View Full Version : MyMIX [mod]


GIR
Dec 11, 2005, 09:44 PM
a few mods i have mixed:
(i play with this mods and maybe some1 else want to play it as well)

Random Events Mod 1.3: ( by DireAussie )
http://forums.civfanatics.com/showthread.php?t=142157

RealFort Mod 0.4: ( by Bhruic )
http://forums.civfanatics.com/showthread.php?t=140957

TechConquest Mod 0.2: ( by Bhruic )
http://forums.civfanatics.com/showthread.php?t=140959

Forest Replanting Mod: ( by rezaf )
http://forums.civfanatics.com/showthread.php?t=138242

Promotion and Traits 0.4: ( by Zuul )
http://forums.civfanatics.com/showthread.php?t=142086

Monument v0.2: ( by GIR )
http://forums.civfanatics.com/showthread.php?t=144408

Snaitf's Unit Allegiance Mod ( by Snaitf )
http://forums.civfanatics.com/showthread.php?t=147070

Lost Wonders Mod 1.0 ( by Frontbrecher )
http://forums.civfanatics.com/showthread.php?t=143251

Lost Units Mod 1.1 ( by Frontbrecher )
http://forums.civfanatics.com/showthread.php?t=140601


i only played one game with the new version (seems to work, but dont know it for certain - only beta).

download:

http://rapidshare.de/files/9025053/mixd0.1.zip.html

hIdDeN_eViL
Dec 11, 2005, 10:44 PM
omg!!! u mixed random events with realforts... HOW!!!?!?!?!

EasilyAmusedUNC
Dec 11, 2005, 11:42 PM
I really enjoyed your "mix" but found that at a certain point I couldn't keep my game from crashing to the desktop. And I don't think it's a computer problem since Civ IV has never crashed to the desktop before during a game, and I even reinstalled the game to try and load my save game.

Thanks for the effort though, and I hope it can be fixed in an update!

GIR
Dec 12, 2005, 01:03 AM
copy past error in CIV4ArtDefines_Unit.xml file.
try the new download - old save games should work...
try2 ;)

GIR
Dec 12, 2005, 02:33 AM
link update...

Ad Hominem
Dec 12, 2005, 06:14 AM
This is an extremely cute collection... I will definitely try it out. Absolutely! Hmm... I am going to mod the turn progression and research times as I enjoy loooong epic games (around 800-1000 turns). Does any of these mods has to be adressed in some way in order not to produce peculiar events in a very long game?

mamimo
Dec 12, 2005, 10:05 AM
I hail you and the other combined mod (fusion) creator that try to responed to the need of the people :)
Thank you.

PeterDIK
Dec 14, 2005, 12:34 PM
not work for me.

Civ4 v1.09 - Civlilipedia doesnt change and any changes in rules of game not hapened. Help. (omg my english is vpoor)

ps. I unpack mod in correct directory and start with load mod. Civ says: mod loaded but this is not true.