View Full Version : TryIt mod


bmaxa
Dec 02, 2005, 11:57 AM
I've combined several other mods with some unit tweaks or so.
Added stealth bomber as unique unit for America and special forces
as inivisible unit for guerilla warfare with limit of maximum 3
that can be transfered via submarines.
There are lot of other changes to units but I'm lasy to document them all :)
You'll find random events, tech conquest, serbian civ, and dynastic speed
mods combined here. I didn't touch tech tree.
Feel free to change it in anyway , as my intention
is just to give ideas.

Greetings, Bane.

mod can be found at:

http://rapidshare.de/files/8496862/TryIt.zip.html

mamimo
Dec 04, 2005, 03:04 AM
Lack of documentation is a bad marketing choice :-)

mamimo
Dec 04, 2005, 03:23 AM
Without regarding my previouse post, I want to congratulate you, I always look for combined mods.
There are so many good mods out there & most of them just complete each other.
If you could add to your mod others like :
Lost units
Lost wonders
* SettlerReligion
* Snaitf's Great General
SuperCiv Mod
* Building Demolition
* Green Mod


I WILL be forever greatfull.
* Small changes mods

bmaxa
Dec 04, 2005, 04:50 PM
Without regarding my previouse post, I want to congratulate you, I always look for combined mods.
There are so many good mods out there & most of them just complete each other.
If you could add to your mod others like :
Lost units
Lost wonders
* SettlerReligion
* Snaitf's Great General
SuperCiv Mod
* Building Demolition
* Green Mod


I WILL be forever greatfull.
* Small changes mods

Thanks, i'll have that in mind in future. You can plant trees already in this
mod, I just didn't changed other parameters.
Lost units and wonders would be easiest to add first, I guess.

Greetings, Bane.

rilzic
Dec 04, 2005, 05:49 PM
Anyother feedback

does this work with the patch? and do i just extract it into the mods folder?

thanks

bmaxa
Dec 04, 2005, 09:26 PM
Anyother feedback

does this work with the patch? and do i just extract it into the mods folder?

thanks

I forgot to say about installation. Yes, install it like any other
mod. That means don't overwrite anything, just drop it in Mods
directory and select from advanced/load mod menu in game.
It works with a patch.

Greetings, Bane.

mamimo
Dec 05, 2005, 02:57 AM
I am curretly playing your mod (dynasty) , it is very good & balanced.
Althugh, having the option of stronger units with longer build time in begining made the AI start expanding later then usual, while I just build regular units & expand, This however was balanced by playing on prince diffculty...

mamimo
Dec 06, 2005, 10:24 AM
Well, still playing the same game (!), very enjoyable mod.
I gotta say I don't miss "Lost Units" mod,only "Lost Wonders".
Thanks For the mod :-)

bmaxa
Dec 17, 2005, 09:18 PM
Well, still playing the same game (!), very enjoyable mod.
I gotta say I don't miss "Lost Units" mod,only "Lost Wonders".
Thanks For the mod :-)

I've added lost wonders, cultural decay, and plane repatrol mods,
also gaved possibility for jet bomber and stealth bomber to completley
kill units provided that sam infantry and mechanized infantry have now
better range and probability for interception.

File can be found at (it's now pretty big because of lost wonders):

http://rapidshare.de/files/9366450/TryIt.zip.html

Installation is simple, just drop it in Mods game folder

Greetings, Bane.

mamimo
Dec 18, 2005, 03:36 AM
nice changes, your mod gives quality play.