View Full Version : Earth_realsimV1-18 civ realistic and balance game play is the aim


niust
Dec 08, 2005, 03:32 PM
CLOSE this thread coz i update to 1.5 ....read new thread:goodjob:

http://forums.civfanatics.com/showthread.php?t=171181



Update Ver 1.4…… March 03, 2006:D

This is update done by many Forumers all credits go to them. Map update to game current version for Marathons game. There much more Barbarians civilizations more than you can handle. If you do on Emperor then, good Lucks the following are the tribes that have been on. -

By tbmes11
-Moved Egypt settler a bit to the southwest and moved their resources to where the capital city can gain access to them. This allows a civilization to create a city where the suez canal is. A important trade route between Asia and Europe.
-More plains for the Arab
-Moved the settler for Spain back to the original start position where Madrid is. Added a extra piece of land near Barcelona's location so the CPU would build a city in that location more often.
-Moved some resouces and rivers around in Europe so CPU would build cities more closely to the real Europe.
-Moved some resources and rivers around in China so they would build cities more closely to the actual locations of Cities.

By boazman
Added: many more barbarians, in particular in Africa and around China. The number of units in each barbarian city is reduced to make it easier for human players. Civs no longer have a scout with them from the start, as I don't like civilizations get in touch with each other too early. Made some changes in North America too, hoping to make it impossible to cross the Atlantic with Galley (currently they can go the Greenland route), although it is still possible to reach Asia by Galley

The Galley thing, I changed the Labrador Sea (the sea between N.America and Greenland) from coast to ocean, so it should be impossible to cross with Galley. The Greenland route should no longer work, in theory (at least with human players, I'm not sure if AI can cheat on that). some terrain features and fix some river problems, relocate the starting position of Chinese and Spanish.

Also, list of Barbarians added:

In East Asia:
Goguryeo (Northern Korea)
Manchus
Yuet (Southern China, near Canton)
Hmong (South East China, near Kunming)
Tibetans

In Central Asia/Middle East:
Gokturks (Kazakhstan)
Kipchiks (Ertis River)
Samarkand (it's intended to be Sogdiana, but Samarkand is much more famous, right?)
Alans (Caucasus)
Tatars (Volga River)
Lydia (Turkish Coast)
Assyria

In Africa:
Nubian moved to where it should be, upper Nile
Aksum (Ethopia)
Bunyoro-Kitara (Lake Victoria)
Great Zimbabwe
Kongo
Tingis (North Africa, Morocco)

In America:
Guarani (S. America, Uruguay)
Chickasaws (N. America)


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Update Ver 1.3... DECEMBER 22, 2005

- Add MORE civilizations (AKA barbarians); Native Americans in both north and south: Cherokee at great plain, Navajo in the Southwest, Tupinumba and Kayapo the Amazon. Maori to New Zealand. Ainu to Northern Japan.. They will give fight for the AI and player to prevent too quick expansion.
- Add resource and redraw some plain for central china old civ cities
- Change area around Tajikistan and East Uzbekistan to reflex real geography. More fertile and food source for many ancient and most important cities in the world were here.
- Fixed landmark name mistake... get rid of many volcano names, which should not be there at all.
- Move location of settler of Spain a bit northeast to prevent AI to create only one city in Spain. Give them more space.
- Strengthen Saladin starting position.
- More land and resource for south island of New Zealand
- Weaken Viking location a bit.. too much food.
==> Note <==
- Major Barbarians have palace and wall in to reflex that they really are important civilizations. Nomadic and aggressive barbarians may have barrack to begin with.. Seaborne may have boat and harbor. REMENBER... they do build wonders.
- If you find more barbarian then there are in this map listed, then it is a computer generated one.
- THIS map does not make them weaker or stronger... U can make the barbarian weaker or stronger by edit 'GlobalDefines' that I attached it with the ZIP ..put it to your:

My Games\Sid Meier's Civilization 4\customassets\xml

or the your MOD file at where your have it in ...... assets\xml

- You can change the leader yourself by edit this map file by XML editor or other program... just change the Name and the rest..

---------------------------------------------------------------------

Update to VER 1.2.1 DEC 16, 2005
minor update.
- Name inka ..to inca
- Change American CIV leaders to G. Washington.
- fix too early contacts
Note.. to change leader.. we can only do it manually by editing the file by xml editor or other programs.



Update to VER 1.2 DEC 12, 2005

- From some comments, the ‘Barbarians’ got changed to be less strong from the beginning… They will not just wipe you out that quick ... ;)
- Land bridge... at today Turkey with Europe
- Change name of some barbarians to be more historically accurate…
Ethiopia to Nubia, Tamin to Cholas, Sila to Silla, Srijava to Srivijaya, Cathey to Carthage. Please do Wikipidia for more information…

---------------------------------------------------------------------------------------------
Update to ver 1.1 DEC 10, 2005
-------------------------------------------
- Fix some resources mistake... (Rice in the ocean )
- Typo mistake. Name of leaders
- redone south American civ starting location...less peaks... more food source... for balancing
- add more ice terrain in north america... less junk cities
- more fish resource to various locations... boost some marginal lands.

=>Notes<==
-barbarian with cities are 'Minor' civilizations.. they are strong, Just like the others AI... expect them to do a good fight like in real history... they can wipe out others civilizations and can build wonders.. they can not be push over easily... most barbarians had really got finished off during the peak of industrialization at the end of 1800's in real history.
-Need more barbarians ... let me know ..
-So far there are- Viking(in Scandinavia), Hun (central Eurasia), Ethiopia (east aferica), Zulu (south Africa), Babylon(middle east), Tamin (south india), Sila(east eurasia), Funan and srijava(southeast Eurasia).. they will stop unrealistic expansion of some AI, but they are also the targets for conquest too...

-----------------------------------------
HI, folks. First, I have to claim that map is not my creation, so I don't claim as mine and anyone can use it and change it freely I don’t really believe in 'property rights' anyway, but that's a different story. This is a public file for every one to play and change, I got no credit and don’t want one, but I will refer to who I get the idea from though. I've been reading the forum for years but never got the chance to post. So, here we go. This is a HUGE EARTH map for 18 CIVs. Fit for long game play and good spec machine… but my is not good, just a Tablet PC with 1.4 G with built in Intel graphic card 64M, and it works alright. Play it all the way to space race many times.
This is an updated version map from rhye Earth map that come with the stock game
http://forums.civfanatics.com/showthread.php?t=134245
And the version of more real and enlarged Europe for game plays by RobSoyka
http://forums.civfanatics.com/showthread.php?t=137599

I try to change this map according to my experience from extensive game plays during this past month, 40 hours a week (O.K. I got no life , at least until I got tried to this game), exclusively on various Earth-maps of different versions that people put it out here. I aim to have a map that represent "real" world during past 6000 years and create a balance game play for all civilizations. It is not objective map in anyway, but every change or addition had its reason. So, I welcome any comment and suggestion to make a better Earth map for the game. So, we can all enjoys this great series. These are the list of many of what I have add so far, most of it anyway. I have a back ground in politic and world history, so I welcome any good discussion about it. By the way, English is not my first language, so pardons me in advanced. (Thai and Chinese and Japanese are welcome)

Install it to where you worldbuilder save game is. my is at:
D:\My Documents\My Games\Sid Meier's Civilization 4\Saves\WorldBuilder

Ver1.09 proven and it should work with most mods. When you play click Single player>Scenarios>and chose Earth_realismV1

Version 1.0

-add large ICE terrains to the North both Eurasia and America, and a tip bit south of Chile: so less junk cities by the AI that slowdown game play.

-add more Oasis to may desert: enhance game positions of desert civilizations, and historically many desert and dry plain today, used to be more fertile land in the past and have many great cities on it. Like along silk routes of central Eurasia.

-add more forest in many areas, especially Northern Europe region.( I will not called Europe as a continent for many discussable reasons) For, it is historically very much a forested area until more people live there and clear the forest. But that does not mean European factions is less advantage, coz they got mote forests to rush, right?

-add many ‘barbarian’ civilizations core city (of course they are not barbarian, its just that we cannot have all the great civilizations in history put in the game at the same time) to the map to populate empty space of the map. Historically, most empires were created out of conquests, not just send some one to populate an empty land. For those ‘Barbarians’, sometime they got assimilated. Many times they were simply got genocides. Want examples? Should I add more barbarian, let me know and tell me why. I still don’t claim to be objective. This is not a historical game anyway.

-Add a lot of goody huts. Every body love goody huts right? Well, as long as I don’t get barbarians. Every factions should have a few huts to get a kick start. And bunch more on remote places to encourage explorations. As an Earth map, human player got an advantage of knowing which countries is where… unless you are really bad with geography like Gorge…..you know who-_-

-add forest to jungle. You know why?, because jungle is the world largest sources of wooden material historically. It is just wrong to get a few resources back when you chop them. Most jungles in the world were cut for the resources, not for nothing. Add some forests are meant to balance it out in the game and it is good for civilizations near jungles.

-OK.. Too lazy to type anymore. But sure have changed a lot more….. Tell me what you think and want to see in the map.. Give me reason and I or U can change it for next version…

-OK.. less lazy today... type some more...

- Add ... more realistic resources distributions.... like 'real' world

- More silver in Japan ... they exported silver during last few century almost a much as S.America

- more Gems in Jugle of Congo and Brazil also more gold where they are in the world...... so more attractive to Settle...

- more fish or sheep to boost some civilizations that need more food.. so they can fight better...

- Most people only know, The Mercator map, in this game at least... It is not a good map.. if not the worst map to present to real world ...Like India Sub-continent is smaller then greenland... or even Britain!!.... common... it is as big as Europe... But.. I am here to have fun... SO.. I can live with it... but still need to adjust to make it closer to 'reality'.. ..game plays add to the formula... Europe have be Enlarge even more to make room for each civ a few city to begin with.... I will post tips for some civ later...

- Reshape many locations to be more like the real location...and/ or add resource to reflex real world populations distribution....... FOR example.... JAVA island in indonesia... 120 millions people there .. great seaborn cilizations before 15 century.. so... Need more food to create that conditions.....Also other places... like... S.E. asia... Southern India... Mesopotamia... Greek.. Italy.... and more...

-Done for now but will explain more details later about barbarian civs. will post some tips now..
---------------------------------------------------
TIPS>>>

To be the king ... you need a god... so hear me .. my fools advice..

1)YIP.... don’t' play with noble.... common... you are better than that.. go with the king or emperor... if you beat it... then play the SUCKER level... beat the game even they cheat you.... BECAUSE you are the MAN.. literally
2)Build and Expand ... repeat .. Build and Expand... the people who sit still are the waiting losers.... EXPAND if you got no land... Take some one else!.... EXPAND if you got no money... Take some one else! ... WAR DOES PAY like the real ROMAN... and Today American..
3)When you are weak ... please them.. when you are strong CRUSH them... no kindness will help you to win the game... BACK STAB your friends..... don't you love it when you see their face when they just realized what coming ... the moment your 'Allies' busy fighting a war with some one else... Take his city at his weak frank... before he can sue for peace with others.. AI got no emotions.... SO shouldn't we...
4) ENGLAND.... you are weak...accept IT.... BUT don' t act like one.... the DAN.. FRANCE is just there..... RAID it ... Take it... when ever you can... passive player will lost... and reclaim your roots.... you ARE viking remember? So... take the Scand...too good land .. I tell you..
5) FRANCE... YOU ARE strong... can build all the wonders you want .... but... that the eazy part... you got more enemy then you can handle.... after 2 cities... better... prepare for war.... and don't wait util they come for U..
6) ROME... didn't you own the world..... 3 cities max.... go for iron..barrack... boom... build your army... not the city... then take over Europe... use the money to finance more wars... remember ..... Hadrian was the end of ROME... coz he build the wall..
7) GREEK... you are weak ... Really... so... what did Alexander do?.... take on the strong one.... for there land and gold.... better do it fast .. before... they become too strong elsewhere... head east or west it yours choice... BUT WHY NOT BOTH
8) German.... just like FRANCE... great... civ... with bad neigbors... SO... what do you do when you dont like your neighbors... give them HELL BUT one house at a time.... OK.... I saw most game ... german will always get beat up by 3 other CIVS... not a pretty sight..
10) Russian... your future is bright... you can have all the land you want until china.... one of the strongest civ.... if you play it right.... just worry about those pestky.. persian.... they are right under you belly.... better take them out while you can... build and expand is the key...
11) China... YOU are the world power.... act like one.... let all those barbarians out there know who got the Mandate of Heaven... build you empire.... you got one of the best land in the world.... you can have all you want until.... like history.... you don't look out side your land.... and they will come for U... the JAPANESE.. the MONGOL.... OR even the INDIAN .... don't be passive... WAKE UP
12) JAPANESE.... MONGOL.... your are almost the same race.... really.... so just have to Invade China... and Kick those arrogance SOB...then the rest of the world... don't wait until they sinizied you like the real history.... your starting position is weak but can produce great army very quick...
13) INDIA... top culture... good food.... but Damn IT... this is a game.... so don't have to act like one ..... it is up on you .... you can stay put and build... or create the EMPIRE THE SUN NEVER SET>>> sound familiar...
14) THE REST.... well..... also the same advice..... don't just wait there until the cow comes home..... of course ... you dont have to be all the way aggressive.... but ... to win the game at my suggested level... you HAVE to be.... I was play in CHINA and sit tide once.... GERMANY just boom... will go to SPACE RACE... I have no choice ... I just have to invade them... not to lose to game ... with 200 millions modern army and airforce ... I have GERMANY as my province.... along with poor Russian INDIAN.. PERSIAN... as unintended casualties..... HOPE that not going to happen for real.....

***OK.. go enjoy the game.... and don't forget to tell me and every body how you have changed the HISTORY.......


CHAO

Lord_Iggy
Dec 08, 2005, 06:49 PM
First post!

Looks cool. I'll check it out soon.

Jeff1787
Dec 08, 2005, 10:48 PM
Playing it now....great map so far!!!!!

Haavards
Dec 09, 2005, 05:02 AM
Interesting additions/changes! I'm gonna give it a try and give some feedback!

C_ivil-I-ZATION
Dec 09, 2005, 06:23 AM
Just some feedback.

I played as Germany and was beaten to Christianity by a significant amount.

I then restarted as Germany, a new game, and raced to Christianity and was again beaten by many turns.

It was some nation in a distant land.

So I think the game needs to be checked.

Cheers.

CyberChrist
Dec 09, 2005, 02:16 PM
Perhaps the Barbarians needs to be adjusted a little (reduction in startup power). Babylon managed to found Judaism and build the Pyramids and they then proceeded to wipe out both Persians and Egyptians in my initial Monarch game.

I stopped after that since it didn't feel realistic or balanced to me at all ;) :p

niust
Dec 09, 2005, 02:43 PM
Just some feedback.

I played as Germany and was beaten to Christianity by a significant amount.

I then restarted as Germany, a new game, and raced to Christianity and was again beaten by many turns.

It was some nation in a distant land.

So I think the game needs to be checked.

Cheers.

HI, What level are you playing on? I like to play on Emperor or Monarch. But always be able to keep up with the AI, even they got less time to research... you might be unlucky twice. With this map... Some civilization can be a power house, like the Russian or the Mali... Expansion is the key if you play on the harder level... Stay put and they will just past you ... litterally.. with the Bombs :lol:

niust
Dec 09, 2005, 02:54 PM
Perhaps the Barbarians needs to be adjusted a little (reduction in startup power). Babylon managed to found Judaism and build the Pyramids and they then proceeded to wipe out both Persians and Egyptians in my initial Monarch game.

I stopped after that since it didn't feel realistic or balanced to me at all ;) :p
HI,
Again. I would like to know which level you guys been playing... about the barbarians... I have to check it.... Some are strong ....some are not.... Babylon is diffinitly the strong one.... I also know that the AI have hard time to deal with Barbarian in general.... I use to play with 'insane Barbarian MOD' and during the game sometime they do wip a fews AI out.... :lol: ... i do like it that way.... BECAUSE... that what happen all the time in history...like CHINA ...ROME... both got their butt kick with Barbarian....right? NOW if more poeple think I need to tone down the "Barbarains", which by the way in CIV IV is really a 'minor'/unplayable factions whom I and others in the forums confirm that they can build WONDERS and have technology advancement like others AI, then when SOME 'civilized' races got in trouble.... it is fine by me...;)

C_ivil-I-ZATION
Dec 09, 2005, 04:45 PM
Nobel setting. Something is wrong. I always get Theology first, except 2 times, and both are your game.

Thanks for the effort anyway.

mayonaise
Dec 09, 2005, 05:31 PM
why is the fact that you got beaten to christianity an issue? you realize he made a map not a mod right? i cant even fathom what on earth you're expecting

Gr3yHound
Dec 09, 2005, 07:25 PM
there´s till a few roads somewhere, is that on purpose?
66:14
72:30
77:41
82:40
...
it´s always where the starting positions seem to be (where the default units are placed)

and in the southern himalaya, direction indonesia some mountains still got forest. nothing bad, but mayb unecessary stuff soaking a bit performance? =)

niust
Dec 10, 2005, 08:12 AM
there´s till a few roads somewhere, is that on purpose?
66:14
72:30
77:41
82:40
...
it´s always where the starting positions seem to be (where the default units are placed)

and in the southern himalaya, direction indonesia some mountains still got forest. nothing bad, but mayb unecessary stuff soaking a bit performance? =)
Yep, from the city that they found... so the road are there... the tree.. around mountains seems normal.. it is the graphic of the game I think.... don't find it to reduce game speed... hay.. and the new unofficial pactch for graphic is out... I used it.. very good for huge map.... every one should try..

niust
Dec 10, 2005, 03:53 PM
Will update to ver 1.1 in an hour.....

niust
Dec 10, 2005, 04:29 PM
DONE.... Please give me feed back... anything need to be add or delete.. or change... I really want more names and locations or where should it be for more 'Minor civilizations' ... chao

Bast
Dec 11, 2005, 03:18 AM
I'm going to try this now. Thanks.

Bast
Dec 11, 2005, 03:27 AM
Again I played as Spain and had already made contact with America in my first turn!! :eek:

Bast
Dec 11, 2005, 03:34 AM
http://www.members.optusnet.com.au/samlwin/Image/Civ4ScreenShot0001.JPG

niust
Dec 11, 2005, 03:58 AM
Again I played as Spain and had already made contact with America in my first turn!! :eek:

:eek: That the first time I ever heard that ... :lol: how is that possible.... did he sent a boat.... ??? well ..let me know how it work out later..choa

Tommy1234567890
Dec 11, 2005, 10:55 AM
i played in an earth map it took me like 9-8 turns to cross the atlantic!

niust
Dec 11, 2005, 04:05 PM
i played in an earth map it took me like 9-8 turns to cross the atlantic!
Is that good or bad?:confused:

kittenOFchaos
Dec 11, 2005, 05:08 PM
This should be in the scenarios/modpacks forum as it is NOT a new Worldmap is it?

mayonaise
Dec 11, 2005, 06:38 PM
yah, it is

lifeaquatic
Dec 11, 2005, 08:12 PM
this is an excellent map, I love it!

niust
Dec 12, 2005, 01:29 PM
just update name and minor stuff .. have fun ..;)

lifeaquatic
Dec 12, 2005, 02:05 PM
hey why did you put America in the new world? When i saw that i stopped playing. I wanted to colonize the new world. Thats the whole point.

Rhye
Dec 12, 2005, 02:40 PM
- Most people only know, The Mercator map, in this game at least... It is not a good map.. if not the worst map to present to real world ...Like India Sub-continent is smaller then greenland... or even Britain!!.... common... it is as big as Europe... But.. I am here to have fun... SO.. I can live with it... but still need to adjust to make it closer to 'reality'.. ..game plays add to the formula... Europe have be Enlarge even more to make room for each civ a few city to begin with.... I will post tips for some civ later...



This (my) map is NOT based on Mercator's projection.

kittenOFchaos
Dec 12, 2005, 03:15 PM
yah, it is

What do you know :p

Nothing.

I was tactfully putting it that this is a scenario, not in fact a new World map in any real sense.

jaydh
Dec 12, 2005, 03:29 PM
hey why did you put America in the new world? When i saw that i stopped playing. I wanted to colonize the new world. Thats the whole point.

where would the americans go if not in america :confused:

niust
Dec 12, 2005, 03:52 PM
This (my) map is NOT based on Mercator's projection.
You are the Man;) ... So,what projection is this then?.. just to educate us common folks... so, I will change that OK:goodjob:

jaydh
Dec 12, 2005, 04:13 PM
would it be possible to change the civs around? maybe ditch the aztecs, incas, romans, persians, malis... add in mexicans, maybe a more current civ(or 2) in South America, possibly canadians, austrailians, more current civs in Africa.

lifeaquatic
Dec 12, 2005, 04:54 PM
Americans shouldn't be anywhere. America as a nation developed later than all the others by an extreme amount so they just make a retarded addition to an earth map.

lifeaquatic
Dec 12, 2005, 04:54 PM
What about the Canadians!! ya ya or the Australians! Or heck how about the Bolivians.

give me a break.

niust
Dec 12, 2005, 05:08 PM
GUYS...chills out...this is a game ... that base on history losely... not a historical manipulation type..... so, civilizations..... vs... nations... vs.. barbarians... vs... who no what... diffinitions is arguable... if what to make it accurate then.. we need times and locations limited to curtian periods... BUT too bad... we play the whole Earth... where time units is 100 years sometimes... so... it is achronical ..ahistorical... Try to Think that you just watching hollywood movies like Alexander or gradiator OK...then just enjoy the game......
by the way.. just more change on the ver 1.2 some minor mistake but it fix now.

Rhye
Dec 12, 2005, 05:25 PM
You are the Man;) ... So,what projection is this then?.. just to educate us common folks... so, I will change that OK:goodjob:


it is Robinson's, with some adjustments to enlarge Europe and give Pacific ocean a proper shape as in Miller's projection

TheeLord
Dec 13, 2005, 12:18 AM
hey why did you put America in the new world? When i saw that i stopped playing. I wanted to colonize the new world. Thats the whole point.

Thats half the fun of 'colonizing' though.. you need to get rid of the native inhabitants..

Or if you play as America the challenge is to stretch as far as possible and keep up with eurasia as far as techs go so you dont get overrun when they find you.

TheeLord
Dec 13, 2005, 12:26 AM
EDIT: Few things
-Incan not Inkan
-Why cant you choose alternate leaders?
-Really shouldnt start with a worker, it imbalances things IMO (I started as England)
-I had contact with Russia starting as england..

TheeLord
Dec 13, 2005, 12:58 AM
Alot of the diplomatic text isnt there, just the DIPLO_DEMAND_TRIBUTE things...

Also, England seems very very small, I had the whole island terraformed and occupied by 2000bc... Thanks to the worker.

EDIT:
Scandanavia looks a little too fertile in my opinion.. It just looks like it would turn into the most important land in Europe almost every game.

TheeLord
Dec 13, 2005, 01:47 AM
WAYYYY too much food in england lol I couldnt control my unhappiness early on cause I couldnt make specialists and stuff... England should also be like one tile north and you should add another tile onto northern France

niust
Dec 13, 2005, 04:36 AM
EDIT: Few things
-Incan not Inkan
-Why cant you choose alternate leaders?
-Really shouldnt start with a worker, it imbalances things IMO (I started as England)
-I had contact with Russia starting as england..

Incan.. is computer gerated barbarain... not one that the map have in the beginning... the map is in senario.. leaders chosen before the map... workers.. every body got one.. contact earlier ? I'll look in to it..

niust
Dec 13, 2005, 04:45 AM
Alot of the diplomatic text isnt there, just the DIPLO_DEMAND_TRIBUTE things...

Also, England seems very very small, I had the whole island terraformed and occupied by 2000bc... Thanks to the worker.

EDIT:
Scandanavia looks a little too fertile in my opinion.. It just looks like it would turn into the most important land in Europe almost every game.

diplomatic stuff ..? not thing to do with this map.. I think ,, its the game..
England(Great Britain).. is small ... yes... but almost as big as india too... this map is small but already too big.. so. i guess we cannot get it all...I think england can have 3-4 cities to begin(include on scandinavia, Irland) so better than spain or roman... or greek .. I think it is balance now...

for scan being too fertile.. I wil look at it..

niust
Dec 13, 2005, 04:54 AM
WAYYYY too much food in england lol I couldnt control my unhappiness early on cause I couldnt make specialists and stuff... England should also be like one tile north and you should add another tile onto northern France

You should check china or india ;) ... more food good for long run game... this map... big cities are 20-30 size..... early game... we don;t have to use all the food to big.... like history... cities can get big very quick early... until there is more Structures to support(grainary , aqueduct, etc)..... then ofcourse... later on more specialist can be support especially the most fertile cities....:cool: after all england is already a marginal land... more resource was meant to balance their position... (ex... russian, more land thus less resources, japan less land more resources, etc )... move England up north... I'll think about it.. it is not far from main land u know..

kendric
Dec 13, 2005, 06:53 AM
I think the map is good, you should ignore the people that don't like americans in the new world etc. What I would suggest is ditching a few of the crowded guys in the east half of the world and adding 2 to the west half so they have more land competition and not such an easy time of it. Perhaps you can modify the names of the civilizations? I was thinking of maybe moving england and france thus opening up for the other 3 guys crowded in europe, and putting one in north ameria just ne from california where there is some nice land, and the other in south america somewhere. Also saladin looks like he has a pretty bum deal where he is. Oh a final note is there was a few flood plains i noticed that were just plain desert instead. I think it was in africa. Good work on the map. And good work to the original creator!

(Note) After reading about one of the other large earth maps, he put lots of strong barbs in the americas to balance out the land grab. You could do that.

DMW
Dec 13, 2005, 08:25 AM
How unplayable does this map become after playing for a view era's?

I have a 2600+ 1gig ram and a 9700PRO, is this map playable for me?

niust
Dec 14, 2005, 06:38 AM
How unplayable does this map become after playing for a view era's?

I have a 2600+ 1gig ram and a 9700PRO, is this map playable for me?
Should be ok... my is 64m intel..with 1.4 G and 504 MB ram... but again... it not the spec but how you run it... so make sure read all the post... ati..need 4.12 ver drive.... not new one... and try the new unoffcial graphic patch by this russ guy .. very good in my com.. have fun:scan:

niust
Dec 14, 2005, 06:46 AM
I think the map is good, you should ignore the people that don't like americans in the new world etc. What I would suggest is ditching a few of the crowded guys in the east half of the world and adding 2 to the west half so they have more land competition and not such an easy time of it. Perhaps you can modify the names of the civilizations? I was thinking of maybe moving england and france thus opening up for the other 3 guys crowded in europe, and putting one in north ameria just ne from california where there is some nice land, and the other in south america somewhere. Also saladin looks like he has a pretty bum deal where he is. Oh a final note is there was a few flood plains i noticed that were just plain desert instead. I think it was in africa. Good work on the map. And good work to the original creator!

(Note) After reading about one of the other large earth maps, he put lots of strong barbs in the americas to balance out the land grab. You could do that.

Thanks... saladin have a tough position for sure... but in my game he rather weather it out well... more barb in america... i'll think about it... what i need is some barb with strong hist of building settlement.. if give nomad a city ... kind na .. weired... but the hun and zulu got it .. so i give it a try in us and brazil.. next version... But to use stock civ and make them a new barb,, will be a MOD... so i have to pass... I will put my MOD in one of these days... :p

niust
Dec 14, 2005, 02:29 PM
NOTE ...I fix INCA NOW

Amourek
Dec 16, 2005, 04:46 AM
I really enjoy this map however the Barbarians seem to share their research... so Buddhism, Hinduism, Judaism, Confucianism were all founded by Barbarian cities in my game. I took a quick peak at their technology and they already have Code of Laws, Calendar and Iron Working ~ 1800BC on Epic. I don't mind strong barbarians, but this is very frustrating.

baptiste
Dec 16, 2005, 05:36 AM
(Note) After reading about one of the other large earth maps, he put lots of strong barbs in the americas to balance out the land grab. You could do that.
In another hand America (the 3 civs) is weakened by having few possibilities of trading science / goods without contacts with eurasian civs. If the sea between america and eurasia/pacific is ocean (wich sounds logical to me), then barbs should be tough, but not too much since these 3 civs got yet a serious handicap.
You can add that these civs don't have access to many resources that can only be found on eurasia, they can't even trade them (until late).

Note about Mexican mentionned somewhere above : mexicans are the (direct) descendants of aztecs.

niust
Dec 16, 2005, 01:41 PM
I really enjoy this map however the Barbarians seem to share their research... so Buddhism, Hinduism, Judaism, Confucianism were all founded by Barbarian cities in my game. I took a quick peak at their technology and they already have Code of Laws, Calendar and Iron Working ~ 1800BC on Epic. I don't mind strong barbarians, but this is very frustrating.

HI,
good you like it... :) ...what level is that... like me in my last game 'Monarch' map ver 1.2.. barbarians should be weaker than the ver 1.1... persian took of 3 barbarians city like HUN CHOLAS and Babylon.. in short time... the rest follow soon... as China my point is a head of others about 150%..... remember ... barbarians 'freetech' advance or research is not set by THIS map.. but by your game setting... SO,, we can always make them weaker or stronger... by this file...in your civ directory...

'GlobalDefines'

edit it if you want;)

niust
Dec 16, 2005, 01:48 PM
In another hand America (the 3 civs) is weakened by having few possibilities of trading science / goods without contacts with eurasian civs. If the sea between america and eurasia/pacific is ocean (wich sounds logical to me), then barbs should be tough, but not too much since these 3 civs got yet a serious handicap.
You can add that these civs don't have access to many resources that can only be found on eurasia, they can't even trade them (until late).

Note about Mexican mentionned somewhere above : mexicans are the (direct) descendants of aztecs.

Yep, the americanos always weak .. coz they are too far... but not that bad to have the continent for themselves.... the weakest CIV AI in my games always are ROME, GREEK ,ENGLAND.... which is sad:( hope they can do better..... again.... there are a lot of HUTS.... lucky... and some will get ahead very quick..... IN this map... tech do go fast... I notice... coz... it is big map with a lot of resources to speed up research... I always be in indutrial age many centuries before its time,,,:p

niust
Dec 16, 2005, 01:54 PM
Minor Update To Ver 1.2.1

Amourek
Dec 16, 2005, 03:21 PM
HI,
good you like it... :) ...what level is that... like me in my last game 'Monarch' map ver 1.2.. barbarians should be weaker than the ver 1.1... persian took of 3 barbarians city like HUN CHOLAS and Babylon.. in short time... the rest follow soon... as China my point is a head of others about 150%..... remember ... barbarians 'freetech' advance or research is not set by THIS map.. but by your game setting... SO,, we can always make them weaker or stronger... by this file...in your civ directory...

'GlobalDefines'

edit it if you want;)

I was testing it out on Noble... so that seems kind of weird they'd be so strong. I will try changing the freetech setting. Thanks.

DMW
Dec 18, 2005, 03:19 PM
IN this map... tech do go fast... I notice... coz... it is big map with a lot of resources to speed up research... I always be in indutrial age many centuries before its time,,,:p

I used the tool to multiply the technology costs by a factor u urself can choose. I made all the techs 1.3 times more expensive and the game still goes a bit fast later on.... maybe 1.5 is better..... but Im enjoying your map bigtime anyways! Thanks for the good work!

Madeira
Dec 19, 2005, 12:16 PM
I have a request for this map, could you make a light version without the ancient and american civs (so america can be colonized)? Get rid of Rome, Greece, Persia, Egypt, Aztec, Inca and America. I tried doing it myself but it keeps crashing :(

Blubfsm
Dec 19, 2005, 08:23 PM
Tried the previous version with the Incas and (other than the misspelling, which was changed in 1.2.1) noticed that there is a "Mount Vesuvius" in the Andes. Strange.

niust
Dec 20, 2005, 05:30 AM
Tried the previous version with the Incas and (other than the misspelling, which was changed in 1.2.1) noticed that there is a "Mount Vesuvius" in the Andes. Strange.
Ops... that got in from my MOD.. haha...get it out later..any peak can blow up to be volcano u know.. unlucky and you city can be got .hihi:lol:

niust
Dec 22, 2005, 06:06 AM
I have a request for this map, could you make a light version without the ancient and american civs (so america can be colonized)? Get rid of Rome, Greece, Persia, Egypt, Aztec, Inca and America. I tried doing it myself but it keeps crashing :(

When I have time I will try OK..:goodjob:

niust
Dec 22, 2005, 06:07 AM
Tried the previous version with the Incas and (other than the misspelling, which was changed in 1.2.1) noticed that there is a "Mount Vesuvius" in the Andes. Strange.
ALL FIXED...

New update now.... ver 1.3... best map so far....

niust
Dec 22, 2005, 06:08 AM
GUYS.... new ver is up.... I think its will be a while before I update again.... MERRY X MAS................

pasisti
Dec 22, 2005, 07:48 AM
Sounds great! I'll download this tomorrow, when I have time :)

gmanne
Dec 22, 2005, 05:21 PM
Had a lot of fun with this mod, thx for all your work.

}{ELL/\/()
Dec 24, 2005, 04:25 PM
you know you playing as china and then saying it is balanced doesnt make too much since because they are always the strongest AI civ on world maps, try it with a european or middle eastern civ then get back to us.. oh ya and if it is realilistic the chinese and the indians will get overrun by barbarians so much their research will bretty much stop in the 1400's

Sisonpyh
Dec 24, 2005, 05:08 PM
Could you move Britian 1-2 water tiles up so London and France don't overlap?

Also, England should have Horses and Scotland should have Iron and Fur.

niust
Dec 24, 2005, 08:23 PM
you know you playing as china and then saying it is balanced doesnt make too much since because they are always the strongest AI civ on world maps, try it with a european or middle eastern civ then get back to us.. oh ya and if it is realilistic the chinese and the indians will get overrun by barbarians so much their research will bretty much stop in the 1400's

I lost many time as china.... only way I won by any rate has always been a military one.... I also play rome and others... and yea...when i play china barbarian do wipe me out from times to times... in this map..in many games, the leaders were not the same.... one time were persian..but some time they are dead last... german..and russian..do led often....i don't fine the game leader to be only one CIV...depend on there luck..really..;) I will try to play other more..but like i said..leader are random in my experience..

OH..and about chinese history...their civ..have always been like this... original chinese like the shang got took over by barbarian zhou..and zhou got sinized and become chinese...then barbarian like Qin (which was the name of china = qin, chin) took over..and became chinese..and so and so..like sui..tang..yuan..manchu...chinese is not a race really:p ...just culture...we can find this pattern in many development of world civilizations history...like the english and by the way...indian or china did not stop there reseach in history by 1400... the English and the rest just move very fast and 'catch up' by1800...they got industialized first and MILITARY over ran india china..and pretty much every one by 1900.. of course just like the game when any civilization got take over it is hard to get back on their feet.. But I believe problem of fail civilizations had always be an internal one(and mostly politics)..external factors just make them go down faster.... well..we can always discuss this later... CHOA..

niust
Dec 24, 2005, 08:31 PM
Could you move Britian 1-2 water tiles up so London and France don't overlap?

Also, England should have Horses and Scotland should have Iron and Fur.

I'll look in to that next time.. english and french...uh look the same from the out side... teste totally different from the inside..haha:lol: can mean any thing by anyone:mischief:

Sayounara
Dec 24, 2005, 11:09 PM
I've tried the game and Rome never works its land because of Carthage. They were dead last both games I played (first as Jap, 2nd as German).

Also, PLEASE strengthen the Americans.

Elhoim
Dec 27, 2005, 10:45 PM
The map is incompatible with the new game speed marathon, because the turns are limited to 720...

Please fix that, put max turns to 1200. And also please remove the dot at the end of Louis XIV, and change Incaland to Incas and Aztecland to Aztecs, and change Empire of Japan to Japanese empire.

There is also some odd river placement in northern Asia. One river doesn´t connect to the sea, and another has some cutted parts.

Another minor change to the map would be to make Malvinas (Falkland) islands tundra instead of grassland.

Finally, a think that sometimes looks good but it is imbalancing are the trees in the mountains. They cannot be removed and they give the health bonus to the cities near them. Besides, sometimes they look odd (green trees in the top of a mountain???) . I think they should be removed.

Thanks and excelent map!

EDIT: I made all the changes myself. Removed max turns, fixed odd river placement in asia and germany, changed malvinas to tundra and removed all the trees (I think). I´ll post the file is you or anyone is interested in this changes.

109362

eluvaas
Dec 31, 2005, 07:23 AM
I am not able to, in several several games to see Christianity from any other civ nor especially myself who tends to aim for it. Is there a reason for this?

Also I would like to see an option to play a random civ.

:viking: :viking: :viking:

geebo
Jan 02, 2006, 07:22 AM
a barb state probably found it...happen with me the viking city found judaism... in my opinion i like the minor nations...it spices things up....

DigitalD
Jan 04, 2006, 01:16 PM
the rivers looks awful all over the map... just have a look at those screenshots:
what a crappy map *flame

niust
Jan 04, 2006, 07:05 PM
the rivers looks awful all over the map... just have a look at those screenshots:
what a crappy map *flame
:mad: which version is this? the official one or the not offical new one ? I 'm sure to make some mistakes, but not from what I saw in my game and your posted photos :confused: well ... "awful" is rather a strong word for free public share map :(

I will fix my mistake in time when I have more time. I think it is a Computer graphic problem, rather then the actual drawing. Anyway thank for comments :cool:

niust
Jan 04, 2006, 07:07 PM
I am not able to, in several several games to see Christianity from any other civ nor especially myself who tends to aim for it. Is there a reason for this?

Also I would like to see an option to play a random civ.

:viking: :viking: :viking:
Map don't cause that but MoD will :crazyeye: random is done by the earth map in game itself . you can just close your eyes and chose one You know ! kidding

niust
Jan 04, 2006, 07:13 PM
The map is incompatible with the new game speed marathon, because the turns are limited to 720...

Please fix that, put max turns to 1200. And also please remove the dot at the end of Louis XIV, and change Incaland to Incas and Aztecland to Aztecs, and change Empire of Japan to Japanese empire.

There is also some odd river placement in northern Asia. One river doesn´t connect to the sea, and another has some cutted parts.

Another minor change to the map would be to make Malvinas (Falkland) islands tundra instead of grassland.

Finally, a think that sometimes looks good but it is imbalancing are the trees in the mountains. They cannot be removed and they give the health bonus to the cities near them. Besides, sometimes they look odd (green trees in the top of a mountain???) . I think they should be removed.

Thanks and excelent map!

EDIT: I made all the changes myself. Removed max turns, fixed odd river placement in asia and germany, changed malvinas to tundra and removed all the trees (I think). I´ll post the file is you or anyone is interested in this changes.

109362

Thanks you Very much for this comment . I will look at this file And make change as it needed :goodjob:

niust
Jan 04, 2006, 07:24 PM
I've tried the game and Rome never works its land because of Carthage. They were dead last both games I played (first as Jap, 2nd as German).

Also, PLEASE strengthen the Americans.
yea in my game too !:mad: but it not the Carthage as. they are in north aferica but the AI in Europe that block Rome. Can not seem to help after 3 attempts to strengten their starting position. :rolleyes: Seems that even better starting resource they still cannot became a real Roman ;) for America they do fine in most game but never lead. So, I may need to rethink abit may be . :scan:

DigitalD
Jan 05, 2006, 01:39 AM
:mad: which version is this? the official one or the not offical new one ? I 'm sure to make some mistakes, but not from what I saw in my game and your posted photos :confused: well ... "awful" is rather a strong word for free public share map :(

I will fix my mistake in time when I have more time. I think it is a Computer graphic problem, rather then the actual drawing. Anyway thank for comments :cool:

its the official 1.3 version
i dont said the map is awful only the rivers looks awful...

jlindy
Jan 09, 2006, 06:21 PM
I think it would be a hoot to play this map as the barbarian state... Prime turf all over the place!

Lachlan
Jan 12, 2006, 12:39 PM
Niust are you here ???

mattf
Jan 14, 2006, 10:04 PM
i've been lurking these boards for years now with the civ series, and actually registered to thank you for this scenario. its awesome. but i do agree with the person here that wrote chinese becomes a world power. i must've played a dozen full games (at king) and most of the time the chinese (as played by ai) become a dominant civ. the aztecs often wipe out or dominate most of north america. other then that, great map. it offers great (realistic) gameplay in most other senses! looking forward to upcoming versions!

PurpleTurtle
Jan 17, 2006, 02:40 PM
Mount Vesuvius is in the Med around Italy. Vesuvius is a volcano that destroyed the Roman city Pompeii. You have a mountain in Madagascar labeled as Vesuvius. Thought I would mention it since you are going for realism. Additionally not all 18 civs are in the map. You are missing all of the tribes of the Americas.

vladstrutzu
Jan 26, 2006, 04:18 AM
nice map... i made an european map inspired from your barbarian powerd world :goodjob:

fannarh
Feb 06, 2006, 04:31 PM
Well I´m currently playing this map and its great. I´m Rome and I saw has very early that I whould never be big by just creating seatlers. so I rushed up +2 citys. rushed to pretorians, and then it was just mass production. just barracks and pretorians until 1000 AC.

1 time I have played the game and my capital has no ancient wonder. around 1500 I owned western greece, balkans, spain, france and germany. underdeveloped country with 10% of its population in the army. (by the way I play epic) 1870. I own all europe, northern africa. russia west of Ural mt. midle east and india. + i am in good relations with americans after big conquest war with astec where i own now midle america south US. and have defence pact with malasia wich owns africa.

future tech 2 coming up. I play prince level. worst thing now is that the empire is so vast that it take hours just to play couple of turns. at the year 1600 I had played for 9 hours give or take. now i have played for 16 hours and its 1890. and its growing longer and longer.

Hey you invated germany to prevent spacerace with china. i´m doing it almost reversed:)

sugestion: make one map of this one where spacerace isn´t possible. It will force people to try and win with conquest and domination. thats always fun.
And the problem with Rome and other badly placed civs is: they need to be humans and the need to be at constant war. In Europe you don´t get your "breething space" by asking nicely. strong military is rule nr 1.

English is my second language so this text is probably very badly writen.

thanx for this great map.

tbmes11
Feb 07, 2006, 05:42 PM
Hello,

I love this map. I have spent the last 2 months playing this map.

I edited some parts of the map and thought to share with you all.

Here are the changes I made to the map.

1. Moved Egypt settler a bit to the southwest and moved their resources to where the capital city can gain access to them. This allows a civilization to create a city where the suez canal is. A important trade route between Asia and Europe.
2. More plains for the Arab
3. Moved the settler for Spain back to the original start position where Madrid is. Added a extra piece of land near Barcelona's location so the CPU would build a city in that location more often.
4. Moved some resouces and rivers around in Europe so CPU would build cities more closely to the real Europe.
5. Moved some resources and rivers around in China so they would build cities more closely to the actual locations of Cities.

Hope you like it. :)

Drogear
Feb 09, 2006, 12:43 AM
Really great map, I have been using this map for alla my civ games for a long time. With sevos mod its so f*** great!

My favorite start position is China (on emperor/marathon) which has the best start location and expansion roome.

But IMO chinas startposition is a bit missplaced, the optimal startin spot is 1 tilt to the east (giving a horse, weath and grassland, losing 3-4 desert tilts!).

By analysing the map its clear to me that the mapmaker original plan was to have china build there start city on the spot 1 tilt East. All the other ideal spots correspont to this one and makes the ultimate city plant pattern.

But the very spot is an Hill and by this Im losing 1 valuable turn by having to move there!

Suggestion: move the starting spot of the chinese one tilt east plz.

geebo
Feb 09, 2006, 04:58 PM
I have been playing this map for a while now and i was wondering is there a way to have the new resources as in the Total Experience and GreenMod mods show up? Is there a certain way to implement them or something? thanks in advance...

boazman
Feb 12, 2006, 10:49 AM
I really like the idea of having more barbarians on the map, so I have made my little modification to the original map.

Added: many more barbarians, in particular in Africa and around China. The number of units in each barbarian city is reduced to make it easier for human players. Civs no longer have a scout with them from the start, as I don't like civilizations get in touch with each other too early. Made some changes in North America too, hoping to make it impossible to cross the Atlantic with Galley (currently they can go the Greenland route), although it is still possible to reach Asia by Galley.

phatboi
Feb 15, 2006, 09:12 PM
This map is really awesome, but I guess I don't have enough RAM because it gets unbearably laggy towards later stages in the game, and even starts crashing a lot. Is there any way to remove civs in worldbuilder or something? I can't figure it out. When I load the scenario, all the options to close out players are disabled. Please let me know if there is a simple way to do this. Thanks.

JosefStalinator
Feb 21, 2006, 05:14 PM
Great map, the balance and scale really provide for an excellent game.

Houman
Feb 22, 2006, 02:56 AM
I really like the idea of having more barbarians on the map, so I have made my little modification to the original map.

Added: many more barbarians, in particular in Africa and around China. The number of units in each barbarian city is reduced to make it easier for human players. Civs no longer have a scout with them from the start, as I don't like civilizations get in touch with each other too early. Made some changes in North America too, hoping to make it impossible to cross the Atlantic with Galley (currently they can go the Greenland route), although it is still possible to reach Asia by Galley.


Boazman,

You named your modification as 1.3.2. Does it mean you have made your changes upon tbmes11's modification (two posts above you) or upon the original 1.3 ?

Thanks
Houman

boazman
Feb 22, 2006, 02:35 PM
Houman,

No I didn't based my modifications on tbmes11's version but elhoim's modification (page 4) instead. Thus it is called 1.3.2.

Let me explain some of the changes I have made here.
The Galley thing, I changed the Labrador Sea (the sea between N.America and Greenland) from coast to ocean, so it should be impossible to cross with Galley. The Greenland route should no longer work, in theory (at least with human players, I'm not sure if AI can cheat on that).

Also, list of Barbarians added:

In East Asia:
Goguryeo (Northern Korea)
Manchus
Yuet (Southern China, near Canton)
Hmong (South East China, near Kunming)
Tibetans

In Central Asia/Middle East:
Gokturks (Kazakhstan)
Kipchiks (Ertis River)
Samarkand (it's intended to be Sogdiana, but Samarkand is much more famous, right?)
Alans (Caucasus)
Tatars (Volga River)
Lydia (Turkish Coast)
Assyria

In Africa:
Nubian moved to where it should be, upper Nile
Aksum (Ethopia)
Bunyoro-Kitara (Lake Victoria)
Great Zimbabwe
Kongo
Tingis (North Africa, Morocco)

In America:
Guarani (S. America, Uruguay)
Chickasaws (N. America)

I am not a history experts and most of my informations comes from wiki and the historical map in Perry-Castañeda Library Map Collection. So please tell me if any changes are needed.

I also rework some terrain features and fix some river problems, relocate the starting position of Chinese and Spanish.

Posted here is the lastest version as I found some gitches with the previous one.

Cheers,
Boazman

N.B. English is not my first language so please forgive me for the poor and clumsy writing...

Houman
Feb 23, 2006, 02:36 AM
Thank you Boazman,

It seems to have put a lot of work here. Thanks for updateing this map.
Te reason why I asked is, that I am going to take this realism map and put in into the realism mod I am working on.

I like the real names you have chosen for "barbarian" cities.However I would prefer Sogdiana rather than Samarkhand. The latter came 1000 years later there. ;)

Anyway, one thing about the Greenland route. Why do you prevent this? Historically the vikings went through that route to NAmerica. Since this map serves realism, I would say this should still be possible, right?

Thanks for your work,
Houman

boazman
Feb 24, 2006, 01:33 PM
I am pretty sure there were some kind of contacts across the Atlantic in the pre-Columbus era; certainly the Vikings, and I have read of things like West Africa and even Egypt having contacts with South America too. At the same time, it is also widely agreed that despite all these early contacts America was relatively isolated before Columbus.

So we have two things here: the pre-Columbus contacts, and the isolation of America; and we have to decide which one should be implement in the game as they can't co-exist (in the game). I opted for the latter, partly because it is more significant historically speaking, and partly because I don't like seeing American Civilization making it to Europe in 1000BC in the game, which is not very realist.

Houman
Mar 02, 2006, 02:14 AM
Thanks for the new map Boazman.

Yeah you could see it from both ways like you said. I have to test it throughly. BTW if I would like to edit the map, how do I do it best with WorldBuilder?

I guess I have to start a game with this map and pick the Egypts, becaus ethey are the first to start the game correct? Then I press CTRL + W and make the changes and save it correct?

Or is there an easier way to enter teh Worldbuilder?

Thanks
Houman

boazman
Mar 02, 2006, 11:29 AM
Yea I did it in the way as you described...
Not sure if there are quicker ways though...:confused:

niust
Mar 03, 2006, 07:14 AM
HI, I am back ..stop for a while..... good jobs for map improvement... i cannot do it better.... people been working hard.... :).... I will put this latest version on the front page.. for people can dowload more... all to you guys cradits....I will check for any errors... and will post it as 1.4...... thanks all....this is your map.. every one... it will be a hard one to play ....

niust
Mar 03, 2006, 10:33 AM
the Update to 1.4 is Done, Enjoy !!!

geebo
Mar 05, 2006, 07:48 AM
grazie... this is by far the most realistic world map so far and it is highly appreciated...

Cafegio
Mar 06, 2006, 04:56 PM
Just played on ver1.4 great map love the barbarian cities. The only problem is they evolve way to quick. The barbarians have most of the religions , longbowman in 1000 bc , and were building wonders. Now I would not care for myself but the AI was getting crushed. I had the most points as russia and the only reason for that was because I robbed all the barbarian cities around me right away. I think it needs a little tinkering

niust
Mar 09, 2006, 07:37 AM
I test 1.4 map 3 times....24 hrs maraton test.... one on emperor level but lead others civ by 2.5 time in term of points.... got industrialism in 1100....... so..... easy.... not bullshit:lol: I rush worrior and took most of babarian states.. and cripple next door CIV..... no challange...got most of wonde too so just give up.....

My cuurent game is more interesting... I make sure babarian got boost up a bit by give them 30 percent tech share chance ( edit globaldefine.xml) now...they kick asss...:goodjob: I play on Immortal level :king: this time...
.there are 3 babar cities in the north ..2 with wall.. and 3 in the south 1 really big and strong.. babar.... I rush one guy... with worrior... take his first worker before he improve his city... and place 2-3 unit seige his capital... his is out... because he can build up and get rid of my units..:mischief: I then... spam out the colony cities..... have five total cities by 500bc....I am on the 3-5 position in points compare to others civ....then the problem start.... from the south of my empire ...the stakes of axeman, swordman and horseman.....like 10 units.. most of my spammed city is 2-3 size and got only worrior... SOOOOO... they all get destroy..... BURN baby BURN.....

with 3 with left and my 'real' army is up way north..4 swordman......fighting the norther babar.... ok.... so kinna piss off...:mad: I rush out several axeman for defense... send out the to fight in the battle field and horribly...most of them.... babar unit are so strong ...2-3 promotions each.....my is FOB..fresh of the boat....:lol:

but...that do save my civ....coz the babar army are weak... they did not stop to heal the battle damage... but keep push for my cities... the most southern city have on 1-2 units left.... I try to put more man out but it just not possible.... the city have stand alone and fight for itself.....:sad: BUT...the luck is on my side..... my norther army... manage to took 2 babar cities and left only 2 units ... I put them on hold to defence the new loot... the Babar army in the south... badly weaken from the battle try to take my souther city....... the only unit fight out to their last man.:eek: ...... when dust was clear.... the souther babar army was on more!!!!!... the the city survive..... :D

the next few century I stop building... just pump more units... create a huge army... of almost 15 units....with catepults........I simply drive all the babarain out to the sea:lol: ....they are more.... later I finally took out the norther Babar state.... and lunch and amphebious landing to my annoying eastern civ.... finish them off..... left them only on small city in the island...

By 800AD... I came out the second place.... france is number one... most advanced... and took out russian... even India....:lol:

I think it will be hard to fight france..... this time 4-5 civ got wipe out now.... 4 more civ just a minor state in the Eurasia continent........ the story will continue.....:cool:

niust
Mar 09, 2006, 07:45 AM
Just played on ver1.4 great map love the barbarian cities. The only problem is they evolve way to quick. The barbarians have most of the religions , longbowman in 1000 bc , and were building wonders. Now I would not care for myself but the AI was getting crushed. I had the most points as russia and the only reason for that was because I robbed all the barbarian cities around me right away. I think it needs a little tinkering

Yes... they are strong... you have to take them out quick....they are worst then other CIV... coz... they attck with out reason... they are BABARIAN... after all:lol: ....... ... too hard them adjust the Babarian level... at GlobalDefine.xml in CIV folder or... MOD.. if you got one.. search for it and edit tech share... or fight babarian bonus:goodjob:

Tommy1234567890
Mar 09, 2006, 03:52 PM
Is that good or bad?:confused:


i like it because it is more realistic bettert than one turn

Drogear
Mar 10, 2006, 12:43 AM
This is just my honest opinion but first I want to say that I really appreciate the work put in and not looking to flame!

Tried the 1.4 map as china, I must say that the new start position is a big disappointment. Who in their right mind would position there capital there? For optimal city pattern this place makes little sense. IMO the optimal spot is 1 scare to the east from the original start position and this makes room for 3 (+1 in Taiwan Island) more super cities within the natural Chinese boarder (optimises the use of map resource and the amount of cities needed).

I’m talking stricly game wise not realism, if you want realistic city spots you’ll need to change the resource placements to.

niust
Mar 10, 2006, 04:30 AM
This is just my honest opinion but first I want to say that I really appreciate the work put in and not looking to flame!

Tried the 1.4 map as china, I must say that the new start position is a big disappointment. Who in their right mind would position there capital there? For optimal city pattern this place makes little sense. IMO the optimal spot is 1 scare to the east from the original start position and this makes room for 3 (+1 in Taiwan Island) more super cities within the natural Chinese boarder (optimises the use of map resource and the amount of cities needed).

I’m talking stricly game wise not realism, if you want realistic city spots you’ll need to change the resource placements to.

Yes, i do agree... I prefered china original version on the 1.3, but just want to try this new setting by other forumers.... when I play china I move my starting city up north again... ;) ...... what need to be done now is to figure out how to make every civ have a decent position and resource for at least 2-3 cities....

Drogear
Mar 10, 2006, 04:46 AM
The "problem" with playing china is that the map is so very good, all the resoruces makes for several early super cities and a garantied topplace early on (up to monracy, emperor to but much harder).

The new barbarian cities near china will perhaps slow them down when AI handels them but in ever 1,3 game china AI has rose to the very top rank. But sadly the barbarian (1,4) cities are place on "wrong"* spots... forcing med to raze them only to found a new city 1 tilt away (to get a extra resource for example). I know the idel city spot is highly subjectiv so this is just my personal input.

But the paradox is that if china´s area is changed it would be as fun to play anmore, now when Im so used to them :)

*When I get home I might post some screenshot

Drogear
Mar 10, 2006, 04:49 AM
Im not advocatin that every civ needs a same opportionity to rise to the top rank. But some civs got very little room for expansion and this could be compensated with more reources for those civs. Rome (as AI) never ever gets any good rank, dead last most of my games.

boazman
Mar 11, 2006, 04:23 AM
I had only historical considerations in mind when I changed the starting location of the Chinese so sorry about that. After reading the comments here I make some slight changes to the map:
http://img92.imageshack.us/img92/3812/china3bf.jpg

Chinese starting position moved back to Beijing. I have moved around the resources with possible city loacations in Xian, Nanjing/Shanghai and Chongqing in mind. Also moved 'Yuet' and 'Goguryeo' one tile eastward.

http://img223.imageshack.us/img223/8672/rome4kp.jpg

Add more resources in Silicy so it is possible to build a small city there.

http://img75.imageshack.us/img75/4056/spain3lq.jpg

Move the starting location westward so the Spain will have a coastal city. even if they can't manage to build another one on the East coast.

I have no time to test it myself so please tell me if they work out well.

Updated [16.03.2006]

More resources for Spain and Japan, barbarians slightly weaken (all come with 1 warrior, some with worker and/or galley - as all civs begin with one warrior there is no reason why barbarians should fare better); English starting location move 1 tile westward.

Houman
Mar 14, 2006, 03:38 PM
good job Boazman and Niust,

Please keep working on this map. Do not let it die.
I am going to try this new map and plan to include it in the Realism: Third Resurrection Mod.

I agree that Greeks and Romans need more resources.

Regards
Houman

Houman
Mar 14, 2006, 03:59 PM
Have someone tried to use BADR historial Flags and colors with this map?

It doesn't work. :( I have no idea why but it seems this map has saved the flags and colors in the map file..how is that possible?
It works fine with generated maps...

Flag mod:
http://forums.civfanatics.com/showthread.php?t=136905

Any idea?
Thanks
Houman

niust
Mar 15, 2006, 12:02 PM
Have someone tried to use BADR historial Flags and colors with this map?

It doesn't work. :( I have no idea why but it seems this map has saved the flags and colors in the map file..how is that possible?
It works fine with generated maps...

Flag mod:
http://forums.civfanatics.com/showthread.php?t=136905

Any idea?
Thanks
Houman

To chang the flag
you have to open the map by xml editer or other program to edit the text setting.... and get them to load the right flag file what ever the name is... you can also change the leader and other stuff too... try it... that how I learn..:goodjob: I did try the realism.. like it... will wait for the new version.....

Houman
Mar 16, 2006, 01:23 AM
Niust thank you so much, I will give it a try!!!

Since your map is realistic and fun to play, we decided to implement it as part of the Realism Mod: Third Ressurection. :goodjob: Everyone is loving it! :) I made a bit of changes there too to balance the game.

The only problem I am faced with is that when you guys update the map I have to update everything from scratch. The new 6 resources, animal and Barbarian placing etc etc.

Is it possible when I publish the RealismMap + 6 New resources from Greenmod here, and maybe if you guys updating the plain map, you also could do the changes to this map? hehe Maybe I ask for too much. ;)

Just an idea, since I like your updates very much.

Cheers
Houman

Magma
Mar 16, 2006, 12:13 PM
Ok ive played the map, so heres my construcktive critisism:

1) The babarians are far too powerfull, they can manage to found all the religions and build all wonders, if the player is bad enough. I played as egypt got the whole of Africa yet got stopped in my expansion because the babians to the north were too powerfull.
The whole problem consist in that the babarian states works together as ONE kingdom, which they should not. Nubia and Carthage are not allies and have never been.

My suggetion for fixing this is to make these babarians to small minor unplayable CIVs, like in 1000ad map with vikings who are a unplayable faction. Just to keep them from running off the normal players in tecs and such, since babrians are a thing you use agaisnt people who are, well, back in the stone age from your point of veiw and are un civilized.

boazman
Mar 17, 2006, 03:03 AM
Magma: I'd love to see it that way too, but I'm not sure if we can put more than 18 civs on the map even if some of them are minor civs. If you know how to do this please tell me and I'll definitely work on that (may be a bit slow though...)

Magma
Mar 17, 2006, 05:25 AM
I guess you could change it in XML or Python somehow, yet then it may be more like a scenario or mod, yet I think it can be done.

Magma
Mar 17, 2006, 05:47 AM
Ok ive looked a little around in the xml and I think if it should be XML it can be changed in then its this file it can be changed in, under the "default player":

boazman
Mar 17, 2006, 11:40 AM
After looking around for a while, I [think] the game only allows a maximum of 18 civs, regardless of how many of them are minors, in a single game, because there are only 18 colours for civs......Since this map already has 18 civs we can't just any more in it.

Perhaps we can take alway some civs to make way for others. For example the Mongols can be generalised as all nomadic people in the Eurasia; use the Greek to represent all Phoeniciaan or Hellenistic civilizations, and so on. Yet it doesn't quite solve the problems, because in real history the nomadic people in central asia rarely worked as an unified whole, most of the time they're fighting with each other...

Magma
Mar 17, 2006, 12:47 PM
It is true. And Assyria and Babylon were arch enemies, yet in this map they work together. And I might add, I tried another game were the first time I played this map. I were Egypt, and had taken greats parts of Africa, then i don't know what happend the babrians got knights and came with like 20 from south Africa, Middleeast, Westafrica, so got pretty owned when I only had war chariots x)

niust
Mar 19, 2006, 06:15 PM
It is true. And Assyria and Babylon were arch enemies, yet in this map they work together. And I might add, I tried another game were the first time I played this map. I were Egypt, and had taken greats parts of Africa, then i don't know what happend the babrians got knights and came with like 20 from south Africa, Middleeast, Westafrica, so got pretty owned when I only had war chariots x)

HI, I mention babarian ( AKA non playable CIV)... it this tread and in the discription before...That... this Map.. will not and do not MADE babar civ stronger or weaker.... it is depend on the game setting that U have ... if any body think babar is too strong,... you got to set it... Make them have less chance of TECH sharing,.... they will should not be knight 1000 year before you ..if you set it right... Map is not Mod... babarian will be effected if people put in the MOD ... stronger or weaker is totally depends.... I try with many difference MODS and result are differ,,,, people who down load this will experience different out come.... ;)

Check this file ... GlobalDefine.XML and edit the Babarian bonus,,, as for me I always like strong Babar.... remember fall of...ROME ..or China.... Babar ... suppose to really kick ass. historically:king:

Magma
Mar 20, 2006, 07:28 AM
Yes, but the word babarian were used by people who thought they were.. more civilized than the others. What happend in my game were that they became more civilized then me, and all others xD

Bobby-boy
Mar 21, 2006, 06:25 AM
HI gyus.I play this map eight hours and I want to say that's it's realy very good thing,But i have a problem,maybe someone have any solution for that.
While playing for China on prince level and always on year 40AC i get message about error and game is shuting down.:confused: :confused:

boazman
Mar 21, 2006, 07:27 AM
I think you can make barbarians unable to use particular units and disable certain techs by editing 'CIV4CivilizationInfos.xml' in the Civilizations folder. I would say it makes sense to make the barbarians unable to produce all gunpowder based units. After all, it was the advance of gunpowder units that paved the way for colonialism; and most of the Barbarians put into the map never make it to the modern history (as an independent tribe or nation).

niust
Mar 22, 2006, 05:04 PM
HI gyus.I play this map eight hours and I want to say that's it's realy very good thing,But i have a problem,maybe someone have any solution for that.
While playing for China on prince level and always on year 40AC i get message about error and game is shuting down.:confused: :confused:

:confused: ...I never got that... did you install MOD.... ? I did not hear this problem from any one yet... and did you have problem with others map?? try it.. if you have then it's the problem with the program itself... wish you luck..;)

gidds
Mar 23, 2006, 03:35 AM
Had a xml error few times, seems to be gone now though..

Yeah, still no diplo text.....someone please advise?

gidds
Mar 23, 2006, 06:41 PM
HI gyus.I play this map eight hours and I want to say that's it's realy very good thing,But i have a problem,maybe someone have any solution for that.
While playing for China on prince level and always on year 40AC i get message about error and game is shuting down.:confused: :confused:


Resolved the XML prob, was conflicting with another add-on. Reinstalled and only added this one with it. But indeed, I am having the same problem as the man up.

So, no one has any clue then?

cdcool
Mar 24, 2006, 09:07 AM
Nice Map

One comment, I tried to play Arabia twice, the Barbarians are out of Control.

They are all all over the place taking over everything.

Babalon is like Fort Knox. they just seem too strong. I'm using the Realism
Map 1.4.

Very difficult in the Middle East.

geebo
Mar 24, 2006, 05:24 PM
i always play with arabia and i take over the barbs pretty easy on noble... so you might wanna lower the difficulty level...

cdcool
Mar 27, 2006, 07:29 AM
i always play with arabia and i take over the barbs pretty easy on noble... so you might wanna lower the difficulty level...

I have been playing on Noble and the Barbs have taken over several civ's and Babylon is almost impossible to over take.

cdcool
Mar 27, 2006, 08:22 AM
I have been playing on Noble and the Barbs have taken over several civ's and Babylon is almost impossible to over take.

1.4.1 version of the map seems a whole lot better. :)

zinferno
Mar 30, 2006, 07:59 AM
just have to say wow... very nicely done but very unforgiving if you don't play it agressive enough. In my first game [Egyptian] I didn't seek out and destroy the barbs with the exception of the one directly to the south. Of course what i didn't realize is that there were so many larger and stronger barb nations all over the continent that soon were coming up in so many swarms it was a losing battle just to keep them from wiping out all my improvements and such while maintaining a relatively strong army and push them back. In the end.. yeah well.. I learned my lesson. Only way to suceed at this is to leave my city temporarily unprotected, lash out immediately with my lone warrior while producing some more, and thrash-heal-repeat. Unfortunately I have Great Zimbabwe and Kongo are so forgiving.

Doesn't seem that the Malinese are as lucky, they have been wiped out by the barbarians hordes in EVERY game I have played and usually within 15-20 rounds if I am not so agressive. That being the case, i usually just clean out the south a bit and then let them come finish Mali and save me the trouble.

I agree with someone else that Babylon is like Fort Knox. It keeps the AI at bay pretty good and I was rather content to just let Cyrus and Saladin deal with them while I moved for my expansion southwards.

I would love to see this same sort of attention to detail applied to a regional maps. It would especially be interesting to take these same concepts and apply them to Roman campaigns or Alexander's utilizing perhaps the great map creation with the same level of scripting.. oh if only i had the patience and the know how!

Great job.

DMO
Mar 30, 2006, 09:44 AM
What size is this map? It wiil work on an 1,4 ghz proc ,256 of ram and 64mb of video?

Drogear
Mar 31, 2006, 07:42 AM
it will work, but not very good on late games... my not so super computer of 2,4, 1gb ram and 128mb vidoe goes rater slow at end game

tbmes11
Mar 31, 2006, 03:58 PM
I have been away for a while and I thank Nuist for putting in my edits into his new 1.4map

After reading 2 full pages of messages since I last check I tried out map1.4 and have the following comments.

1. The barbarians are very strong, and I kinda like it. It makes trying to take their city just as hard as trying to take out a CPU civilization. I would say that if we can somehow figure of a way for the barbarians to stop researching advanced techs passed the first era it would make the game more balanced and realistic since they are suppose to be..... uncivilized.

2. Some of the barbarians cities or resources need to be moved around a bit so all the resources can be used.

Lastly, I think it would be great if someone can make modifications to this map so it starts in the 0001AD. By that time Egypt, China, Russia, and many other civilization has grow and completed some wonders (such as the Pyramid in Egypt, Oracle in Rome, etc) and Religion establish by different Civilization. Different Civilizations will have advanced techs over the barbarians. It would be very realistic and allow us to play as a powerful nation or a weak nation. I learned to love playing this game as the Mongols who are weak in resources. It is a thrill to be pretty much weak for 1000 years before having a big powerful army and taking over land and resources to be 1st place in points.

Your thoughts?

boazman
Apr 01, 2006, 01:44 AM
Lastly, I think it would be great if someone can make modifications to this map so it starts in the 0001AD. By that time Egypt, China, Russia, and many other civilization has grow and completed some wonders (such as the Pyramid in Egypt, Oracle in Rome, etc) and Religion establish by different Civilization. Different Civilizations will have advanced techs over the barbarians. It would be very realistic and allow us to play as a powerful nation or a weak nation. I learned to love playing this game as the Mongols who are weak in resources. It is a thrill to be pretty much weak for 1000 years before having a big powerful army and taking over land and resources to be 1st place in points.

Your thoughts?

I'm not well informed in western history...but if you start the game in 1AD, doesn't that means there would be no Spain, France, English, Greeks, possibly Egpyt as they were all part of the Roman Empire? Of course it may be an advantage as well for we can replace them with other interesting Civs like the Huns; but perhaps it would be a little bit easier (require less changes, that is) to start the map right after the fall of Roman Empire.

BTW. In my game taking barbarian cities are far harder than taking CPU city; I played as Roman and the barbarians has wiped out India and China altogether. I had to progress slowly from Mid-East to conquer them; and by the end I got Silla they already have plenty of riflmen when the rest of the world were still using longbowman.

clausewitz77
May 14, 2006, 03:32 PM
Hi everyone!

Playing in German I did not want to have English leader names etc. mixed up with my German texts. I solved this quickly by using a text-editor. I deleted all lines like

LeaderName=...
CivDesc=...
CivShortDesc=...
CivAdjective=...

This makes civ4 use the default names which are German then.
I also translated some Barbarian city names though there was not much to change. You can find my file in this German forum:

http://www.civforum.de/showthread.php?p=1078815#post1078815