View Full Version : Happiness summary


DaviddesJ
Dec 02, 2005, 01:44 AM
I wanted a single list of everything that affects happiness. I couldn't find one, so I compiled it myself. If I have some details wrong, please post corrections and I will edit.

HAPPINESS

+X difficulty level

+1 each dye, fur, gems, gold, incense, ivory, silk, silver, spices, sugar, whale, wine
+1 Market per fur, ivory, silk, whale
+1 Forge per gems, gold, silver
+1 Theatre with dye
+1 each Cathedral with incense

+1 hit movies, hit musicals, hit singles
+1 Broadcast Tower (or Eiffel Tower) per hit movies, hit musicals, hit singles

+1 per future tech

+1 each 10% culture
+1 Colosseum per 20% culture
+1 Theatre per 10% culture
+1 Broadcast Tower (or Eiffel Tower) per 10% culture

+1 state religion in city
+1 Palace
+1 each Temple
+2 Cathedral of state religion
+1 Free Religion per religion in city
+1 Colosseum
+1 Notre Dame on continent
+1 Environmentalism per jungle, forest
+1 Hereditary Rule per military unit in city
+2 Nationhood with Barracks
+3 Representation in X largest cities (X=4 to 6, depending on map size)

UNHAPPINESS

+1 each citizen
+1 per 3 citizens, if undefended
+??? war weariness (reduce: 25% Jail, 25% Mt Rushmore, 50% Police State)
+??? cultural inferiority
+1 per slavery used (within last 10 turns, scaled by game speed, or longer if repeated)
+3 per draft used (within last 10 turns, scaled by game speed, or longer if repeated)
+1? each other civ with Emancipation
(Globe Theatre negates all unhappiness)

eg577
Dec 02, 2005, 01:49 AM
IIRC, citizens won't complain about being undefended until size 3.

Requies
Dec 02, 2005, 01:53 AM
IIRC, citizens won't complain about being undefended until size 3.

It's something like that, though I think it might be different for each difficulty level.

Also, the amount of people who are unhappy for this problem depends on the city size.

For example, I just tried this with a size 20 City and 6 :eek: people are unhappy.

Req

Gronz
Dec 02, 2005, 05:51 AM
happiness penalty for undefended cities seems to be 33% of the city size (at noble difficulty). also note that each type of cathedral adds +1 happy for incense, so a city having a cathedral for each religion gets a total of +8. the palace also gives +1 for your capital

Bluetooth
Dec 02, 2005, 08:50 AM
You also have Globe Theatre = No unhappiness in the city you build it.

DaviddesJ
Dec 02, 2005, 09:04 AM
happiness penalty for undefended cities seems to be 33% of the city size (at noble difficulty). also note that each type of cathedral adds +1 happy for incense, so a city having a cathedral for each religion gets a total of +8.

Isn't it +9 for the cathedrals? You get +1 for incense for each of the seven religions, and +2 for your state religion.

Gronz
Dec 02, 2005, 09:19 AM
Isn't it +9 for the cathedrals? You get +1 for incense for each of the seven religions, and +2 for your state religion.well, i was thinking +1 for incense and the seven extra +1 from the cathedrals ;) if you actually get all religions to spread in your empire i think it is better to go free religion for the happiness instead of the religious buildings

Theoden
Dec 03, 2005, 08:29 AM
Representation is +3 in the 4-6 largest cities (depending on map size).

Babake
Dec 15, 2005, 03:59 PM
When I trade resources,e.g., silk for wheat, other civilizations seem to offer what I already have back to me. Do we lose the resource if we trade it?

DaviddesJ
Dec 15, 2005, 05:49 PM
Do we lose the resource if we trade it?

Yes, unless you have multiple sources.

zienth
Dec 15, 2005, 07:58 PM
The slavery unhappiness can last longer than 10 turns if you do slavery multiple times. I've seen -3 penalty for "We cannot forget your creul oppression), and seen it say I'd get -1 for something like 27 turns if I whipped out the current item. I haven't tried to work out the exact formulas though.

I think it also is dependant on game length.