View Full Version : Warring City States


Ctrlphreak
Nov 30, 2005, 05:35 PM
ROSTER FULL

I've been thinking about starting a SG for a while now, and figured that I might as well give it a go.

Basically, I figured that a game representing the struggle for unity amongst a host of city states could be fun... with that in mind, I've brainstormed the following setup:

Game: Fully (1.09 last time I checked) patched.
Map: Pangea
Size: Duel (this restricts us down to essentially OCC at the start, unless we're REALLY lucky)
Climate: Random (unless anyone thinks otherwise?)
Sealevel: Random (as above)
Speed: Normal
Civ: Random (any of the civs stand a okish chance, some would be more of a challange than others tho obviously...)
#AIs: 17 (so the max number of players - required to ensure the minimum number of cities each thing)
Victory conditions: Conquest or Culture - all other options off. Unity will arrive one way or another!
Diff: Noble (personal pref - if all the others fancy Prince I'm cool with that too...)

Most of the options are open to suggestions - as long as they stay true to the basic idea...

Turn wise - I'll take the first 30, then everyone after that takes 20 (larger than normal, but if you've ever played a game like this you'll realise there is a LOT of hitting the next turn when you've only got one city...

So, anyone interested? I'm thinking about 3-4 players total?

The List so far:

Ctrlphreak
Munterpipe
Percinho
Maksim

Edit - forgot to mention, I'll roll up the start when the roster's full :)

Munterpipe
Nov 30, 2005, 06:15 PM
Sounds like a cool game. I'm up.
Probably wouldn't vote on the romans for our starting civ as organized and expansive isn't really great for small empires. Alexander is a better bet, and the greeks were the kings of city states, weren't they?

Ctrlphreak
Nov 30, 2005, 06:22 PM
Munterpipe - That's true, on the other hand, either victory condition requires at the least some conquest (we'll need 3 cities for culture, and we're gonna have to capture at least one of those...) - and the roman's UU rules at early-era city fighting (assuming we get some iron that is...) - Alex does sound tempting tho...

Munterpipe
Nov 30, 2005, 06:33 PM
That's true. I had just skimmed through the post so I immediatly thought that we would be playing with the One City Challenge option turned on. Misunderstood a bit there, so the Romans actually seems like an ok choice after all.

Munterpipe
Nov 30, 2005, 08:31 PM
I've been thinking about civ choices based on our map.
It is not very unlikely that we might end up without horse, iron or copper at our starting location, thus giving us very few units to pick from pre-gunpowder. So if we want to take some early cities it would help a lot with a UU that doesn't need a resource to build. The Incas have their quecha warrior wich could prove useful against all those archers the AI build. Montezuma's Jaguars are great too. Both the Incas and the Aztecs start with mysticism. A religion will be nice to have if we go for a cultural win in the end.
Last, Mansa Musa has the skirmisher which also does not need a resource to build.
What do you think?

Sir Toma
Nov 30, 2005, 11:39 PM
Sounds like a great idea and i'd love to play but i'm playing another SG at the moment so i can't.

For your situation i would recommend the Aztecs as their UU doesn't reqquire any rescourses, an early religion could get you a few strong allies (if you spread it enough) which you'll need and if you're the Aztecs then you don't have to worry about the f***ers attacking you when their at +7 relations with you:mad:

Any way good luck guys:goodjob:

Percinho
Dec 01, 2005, 09:59 AM
This sounds a really interesting game. I'm in another SG at the moment (the same one as Sir Toma actually!), but I don't have a problem with playing the two at once, as long as that's ok with you?

Maksim
Dec 01, 2005, 10:18 AM
If there's a place left, I'd like to sign up, please.

I would recommend going with a Creative leader. The borders will expand quickly, and this will make all the difference whether a crucial copper mine will end up inside our borders or not.

Ctrlphreak
Dec 01, 2005, 01:10 PM
Percinho, Maksim - that's cool :)

Any prefs on the sea level and climate guys?

I'm guessing Spiritual/Creative civ choices for border expansion, or do we want to go industrial/aggressive (we're gonna have to fight a war anyhow sooner or later...)

I'll roll the start up Saturday, should give us time to iron out the kinks (and me time to get back to the pc with civ 4 installed)

Munterpipe
Dec 01, 2005, 04:15 PM
Without a non-resource UU we need to quickly destroy an opponent and rush a settler to the free spot OR wait for catapults in order to do any conquest. It will be a heck of a challenge, but fun anyway. Hey, we might get something good from the start if we're lucky:)
If we go Aztec, Prince would be OK, but with any other civ I think Noble would prove quite enough of a challenge. Sea Level and climate does't really matter to me.
Looking forward to Saturday then

Merzbow
Dec 01, 2005, 05:34 PM
You can fit 17 civs on Duel map? :eek:

Percinho
Dec 02, 2005, 01:24 AM
Just to chuck in my twopenneth, I think with such a cramped map that a creative civ is imperative. The fact that your borders start expanding immediately is a huge bonus as space wil be veeery tight.

Cheers.

Liquidated
Dec 02, 2005, 02:12 AM
yah same sg as per and toma!!! nice idea but I'd spawn a few duel maps 17 civs then go into cheat mode and see how cramped it really is..... I'll do that right now just to see how it ends up...

nice sg concept, subscribing to this one for sure.:)

ok checked and duel only lets 3 players on map...

tiny map though works to 18 and well it's exactly what you are looking for. Civs are back to back, belly to belly.

My advice is don't bother to scout much and may I recomend building a barracks first? hehe.

might want to choose a leader first.

oh and don;t turn on raging barbarians!

Cheers!
-Liq

Maksim
Dec 02, 2005, 05:23 AM
I'm tempted to go for Spain. Creative and Spiritual is nice. If we get an early religion going, it will be good - we can convert some of our neighbors, get good relations and a buffer against the hostility of the world. :)

Don't bother building a settler, generally speaking - get the cities from our enemies. We'll be playing OCC for a while, I'd guess, and so would everyone else barring a couple of lucky AIs who get a second city up.

Library is even more important than Barracks in my mind. We won't be able to win by numbers so we need technological superiority.

Of course, if we happen to get lucky with terrain/resources, this may all change easily.

Munterpipe
Dec 02, 2005, 08:11 AM
18 civ's does fit on a duel map Liquid. Just try it

Percinho
Dec 02, 2005, 08:20 AM
The other good thing about being Isabella is that we won't have to put her with her random war declaring! :)

Munterpipe
Dec 02, 2005, 08:29 AM
A cultural victory will be pretty hard to aclaim if we don't get three cities up and running quick. But there's not much chance of a settling a second city, although I have done it once on the same map. I vote for charging our neighbors as soon as their city hits 2 so that we can capture it. :ar15: Yeah. Let's get some blood on our axes quick, or warrior clubs. By the time they hit archery, our window of conqusting opportunity will be closed until we get catapults. Unless we get Iron that is :satan:

Merzbow
Dec 02, 2005, 12:18 PM
You guys are in for a treat... I played this setup on Prince a few times and it was waaaaay harder than expected. Unless you're Incas (which you're not), forget about an early rush. Capital defenses hit 40% before you can have enough archers ready. If you've got iron/copper you have a chance, but that will be unlikely. If you wait until cats, the cities you take will invariably flip to neighbors' capitols in a few turns unless you've built enough cats to raze those capitols - and if you wait that long they'll be in gunpowder age. But if you play on Noble it shouldn't be this challenging. What I suggest is this - rush build a bunch of archers, declare on ALL your nearest neighbors, and just fortify around their territory and enjoy the promotions while they suicide on you. Their workers will hide and their growth will be perpetually stunted. Mop them up later.

Ctrlphreak
Dec 03, 2005, 10:03 AM
Ok, sorry it's taken me so long to get back (was away at my Grandparents for a day or so)...

After much thinking, I've decided to dice for which civ we play - Izzy or Monty (I agree with percinho - creative is a +, however, mysticism + early religion (possibly many - I've managed this on noble with a similar setup before) nets more culture than creative does (+2 for creative, +5 per religion - it's possible to end up with your capital making +15 without too much difficulty if you get a good enough start...) I'll gen the start up in a minute, just gotta move some files around so my copy of civ'll actually start (I foolishly dumped stuff on the same drive as my swap space, and < 3gb free and civ's *not* happy...)

By the way, the dice roll (well, coin flip!) comes up: tails (monty), heads (Izzy)... tails - monty it is then :D

Will post as soon as the start's up so you can see the start, then I'll dump the save after I've had my 30 turns :D

Munterpipe
Dec 03, 2005, 10:54 AM
Monty sounds like a safe choice.

Ctrlphreak
Dec 03, 2005, 11:58 AM
Ok, not my best start ever in terms of land improvements, but I think we're in a ok position... the starting spot was sweet - a good clear 1 tile between our borders and those of the nearest civ :rolleyes:

Here's a pic of the situation after my turns, so you can see the geo layout: http://midworld.co.uk/~ctrlphreak/civ4/cs01-start.jpg

We've got cows, clams, game & I'm hoping for either horses or iron/copper in the hills. We'd better keep an eye on Frederik (thanks to his elephants...) Note I haven't hit enter to end my 30'th turn - just in case the next man up fancies MM'ing the city before their first turn...

Anyhow, here's what's happened so far (reads notes)...

(1) - Sent our scout to the hill 2s1e - after noting the complete lack of any decent resources worthy of moving the settler I settled on the starting spot - cows, game and clams all in easy reach... Set the city to building barracks & started on the path to meditation.

(2) - Met Caeser, Roosevelt, & Capac - made freindly noises... Sent the scout west to pick up a hut (47 gold), and then nw - at the time I thought we might be able to try for a second city, but...

(3) sent the scout W and met Napoleon, blocking any realistic chances of a second city being peacefully obtained...

(4) - (6) in order, we meet Ghengis, Frederik & Peter, and let the scout keep poking around...

(7) With nothing left to do, the scout returns to Tenochtitlan.

(8) - Zzzzzzz

(9) Quiet contemplation reveals we need to meditate more (we discover meditation & found buddhism - which I switch to for the moment) - in an attempt at getting a hydra I decide to head for polytheism next... Same turn, the scout returns home and fortifys in Tenoch...

(10) -> (17) Zzzz, the only thing of note being Hinduism founding on turn 17 by some foreign dude, irritating because....

(18) Discover Polytheism, one turn too late :( So much for a Aztec Hydra... I head for fishing next, so we have the option to hook up the clams...

(19) Barracks complete, head for monastery next (for the extra +2 culture/turn)

(20) Zzzz

(21) Our borders expand, and buddhism spreads to washington...

(22) Fishing is researched - Head for masonry (gets us a little closer to Catapults...)

(23), (24) Zzzz

(25) Micro manage Tenoch to speed up monastery - now built in 7...

(26) - (28) Zzzz

(29) Borders expand again, crushing Poor Capac still further... And giving us contact with Isabella... Also, Buddhism spreads to Athens, giving us contact with Alex - Keep smiling boys, we haven't got a army yet...

(30) Finish masonry - head for animal husbandry next (please horses!)

----------------

Well, there's good bits and bad bits so far...

On the plus side, we have a religion with two other civs... (and w/out any roads or missionaries :cool: ), We have large borders, goodish resources and a reasonable set of starting techs, Tenoch is up to size 4, when most of the competition is on 2-3...

On the other hand, we don't yet have a worker, work boat for those clams, or any army what so ever...

The plan as I see it at the moment (feel free to completely ignore this...):

We've got the monastery built in 2 turns, then re-MM Tenoch and head for a worker (and possibly a work boat) - at most, 14 turns... so we can start to hook up resources...

Science wise, We get animal husb. in 8 turns, then I'd suggest heading as quickly as we can for the metal working techs + catapults... Get up to iron working & we don't even need the resource to be able to pump Jaguars iirc...

Spread buddhism through our close neighbours, try and get another religion and spread that through the further civs (religious divide = good... if we're buffered by a bunch of friends...)

There is an alternative, however - look at the defenses of Washington... we get combat 1 by default, plus at least one other promotion - at the current rate, in 15 turns we could have five +35% (combat 1 + city raider 1 iirc gives that) warriors, and swiftly crush roosevelt... although it might be an idea to try and get frederik instead (i have issues with being attacked by elephants...)

Ctrlphreak - Just Played
Munterpipe - Up now
Percinho - Up Next
Maksim - Coming Soon

It's up to you which way you want to play it Munterpipe - Here's the save:

Munterpipe
Dec 03, 2005, 12:53 PM
thanks. Looks great so far. I'll play and post some time tomorrow. Not sure about what we should do next. Another thing to think about is that we could fit a settler in the clear spot to our east. Tempting to attack southwards though.

Ctrlphreak
Dec 03, 2005, 01:06 PM
Not too sure what spot to the east you mean? There's a (very small, and we'd be risking a culture flip if Freddy really went for it) space to the west, but the only thing I could think you mean to the east isn't clear - that's the Greek lands (pale blue borders don't show up too well....)

Munterpipe
Dec 03, 2005, 01:09 PM
ups, meant west

Munterpipe
Dec 03, 2005, 01:10 PM
by the marble, could help us get some wonders up

Ctrlphreak
Dec 03, 2005, 06:40 PM
To be quite honest, we'll have the marble in our borders soon anyway (yay having a religion!), and any city founded there would either hammer our capital or else have a very poor position tiles wise - just my personal opinion, but I *think* it'd be more worthwile to use the hammers to build more military, the food to grow Tenoch & then try and steamroll washington & berlin (hidden off to the west currently...) - that'd give us 3 cities with ok to good tile selection, and allow us to squeeze Ghengis until we're ready to attack (not to mention hopefully giving us the nice dies, and that damn elephant...)

Munterpipe
Dec 04, 2005, 10:05 AM
(1) Catch up with our glorious empire. We are number one in production and population, not so on the millitary side though.
Not much to do, so i anciously press enter.
http://forums.civfanatics.com/attachment.php?attachmentid=106284&stc=1&d=1133715507
(2) Our borders expand, and I spot an archer in both Rome and Washington. Five warriors would probably not take Washington if we had them now, at least not in 15 turns.
7 turns until animal husbandry. Let's go for some horses
(3) Monastery finished, start on a work boat, done in 5 turns.

(4)zzz
(5)zzz
(6)zzz
(7) not much going on.
http://forums.civfanatics.com/attachment.php?attachmentid=106285&stc=1&d=1133715597
(8) Our workboat is done and immediatly went out crabbin' -Worker is done in 8 turns. A quecha appear at our border, but I think he is just watching over a worker, but we should start building our defence soon.
(9)Animal Husbandry shows that we have no horses, neither does any of our neighbors as far as I can see, start studying how to find minerals in the ground.
Mining is done in 4,
(10)zzzz
(11)zzzz
(12)zzzz
(13)mining is done. Went for bronceworking which will take 8 turns to finish. Us getting copper/iron or not will probably decide our strategy the next few rounds
(14)zzzzzz
(15)z

(16)the worker is done and i turn them into cowboys immediatly! soon our food and produvtion will be unrivaled... Yeehaaa! Warrior due in 3

(17)zz

(18)zz

(19)warrior done. Start producing another warrior but next up can change it if you want to

(20)the cows are tamed, worker heads for the deers. save is added.
http://forums.civfanatics.com/attachment.php?attachmentid=106286&stc=1&d=1133715658
http://forums.civfanatics.com/attachment.php?attachmentid=106287&stc=1&d=1133715658
Percinho. Next turn we'll see if we have copper or not. That will be interesting. Warrior will be done too. Good luck (if you need it):)

[URL="http://forums.civfanatics.com/attachment.php?

Percinho
Dec 04, 2005, 10:29 AM
Just a quick 'got it' post. Hope to turn it around soon.

Cheers.

Percinho
Dec 04, 2005, 01:52 PM
Ok, time to roll.

[1] Nowt much at all.

[2] Suddenly everything happens! We can now work bronze, and we have some copper to allow us to do it! As a result I set the worker to link it up to the city. I set us to research iron working. Decide to take a chance on Stonehenge as well. That’ll give us a huge culture boost which’ll keep our borders safe.

[3] – [4] Orleans has been founded next to the marble to the west. This, of course, is not ideal. I think we’ll have to take that city one way or another, but not until we have some sort of army!

[5] Realise we don’t have the wheel so I can’t build a road, so I swap to that and in the meantime mine the copper.

[6] - [10] Finish The Wheel and move back to Iron Working. Start linking the copper to Tenoch.

[11] – [13] Finish Stonehenge! We’re now pumping out 20 culture per turn, which means we’re starting to put pressure on the marble, and even on Orleans, so it Looks like we may avoid the military alternative for the moment. I decide that an axeman will be ideal, and by the time we finish it we should be ready for jaguars!

[14] – [19] Not a lot going on during these turns, and then all of a sudden the marble square ‘flips’ to us. Orleans is just 3% French, and decreasing. We’re over 500 on culture, but that probably means people will start to get a bit narky with us. I have built a jaguar as well so we’re bang on our way to having a decent military. Iron working is also finished, so I head for agriculture to finish off farming tech.

This seems like an appropriate point to stop as I’m sure I may have missed a turn out somewhere! To summarise, we have iron working and are now capable of putting together an army worthy of the name. It’s looking like we’ll be able to flip Orleans, but I don’t fancy our chances of attacking Washington before catapults.

It’s shaping up to be a cracking game, and it’s all I can do not to continue playing! Maksim, it now falls to you to take us forward. All the best and God speed to you!

Munterpipe
Dec 04, 2005, 02:42 PM
Great game so far. We should keep up our defences from now on. It is Napoleon, after all who is at our west, so we should expect some action sooner or later. Maybe the French and the Mongolians will fight, leaving it up to us to pick up the spoils. They're both very aggressive, and cramped up against a corner.

Vol
Dec 04, 2005, 03:26 PM
I was playing my own version of this Duel Map, 18 Civs idea, and I discovered the strangest thing!

You can culture flip a capital! Even if it is their only city. This eliminates that civilization!

I didn't even think this was possible, but I've seen it with my own eyes now!

Vol
Dec 04, 2005, 03:30 PM
Oh, and it comes with the Palace intact, which is really bizarre to have a three city civilization with two Palaces.

Percinho
Dec 05, 2005, 01:35 AM
I was playing my own version of this Duel Map, 18 Civs idea, and I discovered the strangest thing!

You can culture flip a capital! Even if it is their only city. This eliminates that civilization!

I didn't even think this was possible, but I've seen it with my own eyes now!


Interesting! I was wondering if you could flip a civ out of existance. I have a growing feeling that this game will take a military turn sooner rather than later though...

Merzbow
Dec 05, 2005, 01:55 AM
*LURKER NOTE*

Ok folks I've cracked this map wide open. Brain-dead easy way to win this: Focus on CULTURE until about 1500 AD. Found as many religions as possible, build all religious buildings, get some great artists, etc. By then ALL your neighbors (8 or so) will be compressed and weak, although few will have flipped. Roll over them with cannons and grenadiers; they will have at MOST riflemen. Simple win from there on. This was on Prince also. This is INFINITELY easier then trying to go the early-game domination route. Culture is worth more than 100 ICBMs on a map like this.

Course you guys will play it how you want... the culture push is kind of cheesy. if you've got the skills the best way is still of course to take 5 or so cities early game, then you can just snowball to domination. I'm still not good enough to reliably pull that off though.

Maksim
Dec 05, 2005, 03:22 AM
Got it. Apologies for not noticing this earlier.

Maksim
Dec 05, 2005, 02:13 PM
Right, so far, so good. We have established Buddhism, built a pile of rocks that means we can expect a great prophet in a millennium or two, connected copper. Oh, look here! The poor citizens of Orleans are practically demanding to join our peace-loving ranks! Now, what could we do about that? :D

1360 BC (turn zero) and 1320 (turn one) pass uneventfully. Patience is a virtue.

1280 BC – Cyrus shows up. He’s Jewish so not too friendly but still wants to shake hands and be buddies. Good for both of us, I say!

1240 BC – Learnt agriculture. Going for priesthood next – if we grab Oracle, life would be good. Even if not, we can still use the temples.

1200 BC – Axemen are being built in capital, as that’s what Napoleon has. Without horses everyone defaults to these guys, and we are the same.

1100 BC and 1020 BC – Time passes.

1080 – Priesthood is learnt, one more axeman is built. Oracle in 9 turns? Sign me up, please, and I’ll study Monotheism meanwhile so I can pick up both this and Monarchy (alternative would be Writing and Alphabet/Mathematics). But what about the poor citizens of Orleans? Oh, how could we leave them suffering under Napoleon’s heel when our support in this town is on the level generally reserved for petty third-world dictators?

So, in a sneaky move, a band of three axemen and one jaguar stride out towards Orleans, to which we have previously built a road. Fortuitously enough, the city is only defended by one spearman and one archer (two of Napoleon's axemen went off into the forest).

1040 – Declare war. Jaguar attacks an archer, wins flawlessly. Axeman makes short work of the spearman, and Orleans is ours! Move another axe into the city for defense, and move the last axe into the forest.

1000 – The enemy is coming. Axemen and archers, oh my! But now it’s up to them to attack while we prepare to defend.

975 – Inbetween turns, exchanged one axeman for one of theirs, and killed another one. Napoleon’s archer stepped onto the marble tile, and is punished for this. I’m not liking the situation – how may reserves does he have? Dial up our brothers in faith, and Roosevelt agrees to help us in the war against Napoleon for free. I bless him, loveable schmuck that he is.

950, 925, 900 BC – Keeping most of our forces in the city, I send out an axeman to scout and pillage. Roosevelt takes care of actual fighting; dispatching at least two units I have seen. Napoleon obviously switched his attention to Roosevelt, which suits me just fine.

Bad news! The Oracle is built two turns before it was due in for us. If I had cut a forest, we would have got it. :(

Oh well, at least we have enough money to make 100% science last a bit.

875 BC – Monotheism comes in. We organize our religion. Capital sets to work on a Buddhist missionary.

850, 825, 800 BC – Buddhist Missionary finished, spreads religion in Orleans. Scouting pillaging axeman destroys a spearman on top of a copper mine but is killed in turn by the enemy.

775 BC – Napoleon, having had his satisfaction, agrees to a peace treaty. Paris is 40% defense, and I have better things to do then fight. We are peace lovers, after all. ;)

750 BC – Writing comes in, start on Sailing so we can trade along coast. Orleans finishes Barracks, starts Buddhist Monastery for +2 culture.

725 BC – Buddhism spreads in Paris.

General comments:

Work boat is due in two turns in capital. Send it to the fish NW of Orleans, so it can release the deer tile back to the capital and still keep growing. Capital can take the deer, and either grow by one more person, or set a citizen to be a priest specialist, and get us our holy building sooner.

We might want to sign Open Borders with everyone, or just people far away. Use your discretion. I’ve signed these treaties with both Cyrus and Victoria, as they offered it themselves.

Roosevelt is still fighting Napoleon. He’s not angry at us for declaring peace but might want to drag us back into the war.

Genghis Khan and Peter the Great are slightly annoyed at us declaring on Napoleon.

There are stacks of “two axemen + settler” wandering the land.

Enjoy!

Ctrlphreak
Dec 05, 2005, 02:21 PM
Got it... will play in a sec :)

Liquidated
Dec 05, 2005, 04:49 PM
Lurker's note

Fun game guys, very interesting premise. domination doesn;t seem to be the esiest route but where's the fun in not trying.

Keep up the good work!

Cheers!
-Liq

Ctrlphreak
Dec 05, 2005, 04:58 PM
And we're off...

(0) The lazy worker lounging around outside orleans is ordered over to Tenoch, prior to the first turn so that...

(1) Worker builds a road on the cows... Finally, we can solve our unemployment problem - build roads :D

(2) Tenoch completes the workboat, which is dispatched as recommended in the direction of the icy north... Concerned about illiteracy, Tenoch's council plead with the ruler for a library (and their request is granted...)
In world news, Capac appears to have become enamoured of a strange bunch of fellows in his capital calling themselves confusionists or something... (Capac founds & adopts confuse-ism...)

(3) Mansa requests Open Boarders - I'm gonna ok any requests for ob's that come our way, as having good relations with neighbours should hopefully help prevent our getting backstabbed too much in future wars (at least until we finish napoleon off at any rate :mischief: )
Sailing is discovered - worried about our enemies, we try next to research the art of shooting pointy sticks at people (archery).
Also, as Tenoch has waaay more health than it needs, I opt to mine the hills 2s1w for an extra hammer...

(4) Zzzzz

(5) The workboat arrives at the northern fisheries - Tenoch and Orleans switch tiles...

(6) Archery is discovered - next up, pottery!

(7) Open Boarders with Ghengis & Roosevelt - send the scouts out again to poke around down south...

(8) I don't know what Napoleon is smoking, but remind me to mass-farm it when we take over Paris - he actually wants our help in the war against America - the one that *we* started with him years ago! :crazyeye: Unsurprisingly, I tell him where to get off...
Run into Qui Shi Huang, and sign OB's with Caeser.
Potter is researched - next, Alphabet so we can nab some other techs hopefully...
Tenoch completes it's library - I opt for a lighthouse next so we can start to raise our commerce by working some more water tiles w/out starving...
Our scouts run into Saladin to the far SW...

(9) OB's with Alex.
Orleans completes Library - next up, a lighthouse, as this city *needs* extra food to grow :D
Tenoch recieves the hammers for chopping the forest on the hill where I built the mine.

(10) OB with Qui
Tenoch completes it's lighthouse thanks to the chop & switches to the Great Lighthouse.

(11) OB with Saladin
Worker builds a cottage north of Tenoch

(12) Zzzz

(13) OB with Peter
Scout returns home - Capac won't open his boarders, and we cant scout any further east w/out a boat otherwise...

(14) Greater lighthouse is built elsewhere (blast! It was only a 8 turn build too :( ). Tenoch switches to pumping Jaguars for a bit...

(15) We are #1 in culture (duh!)
Our worker begins building random roads for a bit to keep busy...
One pleb in Tenoch recieves holy orders and starts preaching (so we get the GP in 4 turns - not that I want to build the holy building myself or anything... :mischief: )

(16) Tenoch produces it's first Jag, and begins on the next...

(17) Orleans completes it's lighthouse and switches to building a Library...

(18) Yet another Jag in Tenoch...

(19) Buddhism Spreads to Berlin :D
Our Great Profit (Prophet?) Arrives - and promply solves our money problems by building the Mahabodhi (-3 gp to + 4 gp in one move :D)

(20) Such a nice turn to end on :D
Alphabet is complete, switch to maths
Tenoch completes a Jag, begins building another one
Worker builds yet more Roads...
Trade crab for clam with Saladin (help boost relations, Saladin's one of those civs that I actually *hate* the UU for - him, Caeser & Cyrius have all had UU flavoured shocks for me in past single player games, so I tend to try and keep them sweet now if possible...)
Now we've got the first GP, I switch the priest back to being a pleb...

-----------------

Thoughts:

We've now got three unpromoted Jags & an unpromoted axeman in Tenoch - I'd suggest pumping that up to 8-10 jags by the time we hit construction, we should then be able to steamroll napoleon/ghengis/Capac (I've gone off mullering roozy for the time being since he *was* nice to us... Capac however has a different religion and therefore must die... preferably before it spreads to rome if at all possible...)

Note that I haven't traded tech - noone has anything worth trading, and they *all* want alphabet as the only thing we've got they think is worth having. Probably worth keeping an eye on the tech-trade screen for the next 8 turns or so (up til us getting maths that is), just in case someone gets something nice....

Try and spare a turn or two to chuck out a few buddhist missionaries and convert the heathens some more (income is a *good* thing - plus it saves us religion spreading to our own cities to keep the economy going later on in the game...)

Anyhow, here's the files:

Maksim
Dec 06, 2005, 02:41 AM
Very nice set of turns. I'm laughing at poor Napoleon.

Are Jaguars a good idea? I've been seeing a lot of axemen during my turn, and Jags will fall before them easily.

Should we consider setting up a scientist in the capital? We might still get a Prophet due to Stonehenge but an early Academy would be very nice.

Shame about missing the Lighthouse as well. Maybe we should consider going for Literature and Great Library? The two scientists will be a nice boost in terms of both research and Great People.

Munterpipe
Dec 06, 2005, 04:39 AM
Got it. Will play tonight. Great set of turns.

Ctrlphreak
Dec 06, 2005, 06:42 AM
Very nice set of turns. I'm laughing at poor Napoleon.

Are Jaguars a good idea? I've been seeing a lot of axemen during my turn, and Jags will fall before them easily.

Should we consider setting up a scientist in the capital? We might still get a Prophet due to Stonehenge but an early Academy would be very nice.

Shame about missing the Lighthouse as well. Maybe we should consider going for Literature and Great Library? The two scientists will be a nice boost in terms of both research and Great People.

Jags get +10% against cities, which doesn't sound like much, but if the city is mostly defended by archers (as generally they are), thats 10% more than the Axemen...

I think going for Construction first so we can get cats then heading for literature/great library...

Merzbow
Dec 06, 2005, 03:04 PM
Be careful about signing OB with everybody in this game... you'll soon find yourself -3 with everybody for 'trading with our enemies'. Pick and choose.

Munterpipe
Dec 06, 2005, 07:15 PM
(0) I'm trading Victoria's math for alphabet and get some gold as well. She might have gotten the better deal,
but it was 8 turns of researching, meaning eight turns closer to cats, the Great Library and conquering Paris, (give or take a few.:) )
Viccy is Way down the scoreboard anyway.

(1) Buddhism spreads to London, Yay! Looking at it though it has fish*2, clams*2, whales, crabs, wheat AND copper. Whoa...:eek:
Agreeing with you Ctrlphreak, Tenoch has sufficiant health, even without an aqueduct, so I chop the last forest\plain\hill.

(2) Buddhism spreads to Karakorum as well! Viccy converts. Jaguar almost ready and ten turns to construction. Things are building up right now

(3) Qin Shi Huang and Huayana both demand tech from us. The nerve!:mad: I decline and mentally take notes in my mentality as well as noting it down here to my comrade-generals. They will pay sooner or later...

(4) Hatty wants me to cancel deals with Alex, but I think Alex is the coolest kid so I'm not going to play with Hatty at the moment.
Buddhism spreads to Osaka, the Cash is rolling in, and I haven't built a single missionary on my turn yet. Axeman trained,->making another. Agree with maksim, lots of spearmen and axemen at Napoleon's place

(5)zzzz

(6)Axeman done, Jaguar up in one. Got three axes and 4 jags lined up outside Paris. 3 turns left of construction, only axe, spear, spear, archer and archer visible in French terrain. Attack at once or wait for Cats...
hmmmmmm....
Sound the trumpets, draw your axes and ...whatever those jags are fighting with. Napoleon is going DOWN!
Axeman with shock promo kills French axeman on worker guard. Axeman kills spears and capture worker.

(7) Library is done in Orleans, Jag is done in Tenoch, two axes on the way. Time to take Paris out. Cover-promoted jag gets a bit lucky and kills of an archer. (odds were 5.5 against our 5) Hah! The Jags have been blessed by Buddha! (Next jag kills Spear at even worse odds, don't remember the exact numbers though)
http://forums.civfanatics.com/attachment.php?attachmentid=106549&stc=1&d=1133921167

The last jaguar finishes off the last archer, (he was just good, Combat 3 doesn't need luck to slay archers) And we have taken Paris, Finishing Napoleon and not lost a single unit in the progress!!!
http://forums.civfanatics.com/attachment.php?attachmentid=106552&stc=1&d=1133921247

Checking the cities, I hire a scientist in both Orleans and Tenoch, The Armies are moving against Karakorum.

(8)Moving around units, healing and such. Got some nice veterans now.

(9) Christianity is founded, and Construction is ours. Start building cats, allthough we could use a colloseum in our capital.

(10) Moving troops around, readiyng the attack on Ghengis Khan. He has got 5 archers at his capital. Easy pickings:king:

(11) The Cats are taking sooo long. zzzz:sad:

(12) The first catapult is ready, Can I wait another turn for it to reach the other troops, or should I attack at once? Patience. Paris was licking its wounds after the war with America. Karakorum will be a tougher nut to crack. Some bombardement and a suicide attack should be about enough to take Karakorum down.

(13) The situation is tense. A huge army is waiting outside Mongolian borders.

(14) Literature is done. Going for Music(12) for the great artist and cathedrals. Finish another Catapult in Capital and start on the Great Library (only ten turns)!

Then the armies came chrashing down the great Mongolian empire.
http://forums.civfanatics.com/attachment.php?attachmentid=106546&stc=1&d=1133921144

(15) The lone catapult bombards the defences of Karakorum and our SOD is waiting patiently outside the city walls. Now I'm not quite sure of what to do. Attacking now could mean some heavy losses, and in the worst case of bad luck, failure to take the city. Waiting on the other hand, is just agony.
I'm kind of tired so I'm going to leave that up to you Percinho. I hope it's all right that I leave at a 15 turn cliffhanger, but there has been a lot of fighting and stuff going on now, so I think it is about fair, playtime-wise.


After taking Karakorum, we have a couple of choices. We could continue our war machine against some other civ, Huayna is kind of bothersome, and Berlin has a wonderful city location, as well as the pyramids.
http://forums.civfanatics.com/attachment.php?attachmentid=106547&stc=1&d=1133921144
Another way to go is to Push some infrastructure and build our culture in three cities, going for the cultural win. I'm getting tired now, so I don't think straight. A strategy planning pause seems to be in order.

http://forums.civfanatics.com/attachment.php?attachmentid=106551&stc=1&d=1133921247

Percinho
Dec 07, 2005, 01:05 AM
Great turn Munterpipe!

I'll turn it around tonight, having spent the day at work pondering the options. We have 8 units vs 5, but I'd need to take a look and see how the odds favour us. 'sgonna be a loooong day waiting to crank this up tonight!

Maksim
Dec 07, 2005, 02:24 AM
We are reasonably close to getting twice-three times as many cities as everyone else, I believe. Once we do that, taking cities will become progressively easier and everybody will fold before us.

Our we could out-tech them, I suppose, once we get the Great Library.

Or some combination of the two - progress to knights, finish off a couple of neighbors. Progress to cavalry and cannons, finish off some more. Nuke the last poor AI off the face of the world.

Percinho
Dec 07, 2005, 03:48 PM
[1] – Decide to wait and give the catapault a chance to do its thing.

[2] – Here we go….. The defense has been reduced. Have to decide between waiting longer and having a go. If I wait they could grab another unit. Decide it’s time to have a pop. It’s a protracted battle, but at the end of the turn they are left with just a badly damaged archer, and we have two axemen, two jags and a catapault outside their city. Only one of each at full health, but that shouldn’t be a problem. Kara will be ours next turn! Hurrah! :D :ar15:

[3] – Karakorum has fallen! The Mongolian Empire is no more! :king:

[4] – Trade for Curency with Mansa Musa. Kara has 5 more turns before we can build anything, but then I’ll set something cultural going. I’ve rested our units in there for a moment for a bit of consolidation. But I might have a gander at Mecca to see what that would take to conquer.

[5] – There’s not much of an army in Mecca, but Kara is under serious cultural pressure, so I’m keeping the units in there for the moment. Paris builds a library, and I set it to Buddist Monastry, to try to get its borders to Kara asap. Set Orleans to National Epic for similar reasons. Also, Orleans has good production potential so could become a unit builder.

[6] – Peter comes begging; is sent away with his tail between his legs. Mental note made…

[7] – Fredrick follows suit. Added to the list…

[8] – Kara is under serious pressure, but out of resistance. Could really do with taking Washington, but with 8 archers and a spearman, I’m not sure it’s that viable right now! ;)

[9] – Tenich builds the Great Library! Switch to National Epic as it’s currently out Great People City.

[10] – We discover Music and Homer is born in Tenoch. Avoiding any Simpsons gags I decide to drop a culture bomb in Kara. Put a little pressure on Washington and Mecca. And reclaim some land so it can grow. Researching Metal Casting.

[11] – Bomb Dropped. Land recovered. :)

[12] – We have ivory after our border expansion. St Peter is born in Tenoch. Not sure what to do with him due to lack of religious building needed, so I’ll keep a hold of him in case we grab a late one.

[13] – [15] – General housekeeping. Both Epics have been built, and both Orleans and Tenoch have been set on Colosseums. Metal Casting is due in one.

[16] – [19] – A few regulation turns. Drama due in one, beyond that there’s not much to report as I check out. I’ll leave it a turn short to allow the next person to choose where we go sciencewise.

Mecca is looking distinctly conquerable with only four defensive units. We’re very much the dominant civ on the planet and this world truly looks to be our lobster, unless the others decide to band against us. We have a very solid cultural base and are there or thereabouts in science.We also have enough cities to build up a mighty army. Basically, we rock. Nice work all. :goodjob:

Maksim, I formally hand over the reins of power! :hatsoff:

Munterpipe
Dec 07, 2005, 05:14 PM
Have anyone got any thoughts about which victory we should aim for?

Ctrlphreak
Dec 07, 2005, 05:34 PM
With the production advantages we have, I'd suggest just plain steamrolling the others to a conquest victory - it'll probably be quicker than culture anyhow...

Merzbow
Dec 07, 2005, 07:54 PM
Bah, this was too easy for you guys with the copper and the essentially free city from Nappy. :p You should try again on Immortal difficulty or Monarch.

Maksim
Dec 08, 2005, 05:29 AM
Ok, I've got it. Will play tonight.

Munterpipe
Dec 08, 2005, 06:41 AM
Let's try on Deity next time:D

Percinho
Dec 08, 2005, 07:14 AM
This has been my joint first SG, so I've learnt a lot by playing it. The fact that others are relying on you means you think more about what you do every turn. I am trying to justify why a choose a particular science next, rather than just picking an early one that I think I should really have.

Also I'm a naturally conservative player, more builder than warmonger, so would have waited for Orleans to flip and then thought of attacking Paris with a big army. the turns played after mine have shown me a different way to play.

I know it's not rocket science (that comes later ;) ) but it's been educational for me as well as fun!

Maksim
Dec 08, 2005, 08:25 AM
You know, reading your comments makes me want to do something like

1) Declare war on all civilizations at once
2) Give away our cities to various people
3) Both of the above

This one's not over yet. :D

Ctrlphreak
Dec 08, 2005, 09:38 AM
Heh... I started dreaming up ideas for the next SG after about turn 10, right at the start... Thinking of doing a whole series of "cramped" (Small, Tiny or Duel maps with lots of civs) SG's, although I want to see how this one plays out before I draw up the next one...

Percinho
Dec 08, 2005, 10:18 AM
Heh... I started dreaming up ideas for the next SG after about turn 10, right at the start... Thinking of doing a whole series of "cramped" (Small, Tiny or Duel maps with lots of civs) SG's, although I want to see how this one plays out before I draw up the next one...

I think this is a really good concept. There's a lot of variety to be found, and it brings you straight into contact with everybody, meaning the action starts early!

Maksim
Dec 08, 2005, 01:37 PM
The problem with such a game is that AI is really unprepared for such a small land. They can't manage it properly.

Also, it's very easy to build momentum. We already have four-five cities, while they have two-three at best.

Maksim
Dec 08, 2005, 01:51 PM
Everything looks OK. We have taken down Napoleon and the Mongols, everybody else nearby loves us. Except for Huayna Capac, who only has one city. Hmm... For how long, my friends, must we suffer this heretic?

Let's play!

Turn 142 (640 AD)
Tech learned: Drama

Turn 143 (660 AD)
Research begun: Machinery
Tech learned: Horseback Riding
Tech learned: Theology
User comment: Decided to buy Horseback Riding from Peter - he seemed like a nice guy. Went for Machinery to get a nice monopoly, perhaps plus it opens a nice set of follow-up techs. Used the Great Prophet on Theology, as nobody wanted to sell it to us.
Tenochtitlan finishes: Colosseum
Paris's borders expand

Turn 144 (680 AD)
Tenochtitlan begins: War Elephant
Karakorum grows: 3

Turn 145 (700 AD)
User comment: Time to die, Huayna Capac. You have foolishly left an archer in the open just inside your borders, and he shall be our first victim.
Axeman defeats (2.40/5): Incan Archer
Jaguar promoted: Cover
Jaguar promoted: Cover
Al-Khwarizmi (Great Scientist) born in Tenochtitlan
User comment: Builds an Academy, where they study algorithms and algebra.

Turn 146 (720 AD)
Axeman promoted: Combat II
Axeman defeats (4.40/5): Incan Archer
Jaguar defeats (0.80/5): Incan Quechua
User comment: Some of their units showed near Karakorum, and provided the city garrison with experience.
Tenochtitlan finishes: Academy
Tenochtitlan finishes: War Elephant
Orleans finishes: Colosseum

Turn 147 (740 AD)
Tenochtitlan begins: War Elephant
Orleans begins: Jaguar
War Elephant promoted: Combat I
Axeman promoted: Medic I
Tech learned: Calendar
Tech learned: Feudalism
User comment: Deals carefully made not to strengthen anyone unnecessarily. Well, except for us, I guess!

Turn 148 (760 AD)
Orleans finishes: Jaguar

Turn 149 (780 AD)
Orleans begins: Jaguar
User comment: Idiot AI sends out their catapult into the open! (See picture)
Catapult loses to: Incan Longbowman (5.10/6)
Catapult loses to: Incan Longbowman (4.38/6)
War Elephant defeats (2.00/8): Incan Longbowman
Axeman defeats (5.00/5): Incan Longbowman
Jaguar defeats (2.60/5): Incan Archer
Axeman defeats (4.50/5): Incan Quechua
Christianity has spread: Cuzco
Confucianism has spread: Cuzco
Captured Cuzco (Huayna Capac)
Orleans begins: Catapult
User comment: So, we captured the city and destroyed another civilization. It's like playing reverse OCC!
User comment: Nobody can build a city in the no man's land, as it's either in someone's borders or else too close by. Shame about the resistance, really.
Tech learned: Machinery
Tenochtitlan finishes: War Elephant

Turn 150 (800 AD)
Research begun: Paper
Tenochtitlan begins: Buddhist Missionary
War Elephant promoted: Combat I
Orleans grows: 8
Paris finishes: Colosseum
User comment: Well, the no man's land has been gobbled up by the neighbors immediately. We don't get that much, unfortunately (Make Room! Make Room!). But we do have rice, which is excellent!

Turn 151 (820 AD)
Paris begins: Forge
Tenochtitlan finishes: Buddhist Missionary
User comment: Let's establish our religion in Cuzco as well.
Orleans finishes: Catapult

Turn 152 (840 AD)
Tenochtitlan begins: Forge
Orleans begins: Catapult
Karakorum finishes: Library

Turn 153 (860 AD)
Karakorum begins: Buddhist Monastery
Buddhism has spread: Cuzco
Orleans finishes: Catapult

Turn 154 (880 AD)
Orleans begins: Forge
Karakorum begins: Theatre
User comment: Karakorum can build a Theatre, which is cheaper than a Monastery and gives more culture! My bad - I switch.
Tech learned: Code of Laws
Tech learned: Compass
User comment: Buy these from Mansa Musa who offered the best deal - both of these for Music and 220 gold.
Tenochtitlan grows: 11

Turn 155 (900 AD)
Tech learned: Paper
Paris finishes: Forge

Turn 156 (920 AD)
Research begun: Education
Paris begins: Theatre
Cuzco begins: Theatre
Research begun: Civil Service
Tenochtitlan finishes: Forge
Paris grows: 7

Turn 157 (940 AD)
Tenochtitlan begins: The Colossus
User comment: Only 5 turns to build? How can I refuse!
Karakorum grows: 4

Turn 158 (960 AD)
Orleans's borders expand
Paris finishes: Theatre

Turn 159 (980 AD)
Paris begins: Granary

Turn 160 (1000 AD)
Ling Lun (Great Artist) born in Tenochtitlan
User comment: What do we want to do with this guy?

Turn 161 (1010 AD)
Tech learned: Civil Service
Tenochtitlan finishes: The Colossus
Cuzco finishes: Theatre

Turn 162 (1020 AD)
Research begun: Education
Tenochtitlan begins: Harbor
Cuzco begins: Buddhist Monastery

So, this is it for my turns. I've sent the Great Artist to Cuzco but left him as is. Either join him for 4000 culture straight away, or let him give 12/turn - up to you. Started on Education, as Universities will give that extra research power but no beakers have been invested yet so feel free to switch. Some new Civics are available. The army is stationed in Cuzco (I built a couple of War Elephants, and replaced the lost catapults).

Munterpipe
Dec 08, 2005, 05:01 PM
Great turns both of you. True, this is not over yet, there might be a surprise somewhere in the future (there usually is,) but if we don't make any mistakes and keep up the good work, conquest victory should be quite doable.

Percinho
Dec 09, 2005, 11:09 AM
Nice turns Maksim. Given that Cuzco is being culturally battered, then I my thought would be to use the great artist to drop a culture bomb. I think an instant hit could recover some land, and we may well have attacked those before the super specialist had produced more than 400 culture! Just my tuppence worth...

Ctrlphreak
Dec 11, 2005, 05:46 AM
Sorry about the delay guys - was lan'ing for my birthday the last coupla days...

Turn (0) - Decide not to culture bomb, as Cuzco is already getting +8/turn, I'll save the Great Artist for later (in my Eastern campaign...)
Set Tenoch to building War Elephant.
Feeling safe in the west, I pull the jaguars from across the empire over to the east...

(1) Orleans builds a forge, and starts on a granary

(2) Paris builds a granary, and starts on a courthouse

(3) Musa demands paper - I politely tell him to get bent...
Cyrian wants to trade world maps - Ok, why not - might mean he won't join in a alliance against us in a minute...
Tenoch builds War Elephant, continue with a Market.
Drop science to 0% for a bit so we can upgrade some of the army.

(4) Prepair for holy war - switch to theocracy

(5) OB with Musa (sweeten him up a bit...)

(6) Orleans builds a Granary - continue with War Elephant

(6) Zzzz

(7) World map swap with Peter

(8) Give Musa Paper in exchange for Optics and 30 gold...
Orleans Builds a War Elephant - next up, Harbour....
Cuzco builds Budhist Monastery, next a Confusionist Temple...

(9) Tenoch completes it's market, next up Notre Dame

(10) Paris Completes Courthouse, next up is a Market...

(11) Move forces through rome...

(12) Zzzz - some upgrades tho...

(13) Hatty wants open borders - no way, heretic!
War! against spain!

(14) Cuzco completes Confusionist Temple, next up an archer (just in case!)
Bombard Madrid

(15) Izzy takes Karakatorum! FSCK!! (I didn't think she had any troops in the west :S)
Orleans builds a harbour, next up is a War Elephant
Lose an elephant against a longbow, but take Madrid!
Move the Great artist into madrid

(16) Culture Bomb in Madrid (turns out to be a bit of a waste, but oh well :( )
Madrid starts building a theatre
Great merchant appears - send him to Osaka

(17) Cuzco completes it's archer, next up is a Budhist Temple.
Retake Karakatorum
Karakatorum builds Theatre...

(18) War Versus Caesar - lose an elephant taking the hill outside rome :(

(19) Orleans completes War Elephant - next up Market
Russian Revolt in Cuzco :S We still hold so far...

(20) Paris completes it's market - next up is a Budhist Temple
Persian Revolt in Madrid :S It's all falling apart on me :(
Trade Mission in Osaka gives us 1100gold

(21) Know I shouldn't but can't resist...
Reinforce the rioting cities as best I can...
Suicide cats against rome, lose 2/3, and then lose an axeman, but finally manage to take rome :D

Sorry again about the delay guys...

Percinho
Dec 11, 2005, 07:16 AM
You had me slightly worried when I read your turn log, but when I loaded up your save and had a look I realised how much groupd you'd taken! Good work!

Madrid will expand once it is out of resistance, which should be a couple of turns. That'll help reinforce Cuzco as well, so all is good!

Oh, and happy birthday! :bday:

Munterpipe
Dec 11, 2005, 07:55 AM
Happy birthday! Got the save and will play today.

Munterpipe
Dec 11, 2005, 07:36 PM
Getting late, I'll do my turns now

Munterpipe
Dec 11, 2005, 08:14 PM
Summary: We've got Paris, Tenovhtitlan, Orleans, Karakorum, Cuzco, Rome and Madrid. Others have at most two cities. We are at peace with everyone (not for long:D ) and have killed off 5 civs out of seventeen.
Our millitary is not that impressive actually. At least not in terms of units per city if you compare with other civs.
We are loosing money as it is on 100% research, but have loads of cash, so that's all right for now.
Madrid and Rome are very prone to culture flipping. Don't take them for granted

I don't think we should continue warring eastwards at this point. Stretch out to much, and logistics will become a problem as well as newly conquered cities flipping all over the place, and an alliance of two or more civs might match us millitary.
My plan is to take out Russia, America, Germany and Arabia before doing anything else. They have been friendly, but we have to take them out sooner or later.
If this is accomplished, as well as building a good navy, we'll have a nice two-city front that's easy to defend. Meaning we have full control over the AI.

(0) Switch to Theocracy and Vassalage and start producing some higly experienced maces.

(1) Start moving units towards Russian borders

(2) Madrid coms out of riots

(3) zzzz

(4) education is done. Gunpowder next.

(5) :sleep:

(6) Cancel open borders with Peter, keeping some of his axemen from reaching Moscow for defence

(7) NO! Madrid joins the Persian empire!:mad:
Well, heck. One less city to defend. We will take it back in due time.
I hope Rome will be ok. It's much bigger for one thing, if that counts. I change to Caste System and add some artist to the city. Free culture when the city comes out of revolt next turn could come in very handy.

(8) not much to talk about here

(9) Gunpowder done, printing press up, ass it will help our commerce

(10)zzzz

(11) Hatty wants gunpowder. :lol:

(12) Getting ready to attack Peter

(13) Declare war and march towards Moscow. Great Scientist born. I Make the Academy in Orleans.

(14) Moscow under siege

(15)They must be getting hungry in Moscow by now

(16) Attack Moscow with all we got. Took some collateral damage from an unexpected catapult so Moscow will be Russian one more turn.

(17) Take Moscow but with quite heavy losses

(18) Notre Dame is done. Will do a lot for our unhappines issues. Got universities coming all over the place now.

(19) zzzz

(20) Banking is done, replacable parts due.

Thoughts: Rome is still ours, but might not be for long. I say we shouldn't care yet, but that's debatable. Ithink we should attack Germany, before Moscow becomes influented by their culture and flips on us too.
Then we should move swiftly to Saladin and Roosevelt. After we control the west, we build our navy and excell technologically. When the time is right, we take the east. That's my suggestion for a plan at least. Totally open for discussion, though.

http://forums.civfanatics.com/attachment.php?attachmentid=107216&stc=1&d=1134357262

Maksim
Dec 12, 2005, 03:28 AM
I think we should start burning cities.

Not for any particular reason.

Just like to watch them burn.

Mwa-ha-ha.

...Well, actually, there are many reasons to burn rather than take cities:

- Less headaches about revolts, cultural borders etc.
- Less corruption taking the money
- More fair to the AI :D

Having said that, it's probably a good idea to take Washington, and maybe Berlin. Saladin's capital might burn, though.

Should we push to get Cavalry and Cannons before the next war, or is our current military technology enough to get us by? If not, I would consider reinforcing Moscow with large amount of troops (say, eight or nine - basically, our entire army), doing everything we can culture-wise, and meanwhile improving our infrastructure back home.

We have been warring for most of the game - perhaps now's the time to consolidate our gains?

Percinho
Dec 12, 2005, 07:23 AM
Got it. Will not be able to play until Tuesday evening though.

Maksim, are you suggesting consolidating before clearing up the East? Just trying to clarify. I think a touch of building our army and empire could well be in order fairly soon.

Maksim
Dec 12, 2005, 08:55 AM
I'm at work, so haven't had a chance to see what the game state is now.

From the turnlog, seems like the only reason to continue war is to ease the cultural influence on our new cities (namely, Moscow).

But this is a vicious circle. We conquer another city - and now we have to fight on to ease cultural pressure from the next neighbour down.

Which is why we might want to just burn a couple of neighbours, rather than take their cities.

Or we could say - well, we will do our best but if Moscow falls, so be it. We will build infrastructure, bide our time, and strike with Cavalry, Infantry and cannons a little later.

I'm playing after you, so if you'd rather solve the cultural pressure problem in the "Burn, baby, burn!" style, go ahead and I'll sort out the pieces. :D

Percinho
Dec 14, 2005, 01:16 AM
Played last night but couldn't post due to site problems. Will post log and save soon...

Percinho
Dec 14, 2005, 01:18 AM
[1] – Pre-flight check reveals all is in order. Moscow to finish revolt in 4. Uni’s springing up. A further look around our empire reveals we’re weak at the bak. If the Americans decided to have a pop at some of our cities we’d be in a bit of trouble. Added to that is the fact that the remaining cities in the West are all heavily defended. A spell of peace seems in order to me.

[2] - Toku declares war on Hatty.

[3] – Uni’s finished. Set Tenoch and Paris to build musketmen. Might churn out one for each city as the others are taken up with longer term projects.

[4] – Christianity spreads to Tenoch.

[5] – Moscow is no longer Revolting. Set it to Theatre, but it’ll not build anything until the culture starts to really kick in.

[6] – Toku suggests going to war with him against Hats. I politely decline and instead focus on what to research now we can replace parts. Decide to head towards cannons, so we are researching Engineering.

[7] – Musketmen are trained in Tenoch and Paris. Set Tenoch to build a 2 turn theatre and leave Paris Musking.

[8] – Nowt happens. Moscow is a 5.07 chance of revolting, but it’s slowly coming our way. Still on a knife edge though. Will send a musketman there, as the military power will help.

[9] – Theatre built in Tenoch. Set it to Christian Monastery as it’s cheap at 1 turn.

[10] – Tenoch is now set to aquaduct as it’s lacking in health. Moscow is down to 3.91 on the revolt scale.

[11] – Orleans completes Uni and starts a Theatre.

[12] – Nothing

[13] – Grab a couple of squares off the Yanks. Set Cuzco to Library. We now have Chemistry so Steel is coming up, which means cannons. Time for a few grenadiers as well.

[14] – nowt

[15] – Paris starts training Grenadiers. Rome starts a Jewish Monastery.

[16] – Suddenly realise I’ve mistakenly set Tenoch to Globe Theatre instead of a Buddhist Stupa! D’oh! Thankfully it was only 1 turn.

[17] – [20] Nothing much. Paris still churning out units. Louis Pasteur has just come of age in Tenoch, so I’ll leave Maksim to choose where to use him. Moscow is about 3.61% to flip. America is coming under serious cultural pressure from us now. We’ll be able to launch our war from them from one tile outside their capital. Steel is due up next turn so cannons will be ours. Oh, and a couple of people popped up to ask for gunpowder, so I politely laughed in their face.

Overall a quiet turn. We’re packing a bit more culture now and have moved up a bit in weapons stakes. Time to prepare the dogs of war perchance?

Maksim, it’s over to you…

Maksim
Dec 14, 2005, 02:32 AM
Got it. Thanks. Not sure about military expansion but will consider it.

I assume America is still our friends, though, and during my last turnset, they had a lot of (admittedly outdated) units.

Percinho
Dec 14, 2005, 03:55 AM
Yep, America is still fiendly. They do indeed have a very large stack of units. I think Saladin could possibly be next in the firing line. I'll leave it to you to have a look and see how you think the land lies.

Maksim
Dec 14, 2005, 04:53 AM
I was going to say that I am a friendly, peaceful bloke who wishes only to live in peace with his neighbours... then remembered that it was me who started this constant warfare with the capture of Orleans.

So yes, I'll see what we can do about our neighbours.

Munterpipe
Dec 14, 2005, 04:59 AM
Why not take them all down at once. Germany, America and Saladin one at a time. Would stop that stupid flipping of cities at least. How many muskets, cats, elephants, maces would we need for that you think?

Percinho
Dec 14, 2005, 07:25 AM
I think that we are in a position where one-by-one takedowns would prevent flipping anyway.There'll only be one other civ pressureing us if we take the cities in the right order, and so flipping shouldn't occur.

I think we'd be looking at a darned large army to grab them all at once and also protect from any counter-attack.

Maksim
Dec 14, 2005, 01:31 PM
I open the save and look at our empire.

We are doing well. Ahead in score and technology. Close to happiness limits (and will go over them in a turn or two) - but that is easily fixed by building a workboat in Orleans and sending it to whales, now that we have Optics.

Louis Pasteur goes to Paris and builds an academy. Along the way he explains to our farmers how to keep milk from spoiling.

I hit Enter.


Turn 219 (1545 AD)
Orleans begins: Buddhist Temple
Tech learned: Philosophy
User comment: I buy this Technology so we can go for Liberalism next.
Orleans begins: Work Boat
Research begun: Steel
Tech learned: Steel
Cuzco's borders expand

Turn 220 (1550 AD)
Research begun: Liberalism
Research begun: Nationalism
Research begun: Constitution
Paris finishes: Academy
Orleans finishes: Work Boat
Karakorum grows: 9
Rome finishes: Jewish Monastery
User comment: Hatty already has both Liberalism and Nationalism. Ouch!
User comment: What to study next? We bought some temporary relief from happiness problems with whales but we need a longer-term solution.
User comment: We also have quite a few specialists.
User comment: The solution is obvious - Representation is our ideal form of government right now.

Turn 221 (1555 AD)
Rome begins: Christian Temple
Tenochtitlan grows: 14
Tenochtitlan finishes: Buddhist Stupa
Karakorum finishes: Forge
User comment: WorkBoat sent to whales to solve happiness problems.

Turn 222 (1560 AD)
Karakorum begins: Buddhist Temple
Tenochtitlan begins: Harbor
Orleans finishes: Grenadier
Cuzco grows: 12
User comment: Building infrastructure, mostly.
User comment: I sell Roosevelt Literature for 200 Gold.

Turn 223 (1565 AD)
Tech learned: Nationalism
Paris finishes: Grenadier
User comment: Nationalism provides us with Nationhood - useful if we get sneak attacked but not much use to us right now.

Turn 224 (1570 AD)
Paris begins: Cannon
Tenochtitlan finishes: Harbor

Turn 225 (1575 AD)
Tenochtitlan begins: The Taj Mahal
Orleans finishes: Buddhist Temple
Paris grows: 13
Cuzco finishes: Library
Karakorum finishes: Buddhist Temple
User comment: I decide to go for Taj Mahal. We are the right shape and size for a Golden Age - large cities, no wars, everyone happy.

Turn 226 (1580 AD)
Orleans begins: Buddhist Missionary
Cuzco begins: Market
Rome finishes: Christian Temple

Turn 227 (1585 AD)
Rome begins: Christian Monastery

Turn 228 (1590 AD)
Tech learned: Constitution
Rome grows: 9

Turn 229 (1595 AD)
Tech learned: Divine Right
Research begun: Rifling
Research begun: Economics
Orleans grows: 13
Orleans finishes: Buddhist Missionary
Paris finishes: Cannon
User comment: I consider revolting to Representation but decide to get Economics in two turns first, to revolt to Representation + Free Market.
User comment: Forgot that we are Spiritual.

Turn 230 (1600 AD)
Orleans begins: Buddhist Missionary
Paris begins: Aqueduct
Orleans begins: Aqueduct
Tech learned: Economics
Karakorum finishes: Library
Christianity has spread: Orleans

Turn 231 (1605 AD)
Research begun: Corporation
Karakorum begins: Buddhist Monastery
Buddhism has spread: Rome
Rome finishes: Christian Monastery
User comment: Revolt now!

Turn 232 (1610 AD)
Rome begins: Hermitage
User comment: Double culture in Rome sounds good, as it will be on the forefront of our cultural battles for a while yet.

Turn 233 (1615 AD)
Tech learned: Corporation
Karakorum finishes: Buddhist Monastery
User comment: With Corporation, we get more Trade Routes, and our research gets even better.

Turn 234 (1620 AD)
Research begun: Rifling
Karakorum begins: University
Paris finishes: Aqueduct
User comment: I finally turn to military technologies. I wanted to take Military Tradition first but remembered that we have no horses!

Turn 235 (1625 AD)
Paris begins: Cannon
Golden Age begins
Tenochtitlan finishes: The Taj Mahal
Orleans finishes: Aqueduct
User comment: Taj Mahal is done, and we enter our Golden Age.

Turn 236 (1630 AD)
Tenochtitlan begins: Cannon
Orleans begins: Cannon
Tech learned: Rifling
Paris grows: 14
Moscow's borders expand
Contact made: Indian Empire

Turn 237 (1635 AD)
Research begun: Steam Power
Tenochtitlan finishes: Cannon
User comment: Steam Power is good. It also leads to Assembly Line, which gets us Infantry.

Turn 238 (1640 AD)
Tenochtitlan begins: Granary
Tenochtitlan finishes: Granary
Orleans finishes: Cannon
User comment: I sell non-military techs (Paper, Music, Theology, Economics) to various AIs for about 800 gold total.
User comment: Fred requests Economics. I give it to him (it only took us two turns to research, and I feel charitable).

Turn 239 (1645 AD)
Tenochtitlan begins: Rifleman
Orleans begins: Rifleman
Tech learned: Steam Power
Paris finishes: Cannon
User comment: We have coal near Karakorum!

Turn 240 (1650 AD)
Research begun: Assembly Line
Paris begins: Grocer
User comment: Assembly Line in three turns means we'll get Infantry online just before the end of the GA.


I played one turn extra to get us on an even number.

There are two hills, one to NE of Karakorum, one to NW of Cuzco, that contain two cannons each. I haven't built much military during my turns, but we should be able to build Infantry soon, which will probably lead to the horrors of war for our poor neighbours. Might consider switching to Theocracy and/or Vassalage if we are going to do that.

I was trying to get Moscow to grow but it kept reassigning the only guy in town to be an artist. I don't know why.

There were some workers around Karakorum that wanted to tear down a town and build a watermill. Please don't replace towns with anything - they are very nice! Later we can get Universal Suffrage and Free Speech, which will get them even better.

In fact, you want to quickly grab Liberalism, it might be worth it for the Free Speech bonus. I didn't do so, as there weren't enough towns during my reign, but they should have grown up by now.

Americans are losing the culture war to us but they have loads of longbowmen in their capital. Attack carefully, if at all.

We have three turns left on the GA.

We began paying unit costs. Disband some workers, perhaps?

Ctrlphreak
Dec 15, 2005, 09:54 AM
Got it, will play later :D

Percinho
Dec 15, 2005, 12:29 PM
Howdy. Just a quick note to say I'll be unable to play between now and Monday. As this game is turning around fairly quickly, feel free to skip my turn this time round.

Cheers all.

Ctrlphreak
Dec 16, 2005, 05:01 PM
Ok, here goes:

(0) I have a plan for my turns this time - wait until infantry, then crush washington flat... That'll teach him to help us and adopt our religion and generally be nice to us!

(1) Kill two workers - no real reason, just we seem to have tons and they were cluttering the map (regret this later, but hey!)
Karak U opens its doors to students, and they promptly begin building a grocers...
Rome completes the hermitage, and starts on a courthouse (justice must be served and all that...)

(2) Tenoch completes its rifle, and starts building a grocers, as does orleans.
Moskow completes its theatre, and starts work on a lighthouse so we can feed our poor ruskies...

(3) Assembely lines researched - next up is railroad...
Cuzco completes its market and moves to building a forge.

(4) Cyrus wants Replacable Parts - I politely laugh in his face, before turfing him out of our palace...
Tenoch completes its grocer - time for a wonder! Hmm... that five sided building looks fun - free xp? guess i'll build the pentagon then...
A Great artist pops up in tenoch - send him to moskow to try and culture bomb a bit of space there...

(5) G.A bombs moskow - with the result that we now have the whole of that bay - but no more land :( Damn germans and their culture...

(6) Zzzz

(7) Railroad complete - next up Fascism
Paris completes its grocer, and moves towards building a bank
Karak completes its grocer - starts on a Colluseum

(8) Zzzz

(9) Orleans builds a grocer - next is infantry
Rome builds its courthouse - next is a grocer
Science drops to 80% due to lack of funds

(10) Fascists appear in Tenoch, and we start researching Astronomy...
Revolt to Nationhood, Police State & Theocracy ready for war...
Science dropped to 0% so we can do mass upgrades

(11) Karak Completes it's colluseum - next, a market...

(12), (13) Upgrade some units, otherwise zzzzz

(14) Orleans builds infantry - next, a bank...
Workers begin mass railroading of the empire...

(15) Upgrades finished, declare war on Roosevelt - we destroy washingtons defences (And half its defenders) in this first turn - yey infantry versus longbows ;)

(16) Roosevelt, instead of trying to hit our cities (Weakly defended - jags and axemen nearby to his city) foolishly attacks one of the three mini-sod's (well, one or two infantry + a cannon or two is a SOD if the best unit you have is a dude with a longbow...) - and dies...
Capture washington.

(17) Science back up to 100%, move army into washington and heal...

(18) Tell Qin to take a hike when he demands Divine Right...
Paris completes its bank, next up a factory...
Karak completes its market, next up a courthouse

(19) Cuzco completes it's forge, next up a grocer...

(20) Zzzz

Ok, well, there you have it...
It's up to you guys how you want to play it next, but my personal suggestion would be to drop sci to 0 again, upgrade the units in moskow and take out frederik - i had a quick look at St Petersburg, and it's really lightly defended - i reckon the washington SOD's could take Berlin, and if we upgrade roughly half the troops in Moskow they could dtake Petersburg - then it's just us and one lonely other city-state in the west of the continent (not to mention taking out the second place player...) Just a thought...

Munterpipe
Dec 17, 2005, 05:14 AM
Got it. Will play some time today. Agree on taking out Frederick.
Schneller sind Besser!

Munterpipe
Dec 18, 2005, 06:18 AM
Sorry for delay. Had some trouble zu Hause. Will start on this one now.

Munterpipe
Dec 18, 2005, 06:40 PM
Ok. Here we go.

All is well in the great Aztec Empire. Wow:eek: Infantry, factories, railroad...
Time really flies by on this one.

1: Astronomy is done, go for liberalism and the free tech

2: Seems like we've got a lot of troops to upgrade

3: Liberalism is done, and I realize that we didn't get it first. Stupid! Start combustion but reduce Science to 0 %

4-6: Upgrade troops and move army into Washington, plus some units into Moscow for the St. Petersburg offensive.

7: Declare war on Frederick, and enter Germany.

8: Frederick moves a lot of grenadiers and carapults out of Berlin. Why would he do that? Our Infantry takes them all out.
http://forums.civfanatics.com/attachment.php?attachmentid=108111&stc=1&d=1134956330

9: Close on Berlin and St. Petersburg.

10: Start bombarding both German cities.

11: German units falling like flies. No Aztec losses yet:goodjob:

12: A great Prophet is born in Tenoch. Don't know what to do with him so I fortify him for later. Berlin falls to our Infantry and Cannons.

13: Take out St. Petersburg. Turn Science back up and fortify units in Karakorum to heal until we go after Saladin. We did not loose a single unit destroing Frederick. Saladin has Rifles though, so he might be harder.

15: Karakorum is packed with cannons and infantry. Should be enough to take out Saladin.
There is a lot of stuff to manage now, as our empire is becoming larger and more modern, so I suggest 15 turns each from now on.
http://forums.civfanatics.com/attachment.php?attachmentid=108112&stc=1&d=1134956356

http://forums.civfanatics.com/attachment.php?attachmentid=108110&stc=1&d=1134956356

Percinho
Dec 20, 2005, 01:03 AM
Morning all,

I've picked this up but will not be able to play until Wednesday evening. I think this probably runs over my time allowance, so feel free to skip me on this one. If there's no play by Wednesday evening then I'll take my turn.

Cheers,

Perce.

Maksim
Dec 21, 2005, 05:30 AM
Hi, all!

I'm visiting parents for Christmas. Unfortunately, while their typewriter can access the Net, it is nowhere near the requirements to run Civ 4. So I have to request a skip until January 4th or thereabouts, I'm afraid.

Merry Christmas, everyone!

Munterpipe
Dec 21, 2005, 07:17 AM
Have a nice holiday

handy900
Dec 21, 2005, 07:34 AM
What I suggest is this - rush build a bunch of archers, declare on ALL your nearest neighbors, and just fortify around their territory and enjoy the promotions while they suicide on you. Their workers will hide and their growth will be perpetually stunted. Mop them up later.

This has been a good strategy for me playing Always War games and should work well here.

One of the fun mods from C3 was a city state map and this should be a lot of fun. Good Luck. :)

Percinho
Dec 21, 2005, 02:04 PM
Playing now...

Percinho
Dec 21, 2005, 02:48 PM
Pre Flight Check…

[1] - Eye up Mecca. You know what, I don’t think we’re that far away from being able to take it. I mass the forces on the border.

[2] - Finish our tech. Decide to head for tanks so go along the physics route. Two more troops on the way, then the attack begins.

[3] – Alex cancels open borders, is a touch annoyed at us. Make mental note that he is next.

[4] – St. Petersburg comes out of revolt. Ho for a theatre for culture, then it can start to help the war effort. Speaking of which, time to have a pop at Mecca. Declare war, ready to attack with cannons. Make a good start by picking off three loose units he has floating about. Moved everything next to the city.

[5] – Good effort on the war front. Only one unit lost, and they now have just two units in Mecca.

[6] – Mecca is taken with a minimum of fuss. Leave a few units in there and send the rest to Rome, where our next assault will probably be launched from. We have Scientific Method, and a proliferation of oil.

[7] – Build factory and grocer in Rome and Washington. Set them to pop out a quick granary.

[8] – All quiet…

[9] – Pentagon is built in Tenoch, to the accompaniment of a stuttering movie. Switch it to Infantry. Time for more army.

[10] – [13] build Army. Madrid (four longowmen) and probably persepolis are there for the taking, but holding them will be a pain, especially Persep. Possibly worth a take and raze. As I think that’s the next big decision to be made I’m going to call it a turn here and let Maksim take the lead of the Dogs of War. Physics is also due in one turn, so tanks are but one science away. It’ll take an effort for us to lose it from here…

Ctrlphreak
Dec 24, 2005, 09:39 AM
Just a suggestion - do we all want to patch up to 1.52 and check we can still load the save before continuing - as Maksim can't play til jan 4th, I'm guessing we'll want to restart around the 5th or so? That should give us all time to patchify :D

Munterpipe
Dec 26, 2005, 02:00 PM
great idea. I don't think i can fit in civ until then anyway:blush:

IamSid
Dec 26, 2005, 02:39 PM
Lurkers Comment: Great game guys! Kill those Greeks!

Percinho
Jan 01, 2006, 02:00 PM
Happy New Year all. Thought I'd bring us back up on to the front page and check back in. I'm ready to emerge from hibernation as and when we're all ready.

Oh, and I'm patched up.

Maksim
Jan 04, 2006, 12:41 PM
Got it.

I have upgraded to 1.52 and attacked Cyrus. The game glitched on me then - I could not burn Madrid. Since I have no use for it, I'm going back to 1.09 and will replay this turn.

Maksim
Jan 04, 2006, 03:05 PM
OK, everything looks good. We are well on our way to win this.

Looking at our situation in 1.09 and 1.52 - in 1.52 we were losing money by around 25 gold per turn. In 1.09 we are pretty stable. In 1.09 we'll get Physics in 1 turn. In 1.52 it will take 5 turns. I know which one I prefer. :D

Now, this is debatable as to whether I should have continued playing in 1.09 or upgraded. My decision was based on error - I thought that inability to burn Madrid was a 1.52 bug. However, I stand by it.

Not that it would change the outcome, anyway. :D


Turn 287 (1864 AD)
User comment: Attack Madrid with a bunch of forces from Rome and Moscow areas, after bombing them.
Infantry defeats (1.80/20): Persian Longbowman
User comment: Totally healthy Infantry almost died. In 1.52, it did.
Infantry defeats (17.40/20): Persian Longbowman
Infantry defeats (12.20/20): Persian Longbowman
Infantry defeats (12.20/20): Persian Longbowman
Infantry defeats (18.00/20): Persian Spearman
Captured Madrid (Cyrus)
Madrid begins: Theatre
Infantry defeats (17.20/20): Persian Grenadier
Infantry defeats (15.60/20): Persian Longbowman
Maceman promoted: City Raider I
Maceman promoted: City Raider II
Werner Heisenberg (Great Scientist) born in Tenochtitlan
Tech learned: Physics
Tenochtitlan finishes: Infantry
Berlin finishes: Infantry
Infantry defeats (20.00/20): Persian Grenadier
Infantry defeats (18.00/20): Persian Grenadier
User comment: More random picking off of enemy forces and XP hunting.
User comment: I still couldn't burn Madrid, and it started with 4.000 culture points. Did we own it at some point, and is this is why I can't burn it?

Turn 288 (1866 AD)
Research begun: Biology
User comment: Sorry, I took Biology without thinking much. I really like the improved food situation when Biology is researched.
Tenochtitlan begins: Observatory
Berlin begins: Christian Temple
Infantry promoted: Pinch
Infantry promoted: Pinch
Infantry defeats (13.80/20): Persian Grenadier
Axeman defeats (3.70/5): Persian Spearman
Infantry promoted: March
Infantry promoted: Combat II
Infantry promoted: Pinch
Infantry promoted: Combat II
Infantry promoted: Medic I
Infantry promoted: Medic II
Berlin's borders expand
St. Petersburg finishes: Theatre
User comment: I arrive at the gates of Cyrus's capital.

Turn 289 (1868 AD)
St. Petersburg begins: Work Boat
Paris finishes: Infantry
Karakorum finishes: Cannon
Infantry defeats (18.00/20): Persian Catapult
Infantry defeats (18.00/20): Persian Catapult
Infantry defeats (16.20/20): Persian Catapult
Explorer loses to: Persian Grenadier (8.88/12)
Infantry defeats (16.20/20): Persian Spearman
User comment: Cyrus's counterattack fails, except for our poor explorer (ex-scout) who was left out in the open.

Turn 290 (1870 AD)
Paris begins: Observatory
Karakorum begins: Buddhist Missionary
Cannon promoted: Barrage I
Cannon promoted: Barrage II
Infantry defeats (17.20/20): Persian Rifleman
Infantry promoted: Pinch
Infantry defeats (12.80/20): Persian Grenadier
Infantry defeats (14.80/20): Persian Grenadier
Infantry defeats (12.00/20): Persian Grenadier
Infantry defeats (13.80/20): Persian Spearman
Infantry defeats (20.00/20): Persian Catapult
Axeman defeats (1.40/5): Persian Catapult
User comment: Picking off enemy forces. Yes, I still have an axeman wandering around. I like the guy.
Infantry promoted: Pinch
Orleans finishes: Infantry
Karakorum finishes: Buddhist Missionary
Washington finishes: Infantry

Turn 291 (1872 AD)
Orleans begins: Christian Temple
Karakorum begins: Buddhist Missionary
Washington begins: Theatre
Mecca begins: Buddhist Temple
Buddhism has spread: St. Petersburg
Berlin finishes: Christian Temple
St. Petersburg's borders expand
Mecca's borders expand

Turn 292 (1874 AD)
Berlin begins: Buddhist Temple
Axeman promoted: March
Cannon loses to: Persian Rifleman (7.70/14)
Infantry defeats (20.00/20): Persian Grenadier
Infantry defeats (11.20/20): Persian Longbowman
Infantry defeats (18.80/20): Persian Longbowman
Infantry defeats (20.00/20): Persian Grenadier
Infantry defeats (17.60/20): Persian Rifleman
Infantry defeats (20.00/20): Persian Spearman
Captured Persepolis (Cyrus)
Razed Persepolis
Tenochtitlan finishes: Observatory
Orleans finishes: Christian Temple
Paris grows: 16
Moscow finishes: Lighthouse
Karakorum grows: 12
Karakorum finishes: Buddhist Missionary
Washington finishes: Theatre
St. Petersburg finishes: Work Boat
User comment: Hooray! Cyrus is no more. Total losses on our side - nil for infantry, and one for cannons.

Turn 293 (1876 AD)
Tenochtitlan begins: Bank
Orleans begins: Observatory
Karakorum begins: Lighthouse
Washington begins: Library
St. Petersburg begins: Granary
Moscow begins: Library
Tenochtitlan grows: 18
Cuzco grows: 12
Rome finishes: Infantry
St. Petersburg grows: 7
Mecca finishes: Buddhist Temple
User comment: I don't need army - my predecessors have thoughtfully provided me with state-of-the-art technology. So I build infrastructure.

Turn 294 (1878 AD)
Rome begins: Buddhist Temple
Mecca begins: Confucian Temple
User comment: I declare war on Alex. Nothing personal, he just happened to be in my way.
Infantry defeats (17.20/20): Greek Rifleman
Infantry promoted: Pinch
Infantry defeats (20.00/20): Greek Grenadier
Infantry promoted: Guerilla I
Tech learned: Biology
Karakorum finishes: Lighthouse
Berlin finishes: Buddhist Temple
User comment: Dial up Tokugawa, and request that he stop trading with Alex.

Turn 295 (1880 AD)
Research begun: Electricity
Karakorum begins: Buddhist Missionary
Berlin begins: Library
User comment: Everything is set up to bombard next turn. I pick off a few of his stray units - he's mounting a counterattack.
Infantry defeats (14.40/20): Greek Grenadier
Infantry promoted: Combat III
Infantry defeats (20.00/20): Greek Grenadier
Infantry defeats (20.00/20): Greek Longbowman
Infantry defeats (20.00/20): Greek Catapult
Paris finishes: Observatory
Karakorum finishes: Buddhist Missionary
Mecca finishes: Confucian Temple
Infantry defeats (18.20/20): Greek Catapult
Infantry defeats (18.20/20): Greek Catapult
Infantry defeats (8.00/20): Greek Rifleman
Infantry loses to: Greek Rifleman (14.00/14)

Turn 296 (1882 AD)
Paris begins: Buddhist Stupa
Karakorum begins: Observatory
Mecca begins: Theatre
User comment: I bombard their defenses to 8%, and count the units. He has eight defenders (only two riflemen, though).
User comment: I have seven infantry and two unmoved cannons. Attack!
Infantry defeats (9.80/20): Greek Rifleman
Infantry defeats (9.60/20): Greek Longbowman
Infantry promoted: Combat II
Infantry defeats (15.60/20): Greek Longbowman
Infantry defeats (12.40/20): Greek Rifleman
Infantry defeats (10.00/20): Greek Longbowman
Infantry defeats (9.20/20): Greek Longbowman
Infantry defeats (17.80/20): Greek Phalanx
Cannon defeats (10.44/12): Greek Phalanx
Captured Athens (Alexander)
Razed Athens
Infantry promoted: Combat II
Infantry promoted: Pinch
Rome finishes: Buddhist Temple
Washington finishes: Library
Madrid grows: 6
Madrid finishes: Theatre
User comment: Bye, bye, Alex!
User comment: OK, time to reassess the situation.
User comment: Change government to Representation/Free Speech/Caste/Mercantilism/Organized Religion (love being Spiritual!)
User comment: Kick off a Golden Age with a Prophet and a Scientist lying around.
User comment: After this, it's just building and building and building.

Turn 297 (1884 AD)
Rome begins: University
Rome begins: Work Boat
Washington begins: Factory
Madrid begins: Confucian Temple
Golden Age begins
Buddhism has spread: Madrid
Tenochtitlan finishes: Bank
Orleans finishes: Observatory
Rome finishes: Work Boat
Berlin finishes: Library
St. Petersburg finishes: Granary
Mecca's borders expand
Mecca finishes: Theatre

Turn 298 (1886 AD)
Tenochtitlan begins: Jail
Orleans begins: Buddhist Stupa
Rome begins: Versailles
Berlin begins: Forbidden Palace
St. Petersburg begins: Library
Mecca begins: Library
Orleans begins: Mt. Rushmore
Orleans grows: 17
Karakorum finishes: Observatory

Turn 299 (1888 AD)
Karakorum begins: Aqueduct
Tech learned: Electricity
Cuzco grows: 13

Turn 300 (1890 AD)
Research begun: Industrialism
Tenochtitlan finishes: Jail
Paris grows: 17
Paris finishes: Buddhist Stupa
Karakorum finishes: Aqueduct
Washington's borders expand
St. Petersburg finishes: Library

Turn 301 (1892 AD)
Tenochtitlan begins: Christian Temple
Paris begins: Oxford University
Karakorum begins: Harbor
St. Petersburg begins: University
Tenochtitlan finishes: Christian Temple
Moscow grows: 2
Cuzco finishes: Factory
Karakorum grows: 13
Karakorum finishes: Harbor
Mecca finishes: Library
Madrid finishes: Confucian Temple

Turn 302 (1894 AD)
Tenochtitlan begins: Factory
Karakorum begins: Bank
Mecca begins: Courthouse
Madrid begins: Lighthouse
Washington grows: 8
Washington finishes: Factory
Berlin's borders expand
Berlin finishes: Forbidden Palace
St. Petersburg's borders expand

Turn 303 (1896 AD)
Washington begins: Observatory
Berlin begins: Theatre

Turn 304 (1898 AD)
Tech learned: Industrialism
Karakorum finishes: Bank
Berlin finishes: Theatre
Madrid grows: 7
Golden Age ends

Turn 305 (1900 AD)
Research begun: Artillery
Karakorum begins: Tank
Berlin begins: Tank


I stopped at this nice date - the beginning of 20th century.

So, what happened? I defeated both Persia and Greece, got us Biology, Electricity and Industrialism. Had a Golden Age, used it to build more infrastructure. Changed government so that we are now quite peaceful.

Meanwhile, Hatty built a city, and expanded her borders quite significantly due to me razing her neighbours' cities. She controls quite a chunk of land - I'd build tanks and steamroll over her. Evil laughs are optional.

Research is set to Artillery but no beakers have been invested so feel free to change.

Our infrastructure builds will mostly finish in 3-4 turns at most. Suggest following them with tanks, and switching to Theocracy/Vassalage (if that gives bonus XP to tanks) before our mighty mechanical wonders are built en masse.

Everything seems fine. I don't expect to see this game again.

With these words, my dynasty retires from power, remembers fondly our humble beginnings as a city state, and proceeds to write memoirs.

Percinho
Jan 05, 2006, 01:16 AM
Nice work Maksim. :goodjob: As you suggest, it's almost there now I think.

As regards Madrid, we did took it form the Spanish, dropped a culture bomb, but it still flipped. That explains the 4000 culture that was there when you took it back. Interesting that that happened though, I expected that culture to be lost during the flippage.

Maksim
Jan 05, 2006, 09:51 AM
Yeah, I figured it was something like this.

I was quite surprised we didn't get any tiles east of Madrid - with 4000 culture! - though. Is Hatty's Thebes, which is about 8-9 tiles away, the cultural capital of the world or something?

Ctrlphreak
Jan 05, 2006, 12:38 PM
Um, dual religions + the egyptian civ bonuses? I'd say thats a yea!
Won't be able to play til the w.e. - sorry guys, have just started a new job and its eating my time like crazy :(

Maksim
Jan 06, 2006, 02:25 PM
Rereading this thread, the only thing I regret is that we won't get a chance to see our last opponent go out in a blaze of radioactive glory.

Or maybe?

TA-DA-DA-DUM!!!

Ctrlphreak
Jan 09, 2006, 02:25 PM
Ahem... b****r... managed to completely mess up my schedule over the weekend - family ate my free time... If you want to skip my turn, feel free (we've got peeps coming over tomorrow nite, so i may or may not be able to play :( )

Maksim
Jan 11, 2006, 08:04 AM
Umm... Guys? Hello? Anyone?

Ctrlphreak
Jan 11, 2006, 02:37 PM
Ok, sorry about the wait guys... I think our scientists were working on a time machine, cos when I just opened that save (patched up civ4) lo and behold it was exactly 15 turns before 1900 :S

Oh well, here goes:

1) Just check whats happening

2) Washington observatory -> Tank
Madrid Lighthouse -> Islamic Temple

3) Tenoch Factory -> Tank
Mecca Courthouse -> Barracks
Civics shift to Police State, Vassalage, Caste System & Theocracy...
Drop Science to 60% so we're only leaking 3g/turn

4) Ghandi offers democracy & 60g in exchange for steel... umm, no....
Cuzco infantry -> Tank
Rome Versailles -> Tank

5) Mecca Barracks -> Cannon

6) Moscow Library -> Barracks
Karak Tank -> Marine
St Petersburg University -> Cannon
Madrid Islamic Temple -> Bank

7) Washington & Berlin Tank -> tank

8) Paris Oxford Uni -> Marine
Rome Tank -> Tank

9) WAR! Take memphis from the egyptians

10) Artillery researched, next up Fission (Nukem boys :D)
Moscow Barracks -> Tank
Karak Marine -> Artillery

11) Zzzzz

12) Orleans Mt Rushmore -> Broadway
Washington Tank -> Tank

13) Cuzco Tank -> Tank
Rome Tank -> Tank
St Petersburg Artillery -> Tank
Mempis out of strife -> Tank
Take Thebes
Move the GA who popped up last turn into thebes, Culture Bomb
Thebes -> Infantry

14) Musa Closes Boarders - big deal....
Paris Marine -> Marine
Karak Artillery -> Tank
Berlin Tank -> Tank
Mecca Artillery -> Tank
Japanese Revolts in Memphis... They're next then...
WAR! V Japan

15) Lone workers captured by Japanese... big deal...
Capture Kyoto... Hmm... Japanese Capital for a Worker... not a bad trade methinks...

16) Just because the army was on the doorstep, i took one more turn...
Washington Tank -> Tank
Take Osaka...


So....

That's the last two "powers" (i.e. countries with more than one city) destroyed... with no losses... Our armies are healing currently, there's 3 more cities left to take for conquest... I doubt I'll see this game again, but I'll keep looking in to see who dies last ;) No holding out on 'em for nukes tho... :P

Munterpipe
Jan 11, 2006, 05:26 PM
Got it. I haven't looked at it yet, but I'll try hard to find a way to end it on my turn:) I'll play and post tomorrow

Munterpipe
Jan 12, 2006, 03:15 PM
I have good news and bad news

Munterpipe
Jan 12, 2006, 04:22 PM
We have only four cities left to conquer, and I have only fifteen turns left to play. I'll do my best to win this before they are over. The civic choices looks good. All cities produce tanks and artillery. Let's Roll.
1: We have a lot of guys healing up, but some units are ready and I pick London as our next victim.
http://forums.civfanatics.com/attachment.php?attachmentid=111305&stc=1&d=1137107525
2: Victoria, I think your head would look even worse on a pole, but it is time for war anyway. (I had a screenie in the diplomacy screen but I can't find it :confused: )

We enter British lands an take out some redcoats.

3: The cowardly Victorians are hiding behind their walls... Drinking tea??
http://forums.civfanatics.com/attachment.php?attachmentid=111306&stc=1&d=1137107525
:lol:

In between turns they attack with some units from Indian Lands.
http://forums.civfanatics.com/attachment.php?attachmentid=111307&stc=1&d=1137107584
Ghandi will pay for hiding our worst enemies.

4 It takes some time to arrange units, and I did some stupid mistakes so it takes until turn:

8 before London Falls. I had a lot of screenshots of the fighting, but they are all gone. hmmm...
Anyway, Viccy is out and Immidiately declare war on Mansa Musa and move towards Timbuktu

Munterpipe
Jan 12, 2006, 04:39 PM
9: Mansa is Clearly the weakest civ left. We capture Timbuktu without much fuss.
http://forums.civfanatics.com/attachment.php?attachmentid=111308&stc=1&d=1137108512

http://forums.civfanatics.com/attachment.php?attachmentid=111309&stc=1&d=1137108512

Declare on Ghandi!

10 Closing on Dehli

11 Start bombarding

13 I did take a lot more screenies but most are gone. Anyone having the same problems with dissappearing screenies?
Anyway, After artillery bombing and Tanks rolling over the Indian infantry, Dehi falls to the Aztec power. Two turns left of my turn, Only Beijing left. All units with movement points close on Chinas Capitol.
http://forums.civfanatics.com/attachment.php?attachmentid=111310&stc=1&d=1137108620
14: Bombard, attack, Attack again,(blitz is quite useful at the moment)
http://forums.civfanatics.com/attachment.php?attachmentid=111311&stc=1&d=1137108620
and....
Beijing falls to the great Aztec Empire...:king:
We are Victorious. All other Nations have been crushed under our axemen\tanks throughout history. It was fun as long as it lasted.

Munterpipe
Jan 12, 2006, 04:42 PM
http://forums.civfanatics.com/attachment.php?attachmentid=111313&stc=1&d=1137109269

http://forums.civfanatics.com/attachment.php?attachmentid=111314&stc=1&d=1137109269

http://forums.civfanatics.com/attachment.php?attachmentid=111315&stc=1&d=1137109269

Great game guys. If anyone of you start another I'd be glad to join.

IceLion
Jan 12, 2006, 04:49 PM
I'd love to join a game like this, please, please let me know if that would be ok.

Percinho
Jan 13, 2006, 02:12 AM
Nicely finished Munterpipe. :king: And good play all... :goodjob:

I know there was talk earlier in the thread of more games along a similar theme, and I'd be up for another. This one bacame a bit stilted due to the Christmas break, but was thoroughly enjoyable.

Cheers. :beer: