarbal Nov 29, 2005, 12:14 PM Interesting. I knew that only some apolyton folks have started some real unit making, first time i hear someone here is also making new units :)
...or are those 'new' graphics just reskinned versions of old ?
the units are reskinned, because there is no program yet to create your own models, except for one, but that exceeds most peoples budgets (if i recall correctly, it's about $20.000-$30.000, so if you got some spare cash:crazyeye: )
Crash757 Nov 29, 2005, 12:21 PM except for one, but that exceeds most peoples budgets (if i recall correctly, it's about $20.000-$30.000, so if you got some spare cash )
Well, one could also download that program via some p2p. Or is it so rare that there's no pirated copies out there ? :confused:
Okay, you've been here long enough to know that this is not tollerated here. Warned.
Sadistik Nov 29, 2005, 12:35 PM Well, one could also download that program via some p2p. Or is it so rare that there's no pirated copies out there ? :confused:
Well, for those of us who live in the States, Pirating is a serious legal matter. I'd rather not take my chances. :)
Anyway, to bring things back on topic, You win. It's not a "real mod" in the sense that it doesn't have completely new units with new skins, nor does it have completely new animated leaderheads, simply because that's beyond the resources of any mere mortal at this time.
wolfman1234 Nov 29, 2005, 12:36 PM No new unit graphics = true mod ? ROFL...
I hope they'll release sdk soon... These 'mods' are more like rule changes, not mods, nth worth playing.
Well, for many people, a good mod and scenario doesnt have to be full of new units and so, only rule changes, new tech tree, a good map, etc.
Nothing about all that animated units that ruin the game.
Crash757 Nov 29, 2005, 12:38 PM new tech tree
That's what i like. But religions are the old ones and that's lame x_x
Imagine hinduism in medieval Britannia, lol...
Sadistik Nov 29, 2005, 12:39 PM That's what i like. But religions are the old ones and that's lame x_x
And if you read the first post you'd see that I was looking to ditch the old ones in future versions. This was just what I was able to put together in a few hours.
Christianity can stay I suppose, but what good do far-eastern religions do in Northern Europe?
FexFX Nov 29, 2005, 12:50 PM Actually, As far as "real mod" or not "real mod" or "Scenario" there really are no true definitions...
.
I tend to think of a MOD as something that changes the game and adds to it while its still the same game...Adding new game speeds, techs, civs, etc...
.
Scenarios are something more heavily flavored, something aimed at a specific goal or set of circumstances. A Mod that includes a Large Map of italy and allows you to play out the last days of the Roman empire on a month by month basis with an entirely new tech tree, set of rules, seasonal weather, new units, and geographically specific civs as your opponents...would be a Scenario...
.
To be fair your Mod straddles that fine line between MOD and Scenario...BUT whether or not you have new 3d graphics in your MOD has nothign to do with it being a REAL mod or not!
Supreme Shogun Nov 29, 2005, 01:07 PM Well.. to me a scenario is at least custom map, custom rules, redesigned tech trees, specific time line, civs get unit tweaks based on scenario.
A mod is well, you have to restart the game to apply those changes.. and after that map doesn't matter, you can go pick a bloody random one.
Since you have a time in mind and a map (northern Europe), and other changes listed in first post.. I say it fits a 'Scenario' more than a 'Mod'
No biggie though it's still great! Look forward to playing it soon!
LAnkou Nov 29, 2005, 02:20 PM just a word to say that, unless you use the celts mod, i'm not the modder of scotland....
i'm happy you use brittany, that's my most beloved mod (i've done) especially the work on Anne de Bretagne animated LH
Sadistik Nov 29, 2005, 03:31 PM Slip of the tongue. WaxonWaxov made Scotland, I put him down for Vikings, which CivArmy did. I was sure that you didn't make Scotland, since it was 10 times harder to add than Bretagne was (because he didn't set it up for simple /mods/ ;))
I was just tired when I was finishing up on the mod. Did it after work.
Willowmound Nov 29, 2005, 06:29 PM Possible addition of Odinism.
That would be Norse mythology.
There is a very common misconception that Odin was somehow "chief god". That is not true at all. Like their society, the Viking pantheon was very egalitarian.
That's all I've got to say at this point. If you include it, please don't call it "Odinism"! :)
Sadistik Nov 30, 2005, 06:31 AM That would be Norse mythology.
There is a very common misconception that Odin was somehow "chief god". That is not true at all. Like their society, the Viking pantheon was very egalitarian.
That's all I've got to say at this point. If you include it, please don't call it "Odinism"! :)
I was going to call it Asatru. Odinism is just the more popular name. ;)
Celtic mythology didn't have worship of druids, and yet it's called Druidism. Same with Islam and "Mohammedanism"
It was just a term I used to describe it, honest. ;)
wolfman1234 Nov 30, 2005, 06:42 AM And how about making a Roman or Normand conquest of the islands scenario?
Sadistik Nov 30, 2005, 07:18 AM And how about making a Roman or Normand conquest of the islands scenario?
I'd think the Romans are a bit too early, but the Normans definately belong. The obvious problem being that no one has created a Norman civ, and it would require me to do it myself. :)
wolfman1234 Nov 30, 2005, 09:40 AM Well, the french one could replace normans. Working on the tech tree and changing the unit stats should make a good scenario.
JamieCiv4Files Nov 30, 2005, 01:46 PM I've mirrored this at http://civilization4.filefront.com/ for you Sadistik :)
Sadistik Nov 30, 2005, 01:58 PM I've mirrored this at http://civilization4.filefront.com/ for you Sadistik :)
Cheers! :king:
Willowmound Nov 30, 2005, 07:12 PM I was going to call it Asatru. Odinism is just the more popular name. ;)
Celtic mythology didn't have worship of druids, and yet it's called Druidism. Same with Islam and "Mohammedanism"
It was just a term I used to describe it, honest. ;)
I believe you! It's still wrong though. :) Åsatru, like you said, is of course what it should be.
With most polytheistic beliefs, different people would worship different dieties depending on who they were and what they needed. Odin isn't even very old as Norse gods go -- gods like Freyr (whose name lives on today in the word "Friday") and Ullr are far older, as evidenced by Scandinavian place names predating the Viking age. Even Adam of Bremen, who went to the temple at Uppsala in Sweden around 1000AD, lists Odin as only second in importance.
As for "Mohammedanism", I believe that is considered a bigoted term these days.
And Druidism is a perfectly acceptable word beceause a) it is the one used by scholars, i.e. it's the correct word; and b) druids, as I understand, were of key importance in the practicing of rites. Right? :)
Yestin Nov 30, 2005, 07:44 PM My game crashed from this mod, but it was really fun while it lasted! I'll try it again to see what causes the crash.
Sadistik Dec 01, 2005, 08:31 AM My game crashed from this mod, but it was really fun while it lasted! I'll try it again to see what causes the crash.
I don't know if that's a good endorsement or a bad one. ;) "It's fun, but unstable" :)
On a personal note, the mod hasn't crashed on me yet.
Sadistik Dec 01, 2005, 08:34 AM as I understand, were of key importance in the practicing of rites. Right? :)
You got me. I was just trying to sound insightful. If Churchill was willing to join Druidism, it must be so. ;)
Skeeder Dec 05, 2005, 03:56 PM I've tried to play this mod 3 times now, all using different civs. It's crashed all 3 times when i hit around 670 AD, I go reload the last autosave, and it always crashes to desktop. Sad, cause I really enjoy the map and mod..
stephent Dec 05, 2005, 04:05 PM the units are reskinned, because there is no program yet to create your own models, except for one, but that exceeds most peoples budgets (if i recall correctly, it's about $20.000-$30.000, so if you got some spare cash:crazyeye: )
Try Milkshape (http://www.swissquake.ch/chumbalum-soft/ms3d/index.html) - for $25 US. Not sure if Civ4 supports some of the generic formats or not. Most FPS game modders use this package, so there is a lot of existing community support for it. I suppose you could contact the Milkshape creators and ask them if they plan on supporting Civ4 modeling in future. They have an explicit list of games they support (HL2, Doom3, etc.) plus some generic formats (3DS, AutoCAD, etc.).
If most modeling packages cost twenty to thirty thousand dollars, I doubt 99% of the user mods for any strategy or FPS game would have been created... and I include Counterstrike in that figure.
seamus75 Dec 06, 2005, 07:05 AM Sorry I haven't any witticisms to add to any of the historical or ethnic debates, but I did want to give my praise for what has proven to be quite an enjoyable MOD.
As I have been playing as Anne I do have a comment about her starting point - accuracy aside is it possible to move the start point a few squartes north as to give her a better chance at a full city radius? Just a little thing I know.
Good job - great MOD - and all that other jazz.
Thanks Seamus
wayninja Dec 06, 2005, 10:57 AM Same here, mine crashes in the same spot every time no matter how far back I go in the autosave. Never had it happen in standard game...
toschistation Dec 06, 2005, 06:34 PM About 25 AD. I wonder if its the same event crashing everyone back to the desktop. I for one am a little excited as this is the first time i've played a match in Civ 4 that didn't at some point reboot my machine. Of course, that was always random, this happens in 25 AD every time, and just kills the app.
Sadistik Dec 10, 2005, 07:27 AM About 25 AD. I wonder if its the same event crashing everyone back to the desktop. I for one am a little excited as this is the first time i've played a match in Civ 4 that didn't at some point reboot my machine. Of course, that was always random, this happens in 25 AD every time, and just kills the app.
Strange. I don't remember any custom events, or anything that would trigger in 25 AD.
Sadistik Dec 12, 2005, 12:12 PM Believe it or not, this mod's popularity killed my domain. My host was forced to move it to their own site ;)
New DL Link (http://www2.sbhost.net/Rule_Britannia.zip)
wolfman1234 Dec 12, 2005, 02:11 PM Do you plan to make a scenario with the stuff you have?
Leif Dec 26, 2005, 10:54 PM I believe Christianity should come into the area around 600 CE, the bible having been written about 240 CE. (CE = Current Era)
Looks rad man.
Nadin Bytefelt Dec 27, 2005, 06:51 AM I believe Christianity should come into the area around 600 CE, the bible having been written about 240 CE. (CE = Current Era)
Looks rad man.
Christynity ist whit Crist born. What yers the bible been written is another questen...
The old testament from bible ist for CE writtet.
Cristianty use old and new testament.
Koba the Dread Dec 27, 2005, 10:02 AM Does the link to download the file actually work, or is it temporarily down?
Leif Dec 27, 2005, 12:29 PM Does the link to download the file actually work, or is it temporarily down?
There are other links throughout the discussion you have to look for , they work.
Sadistik Dec 28, 2005, 07:05 AM Since there's been trouble with the primary link, I switched to the filefront mirror in the first post :)
Sorry for those who had a hard time.
DanFitzGer Jan 05, 2006, 01:36 PM I've been having the same problem - it keeps crashing on the same turn, though it has been a different year each of the 3 times this has happened. The latest time, it happened at 135 AD - I reloaded the game, and can't see anything obvious thats about to happen to cause it to crash (current research is still 20+ turns from finishing, no wonders about to be built, etc).
I did install the 1.52 patch though, if that might cause problems?.. In any case, nice job - it was a lot of fun otherwise. :)
Crdnl Richelieu Jan 08, 2006, 02:36 PM Hi there... I've managed to download the file no problem, but my problem is the next part.
Do I put it in the Civ 4 folder or into the Mod Folder or somewhere else? I've tried in the Civ 4 fodler itself to no avail, but when I put it into the Mod Folder, it tells me it cannot read the Worldbuilder file?
Is there something I'm doing wrong? I'm not the sharpest tool in the boxes when it comes to these things.
Looks good though! That's why I'm so desperate to get it working!
tromozil Jan 26, 2006, 10:46 AM its a great scenario! only if it wasnt crashing! please fix this problem. ive played with irish and vikings on marathon game speed and monarch difficulty level. in both games it crashed around the year 500ad (i think it was 480 the first time and 450 the second). i havent encounter any other civ by that time. in my oppinion the reason for the crash could have something to do with some UU or something like that. i dont think the problem is with irland or vikings. hope my info helps!
ps. there is problem with the viking longboat actualy. the moment the ai builds it the game crashes. if you play vikings then after you start building it and then revisit the city thats building it, the city window looks weird. at the next end turn game crashes to desctop. dont know how to fix this, so pleeease Sadistik, fix that asap!
Illini9 Feb 06, 2006, 02:32 AM I have the same problem. When I finish building the Viking Longboat, the game instantly crashes. Can't play this mod with a problem like this. :( Any updates coming soon? How can we help you, Sadistik, to fix these problems as they arise?
PeeJay2K2 May 16, 2006, 03:36 PM Any updates on this mod?
griff09 May 17, 2006, 10:17 AM First, it is upsetting that the mod crashes so often, I do really like it. Secondly, is there a way to combine this mod with a mod so that by the end of the game I'm unifying Britain with infantry and tanks? It should stay in relatively old times.
tom1734 May 19, 2006, 02:25 AM make a yorkshire civ
furiousuk Jul 31, 2006, 06:24 AM Crashes for me too, a little earlier tho, at around 100AD but I am playing on an easy setting (Chieftain I think) so it could still be a problem with the Viking Longboat.
Sadistik Jul 31, 2006, 06:35 AM I'll see what I can do. ;)
Ambreville Feb 23, 2007, 02:39 PM Woops... looks like I downloaded something from a dead project. Ran this mod and scenario 'til 375 BC and the game crashed. Looks like other people have been having the same problem. Darn.
Oh well. Let me know if anything new comes up. :sad:
darkedone02 Feb 24, 2007, 11:59 AM Is there custom Music in the game?
What is so special about this mod?
Are you going to continue updating this mod till everything is completed and all the bugs are eliminated in this game?
How is your speed on releasing multiple patches to fix everything?
I do hate to see mods that die off to quickly or prove obsoleted by older mods.
davidmarshburn Mar 04, 2007, 12:02 AM i downloaded this tonight. i've been enjoying it, but i ran into a crash (at 300 AD). it crashes repeatedly if i play to that point. when i load the mod, i get the following xml errors:
Tag: TECH_COMMUNISM in Info class was incorrect. Current XML file is: Unitz/CIV4UnitInfos.xml
Tag: BUILDINGCLASS_FORBIDDEN_PALACE in Info class was incorrect. Current XML file is : Civilizations/CIV4CivilizationsInfos.xml.
(same error BUILDINGCLASS_THREEGORGESDAM)
Ploeperpengel Mar 04, 2007, 12:30 AM The last time this was updated was on 28.12.2005
I wouldn't expect many changes in the near future:p
joekramer Jun 30, 2007, 02:23 AM crashes too :-(
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