View Full Version : Era Stopper Mod
MeteorPunch Dec 13, 2005, 02:31 AM This mod causes tech advancement to stop at a certain era by disabling the next era's techs. There are 5 different mods for each stopping era.
I recommend further editing the tech tree for more "playability." Some examples: cannons are made available by steel, which is an industrial tech (which also makes Ironclads available), but cannons would be nice to have in the Renaissance age, so you might want to change this. Also, galleons aren't available until the Renaissance, so conquering across ocean with the Medieval mod won't happen unless you edit things.
Classical Era
http://www.civfanatics.net/uploads10/MP_EraStop.jpg
Directions:Place each of the 5 folders (Era Stop Ancient, Era Stop Classical, Era Stop Medieval, Era Stop Renaissance, Era Stop Industrial) in the Mods folder.
woodelf Dec 13, 2005, 05:11 AM Nice. If you could combine this with something to "build" or discover at the end of the era then you could have quicker wins/losses.
Joebasalt13 Dec 14, 2005, 11:30 AM I just asked for a mod very similiar to this one is there a way you could edit this mod so I could select certain units/building that I don't want added?
Wolfwood Dec 14, 2005, 10:47 PM Some examples: cannons are made available by steel, which is an industrial tech (which also makes Ironclads available), but cannons would be nice to have in the Renaissance age, so you might want to change this. Also, galleons aren't available until the Renaissance, so conquering across ocean with the Medieval mod won't happen unless you edit things.
Not really in the heart of the matter, but: Didn't there use to exist brass cannons as well? So, steel would not be a necessity as such...
LeGrandMogol Jan 04, 2006, 10:12 AM I'm trying to get my Era stopper to work but it never does. I put it in the Mod file but still nothing. I also tried it with the Great Brittain Scenario and still nothing. I really want this mod to work because I don't want to go past the medievil era.
Also how do I edit the techs. and what they come with?
ghen Jan 04, 2006, 04:59 PM Nice. If you could combine this with something to "build" or discover at the end of the era then you could have quicker wins/losses.
I too would like to see this as a random event, but actually more for making eras last longer instead of quicker wins. Dramatically stopping research at the end of each age and focusing on military until something gets discovered that opens the new age... That would be quite fun :)
MeteorPunch Jan 04, 2006, 05:15 PM I just wanted to pipe in and say this is just a simple mod and it is, "as is," meaning if you want to change things, you can do it yourself, which I strongly suggest doing to get more playability out of it. There's lots of good ideas being thrown around here, so if you want to use this to start building a simple "Medieval mod" for example, this might be some use to you.
kristopherb Feb 14, 2007, 06:48 AM it may sound newbish-at the begining game is it set so you can chose what era you want to play till?
Gaurav Feb 14, 2007, 07:35 AM What is the difference between this and the Limited Era Mods (http://forums.civfanatics.com/showthread.php?t=169293&highlight=limited+era+mods)?
Erakarhu Oct 18, 2007, 09:40 AM The indrustial mod would be better if it had flight...I don't know how to edit tech tree myself so it would be great if somebody could mod it for me+
dalwand Oct 23, 2007, 01:44 PM This mod is a great idea. I hate industrial age.
But - for which version is this, vanilla, warlords, bts? It doesn't work under my bts version.
dalwand Oct 23, 2007, 01:44 PM This mod is a great idea. I hate industrial age.
But - for which version is this, vanilla, warlords, bts? It doesn't work under my bts version.
mice Oct 23, 2007, 02:35 PM As meteorpunch said it is just a base to tweak from. If anyone wants to change it it's easy .
Just go to BTS/Assets/XML/Technologies/Techinfos.
Edit; make a copy and mod the copy - not the original files
open it with word pad (right click it ) searchthe tech you want and disable it like this ;
<TechInfo>
<Type>TECH_CHEMISTRY</Type>
<Description>TXT_KEY_TECH_CHEMISTRY</Description>
<Civilopedia>TXT_KEY_TECH_CHEMISTRY_PEDIA</Civilopedia>
<Help/>
<Strategy>TXT_KEY_TECH_CHEMISTRY_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<iAIWeight>0</iAIWeight>
<iAITradeModifier>0</iAITradeModifier>
<iCost>1800</iCost>
<iAdvancedStartCost>100</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<Era>ERA_RENAISSANCE</Era>
<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
<iFeatureProductionModifier>0</iFeatureProductionModifier>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iTradeRoutes>0</iTradeRoutes>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iFirstFreeTechs>0</iFirstFreeTechs>
<iAsset>32</iAsset>
<iPower>6</iPower>
<bRepeat>0</bRepeat>
<bTrade>1</bTrade>
<bDisable>0</bDisable>
becomes ... <bDisable>1</bDisable>
You might need to go up a level though because the AI doesnt see the implications of the tech tree ending early.
LeGrandMogol Oct 27, 2007, 05:34 PM Everytime I try to change anything with XML nothing shoes up. I made to the point where I'm supposed to open it with notepad but there is nothing there.
mice Oct 27, 2007, 08:20 PM Everytime I try to change anything with XML nothing shoes up. I made to the point where I'm supposed to open it with notepad but there is nothing there.
That's not good. I suggest; uninstall and then re-install BTS. Or maybe you're looking in the custom assets folder. follow these instructions:
Go to C:/Program files/Firaxis games/SidMeiersCiv4/Beyond the Sword/Assets, and make a copy of this folder. After that, dont mess with the original files at all. Use the copy. Keep it somewhere else.
Use the copy to make your mods.
your mod could be called "no industrial".
In C:/Program files/Firaxis games/SidMeiersCiv4/Beyond the Sword/Mods
-Make a folder called "no industrial"
-In it make a folder called "Assets"
-In that make a folder called "XML"
-In that make a folder called "Technologies"
-In that put a copy of Techinfos . (which can be found in BTS/Assets/XML/Technologies)
open this techinfos file with wordpad or notebook, and make your changes.
When you run ; Single player,Advanced,load a mod,"no industrial" , it will work, definitely.
LeGrandMogol Oct 29, 2007, 06:30 AM I tried your advice (Which was very concise, clear, and easy to follow) and as soon as I try to open open assests there is nothing there and it dosen't allow me the option to open it with notepad. When I go to custom assests it at does but when I open it with notepad there is nothing there. I tried removing the game from the system and reinstalling it but nothing changed.
It's driving me crazy because I love to stop the game during the medievil era (which is why i love the Charlemegne scenario).
I still feel like it is something I'm doing wrong but I can't figure out what.
mice Oct 30, 2007, 04:42 PM I tried your advice (Which was very concise, clear, and easy to follow) and as soon as I try to open open assests there is nothing there and it dosen't allow me the option to open it with notepad. When I go to custom assests it at does but when I open it with notepad there is nothing there. I tried removing the game from the system and reinstalling it but nothing changed.
To be honest i'm completely baffled by this. I dont know how there can be nothing in the assets folder.
Does the game run normally ? If it runs there must be something in the assets folder !
When you left double click on the assets folder what do you see?
LeGrandMogol Oct 31, 2007, 11:30 AM When I left double click is gives me four mour assets folders each numbered 0,1,2, and 3. and when I try right clicking or doulbe left clicking the same problems happen as before.
The game itself runs fine. I still play it all the time. I just can't seem to alter it to the way I really like it (stop at medievil).
mice Oct 31, 2007, 06:03 PM When I left double click is gives me four mour assets folders each numbered 0,1,2, and 3. and when I try right clicking or doulbe left clicking the same problems happen as before.
The game itself runs fine. I still play it all the time. I just can't seem to alter it to the way I really like it (stop at medievil).
Ah HA . That's definitley the custom assests folder's assets.
You're in the wrong place.
You must go C:/Program files/Firaxis games/SidMeiersCiv4/Beyond the Sword/.
There you'll find the right Assets folder, and also the mod folder that yuo can put your mod in.
when you click on the right assets folder you should see folders for ,
XML,Art , Python, res , sounds , CivGamecore DLL. Stuff like that.
One hint is to right click that Assets folder and make a shortcut to the desktop. That way you can just jump into it straight away without going the long way. It's good if you are messing around with the XML a lot as I do.
LeGrandMogol Nov 05, 2007, 07:55 AM The 4 different assets are in the assets folder. XML, python, and such are in the custom assets folder. I've tried custom assets and the regular assets folder with the instructions you gave but it never lets me open the regular assets folders (0-3) with notepad or word but it does let me open the custom assets folders with notepad but when I do there is nothing there. I go to XML and in there I open technologies with notepad and there is nothing there. It just says newdocument and is blank. I've tried everything but I can get no farther. :(
mice Nov 06, 2007, 01:39 AM The regular assets folder in program files ... must open to contain XML/Technologies/techinfos. I'm afraid that's all I know.
Jezendar Nov 15, 2007, 03:21 PM The 4 different assets are in the assets folder. XML, python, and such are in the custom assets folder. I've tried custom assets and the regular assets folder with the instructions you gave but it never lets me open the regular assets folders (0-3) with notepad or word but it does let me open the custom assets folders with notepad but when I do there is nothing there. I go to XML and in there I open technologies with notepad and there is nothing there. It just says newdocument and is blank. I've tried everything but I can get no farther. :(
I think I know what the problem is. If I'm reading this (and his previous posts) correctly, he's literally trying to open the folders with notepad. LeGrandMogol, if this is what you're doing, then you need to open the folders normally, then open the files inside the folder with notepad.
LeGrandMogol Nov 18, 2007, 09:45 PM I go to 'my computer' and then BTS and from there go the those folders and then right click on them and try to open them with notepad and there is nothing there. I'm just going to give up since I can't seem to do anything. But thank you everyone for all your help. especially meteorpunch who was very helpful and gave very good instructions and very promptly and whos original era stoppers I've enjoyed with the first two editions of civ. I just think there might be something wrong with my computer...or more likely with just me.
mice Nov 19, 2007, 02:33 AM I go to 'my computer' and then BTS and from there go the those folders and then right click on them and try to open them with notepad and there is nothing there.
Dont right click the folders. double (left)click them to open them.
Also it's my computer/program files/firaxis/sid meier's civ4/BTS/Assets.
left click that one. you should see folders including 'technologies'. Again, double-left click to open. you should see 'techinfos'. Right click that puppy.
LeGrandMogol Nov 20, 2007, 04:31 PM Hey, Mice! It worked. I did it! My first succesful MOD! Back when I said it was me, it turns it was me. I went back to one of your earlier posts here followed those directions. My problem was that I was opening folders in 'my documents' despite that fact that you guys have been saying go to 'my programs'. We once I got past that major pitfall I went to your october 27th post and did everything as you said and it worked. I'm playing the game as I speak!
My only other question is how do make some of the other techs part of a different era? and how can I move units (the differents corps) back to another tech. I still want to play with all the corperations but not with their respective techs.
P.S. Mice, your spoiler in XML on how to disable techs was also a huge help. I couldn't have done it with out you.:) :) :D
mice Nov 20, 2007, 10:33 PM Hey, Mice! It worked. I did it! My first succesful MOD!
My only other question is how do make some of the other techs part of a different era? and how can I move units (the differents corps) back to another tech. I still want to play with all the corperations but not with their respective techs.
That's some good news. I got a big buzz out of my first XML mod too.
About moving the corporations;
Go to Assets (and you know the one, program files etc)
In Assets/XML/Buildings , you will find buildinginfos
right click this to open it with notepad or whatever.
you will see way down the bottom corporation_1 , corporation_2 etc.
I think the first is Cereal, the second is sushi. You can work it out.
I changed the preq tech from medicine and corporation to Guilds and Pottery.
you can see it in this;
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_CORPORATION_2</BuildingClass>
<Type>BUILDING_CORPORATION_2</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>CHANGED_TXT_KEY_CORPORATION_2</Description>
<Civilopedia>TXT_KEY_CORPORATION_2_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_CORPORATION_2_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_CORPORATION_2</ArtDefineTag>
<MovieDefineTag>NONE</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>CORPORATION_2</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>CORPORATION_2</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>TECH_GUILDS</PrereqTech>
<TechTypes>
<PrereqTech>TECH_POTTERY</PrereqTech>
<PrereqTech>NONE</PrereqTech>
<PrereqTech>NONE</PrereqTech>
</TechTypes>
I tested it quickly and it seems to work. Sushi comes at Guilds, with a pre req of Pottery too.
Good idea. I think I'll do that too.
]My only other question is how do make some of the other techs part of a different era?
Tech part of a different era ? Dunno. try the corps and see how you go.
LeGrandMogol Nov 22, 2007, 09:48 AM That also worked perfectly! I also used this to move some other buildings to different eras. I didn't want to give up Universities, levees, The Taj Mahal, Oxford University, Salons (I always play as the french), Jails, and I think thats it. It all worked perfectly. Once I made it past my huge blunder Modding has proved easy. thanks again Mice!:king:
mice Nov 22, 2007, 10:59 AM You,re welcome. It's got me inspired to put together a limited era mod. I'll probably use Marnz mod because it's so good. Probably stop at Pikes an Knights, but with cannons and frigates/Galleons in there too.
doctorfister Nov 26, 2007, 08:16 PM Thank you very much for this.
doctorfister Nov 26, 2007, 08:21 PM Quick and probably embarrassingly stupid question: how do I get the medieval era stop mod to work for me whi;e still being able to play any civ I want? I didn't see any option to select it anywhere while in the game menu. Does it do it automatically? If so, do I only copy the era stop I want into my mods folder? I am using the mac version of civ, will that still be able to work?
(I want technology to not advance further than the medieval era)
Thanks.
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