View Full Version : NEXT LEVEL MOD: pack with all the CivArmy's civilizations


Pages : [1] 2

CivArmy s. 1994
Dec 11, 2005, 01:38 PM
THE VERSION II WITH 1.61 PATH 100% COMPATIBLE IS AVAILABLE TO DOWNLOAD!!!

http://img441.imageshack.us/img441/4691/nlm014ir.jpg
PS: this is the image of the version II, it is available to download since june, 30th 2006.

This is my greatest creation for Civ4 :D This mod adds new civis, new leaders and new units to your Civ4. When I finish my next 20 new LHs, I release the version III.
Enjoy! :)

The mod file is for the version II. Since june, 30th it is 100% compatible with the 1.61 path. Plus it has new texts and 3 new modeled units to this mod http://www.civfanatics.net/downloads/civ4/modpacks/NextLevelMod.zip
file size:: almost 30 mega.

CivArmy s. 1994
Dec 11, 2005, 01:38 PM
Meet the new civilizations


Abyssinians
Leader: Negus Menelik II
Bonuses: Creative and Philosophical
Unique Unit: Ethiopian Archer


Argentina
Leader 1: Presidente Peron
Bonuses 1: Industrious and Aggressive
Leader 2: General San Martin
Bonuses 2: Expansive and Philosophical
Unique Unit: Granaderos a Caballo


Australia
Leader 1: P.M. Barton
Bonuses 1: Creative and Financial
Leader 2: P.M. Menzies
Bonuses 2: Industrious and Philosophical
Unique Unit: Mounted Infantry


Babyonians
Leader: King Nabuchadrezzar
Bonuses: Creative and Industrious
Unique Unit: Babylonian Archer


Benin
Leader: Oba Ewuare
Bonuses: Expansive and Financial
Unique Unit: Mounted Yoruba


Brazil
Leader 1: Imperador Pedro II
Bonuses 1: Creative and Expansive
Leader 2: Presidente Getúlio Vargas
Bonuses 2: Aggressive and Industrious
Unique Unit: Pracinha


Bulgaria
Leader: Khan Boris Michail I
Bonuses: Expansive and Aggressive
Unique Unit: Bulgar Horseman


Canada
Leader 1: Gouverneur Champlain
Bonuses 1: Expansive and Organized
Leader 2: Prime Minister MacDonald
Bonuses 2: Expansive and Industrious
Unique Unit: Mountie


Carib
Leader: Cacique Jaureybo
Bonuses: Creative and Organized
Unique Unit: Kalipuna


Carthaginians
Leader: General Hannibal
Bonuses: Industrious and Organized
Unique Unit: Carthaginian War Elephant


Cherokee
Leader: Outacite Ostenaco
Bonuses: Financial and Philosophical
Unique Unit: Brave


Etruscans
Leader: King Lars Porsenna
Bonuses: Organized and Philosophical
Unique Unit: Etruscan Chariot


Franks
Leader: Emperor Charlemagne
Bonuses: Organized and Spiritual
Unique Unit: Paladin


Haida
Leader: Chief Koyah
Bonuses: Financial and Organized
Unique Unit: Haida Canoe


Ireland
Leader: Patriot Michael Collins
Bonuses: Industrious and Financial
Unique Unit: Fianna


Israel
Leader 1: King David
Bonuses 1: Financial and Spiritual
Leader 2: King Solomon
Bonuses 2: Industrious and Philosophical
Unique Unit: Macabee


Kanem-Bornu
Leader: Mai Idris-Alloma
Bonuses: Aggressive and Organized
Unique Unit: Tunisian Musketeer


Khmer
Leader: King Jayavarman VII
Bonuses: Industrious and Spiritual
Unique Unit: Phak'ak


Kushan
Leader: Hiaoy Kanishka
Bonuses: Aggressive and Financial
Unique Unit: Nomad Horde


Lithuania
Leader: King Mindaugas
Bonuses: Financial and Organized
Unique Unit: Vytis


Nguni
Leader: Chief Shaka
Bonuses: Aggressive and Organized
Unique Unit: Impi


Phoenicians
Leader: King Hiram
Bonuses: Organized and Spiritual
Unique Unit: Bireme


Poland
Leader 1: King Casimir III
Bonuses 1: Creative and Spiritual
Leader 2: King John III Sobieski
Bonuses 2: Expansive and Spiritual
Unique Unit: Heavy Hussar


Polynesians
Leader: King Tangaloa
Bonuses: Expansive and Financial
Unique Unit: Polynesian Canoe


Portugal
Leader 1: Dom Henrique
Bonuses 1: Expansive and Philosophical
Leader 1: Dom Affonso Henriques
Bonuses 1: Expansive and Aggressive
Unique Unit: Carrack


Romans (second leader)
Leader 2: General Scipio Africanus
Bonuses 2: Expansive and Spiritual
Unique Unit: Pretorian


Serbia
Leader: Vožd Karadorde Petrovic
Bonuses: Philosophical and Aggressive
Unique Unit: Cetnik


Tibet
Leader: Dalai Lama Ngawang Gyatso
Bonuses: Philosophical and Spiritual
Unique Unit: Shaolin Monk


Tupi
Leader: Cacique Cunhambebe
Bonuses: Aggressive and Spiritual
Unique Unit: Tamoio


Turkey
Leader 1: Sultan Selim I
Bonuses 1: Aggressive and Expansive
Leader 2: President Ataturk
Bonuses 2: Creative and Organized
Unique Unit: Janissary


Vikings
Leader 1: King Canute
Bonuses 1: Aggresive and Creative
Leader 2: King Ragnar
Bonuses 2: Aggresive and Financial
Unique Unit: Berserker

CivArmy s. 1994
Dec 11, 2005, 01:40 PM
Some scenarios using Next Level Mod stuff:

- Next Level Mod Earth by Head Serf (some civis of the mod on Earth map): http://forums.civfanatics.com/showthread.php?p=3775400

- Antikes Mittelmeer by Bengee171 (Ancient World Map + some mod civis, site in German): http://www.civforum.de/showthread.php?t=31413



WARNING: IMAGES OF NEXT LEVEL MOD I (ONE OR 1) ONLY, I HAVE TO ADD THE NEWS OF THE VERSION II ;)

http://img410.imageshack.us/img410/4239/nlm175rw.th.jpg (http://img410.imageshack.us/my.php?image=nlm175rw.jpg)http://img410.imageshack.us/img410/7961/nlm160kf.th.jpg (http://img410.imageshack.us/my.php?image=nlm160kf.jpg)http://img410.imageshack.us/img410/3988/nlm155gd.th.jpg (http://img410.imageshack.us/my.php?image=nlm155gd.jpg)http://img410.imageshack.us/img410/7210/nlm140us.th.jpg (http://img410.imageshack.us/my.php?image=nlm140us.jpg)http://img410.imageshack.us/img410/5324/nlm134tk.th.jpg (http://img410.imageshack.us/my.php?image=nlm134tk.jpg)
http://img410.imageshack.us/img410/1637/nlm122ud.th.jpg (http://img410.imageshack.us/my.php?image=nlm122ud.jpg)http://img410.imageshack.us/img410/543/nlm117pt.th.jpg (http://img410.imageshack.us/my.php?image=nlm117pt.jpg)http://img481.imageshack.us/img481/7026/nlm106ac.th.jpg (http://img481.imageshack.us/my.php?image=nlm106ac.jpg)http://img481.imageshack.us/img481/2484/nlm096vr.th.jpg (http://img481.imageshack.us/my.php?image=nlm096vr.jpg)http://img481.imageshack.us/img481/1482/nlm085cx.th.jpg (http://img481.imageshack.us/my.php?image=nlm085cx.jpg)

CivArmy s. 1994
Dec 11, 2005, 01:40 PM
WARNING: THIS IS FOR VERSION I (ONE OR 1) ONLY, I HAVE TO ADD THE NEWS OF THE VERSION II ;

http://img481.imageshack.us/img481/8405/nlm074dq.th.jpg (http://img481.imageshack.us/my.php?image=nlm074dq.jpg)http://img481.imageshack.us/img481/5028/nlm065he.th.jpg (http://img481.imageshack.us/my.php?image=nlm065he.jpg)http://img481.imageshack.us/img481/6127/nlm058gg.th.jpg (http://img481.imageshack.us/my.php?image=nlm058gg.jpg)http://img481.imageshack.us/img481/4159/nlm042pd.th.jpg (http://img481.imageshack.us/my.php?image=nlm042pd.jpg)http://img481.imageshack.us/img481/8756/nlm029zr.th.jpg (http://img481.imageshack.us/my.php?image=nlm029zr.jpg)
http://img475.imageshack.us/img475/2018/nlm039kg.th.jpg (http://img475.imageshack.us/my.php?image=nlm039kg.jpg)

Haarbal
Dec 11, 2005, 01:50 PM
ooooooooohh
aaaaaaaah
when will the link be online?

anjf
Dec 11, 2005, 03:50 PM
Can you try to make it so that it must be installed so that I can play it with my **** computer?

marshallstack
Dec 11, 2005, 03:50 PM
Woot! Thanks for compiling your work!!! for it is uber stuff!!!

Hope the 1000 private messages for this didnt tick you off to bad! lol

CivArmy s. 1994
Dec 11, 2005, 04:32 PM
the file is available on post 01 :D
I don't know create a *.EXE file to install a mod, but if someone wants create one to me, I appreciate and I can put this new system in my next version ;)

TheeLord
Dec 11, 2005, 05:08 PM
There is a program called Advanced Installer that creates an easy to use MSI self extracting file. If you play around with it enough you can get it to do exactly what you want on any sort of self extracting program. I believe its freeware or theres a full version trial.

Nice lookin mod BTW

marshallstack
Dec 11, 2005, 10:41 PM
Nice job, everything seems to work great on this!
Romans dont get to salt the earth this game :)

gets my 5star vote

hIdDeN_eViL
Dec 11, 2005, 10:53 PM
Yeah!!!! At Long Last!!!:goodjob: :goodjob:

cant wait for the next release though..

marshallstack
Dec 12, 2005, 12:28 AM
With this mod, all the flags(standards) show up white :(
(oops)
is there a quick fix for this? Atleast make the flags the color of the borders or something :)

Jecrell
Dec 12, 2005, 04:51 AM
CivArmy, now that you're done with this I suggest you take a nice break before you get back to it. I can see a lot of small problems in this mod I can clean up later if you like.

DiRectum
Dec 12, 2005, 06:10 AM
Woow great work man. I haven't installed it yet, but it looks very promising.

ps. do you have some kind of tool for creating those leaderheads??

battles.14
Dec 12, 2005, 09:49 AM
Jecrell, I already started to fix some of those bugs with my CivArmy Remix mod.

ChaoticWanderer
Dec 12, 2005, 10:23 AM
hey two civs i cant seem to find anyone doing that id really lvoe to have done are the phoenicians and the austro-hungarian

Jecrell
Dec 12, 2005, 10:56 AM
Jecrell, I already started to fix some of those bugs with my CivArmy Remix mod.

I must assure you that your ideas and mine are majorly different. Optimization and polish are my priorities rather than modification. There are a few things that clash between this modification and the original game, not to mention the fact that it has not yet been compiled into a self-installing archive yet.

Some of the features you see as problems, but I do not think that is as high a priority as of yet. Also, if I'm going to make any changes I don't want to have to publish a secondary version of the mod that's already in-place. So let's just do some spring cleaning and then debate on actual changes.

Some of my ideas

XML reformat for optimization and ease of editing/modability

Place text within other XML files and create a single XML text file reserved for multi-language support/civilopedia entries.

Custom colors for each Civilization (prevents color problems with other Civs)
Creating specialized icons for the unique units (to make them look more definitive and original onto themselves)
Other minor art details

Icon orientation
Cleaner/sharper flags, ect

Creating custom dialogue for the 21 leaders present.


I'll get started as soon as finals are over -- with CivArmy's permission.

LAnkou
Dec 12, 2005, 11:22 AM
Custom colors for each Civilization (prevents color problems with other Civs)

i may give you the one i use for Superciv if you are interested in....

battles.14
Dec 12, 2005, 12:55 PM
I must assure you that your ideas and mine are majorly different. Optimization and polish are my priorities rather than modification. There are a few things that clash between this modification and the original game, not to mention the fact that it has not yet been compiled into a self-installing archive yet.

No, I wasn't worried about your idea being the same as mine. Just to strike the difference, I believe that your ideas and mine are slightly different. At the risk of stepping on your creative toes, maybe our two efforts can be combined in some way?

Ideas incorporated into the CivArmy Remix Mod -

XML reformatting and optimization - XML programming and information are integrated seemlessly into the game's XML (as if they were included with the original game)Civilopedia Entries - As you can see from the screenshots, many of the CivArmy elements do not have Civilopedia entries. The Remix mod has Civilopedia entries and strategies for every civ, leader, and unit, based on entries from Wikipedia and other credible sources.Cultural Changes - Some unique unit names hav been changed to reflect actual historical units (example - PolynesianBoat changed to Catamaran)Fix of the dreaded White Flag Problem

Jecrell - Maybe your ideas and mine can be combined somewhat, with you working on the custom dialogue and art, and me focusing on the XML and Civilopedia. Let me know what you think.

marshallstack
Dec 12, 2005, 01:03 PM
Can i just get the mod where the flags work ? lol

CivArmy s. 1994
Dec 12, 2005, 01:25 PM
I'll check all the suggestions fellows ASAP! :) And try to correct this flag problem, I promiss ;)

marshallstack
Dec 12, 2005, 02:08 PM
I just got the remix mod to unzip for me and the author seemed to have fixed the issue with "white flag issue".

Jecrell
Dec 13, 2005, 04:13 AM
XML reformatting and optimization - XML programming and information are integrated seemlessly into the game's XML (as if they were included with the original game)Civilopedia Entries - As you can see from the screenshots, many of the CivArmy elements do not have Civilopedia entries. The Remix mod has Civilopedia entries and strategies for every civ, leader, and unit, based on entries from Wikipedia and other credible sources.Cultural Changes - Some unique unit names hav been changed to reflect actual historical units (example - PolynesianBoat changed to Catamaran)Fix of the dreaded White Flag Problem

Jecrell - Maybe your ideas and mine can be combined somewhat, with you working on the custom dialogue and art, and me focusing on the XML and Civilopedia. Let me know what you think.

Well you don't effectively need to create a seperate remix mod -- we could simply combine our efforts between all three of us and create something better. I'm sure CivArmy applauds the behavior of improving his creation, we just need ensure that he publishes our colaborative changes/improvements and everyone is better for the experience.

And -- man -- I absolutely agree with strategic entries among other things. There are so many methods for polishing these created Civilizations while CivArmy creates his excellent leaderheads -- I'm sure splitting the workload would not hurt the project.

If you're working on it this week -- contact me this weekend with your progress and I'll get to work on dialogue and propose several fixes that I've already contemplated as far as XML and art is concerned.

... I really don't like it when people outreference certain XML files when all that is available are single lines of text in English only. There are really simple implementation abilities available to Civilization modders to resolve this. Appending text to the existing files isn't really recommended when you can create new files as far as XML text referencing is concerned. This results in smaller things for people to download -- and more effecient referencing.

battles.14
Dec 13, 2005, 11:15 AM
Jecrell - Are you talking about creating just one file for all the text XML? I downloaded and studied your Carthage mod and that's what it seems like you did. If that's the case, I can fix what I've already got and pass that on to you (hopefully by this weekend, or ASAP) and you can add your new art and diplomacy info to it. How's that sound?

Jecrell
Dec 13, 2005, 09:28 PM
Jecrell - Are you talking about creating just one file for all the text XML? I downloaded and studied your Carthage mod and that's what it seems like you did. If that's the case, I can fix what I've already got and pass that on to you (hopefully by this weekend, or ASAP) and you can add your new art and diplomacy info to it. How's that sound?

Well it sounds just fine -- just remember to put the city info into the Civilization XML file directly rather than using TEXT_KEY references. Having a single entry for every city in that Text XML file would be rather wasteful. :)

battles.14
Dec 14, 2005, 11:03 AM
Well it sounds just fine -- just remember to put the city info into the Civilization XML file directly rather than using TEXT_KEY references. Having a single entry for every city in that Text XML file would be rather wasteful.

First of all, I'm all about making it look seamless, so I kept the TEXT_KEY references. But I met you halfway, creating a separate info file just for the cities, with each set labeled. It's an extra 20+ K, but for me, it's worth it to make everything look more solid.

Secondly, I've got about six civs done right now. Do you want me to send you what I've got now, or wait until I've got all the civs done from my end?

anjf
Dec 14, 2005, 01:08 PM
Jecrell, for your Carthaginian mod there had to be something installed, can you do that for this mod aswell since my comp. doesn't ''sees'' whats inside a mod if it isn't installed. All ready thanks

battles.14
Dec 14, 2005, 01:44 PM
Jecrell, for your Carthaginian mod there had to be something installed, can you do that for this mod aswell since my comp. doesn't ''sees'' whats inside a mod if it isn't installed.

Anjf, that's going to be the plan once we're done. The file we end up with is going to be pretty big, and both Jecrell and I have a installer maker that will do the trick.

Jecrell
Dec 14, 2005, 07:25 PM
First of all, I'm all about making it look seamless, so I kept the TEXT_KEY references. But I met you halfway, creating a separate info file just for the cities, with each set labeled. It's an extra 20+ K, but for me, it's worth it to make everything look more solid.

Secondly, I've got about six civs done right now. Do you want me to send you what I've got now, or wait until I've got all the civs done from my end?

Meeting me half-way won't please me on this issue. It's smaller and faster to put the city text directly into the CIvilization files unless they have multilingual backing. If they're multilingual, by all means, put them in their own file, but if you're unwilling to do this operation because "it looks nicer to me", I think that's just silly. Get a hold of yourself man!

Send me what you have finished on Sunday. That way I can get some rest done when finals are over and you should be mostly complete.

battles.14
Dec 14, 2005, 08:16 PM
At the end of the day, it's really not going to make that much of a difference. It's not about making it look nice. It makes made more sense to have the city names seperate for the same reasons that the rest of the info is. That way, if we need to change them in the future (or add multilingual support) they're easy to find.

As far as smaller and faster goes, it's going to be a tenth of a meg larger when it's all said and done. And with an installer, it's like a fraction of a second for an XML file. That's worth it for me for the actual information we add to be more accessible and liquid. I'm going to do it both ways and see what the difference is when all the civs are in.

Jecrell
Dec 14, 2005, 09:59 PM
At the end of the day, it's really not going to make that much of a difference. It's not about making it look nice. It makes made more sense to have the city names seperate for the same reasons that the rest of the info is. That way, if we need to change them in the future (or add multilingual support) they're easy to find.

This is an example of argueing for the sake of arguement. Yes, multilingual support makes sense, but it is not "easier" to manage cities by placing text references and making a new file exclusively for single-line english names. Nor is it any easier to find the city names, in fact, it's probably more difficult considering the length of text involved. Then you'd need to get to modifying both the references (TEXT_KEY_CITYNAME) in the two files and the original text (Cityname), it's three times the work of a single city name <City>Cityname</City>.

For things like leadership titles (King, Queen, Emperor, ect), we should have leaders in our multilingual text reference files, like our Civilization names and Civiliopedia entries. A lot of these things are multilingual, so I have no problem with including them, but if we can simplify the project, I don't see what the problem is.

If there are multilingual city names, then reference them and extrapolate into their multilingual forms. But there arn't that many multilingual city names that translate radically different from each other when comparing English, French, German, Italian, and Spanish.

As far as smaller and faster goes, it's going to be a tenth of a meg larger when it's all said and done. And with an installer, it's like a fraction of a second for an XML file. That's worth it for me for the actual information we add to be more accessible and liquid. I'm going to do it both ways and see what the difference is when all the civs are in.

Faster as in -- download-wise and XML callup-wise. If we can make the file that much smaller, I'm sure there's at least one man with 56k saying "thanks a lot for making things easier for me."

There is absolutely nothing bad about my suggestion, so there is no need for defense or arguement unless you know if anything we're dealing with is multilingual. If it is, let's isolate those cities and prop them up for multilingual support.

But doing it both ways is wise of you, and I must applaud that decision, because it is the right way in-case we do need to fall back and create multilingual files.

battles.14
Dec 14, 2005, 10:09 PM
Jecrell, I ran into a problem and was wondering how you're thinking about handling things from the art end...The UU for the Khmer civ is the Phakak, which I don't think exists. It's an upgrade of the spearman, but I think the Ballista, which was actually used and would be a replacement of the catapult, would be a much better idea. Do you know how (or would you be willing) to create this unit, or should I just go with what's there? From my angle, it's hard to create a civ article for something that doesn't exist, and there are tons of schematics and info on the ballista.

anjf
Dec 15, 2005, 01:38 PM
Anjf, that's going to be the plan once we're done. The file we end up with is going to be pretty big, and both Jecrell and I have a installer maker that will do the trick.

Thank you I can't wait! Also thanks to you Jecrell

MourinhoPortuga
Dec 15, 2005, 07:08 PM
Hey Civarmy, great job man, this has been really impressive. I was just wondering how those updates on the Portugal civ were going?, some really cool stuff was thought and brought up, hope you manage to make those changes, cause i'm sure it will make the game a lot more fun, thanks a lot dude.

Portugal - Brasil World Cup 2006 Final

Samon
Dec 16, 2005, 06:52 AM
all my flags colors is white... WHY? Help me plz...:sad:

Samon
Dec 16, 2005, 06:55 AM
YES.. My all flags is white

Fintilgin
Dec 16, 2005, 10:39 AM
It looks like it may be a problem with the Civ4PlayerColorsInfo.xml where all the secondary colors are assigned to white. I just removed this file and the old colors came back with no problems. YMMV.

battles.14
Dec 16, 2005, 11:01 AM
Guys, just bear with the white flag problem for now...When Jecrell and I come out with the updated version, that will be fixed.

Barak
Dec 16, 2005, 11:43 AM
Do we know what causes the white flag issue? In some mods I get the flags....other times white flags.

battles.14
Dec 16, 2005, 11:59 AM
Yes, I know what causes the white flag issue. There are two steps that need to be taken to fix the problem, but one of them involves a program that you guys probably don't have. Here are the two steps.

1) Load up the flag's .dds file in a DDS program and change the alpha channel from all white to all black.

2) Open the XML file called ArtDefinesCivilization. Go to the civ in question and change the bWhiteFlag value from 0 to 1.

If you understand that, great. Do it. If not, then it's better if you wait for the updated version to come out. Don't forget, the game has civilizations that you can use. All those flags work.

Barak
Dec 17, 2005, 08:10 AM
Yes, I know what causes the white flag issue. There are two steps that need to be taken to fix the problem, but one of them involves a program that you guys probably don't have. Here are the two steps.

1) Load up the flag's .dds file in a DDS program and change the alpha channel from all white to all black.

2) Open the XML file called ArtDefinesCivilization. Go to the civ in question and change the bWhiteFlag value from 0 to 1.

If you understand that, great. Do it. If not, then it's better if you wait for the updated version to come out. Don't forget, the game has civilizations that you can use. All those flags work.

I think I will just wait for the next version of the mod :D

marshallstack
Dec 17, 2005, 02:58 PM
waits patiently for this :) please HURRY!!!!!!!

Exavier
Dec 17, 2005, 03:55 PM
Like it alot... hope you don't mind but I think I will merge these into my Composite Mod... maybe not for the next update but soon.

Gen.Rommel
Dec 19, 2005, 12:28 PM
This probably sounds like a stupid question, but after dl these mods, how do you put them into your CivIV files so you can play them?

Supreme Shogun
Dec 19, 2005, 10:40 PM
You'd want to put them in their own folder in your mods directory, and to play you click advanced, load a mod, and select the mod based on what you named the folder.

Xia
Dec 20, 2005, 11:32 AM
How do I get it working?

marshallstack
Dec 20, 2005, 10:44 PM
OK... first download it to your desktop/or create a new folder....
2nd right click the .zip file and Extract all files to the following address...
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

Fire up your game, goto Advance, Load A Mod, pick the mod and play :)

Xia
Dec 20, 2005, 11:08 PM
Thanks! :D

CivArmy s. 1994
Dec 23, 2005, 07:31 PM
thanks enjoying the mod!
and u people can use these creations and every creation mine in your mods, my pleasure :D

Kanaric
Dec 25, 2005, 08:51 PM
This + a world map scenario would = my dream. Anyone want to make it a reality?

Xia
Dec 25, 2005, 10:05 PM
I would, but I don't know how

bantste
Dec 26, 2005, 01:40 AM
CivArmy is a Mod-making God!
Thanks for all the awesome civs

Jecrell
Dec 26, 2005, 09:31 AM
I never got an email from battles.14.
I'm starting what I can -- hopefully it can be patched in a day or two.

marshallstack
Dec 27, 2005, 06:45 PM
Hey guys, When do you think you will have a working version of this mod?

marshallstack
Dec 28, 2005, 12:59 PM
This + a world map scenario would = my dream. Anyone want to make it a reality?


As soon as the reworked version of this mod comes out, I have two maps ready to go with accurate starting postions. Just waiting on these guys to fix the issues :)

CivArmy s. 1994
Dec 28, 2005, 03:45 PM
As soon as the reworked version of this mod comes out, I have two maps ready to go with accurate starting postions. Just waiting on these guys to fix the issues :)

do u mean the flag problem or another error? :confused: Sorry, I didn't read the entire topic :blush:

BTW, thanks enjoying the mod! :thanx:

Jecrell
Dec 28, 2005, 05:49 PM
There's a few problems, the flag errors are the most obvious imporant fixes, but they were the easiest to fix and I've already got that nice and patched btw.

(Note to CivArmy -- I changed the Abyssinian flag to be on its side like the Etheopian flag, is this alright?)

Atm, I'm just polishing all the Civs with their own individual colors, improving the way the flags look (some were squished, others, like the Israel flag, were perfect though (I just touched it up a bit tho)), adding diplomacy dialogue for the leaders, text blocks for units/leaders/civs and such.

BTW CivArmy, I noticed you made a single error in your Extra Player Colors XML file -- you had >> instead of > at one point, and it ruined the whole file, which may have discouraged you from experimenting with individual custom colors for each Civ.

So far, I've been going through most of the mod without much to stop me. What's going to take the longest to do is the diplomacy dialogue, but, other than that, almost everything else I'll have covered in a day or so from now (although I'm confident that I could have a release tomarrow if I work around the clock).

Happy Holidays :)

(Oh, and, CivArmy... Would you mind if I experimented a bit with some of the units stats and skins? I think some could use some changes.)

battles.14
Dec 28, 2005, 05:54 PM
Jecrell - I sent you an e-mail that had an installer in it for the work I did, but it doesn't seem to have made it through. It seems like you're almost done with it though, so keep up the good work. Sorry things didn't get through.

Jecrell
Dec 28, 2005, 06:06 PM
Jecrell - I sent you an e-mail that had an installer in it for the work I did, but it doesn't seem to have made it through. It seems like you're almost done with it though, so keep up the good work. Sorry things didn't get through.

I kept looking at my email everyday -- waiting -- but nothing ever came.
You sure you emailed to jecrell@gmail.com? If it got stuck in my spam filter... that would suck.

Merebimur
Dec 29, 2005, 10:19 AM
Just wanted to know why you use Anglo Saxon leaders for Canada and others , shouldnt you use the aboriginal people as leaders not people like trudeau or macdonald but say the native indians of Canada like the Mohawk leaders Hiawatha , Onasakenrat and Thayendanega and the unique unit set to mohawk not mountie . Should do the same for the USA and Australia . Just an idea .

AnarhCassius
Dec 29, 2005, 11:10 AM
Not at all. America, Canada and Australia are legitamate civlizations in their own right, so are the Mohawk and Aborignes, they are just different civs. Not every civilization has always been around but since it's a game history can take entirely different turns. What I miss from Call to Power is civilizations breaking off during revolts so that you could actually seem an unhappy English colony revolt and become America... or an unhappy Celtic colony break off and form Israel, whatever.

Jecrell
Dec 29, 2005, 12:21 PM
Well let's not combine Civs into "regional collectives," because there are very different civilizations about that shouldn't be thrown together, because then it wouldn't accurately portray both groups.

BTW, progress is going smooth.

Jecrell
Dec 29, 2005, 02:45 PM
I'd like to change the name Nguni to Zulu -- but I'm really not sure why they're called Nguni and not Zulu to begin with ... this is confusing to me. Would anyone like to explain this to me? At the moment, I'm not changing anything major, but still, this boggles me a little.

Fintilgin
Dec 29, 2005, 03:15 PM
I'd greatly prefer Zulu, just for that old-school Civ 1, Civ 2, and Civ 3 flavor. But hey, if you stick with Nguni, I'll just change it to Zulu in my copy anyway, so no biggie. ;) :p

Wyz_sub10
Dec 29, 2005, 04:50 PM
I'd like to change the name Nguni to Zulu -- but I'm really not sure why they're called Nguni and not Zulu to begin with ... this is confusing to me. Would anyone like to explain this to me? At the moment, I'm not changing anything major, but still, this boggles me a little.

I did the history and leader bios for CivArmy. I had recommended Nguni because the names used in passed Civ editions were not Zulu but Nguni.

Nguni is the term for the larger cultural group that encompasses the Zulu, Xhosa, etc. "Great Zimbabwe", for instance, was not a Zulu city.

I was planning on doing a "Nguni Redux" edition with some additions to it. If you guys want to go back to Zulu, no probs because I'll expand on a Nguni civ in any case.

CivArmy s. 1994
Dec 29, 2005, 06:03 PM
There's a few problems, the flag errors are the most obvious imporant fixes, but they were the easiest to fix and I've already got that nice and patched btw.

(Note to CivArmy -- I changed the Abyssinian flag to be on its side like the Etheopian flag, is this alright?)

Atm, I'm just polishing all the Civs with their own individual colors, improving the way the flags look (some were squished, others, like the Israel flag, were perfect though (I just touched it up a bit tho)), adding diplomacy dialogue for the leaders, text blocks for units/leaders/civs and such.

BTW CivArmy, I noticed you made a single error in your Extra Player Colors XML file -- you had >> instead of > at one point, and it ruined the whole file, which may have discouraged you from experimenting with individual custom colors for each Civ.

So far, I've been going through most of the mod without much to stop me. What's going to take the longest to do is the diplomacy dialogue, but, other than that, almost everything else I'll have covered in a day or so from now (although I'm confident that I could have a release tomarrow if I work around the clock).

Happy Holidays :)

(Oh, and, CivArmy... Would you mind if I experimented a bit with some of the units stats and skins? I think some could use some changes.)


thanks for the improvement :thanx: Fell free to do all necessary changes on XML, flags, units and all other artworks ;)
actily I'm not on holyday :( , I'm working hard these weeks and because this I have fell time to play Civ4, post on CFC and create new civis :sad:

battles.14
Dec 29, 2005, 11:23 PM
Jecrell - no big deal about the changes I made. I was just trying to lend a hand with the improvements; it seems like you've got a good handle on things. Keep up the good work; I look forward to your end product.

Here's some info that I found when looking up the Nguni for some civilopedia entries - the Nguni is a larger group that includes the Zulu. However, Shaka is a Zulu, and many of the significant history from the civilization is from the Zulu, Many of the other tribes for the most part did not undertake the fairly extensive warfare and conquest that the Zulu did. Therefore, information from them does constitute the large majority of history of that region. However, I believe that Nguni is the better choice - for us Americans, it would be akin to making a civilization of Colonial America rather than the entire nation, neglecting the history and contributions of the rest of the nation.

Le Violater
Jan 01, 2006, 12:47 AM
dude you are already my hero with this work, but i will worship you as a god if you could make an albanian civ, although there are not many albanians out there, and i know that u wont do it, i still challange you!!!!!!!

CivArmy s. 1994
Jan 01, 2006, 09:24 AM
let's see early 2006 january :goodjob:

EDITED: OLD IMAGE REMOVED

Exavier
Jan 01, 2006, 11:17 AM
Could I make a request... Korea and Sumerua... I added these 2 civs to my mod but they only have the static images that where put in them. would be nice to have a game graphic leaderhead for them :P

Rshu
Jan 01, 2006, 05:23 PM
I would like to make a request also. I know that there is already a Scotland mod out there, but the leader head does not show and it could be improved.

CivArmy s. 1994
Jan 01, 2006, 06:45 PM
these three requests r in my plans friends! :D

serdna511
Jan 01, 2006, 11:52 PM
Wow this is amazing!!! But I have some nooby questions. Where do I unzip this how can I give them correct starting positions on an map that resembles Earth?

egoneg
Jan 02, 2006, 12:22 PM
I'm a huge fan of your work. It was already fabulous on Civ3, and for Civ4 your civs are really awesome. In Civ3 I especially loved your Evita Perón, it would be great to put her on Civ4. I realized that you didn't create lots of women for now :D
Btw, if you're looking for ideas, you could make forgotten leaders from previous Civilization games, like Joan of Arc or Abe Lincoln. :)

marshallstack
Jan 02, 2006, 12:37 PM
Wow this is amazing!!! But I have some nooby questions. Where do I unzip this how can I give them correct starting positions on an map that resembles Earth?

Doesnt work like that...
The new civs must be unzipped into the following directory...
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

As far as starting positions on an Earth Map, you must place them there manually using world builder or notepad editing the xml.

that being said here is the earth map i use with this mod... (basically i stole the earth map from the game and placed the 18 civs in the right starting spot. (this is a work in progress so if there are mistakes ooops lol)

(its free download from Rapidshare, please follow instructions for download, choose the "FREE" download)
http://rapidshare.de/files/10270932/EARTH-CivArmy_ver1.Civ4WorldBuilderSave.html

This file need to be placed in the following directory...
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\PublicMaps

After that, load the game, choose the EARTH_CIvArmy scenerio and there ya go!

anjf
Jan 03, 2006, 07:49 AM
Will the flag problem be fixed in the new version early january?

I really like the mod but with white flags, the fun is a bit ruined.

Rshu
Jan 03, 2006, 06:49 PM
I am wondering why leader heads are not animated. I am sure there is a reason, but I am just wondering. And thanks for considering a Scotland civ!

Haarbal
Jan 03, 2006, 07:14 PM
well, there is a reason.
animated leaderheads can not be created so far. i read somewhere that it requires .nif version 20.0.0.... and the most recently puiblished one was v. 19.0.0....
the existing leaderheads CAN be reskinned, but if you do so, the model stays the same, and the leader still looks the same

GeneralX
Jan 04, 2006, 03:39 AM
Some suggestions for leaders for Australia:
a. Lachlan Macquarie – Governor of New South Wales pre-federation and referred to as the Father of Modern Australia for his visionary work in expanding the settlement. I suggest traits of Expansive and Organised.
b. Edmond Barton – Australia’s first Prime Minister post-federation. I suggest traits of Organised and Financial.
c. Sir Robert Menzies – Longest serving Conservative Prime Minister in the nation’s history. I suggest traits of Financial and Industrious (only because I can’t find another “box” to put him in, so I am open to suggestions).
d. Gough Whitlam – A famous (infamous?) Labour/Socialist Prime Minister whose primary source of fame is as the only Prime Minister to be dismissed from Government by the Governor General. He was Prime Minister during the early 1970’s and oversaw some significant changes in Australian social policy. I suggest traits of Creative and Philosophical.
e. Bob Hawke – A notable Labour Prime Minister who started the early attempts at reforming the Australian economy. He was a bit of a rogue and a man of the people. I defer to Charcoal’s decision on his traits: Industrious and Organised.
f. John Howard – Our current Prime Minister and the second longest serving Prime Minister of our federated history. Again I defer to Charcoal’s decision on traits: Financial and Organised.

It really won’t matter who you put as a leader as the country is split down the middle politically. The first two (Macquarie and Barton) are neutral to most people. The last four will cause war regardless of who you pick so it might be best to pick one from either side of politics. :D

Exavier
Jan 04, 2006, 05:14 AM
well, there is a reason.
animated leaderheads can not be created so far. i read somewhere that it requires .nif version 20.0.0.... and the most recently puiblished one was v. 19.0.0....
the existing leaderheads CAN be reskinned, but if you do so, the model stays the same, and the leader still looks the same

Close... Most recent published is actually v10.0.0... used in Pirates I think though most converters can only convert to v4.0.0.... which was used in Morrwind :)

Rshu
Jan 04, 2006, 10:46 AM
Ah, I see. Thanks.

Jecrell
Jan 05, 2006, 08:14 AM
Sorry guys -- I've been holding off on the work since the last day I posted before. Not too long after I made my last post I came into the posession of an Xbox 360 -- and it stole my soul.

I'm back and continuing work on updating the project. I think many of you will deeply appreciate the changes. It should be up in a few days.
(Yes, I did change the Nguni to the Zulu -- mostly because the Zulu are classic (Civ3) and a lot of what was already done reflects in the mod reflects the intent of including the Zulu. The only thing that was changed was the name).

Here's a screenshot of the Impi unit. A reskin of the Skirmisher set into melee mode under the guise of the Warrior. It came out so that you can clearly distinguish between a Skirmisher and an Impi, I'm proud of the results.
http://img471.imageshack.us/img471/350/civ4screenshot00490uc.th.jpg (http://img471.imageshack.us/my.php?image=civ4screenshot00490uc.jpg)

And, if anyone out there is just desperate for an update, I'll upload what I have so far to a free uploader tommarrow and anyone who desperately needs their fix can have a hotfix to play until I get the full thing out. I've done a lot of revising, editing, and set up changes here and there.

I want this thing so polished that it'll shine brighter than a brand new golden toilet seat!

michaelangelo
Jan 05, 2006, 10:33 AM
nice work, but aren't there a few other civilizations u made that aren't in the pack?

Haarbal
Jan 05, 2006, 12:32 PM
Close... Most recent published is actually v10.0.0... used in Pirates I think though most converters can only convert to v4.0.0.... which was used in Morrwind :)

well, i read it from some dude het at civfanatics and i'm not sure about the numbers, but the point is there :) we cant create them yet.

haarbal

Wyz_sub10
Jan 05, 2006, 01:03 PM
Yes, I did change the Nguni to the Zulu -- mostly because the Zulu are classic (Civ3) and a lot of what was already done reflects in the mod reflects the intent of including the Zulu. The only thing that was changed was the name).

If it's cool with everyone, I'd like to do a "Nguni Redux" edition. CivArmy wants only 3d leaders so the mod doesn't include the other leaders I drafted. I'd like to do a separate Nguni civ with the 4 leaders I had done.

Here's a screenshot of the Impi unit. A reskin of the Skirmisher set into melee mode under the guise of the Warrior. It came out so that you can clearly distinguish between a Skirmisher and an Impi, I'm proud of the results.

Excellent work. If I can, I'd like to borrow this for the mod.

Jecrell
Jan 05, 2006, 08:18 PM
nice work, but aren't there a few other civilizations u made that aren't in the pack?

Yes, but the Korean Civilization will be included when CivArmy finishes his leaderheads for it. I think we're doing it the same way we did Carthage, splitting the work load between us so we can work things out.

However, my Carthage came out really soddy for some reason with CivArmy's release. But I did get it fixed for the upcoming release.

Jecrell
Jan 06, 2006, 02:50 AM
The Hotfix is now available.
Download: http://www.filegone.com/b1ao

Please note, a lot of things havn't been addressed/fixed yet, but this is both a temporary solution and filled with all sorts of changes. See if it works and tell me what you think.

Excellent work. If I can, I'd like to borrow this for the mod.
Feel free to use it.

Supreme Shogun
Jan 06, 2006, 03:29 PM
Edit: whoops sorry for the double post.

Supreme Shogun
Jan 06, 2006, 03:29 PM
Awesome! This mod is super.

CivArmy s. 1994
Jan 06, 2006, 04:11 PM
http://img471.imageshack.us/img471/350/civ4screenshot00490uc.th.jpg (http://img471.imageshack.us/my.php?image=civ4screenshot00490uc.jpg)

awesome UU!!! :goodjob: I didn't know about the Malese UU when I did the Nguni UU, for this reason I didn't use this model. it is as cool as that Mountie that u reskined :goodjob:

Jecrell
Jan 06, 2006, 06:10 PM
Well I'm sure if I told you my idea you'd try it out, but I'm also sure you're busy adding so many new Civs/Leaders to the project, and I would save you a lot of time by making one myself. It's going to be hell to find unique colors for each of your new civs. :)

I'm continuing work as best I can -- updating and revising every little thing I see.
And CivArmy, be sure to check things out in the hotfix. I've made so many changes, both minor and major, and I intend to make some more before I'm done.

Kain3
Jan 07, 2006, 06:57 AM
Jecrell: nice work! will you update and balance Civarmy's other civs too?
(the ones not included in this mod, like Haida, Benin, etc.)

Wyz_sub10
Jan 07, 2006, 02:59 PM
Feel free to use it.

Thanks. Is your updated unit part of the download from page 1?

CivArmy s. 1994
Jan 07, 2006, 03:47 PM
I'd like to say a big THANK YOU for everyone that has enjoyed the mod and for everyone has improved the mod with new units, editing XLM and giving suggestions :thanx:

Jecrell
Jan 07, 2006, 08:38 PM
Thanks. Is your updated unit part of the download from page 1?

It's part of the Hotfix, the download on page 1 is the version the hotfix fixes.

anjf
Jan 09, 2006, 02:45 PM
Thanks a lot Jecrell this is awesom.

Also a question to Civ Army:

Can you give as a preview of what you are working on and are planning to do much further, if possible including updates on exciting civ, such as this mod, or for example the Portugese.
Don't bother give release dates that will probaply only give you stress, so you can leave those behind

If you could do that I would realy thankfull, and with me much others I think.

It would also be a bit more easy for you. Because if we know what your plans are we can help you with civ before they are release with could eb handy in case your stuck and have an incomplete civ.

Al ready Thanks

P.s sorry for my bad english

CivArmy s. 1994
Jan 09, 2006, 03:08 PM
Thanks a lot Jecrell this is awesom.

Also a question to Civ Army:

Can you give as a preview of what you are working on and are planning to do much further, if possible including updates on exciting civ, such as this mod, or for example the Portugese.
Don't bother give release dates that will probaply only give you stress, so you can leave those behind

If you could do that I would realy thankfull, and with me much others I think.

It would also be a bit more easy for you. Because if we know what your plans are we can help you with civ before they are release with could eb handy in case your stuck and have an incomplete civ.

Al ready Thanks

P.s sorry for my bad english


this is the plan :D :
- step 1: finish the 2nd leader to Portugal, Australia and Argentina
- step 2: to do the Polish civ. I'll try use stuff already ready as flags and city list, I must contact the creators of this civ. It has 2 leaders
- step 3: join every new leader mine on part II of Next Level Mod
- step 4: launch a new pack of new civis. some examples: second leader to Tibet, 2 leaders to Korea, Cuba, Venezuela, Mayans... something between 15 or 20 new LHs
- step 5 or 6: launch the part III of Next Level Mod with these new civis
- stet 5 or 6: launch a BETA of Europe Mod with the civis that I already did. more infos about this here: http://forums.civfanatics.com/showthread.php?t=142681&page=3 (post 6)

erik316wttn
Jan 09, 2006, 04:42 PM
Can you put the Confederate States of America in there? I know someone already made a CSA mod, but I think it would be great to have it in there with your other Civs.

battles.14
Jan 09, 2006, 09:34 PM
Jecrell -

How did you figure out what the values were for each of the colors? Was there a program that can help someone figure this out?

Shqype
Jan 09, 2006, 10:53 PM
SimCutie, in an attempt for mod color standardization, has completed a new color table with the information already encoded in the XML colorvals file.

Visit this thread here (http://forums.civfanatics.com/showthread.php?t=147308) to download her work.

Kain3
Jan 09, 2006, 11:36 PM
Some North American Indian civs would be nice, like Navaho, Sioux, Iroquis, I remember you made some to Civ3.

anjf
Jan 10, 2006, 01:03 PM
this is the plan :D :
- step 1: finish the 2nd leader to Portugal, Australia and Argentina
- step 2: to do the Polish civ. I'll try use stuff already ready as flags and city list, I must contact the creators of this civ. It has 2 leaders
- step 3: join every new leader mine on part II of Next Level Mod
- step 4: launch a new pack of new civis. some examples: second leader to Tibet, 2 leaders to Korea, Cuba, Venezuela, Mayans... something between 15 or 20 new LHs
- step 5 or 6: launch the part III of Next Level Mod with these new civis
- stet 5 or 6: launch a BETA of Europe Mod with the civis that I already did. more infos about this here: http://forums.civfanatics.com/showthread.php?t=142681&page=3 (post 6)

Thanks Civ Army now I know what to expect;)

Could you please post a list of all civ you are going to make??
Or would that be to rough and just guesses?
Any way thanks:D :D

CivArmy s. 1994
Jan 11, 2006, 01:53 PM
Thanks Civ Army now I know what to expect;)

Could you please post a list of all civ you are going to make??
Or would that be to rough and just guesses?
Any way thanks:D :D

some of them:
- Poland
- Korea
- Celts
- Tibet (2nd leader)
- Mayans
- Cuba
- Venezuela
- Dutchland
- Inuit
- New Zealand
- Manchu
- Peru
- Nicaragua
- Sioux
- Chibcha
- Mexico
- Paraguay
- Sweden
- Finland

but not necessary in this order ;)

Haarbal
Jan 11, 2006, 02:04 PM
some of them:
...
- Dutchland
...


Holland a lot of different names/nouns/stuff, but i've never heard of Dutchland :)

haarbal

anjf
Jan 11, 2006, 03:40 PM
- Dutchland

Thanks for posting that list but as haarbal also said Dutchland?!?!?!?

The only Dutchland I know is the Dutch word for Germany but then written wrong. Please just another name, which one depends on which time of the Dutch you want to take. If you mean the time of the Spanish empire it should be Holland(that was the only province that realy was something).
For the Dutch golden age it should be: The Republic or The United Provinces or The Republic of the United Seven Provinces(the last one was the offical name but mostly a short version is used, and I wont blame somebody do so;) ). If you want the make the Dutch just after Napoleon it should be: Kingdom of the Netherlands. And for the Dutch as they are to day just The Netherlands or Nederland as we Dutch call it. Offialy the name is at moment still Kingdom of the Netherlands but after Belgium split of it isn't a much used name. If you re intressted in the names of the countrie or cities in Dutch just tell me and I would love to give you them.

Sorry for make such a big point of this but I am rather nationalistic and i just don't like this kind of mistakes.(Even though I make plenty of typo's myself)

Even though I make here a big problem I still love your work and I am realy greatfull that you made this list.

So for the deepest of my hart: Thank you Civ Army!

Or in Dutch ''Heel erg bedankt!''

CivArmy s. 1994
Jan 11, 2006, 03:49 PM
Thanks for posting that list but as haarbal also said Dutchland?!?!?!?

The only Dutchland I know is the Dutch word for Germany but then written wrong. Please just another name, which one depends on which time of the Dutch you want to take. If you mean the time of the Spanish empire it should be Holland(that was the only province that realy was something).
For the Dutch golden age it should be: The Republic or The United Provinces or The Republic of the United Seven Provinces(the last one was the offical name but mostly a short version is used, and I wont blame somebody do so;) ). If you want the make the Dutch just after Napoleon it should be: Kingdom of the Netherlands. And for the Dutch as they are to day just The Netherlands or Nederland as we Dutch call it. Offialy the name is at moment still Kingdom of the Netherlands but after Belgium split of it isn't a much used name. If you re intressted in the names of the countrie or cities in Dutch just tell me and I would love to give you them.

Sorry for make such a big point of this but I am rather nationalistic and i just don't like this kind of mistakes.

Even though I make here a big problem I still love your work and I am realy greatfull that you made this list.

So for the deepest of my hard: Thank you Civ Army!

Or in Dutch ''Heel erg bedankt!''


my mistake :blush: , sorry for the bad English.
I think the best civ name could be Netherlands as Firaxis did and use "Dutch" for Noun and Adjective. what do u think?

ChaoticWanderer
Jan 11, 2006, 11:35 PM
can ia sk why noone is doing the austrian-hungarian CIV? and are doing the polish? in the a&h you can do the hapsburgs of austria and maybe do a leader ehad for attila the hun and if not him then maybe St. Stephen the first christian kind of hungary

and for a UU you can use the grenadier which was heavy unit for austria-hungary it was a specialized siege infentry man that used grenades

Rshu
Jan 12, 2006, 10:54 AM
There is already a regular grenadier unit. Every country had grenadiers. I think, if anything, the UU should be a Hungarian horseman.

anjf
Jan 12, 2006, 01:15 PM
my mistake :blush: , sorry for the bad English.
I think the best civ name could be Netherlands as Firaxis did and use "Dutch" for Noun and Adjective. what do u think?

I agree with that.:)

I hope it will become a fine civ, if you need any help in the form of information for it just tell me.

CivArmy s. 1994
Jan 12, 2006, 01:43 PM
I agree with that.:)

I hope it will become a fine civ, if you need any help in the form of information for it just tell me.

what do u suggest for leaders, UU, city list... :cool:


can ia sk why noone is doing the austrian-hungarian CIV? and are doing the polish? in the a&h you can do the hapsburgs of austria and maybe do a leader ehad for attila the hun and if not him then maybe St. Stephen the first christian kind of hungary

and for a UU you can use the grenadier which was heavy unit for austria-hungary it was a specialized siege infentry man that used grenades

Austria is in my plans :D , do u think it is necessary a civ for Hungary too? :confused:

anjf
Jan 12, 2006, 02:07 PM
what do u suggest for leaders, UU, city list... :cool:

I will e-mail you a list with that information.:D

Wyz_sub10
Jan 12, 2006, 02:09 PM
There is already a good Dutch mod. Maybe you'd like to look to that for ideas.

No sense re-inventing the wheel.

Wei-Yan
Jan 12, 2006, 03:02 PM
:D v nice mod man keep it up......only1 thing wrong:blank flags:sad:

ChaoticWanderer
Jan 12, 2006, 08:29 PM
Austria is in my plans :D , do u think it is necessary a civ for Hungary too? :confused:

well the austrian hungary empire under the hapsburgs were one of the most powerful countries ever including marrying into the spanish monarchy. just figured adding them together adds more leaders

ChaoticWanderer
Jan 13, 2006, 10:04 PM
[QUOTE=CivArmy s. 1994]:

Abyssinians second ruler should be Yekuno Amlak or throne name Tasfa Iyasus who was the kind the restored the solomnian dynasty to ethiopia
cant find a good pic of him some few drawings but ntohing good



Babyonians second elader should be Hammurabi thats a pretty much given heck you can even use his vision from the alst game to get an idea for a pic LOL
http://www.laprise.org/IMG/jpg/hammurabi-2.jpg may help




Carthaginians you can use Hamilcar hannibals father he was important the conqueror of spain his pics are easy to find
http://history.boisestate.edu/westciv/punicwar/hamilcar.jpg is an old coin he was on

Cherokee SKAYAGUSTA OUKAH should be the second head cheif of the lwoerr towns he is first to make the trip to england in early 1700's




Khmer second elader head should be Suryavarman II since he is the one that completed angkor wat lots of pics online do a search LOL

thats all im going to suggest for now

boneys26
Jan 15, 2006, 04:55 AM
could anyone do a mod so that barbarians become there own civi and enter diplomatic talks after all they can build citys, units, and it is how all civi's started anyway

CivArmy s. 1994
Jan 15, 2006, 05:55 AM
hey friends, there is 2 leaderheads left to me launch the second version :D Maybe this week I can do that :)

ChaoticWanderer
Jan 15, 2006, 11:50 AM
i wondered if anyone thought of adding the seljuqs they are considered a turkish tribe but they controled their own empire that is lsited as on of the alrgest ever
.their capitol would be Isfahan

two great leaders Alp Arslan and Malik Shah

they used almsot total cavalery inspired armies using horse archers and mounted spearmen

JvIasterMind
Jan 15, 2006, 01:51 PM
Hello,

I would like to say that this is a great mod.

There is one small problem that I have with it though. When you have the UU selected and scroll off the screen, the circular icon that is supposed to have a picture of the UU is showing as just a pink circle.

This is not a big problem, but I am just letting you know in case you were not aware of it.

Thanks again for all of those great civilizations. I can't wait for version 2.

CivArmy s. 1994
Jan 15, 2006, 02:20 PM
I'm glad there is a lot of players exciting for the second version, well, here comes the new advertasing material:

EDITED: OLD PREVIEW REMOVED

I expect launch this new version soon :D

CivArmy s. 1994
Jan 15, 2006, 04:23 PM
The next pack of LHs mine was announcied: :D
- Comandante Che Guevara of Cuba
- Comandante Fidel Castro of Cuba
- General Bolivar of Venezuela
- Great Instigator Smoke Jaguar of Maya
- Chief Sitting Bull of Sioux
- Toki Lautaro of Mapuche
- King Wang Geon of Korea
- King Sejong of Korea
- Dharmarajas Songsten Gampo of Tibet
- King Kashta of Nubians
- Manikongo Lukeni lua Nimi of Kongo
- Queen Dido of Carthage
- Queen Teuta of Albania
- King Brennus of Celts
- Stadhouder Willem van Oranje of Netherlands
- P.M. Helen Clark of New Zealand

Rshu
Jan 16, 2006, 11:15 AM
What leader will fill the question mark?

Wyz_sub10
Jan 16, 2006, 11:22 AM
The next pack of LHs mine was announcied: :D
- Comandante Che Guevara of Cuba
- Comandante Fidel Castro of Cuba
- General Bolivar of Venezuela
- Great Instigator Smoke Jaguar of Maya
- Chief Sitting Bull of Sioux
- Toki Lautaro of Mapuche
- King Wang Geon of Korea
- King Sejong of Korea
- Dharmarajas Songsten Gampo of Tibet
- King Kashta of Nubians
- Manikongo Lukeni lua Nimi of Kongo
- Queen Dido of Carthage
- Queen Teuta of Albania
- King Brennus of Celts
- Stadhouder Willem van Oranje of Netherlands
- P.M. Helen Clark of New Zealand

I'm just finishing a Nubian civ today (but am not using Kashta as a leader). I love your work, of course, but I'm concerned about all the duplication between us, other modders, and now Alcosta is doing a huge civ pack.

It makes a huge SuperCiv difficult. I wish there was an easier way to coordinate this among several people in order to develop one huge community-mod.

anjf
Jan 16, 2006, 01:34 PM
Even though I am not a modder (at least not yet) I think your right.
It should pay off very well if all modders would join sides and work together on big projects, but I think it would be a bit hard to organise something like that. But if your are going to try it I wish you all the luck, because I think the results would be amazing. If I once(could take very long) become a modder I will be more then happy to join such a thing.

Well anyway good luck with it!!

CivArmy s. 1994
Jan 16, 2006, 02:25 PM
Join forces would be great, but some of us have different plans, a.e., I like civis using 3d LHs and limit of 2 leaders per civ, there is people how doesn't like 3d LHs and doesn't matter put 5 or 6 leaders in the same civ, well, things like that don't allow some partherner happen :(
I already did a great partherner with Jecrell on Carthage Mod and I'll do a new one with him on Korean Mod and I am open to do other with other players. There is another parthner mine under construction on Polish Mod.

@Wyz: I'm sure u will launch your Kushid civ before me, so, I'll check your thread and I can try to do the leader that u have chosen, that's could be a new parthner, what do u think? :D When u have opened the thread we can talk more about this ;)

Wyz_sub10
Jan 16, 2006, 02:33 PM
Join forces would be great, but some of us have different plans, a.e., I like civis using 3d LHs and limit of 2 leaders per civ, there is people how doesn't like 3d LHs and doesn't matter put 5 or 6 leaders in the same civ, well, things like that don't allow some partherner happen

Ideally, 3D leaders would be great for all leaders. But because there is a shortage of talent for that, it's hard to make it happen. It seems that a lot of modders are connected to the content/history part. Speaking for myself, my re-skins are lousy and I simply cannot do 3D work. :)

@Wyz: I'm sure u will launch your Kushid civ before me, so, I'll check your thread and I can try to do the leader that u have chosen, that's could be a new parthner, what do u think? :D When u have opened the thread we can talk more about this ;)

I'll do that. I'm only having 2 leaders for the Nubians - Taharqa and Alara. All the rest of the work (text, bios, flags, UU skins, etc.) is done. I'm also having only 2 leaders for the Maasai and Malagasy, as well.

I'll post the first release late tonight and then we can talk about leaderheads. That would be great. :)

CivArmy s. 1994
Jan 16, 2006, 03:55 PM
Ideally, 3D leaders would be great for all leaders. But because there is a shortage of talent for that, it's hard to make it happen. It seems that a lot of modders are connected to the content/history part. Speaking for myself, my re-skins are lousy and I simply cannot do 3D work. :)



I'll do that. I'm only having 2 leaders for the Nubians - Taharqa and Alara. All the rest of the work (text, bios, flags, UU skins, etc.) is done. I'm also having only 2 leaders for the Maasai and Malagasy, as well.

I'll post the first release late tonight and then we can talk about leaderheads. That would be great. :)


I'm gald u enjoed the 3d LHs, I think many people enjoyed it too, but it isn't 100%. and I'll be waiting for your thread ;) BTW, do u think it's better Nubia or Kush?

Haarbal
Jan 16, 2006, 05:29 PM
The next pack of LHs mine was announcied: :D
...
- Stadhouder Willem van Oranje of Netherlands
..

don't wanna be a little know it all, but it stadshouder Willem van Oranje
im dutch, so i should know :)

LAnkou
Jan 16, 2006, 06:03 PM
im dutch

nobody's perfect!!!

:p

Haarbal
Jan 16, 2006, 06:23 PM
well, your french :p

Wyz_sub10
Jan 16, 2006, 06:25 PM
I'm gald u enjoed the 3d LHs, I think many people enjoyed it too, but it isn't 100%. and I'll be waiting for your thread ;) BTW, do u think it's better Nubia or Kush?

I thought Nubia wold be a better choice because the core of the kingdom extended from early Badarians right through to modern Nubia, if you will.

The Kush kingdom was a bit of a piecemeal collective after Kerma fell apart. And of course the Noba conquered the Kush and have been there ever since.

Plus, I think Nubia is a bit more recognized.

Wyz_sub10
Jan 16, 2006, 06:27 PM
well, your french :p

The French and the Dutch - one refuses to fight, and the other pays someone to do it for him. :p

Haarbal
Jan 16, 2006, 07:20 PM
The French and the Dutch - one refuses to fight, and the other pays someone to do it for him. :p

:D
just that, but thats too short :)

LAnkou
Jan 16, 2006, 07:46 PM
The French and the Dutch - one refuses to fight, and the other pays someone to do it for him. :p

and Canada is pacifically split into 2 parts: the french side and the dutch side :p (what? there's no dutch side? well, english are just dutch that want to pay people to fight but no one want!!!)

well, back on the subject:

Civarmy, everybody here really appreciate your work, it's a fact.
However, why not propose it instead of creating a duplicate civ? like you did with carthage? A lot of people need your talent for LH, and i'm sorry to say that, i think they often design in a better way the same civ as you... (top of the head: turks, canada, australia, Bulgaria).

I can imagine it quite frustrating, but, maybe if you really want to release on your side, maybe try unique civ (to me, your best civ are still Brazil, Portugal and vikings...and your worst the duplicate ones)

By the way, since you did such wonderfull work on LH, do you mind if i take only the LH from your "duplicate" mod and put it in Superciv? top of the head: champlain for quebec for exemple.

thanks by advance

Wyz_sub10
Jan 16, 2006, 09:46 PM
I echo LAnkou's comments. I think CivArmy's work is fantastic, and he's done some very obscure civs, which is just what the forum needs!

But if someone else has already spent time on a civ, then maybe focusing on the leaderheads would be a great idea - less work for everyone, and the best parts of everything.

Personally, I'd be willing to conform to a standard of 2 leaders if that would get everyone together.

Of course, that's just one idea. I also understand that people like to have their work as their own because they spend a lot of time doing it and it means something to them.

Shqype
Jan 16, 2006, 09:50 PM
Just one small correction CivArmy:

Queen Teuta of Illyria

I am wondering how this will look! I think it will break ground since it will be your first female leaderhead.

LAnkou
Jan 17, 2006, 06:11 AM
well, 2 leaders or more, isn't that important for me, but i admit i prefer civ where there is at least 2 leaders.

on the opposite, i'm totally against civ with more than 1 UU.

on the UU design: avoid ship and planes: ships are too much map dependant (Portugal on a pangea could reach and colonize the new world before everyone, but have no UU on a lakes map). Planes are not that usefull until late game, can't be upgraded, well, a plane UU is an underpowered UU

on the UU bonus: well, try to be imaginative and not overpowering...

anjf
Jan 17, 2006, 01:11 PM
well, 2 leaders or more, isn't that important for me, but i admit i prefer civ where there is at least 2 leaders.

on the opposite, i'm totally against civ with more than 1 UU.

on the UU design: avoid ship and planes: ships are too much map dependant (Portugal on a pangea could reach and colonize the new world before everyone, but have no UU on a lakes map). Planes are not that usefull until late game, can't be upgraded, well, a plane UU is an underpowered UU

on the UU bonus: well, try to be imaginative and not overpowering...

I agree, I don't care how much leaders there arew but more then one UU would indead be catasrophical, the same story with ships and planes with as acception that there realy are no other options or that there are other options but that the ship is just so much more historical correct.

Oh and civ army incase it whas my information that made you misspell stadshouder sorry(same same!:blush: :blush: :blush: :blush: ) I am just very bad in writting without typo's but I geuse you had already noticed that with my posts, again sorry:( :(

CivArmy s. 1994
Jan 17, 2006, 04:12 PM
don't wanna be a little know it all, but it stadshouder Willem van Oranje
im dutch, so i should know


I copied and pasted the title typed by anjf in his e-mail to me :)


I thought Nubia wold be a better choice because the core of the kingdom extended from early Badarians right through to modern Nubia, if you will.

The Kush kingdom was a bit of a piecemeal collective after Kerma fell apart. And of course the Noba conquered the Kush and have been there ever since.

Plus, I think Nubia is a bit more recognized.

I agree :D


The French and the Dutch - one refuses to fight, and the other pays someone to do it for him.

:lol:


Civarmy, everybody here really appreciate your work, it's a fact.
However, why not propose it instead of creating a duplicate civ? like you did with carthage? A lot of people need your talent for LH, and i'm sorry to say that, i think they often design in a better way the same civ as you... (top of the head: turks, canada, australia, Bulgaria).

I can imagine it quite frustrating, but, maybe if you really want to release on your side, maybe try unique civ (to me, your best civ are still Brazil, Portugal and vikings...and your worst the duplicate ones)

By the way, since you did such wonderfull work on LH, do you mind if i take only the LH from your "duplicate" mod and put it in Superciv? top of the head: champlain for quebec for exemple.

thanks by advance

@LAnkou, @anjf, the reason I do my own version of the civis r because I don't know there is another version or because I don't agree with some rules, a.e., I don't like civis with more then 2 leaders... other players don't care about it and enjoy 2 or 3 UUs per civis, other's don't, other's don't like 3d static LHs, well, the case is the different taste of all us and its normal. I think creating these stuff is a hobby and must be fan :D I think the best option is use 3d LHs to all new civis, so, if a new civ uses a 3d LH I'd think it isn't necessary I produce one myself and I wouldn't blame the other 3d LH creator if he had created a LH that I've created before, as I said, it must be fan and if he like to create that LH I think he must o that :)
another point is I've created many civis, just few of then receive special attention with new diplomacy, ambiental music or new sounds, but if someone wants create that new stuff to me my pleasure to add it. and we have to remember all my civis r betas since the LHs r static, so, when the time cames I can add new stuff, as animated LHs, units created with my own models, sounds, new texts...

boneys26
Jan 18, 2006, 04:30 AM
The French and the Dutch - one refuses to fight, and the other pays someone to do it for him. :p


Lmao leave the USA out of this ;)



did someone say Oil?

Supreme Shogun
Jan 21, 2006, 12:44 AM
I thank Civarmy for his work.

I have to agree that I like adding new civs, one thats totally unbalanced (multiple UU issues ) or blatantly steals a LH and renames it to their leader (worse IMO than actually trying to do your own art ). I have more respect for the static 2d pictures/portraits than I do multiple copies of FDR and/or Genghis with a new name. Another reason, I think, for extra leaders is the designers want a certain combo available that fits their play style.

Also, with consolidation/collaboration theres some other advantages. Like OMG not another red civ. Thanks to these larger packs - Next Level by Civarmy and Superciv done by Lankou - It's well noted you are trying to squash civs color problem, nearly all the civs have their own 'shade' or hue.

anjf
Jan 23, 2006, 02:10 PM
Sorry if I start being annoying but I just can't wait until the next version of the mod will it be up soon??(Please say yes)

CivArmy s. 1994
Jan 23, 2006, 02:51 PM
Sorry if I start being annoying but I just can't wait until the next version of the mod will it be up soon??(Please say yes)


shortage of time, I can't produce these days/weeks :cry: :cry: :cry: But I'll try to do what is almost finish soon (Next Level Mod 2, new Australian civ, Polish leaderheads...). I most go back to the work, sorry for the late friends :sad:

chokehold
Jan 28, 2006, 12:26 AM
this is the only mod pack i use, good work

majorjsh
Jan 29, 2006, 09:10 AM
total newb with modpacks here. i usually jts play the game as it comes from the producer. anyway, i dl'ed this modpack because it sounded interesting, but i have no idea what to do with it now. can someone walk me through the procedure to install it into the game. it's ok to leave condescending instructions as if i were a five year old - whatever's easiest for both of us. thanks

majorjsh
Jan 29, 2006, 10:20 AM
forget it, i got it

SHIVAJI
Feb 02, 2006, 01:43 PM
namaste

hey CivArmy can u tell how 2 go abt making leaderheads

pls as i m working on making an improved indian civ

if u tell me i can make indian leaderheads which u can add in ur gr8 modpack

pls reply

TribeTime26
Feb 03, 2006, 04:24 PM
Hey, CivArmy, I've modded other games before but kind of new on the whole Civ modding idea. I really like your work and specificly your leaderheads, don't take offesne but there are some things that I think i could contribute with once I get familiar with how to put stuff in the game. I'm pretty good with graphics so what i'm talking abaout is I could contribute like UU buttons, UU graphics and that flag buttons. Let me know if you would be interested with me making some stuff and what civs I should work on. I'm reading some tutorials as I speak to try to try to figure out how to get stuff in and out of the game for edit. Not to brag, but I'm pretty good in photoshop so I want to try to help this mod as much as I can. So let me know, really wanna help make this great mod greater, cheers man.

mgdpublic
Feb 03, 2006, 06:14 PM
Civarmy, great work! Question: Do you program the leaders with unique personalities as well as the traits? Whatever the hidden aspects are that make Tokugawa such a badass isolationist and Hatty such a joy to be around.

TribeTime26
Feb 03, 2006, 08:18 PM
Impi Button, can still be changed, what do you guys think?

http://img134.imageshack.us/img134/862/impibutton1jz.png

Tried to distinguish it from the skirmisher as much as possible.

anjf
Feb 04, 2006, 02:49 AM
That Impi button looks cool, I hope CivArmy will use it

TribeTime26
Feb 07, 2006, 05:55 PM
Bump? CivArmy u around?

bryan_buss
Feb 07, 2006, 11:43 PM
I love the mod, and use it all the time. Any possibility that you could add the Confederate States, Hawaii, and Texas as civs to the mod?

crolador
Feb 08, 2006, 08:19 AM
Awesome mod... the new civs are great... I still miss some civs, like Bizantines, Austro-hungarian Empire and Prussia, but, hey, this is my opportunity to make them by myself.

...However, the mod is so good and the civs so fantastic that I would like to play against more than 17.

Is there the possibility to increase the number of enemies above 17?.
Can I increase the size of the map (to accomodate more civs)?
Anyone know how to decrease the resources (not how many resources the game provides, but how many times each resource appears)?

...I am anxious about version II...

CivArmy s. 1994
Feb 08, 2006, 01:56 PM
fThat Impi button looks cool, I hope CivArmy will use it

the icone is cool :goodjob: I'll use it.


Bump? CivArmy u around?

I am here when I can, I continue with that problem of short time :( , I expect its better soon :)


I love the mod, and use it all the time. Any possibility that you could add the Confederate States, Hawaii, and Texas as civs to the mod?

If I produce these civis I can add them, this mod just uses civis that have LHs mine :)


Awesome mod... the new civs are great... I still miss some civs, like Bizantines, Austro-hungarian Empire and Prussia, but, hey, this is my opportunity to make them by myself.

...However, the mod is so good and the civs so fantastic that I would like to play against more than 17.

Is there the possibility to increase the number of enemies above 17?.
Can I increase the size of the map (to accomodate more civs)?
Anyone know how to decrease the resources (not how many resources the game provides, but how many times each resource appears)?

...I am anxious about version II...

I don't know if it is possible increase the number of civis, but I hope it is. BTW, good suggestions of civis ;)

anjf
Feb 08, 2006, 04:10 PM
How long do you think until your next release, in this mod or another?

ps it doesn't matters which mod it is i am lookin forward to it.

CivArmy s. 1994
Feb 08, 2006, 06:02 PM
How long do you think until your next release, in this mod or another?

ps it doesn't matters which mod it is i am lookin forward to it.

I don't want create expectative, but I expect release this mod soon :cool:

a great mod desearves to win a big outdoor :D
http://img441.imageshack.us/img441/4691/nlm014ir.jpg

BenGee171
Feb 12, 2006, 12:45 PM
Hey, GREAT MOD CivArmy i like the NextLevelMod, Cause i can play with civilizations like Babylon, Carthago, wich i missed in CIV4.

I want to ask you some questions:

Could you add Hittite Empire, Minorian Civilization, Assyiran Empire and Celtic Civilizaiton?

How and with wich programm do you make those great Leaderheads?

I've made an szenario wich is for NextLevelMod, would you like to try it?

And i hope next Version of NextLevelMod is comming out soon...!!


One more question: Do you fixed already the proplem with those white flag? i fixed it by myself. do you got already an fixed verion to download?

DerFritz
Feb 15, 2006, 07:15 PM
The Hotfix is now available.
Download: http://www.filegone.com/b1ao


This link is dead, does anyone have another copy they can post?

Thanks.

Litvin
Feb 17, 2006, 05:51 AM
Hi, people!

What about creating civilization of Grand Duchy of Lithuania. I think this country deserves to be among civilizations.

If you would have time check this info:

http://en.wikipedia.org/wiki/Grand_Duchy_of_Lithuania

I've opened a thread regarding this civilization.

I have no idea how to work out a civilization I mean graphics and programming, but I'm ready to help with info, chrachteristics of UU, leaders, names of cities, well, that sort of things.

Thank you for your attention;)

DerFritz
Feb 17, 2006, 03:14 PM
IIRC, Lithuania will be in NextLevel II. (Those two guys in the second row, 6th & 7th from the left are their leaders.)

It's also already included in the SuperCiv mod.

Can anybody please help me with a copy of Jecrell's HotFix? I had to reinstall the game recently and now I can't use my old saves. :sad:

McLamb
Feb 17, 2006, 03:31 PM
Any chance you could make an Afghanistan(sp) mod with osama and an Iraq one with Saddam?

BenGee171
Feb 19, 2006, 02:57 PM
Any chance you could make an Afghanistan(sp) mod with osama and an Iraq one with Saddam?

I made an Iraq Mod but i will make it better and ich try to include some more nations and name it middle east mod. But its not ready yet for englisch users. german users can download the first version at http://www.civforum.de/showthread.php?t=31631

I will make some changes tonight maybe a unique skin for the unique unit and correct the translation in english. I also want to ad the Coat of Arms as the Flag of Iraq. take a look at my pics

CivArmy s. 1994
Feb 19, 2006, 04:47 PM
Any chance you could make an Afghanistan(sp) mod with osama and an Iraq one with Saddam?


That could be offensive to the people of these nations, sorry :( And these two leaders were (are) two bad persons.


----------------------------------------------------


sorry folks, the time problem continues :sad: :sad: :sad: When will it finish? I have no time to breath or mod, but I used 3ds Studio Max today to mode a potencial new unit, I was exciting with a new that I read on CFC hours ago and for this reason I took some minutes to produce that. The mod project continues, but slowly :(

Cascavel, maybe a new unit to every civ (modern armored car) or a potencial Brazilian UU
http://img140.imageshack.us/img140/3742/cascavel1vt.jpg

paratroopa
Feb 19, 2006, 09:19 PM
civarmy=my hero

CivArmy s. 1994
Feb 21, 2006, 03:18 PM
civarmy=my hero

:thanx:

BTW, the new version of the same unit, now better

http://img465.imageshack.us/img465/8960/cascavel15bc.jpg

Ktulu
Feb 25, 2006, 01:27 PM
This link is dead, does anyone have another copy they can post?

Thanks.
Does anyone have the fix for the white flags?

anjf
Feb 25, 2006, 02:01 PM
Try Jecrell's hotfix for that

coachlentz
Feb 25, 2006, 02:55 PM
Try Jecrell's hotfix for that

the only link i can find for that is dead
can someone post it somewhere so us poor saps who didn't get it before can get it now?

BenGee171
Feb 25, 2006, 05:46 PM
All you have to do is to fix the images in TeamColor. You have to set the AlphaChannel Black and save them. I made a Copy of the fixed Folder :

NextLevelMod\Assets\Art\Interface\Teamcolor

here is it.

coachlentz
Feb 27, 2006, 06:13 PM
i'm retarded and can't find where to change the alpha channel, but it doesn't matter because your zip fixed it for me


so muchas grassy ass

BenGee171
Feb 28, 2006, 08:24 AM
i'm retarded and can't find where to change the alpha channel, but it doesn't matter because your zip fixed it for me


so muchas grassy ass

YEAH I LOVE IT TO HELP PEOPLE!
I am very happy that it works :)

Whats about the viking Civilization?
When they have a City is the Name and the Number of the Size displayed in white on white?

i think i also fixed there a litte bit in the playercolorvals.xmli

CivArmy s. 1994
Feb 28, 2006, 07:12 PM
just to u people know, the new version is ready in my HD and was tested, the single bug is the white flag problem. I tried a tip to fix it and now the flags r white untill to me :lol: I'm just waiting solve this problem to upload here the NLM II.
BTW, I tried the BenGee path and it turned the flags white here too. I really don't know what is happening :(

I posted 2 new flags that I did here (black mask, DDS DTX3...): http://forums.civfanatics.com/showthread.php?t=160960 (post number 07). If someone wanna check the DDS files and tell me where the error is...

DerFritz
Mar 02, 2006, 05:44 AM
Almost done, you say? wOOt!

Unfortunately I can't look at the DDS files from here, but I know when I had the "white flag" problem with some of your civs in L'Ankou's SuperCiv mod, I fixed it by converting the DDS to .png files, and using GIMP to set the files' alpha threshold to 255 (i.e as high as it'll go), then converting them back to DDS. See if that works for you.:)

BenGee171
Mar 02, 2006, 11:16 AM
i just opened the dds files of the flags with DXTBmp; i doubleklicked the alpha channel; i filled the white field with black color; i saved i; i closed paint (which opend as i doubleklicked the alpha channel); i saved the dds file as dds3 with the same name as befor.and make sure that the option “save alpha if any” is activated!
it will work!

Jecrell posted a guide for adding civilizations, he also told about setting the alpha channel black, look at it:
http://forums.civfanatics.com/showthread.php?t=144425

Now, with a properly scaled image, we can actually load the image into DXTBmp and create the .dds file.

To do this, simply load up DXTBmp. Then select File -> Open and open up your 128x128 bitmap. Now, double click the white area labeled "Alpha Channel." This should load your default paint/image editing program. Now use the paint bucket tool and fill the entire white area with black. This will make the game use your RGB values rather than the player's in-game color to define the flag.

Now, click File -> Save as -> DDS Texture. Before you save the image, click on the "Save as type" bar, and make sure that the image type is DDS DXT3. Now this image is ready for implementation.

Mr.Earl
Mar 02, 2006, 04:38 PM
Excellent Mod!

Civarmy, a quick suggestion for the Vikings. I think their UU should be the longship (replaces galley) It was a very important invention of theirs and without it they would never have become a dominant group of traders and explorers.

nano2
Mar 02, 2006, 04:38 PM
how do you play with these civilazations?

CivArmy s. 1994
Mar 02, 2006, 05:20 PM
...and make sure that the option “save alpha if any” is activated!...


where lies this option on menu? :confused:


----------------------------------

@Mr.Earl: Maybe I use this suggested UU for Norway or another Norse civilization ;) a Viking Long Ship would be cool on game :D


@nano2:

- Move the created folder into c:/.../Civilization4/Mods
- Start the game
- Go to "Advanced Mod"
- Now go to "Load a Mod"
- Load the mod that u want

CivArmy s. 1994
Mar 04, 2006, 07:03 AM
THE VERSION II IS AVAILABLE TO DOWNLOAD!!!

download the file of the post number 01 of this thread to download the new version :)
the flag problem continues after several tried mines, if someone produce a path to fix it I'll put on post number 01 too this file ;)

good game!

anjf
Mar 04, 2006, 10:15 AM
:goodjob: :lol: :goodjob: :lol: :goodjob: :lol:

This is great, just tried it and it worked fine, I had no problems with flags for as far as I played.

Realy GREAT GREAT job!!

CivArmy s. 1994
Mar 04, 2006, 12:34 PM
:goodjob: :lol: :goodjob: :lol: :goodjob: :lol:

This is great, just tried it and it worked fine, I had no problems with flags for as far as I played.

Realy GREAT GREAT job!!


and for me every single flag is white :lol:
I'm glad u enjoyed the mod, thanks :thanx:

BenGee171
Mar 04, 2006, 01:23 PM
where lies this option on menu? :confused:

sorry i ddnt want to confuse you. forget about it. i think with Dxtbmp you just have to save it as a dds dxt 3 to include the alpha channel, so i think it was an advice for another programm. sorry for that confuseing comentary

CivArmy s. 1994
Mar 04, 2006, 01:35 PM
sorry i ddnt want to confuse you. forget about it. i think with Dxtbmp you just have to save it as a dds dxt 3 to include the alpha channel, so i think it was an advice for another programm. sorry for that confuseing comentary

no problem :)


-------------------------

things to fix on the path number 01:
- flag problem
- unique unit strategy texts have fails (all the UUs)
- both Australia leaders have the same bonuses, only Menzies should be "Industrious and Philosophical", Barton should be "Creative and Financial" in this mod (to balance)

I can release this path when I finally fix the white flag problem :)

BenGee171
Mar 04, 2006, 02:17 PM
I am downloading your mod 86%!! i downloading is finished i will test it. an if i find some bugs i will look to fix it. or i will look to tell you whats wrong.
i made an scenario for NLM1 and i will check if it works with NLM2, but i think it will.

BenGee171
Mar 04, 2006, 03:16 PM
Ok, nice work.
1. The Text Entry for the slowest gamespeed is missing!!! (maybe cause i play it in german? i did not check the xml)

2. Irelands Flag is White, Phoenicien Flag is dark_red, Portugal Flag is dark_yellow, Etrucan Flag is white, Serbia Flag is red, Cherokee Flag is black.

I did not test all Nations, but i think there is an error.
I think there are more flag problems.
I will check it out tomorrow.

I hope i will find the error.

EDIT: If you left the Alphachannel White, the Flags maybee appear in the second color of the playerscolor type.

CivArmy s. 1994
Mar 04, 2006, 04:09 PM
Ok, nice work.
1. The Text Entry for the slowest gamespeed is missing!!! (maybe cause i play it in german? i did not check the xml)

2. Irelands Flag is White, Phoenicien Flag is dark_red, Portugal Flag is dark_yellow, Etrucan Flag is white, Serbia Flag is red, Cherokee Flag is black.

I did not test all Nations, but i think there is an error.
I think there are more flag problems.
I will check it out tomorrow.

I hope i will find the error.

EDIT: If you left the Alphachannel White, the Flags maybee appear in the second color of the playerscolor type.


please, if u know how to solve all that, tell me :)
I'm sure why the slowest gamespeed is missing: cos I use old XLM files, before this gamesppeed was created. I have to fix it too.

BTW, I'll create a session with the scenarios of NLM, tell me your scenario link and I can post it on post number 03 (where some images r) of this same thread. :D

Djangolinn
Mar 05, 2006, 09:49 AM
:ar15: :snowlaugh:

BenGee171
Mar 05, 2006, 09:49 AM
Ok nice:D
http://www.civforum.de/showthread.php?t=31413

I fixed the flag problem!! All flags are working now!!
There is a flag for the Javanees, but there isn't a javanees civilization! All teamcolor\flagdecal_CIVILIZATION are allright now.
For Babylon i also changed the assts\xml\art\CIV4ArtDefines_Civlization.xml and made
<bWhiteFlag>0</bWhiteFlag> to <bWhiteFlag>1</bWhiteFlag> that it shows yellow flag and blue lion.

Ok thats it. Here is the fixed file.
BUGFIX FOR THE WHITE FLAG PROBLEM
also fixed the Babylon Flag (that it shows in orginal colors)

Djangolinn
Mar 05, 2006, 10:29 AM
I know this is a stupid question,but how do you actually play the mod?I downloaded it,extracted it to the mods directory and how do I start it once I entered Civ IV game?I go to "advanced",then "load a mod",then I choose NextLevelMod and then what?

This is the first mod I downloaded in my life,so I know you'll understand me :)

CivArmy s. 1994
Mar 05, 2006, 10:44 AM
I know this is a stupid question,but how do you actually play the mod?I downloaded it,extracted it to the mods directory and how do I start it once I entered Civ IV game?I go to "advanced",then "load a mod",then I choose NextLevelMod and then what?

This is the first mod I downloaded in my life,so I know you'll understand me :)

after u do that the game will restart and then u will be playing Next Level Mod. good game! :)


I fixed the flag problem!! All flags are working now!!
There is a flag for the Javanees, but there isn't a javanees civilization! All teamcolor\flagdecal_CIVILIZATION are allright now.
For Babylon i also changed the assts\xml\art\CIV4ArtDefines_Civlization.xml and made
<bWhiteFlag>0</bWhiteFlag> to <bWhiteFlag>1</bWhiteFlag> that it shows yellow flag and blue lion.

Ok thats it. Here is the fixed file.

the flags continue white here :( I use the new *.dds and the new *.xml file, I really don't know what is happening :confused: maybe the way we load the mod is the cause of this, what do u think? I use the classic: "advanced", "load a mod", "Next Level Mod" and play.

PMabey
Mar 05, 2006, 11:04 AM
http://forums.civfanatics.com/attachment.php?attachmentid=118573&stc=1&d=1141578210

This fixes the white flag problem on version 2

CivArmy s. 1994
Mar 05, 2006, 11:41 AM
http://forums.civfanatics.com/attachment.php?attachmentid=118573&stc=1&d=1141578210

This fixes the white flag problem on version 2


didn't work :(

PMabey
Mar 05, 2006, 11:58 AM
???Thats weird. It works fine 4 me. I dont know whats going on

BenGee171
Mar 05, 2006, 12:11 PM
maybee its cause of your video options or your graphic card!?

CivArmy s. 1994
Mar 05, 2006, 12:21 PM
maybee its cause of your video options or your graphic card!?


where I can check this?
BTW, I edited the post number 03 and added your scenario link :)

BenGee171
Mar 05, 2006, 12:37 PM
thank you, its an old one but with those new civilizations you included i could make it a little better.

CivArmy s. 1994
Mar 05, 2006, 12:55 PM
thank you, its an old one but with those new civilizations you included i could make it a little better.

I tried play the scenario, but I was not able to load the SAVE file. it doesn't appear on my load save menu :confused:

BenGee171
Mar 06, 2006, 12:45 PM
doubble klick it!

hey, could you do a second leaderhead for egypt, a male? I think its a lot of work to make a new leaderhead, but could you?

Djangolinn
Mar 06, 2006, 01:03 PM
Again me with the stupid question...it won't load.What do I do now?It asks me to restart the game so the next level mod could load.It says:"Mods/C:/Documents and Settings/mycomp/My Documents/My Games/Sid Meier's Civilization IV/Mods/NextLevelMod" is an invalid path.Problem ignored.
Then the game won't start!What do I do?

PMabey
Mar 06, 2006, 01:26 PM
my civ game is installed in application data not my documents. Could that be a problem?

BenGee171
Mar 06, 2006, 01:39 PM
When you open that folder named NextLevelMod you got in your MODS Directory is ther the Assets folder? or do you have to open another NextLevelMod. It should be like this:

:/Documents and Settings/mycomp/My Documents/My Games/Sid Meier's Civilization IV/Mods/NextLevelMod/Assets

Djangolinn
Mar 06, 2006, 03:33 PM
I have the assets directory.And it looks like this :

C:/Documents and Settings/mycomp/My Documents/My Games/Sid Meier's Civilization IV/Mods/NextLevelMod/Assets/art/...

Djangolinn
Mar 06, 2006, 03:35 PM
@PMabey Mine isn't too,but you need to have a CIV IV directoy in the my documents directory.There you can find savegames and data stuff.

CivArmy s. 1994
Mar 06, 2006, 04:37 PM
hey, could you do a second leaderhead for egypt, a male? I think its a lot of work to make a new leaderhead, but could you?


A new LH for Egypt is in my plans :) , but not in the next LH pack :(

BenGee171
Mar 07, 2006, 02:22 PM
what you are working on? let me know about i just enjoy playing with your leaderheads, the just fit between the animated ones. Or to have a scenario just with your heads would be greate. How long do you need for a head. There is a mod, called TAM they could need somebody like you.... if you want. Surely you got other stuff to do and also you need time for other things. and if you would do more ancient mediteran civis and leaderheads like one for makedonia, one for sparte, one for athen, one for hitthi, one for iberia, selucide... sure i am asking for too much and i am sorry about but thats what is not aviable in the comunety... and some people just need them!

Mr.Earl
Mar 07, 2006, 02:38 PM
A new LH for Egypt is in my plans :) , but not in the next LH pack :(
If your going to make a second egyptian LH it has to be Ramses II. I was kind of suprised he wasn't a leader to begin with.

Maximillion
Mar 07, 2006, 05:50 PM
Lovely work CivArmy. s 1994......new to the site and this is the first Mod I've downloaded and played with....it's added another element to my Civ playing experience.....right on...

Head Serf
Mar 07, 2006, 09:35 PM
Thank you CivArmy s. 1994 for including my scenario in this thread. I may update it with some of these new civilizations, and I've been recieving a lot of heat for not including France.:whipped:

Ementio
Mar 07, 2006, 11:02 PM
I still haven't been able to play this mod because the game crashes almost immediately after restarting. I can usually complete the first move, but when I click the red button to end the move the game crashes. I've reinstalled the mod a few times to correct this but it doesn't fix the problem

Can anyone suggest how to correct this?

Thanks

Djangolinn
Mar 08, 2006, 03:58 AM
That happens to me,only after i reach the medieval era.

Head Serf
Mar 09, 2006, 07:18 AM
Ementio, the same problem is happening to me, but only in my Next Level Earth scenario! I really need to know why. Ementio, did happen to be playing a scenario formatted originally for his first version?

orl
Mar 09, 2006, 10:57 AM
I got civ4 and imediately downloaded this mod and the 1.52 patch. I've chosen :king: Pedro II and had a domination victory.

BRAZIL FTW!!!!

Unhappily i didn't nuke anyone...:cry:

I love :nuke: , You love :nuke: , Everybody loves:nuke: :lol: :lol:

BenGee171
Mar 09, 2006, 02:21 PM
Would you like to capture a nuked city??

CivArmy s. 1994
Mar 09, 2006, 03:46 PM
friends, I don't know what is happening or what is causing these errors :confused: :(

tom1734
Mar 12, 2006, 06:15 AM
im down loading it now

tom1734
Mar 12, 2006, 06:17 AM
thanks




it is good but it

took a wile to get on

anjf
Mar 12, 2006, 06:28 AM
I wrote earlier that I didn't had any problems with the flags, I'd like to correct myself. Some of flags work perfectly fine such as: All original flag(except they change color when the primary color of that nation is beinmg used by an newer civ), all falgs from the civ from the 1st version, Australia, Brasil, Polynesie and some others but other flag don't work and show up black such as: Ireland, Kushan and some other which I can't remember, so why that is I wish I knew, but I thought that it might be wise/helpfull/anything to report it.

CivArmy s. 1994
Mar 12, 2006, 11:54 AM
I wrote earlier that I didn't had any problems with the flags, I'd like to correct myself. Some of flags work perfectly fine such as: All original flag(except they change color when the primary color of that nation is beinmg used by an newer civ), all falgs from the civ from the 1st version, Australia, Brasil, Polynesie and some others but other flag don't work and show up black such as: Ireland, Kushan and some other which I can't remember, so why that is I wish I knew, but I thought that it might be wise/helpfull/anything to report it.


it's good people r reporting the bugs, them I can fix them (or ask for help to fix them :lol: ) Thanks!

lutzj
Mar 21, 2006, 09:56 PM
phonecians and carthaginians/franks and french: different stages of the same thing.
Other than that it rules

Rshu
Mar 25, 2006, 08:36 PM
There should be Scottish and Welsh civilizations to fully represent the British Isles, since only Ireland and England are represented.

anjf
Mar 26, 2006, 02:48 PM
phonecians and carthaginians/franks and french: different stages of the same thing.
Other than that it rules

I don't think there is something wrong with adding both the Franks and the French. They are different. Just as the local indians aren't the same as the usa or Canada. or as the aborigianals aren't the same as Australiė. Or as Sumeriė and Babylonie such as in civ 3

Mr.Earl
Mar 26, 2006, 07:24 PM
I agree with anjf, I mean was South America always spanish-speaking? Was Alaska always part of the US? No!

anjf
Apr 03, 2006, 11:45 AM
Is there already someone who is working on correcting the flag problem? I love this mod and all its civs but having a flag that isn't black just is nicer to look at.

Blitzthelotaya
Apr 08, 2006, 01:16 AM
HELP needed!
I have downloaded Civ Army's Next level mod, but it is not running for me. I saved it to the 'mod' folder in Civ IV, and it does appear on the list of mods when I try to run the advanced, then mod list, but it then restarts to load it and nkeeps doing so every time I try to run it. It has also stopped me from running any other mod too, which sux big time. Are there anyone out there who may know what i am doing wrong?
I would really appreciate any help.
Cheers,
Blitz

Blitzthelotaya
Apr 08, 2006, 01:20 AM
HELP needed!
I have downloaded Civ Army's Next level mod, but it is not running for me. I saved it to the 'mod' folder in Civ IV, and it does appear on the list of mods when I try to run the advanced, then mod list, but it then restarts to load it and nkeeps doing so every time I try to run it. It has also stopped me from running any other mod too, which sux big time. Are there anyone out there who may know what i am doing wrong?
I would really appreciate any help.
Cheers,
Blitz

Blitzthelotaya
Apr 08, 2006, 01:35 AM
HELP needed!
I have downloaded Civ Army's Next level mod, but it is not running for me. I saved it to the 'mod' folder in Civ IV, and it does appear on the list of mods when I try to run the advanced, then mod list, but it then restarts to load it and nkeeps doing so every time I try to run it. It has also stopped me from running any other mod too, which sux big time. Are there anyone out there who may know what i am doing wrong?
I would really appreciate any help.
Cheers,
Blitz

Bob Morane
Apr 08, 2006, 03:47 AM
Try to create a shortcut, i'm able to load mods this way that crashes the game when i try to load them from the menu, plus it's really easier once you have the shortcut.

Just put this as the command
"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Civilization4.exe" mod="Mods\[Mod Name]"

Fallen Angel
Apr 09, 2006, 02:09 PM
Wow! Just wanted to say well done and you did a great job. This is by far the best mod I've downloaded. :king:
There's just one thing that gets to me though.. the Civilastion buttons look out of place with the game's original ones. They look flat and lack the flag-like 'waviness' of the oriiginals. Also, you will notice that all the original ones are symbolic and simplistic. I understand its hard to do that with modern-day flags. Having said all that, the Carthage one was great.
Anyway, I had a go at re-doing some of the flags and here's what I got...

Blitzthelotaya
Apr 10, 2006, 10:14 PM
Thanks Bob! I'll give that a go and get back to you.
Cheers,
Blitz

pokeravi
Apr 12, 2006, 03:41 PM
Sorry for asking but are the leaderheads animated?

Kaizer Kai
Apr 12, 2006, 05:29 PM
so what do i do once ive downloaded the mod?

[CRO]Nemesis
Apr 16, 2006, 04:16 PM
Meet the new civilizations
Serbia
Leader: Vo˛d Karadorde Petrovic
Bonuses: Philosophical and Aggressive
Unique Unit: Cetnik


You know that cetniks are fashist unit that has became famous by largest genocide after WW2 on European territory. Try to search some news reports from Dubrovnik, Vukovar and Srebrenica.

http://en.wikipedia.org/wiki/Cetnik
http://en.wikipedia.org/wiki/Battle_of_Vukovar
http://en.wikipedia.org/wiki/Srebrenica_massacre
http://news.bbc.co.uk/2/hi/europe/805024.stm

PW90
Apr 19, 2006, 09:18 AM
This is very amazing :eek: :goodjob:
Could I use some of your civilizations for my own modpack?

bmjpereira
Apr 23, 2006, 02:32 PM
Hi.I have a problem with this mod.In some nations the flags are white, yellow, red,etc.For example i play with Portugal and the flag is always yellow.Does anyone know how to fix this problem?

Ernei
Apr 25, 2006, 07:45 PM
Hi.I have a problem with this mod.In some nations the flags are white, yellow, red,etc.For example i play with Portugal and the flag is always yellow.Does anyone know how to fix this problem?

CivArmy forgot :crazyeye: two things: 1) put the alpha channel to black in the DXTBmp program (for details, see Jecrell´s tutorial on how to create a civilizaton) 2) put white flag on 1 at the tag in the artcivilizations.xml file.

Ernei
Apr 25, 2006, 08:02 PM
When I play as the Khmer or together with the Khmer, this Mod crashes suddenly. Somebody knows why this happens?

Duuk
May 07, 2006, 12:54 PM
Is this mod 1.61 compliant? Because after reinstalling it, I'm getting weird issues.

goodyhut
May 13, 2006, 02:34 PM
Why are all your leaders men? I don't see a single female leader in your portraits.

Poltjek
May 18, 2006, 03:02 PM
Hi everybody out there ;)

I would like to ask a question to CivArmy s. 1994.
But first I would like to say that its great what you have made! I'm really glad about this mod.

My question: How can it be that when I play the Polish civilization, the language they (the workers, ther settlers etc.) speak, is NOT Polish! I think it's Russian or something like that. Coud you please change this in the next version of your fantastic mod-pack? Please...

I've found a link at this huge civ-forum, where it is possible to download the Polish mod with Polish voices and so on. I just don't like that mod because of the leaderpics. You have made a great sample of all the leaders and civilizations and so on in this mod-pack, but could you please change the voices with the voices in the other mod??

The other mod can be found on this link:
http://forums.civfanatics.com/showthread.php?t=144016

Poltjek



I have one more question for you all!
Is it a posibility for me to play a kind of a scenario or just a normal game where the nations/civilizations are placed on a world-map as they are in the real life? Because I hate random maps with random placed civs. I think it is more fun to play with nations which are placed on their real place on a map as in real life. Is it possible fo me to play in this way and with e.g. the real world-map or just europe-map?
Because as I wrote before, I hate maps that are made randomly with random continents and so on..
Can someone please help me with this problem, because I only like to play the scenarios because there the civs are placed as in real life...

Hungerturm
May 21, 2006, 12:26 PM
Hello,

I have a little problem with this and other packs. I have changed the TECH_COMMUNISM to TECH_UTOPIA etc etc and on startup there are no longer loading problems. Unfortunately i can't see the menu text. It disappears if i use this or other mods...
I use the german version

if there can help anyone please do so. Thanks

Wyz_sub10
May 21, 2006, 12:50 PM
Hello,

I have a little problem with this and other packs. I have changed the TECH_COMMUNISM to TECH_UTOPIA etc etc and on startup there are no longer loading problems. Unfortunately i can't see the menu text. It disappears if i use this or other mods...
I use the german version

if there can help anyone please do so. Thanks

All foreign language versions cause this problem with pre-1.61 mods.

CivArmy s. 1994
Jun 04, 2006, 12:56 PM
Hello,

I have a little problem with this and other packs. I have changed the TECH_COMMUNISM to TECH_UTOPIA etc etc and on startup there are no longer loading problems. Unfortunately i can't see the menu text. It disappears if i use this or other mods...
I use the german version

if there can help anyone please do so. Thanks

I quit the modding Civ3, Civ4 business mounths ago, can't help u. But a friend mine played Next Level Mod II with the new pack and said me that there is just some texts erros as u said, the mod works fine besides this :goodjob:

PW90
Jun 06, 2006, 11:10 AM
Hello,

I really like your MOD, it's amazing. :goodjob:
A question: I would make a MOD like Lankous Superciv-MOD and publish it in a german forum. I would translate the civnames, leadernames and civilopedia-entrys into german. I need your permission to include some of your civs, then I could do it.

Nsinger998
Jun 14, 2006, 06:50 PM
Todah Rabbah! Dovid Melech Yisroel, Hai Vikayom!
Thankyou verymuch! David, King of Israel Lives on!



Hello,

I have a little problem with this and other packs. I have changed the TECH_COMMUNISM to TECH_UTOPIA etc etc and on startup there are no longer loading problems. Unfortunately i can't see the menu text. It disappears if i use this or other mods...
I use the german version

if there can help anyone please do so. Thanks

I use the english version and was just wondering if anyone can point me to list of these changes I should make...

CivArmy s. 1994
Jun 15, 2006, 07:11 AM
Hello,

I really like your MOD, it's amazing. :goodjob:
A question: I would make a MOD like Lankous Superciv-MOD and publish it in a german forum. I would translate the civnames, leadernames and civilopedia-entrys into german. I need your permission to include some of your civs, then I could do it.


yes, u can :goodjob:

PW90
Jun 15, 2006, 02:13 PM
yes, u can :goodjob:

Thank you :) :worship: :worship: :worship: :cool:

CivArmy s. 1994
Jun 18, 2006, 01:19 PM
Thank you :) :worship: :worship: :worship: :cool:


u welcome. :D
BTW, when it was done, advise me, I'd like to see my mod in German :goodjob:

Napoliean
Jun 24, 2006, 08:16 AM
the file is available on post 01 :D
I don't know create a *.EXE file to install a mod, but if someone wants create one to me, I appreciate and I can put this new system in my next version ;)


You can create one with WinRAR really very simple.

PW90
Jun 24, 2006, 12:16 PM
u welcome. :D
BTW, when it was done, advise me, I'd like to see my mod in German :goodjob:

And Here (http://www.civforum.de/showthread.php?t=34453) is the link. :)
There are not only your civs included and not all, but I think, I've choosen the best ones. ;)

CivArmy s. 1994
Jun 24, 2006, 07:20 PM
And Here (http://www.civforum.de/showthread.php?t=34453) is the link. :)
There are not only your civs included and not all, but I think, I've choosen the best ones. ;)

cool!!!


BTW, I HAVE A GOOD NEWS: :D I'm turning the NLM 1.61 path 100% compatible and adding new texts for units, civilizations and leaders. I'll try to add to the mod new model units that I did mounths ago and never added to the game (mainly seafaring) and if someone knows exaclty how to solve the white flag problem DEFINLY tell me step by step here and I'll try it again.
I'll not come back to mod to Civ IV, but there is many people asking me to change it to 1.61 path and I think I can do that easily.