Wodan
Dec 05, 2005, 09:13 AM
Basically, the idea is to focus upon other techs, ignore the early "religious" techs.
Happiness: get Theatre as soon as convenient, build everywhere
Main benefits: can focus upon another Tech track, such as economic or military
Combat: doesn't really matter (see below). If you like, you can focus upon combative techs, and with the time saved by ignoring religious techs, you can be at the forefront of combat techs, getting horse archer, cavalry, musketman before anyone else. (If religious techs are needed as prereqs, get them late, when you can pop them out in 1-2 turns instead of 20+ turns which is what they cost early. Or, you can trade AIs for them in a multi-tech trade.)
AI relations: if close to one of the AIs, expecially Isabella or another Religious leader, adopt their religion as soon as they ask. They'll love you for it, all game.
Monasteries: optionally, as religions spread to your civ, build monasteries in most of your cities to get the science bonus... monasteries are cheap & fast to build, and make missionaries to spread
Organized Religion: optional, if you like it, go for it; combined with the Monastery trick, you'll get all the religious bonuses without wasting time researching religious techs (if you find the religous bonuses of value; if not, you can still ignore Monasteries and OR... basically I'm saying the time spent building Monasteries, while short & fast, is time well spent, but nevertheless you can spend that time elsewhere and have good value there as well)
Victory points: this is subtle yet key. VPs are determined to a large extent by culture. Yet, since you are ignoring religious techs, you will lag behind in culture (until you get Theatres in all your cities, but even then, you'll lag behind; if you do the Monastery trick for Sci bonus, you'll catch up quickly... Theatre + Monastery in all your cities will quickly push you to the front of the Score list, despite behind behind for the first 1/3 of the game). Regardless, who cares what your score is? Even doing this on Deity level, you'll catch up on score and win a score victory, as AIs tend to build more military and non-score producing buildings than humans do.
-- So, you're behind on Score during the first 1/3 of the game. Realize that the AIs are programmed to be "nicer" if your'e behind on score. Think about that for a bit. They won't attack if you're in last place, even if you have a sub-par military. They also will give you favorable trades.
-- So, you can focus upon economic techs. You can build a sub-par military and the AIs won't attack. Meanwhile, you have Bank etc. before the AIs and you can build an infrastructure that will give you the early lead into the endgame.
-- Or, you can focus on military techs and build a good military and selectively attack one AI, and the other AIs will tend to stand aside and let you get on with it. Since you'll have the best military techs before any of the AIs, this is having your cake and eating it too.
Comments?
Wodan
Happiness: get Theatre as soon as convenient, build everywhere
Main benefits: can focus upon another Tech track, such as economic or military
Combat: doesn't really matter (see below). If you like, you can focus upon combative techs, and with the time saved by ignoring religious techs, you can be at the forefront of combat techs, getting horse archer, cavalry, musketman before anyone else. (If religious techs are needed as prereqs, get them late, when you can pop them out in 1-2 turns instead of 20+ turns which is what they cost early. Or, you can trade AIs for them in a multi-tech trade.)
AI relations: if close to one of the AIs, expecially Isabella or another Religious leader, adopt their religion as soon as they ask. They'll love you for it, all game.
Monasteries: optionally, as religions spread to your civ, build monasteries in most of your cities to get the science bonus... monasteries are cheap & fast to build, and make missionaries to spread
Organized Religion: optional, if you like it, go for it; combined with the Monastery trick, you'll get all the religious bonuses without wasting time researching religious techs (if you find the religous bonuses of value; if not, you can still ignore Monasteries and OR... basically I'm saying the time spent building Monasteries, while short & fast, is time well spent, but nevertheless you can spend that time elsewhere and have good value there as well)
Victory points: this is subtle yet key. VPs are determined to a large extent by culture. Yet, since you are ignoring religious techs, you will lag behind in culture (until you get Theatres in all your cities, but even then, you'll lag behind; if you do the Monastery trick for Sci bonus, you'll catch up quickly... Theatre + Monastery in all your cities will quickly push you to the front of the Score list, despite behind behind for the first 1/3 of the game). Regardless, who cares what your score is? Even doing this on Deity level, you'll catch up on score and win a score victory, as AIs tend to build more military and non-score producing buildings than humans do.
-- So, you're behind on Score during the first 1/3 of the game. Realize that the AIs are programmed to be "nicer" if your'e behind on score. Think about that for a bit. They won't attack if you're in last place, even if you have a sub-par military. They also will give you favorable trades.
-- So, you can focus upon economic techs. You can build a sub-par military and the AIs won't attack. Meanwhile, you have Bank etc. before the AIs and you can build an infrastructure that will give you the early lead into the endgame.
-- Or, you can focus on military techs and build a good military and selectively attack one AI, and the other AIs will tend to stand aside and let you get on with it. Since you'll have the best military techs before any of the AIs, this is having your cake and eating it too.
Comments?
Wodan