View Full Version : Europa Europa: European Empires Mod
ArbitraryGuy Nov 30, 2005, 06:00 PM Europa Europa 3: The European Empires Mod
By: ArbitraryGuy
Original Map: Arne
Version 3.1 Patch is here. If you have previously installed EE3, just install EE3.1 over it.
The Main Files:
Download Europa Europa 3.1 here. (http://forums.civfanatics.com/uploads/33710/EE3.zip)
*Thanks to Aussie_Lurker for uploading this.
Requires Civ 4 Patch version 1.52!
Works with 1.61. Not for Warlords.
Other people's work based on EE3 (you need the main files):
1380 AD Scenario (http://forums.civfanatics.com/showthread.php?t=157455) by id52 :goodjob:
EE3.1 on a smaller map (http://forums.civfanatics.com/showpost.php?p=3595808&postcount=794) by Crash757
EE3:Expanded on a nicely revised version of the map (http://www.civfanatics.net/uploads11/VSomasMap.zip) by V. Soma (Change Log) (http://forums.civfanatics.com/showpost.php?p=3602921&postcount=819)
The Much Anticipated Unique Units EE3 Add-On!!! (http://forums.civfanatics.com/showpost.php?p=3640097&postcount=941) by Gunner
For those who have the white flag problem, do both of these: (1)White Flag Fix (http://www.civfanatics.net/uploads10/EE3FlagFix.zip) and (2) srdjann's New Color Vals (http://forums.civfanatics.com/showpost.php?p=3553500&postcount=519). Thanks srdjann! :) and (3) the fixed Bzantine Flag to add to the flag files (http://www.civfanatics.net/uploads11/byzantinedds.zip)
New Religions, New Civs, New Resources, New Civics, Colonial Wonders, World Exploration Techs, and Two Scenarios!
Requires Civ 4 Patch v1.52. Supports multiplayer. Stay tuned for updates and patches.
Description
There are several ways to build your small kingdom into a mighty European empire. You may raise massive armies to crush your foes, which is pretty standard. Or, you may play as the British and try establishing a mighty overseas colonial empire. Or, you may be the Dutch and establish East Asian trade monopolies. Or, if religion is your game, play as the Pope and assert ecclesiastical control over secular kingdoms.
Have fun and let me know your comments, complaints, questions or concerns. :)
Installation and Play
0. If you have earlier versions of the Europa Europa Mod, it is highly recommended that you delete the old folder and old WBS files before installing the new ones.
1. Put the "EE3" folder in /Mods/ folder (not the one in My Games!!!)
2. Put both *.Civ4WBS files in the /PublicMaps/ folder (not the one in My Games!!!)
2. Boot up Civ4, go to advanced->loadmod->Europa Europa 3. Game will restart, after restart go play->load a scenario-> "Europa Europa 3 - Original" or "Europa Europa 3- Extended".Or, just start up a Europa Europa 3 Scenario and the mod should load automatically.
3. Have fun!?!
Note: Random maps are NOT recommended.
EE3 -Original Scenario
This scenario has the following 10 civilizations...
British Empire
Austrian Empire
German Empire
French Republic
Spanish Empire
Russian Empire
Ottoman Empire
Kingdom of Sweden
Kingdom of Italy
Kingdom of Poland
EE3 - Extended Version
This scenario has the following 18 civilizations...
Kingdom of England
Kingdom of Scotland
Kingdom of Castile
Kingdom of Aragon
Kingdom of France
Kingdom of Russia
Dutch Republic
Kingdom of Denmark
Kingdom of Prussia
Holy Roman Empire
Papal States
Republic of Venice
Kingdom of Sweden
Ottoman Empire
Kingdom of Poland
Grand Duchy of Lithuania
Kingdom of Hungary
Kingdom of Bohemia
Colonial System
Europe has very few luxury resources (chiefly wines, furs, and silver). In order to gain control of luxury resources you must establish either an overseas trading empire or vast colonial dominions. To do so, you must research the exploration techs (e.g. African Coast or East Asian Sea Route) and build Monopoly and Colonial Wonders before your European rivals do. These wonders provide the luxuries you need to placate your homeland and profit from other civilizations. Two resources will help you build these wonders faster. African Slaves allow one to establish most colonies quicker and Opium allows one to monopolize Asian trade routes faster.
EE3's changes from previous versions:
-Better rivers
-Other map tweaks
-A brand new scenario
-Colonial System
-New Resouces
-Various tweaks and balances
Troubleshooting FAQ
Q: I can't change civics on the civics screen.
A: Download and install the official CIV Patch 1.52.
Patch 3.1
-Nerf barbs in Italy
-Gave Italy some Iron
-New King for Hungary: Matthias the Just
-Nerf barbs all over (no more longbowman barbs)
-Fixed spelling errors and mistakes pointed out by posters (Hungarian citynames, Lithuanian leadername, etc)
-Later Council of Nicea and Spread of Islam. They now require Writing.
-Improved Carpathian Basin (thanks V. Soma!)
-UN renamed to EU
-Slowed spread of Catholicism from 150 to 100 to slow it down.
-Slaves go obselete with Assembly Line
-Replace Dutch Republic with Byzantium lead by Justinian
-Rivers in Italy (thanks Sapon!)
-Zurich renamed to Basel
-Euro-ize the non-European wonders:
Pyramid to The Magna Carta, requires Monarchy
Great Library to Leonardo's Workshop, requires Engineering, gives 1 free engineer, artist, and scientist!
Great Lighthouse to The Hanseatic Leauge, requires Guilds
Angkor Wat to to St. Peter's Basilica, requires Construction
Chichen Itza to Malbork Castle, requires Construction
Spiral Minaret to The Roman Curia, requires Council of Nicea
Taj Mahal renamed to The Leaning Tower
Statue of Liberty to Mozart's Sonatas, requires Music
Three Gorges Dam to Alqueva Dam, requirement unchanged
Pentagon to NATO
West Point renamed to Military Academy
Mt. Rushmore renamed to National Monument
Hanging Gardens removed
ArbitraryGuy Nov 30, 2005, 06:03 PM Screenies, v3.0
http://www.civfanatics.net/uploads10/newstuff1.gif
Some exploration techs and the monopolies/colonies that they allow.
http://www.civfanatics.net/uploads10/newstuff2.gif
The civs. Red dot means they're in the original scenario. Blue dot means they're in the Extended Scenario.
http://www.civfanatics.net/uploads10/newstuff3.gif
The new resources (available via Colonies and Monopolies only). Opium, Chinaware, Tea, Tobacco, Cotton, and Slaves.
http://www.civfanatics.net/uploads10/euroreligions.gif
The five religions of this mod.
http://www.civfanatics.net/uploads10/colormissionaries.gif
The missionaries of the Christian Religions are differentiable by the cross on their respective Bible and color of robe, too.
http://www.civfanatics.net/uploads10/newcivics.gif
The new civics!
http://www.civfanatics.net/uploads10/reformation.gif
Only some civs can research and found some religions, here's a look at the Protestant Reformation techs
http://www.civfanatics.net/uploads10/showicons.gif
I'm proud of the religion icons I ripped from EU2 :crazyeye:!
userlain Nov 30, 2005, 06:06 PM This looks pretty kickin' rad. I'll have to give it a whirl.
woodelf Nov 30, 2005, 06:24 PM I'm very interested to see how this plays. Good job.
Head Serf Nov 30, 2005, 07:25 PM Wow, this looks fantastic. Now all I have to do is wait until Christmas to get Civ4...
Yestin Nov 30, 2005, 07:41 PM I'm downloading it now. I have a question though, why only let Russia be Orthodox and Ottomans as Islam? If Moses can be born in England, then why can't Mohammad found Islam in France? Maybe keep it the way you have it now?
Well I'll play and post again after I've experienced the mod.
DeathCyclops Nov 30, 2005, 07:45 PM In the game, you have some funny moutains that have forests on them.:crazyeye: Was this intentional? Also, (im not sure if both sides need writing tech for open borders...if so i have another thing) Some asked for open borders with me before I got writing tech. Another mistake?(disregard this (and tell me too) if only one person/side needs writing tech for open borders)
ArbitraryGuy Nov 30, 2005, 08:20 PM In the game, you have some funny moutains that have forests on them.:crazyeye: Was this intentional? Also, (im not sure if both sides need writing tech for open borders...if so i have another thing) Some asked for open borders with me before I got writing tech. Another mistake?(disregard this (and tell me too) if only one person/side needs writing tech for open borders)
Only one person needs writing for open borders, its from the normal game.
I didn't do the map, Arne did... but where are the funny mountains?
Thanks.
I'm downloading it now. I have a question though, why only let Russia be Orthodox and Ottomans as Islam? If Moses can be born in England, then why can't Mohammad found Islam in France? Maybe keep it the way you have it now?
Well I'll play and post again after I've experienced the mod.
Yeah, I don't know if I'll even do this... that was just an idea to be thrown out. I will be changing great people names to only European people, though.
Thanks for your interest. I hope you enjoy.
kalif Nov 30, 2005, 08:28 PM big up!!! :goodjob:
all is working fine untill now. keep up the good work :)
MrThing Nov 30, 2005, 09:11 PM This sounds like a great mod - it is like Civ4 meets Europa Universalis! Right up there with cheese and cholate meeting in cholate cheesecake.
Thanks a lot!
Yestin Dec 01, 2005, 12:49 AM OK now I've played the mod.
I was the Teutonic Order (I always liked playing them in Age of Empires 2), on Noble difficulty, with normal game time. Very fun! For me this mod is more fun then the regular game, but I think that is because you allow the game to focus on a less abstracted game area, while still allowing large amounts of diversity in the game experience.
A few comments:
Catholicism becomes the dominant religion rapidly which is fine, but it comes so early in history that by getting the founding technology, I had the holy city of every civilization's religion for 3000 years. Only Orthodox Russia and Islam France were not part of my religion, funny how my example of Islam in France actually happened in my game! This allowed me to negotiate peace whenever it was beneficial to me, but I imagine the game would be quite a bit harder if I didn't get the founding technology first. With the Shrine, all the economic buildings, and Wall Street, my holy city produced 400 gold with 10% taxes:king: . Unfortunately I have no real solution to this problem, as a later founding would mean that the entire ancient era would be without religion, and a pre-Christian religion would be too dominant to really reflect the later Europa game. I like alternative history, but it's hard to imagine Europe without the influence of Christianity on it's politics and culture (I don't want to start a flame war about this though!).
I was thinking that potentially it could be coded that there are pre-Christian religions either Paganism as a catch-all or the specific ancient European religions like druidism and that Norse one. These religions would act regularly except when a form of Christianity or Islam spreads into a city, it would displace (eliminate) all the old religions, this could also destroy the old temples, but I don't know if that would be balanced. This way, ancient Europe would get to have religion, but you wouldn't have to make catholicism appear so early.
The main pitfall of this plan is that the time difference between catholicism and the later ones would be too small, perhaps the number of beakers required for the medieval and renaissance technologies could be increased, with the years-per-turn decreased to preserve the later game. This would give catholicism enough turns to spread in-game, without it taking 3,000 years to spread across Europe.
Despite this, I do like the dynamics of the appearance of Protestantism and such. I did not experience the increased unhappiness of non-state religions though, or at least the display didn't show that as separate from the normal "We are crowded" complaint.
Arne Dec 01, 2005, 02:32 AM Great idea. :)
The missionaries of the Christian Religions are differentiable by the cross on their respective Bible.How about making them a little more differentiable by using colours? For example using a grey, brown, black/white, red or purple coat skin for the different missionars.
In the game, you have some funny moutains that have forests on them.:crazyeye: Was this intentional? Yes, it was. ;) If you want to have a look into the original map, here (http://forums.civfanatics.com/showthread.php?t=141255) is the CFC map-thread.
onedreamer Dec 01, 2005, 04:15 AM Nice concept I'm gonna test it soon :)
please change the name of the italian "empire" leader to Victor Emmanuel II when you get the chance to.
JamieCiv4Files Dec 01, 2005, 05:45 AM Mirrored this at http://civilization4.filefront.com/ for you ArbitraryGuy :)
ArbitraryGuy Dec 01, 2005, 09:07 AM Great idea. :)
How about making them a little more differentiable by using colours? For example using a grey, brown, black/white, red or purple coat skin for the different missionars.
Thanks, Arne... and thanks for letting me use your map. Yeah, I think I will differentiate the missionaries a bit more for the next version. Thanks for the feedback.
please change the name of the italian "empire" leader to Victor Emmanuel II when you get the chance to.
It'll be in the next version. I hope you enjoy my work.
A few comments...
Thanks for the feedback, Yestin. I'm trying to produce a quality mod here, and everyone's input helps. :goodjob:
As for the religions... I can think of two ways right now to solve the problem you described.
1) Events spawning some religions randomly (like a Reformation event and a John Calvin event).
2) What I like better: only one religion per city. Upon conversion, the old religion gets wiped out... I think it'd add importance to missionaries and the negative happiness bonus for nonstate religion would mean more. Wouldn't apply to holy cities. Anyone know how to do the python for this... should be pretty easy.
Also, it's wierd that you didn't get negative due to nonstate religion in your cities... what was your civic when you checked? (Negative should only work with the first 3 civics - Pagan through Theocracy).
Mirrored this at http://civilization4.filefront.com/ for you ArbitraryGuy
Thanks... there will be new versions in the future (esp. over the holidays).
Thanks for your input everyone!
Shqype Dec 01, 2005, 09:50 AM Where does your Catholic cross come from?
Yestin Dec 01, 2005, 10:13 AM I was Pacifism so that explains the lack of unrest, great work on the map man, keep it up.
Bill3000 Dec 01, 2005, 11:00 AM How did you get non-state religions to cause unhappiness?
V. Soma Dec 01, 2005, 11:13 AM What about Hungary?
Couldn't at least Austria be Austria-Hungary?
HUngary was from the Middle Ages on until 1918
an important power in Eastern-Central Europe
Gladi Dec 01, 2005, 12:18 PM What about Hungary?
Couldn't at least Austria be Austria-Hungary?
HUngary was from the Middle Ages on until 1918
an important power in Eastern-Central Europe
Bright day
What about Bohemia? Byzantines, Bulgars, Danish, Dutch, Portuguese...
There are too many viable candidates.
Kaiserguard Dec 01, 2005, 12:20 PM 1. No Dutch?? They played an important role in the 30 year war.
2. Better is to call Italy the Papal States (Suites to the scope, Medieval age-19th century)
3. Othodox should be at Monotheism, and Catholicism with Alphabet. Orthodox is much the oldest type of Christianity.
4. If the Islam is in the mod, you'd better include wonders like the pyramids and the Spiral Minaret, Iraq and Egypt were Turkish ground!
MeteorPunch Dec 01, 2005, 12:27 PM I was wanting to make add some more civs to Arne's map - but you did it for me! Thanks. :goodjob:
Hakkie Dec 01, 2005, 04:15 PM Played it for a couple of hours and I have to say, its real fun.
Thanks for making this, it has been the best mod I've played for CIV4.
ArbitraryGuy Dec 01, 2005, 04:31 PM 1. No Dutch?? They played an important role in the 30 year war.
2. Better is to call Italy the Papal States (Suites to the scope, Medieval age-19th century)
3. Othodox should be at Monotheism, and Catholicism with Alphabet. Orthodox is much the oldest type of Christianity.
4. If the Islam is in the mod, you'd better include wonders like the pyramids and the Spiral Minaret, Iraq and Egypt were Turkish ground!
Thanks for the input :)
1. A line has to be drawn somewhere... more than 10 or 12 civs and the game ceases to function. I will be making an add-on seperate WBS file with non-included civs such as the ones suggested and others.
2. Even though it comes later, I felt that the best way to have a country in Italy would be to go with Italy itself. All the independent Italian states just didn't go with what I was going for... once again, I'll have an independent Italian state (or two) in the forthcoming add-odd.
3.Good point... but, Catholicism was more influential in most of the civs in the mod, however, so I put it first to get it to spread more, hopefully. I'm thinking of redoing religion in with events/special techs.
4.Good point. Do you think it'd be better if only Ottoman Empire could build them?
Once again, thanks for the input.
Played it for a couple of hours and I have to say, its real fun.
Thanks for making this, it has been the best mod I've played for CIV4.
Thanks for the praise... I'm glad you enjoyed it. Check back once and a while for updates.
Juniper7 Dec 02, 2005, 01:18 AM Great mod, I really enjoyed it. This was the first mod I tried for Civ4 The current version is already really good, I'm really looking forward to play the next versions of this mod. You should add the starting techs and UUs too. Another thing that bothered me a bit was that the Italians (which I only have played on) spoke india or something like that, it would be better if they spoke latin, like the romans in the game. But great work anyway, thanks.
ArbitraryGuy Dec 02, 2005, 01:47 AM Great mod, I really enjoyed it. This was the first mod I tried for Civ4 The current version is already really good, I'm really looking forward to play the next versions of this mod. You should add the starting techs and UUs too. Another thing that bothered me a bit was that the Italians (which I only have played on) spoke india or something like that, it would be better if they spoke latin, like the romans in the game. But great work anyway, thanks.
Yeah... its Arabic. Oops. I changed it to English for now.
Starting techs and UUs are on the docket of stuff to do.
Glad you enjoyed it.
Hakkie Dec 02, 2005, 10:59 AM I don't know if you've decided yet, but I would like the idea that only the ottomans are able to have the islam and the russians orthodox.
But, when doing that, its also needed to prevent those 2 countrys of "inventing" another religion (wich goes the same for all western european countrys, they should only be allowed to have 1 founding religion).
Or is this too much hassle?
riskbreaker86 Dec 02, 2005, 11:39 AM great mod, but just a small detail about the map, id like to see the bosphorus and the dardanelles straits represented by rivers...petty i know :)
ArbitraryGuy Dec 02, 2005, 11:52 AM I don't know if you've decided yet, but I would like the idea that only the ottomans are able to have the islam and the russians orthodox.
But, when doing that, its also needed to prevent those 2 countrys of "inventing" another religion (wich goes the same for all western european countrys, they should only be allowed to have 1 founding religion).
Or is this too much hassle?
I've gone with the idea, yes. Here's what I've done to accomplish this...
Each religion is founded by a certain tech: Catholicism (Council of Nicaea), Protestant (The Reformation), Orthodox (Great Schism), Spread of Islam (Islam), Calvinism (Reformed). There's also a bonus religion tech, Counterreformation (probably enables an Inquisition civic).
There are four religion tech groups: Catholic, Protestant, Islam, Orthodox. Each civilization belongs to a certain religion tech group. By disabling certain techs for each group, that group will only be channeled to founding a certain religion. Here's what each religion tech group can research...
Catholic Group: Council of Nicaea, Counterreformation
Protestant Group: Council of Nicaea, The Reformation, Calvinism
Islam Group: Spread of Islam
Orthodox Group: Great Schism
The next version of the mod should be up around the end of the weekend. Thanks for your interest, everybody!
Regul Dec 03, 2005, 09:18 AM Great Mod, just played Austria...am currently ~1200AD.
Most Cities have prooved the historical expansion of Austria. Founded Venezia, thereafter Budapest, one city northwest, rest down the adriatic coastline.
The Polish AI has also expanded south so i could only break it by founding Belgrade (normaly a historical block against expansive Turkey). After founding Tirana i could advance into mediterranean and found city of Korfu and Kreta. Anyhow, the Polish player founded a city in Macedonia either...i look forward to get it without war...
Some thoughts:
French is very weak, the agressive trait should be changed to creative probably.
Poland is VERY fast colonizer...probably they might need a sign to go more east...
Turkey isn't founding Islam...as written above, some events might help.
Barbars are mostly in uncivilized areas...that's a good thing
Starting positions are to allow challenge with all civilizations
Map shows historical background, nice.
As some folks written above..they wanted to include more civs...so, why not founding them as barbaric tribes to include them?
So, all in all, the mod is great!
Till ~1200AD i also have not joined any war, probably with any civilization founding Islam, Turkey should get a 'holy-war' event and change religion to Islam, attacking all neighbours that are not changing to Islam on his request.
Any idea how to play this mod in MP?
Looking forward to see some improvements, but it is allready fun to play!
Kushan Dec 03, 2005, 01:18 PM I'm currious of what the timeline is like? Is it the entire starting from scratch game, or is it set during a set period of time? Middle Ages? etc?
Looks good, am going to give this a try later.
Kushan
ArbitraryGuy Dec 03, 2005, 03:18 PM I'm currious of what the timeline is like? Is it the entire starting from scratch game, or is it set during a set period of time? Middle Ages? etc?
Looks good, am going to give this a try later.
Kushan
Whole game starting from scratch.
So, all in all, the mod is great!
Till ~1200AD i also have not joined any war, probably with any civilization founding Islam, Turkey should get a 'holy-war' event and change religion to Islam, attacking all neighbours that are not changing to Islam on his request.
Any idea how to play this mod in MP?
Looking forward to see some improvements, but it is allready fun to play!
Thanks for your comments... tomorrow or Monday I should have the next version (v2.0) up with the above mentioned religions system and some minor corrections and improvements.
RogerBacon Dec 03, 2005, 09:41 PM How did you make the little religious symbols show up over the city names? I'm using just the religious part of your mod and I managed to get it working, except for that part.
Roger Bacon
Caledorn Dec 04, 2005, 04:42 AM I've tested this mod, and found it to be very enjoyable so far :) Played as the Italians. One minor thing I noticed is that I can easily (at Noble) get most - if not all - the five religions. Also, the Orthodox Church was (since I rejected to research it for a long time) founded by Bismarck, and not Peter. I think the ideas made above about scripting in the religions is a good idea.
Edit
Nevermind that. I just read what you wrote in the initial post, as in :
-New techs to let only Russia discover Orthodox and Ottomans to get Islam
A suggestion I have though is to incorporate some names for the religious holy buildings. "The *** Shrine" is somehow a little boring, no? :)
I did a little research around the subject, and I've come up with the following suggestions - feel free to (ab)use the ideas in whatever way you feel is appropriate.
Catholic Shrine Suggestion
St. Peter's Basilica (http://en.wikipedia.org/wiki/St._Peter%27s_Basilica)
Protestant Shrine Suggestions
St. Paul's Cathedral (http://en.wikipedia.org/wiki/St._Paul%27s_Cathedral)
Martin Luther University of Halle-Wittenberg (http://en.wikipedia.org/wiki/Martin_Luther_University_of_Halle-Wittenberg)
All Saints' Church/Die Schlosskirche (http://unterkunft.wittenberg.de/en/seiten/schlossk/sk01.html)
Orthodox Shrine Suggestion
Troitse-Sergiyeva Lavra (http://en.wikipedia.org/wiki/Russian_Orthodox#Russian_Orthodox_churches)
Reformed Shrine Suggestion
St. Pierre Cathedral (http://en.wikipedia.org/wiki/St._Pierre_Cathedral)
Islamic Shrine Suggestion
Masjid Al Haram (http://en.wikipedia.org/wiki/Masjid_Al_Haram)
ArbitraryGuy Dec 04, 2005, 12:44 PM I've tested this mod, and found it to be very enjoyable so far :) Played as the Italians. One minor thing I noticed is that I can easily (at Noble) get most - if not all - the five religions. Also, the Orthodox Church was (since I rejected to research it for a long time) founded by Bismarck, and not Peter. I think the ideas made above about scripting in the religions is a good idea.
Thanks for the feedback on the shrines. Yeah, I'll rename those eventally, too. In v1.0 the religions can be founded by anyone... v2.0, to be released shortly, will have the guided religious system where, for instance, only Russia gets orthodox and Turkey gets Islam, etc...
Thanks for your input everyone and stay tuned for the release of v2.0...
Here's a preview of v2.0...
Included in v2.0: Not yet released!
-Different robe colors for each christian missionary to tell them apart.
-Religion techs such that Russia gets Orthodox, Ottomans get Islam, The Reformation happens in Northern Europe, etc...
-New Specialists (Nobleman, Clergyman, Capitalist, Bureaucrat, and Factory Laborer)
-New Civics... Civics such as Inquisition, Laissez-Faire, Jingoism, and even Proletarian Dictatorship!
woodelf Dec 04, 2005, 04:02 PM Looking forward to 2.0 Guy.
Gen_d_Pz_Tr_Seb Dec 05, 2005, 11:30 AM I played the mod 2 times now. Its real good but I do have some comments.
(I played Austria both games)
In my first game Poland went to the south and took the rumanian oilfields. After that it was just a building up and winning a space race (I was 2 turns faster :mischief: )
In the second game Poland went east and I got the oilfields in Rumania. With cavalery I kicked the turkish of the balkan and back to asia (got Istanbul) and made peace. Once I had tanks I attacked the far superior italians (but they couldn build tanks) but a whole lot of defense treatys activated and i'm now at war with most of europa.. funny.. have to play on..
Austria needs a flag!! The ugly yellow-black banner is.. grml.. crap.
I always founden catholicism and sitting on the danube helped spreading it fast. In the end only victoria had another religion. This was good on one side as noone ever declared war on me but the ai also never fought a war. only napoleon liked to invade spain.. This needs a change.. want more war.
Is there some possibity to deactivate victory types?
two- Dec 05, 2005, 01:10 PM i doesn`t agree with the russian should have the orthodox thing...
ottomans adopted the islam, but they didn`t fight orthodox, orthodox people lived in peace with the turkish people till the invasion of the greeks during XX
Regul Dec 05, 2005, 01:44 PM @Gen_d_Pz_Tr_Seb
Well, i agree, Poland is a real problem if it decides to expand south.
But as for your 'warmongering' traits, i think this mod might give all civs a very own kind of strategy. War hasn't been the Austrian strategy up till WWI, except some minor battles with civilians...ehem... So, i'd say if you want more war, go for Turkey, Russia or Teutonic Order or ArbitraryGuy might want to put some barbar-tribes in, like Mongols, Huns or else.
As for the flag...it is the original one, besides i like it, only for official cases they used a black double-headed eagle on the yellow ground.
stephent Dec 05, 2005, 03:53 PM How did you make the little religious symbols show up over the city names? I'm using just the religious part of your mod and I managed to get it working, except for that part.
Roger Bacon
Don't the symbols only appear over the city name if that city founded the religion in question?
onedreamer Dec 06, 2005, 05:56 AM in my current game (Italy) Spain founded Catholicism, religions are well balanced I think, with equal distribution of Catholics (to the west, coming from Spain with France and Italy), Orthodox (central Europe, came from Sweden) and Islamics (east - Russia, Poland, Turkey).
The biggest problem I found until now is that there is no choice to raze cities -very bad, I had to use the editor to raze cities- and you don't get anything from conquering cities -this I can live with.
So far the only wars I've seen have been against me and oddly enough from the only other 2 catholics (France and Spain) I know of. Early in the game it was me to declare to Austria since they invaded all northern Italy with an UGLY city placement.
Other than that, I'd say there are maybe a bit too many hills on this map, which make city defense probably too easy. I understand the map is more realistic, but game balance is more important IMO.
RogerBacon Dec 06, 2005, 10:06 PM Don't the symbols only appear over the city name if that city founded the religion in question?
No, the symbols appear based on which religions are in that city. Unfortunately, mine still show the old symbols and not the new, changed symbols. That's why I wanted to find out which file makes that change so I can be sure I'm including that one.
Roger Bacon
Rosscifer Dec 06, 2005, 10:16 PM Fantastic. Although, the Teutons? Not really a major power. If you want to fill up that corner you could have Lithuania or Ukraine.
Caledorn Dec 06, 2005, 11:43 PM No, the symbols appear based on which religions are in that city. Unfortunately, mine still show the old symbols and not the new, changed symbols. That's why I wanted to find out which file makes that change so I can be sure I'm including that one.
Roger Bacon
*\Assets\res\Fonts -> The gamefont files here, I am fairly certain are the ones you are looking for. :)
ArbitraryGuy Dec 06, 2005, 11:43 PM Fantastic. Althoug, the Teutons? Not really a major power. If you want to fill up that corner you could have Lithuania or Ukraine.
Yeah, an ahistorical personal pick to spice things up. I'm thinking of removing them in v2.0 because then Poland and Russia go more historically in game.aiplay testing. Plus, one less compy means faster times and less CTDs.
No, the symbols appear based on which religions are in that city. Unfortunately, mine still show the old symbols and not the new, changed symbols. That's why I wanted to find out which file makes that change so I can be sure I'm including that one.
Sorry for not getting back to you. They're in the res/text/ folder in the game_fonts.tga files (there are two files).
@onedreamer
Thanks for the comments. Oopss... I forgot I had raze cities off. It'll be back on in v2.0. I'm not going to mess around with the map at all, though. I'm bad at that :) .
@Gen_d_Pz_Tr_Seb
Thanks for the comments. Good to hear the mod runs well. I've always liked the simpleness of the Austrian bicolor :). In brainstorming, a very future version of the mod will have different victories. I'll probably add some sort of religion victory and a "colonial" victory - but that's probably late December stuff. For now, you can turn victories off by using notepad and editing the wbs file. Try Rhye's scenario guide for more info.
@Everyone Else
Thanks for the comments, suggestions, and criticism everyone! I wish I could reply to you all. Feedback is what makes this mod better. Look for version 2.0 up on Thursday if all goes as planned...
Yestin Dec 07, 2005, 08:25 PM Something I've been thinking about:
Is it possible to add Barbarian villages from the start? This could be for the Mongols, Huns, Greeks, Portuguese, Scots, Irish etc. This would let aggressive civilizations get some action in without having to alienate their neighbors.
mello-j Dec 07, 2005, 09:56 PM Very cool mod! Still playing my first game.
I noticed though that upon the discovery of islam, almost every nation started to convert to Islam. Even the ones who had been catholic. This is making my game as Poland, founder of catholicism, very tough indeed.
Also at the beginning of the game, almost no barbarian goodie huts were to be found, I only saw one, and did a fair bit of exploring. Is that a game design?
Overall super game. Love the long time spent in the old techs.....will be interesting to see the new techs come around.
ArbitraryGuy Dec 07, 2005, 11:48 PM Something I've been thinking about:
Is it possible to add Barbarian villages from the start? This could be for the Mongols, Huns, Greeks, Portuguese, Scots, Irish etc. This would let aggressive civilizations get some action in without having to alienate their neighbors.
Yes, I think it is... I've been tinkering this idea too. But instead of barbs, I want to make minor civs that can't build settlers and stay in one place (thus enabling diplomacy with them, too). However, it won't be included in v2.0. Maybe v3.0?
Also at the beginning of the game, almost no barbarian goodie huts were to be found, I only saw one, and did a fair bit of exploring. Is that a game design?
Yes. I want to make you work for your techs and gold! :)
woodelf Dec 08, 2005, 04:48 AM Eagering awaiting 2.0 Guy. Good work
V. Soma Dec 08, 2005, 08:47 AM I am also waiting for 2.0 :)
woodelf Dec 08, 2005, 09:51 AM Good to hear from you again V. Soma, are we going to make AARs like we did in RFRE? :)
mello-j Dec 08, 2005, 12:51 PM ArbitraryGuy,
One other thing I was thinking about when I was playing the mod...
Since you obviously played EU (hence the religion graphics), I'm sure you enjoyed the system in that game where if you went to war your allies did so as well.
As I was playing yesterday, with a Catholic defence pact triangle b/w poland, Teutonic order and the Austrians, I thought how wonderful it would all be if we could declare war on Islamic Spain and Britain. Of course I could ask my friends to declare war with me, but since those 2 countries are so strong, neither of my allies wanted to (I dont know what the AI calculates when it makes various parties for declaring war on available)...
If I declare war obviously the defence pact falls apart. Perhaps in the future you could tinker with making some for of offensive alliance available (not the permanent alliance that Civ4 offers). That period of European history where most of the game takes place was certainly filled with such alliances.
But this is a great mod, very very impressive! Made a civFanatic forum account just for this (usually Im over at Apolyton...maybe you should post your mod there too!)
ArbitraryGuy Dec 08, 2005, 05:00 PM Version 2.0 has been released!!! See first page for download and screenshots!
Let me know if you guys like the new civics and specialists system... if it is not, then it will be tweaked or removed for the next version...
@ mello-j
Thanks for the support and the input. Such an alliance would be great, but I wouldn't know where to start...
Saltylicious Dec 08, 2005, 05:45 PM Seems like I decided to take a look at this at just the right time, I look forward to playing!
mello-j Dec 08, 2005, 10:04 PM AG,
Havent downloaded v 2.0 yet, but scanning over it I see that Poland is no longer listed in the Civs list. Is this a typo? (I certainly hope so!!!!) Teutonic Order I can understand, as that part of the world was crowded on the map, but Poland too? I think I may weep.....
Pooks Dec 08, 2005, 10:15 PM Why whats replacing Poland?
austria is gonna control all of easern europe?? :sad:
NickSD Dec 09, 2005, 01:12 AM Fantastic mod!!!!
Will you allow other modders to use the religion buttons etc?
wolfman1234 Dec 09, 2005, 04:43 AM Very good mod, now a scenario is needed:D
Well, i see the flags on the units in white.
woodelf Dec 09, 2005, 06:48 AM Great fun AG. I've played through 1000AD as the Italians on Prince diff. Love the ability to build the Great Castle and the new Great People you've included. This is the first mod I've played with expanded Civics and I must say that there are a ton of new choices! Wow.
First impressions:
- I built well over 50% of the Wonders. Having marble nearby certainly helped, but Rome is located in a super spot, maybe too super?
- So far there have been no wars. None that I've noticed. Not good. Maybe the AI needs more aggressiveness.
- Having the barb civs is a great way to gain an extra city. Nice. Zurich, however, can't expand past pop 1 so you can't capture it. :( I waited until 1000AD just to see and it never gained pop. Can you set it to 2 at the beginning?
- Can you set Galleys to movement 3? I will in my version since I hate taking so long to get anywhere. ;)
- I like the fact that Paganism (a default civic) gives you an unhappy pop, forces you to do something.
- A minor thing that I miss is the description of the Great Person that someone modded. I'll most likely add this to yours if you want it as well. For example you get Homer (Artist) and not just Homer when the GP is born. At least until you see them enough this helps see who's who, especially in other lands.
All in all a great Mod/Scenario. Can't wait for UUs and to see what you have planned next.
Caledorn Dec 09, 2005, 07:31 AM I am very impressed by v.2 as well as v.1 so far. Also playing as the italians, and I'm having great fun so far.
I don't know where you plan to take this mod for the next version(s), but I suspect your primary goal is to create a mod that mirrors somewhat the timeline in EU (which of course is a heck of a good - and complex - game!). I would like to ask though, if this is your primary goal, if I am allowed to "fork" your mod and create an additional mod, based upon the work you've done so far in v.2, where I completely rend the tech tree apart, and reassemble it into a mod where you play from ancient age to the mediveal times, and no further. (e.g. no gunpowder) I could probably do it from scratch, but why reinvent the wheel when you've done such a magnificient job so far? :D
If creating a medieval mod is your primary goal, discount my idea :P
ArbitraryGuy Dec 09, 2005, 08:19 AM Havent downloaded v 2.0 yet, but scanning over it I see that Poland is no longer listed in the Civs list. Is this a typo? (I certainly hope so!!!!) Teutonic Order I can understand, as that part of the world was crowded on the map, but Poland too? I think I may weep.....
Why whats replacing Poland?
austria is gonna control all of easern europe??
Oopss... Don't worry, Poland and Teutonic Order are still in. I fixed the first post. Note, though, the Teutonic Order will now have to fight pagan Lithuanians and other Minor civs to expand.
- I built well over 50% of the Wonders. Having marble nearby certainly helped, but Rome is located in a super spot, maybe too super?
- So far there have been no wars. None that I've noticed. Not good. Maybe the AI needs more aggressiveness.
- Having the barb civs is a great way to gain an extra city. Nice. Zurich, however, can't expand past pop 1 so you can't capture it. I waited until 1000AD just to see and it never gained pop. Can you set it to 2 at the beginning?
- Can you set Galleys to movement 3? I will in my version since I hate taking so long to get anywhere.
Thanks for the feedback... yeah, maybe Rome should be toned down. Once I figure out what all the variables in the leadertraits file mean, I'll make every leader more aggressive. I set the mod to Aggressive AI, but I guess that doesn't do much. I'll let Zurich grow more though resources around it. I wanted to add movement to all boats, so that'll be in the future, too. Thanks for the suggestions!
Fantastic mod!!!! Will you allow other modders to use the religion buttons etc?
I didn't do the origional art, so I don't care :) . Though, if you use the religion system, specialists system, or civics system I created please use it with proper credits. :)
I don't know where you plan to take this mod for the next version(s)...
You're very perceptive in your post! My main goal is a mod starting in the Dark Ages and that probably won't go past the mid-19th Century. You note correctly that I'm an EU2 (and Victoria and Crusader Kings) fan. I wish Civ4 would have gone more in those directions - it didn't, but I will.
Ultimately, I hope to produce a mod system that will allow multiple scenarios for the same mod. Since there's an 18 civ limit, each scenario will have differet civs... but this is far in the future...
I'd love to hear your tech tree ideas for this era (about 1000 AD - about 1850 AD).
If you want to do an Ancient Age - Middle Ages version of this mod, feel free to use my work, with credit, of course ;).
Thanks for your input and compliments everyone. Great feedback will help make a great mod. I hope you all enjoy my work! :)
V. Soma Dec 09, 2005, 08:28 AM Hi!
It all looks VERY much promising! :)
I checked v2.0 in the WBuilder, and I have a few questions, though:
- The Carpathian Basin:
Could the Danube be redrawn? It should perhaps be more to the east and one tile longer going south directly - you should give more space to the Transdanubian region (the area that was once Pannonia for the Romans).
Also, I miss Lake Balaton there (biggest lake in Europe!).
As of rivers, I think there should be enough place for the river Tisza, also
- check maps of real geography...
I see the rivers for Poland and Teutons are dense... so Tisza has the right to be on the map
- Flag colors
Poland and the Ottomans/Turks both have this red color. I understand, but aren't they too similar?
- Small nations
I love the idea!
But:
Will not that be too many of them in the Balkan?
I would put one barbar city in the Eastern Carpathians,
to represent today's Ukraine more, or Hungary
- to stop Austria or Poland expanding there East too much.
- Teutons - Poland clash
Do we need these Teutons? They are exotic and all but not a real country
and I think they take away Polish land.
Poland should get today's Poland and Czech/Slovakia - how do you think?
BTW: will not Poland go down and capture today's Hungary in this 2.0?
- - -
These are my first impression, said after looking at the map only...
I believe this is already GREAT, and will even be better :)
ArbitraryGuy Dec 09, 2005, 08:35 AM @V.Soma-
Yes, maybe Teutonic Order should just be removed altogether then? I'm not good with maps, so I haven't touched Arne's origional at all. I wanted lots of barbs in the Balkans to give Teutonic Order lots to conquer... maybe a few should be removed? I'll wait and see what other people say. Thanks for the feedback :goodjob:
V. Soma Dec 09, 2005, 08:37 AM The Danube:
From Vienna it could go 6 tiles straight East,
then turn South and go her 3+2 tiles, and then on...
Lake Balaton could be the 4th tile diagonal SE of Vienna,
2 tiles west of the good hut.
Also the hill that is now 2 tiles North to the "lake"
could be moved 1 "down" to the "shore",
and instead of it I suggest a plains tile
:)
V. Soma Dec 09, 2005, 08:38 AM double post - sorry...
V. Soma Dec 09, 2005, 08:42 AM well, I love maps
- hm, may I give my contribution and do some arrangements of the map?
MrThing Dec 09, 2005, 09:15 AM I would actually like to see this mod combined with Lehawk's Europe map since his includes North Africa and the Near East. That way Islam and the Ottoman Empire can properly represented.
Especially when you make the Dark Ages-Industrial age scerino, for during most of that time Europe was under constant threat from the Islamic world, which was generally more advanced until the 17th century.
woodelf Dec 09, 2005, 09:33 AM Any chance you could alter either the Teutonic Order or Germany's color? They are very similar as well.
MrThing - I'd personally like to see this mod left as is, but with the modifications and such AG has done there's no reason you couldn't create other scenarios using other maps, different time frames, and more civs.
woodelf Dec 09, 2005, 05:33 PM Played again, this time as the Teutons. Peter eventually did attack me about 900AD since we shared a border and have different religions. Poland followed that up 5 or so turns later. I love the Civ4 combat system!
On a wierd side note; even though over 1/2 the civs are Catholic and those are all pleased with me no one will declare war on Peter or Poland because they "simply don't like me enough". I have techs to trade, resources to give, but no one even gives me a chance to buy their support. Attitudes definitely need some tweaking, at least a little.
AG - Since you obviously love EU/EU2 is there any chance you'd incorporate the Mod out there that records the logs of what happens. The AARs in EU were the best part of playing and this has that same feel of wanting to remember what you did and retell it.
Fantastic job so far.
Saulot Dec 09, 2005, 05:40 PM First: great job! Its just what I was looking for: a good europe-game!
Second: What about the byzantines? I think they are one of the most important empires in the european middle ages. If its just because of the starting location, then you could place them in greece, because the byzantine culture was influenced by the greek and greece was also part of the byzantine empire.
ArbitraryGuy Dec 09, 2005, 06:57 PM Attitudes definitely need some tweaking, at least a little...
AG - Since you obviously love EU/EU2 is there any chance you'd incorporate the Mod out there that records the logs of what happens...
Fantastic job so far.
Thanks for the support woodelf. I haven't touched AI attitudes at all, they're default... the only thing I put in was the "Aggressive AI" option. But I'll take a look at attitudes.
As for the Log Mod, I haven't looked at it yet... I may include it as you suggest.
First: great job! Its just what I was looking for: a good europe-game!
Second: What about the byzantines?
Thanks for the support. Because CIV 4 is so well designed, I have to keep the number of civs low to prevent CTD ;). Thus, the line has to be drawn somewhere on who to cut and who to keep in... stay tuned for later scenarios with them in, though.
The Danube:
From Vienna it could go 6 tiles straight East,
then turn South and go her 3+2 tiles, and then on...
Thanks for the input... I've redrawn the Danube and some other rivers (drawing rivers is a pain in WorldBuilder) for the next version.
Caledorn Dec 09, 2005, 07:42 PM Thanks for the support. Because CIV 4 is so well designed, I have to keep the number of civs low to prevent CTD ;).
LOL!
Anyways, I have a few comments on todays playexperience. :p I vastly enjoy this scenario, and I must say that I loved the new civics and specialists, AG. I did get a bit confused by some of the wonders though, since some of them produced some entirely different GP than what I was used to. (E.g. Notre Dame no longer producing a Great Artist type of GP, but now producing a Great Theologist aka Great Prophet) You might want to include some note about that in your scenario description, as I was totally unprepared for it, and by the time I noticed it, it was already too late. :king:
I did, once again, play as the Italians. Around year 0, I was in a good lead on the other civilizations, and had spread catholism to all my neighbors. I controlled all of italy, and had a few cities down the baltic coastline, and also conquered Tirana and Athens. No wars yet, which suited me fine, since I am generally content and happy about plodding along building up my empire, and winning through a cultural victory - not that the occasional war bothers me of course, as long as I am certain I win. I am a firm believer in the ancient adage that only a fool fights a war he cannot win. :goodjob: (And I dare anyone call me a peacemonger just because I don't ... ah, nevermind)
What I noticed the most at this point was that the Ottoman Empire had barely expanded at all - and the same thing had happened to Spain - something that had to be investigated. Sure, I had discovered the barbarian settlements in their general vicinity some thousand years earlier when I scouted the land, but little did I suspect that they would be completely unable to fend these buggers off, and that their threat would escalate that badly. All of the barbarian settlements around Spain were still very much in existence - and the same with the barbarian settlements in the Carpathian areas. It would appear that the barbarians have continuously raided the Ottoman and Spanic lands, since the very beginning of the scenario, thus seriously hampering their competitiveness compared to the other civilizations.
At the point where I had to leave the game behind, to pursue other ventures in the scary thing known as real life(tm), the highest scored AI was Peter, at around 1200 points, whereas Isabella and Suleiman had around 600 points each, at the rock bottom of the ladder. Gustav had never managed to conquer Oslo, and thus was also fairly far down on the scoreladder, and had obviously fought about premium land in the baltic area with both Peter and Von Salza, who were both ranked at a strong 2nd and 3rd place on the scoreladder.
I'll start a new game tomorrow, and keep an eye out for the same behaviour then. Especially Suleiman should probably be given some "boost", considering the fact that the islamic region was - as previously stated in this thread - a major threat to Europe during the prime game time era you target with this mod. As it was in my game, I could've easily squashed him like a bug - I even found myself taking pity on him, giving him a few techs and some resources for free, just to see if he could get a small amount of dignity back .. but to no avail.
That concludes my essay for now :P
Caledorn Dec 09, 2005, 07:45 PM Oh, and just as a point of some humor - the latter game, after you released v.2 was the first game I played where islam was not founded by Victoria. :P She seemed to love being a moslem in v.1 on my 'puter :goodjob:
Caledorn Dec 09, 2005, 07:53 PM @V.Soma-
Yes, maybe Teutonic Order should just be removed altogether then?
It seems I cannot resist ...
I would agree with the point of removing the Teutons, and rather make the Teutonic Knights (since they are way cool!) as the UU for Germany or Prussia (if you ever add UU's that is). Mayhaps add the Almohad civilization in North Africa (even though it's outside the real scenario area), or Prussia - if you want a civ in the area where you now have the Teutons. Other suggestions I can think of right now, that could fit in would be Ukraine, Hungary or Novgorod.
ArbitraryGuy Dec 09, 2005, 08:12 PM @Caledron
Thanks for the feedback. Ouch! I'm suprised that the AI can't deal with the barbarian cities... guess I'll have to nerf them.
ArbitraryGuy Dec 09, 2005, 08:36 PM IMPORTANT NOTE: Make sure to get the v2.5 patch. Just replace the current /PublicMaps/EuropaEuropa.WBS file with the one in the 2.5 zip on the front page. This updated scenario file removes Teutonic Order and Removes most of the Barbarians in that the AI couldn't handle... hehehe... stupid AI can't even beat itself...
Thanks.
V. Soma Dec 10, 2005, 12:54 AM Oh, I thought the Danube would be fixed for 2.5 :(
But then in the next version? :)
Bast Dec 10, 2005, 01:44 AM I'm SOO playing this next! :)
woodelf Dec 10, 2005, 03:40 AM I noticed Sulieman having troubles as well, but I love the fact that the barb cities were a bit harder to take. How did you nerf them AG? By not putting them on hills? It must have taken me 20 turns to take Athens once and then I lost it the next turn! Fun stuff.
woodelf Dec 10, 2005, 03:54 AM Any plans to replace the Teutons, or are 10 civs enough? It was crowded there, but now Poland and Russia might get very, very large. Or they might not the way Civ4 cripples overexpansion. Time will tell.
Bast Dec 10, 2005, 04:13 AM Is it just me or the German flag is wrong?
BTW, I love this mod and the map. Love the religions and what you've done with the civics.
Thanks!
Crash757 Dec 10, 2005, 05:48 AM Is it just me or the German flag is wrong?
It's allright.
ArbitraryGuy Dec 10, 2005, 09:41 AM Oh, I thought the Danube would be fixed for 2.5 :(
But then in the next version? :)
Next Version. ;) Actually, there is the preview with the Danube fix in this thread (http://forums.civfanatics.com/showthread.php?t=146850), could you check it and also the city placement? Could other people also check the city placement in that file? Thanks for your help!
I noticed Sulieman having troubles as well, but I love the fact that the barb cities were a bit harder to take. How did you nerf them AG? By not putting them on hills? It must have taken me 20 turns to take Athens once and then I lost it the next turn! Fun stuff.
In v2.5 I removed all in the Balkans except, I think, Athens and Belgrade. Iberian Peninsual only has Lisbon. That should help the AI. Thanks for your feedback.
Also, 10 civs are probably enough in this version... what I will be doing in the, however, is having multiple scenarios starting at 1100, 1200, 1300 AD, etc, each with different civs, etc.
Is it just me or the German flag is wrong?
It's the flag of Imperial Germany. I'm glad you like the mod.
Crash757 Dec 10, 2005, 01:37 PM what I will be doing in the, however, is having multiple scenarios starting at 1100, 1200, 1300 AD, etc, each with different civs, etc.
:drool:
When the first scenarios from those will be done ? :) :king:
woodelf Dec 10, 2005, 01:45 PM I noticed a very minor typo. When you research Hunting it shows the spearman button on the tech in the F6 window. Thankfully spearmen aren't available then.
What's in store for 3.0?
Yestin Dec 10, 2005, 01:52 PM I played a 2.0 game as Spain, and let me tell ya, those barbarians are fun (if painful). Eventually I conquered the Iberian Penninsula but not before France and Italy gained a huge lead on me. Italy had 6 more technologies than any other civilization! I think perhaps Rome is overpowered, but I was merely observing. France went totally military on my face, ending my game in 1500 via the conquering of some of my major cities (My capitol and Holy City). I love the new civics, as Spain I got to experiment with most of them, very fun!
Bast Dec 10, 2005, 04:46 PM I'm playing as Spain now too.
Aekus_maximus Dec 10, 2005, 04:46 PM In my opinion you should add the Dutch as a Civilization, as we were (I'm a dutchman) a major force on the world seas in the 17th century. If you need any help on that (not on the technical part) contact me.
woodelf Dec 10, 2005, 04:56 PM Spain was a blast once I got Lisbon. I had to pick a fight with Napolean and eventually he started getting the best of me... ;) Good fun.
I tried out Austria and got lucky with Venice, took it with 2 archers. I threw a great Nobleman there for defense against Italy and by a fluke I flipped Florence into my hands. The Italians never recovered. :) The Germans converted to Sunni and have been pestering me lately. 2 wars so far so the AI is somewhat aggressive.
And I'm still loving the barb cities. Other than Zurich and one near Sulieman they all seem to be growing well and defending nicely. Zurich has wheat 1 tile beyond their borders, but they simply don't grow their culture like some other barb cities do. I think you'll have to move the wheat down 1, bump up their pop 1, or expand their culture (if possible).
I agree about the Netherlands as a possible fill in for the Teutons, but they can wait for additional scenarios if need be. Tremo did a nice job making their civ a month or so ago.
Rosscifer Dec 10, 2005, 06:43 PM I'm 80% through an epic game as Germany in 2.0 now. Good stuff. Loving the barbs. I have to disagree about the Dutch though. They were a major power but if they are put in they will become just as big as Germany and France, which will look rather silly, the Germs not having a border with France.
woodelf Dec 11, 2005, 06:54 AM The Chronicles of King Thomas III of England:
4000BC - London founded.
2400BC - York founded.
2160BC - met the pompous ruler of France, Napolean.
1880BC - Stonehenge built in London.
1520BC - Catholicism founded in York with the Council of Nicaea.
1200BC - The barbarian city of Edinburgh captured.
625BC - met the ruler of Germany, Bismarck. Adopted State Promotion civic.
575BC - France converts to Catholicism.
425BC - Nottingham founded.
325BC - Parthenon completed in London, met the ruler of Russia, Peter.
150BC - The Great Lighthouse completed in York.
25AD - The treacherous French declare war. Chariots land near London, fishing boats destroyed on the coast.
75AD - The French are repelled (barely) at York. The last of their chariots die after pillaging the land.
100AD - Saint Peter born in London.
125AD - Catholic Shrine built in York, Hastings founded.
275AD - met the ruler of Poland, traded some good British wool for deer.
300AD - met the ruler of Austria.
This is one awesome mod so far. The French completely have me in a bad way, the barbarian cities are still standing (except Edinburgh), and I'm starting to lag in tech. I need a very, very convincing victory soon or Napolean may never let up. :)
One thing I noticed about the Council of Nicaea; should it have 1 or 2 more prerequisite techs? Maybe Pottery at least so it can't be researched quite so quickly.
davbenbak Dec 11, 2005, 08:22 AM haven't loaded v2.5 yet but am suprised by some of the comments. As France I was having real trouble with Spain. Also, I like the fact that Russia is somewhat crippled by being Orthodox. Removing Tuetons, Yeah!! Any thought about UU's? For what it's worth... Italy: Crossbowman, England: Frigate, Germany/Prussia: Musketeer, France: Redcoat, Russia: Cossack, Spain: Conquistador, Austria: Granadier. Another possibility would be Italy with the Caravel and England with the Longbowman.
woodelf Dec 11, 2005, 09:06 AM That was quick and fun. The long and the short is that I made peace with France, failed to build my army, and got squashed 20 turns later when Napolean landed 8 Horse Archers, 2 Axemen, and several chariots near London. I really, really need to make more defenders.....
ArbitraryGuy Dec 11, 2005, 09:41 AM That was quick and fun. The long and the short is that I made peace with France, failed to build my army, and got squashed 20 turns later when Napolean landed 8 Horse Archers, 2 Axemen, and several chariots near London. I really, really need to make more defenders.....
Sorry to hear your dynasty ended so quickly... ;). Thanks for the AAR. I wanted Niceae to be researched early for a good spread... do you think Catholic spreads too much?
Any thought about UU's?
Thanks for the UU suggestions... I don't think I'll really implement them for a while. I'm starting lots of work on the scenarios based on this mod.
When the first scenarios from those will be done ?
During the winter holiday break (late December)... trust me, it'll be worth it to wait.
@ everyone else
Thanks for the feedback... sorry I can't reply to all individually, but your comments do get noticed and considered. As I've said before, the more feedback, the better the mod.
woodelf Dec 11, 2005, 10:43 AM Catholicism seems to spread quickly to other country's cities, but within your own Empire it sometimes skips over towns, frustratingly so! :)
Too bad there wasn't some earlier competition. Maybe Paganism or Druidism could be a super early religion that gets displaced by Catholicism somewhat easily?
Also, please consider adding the log changes Mod. It involves some Python scripts and I don't want to take the chance of messing with your changes or I'd try dropping it in myself. It might be really easy, hard to say.
One change I made with my own mod that I was playing before this one took over my life was the addition of a trebuchet unit. I moved catapult up to being available at Mathematics and the trebuchet at Construction. This might make it easier for the AI to capture the barbarian towns. I took the info from the Lost Units mod if you're interested. It was simple to add.
I've now started and played 6 of the civs through 1000AD. I don't have a favorite, but so far Italy was the easiest with marble and stone. Russia seemed the hardest because there really isn't that much in resource variety. They might be easier if the number of cities penalty was upped by 1 so the severe cost incurred comes that 1 city later.
England and France tend to lag behind for me due to the lack of hills, thus hindering hammer production. Isabella was well balanced as was Austria. In my games Austria has been hovering around last place. Maybe they're getting squeezed? I didn't have that problem, but I was aggressive with Venice and Italy.
Oops, sorry for the scattered post. That's my input, for now. ;)
Saltylicious Dec 11, 2005, 09:03 PM Playing as England it's easier to build a large navy and prevent Napoleon from landing in the UK then building units to take and HOLD any of his cities...He always seems to have about a million horse archers...It's also nice to get everyone to love you, because they always seem to hate Napoleon anyway! They'll be happy to declare war on your behalf!
The Teutons always seem to get really, really powerful...maybe there should be another civ in that area? Or more barbarian cities? I'm sure someone else can suggest something (Or maybe they have, I didn't read the rest of the posts very carefully :blush: )
Gunner Dec 11, 2005, 09:09 PM Wow this scenario looks really great. I think I'll try it sometime in the next week.
I mainly stopped in just to tell you that you don't actually say the specific time range of the scenario anywhere in the first post. Or maybe I'm just blind which is quite possible. Other than that the first post is really great for informing what its about.
I love the shamlessly ripped Paradox graphics. Can't wait to try it out.
Regul Dec 12, 2005, 12:21 AM Tried the Version 2.0 + 2.5 patch now....great job AG, thanks!
As for the religions....they could only be founded by the origins (islam by 'Turks' for this scen, aso.), lot of barbar cities/tribes that are fitting, like Venice in northern Italy or Zurich for Switzerland aso.
Currently playing Austria, that is quite good long-term builder civ...early founded the christian church, Poland is calm since Teutonic Order has left...think there will come a turkish 'holy war' in the future ( +/- 0 bc actually).
woodelf Dec 12, 2005, 04:25 AM AG - Is it possible to make certain Leaders hate certain Leaders more? I know you can set aggression, how long they hold a grudge, ect. But can you make Victoria and Napolean more likely to war each other than say Victoria and Metternich?
Hell, maybe you already did it since whenever I play England or France the other comes right for me!
Ad Hominem Dec 12, 2005, 07:45 AM Very, very good. I can't wait to play this scenario, but mostly I'd love one with the Byzantines in. Please, oh Please with lots of cream and a cherry on top, add Byzantium to the next instalment (or to the scenarios!).
Also, it would be great to have some UUs there...
ArbitraryGuy Dec 12, 2005, 10:36 AM The Teutons always seem to get really, really powerful...
Play the 2.5 patch... there are no Teutons and the barb cities are mroe balanced. Poland develops better like it should.
I love the shamlessly ripped Paradox graphics.
So do I :). I hope you enjoy the game and let me know how it goes.
Is it possible to make certain Leaders hate certain Leaders more?
I wish there was... but there isn't right now. If someone ever teaches me how to do events, I'd put in event wars to simulate this.
I can't wait to play this scenario, but mostly I'd love one with the Byzantines in... or to the scenarios!
Here's a little preview that should make you happy...
The first scenario is 1100 AD Europe (should be out late December). Here's the civ list... you'll notice that the Byzantines are, of course, in.
Kingdom of England
The Holy Roman Empire
Kingdom of France
Kingdom of Leon-Castile
Kingdom of Aragon
Byzantine Empire
The Papal States
Kingdom of Hungary
Kingdom of Poland
Prinipality of Kiev
Principality of Novgorod
Kingdom of Sweden
Kingdom of Denmark
Kingdom of Norway
Kingdom of Scotland
Republic of Venice
Kingdom of Croatia
Duchy of Bohemia
The scenarios will have different civics and new techs. Here's a preview of the different civics in the scenarios...
http://www.civfanatics.net/uploads10/scencivics.gif
Note: The scenarios will be 1100, 1200, 1300, 1400, 1500, 1600, 1700 AD so that's why civics options are a bit limited and abstract.
Anybody with suggestions for techs please PM me!
lifeaquatic Dec 12, 2005, 12:31 PM hey i like this scenario a lot but its really almost unplayable without the flags put in. right now they are all blank and its so easy to mix up whos units are whos, plus it takes away a lot of the feel without flags put in. Do you plan on putting these in by chance. Other than that its perfect, awesome work.
lifeaquatic Dec 12, 2005, 12:50 PM I played more and found this errors:
Silk in england, silk is not native to Engalnd as far as I know. It was found in the far east.
Corn in Spain. Corn was first discovered in the americas and should be nowhere on this map, unless you want it to come with some tech like "North American Colonies" or something.
Also i can't understand why you would take the UU's. Can't you just put them back in? Its really more fun with them. For your custom civs just pick a UU from a civ thats not in the game. Or don't give them one. But if I play Spain I want the conquistador and England the redcoat etc.
Linus Svensson Dec 12, 2005, 12:54 PM Great work! I have just played version 2.5 for the first time and I am very impressed. :thumbsup::thumbsup::thumbsup::thumbsup:
I think the mod would be great to play with my friends, but as far as I understand it is limited to singleplay only.
Will there be a multiplay version? (or am I missing something?)
Sadistik Dec 12, 2005, 02:12 PM I like the Europa Universalis graphics. Still, Teutonic Order is a bit of a waste. I'd rather see Portugal or a Balkan entity. ;)
ArbitraryGuy Dec 12, 2005, 02:48 PM hey i like this scenario a lot but its really almost unplayable without the flags put in.
I'm glad you like it. The flags are in... did you install the game folders from 2.0, too? Also, on some graphics cards (like my brother's) they will not display. You can thank the wonderful game designers for that - isn't a resource-draining 3D TBS is a great idea ;)!
Anyone else have problems with the flags displaying properly?
I played more and found this errors...
Yes, I understand that there's no silk in England and that corn is only in the New World. However, taking out non-European resources would just leave a few left (luxuries would just be gold, silver, and beavers) and that wouldn't be too fun. In the future, there'll be colony wonders that provide resources, but that'll be a while from now. Thanks for the feedback.
Teutonic Order is a bit of a waste. I'd rather see Portugal or a Balkan entity.
Play v2.5... there's no Teutonic Order. Or, wait for the scenarios.
woodelf Dec 12, 2005, 02:59 PM AG - Any thoughts to tweaking Italy further. They are absolutely spanking everyone in my current game, Prince level. It's around 1600AD and they have a minimum 5 tech, 300 point lead. They're cranking out more GPs than the other 9 civs (myself included) combined! It has to be the marble/stone thingie..... Short of removing a stone or adding a Civ closer to give them some headaches I'm not sure what can be done. Spain is too far away and Austria tends to head east and north, avoiding the mountains to the southwest. Ideas?
lifeaquatic Dec 12, 2005, 03:41 PM i did install the files, the flags have always worked before...whats causing this error?
wolfman1234 Dec 12, 2005, 03:48 PM I'm glad you like it. The flags are
Anyone else have problems with the flags displaying properly?
Yes, me, i see all flags in white.
lifeaquatic Dec 12, 2005, 03:53 PM if this problem gets fixed its the best mod made yet, here.
ArbitraryGuy Dec 12, 2005, 04:07 PM i did install the files, the flags have always worked before...whats causing this error?
Yes, me, i see all flags in white.
It works fine on my machine... this is wierd. Here are some questions that can help us solve this... Have you guys tried any of the other added civs mods or anything? Do other custom flags work for you? Do you get any other graphical errors in the regular, unmodded game? Do you see the flags in the WWII scenario that comes with the game?
I'm sorry the flags aren't working for you... this is a bummer. Hopefully, we'll be able to figure something out.
Ideas?
In the scenarios I'm taking away a lot of Italy's resources and giving them less grasslands. BTW, do you see the flags on your machine? Or am I just crazy?
lifeaquatic Dec 12, 2005, 04:16 PM apparently mine does not work with any mods!! What could be causing this if they are working for the regular game?
woodelf Dec 12, 2005, 04:23 PM The flags are fine with me.
Once you release the "final" version of the map I might remove the stone near Italy. I think they'll be fine with just 2 marbles. ;)
Or I'll simply rename it EuropaEurope2....
afireinside Dec 12, 2005, 06:14 PM I think it would be a awsome idea to add a bunch of more civs like celts, portugese, carthage,austrians, prussia and such. Europe, in history, WAS a crowded clash of different civilizations fighting for land and that would make it more real/fun. However if there were up to 20 civs, it would be good to slow down techs and lengthen game to lead to more military units being produced and more time for them to conquer the map.
On my comp i always do duel size on terra with like 20 civs. Kinda like Europe then eventually discovering America. Everyone usually has one or two cities and capturing one means a big deal. THis seems like it would be more like Europe and it would be cool if you could implement it into your mod :p
woodelf Dec 12, 2005, 06:37 PM Well there are a lot of barb cities that do quite well for themselves. Granted they aren't civs, but most of those countries are represented. :)
ArbitraryGuy Dec 12, 2005, 10:26 PM I think it would be a awsome idea to add a bunch of more civs like celts, portugese, carthage,austrians, prussia and such. Europe, in history, WAS a crowded clash of different civilizations fighting for land and that would make it more real/fun. However if there were up to 20 civs, it would be good to slow down techs and lengthen game to lead to more military units being produced and more time for them to conquer the map.
On my comp i always do duel size on terra with like 20 civs. Kinda like Europe then eventually discovering America. Everyone usually has one or two cities and capturing one means a big deal. THis seems like it would be more like Europe and it would be cool if you could implement it into your mod :p
I agree, but too bad Civ4 is designed so that you can't have more than 18 civs, and any more than about 8 on a Standard map crashes to desktop... ;)
V. Soma Dec 13, 2005, 04:06 AM Hey, here is a map of my play-test of EE v2.5
played on Prince, with Austria
I like it so far, very much! :)
I have founded Catholicism in BC 160 and now spread it!
Orthodox was founded just now in AD 560.
V. Soma Dec 13, 2005, 04:22 AM An idea:
perhaps there should be a tweaking of the Wonders and not having non-Eu ones...
but maybe it is already under tweaking? :)
woodelf Dec 13, 2005, 04:51 AM An idea:
perhaps there should be a tweaking of the Wonders and not having non-Eu ones...
but maybe it is already under tweaking? :)
I agree in part, but only if new ones were added so there was something BIG to build! Here is the link to the Lost Wonders mod which I use for other games:
http://forums.civfanatics.com/showthread.php?t=143251
V. Soma Dec 13, 2005, 04:57 AM 1055
Victoria converts to Islam...
woodelf Dec 13, 2005, 05:02 AM Heh. I've had Bismarck turn Islam, but never Victoria. I guess your Catholicism wasn't strong enough starting in Austria?
Or was she at war and someone "forced" her to convert? Highly unlikely, however that may seem.
Bast Dec 13, 2005, 05:03 AM 1055
Victoria converts to Islam...
Good grief! :eek:
V. Soma Dec 13, 2005, 05:15 AM 1145
I have made the big turn to Feudalism (F. Agriculture and Monarchy in civics).
I love these new civics! :)
I have seen two wars so far, one was btw Victoria and Bonaparte...
The other I forgot...
Not much results...
Belgrad on a hill and with walls: I could not capture it - Suleiman did...
Here is a map at the dawn of Feudalism, in 1145:
woodelf Dec 13, 2005, 05:20 AM Sweet. Now I'm jealous that I'm at work....
V. Soma - Do you have the log changes mod or do you simply write everything down? I love the updates. How is everyone doing score wise? Any laggers? How is Italy doing?
V. Soma Dec 13, 2005, 05:47 AM I don't have the log mod - I have my brain cells memory
but perhaps I could give a try to that mod :)
Score:
I am waaay behind: next to last,
only Victoria is worse, she has 520 and I have 680
Leader is Suleiman with 920, followed by a tight group of
European powers ranging from 850 to 890...
With the Hungarian plains cities :) I am quite good in food,
and in money, too: with 100% science I manage a +26/turn gold.
(My catholic shrine gives 31/turn! - that's where my surplus comes from!)
Yet I think others might be just as rich or even better,
Demographics says I am only 5th in gold.
May this be because I spend money to upgrade my rather small military?
I have a dream to attack Germany,
but those cities are defended by 3-4 units... :(
and so far I could not develop an attacking force...
woodelf Dec 13, 2005, 06:01 AM Take Italy! They have tons and tons of resources. In my Austrian game I expanded south to increase the conflict with Italy, otherwise I think Austria is in a bad way. Not enough hammer producing squares and resources.
England, Austria, and Sweden are always in the bottom 3 of my games. Not sure what could tweak them? Stone, marble?
Bulgarian_guy Dec 13, 2005, 06:10 AM Bright day
What about Bohemia? Byzantines, Bulgars, Danish, Dutch, Portuguese...
There are too many viable candidates.
Why bulgar?We are bulgarians. :)
For the mod-Its great!:goodjob: :goodjob: :goodjob:
Barak Dec 13, 2005, 06:19 AM Looking forward to playing this mod!
V. Soma Dec 13, 2005, 06:23 AM Wow, I have just converted a city in the Balkan from Suleiman in 1295!
My first ever such experience in civ 4! :)
V. Soma Dec 13, 2005, 06:43 AM Take Italy! They have tons and tons of resources. In my Austrian game I expanded south to increase the conflict with Italy, otherwise I think Austria is in a bad way. Not enough hammer producing squares and resources.
England, Austria, and Sweden are always in the bottom 3 of my games. Not sure what could tweak them? Stone, marble?
No, I won't take Italy - I missed it when not taking the barbarian Venice :(
Italy now is strong in military.
Bismarck is the one I might take - later, maybe... he is getting behind in tech
davbenbak Dec 13, 2005, 06:44 AM I had Italy adopt Islam!!! The Pope is Muslim??? Playing as France and I've expanded to the traditonal borders. England tried to settle on the coast early in the game but both cities converted to me. I signed an open border agreement and moved units into their cities. I think this hurried the process. Just discovered gunpowder (I'm second with a score of 1050 with Italy in the lead with 1130) so it's time for a war.
woodelf Dec 13, 2005, 06:49 AM No, I won't take Italy - I missed it when not taking the barbarian Venice :(
Italy now is strong in military.
Bismarck is the one I might take - later, maybe... he is getting behind in tech
Bugger, that's too bad. Good luck with Bismarck. Maybe all of your surplus gold will buy you some allies?
Regul Dec 13, 2005, 07:09 AM 1145
I have made the big turn to Feudalism (F. Agriculture and Monarchy in civics).
I love these new civics! :)
I have seen two wars so far, one was btw Victoria and Bonaparte...
The other I forgot...
Not much results...
Belgrad on a hill and with walls: I could not capture it - Suleiman did...
Here is a map at the dawn of Feudalism, in 1145:
Well, first of all i captured Venice, founded 'Salzburg' north-west of Vienna, then colonized eastward Budapest, then ongoing the adriatic coastline south up to Tirana. Asap you have horse-archers Belgrade shouldn't be of a problem, but Turkey colonized Rumania and Poland Bulgaria/Sofia before i could send my settler.
It is, as for Austria, a quite historical showdown...except the turkish holy-war, but probably this could be done by events.
So far France is warmonger and has had war with Spain and dow's me now in ~ 1200AD to get Venice.
V. Soma Dec 13, 2005, 07:22 AM Hehh, I have real history happening...
Do you know what happened to Hungary in the 1400s...?
We had wars with the Ottomans
Yep, Suleiman took a "visit" for 150 years... in the 1500-1600s
Now this AI Suleiman attacked me in 1400, with a horde of units!
East of the Danube in the plains is his now :(
And just like in real history, nobody of the Europeans are to help me,
not even Sobieski...
- - -
in 1420, with a tech I can buy Sobieski and Bismarck to my side...
But the Ottomans are about to take another city in Hungary :(
woodelf Dec 13, 2005, 07:25 AM Awesome V. Soma, historically anyways. ;)
So much for Bismarck, now you have a big battle!
V. Soma Dec 13, 2005, 07:39 AM OK, yes, a big battle, but it getting a bit tooo great... :(
Suleiman, well, I maybe could handle that, with much losses...
...But then Bonaparte smells blood and - yes - stabs me in the back!
Now THIS is gonna be my doom here...
I see his 11 (eleven) units coming from through Venice to me...
I will fight to my last man...
Regul Dec 13, 2005, 07:54 AM Wondering if...AG get this Mod MP-playable. Is this possible with the Civ engine?
woodelf Dec 13, 2005, 07:59 AM OK, yes, a big battle, but it getting a bit tooo great... :(
Suleiman, well, I maybe could handle that, with much losses...
...But then Bonaparte smells blood and - yes - stabs me in the back!
Now THIS is gonna be my doom here...
I see his 11 (eleven) units coming from through Venice to me...
I will fight to my last man...
Thanks for the commentary V. Soma. :goodjob:
It's making my day go much better at work, even though I'm jealous. :P
I fear for Austria though. Getting back-stabbed and hit from a second front is almost too much to handle...
woodelf Dec 13, 2005, 08:01 AM Wondering if...AG get this Mod MP-playable. Is this possible with the Civ engine?
I would assume if everyone had the same version and AG set it up for MP it would be simple. I've yet to do multi, but a lot of other mods are doing it in Civ4.
V. Soma Dec 13, 2005, 08:14 AM 1465
So far I have survived...
In the east, the tide has turned, thanks to the Polish forces...
Sobieski has captured back my Debrecen and is now under Belgrad and
the whole Balkan, it seems...
Napoleon razed my small Triest but could not get further!
Near Vienna in at the Adriatic I dissolved his big army and
I also could save Salzburg in the west.
Now I see I might take a hold
and get to settle peace - I hope...
All this results in a setback in economy and tech development...
And I have to found new cities...
But hey, I am still alive! :)
MattJek Dec 13, 2005, 08:24 AM What Gives! I cant get this mod to run. I put all the files in the right place but Europaeuropa doesnt show up on the 'start scenario list'. :mad:
woodelf Dec 13, 2005, 08:44 AM Did you go to "Advanced" and select EuropaEuropa? The screen then tells you that it has to load the mod.
V. Soma Dec 13, 2005, 08:46 AM 1510
I made peace with Bonaparte...
Then I had a funny thought and... captured Belgrade! :)
In the end I will have more cities in number! :)
Protestantism is founded in 1510
Now I have to rebuild my country...
Napoleon considers me as his worst enemy
will we repeat history in the 1700-1800s, too,
with wars in the west?
MattJek Dec 13, 2005, 08:49 AM Did you go to "Advanced" and select EuropaEuropa? The screen then tells you that it has to load the mod.
I loaded the mod first then I went to the 'advanced' menu.
Teutonic_Knight Dec 13, 2005, 08:57 AM Uh oh, the Teutonic Order! You have made this Civ IV players day!! Ja wohl!
woodelf Dec 13, 2005, 09:05 AM I loaded the mod first then I went to the 'advanced' menu.
Since I'm at work and my memory may be crappy some one other may be able to help more, but here goes....
Advanced, load the EuropaEuropa mod. Single player, select scenario, select EuropaEuropa.
woodelf Dec 13, 2005, 09:07 AM 1510
I made peace with Bonaparte...
Then I had a funny thought and... captured Belgrade! :)
In the end I will have more cities in number! :)
Protestantism is founded in 1510
Now I have to rebuild my country...
Napoleon considers me as his worst enemy
will we repeat history in the 1700-1800s, too,
with wars in the west?
I hope you can rebuild before another scavenger comes picking at your scattered armies! Tough to rebuild armies, restore economy, and bridge the gap in tech after a long war....
MattJek Dec 13, 2005, 09:10 AM Since I'm at work and my memory may be crappy some one other may be able to help more, but here goes....
Advanced, load the EuropaEuropa mod. Single player, select scenario, select EuropaEuropa.
Thats my problem, I do all those things but EuropaEuropa does not show up on the scenario list even though its in the public maps folder with all the other scenarios which DO show up on the list :(
woodelf Dec 13, 2005, 09:16 AM Hey V. Soma - Am I telling MattJek how to do it correctly? I do it without thinking now so I may be wrong... :(
woodelf Dec 13, 2005, 09:19 AM One last thing. Is the EuropaEuropa map in the correct place? I think when you select scenario the next choice is for the map?
MattJek Dec 13, 2005, 09:21 AM One last thing. Is the EuropaEuropa map in the correct place? I think when you select scenario the next choice is for the map?
yup, the map is in both the MyGames/Civ4/Public Maps folder and the ProgramFiles/Firaxis/Civ4/Public maps folder.... I double checked that
lifeaquatic Dec 13, 2005, 10:27 AM Working for me..
But as for that common white flag problem some of us are having heres the fix:
It appears that there are 2 groups of computers (or maybe graphic cards?):
- the ones which show only the flags with black alpha channel
- the ones which show only the flags with white alpha channel
Those flags that you mention are originaly made with black alpha channel so if you belong to second group (like I do) you wouldn't be able to see them.
The solution is easy but it has got a couple of steps...
1. Download DDS Converter (http://www.civfanatics.net/uploads10/dds_converter_v21.zip)
2. In Mods folder of Scenario which flag you want to change go to Assets\Art\Interface\TeamColor
3. With DDS Converter convert all .dds files in this folder to .psd
4. With Photoshop you will be able to change black alpha channel to white
5. After you saved renewed file with DDS Converter you can convert it back to .dds
6. Play the game with coloured flags
So could you by chance post the flags in white alpha channel for us to download if our cards won't show black alpha like mine? I don't have photoshop and theres a number of us that want to play this scenario that share this problem.
On another note, man what an awesome scenario! So fun. I'm england and I conquered the isle after a bloody campaign against Ireland. Next stop, France. But I should build a strong Navy of Galleys first.
One weird thing though, I noticed Napoleon got Military Dictatorship civic already, thing is everyone is just now in the classical age and I'm most advanced so I don't understand how this happened?? Bug?
Also have you put any thought into adding the UU's back?? I really want to play Spain but its just not as fun without the Conquistador.
V. Soma Dec 13, 2005, 11:04 AM Woodelf said it correctly about the loading of the mod
I had a break of watching handball WC - now I am back to ship... :)
alinurdengizich Dec 13, 2005, 11:55 AM this mod is really good but i think that you should make the Bosporus and at down you must make a connection from the Marmara Sea to Aegan Sea :confused: (maybe be you can make rivers instead of water there for better gameplay)...:)
lifeaquatic Dec 13, 2005, 11:56 AM would anyone here with photoshop be interested in posting these flags in white alpha as detailed above? I would do it myself but I don't have photoshop as I'm sure many others with this problem may not.
V. Soma Dec 13, 2005, 12:03 PM 1674
I have entered industrial age...
It is on Prince level... I don't know how it will turn out in the end...
I am not behind in tech, despite the fact I am lagging behind
in almost every aspect: gold, GDP, goods...
I am expecting Debrecen in the Hungarian plains flip back to me
from good old Poland, it has only one or two tiles to work on...
I enjoy this, whatever it will turn out to be! :)
ArbitraryGuy Dec 13, 2005, 01:44 PM - the ones which show only the flags with black alpha channel
- the ones which show only the flags with white alpha channel
o could you by chance post the flags in white alpha channel for us to download if our cards won't show black alpha like mine?
On another note, man what an awesome scenario! So fun.
One weird thing though, I noticed Napoleon got Military Dictatorship civic already, thing is everyone is just now in the classical age and I'm most advanced so I don't understand how this happened??
Hey, thanks for the feedback... I'm glad you enjoy. Are you sure the alpha channel thing is the problem? Where did you hear this? That's wierd. Anyway, I'll do the white channel flags... but not until the weekend (finals week for me).
Does Naopleon have Pyramids? They let you have every government.
BTW, yes... I'll put UUs in the final cut.
yup, the map is in both the MyGames/Civ4/Public Maps folder and the ProgramFiles/Firaxis/Civ4/Public maps folder.... I double checked that
Try this: Don't put the Mod folder in the MyGames/.../Mods branch. Put it in the actual game branch. This may work. :confused:
Wondering if...AG get this Mod MP-playable. Is this possible with the Civ engine?
I think it can be done by editing the mod's europa europa.ini. Set SinglePlayerOnly to 0. Let me know what happens.
@V.Soma
Thanks for the AARs... it's fun to see what happens!
As for the problem about civs becoming wierd religions, e.g. Victoria converting to Islam: this is becasue of the game's religion spreading model. Stuff like this can't be changed with my knowledge right now. I assure you, I'm working on it... once I figure out events, it'll be WAY better. If anyone knows how to prevent this, lemme know.
Thanks for the support, ideas, and suggestions everyone!!!
lifeaquatic Dec 13, 2005, 01:51 PM i found it out by posting in the general creation forum, the guy he told me this fixed his by doing it.
V. Soma Dec 14, 2005, 04:16 AM 1800
Well, I think I give it up...
I am alive, thanks...
...but Italy has already finished her first SS Casing!
And I am yet to begin learning Rocketry...
Venice is dended by a dozen of units, all modern or so...
And nobody is in bad relation with Italy, so no chance for an allied war...
Well, I will give it another try on Noble...
And to close things now, here is a funny picture
of the the famous English sea-lions I have found when opening the editor...
Don't tell me you have never heard of them! ;)
woodelf Dec 14, 2005, 04:18 AM Hope you got it all taken care of lifeaquatic.
I started a game as Napolean and expanded way too quickly. By about 600AD I had 0 gold and to break even my tech was down to 30%. Oops. :) Damn, I was doing well, but in trying to expand my empire to get some iron I seriously screwed myself. The problem is that I was all set to invade England, but each city I end up taking is going to put me a hole I can't get out of. Too bad conquered cities count against your "penalty" for being too large. I have no idea how the AI can get so massive.
I'll most likely restart and try to remember to build cottages or wait until currency before I expand so much. Playing Napolean is tough with the lack of iron, but I think with patience I'll be alright, next time.
V. Soma Dec 14, 2005, 04:20 AM Well, uhh, maybe it was me adding them accidentally by clicking on those tiles with the mouse - sorry :)
(they look nice, though, don't they?)
woodelf Dec 14, 2005, 04:22 AM Too bad they couldn't maul the Italians for you V. Soma. ;)
V. Soma Dec 14, 2005, 04:26 AM AG,
Have you thought about changing victory conditions?
The kind of boring thing about civ4 is that almost all of the games
conclude in SS-victory, which is a form I like but to have this all the time... well...
And the AI always go for it - never goes into real big wars...
Maybe if other conditions could be met with more ease
(hey, think of culture, too!),
the game would be more variable and exciting.
hm?
woodelf Dec 14, 2005, 04:46 AM I've done a lot of tinkering with victory conditions since the release because I as well hate the SS victory.
What I've tried.....
1 - lowering the cultural value to get a win. 3 cities with 50000? Yeah, right. I had been tinkering with 3 cities with 10000 for a while and even that was hard unless you culture bombed 2 of the cities with artists. In this mod I don't see much culture so 50000 is a ton! You can modify either the number of cities or the amount needed. Needs tinkering.
2 - Change the domination numbers. 50% and 42% or whatever it really is, that's simply boring when you play that long. Drop it to 25% land area and who cares about population. And 25% isn't easy, believe me.
3 - The diplo victory is crap, I usually disable that one.
I'm not sure what other goals could be made. You can always simply end at a certain tech, but where do you draw the line? I guess we'll have to wait for scenarios.
Personally I think I'll mess with domination numbers and see how that turns out.
V. Soma Dec 14, 2005, 06:32 AM Oh, and where do I have to mess with those numbers?
I think we should have an open discussion about this victory topic here and get to a consensus which could then be implemented into this mod...
- - -
I started another game with Austria and this time on Noble:
AD 230
I have 5 cities, 4 circled around Vienna.
I have Venice, a great Catholician centre now,
but I have no horse-city in the Eastern Plains...
Maybe the borders of Budapest will reach that far eventually...
I am leader in Score, Land and Population!
Napoleon would not give me open border,
ehh, how will my kind missionaries carry there the word of God?
woodelf Dec 14, 2005, 06:44 AM Oh, and where do I have to mess with those numbers?
I think we should have an open discussion about this victory topic here and get to a consensus which could then be implemented into this mod...
Since AG didn't modify this to my knowledge you'll have to go into the core files and make a copy and move it over to this mod. It's the Civ4VictoryInfos.xml file in the GameInfo folder, I think. Being at work might not be the best place to explain this. :) Or he might have modified this and it is in the GameInfo folder of EuropaEuropa.
When you open this file up it's fairly self explanatory about what you can mod in the victory conditions. The wierd thing for me has always been in Domination where I enter values and they always are different in random maps. I might put in 25%, but on the victory screen it'll be 36% or something. With a fixed map this may not be a problem.
With Culture you can determine how many cities need to reach a certain level for a win. You can also set the level needed to win. Sadly the default levels jump from 5000 to 50000 culture points. That's a huge jump. There is another file called CultureLevel.xml (or something close) located somewhere that can also be modified to change how many points are needed for that jump in culture. Normally I change the 5000 to 7500 or 10000 and then set my victory condition for that level.
I never messed with the other conditions.
woodelf Dec 14, 2005, 06:46 AM I started another game with Austria and this time on Noble:
AD 230
I have 5 cities, 4 circled around Vienna.
I have Venice, a great Catholician centre now,
but I have no horse-city in the Eastern Plains...
Maybe the borders of Budapest will reach that far eventually...
I am leader in Score, Land and Population!
Napoleon would not give me open border,
ehh, how will my kind missionaries carry there the word of God?
Man, I have no idea how you show self control with only 5 cities by 230AD. I can't stop expanding and it's killing me! Have you noticed a big difference going from Prince to Noble? I imagine you'll stay in front and never look back. :)
V. Soma Dec 14, 2005, 06:57 AM Hm, yes, it is only 5 cities, but this means that:
- I can keep tech at 90-100%
- these are very nice cities with optimum food/shield rate
- I have 3 workers working night and day ;) to get all those stuff:
irons, stone, game, corn, pig, wine (Venice!)...
- I built Stonehenge and Pyramids - I set to Feud. Monarchy
so that Vienna be a powerhouse!
- I build a lot of buildings AND military both!
I think I build fast with having the most population...
In fact now I have my 6th city on those Plains to have the horses...
Yes, I think Noble is way easier, a big step backwards...
Now that I have Venice, it is a BIG difference,
Italy is now next to last in score.
Interesting fact is that Victoria made an ancient D-day ;)
and has a city at "Calais"... this sets Bonaparte as last in score...
V. Soma Dec 14, 2005, 07:21 AM Austria, Noble - AD 620
I decided I will make friends with Italia and the Ottomans through trading...
My plan is that Victor will give me defense in the west,
while in the east Suleiman will set his angry eyes on Sobieski and not me...
Peter turned to Orthodox and closed his borders from me,
just before my priest could get there - ehh...
I am still a secure leader and hope to get Hanging Gardens and
be the first to get Music! :)
Oh, and by giving a free tech to Bonaparte, I got the opnened borders
and Paris was introduced to faith in the next turn!
V. Soma Dec 14, 2005, 07:37 AM Thanks, I will see to that for the next game...
- - -
750
Hehe, Suleiman turned to Catholicism! :)
Now it seems he and Peter will be angry at each other!
It is Victoria and Isabella, the girls that are no friends to me,
but they are not neighbours to good old Austria :)
Italia is strengthening but well, that is okay.
I had Music first and I have the Gardens,
in fact I had 4 wonders so far and hope to get a 5th soon: The Library.
I plan to have Golden Age soon and Feudal civics in around AD 800.
woodelf Dec 14, 2005, 08:13 AM Sounds like you'll be heading back to Prince soon. :)
onedreamer Dec 14, 2005, 08:51 AM is there a way to play this in MP ?
Whenever I load a mod the multiplayer button is disabled. If I try to load a scenario from say Direct connect, it won't list the mods :'(
woodelf Dec 14, 2005, 08:53 AM is there a way to play this in MP ?
Check back a page or 2. AG suggested how it could be done and was hoping someone would try it.
ArbitraryGuy Dec 14, 2005, 09:21 AM is there a way to play this in MP ?
Whenever I load a |