View Full Version : analysis of AI: need your help


LAnkou
Dec 04, 2005, 06:04 PM
Hi everyone,

I try to analyse AI xml files to know which thing do what

so i need your help with analysis on:

- which leaders declare war the more often
- which leaders build more wonders
- what are the number of bonus/malus in diplo for war/religion/civics etc...
- what leader values up religion
- what leader raze cities...
- what leader declare war when you ask them tribute/ when you refuse to give them tribute
- the increase of bonus/malus over time
- description (most precise if possible) of AI behaviour

the fact that you encouter a leader more than another is just random to me

I suspect that what diplo +/- tell us is not the real number (i met a base attitude factor which is higher for gandhi and worse for genghis... :) )

thanks by advance

Dairuka
Dec 04, 2005, 06:19 PM
Hope this helps.

http://forums.civfanatics.com/showthread.php?t=143975

LAnkou
Dec 04, 2005, 06:51 PM
well, a little, but i need more than that...

the fact that they are strong or not depend on a lot of things, what i'm looking for is some generic behaviour ans specific answers to my question

for the moment, i particulary note that:

Tokugawa is hard to get open borders
Isabella flavors religion above all
Gandhi and Musa are peacefull builders

eg577
Dec 04, 2005, 09:42 PM
XML\Civilizations\CIV4LeaderHeadInfos.xml has exactly what you are looking for. How likely a civ will build wonders and how they build overall is the most shrouded characteristic but it is in there, under "flavor" flags.

I am planning to convert that XML file into a set of tables and then summarize who the most extreme leaders are for each characteristic.

Dairuka
Dec 04, 2005, 10:11 PM
XML\Civilizations\CIV4LeaderHeadInfos.xml has exactly what you are looking for. How likely a civ will build wonders and how they build overall is the most shrouded characteristic but it is in there, under "flavor" flags.

I am planning to convert that XML file into a set of tables and then summarize who the most extreme leaders are for each characteristic.

I'm looking forward to that. :)

LAnkou
Dec 04, 2005, 11:04 PM
XML\Civilizations\CIV4LeaderHeadInfos.xml has exactly what you are looking for. How likely a civ will build wonders and how they build overall is the most shrouded characteristic but it is in there, under "flavor" flags.

I am planning to convert that XML file into a set of tables and then summarize who the most extreme leaders are for each characteristic.

too late...
http://forums.civfanatics.com/showthread.php?t=145867

why do you think i ask people what they think?
it's nice to have the biggest/tyniest value list, but it would be better to figure out what exactly they do...

Gufnork
Dec 05, 2005, 09:12 AM
I'll tell you what, give me an exact list of things you want me to keep track of in my games from now on. Here are a few I will include to begin with, add to this list (or remove anyone you find irrelevant):

Who builds what wonder.
Who declares war on who (proximity, borders etc).
Who discovers which religion.
How many cities a civ razes.
If someone declares immediatly after I refuse tribute.

LAnkou
Dec 05, 2005, 09:18 AM
how many unit they build before declaring war (very hard one)
bonus/malus in diplomacy

maybe some other later

Gufnork
Dec 05, 2005, 11:40 AM
Bismarck
Open Borders: +2
Wonders Built: 9
Favorite Civic: +3

Alexander
Wonders Built: 3
Religions Founded: Islam
Wars declared: 2, both on Washington. They were neighbours with long border.

Elizabeth
Open Borders: 2
Wonders Built: 3
Favorite Civic: +3

Peter
Wonders Built: 1

Mao Zedong
Open Borders: +2
Wonders Built: 3

Washington
Favorite Civic: +1
Open Borders: +2
Wonders Built: 2
Cities Razed: 1 (barb)

The open border bonus seems to be fixed. Bismarck appears to like building wonders and Alexander likes warring. Not much else you can get from that one.

And yes, I founded every religion except for Islam. I started on a remote island so I thought I'd go for a religion denial strategy.