View Full Version : Korean Civilization!!


Jecrell
Nov 29, 2005, 02:20 PM
The Korean Civilization

http://img274.imageshack.us/img274/5645/koreanciv7qy.jpg

Starting Techs
-Hunting
-Fishing

Leaders

http://img274.imageshack.us/img274/5785/koreanwang7ne.jpg
Wang Geon
-Aggressive
-Organized
http://img274.imageshack.us/img274/8072/koreansejong6dh.jpg
Sejong the Great
-Philosophical
-Creative

Unique Unit

http://img274.imageshack.us/img274/7373/koreanuu6wp.jpg
Kobukson
-Replaces Caravel
-Strength: 3
-Moves: 2
-Withdrawl Chance: 25%
-Requires: Compass Tech

Download Now! (http://www.civfanatics.net/uploads10/korea_mod.zip)

Screenshots
http://img440.imageshack.us/img440/3662/korea010xw.th.jpg (http://img440.imageshack.us/my.php?image=korea010xw.jpg)http://img440.imageshack.us/img440/8356/korea027lg.th.jpg (http://img440.imageshack.us/my.php?image=korea027lg.jpg)
http://img440.imageshack.us/img440/2785/korea030dp.th.jpg (http://img440.imageshack.us/my.php?image=korea030dp.jpg)http://img440.imageshack.us/img440/550/korea044zs.th.jpg (http://img440.imageshack.us/my.php?image=korea044zs.jpg)

To install, simply unzip the contents of the file and double click the install file. It should be fairly simple from there in.

Quinzy
Nov 29, 2005, 02:23 PM
wow, very good job there :goodjob:

woodelf
Nov 29, 2005, 02:42 PM
Cool. Another great job Jecrell.

Jecrell
Nov 30, 2005, 01:25 PM
Updated with screenshots.
Have fun. :)

Suho1004
Nov 30, 2005, 06:16 PM
Jecrell: Great job! I will most likely have a number of suggestions, but I haven't had a chance to look through everything yet (I don't have Civ4 yet, so I have to resort to opening up the xml files and looking through by hand). I did notice right off the bat some inconsistencies in romanization. For the most part you are using the traditional McCune-Resichauer system (although "Wang Geon" is the new Korean government system, but I suggested that, so sorry for confusing you), but there is some confusion in the vowels (for example, the "o" in "Wang Kon" is the same vowel sound as the "u" in Queen Jinsung, so they should be the same letter).

Personally, I would recommend using the new government system because it does not rely on diacritical marks like the McCune Reischauer system. The English vowel "o," for example, can have two different sounds in M-R, depending on the presence of the diacritical. In the new government system, these are distinguished as "o" and "eo." The new government system also eliminates the need for apostrophes to indicate aspirate consonants (e.g., P'yongyang). In a word, it's much cleaner looking (and more accurate when you don't have access to diacriticals).

Other things I noticed: Ch'ongfu is not a Korean city name, it is a Chinese city name. And just going by the screenshot of the description for the Korean Empire, your history makes it sound as if Wang Geon unified the Three Kingdoms, but it's a bit more complicated than that. I know the civ descriptions can't be that long, but a more historically accurate description of the same length could probably be written.

I should point out that I think you've done a tremendous job with your research, and my criticisms are meant to be constructive, not destructive. If you'd like my input on the civilization, I'll take a closer look at all the info and send you a more detailed set of suggestions.

Jecrell
Nov 30, 2005, 06:45 PM
I should point out that I think you've done a tremendous job with your research, and my criticisms are meant to be constructive, not destructive. If you'd like my input on the scenario, I'll take a closer look at all the info and send you a more detailed set of suggestions.

I can't thank you enough for your criticisms Suho. I knew there would be inconsistency since I, personally, do not know the extent of these translation systems. For a while I was confused on who was who because of these different styles of writing.

As for the Civilization description and the city names. I will say that this is not original material, but rather, borrowed from Civilization III. Also the actual descriptions of the leaders are from http://www.Wikipedia.org

If you'd be interested in presenting the proper romanization, I'd be more than happy to implement it into the next version.

Suho1004
Nov 30, 2005, 10:29 PM
I knew there would be inconsistency since I, personally, do not know the extent of these translation systems. For a while I was confused on who was who because of these different styles of writing.

Yeah, I think that's the major problem right now. I did take a quick look through all the text, and I realized right away that you drew from different sources, mainly because of the marked differences in writing styles. The entry for Wang Geon, for example, was obviously written by a non-native English speaker.

If you'd be interested in presenting the proper romanization, I'd be more than happy to implement it into the next version.

Indeed. Not only is it a sore point with me (being a translator), but, as you said, the differing romanizations could easily confuse people. If you don't mind, I would like to overhaul all of the text entries (some need more overhauling than others--the entry on King Sejong is pretty good as it is, I think), not only unifying the romanization but hopefully making the text easier to understand. Even though this is my field of study and I'm all for more information, I think there is just too much information in some of the civpedia entries.

This is something I want to do personally, understand. If you'd prefer that I simply unify the romanization, I can do that. Or I can give you my versions of the files, and then you can decide what to do with them. These are just suggestions, not demands. I just want to do what I can to help. :)

Oh, and this won't be done right away. I'm a bit on the busy side these days, but I will put it in my build queue and get to it as soon as possible.

Jecrell
Nov 30, 2005, 10:46 PM
This is something I want to do personally, understand. If you'd prefer that I simply unify the romanization, I can do that. Or I can give you my versions of the files, and then you can decide what to do with them. These are just suggestions, not demands. I just want to do what I can to help. :)

Oh, and this won't be done right away. I'm a bit on the busy side these days, but I will put it in my build queue and get to it as soon as possible.

It is completely appropriate to propose these changes, and I do not find it offensive or intrusive in my projects to have outside help and sources. I knew that same feeling of intrusion when I first started making suggestions/proposed changes to others modifications. However, the more people accepted my behavior the more I felt the need to contribute to various projects. I feel that by doing so, I am helping people. Perhaps I am saving them some time and improving the mod community. And I hope by doing this you may feel the same. :)

Feel free to present your ideas/changes however you see fit. And take all the time you need.

Suho1004
Dec 01, 2005, 06:32 AM
Ah, I'm glad you feel that way. You seem to know exactly how I'm feeling.

Should I post my suggestions and ideas in this thread? For example, if I rewrite some of the texts, should I post the whole text here, or should I just send that to you?

Jecrell
Dec 01, 2005, 10:34 AM
Ah, I'm glad you feel that way. You seem to know exactly how I'm feeling.

Should I post my suggestions and ideas in this thread? For example, if I rewrite some of the texts, should I post the whole text here, or should I just send that to you?

I'd prefer if you sent the suggestions/ideas to my personal email address.
jecrell@gmail.com

I'll go through them and see what can be done as soon as I get them. :)

Suho1004
Dec 01, 2005, 05:32 PM
Sure thing. I'll send them along as I get them done, probably some time next week (busy weekend ahead).

[Edit: oh, by the way, when I was playing the demo I noticed that the units respond in their national language when you click on them. What sounds files are you using for the Korean civilization?]

monkspider
Dec 02, 2005, 10:40 AM
Excellent work on this. Both of your civ mods have been the best out there.

Gaddow
Dec 03, 2005, 09:19 AM
I'm impressed with both of the civs you've done so far Jacrell. Both have been added to my game.

woodelf
Dec 08, 2005, 05:13 AM
Love the new color and the sounds. Wheat simply kicks butt as a color after seeing all of the bles and reds.

But I have to wonder about the Kobukson. Movement of 2 for a UU is simply not good. I upped it to 4 in my game so it's worth building.

Jecrell
Dec 09, 2005, 12:53 PM
Love the new color and the sounds. Wheat simply kicks butt as a color after seeing all of the bles and reds.

But I have to wonder about the Kobukson. Movement of 2 for a UU is simply not good. I upped it to 4 in my game so it's worth building.

The main reason behind that is because it's available early on (one tech earlier). I don't like the idea of someone circumnavigating the globe earlier than everyone else every time because of the number of moves. But if you think about it, if you do circumnavigate the globe first as Korea, your naval ships will increase in one move point.

But you are right -- the Korean naval ship isn't exactly a trump card or "powerful" UU. What other benefits could be appended?

And I appreciate all the comments everyone. But I'm running out of Civilizations to create really -- everyone else seems to be doing an excellent job at beating me to the punch. :)

Sure thing. I'll send them along as I get them done, probably some time next week (busy weekend ahead).

[Edit: oh, by the way, when I was playing the demo I noticed that the units respond in their national language when you click on them. What sounds files are you using for the Korean civilization?]

Actually I overlooked the voice sounds entirely. Or I don't remember what I actually did there (I think I left the voices as Chinese). The upside to this is that I'm planning on appending some kind original voices to this Civilization sometime in the near future.

woodelf
Dec 09, 2005, 02:18 PM
Since I've never tried to circumnavigate the globe I guess I never thought of that. I also know nothing about Korea so i have no idea what else would be a better UU. The one in Civ3 was awesome. :)

Keep up the good work. Love your civs.

kovach81
Dec 09, 2005, 03:11 PM
great job man!!!

Timberline
Dec 09, 2005, 05:24 PM
Wonderful job, Jecrell- in my first attempt as the Koreans, I tried my first higher-difficulty-level game and was smushed off the face of the Terra before I was able to build my first Kobukson, but I'll try again tonight. I'm going for a cultural victory over the Mongols, Chinese, Japanese, Russians and Americans ;) .

civilleader
Dec 10, 2005, 07:25 PM
Hate to be the devil's advocate, but aren't you breaking some copyright laws putting a Civ3 leaderhead up for all to download?

Jecrell
Dec 11, 2005, 07:44 AM
Hate to be the devil's advocate, but aren't you breaking some copyright laws putting a Civ3 leaderhead up for all to download?

As much as someone putting up a screenshot of the game on their website.
All I did was go in Civ III and take a nice screenshot -- stretch it up and place it as the leaderhead. No big woop. If anyone official wants it taken out I'd have no problem with that, but I havn't heard anything like that yet.

This would be a major issue if I was selling the modification, because selling another artist's work for profit is just plain illegal. But I don't believe I am.

Hopefully CivArmy can get to Wang Geon later on (and maybe Sejong too). :)

PopTarts
Dec 14, 2005, 01:00 PM
The main reason behind that is because it's available early on (one tech earlier). I don't like the idea of someone circumnavigating the globe earlier than everyone else every time because of the number of moves. But if you think about it, if you do circumnavigate the globe first as Korea, your naval ships will increase in one move point.

But you are right -- the Korean naval ship isn't exactly a trump card or "powerful" UU. What other benefits could be appended?

Great mod, Jecrell. When I read your first post I was thinking exactly the same thing.

Looking at some info, from sources provided below:

1) seems that it was a galley, not a caravel
2) was much stronger, especially on defense
3) it was supposedly faster
4) it may or may not have used iron on the roof

-------------------------
2 Strength, 2 movement, replaces galley
+65% defense with Iron
+50% attack with Iron
+20% chance of withdrawl (faster)
-------------------------
Or:
-------------------------
2 Strength, 3 movement, replaces galley
+65% defense with Iron
+50% attack with Iron
65 hammers instead of 50 (only a few were built)
-------------------------
Or:
-------------------------
3 Strength, 3 movement, replaces galley
+25% defense with Iron
75 hammers instead of 50
-------------------------

Something along those lines? What do you think?

-------------------------------------------------------
1 - http://en.wikipedia.org/wiki/Geobukseon

2 -
Typical fighting ships in sixteenth century Choson and Japan were little different than their merchant ship counterparts. Fighting ships generally had more oars for greater speed and a better hull design for added maneuverability. Japanese fighting ships still used the boarding tactics employed in the Battle of Lepanto. The captains's main goal was to get close enough to the enemy ship to use grappling hooks and pull his ship close aboard so his soldiers could then engage in hand-to-hand combat with the enemy. When that wasn't possible, archers and men armed with matchlock rifles targeted the crew of the enemy ship and frequently fired flaming arrows to set the enemy ship ablaze. Even the arquebus, a predecessor to the musket used by the Japanese, required the ships to get close enough for the guns to be effective. Well aware of his navy's current limitations, potential threats, and the need to improve and strengthen Choson's naval forces, Admiral Yi Sun-sin began work in 1588 to develop an entirely new ship design.

While diplomatic wrangling continued between Seoul and Kyoto, Admiral Yi was busy creating a genuinely secret weapon, the kobukson, or "turtle ship" (Figure 1). Although Yi Sun-sin is commonly given credit for inventing the "turtle ship," the term kobukson was actually used in historic documents as early as 1414, when King T'aejong first inspected this new warship design. The aggressive use of the kobukson in Koryo's 1419 raid against pirates on Tsushima Island certainly indicates it was originally designed as an attack ship.

Beginning with a hull design adapted for high speed and maneuverability, Admiral Yi's highly-modified kobukson was essentially a flat-bottomed, oar-powered galley 100 feet in length with a 25 foot beam and two large masts rigged with large rectangular sails. Admiral Yi did not have to defend the open seas of the Tsushima Strait, but faced the constant battlefield constraint of inadequate maneuvering room in the narrow channels and shallow waters among the 400 small islands and uninhabited islets of the Hallyo Waterway. This small inland sea stretches 172 km from Hansan Island in the east, including Ch'ungmu, Samch'onp'o and Namhae Island, Odong Island, to the seaport of Yosu in the west.

Japanese superiority in both soldiers and firearms made engaging Japanese ships at close quarters a very dangerous tactic. Admiral Yi could not afford to be boarded, so he designed an arched "roof," believed to have been made of iron plate, that covered ship's entire topside structure to ward off enemy arrows and cannon shells. The top of this roof was studded with sharp upright spikes to deter potential boarders. The Yi court had discussed the idea of building ironclad ships as early as 1413, but the world's first ironclad warship was not actually built until Yi Sun-sin took command of the Choson navy.

Choson had already manufactured some very powerful cannons designed to protect fortresses and they soon figured out how to put them on ships. Yi Sun-sin increased the firepower of his kobukson by mounting thirteen small cannon atop the rowing deck along both flanks of the ship that fired through portholes to allow the vessel to deliver a broadside attack from either side at will. The Choson Navy had four types of cannons; ch'on (heaven), chi (earth), hyon (black) and hwang (yellow). The heavy 660 pound ch'on cannon, with a 5.5 inch bore, could hurl a cannonball only a few hundred yards. Smaller and shorter in range than contemporary English cannons, Admiral Yi's guns certainly proved adequate to counter the threat posed by the smaller cannons aboard Japanese ships.

A large dragon head sat above the reinforced ram in the ship's bow and a wood-fired smoke generator was used to spew sulfur smoke through the dragon's grinning mouth. When put to use with the ship underway, the smoke screen enshrouded the entire ship and no doubt intimidated superstitious enemy sailors. The addition of new advanced cannons, archery ports ahead, astern and abeam, iron spikes on the roof, and the smoke generator in the bow made the kobukson a true offensive weapon.

Jecrell
Dec 14, 2005, 05:22 PM
PopTarts...

I disagree with galleys -- the fact that the ship came around in the 1400's as opposed to ?? BC says a lot about the technology of the ship, which suggests that making it replace the galley -- while graphically would be a good representative -- does not accurately represent when the ship would come around into the game. Also, physically, caravels make a better choice than the galleys because they have both a roof and gunpowder shots as opposed to the galley's rooflessness and arrows.

Your suggestions are nice, but I can't give bonuses based on technology/resources.

Morfos
Dec 14, 2005, 09:42 PM
Do you have any tutorials for this?

Motorcitydude
Dec 16, 2005, 04:38 AM
gr8 job! but the only thing i dont like about your mod is the leader graphics and the flag.could you please make full 3d model leaders and the current flag? the circle in the middle of your flag is slightly off,and when you click on a korean unit they speak some kind of arabic or something.if you could make em' speak korean,that would be awesome! other than that it is a gr8 mod!

Kojong2004
Dec 22, 2005, 08:12 AM
Jecrell, Great Work! Moding is difficult so you've done a wonderful job. Even my Korean wife thinks you've done a great job and she is quite picky about Korean history.
In the future, it would interesting to see religion split at the beginning of the game into Mysticism (leading to Hinduism, Buddhism, Judaism, Monotheism) and Shaminism (leading to Confuscianism, Shintoism, Bon, Taoism)...
Also would love to see an all-Asian mod (ancient world)....
Christmas wish list
Thanks
Je Han

PopTarts
Dec 25, 2005, 01:48 PM
PopTarts...

I disagree with galleys -- the fact that the ship came around in the 1400's as opposed to ?? BC says a lot about the technology of the ship, which suggests that making it replace the galley -- while graphically would be a good representative -- does not accurately represent when the ship would come around into the game. Also, physically, caravels make a better choice than the galleys because they have both a roof and gunpowder shots as opposed to the galley's rooflessness and arrows.

Hmm. But then wouldn't Aztec Jaguars, who fought the Spanish in the 1500s, also not accurately represent what historically happened?

Also, the Cho-Ko-Nus were invented in 200AD, whereas the Crossbowmen existed from 800-1500AD.

Your suggestions are nice, but I can't give bonuses based on technology/resources.

I see... hopefully when they release their developer's pack, they'll support it...

Conquete
Dec 29, 2005, 10:21 AM
YAY!!!!
finally Korean CIV
im a korean myself

Wei-Yan
Jan 27, 2006, 02:33 PM
nice really wanted a korean civ 2 beat up thx!:lol:

Ernei
Mar 16, 2006, 08:49 AM
Nice job, :goodjob: although the units were not speaking korean.:sad: Somebody knows how can I put the Korean Civilization in the Earth Map that comes with the game? :confused:

mikezang
Mar 23, 2006, 08:14 PM
Hi, Jecrell
Did you try to translate them to Korean? I want to know how to modify xml for using Korean font.

Wei-Yan
Mar 31, 2006, 06:01 PM
Hi, Jecrell
Did you try to translate them to Korean? I want to know how to modify xml for using Korean font.
Jecrell from what i read is gone

PW90
Apr 19, 2006, 08:22 AM
Good Job, Jecrell :goodjob:
Could I use your Koreans for my own mod

The Conquerer22
Apr 30, 2006, 12:33 PM
Thans Jecrell

Cuatemoc
Oct 09, 2006, 03:20 PM
You can put the Hwarang like UU, or the Doble Sword Cavalry.