View Full Version : [MOD] Age of civilisations 0.2


cromcrom
Dec 02, 2005, 10:43 PM
Hi all,
my age of civilisations mod is steadily growing.
Always same principle: all techs available from start, up to roughly renaissance era, with about same cost for all techs...
New techs added, along with buildings and units:
anatomy, herbology, savagery, drill, thrown weapons, lumbering...
Have fun ;)

http://www.civfanatics.net/uploads10/Ageofcivilizations0.2.zip

to play, unzip mod in the mod folder of Civ 4, and play it a a mod (main menu, advanced, load a mod age of civilisations...)

DeathCyclops
Dec 02, 2005, 10:51 PM
sounds great:goodjob: Can you just tell us/me what the new units and buildings are?(before I play)

cromcrom
Dec 03, 2005, 12:28 AM
There is a file that lists all the changes in the .zip.
anyways:
New units incude: Barbarians, hunters, woodcutters, surgeons, tamed wolves...
New buildings include: Jeweller's shop, apothecary, forest warriors school...