Jay
Dec 11, 2005, 10:34 AM
Welcome to my first CIV Story - The Writers Epic
First of all I would like to say I hope to finish this game and look back on it as an epic like I used to in Civ3 (Oh that Shaka!). Luckily I have two computers and I can type on this one and play CIV on the other, only problem is I cant transfer the screenshots to here at the press of a button unless I can redirect the screen saves to a USB :)
Anywho back to the game, and here is a simple list of the settings with help from info screen in-game during the first turn
Jay of ******
(*********, ********)
Monarch Difficulty
Standard World Size
Temperate Climate
Low Sea Level
Ancient Starting Era
Epic Game Speed
I chose a random civ as I am happy with anything I get, the lucky civ that is picked is *drum roll*
http://img359.imageshack.us/img359/3470/civ4screenshot00012cq.jpg (http://imageshack.us)
Persia! Not sure if this is good or bad. A Review below on the civ as it greatly helps me in game…greatly. You can skip it if you want but im feel it to be interesting :)
http://img359.imageshack.us/img359/9427/flag6xs.jpg (http://imageshack.us)
Persian Empire
Starting Technologies: Agriculture, Hunting
Unique Unit: Immortal (Chariot)
Leader: Cyrus
Trait: Expansive
Trait: Creative
Favourite Civic: Representation
Starting Techs:
Agriculture is a very nice starting tech at first glance but once I think about it I realise my strategy will involve a sprawl of cottages, not farms like my first 2 games were :D If there are flood plains spread around my starting position then agriculture will do wonders for me.
Hunting is one of favourite starters next to Mining most probably because I don’t need to research it to get to archery. And the bonus of that starting scout which I feel is always good on standard+ maps. Hunting gives the ability of camps which should help greatly if ivory or deer are nearby.
Unique Unit:
The Immortal, 4 Strength 2 Movement, +50% vs. Archery, 30% withdraw chance and all that for a cost of 25 hammers. While writing this I was thinking what a stupid unique unit, being only a stones throw away from the horse archer with 2 more strength how could I use it? The only upside I could think of is the fact against a archer they have equal strength but also a 30% withdraw chance gain on the HA (Horse Archer). Comparing cost I saw HA is 50 hammers and Immortal 25 (!) so this must be the upside, but is it enough? I hope so.
Traits:
Expansive is considered a fairly weak trait by others but it all depends on your starting position, if surrounded in high food tiles then that cheap granary will be great, plus there is +2h/city which is ok I guess but once environmentalism kicks in it’s a waste.
Creative! The beginners wonder, quick expanding borders made me happy on those first 3 games but im not so much bothered now, I was hoping to get industrious trait and try out the other aspects of the U.N (instead of Victory) but nonetheless I am happy without half speed wonders.
Here is the start position (finally)
http://img359.imageshack.us/img359/419/civ4screenshot00023fr.jpg (http://imageshack.us)
Looks Good :D Although I don’t like the look of those desert hills to the east. Lots more grassland to the north I hope or a coast (predictions eh) after all the river goes that way hehe. Plains/Grassland to west and Desert/Plains to the south. Ill explore north just to get the coast filled in then I plan on expanding westward and northward. Whoa all this on a starting position, now I said all that im probably stuck on a island.
I settle on the spot and push my scout southward onto a hill to reveal the distant coast which i suspect circles around the west being there a indent of water in that direction. A goody hut is also 1 tile away and more cattle to the east. My First tech is mining and it takes a whooping 11 turns (epic i guess) after this will be animal husbandry so i can spot out some horses and hook up the cattle in my territory.
The First Turn
I have no idea what victory i should go for, maybe i should go by what comes along instead of saying 'right conquest' or maybe not....
To be Continued
First of all I would like to say I hope to finish this game and look back on it as an epic like I used to in Civ3 (Oh that Shaka!). Luckily I have two computers and I can type on this one and play CIV on the other, only problem is I cant transfer the screenshots to here at the press of a button unless I can redirect the screen saves to a USB :)
Anywho back to the game, and here is a simple list of the settings with help from info screen in-game during the first turn
Jay of ******
(*********, ********)
Monarch Difficulty
Standard World Size
Temperate Climate
Low Sea Level
Ancient Starting Era
Epic Game Speed
I chose a random civ as I am happy with anything I get, the lucky civ that is picked is *drum roll*
http://img359.imageshack.us/img359/3470/civ4screenshot00012cq.jpg (http://imageshack.us)
Persia! Not sure if this is good or bad. A Review below on the civ as it greatly helps me in game…greatly. You can skip it if you want but im feel it to be interesting :)
http://img359.imageshack.us/img359/9427/flag6xs.jpg (http://imageshack.us)
Persian Empire
Starting Technologies: Agriculture, Hunting
Unique Unit: Immortal (Chariot)
Leader: Cyrus
Trait: Expansive
Trait: Creative
Favourite Civic: Representation
Starting Techs:
Agriculture is a very nice starting tech at first glance but once I think about it I realise my strategy will involve a sprawl of cottages, not farms like my first 2 games were :D If there are flood plains spread around my starting position then agriculture will do wonders for me.
Hunting is one of favourite starters next to Mining most probably because I don’t need to research it to get to archery. And the bonus of that starting scout which I feel is always good on standard+ maps. Hunting gives the ability of camps which should help greatly if ivory or deer are nearby.
Unique Unit:
The Immortal, 4 Strength 2 Movement, +50% vs. Archery, 30% withdraw chance and all that for a cost of 25 hammers. While writing this I was thinking what a stupid unique unit, being only a stones throw away from the horse archer with 2 more strength how could I use it? The only upside I could think of is the fact against a archer they have equal strength but also a 30% withdraw chance gain on the HA (Horse Archer). Comparing cost I saw HA is 50 hammers and Immortal 25 (!) so this must be the upside, but is it enough? I hope so.
Traits:
Expansive is considered a fairly weak trait by others but it all depends on your starting position, if surrounded in high food tiles then that cheap granary will be great, plus there is +2h/city which is ok I guess but once environmentalism kicks in it’s a waste.
Creative! The beginners wonder, quick expanding borders made me happy on those first 3 games but im not so much bothered now, I was hoping to get industrious trait and try out the other aspects of the U.N (instead of Victory) but nonetheless I am happy without half speed wonders.
Here is the start position (finally)
http://img359.imageshack.us/img359/419/civ4screenshot00023fr.jpg (http://imageshack.us)
Looks Good :D Although I don’t like the look of those desert hills to the east. Lots more grassland to the north I hope or a coast (predictions eh) after all the river goes that way hehe. Plains/Grassland to west and Desert/Plains to the south. Ill explore north just to get the coast filled in then I plan on expanding westward and northward. Whoa all this on a starting position, now I said all that im probably stuck on a island.
I settle on the spot and push my scout southward onto a hill to reveal the distant coast which i suspect circles around the west being there a indent of water in that direction. A goody hut is also 1 tile away and more cattle to the east. My First tech is mining and it takes a whooping 11 turns (epic i guess) after this will be animal husbandry so i can spot out some horses and hook up the cattle in my territory.
The First Turn
I have no idea what victory i should go for, maybe i should go by what comes along instead of saying 'right conquest' or maybe not....
To be Continued