View Full Version : Got the severed head rolling...


Smirk
Dec 11, 2005, 06:30 PM
And submitted my first try at a fast conquest.

Went with the mongols, the creative variety on epic/prince on a standard map and won the game in 80 BC.


I made tons of mistakes but the keshik is very effective at this sort of things, as one would expect considering what they did in real history.

My main strategy was playing Great Plains and hoping for one of those great starts in the plains with all those cows. I got that, then proceeded to make a worker, then a settler, then another worker at which point I then pumped out 4 turn keshiks for the rest of the game (couple other things in there like a couple scouts I set on auto explore). My second city started right on a barracks and was able to do 5 turn keshiks the rest of the game. Both of my cities maxed out at 5 and 4 pop respectively so there is lots of room for improvement there.

My first conquest and my third and fourth city came before I researched horseback riding so consisted of a few archers. I had borders touching my second city with this civ so the short distances enabled this fast archery rush, but I had keshiks coming out before this war ended so it was basically only an initial assult with archers. The fourth city was a mistake as it was only able to produce a barracks and maybe 2 keshiks the entire game while taking a lot of money per turn in maintence. Although it really didn't matter as all my further research was unneeded and even running 20+ in the red per turn I ended the game with 800+ gold, getting 50-100 gold per razed city is more than enough to keep you afloat.


Some definate ways to easily beat this time, play a custom game with the minimum number of opponents, in my case I had to destroy 6. Also because of this I barely got any huts while it might be possible to more quickly get to your desired tech from huts.

Also planning your war better, I made mistakes like leaving horses connected for egypt allowing them to make some chariots. But on the plus side no one was able to really get rolling with copper or iron before my horde ran over them. But I doubt this will really matter as long as I can kill off units I will win. That is, even with copper or iron connected they might just end up with fewer but stronger defenders which boils down to an easier attrition war IMO. But time will tell when I try this sort of game again.

One final bit of info, IIRC I built about 55 keshiks, lost about 20, and got a number up to and above 20 exp (I mainly stuck with combat and a couple medic upgrades). I didn't get a single unit retreat the entire game. And of the battles I think I was only attacked once or twice.

Smirk
Dec 11, 2005, 06:33 PM
Opps, forgot I scored about 38000. The submission scorer is wrong as its stating 41000 or something. It might be that the game uses the turn after date whereas the submission is listing the actual turn I defeated all my enemies, that might account for the small difference, a small early win difference.

Shillen
Dec 11, 2005, 09:04 PM
Nice. :) I've also noticed the score on the submission system isn't exactly accurate. It's only off by a few points on my spaceship games, but then they end in the 16-1700s. So it could be exactly what you're saying.

Dianthus
Dec 12, 2005, 06:38 AM
Opps, forgot I scored about 38000. The submission scorer is wrong as its stating 41000 or something. It might be that the game uses the turn after date whereas the submission is listing the actual turn I defeated all my enemies, that might account for the small difference, a small early win difference.
I've just looked into this a little and the discrepency seems to be more than just 1 turn difference in the finish turn. Could you send me the .replay file for that game? To hof@civfanatics.net.

jeremiahrounds
Dec 12, 2005, 09:44 AM
Im stupid about this anyone able to set me straight.
you press "one more turn" then you save
or
you press "one more turn", end your turn, and then save at the start of the next turn

I know a moderator is prolly going seesh~ But there was another moderator saying people were cheating theirselves out of ending points by not going far enough so i been doing "one more turn, end your turn, and save to make sure! lol~

Shillen
Dec 12, 2005, 10:00 AM
You click one more turn and then save - no end turn in between.

Dianthus
Dec 12, 2005, 10:57 AM
Exactly as Shillen said. Incidentally the same applies to GOTM.

Smirk
Dec 12, 2005, 01:28 PM
I've just looked into this a little and the discrepency seems to be more than just 1 turn difference in the finish turn. Could you send me the .replay file for that game? To hof@civfanatics.net.

Alas I cannot, as described in this post:
http://forums.civfanatics.com/showthread.php?t=147211

Any way to reproduce the replay? Although since I dont thnk you can change your name midgame I expect it would still fail to save.

Dianthus
Dec 12, 2005, 01:35 PM
Alas I cannot, as described in this post:
http://forums.civfanatics.com/showthread.php?t=147211

Any way to reproduce the replay? Although since I dont thnk you can change your name midgame I expect it would still fail to save.
The only way I'm aware of is to replay from the turn before victory. You *can* change your name midgame though. Just press Alt+D.

Smirk
Dec 14, 2005, 02:59 PM
I went back and did this and the score now matches. I don't know what I was thinking the first time. Might have been some other game or due to the fact that the replay didn't save.