View Full Version : Slave skins
LittleRedPoint Dec 13, 2005, 02:13 PM Hi,
I made skin for slave unit.
LRP unit skins contain:
- Black slave skin
- White slave skin
- Inquisitor skin
- Copper age warrior skin
How to use it for slave:
1. Make a copy of worker folder in C:/.../Sid Meier's Civilization 4/Assets/Art/Units/...
2. rename this copy folder to "Slave"
3. unpack and copy this skin to slave folder (re-write worker_128.dds)
now you have the graphics
To have the unit you have to mod XML
Mod this in custoAssets folder! Do not mod xml in original game folder!
You have to mod xml files
1. make new unit class slave into UnitClasInfos.xml
2. then make new unit slave into UnitInfos.xml
3. make new entri into CIV4ArtDefines.xml make copy of worker lines
4. rename the Type ART_DEF_WORKER to ART_DEF_SLAVE
4. rename the folder worker to slave inside NIF and KFM tags
5. change the UnitMeshGroup in UnitInfos.xml to a ART_DEF_SLAVE
now you have the unit
To get slave as a combat result you just have to mod Snaitf's "Unit Allegence mode" code in CvEventManager.py:
def onCombatResult(self, argsList):
'Combat Result'
pWinner,pLoser = argsList
playerX = PyPlayer(pWinner.getOwner())
unitX = PyInfo.UnitInfo(pWinner.getUnitType())
playerY = PyPlayer(pLoser.getOwner())
unitY = PyInfo.UnitInfo(pLoser.getUnitType())
#############################
## Start Modifaction Block ##
#############################
xType = unitX.getUnitCombatType()
yType = unitY.getUnitCombatType()
if (yType != gc.getInfoTypeForString("UNITCOMBAT_SIEGE") and yType != gc.getInfoTypeForString("UNITCOMBAT_ARMOR") and yType != gc.getInfoTypeForString("UNITCOMBAT_HELICOPTER") and yType != gc.getInfoTypeForString("UNITCOMBAT_NAVAL") and yType != gc.getInfoTypeForString("NONE")):
if (xType != gc.getInfoTypeForString("UNITCOMBAT_HELICOPTER") and xType != gc.getInfoTypeForString("NONE")):
iRand = random.randint(1, 100)
if (iRand <= 5):
newUnit = playerX.player.initUnit(pLoser.getUnitType(), pWinner.getX(), pWinner.getY(), UnitAITypes.NO_UNITAI)
newUnit.finishMoves()
newUnit.setDamage(50, False)
newUnit.setExperience(pLoser.getExperience(), -1)
newUnit.setLevel(pLoser.getLevel())
for iCount in range(gc.getNumPromotionInfos()):
if (pLoser.isHasPromotion(iCount)):
newUnit.setHasPromotion(iCount, True)
##End Snaitf code and start LittleRedPoint slavery code :) code############################################## ###
player = gc.getActivePlayer()
xType = unitX.getUnitCombatType()
yType = unitY.getUnitCombatType()
unitSlave = gc.getInfoTypeForString("UNIT_SLAVE")
if (player.isCivic(gc.getInfoTypeForString("CIVIC_SLAVERY"))):
if (yType != gc.getInfoTypeForString("UNITCOMBAT_SIEGE") and yType != gc.getInfoTypeForString("UNITCOMBAT_ARMOR") and yType != gc.getInfoTypeForString("UNITCOMBAT_HELICOPTER") and yType != gc.getInfoTypeForString("UNITCOMBAT_NAVAL") and yType != gc.getInfoTypeForString("NONE")):
if (xType != gc.getInfoTypeForString("UNITCOMBAT_HELICOPTER") and xType != gc.getInfoTypeForString("NONE")):
iRand = random.randint(1, 100)
if (iRand >= 80):
newUnit = playerX.player.initUnit(unitSlave, pWinner.getX(), pWinner.getY(), UnitAITypes.NO_UNITAI)
newUnit.finishMoves()
#############################
## End Modifaction Block ##
#############################
So now it is possible to make event to combat that you have chance to get some units what you like. This has a condition that active player must have civic slavery then you have cance 20% to get slave as combat result. First you must add slave to your Civ4UnitInfos.xml
I keep the Snaitf-s code in game and i put this new code under Snaitf-s code. The random condition must be changed to "if (iRand >= 80):" that you can't get both. Now itis possible to get slave or unit.
But you have 25% overall chance to get something from battle.
So download Snaift Unit Allegence mod and update this with my modification.
Here is a code what is mixed wit Sanitf's unit allegence mod code. It is shorter and useful if you are interested using both options.
def onCombatResult(self, argsList):
'Combat Result'
pWinner,pLoser = argsList
playerX = PyPlayer(pWinner.getOwner())
unitX = PyInfo.UnitInfo(pWinner.getUnitType())
playerY = PyPlayer(pLoser.getOwner())
unitY = PyInfo.UnitInfo(pLoser.getUnitType())
#############################
## Start Modifaction Block ##
#############################
xType = unitX.getUnitCombatType()
yType = unitY.getUnitCombatType()
player = gc.getActivePlayer()
unitSlave = gc.getInfoTypeForString("UNIT_SLAVE")
if (yType != gc.getInfoTypeForString("UNITCOMBAT_SIEGE") and yType != gc.getInfoTypeForString("UNITCOMBAT_ARMOR") and yType != gc.getInfoTypeForString("UNITCOMBAT_HELICOPTER") and yType != gc.getInfoTypeForString("UNITCOMBAT_NAVAL") and yType != gc.getInfoTypeForString("NONE")):
if (xType != gc.getInfoTypeForString("UNITCOMBAT_HELICOPTER") and xType != gc.getInfoTypeForString("NONE")):
iRand = random.randint(1, 100)
if (iRand <= 5):
newUnit = playerX.player.initUnit(pLoser.getUnitType(), pWinner.getX(), pWinner.getY(), UnitAITypes.NO_UNITAI)
newUnit.finishMoves()
newUnit.setDamage(50, False)
newUnit.setExperience(pLoser.getExperience(), -1)
newUnit.setLevel(pLoser.getLevel())
for iCount in range(gc.getNumPromotionInfos()):
if (pLoser.isHasPromotion(iCount)):
newUnit.setHasPromotion(iCount, True)
elif (iRand >=80):
if (player.isCivic(gc.getInfoTypeForString("CIVIC_SLAVERY"))):
newUnit = playerX.player.initUnit(unitSlave, pWinner.getX(), pWinner.getY(), UnitAITypes.NO_UNITAI)
newUnit.finishMoves()
Snaitf is genius!!! :D He made good option to add new functionality! He is my hero!
I made some new skins, if you find these useful, then take them.
About Inquistor - i don't like spy image, so i reskin Great prophet so that he looks like cardinal, even have red hat :) .
Have fun
WildWeazel Dec 14, 2005, 12:53 AM The.. kilt? looks strange.. like cow skin. Solid brown would look better IMO.
Nice skin tho. :)
LittleRedPoint Dec 14, 2005, 01:09 AM Well i tried to make it dirti. Brown is good idea, i will do another version too.
JDexter Dec 14, 2005, 01:50 AM Nice texture, although of course slavery = bad! ;)
WildWeazel Dec 14, 2005, 11:25 AM slavery = historical = Civ ;)
Felzor Dec 14, 2005, 05:13 PM Excellent skin! Would do great for a Civil War mod, otherwise its uses are limited. From what I recall, historically slaves outside of the United States weren't exclusively black.
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WildWeazel Dec 14, 2005, 05:27 PM That's true. Various races and ethnicities have been enslaved over the centuries.
Sildo Dec 14, 2005, 09:54 PM It could also be an african worker.
LittleRedPoint Dec 15, 2005, 01:36 AM :D i thought about "racial" stuff. For me it is not important at all. It is graphic, so you have to make worker to look a bit different. I know that slaves were in every ethnic group. In the moment thare is a limited way to make new units. This is one option.
WildWeazel Dec 15, 2005, 10:51 AM There will always be people worrying about using units of a specific race, or with swastikas, or whatever. But like gorn said,
I'm not a fan of censoring history.
Felzor Dec 15, 2005, 11:05 AM Oh no, I'm not complaining at all. Just pointing out that some people might not download your mod because they don't like having a generic slave unit being black. Others probably won't care :)
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Kael Dec 15, 2005, 11:39 AM There will always be people worrying about using units of a specific race, or with swastikas, or whatever. But like gorn said,
History has slaves of all races. The offense comes from the fact that you have a mod that is 99% white guys and the one unit you make black is the slave unit. So the question becomes why did the creator decide to make the slave unit black? Because when he imagines a slave he thinks of a black person. Its not for historical accuracy.
Just like it may be offensive to give all Islamic disciples the ability to sneak into rival cities and blow up. Historically some Islamic folks did that, but that doesn't make it a charateristic of Islamic people. Going out of your way to highlight a specific minority in a negative light is going to offend some people.
Seven05 Dec 15, 2005, 12:12 PM Considering that 99% of the units in the game are white as you pointed out he was left with the option of making them all black and having a white slave or making the slave black and not changing all of the other units... or, not making the mod at all or leaving the slave to look nearly identical to the worker.
I suppose orange jumpsuits would have been more politically correct if not historically accurate.
Damned if you do, damned if you don't...
WildWeazel Dec 15, 2005, 12:23 PM History has slaves of all races. The offense comes from the fact that you have a mod that is 99% white guys and the one unit you make black is the slave unit. So the question becomes why did the creator decide to make the slave unit black? Because when he imagines a slave he thinks of a black person. Its not for historical accuracy.
There will eventually be complete line of black units, and Arab units, and *insert race here* units, if the Flavor Units Project gets going. Just because he made 1 unit doesn't mean he's characterizing all blacks as slaves, or all slaves as blacks. It's just a single unit, that I'm sure will be used in a scenario before long.
LittleRedPoint Dec 15, 2005, 01:21 PM :D It is dark man, not black :D
Because he has to work outside long days, so he just gets to much sun... :D
Impaler[WrG] Dec 15, 2005, 06:13 PM Is this simply a replacement for the worker or is it a brand new Unit, I dont see any reason it couldn't be a new unit which replicates some or all of the workers abilites and is enabled by the Slavery Civic. Perhaps limiting them to only building Farms, Plantations, Mines and Quarries. They would be considerably cheaper then regualar workers. Captured workers and Settlers would convert to slaves if your civics is slavery otherwise they would just be destroyed (is that doable?). Emancipation eliminates all your slaves and prevents them from being built. Other Civic options keep slaves already made but do not alow new ones to be produced or captured.
EDIT - I dont seem to be able to find the dds files your refering too, dose this involve the unpacked graphics thing I have heard of? I haven't done anything with my art assets yet.
Jecrell Dec 16, 2005, 05:07 AM This doesn't make sense to me as a unit skin, this would be better as a full blown modification.
LittleRedPoint Dec 16, 2005, 06:21 AM Well Snaif made unit Allegance mod, thare we talked about this. I give a shot to make this control. All the phyton code is thare, just have to mod it a bit.
Felzor Dec 16, 2005, 11:05 PM I totally agree that this unit should be enabled with the slavery civic, and that it should not be built. Slaves should definitely be captured. With the slavery civic enabled, I think there should be a 15% chance of creating a new slave unit after a victorious battle. Thus, the slaves would sort of be like PoWs, forced to do labor but not as efficiently as a normal worker. Another option for a really skilled modder would be to make "slave capturing" a unit promotion--you know, 25% of capturing a slave after this unit wins a battle--slave capturing I, slave capturing II, etc.
With that said, since all the units in the game are white, I think it's funny to suddenly have them become black when turned into slaves. I think you should make a white slave too--not just out of common respect--but for accurate gameplay. Just dress them in tattered clothing rather than worker duds.
Still, I have to admit that it's absolutely hilarious that when you skin a slave unit, you skin it black. Talk about engraved culturual stereotypes. :(
ﻢﻜﻴﻠﻋ ﻢﻼﺴﻟﺍ
Felzor Dec 16, 2005, 11:12 PM History has slaves of all races. The offense comes from the fact that you have a mod that is 99% white guys and the one unit you make black is the slave unit. So the question becomes why did the creator decide to make the slave unit black? Because when he imagines a slave he thinks of a black person. Its not for historical accuracy.
Just like it may be offensive to give all Islamic disciples the ability to sneak into rival cities and blow up. Historically some Islamic folks did that, but that doesn't make it a charateristic of Islamic people. Going out of your way to highlight a specific minority in a negative light is going to offend some people.
Kael has it right. Try to see it from the position of a black person playing this game. Along the same token, I thought it was a dumb move by Firaxis to make the scout unit be American Indian. Every unit in the game is white (except specials), but apparently the game developers think that historically Native Americans were quick, nimble, and suitable to fill the role of scout. Firaxis should either make everybody one race, or hurry up the "flavoring."
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Merum Dec 17, 2005, 11:51 AM Because when he imagines a slave he thinks of a black person. Its not for historical accuracy.
It's not a history thing, or a racial thing. It's a context thing. When an American person thinks "Slave", the image that is conjured up is that of an African slave, because that is the context for slavery that our history gives us. I agree that the any slave unit put into the game though should have the same base skin color that the predominance of units have. Just thought I'd toss $0.02 into the kitty.
LittleRedPoint Dec 18, 2005, 06:35 AM I made white slave for people who don't want to use black one :D
Have fun!
mayonaise Dec 19, 2005, 02:59 AM some people are just wound so tight... how do you even make it through a day. you can find racism and discrimination in anything if you try
Felzor Dec 19, 2005, 12:18 PM LittleRedPoint that skin is awesome. Thanks so much for making the white one. I think that really adds a touch of respect, some historical accuracy, not to mention that a white slave can be used in waaaaay more mods than a black one :D No more complaints on my end.
As for mayonaise, it's not racism or discrimination per se (I'm sure nobody on this forum considers himself/herself to be racist), it's more about engraved culturual stereotypes and privilege. It's no different than if you were to go to a shopping mall. If you thought a black person was following you around, you might be pretty scared--but a white person following you around? Then it must be a coincidence. A lot of blacks have to deal with those issues everyday because of stereotypes that surround them, but whites don't. In the same way, no white would ever have to worry about the color of the units in Civ IV because whites can be guarenteed that, wherever they go, their cultural group will be represented, and in a positve light at that.
Thanks LRP.
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mrkingkong Dec 22, 2005, 11:16 AM As for mayonaise, it's not racism or discrimination per se (I'm sure nobody on this forum considers himself/herself to be racist), it's more about engraved culturual stereotypes and privilege. It's no different than if you were to go to a shopping mall. If you thought a black person was following you around, you might be pretty scared--but a white person following you around? Then it must be a coincidence. A lot of blacks have to deal with those issues everyday because of stereotypes that surround them, but whites don't. In the same way, no white would ever have to worry about the color of the units in Civ IV because whites can be guarenteed that, wherever they go, their cultural group will be represented, and in a positve light at that.
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Hey, if somebody was following me around the mall, id be scared no matter what colour they were! :lol:
On the other hand, i think people perhaps take racism too far when extending into computer games. It may be that a lot of Americans, Brits or whatever think of black, African slaves when they hear the word Slave. I dont see why this should cause offence. It isnt as though the people are saying "You're black and so are a slave" or "You're black and the first thing i think about you is that you should be a slave", it is that historically the first picture received in education is that when the british empire colonised Africa, thousands of black people were taken as slaves to work in America. And this is learned in History classes in Britain, and im sure this is the case in USA also. They dont learn about cases where anyone else is taken as slaves, although throughout history slaves have been any nationality and creed. This is why they think of slaves, and it triggers there memory of History class and the British Empire. This, not the fact that someone is racist, is why the stereotype of slaves being black exists.
Seven05 Dec 22, 2005, 01:15 PM When an American person thinks "Slave", the image that is conjured up is that of an African slave...
And where in America is the original poster from? Aw crap, that's not in America :)
And honestly, my first visual of a slave is from africa, but not black. Perhaps it's my own personal intrests in different eras of history, but when I think of a slave the first thing that pops into my mind are the poor guys pushing tons of rock up a hill to make the worlds largest tombstone. Oddly enough, the original worker fits that bill ok for me, but then that would mean all of the workers in the game (until the graphic changes) are slaves. Hmm, perhaps they are, after all you take them from one of your cities and make them build things for what seems like an eternity, maybe they don't want that farm that you're making them spend 200 years on :)
Kael Dec 22, 2005, 02:11 PM Who knew unit creation in Civ4 could lead to a sociological debate on race issues. Is there anything this game cant do? :-)
ps. (yeah thats right i used the sideways smiley, im old school!)
mrkingkong Dec 22, 2005, 02:58 PM And where in America is the original poster from? Aw crap, that's not in America :)
And honestly, my first visual of a slave is from africa, but not black. Perhaps it's my own personal intrests in different eras of history, but when I think of a slave the first thing that pops into my mind are the poor guys pushing tons of rock up a hill to make the worlds largest tombstone. Oddly enough, the original worker fits that bill ok for me, but then that would mean all of the workers in the game (until the graphic changes) are slaves. Hmm, perhaps they are, after all you take them from one of your cities and make them build things for what seems like an eternity, maybe they don't want that farm that you're making them spend 200 years on :)
Hehe thats a good point. Liberation for the Civ workers! :p
mrkingkong
Paccali Dec 22, 2005, 05:12 PM Excellent skin! Would do great for a Civil War mod, otherwise its uses are limited. From what I recall, historically slaves outside of the United States weren't exclusively black.
There were thousands of white slaves in the south, too. Its a shame that they don't teach that little tid-bit.
Master Lexx Dec 23, 2005, 04:15 AM I included slaves as a ressource in GreenMod 1.50 but removed in 1.60 because people didn´t liked them. And i also have an Inquisitor unit, maybe i take your skins. Nice idea
Wyz_sub10 Dec 23, 2005, 10:40 AM There were thousands of white slaves in the south, too. Its a shame that they don't teach that little tid-bit.
White slaves were generally products of mixed relationships or those thought to have black ancestry. In other words, they were considered "black."
But certainly people of all races have been enslaved.
LittleRedPoint Dec 27, 2005, 02:18 AM I included slaves as a ressource in GreenMod 1.50 but removed in 1.60 because people didn´t liked them. And i also have an Inquisitor unit, maybe i take your skins. Nice idea
Well, it depends what functions you add for slave. I use a lot:
1. Hurry production +25 hammers
2. Trade mission +25 gold - act as great merchant, go to other city and sell them
3. great work - +15 culture, i use this because i don't know how to make sacrifice event jet.
I tried your mod and i like it. I'm working on new civics and i added new religion option Blood cult. The idea of inquisition -4 happy and what lasts 8 turn. Gave me idea how to make sacrifice slave.
The idea is:
if player civic is Blood Cult then slave can build Sacrifice slave what consumes the slave. Sacrifice building lasts 4 turns and gives +4 happy with Blood Cult and generates +4 culture. Maybe +2 exp also. It will be powerful building but to balance it you need slaves to sacrifice to keep the advantage.
It is like Atzecs blood cult then :devil:
AngryPants Dec 30, 2005, 08:31 AM There were thousands of white slaves in the south, too. Its a shame that they don't teach that little tid-bit.
A few items on slavery, since I agree that education on the topic is woefully inadequate in my country, at least the part where i went to high school.
1. There were slaves in the north as well, just not as many, and for not as long. Also, the afore-mentioned "white slaves"(not including "mixed" folks) were generally known as "indentured servants". The "master" paid for their passage over here, in exchange the man was essentially a slave for a set period of time, usually 7 years. IF the indentured servant survived the 7 years, the master had to provide him with land and such. This was a pretty good deal for the slave "owner" at the start of colonization, as the vast majority of the indentured servants died before their time was up, thus sparing the master the expense of providing land for newly freed indentured servants. After a while, more and more of the indentured servants, began to survive, and the whole arrangement became less profitable for the landed elite. Also, the newly freed servants didn't get along so well with their recent "owners"(ex: Bacon's Rebellion). So, they came up with a new arrangement, importing slaves from Africa. These unfortunate people were held for life, as were any children they had. This system is what most americans think of when they hear the word "slavery". There were also attempts to enslave the Native Americans, but they tended to to run away or die of disease. Thus, most Americans(blacks included) picture a black person when they hear the word "slave". This doesn't make us racist, it just means we know something about our history. Other people who might picture black slaves, would be the black Africans who sold other black Africans to the white fellows with the boats. People don't like to hear it in America, but we were only new customers in the whole evil business. We weren't even the worst ones, if such a thing is thinkable. Picking cotton for $0 an hour truly sucks, but getting literally worked to death on a sugar plantation in colonial Brazil is worse(slavery legal until 1888!), and getting hunted for sport in Congo by the King of Belgium is probably worst of all. Of course, in Europe, they might think of all those people the Romans captured and abused, or perhaps rowers on Turkish galleys, or Jews in the Nazi death camps, or all those people Stalin sent to the Gulag.
2. Thanks for making the slave unit, it brings a Civil War scenario that much closer to reality.
3. Don't complain about the Scout being Native American. If Firaxis makes him Native American, people will whine that he's a racist caricature(which he isn't. If the unit was called a "Savage", came with a free "scalping" promotion and could build casino's instead of cottages, then you would have a point.). If Firaxis makes all the units white, then some cry "racist" because Civ4 is "non-inclusive" or "Euro-centric" or some such nonsense.
Dend05 Jan 02, 2006, 01:23 AM A few items on slavery, since I agree that education on the topic is woefully inadequate in my country, at least the part where i went to high school.
1. There were slaves in the north as well, just not as many, and for not as long. Also, the afore-mentioned "white slaves"(not including "mixed" folks) were generally known as "indentured servants". The "master" paid for their passage over here, in exchange the man was essentially a slave for a set period of time, usually 7 years. IF the indentured servant survived the 7 years, the master had to provide him with land and such. This was a pretty good deal for the slave "owner" at the start of colonization, as the vast majority of the indentured servants died before their time was up, thus sparing the master the expense of providing land for newly freed indentured servants. After a while, more and more of the indentured servants, began to survive, and the whole arrangement became less profitable for the landed elite. Also, the newly freed servants didn't get along so well with their recent "owners"(ex: Bacon's Rebellion). So, they came up with a new arrangement, importing slaves from Africa. These unfortunate people were held for life, as were any children they had. This system is what most americans think of when they hear the word "slavery". There were also attempts to enslave the Native Americans, but they tended to to run away or die of disease. Thus, most Americans(blacks included) picture a black person when they hear the word "slave". This doesn't make us racist, it just means we know something about our history. Other people who might picture black slaves, would be the black Africans who sold other black Africans to the white fellows with the boats. People don't like to hear it in America, but we were only new customers in the whole evil business. We weren't even the worst ones, if such a thing is thinkable. Picking cotton for $0 an hour truly sucks, but getting literally worked to death on a sugar plantation in colonial Brazil is worse(slavery legal until 1888!), and getting hunted for sport in Congo by the King of Belgium is probably worst of all. Of course, in Europe, they might think of all those people the Romans captured and abused, or perhaps rowers on Turkish galleys, or Jews in the Nazi death camps, or all those people Stalin sent to the Gulag.
2. Thanks for making the slave unit, it brings a Civil War scenario that much closer to reality.
3. Don't complain about the Scout being Native American. If Firaxis makes him Native American, people will whine that he's a racist caricature(which he isn't. If the unit was called a "Savage", came with a free "scalping" promotion and could build casino's instead of cottages, then you would have a point.). If Firaxis makes all the units white, then some cry "racist" because Civ4 is "non-inclusive" or "Euro-centric" or some such nonsense.
Lets be real though, there are millions of things eurocentric in the US ( see friends), if civ was also no one would care...... I think either make em all white or add flavour, dont just throw in races where they fit in -.-
and the fact that he isnt even from america makes it hilarious XD
AngryPants Jan 02, 2006, 04:10 AM Hey, didn't Ross date/attempt to date a Black lady on Friends?(I recall her being reasonably hot) Anyway, I'm all for flavored unit sets. All asian, all black, all native american unit sets would be cool, since firaxis has all/mostly white covered. I'm also surprised that my number 3 didn't draw any complaints.
LittleRedPoint Jan 02, 2006, 08:26 AM Well my nation was enslaved for centuries 1224-1815. We got independence in 1920 after independence war and were slaves of russians again 1945-1990 as all other East-Europeans. So that "black" and "white" racism really sucks! Thare are slavery in africa today! My slave skins are not made in racist purpose they are just option for people who want to have slaves in their games. :D
Dend05 Jan 02, 2006, 07:48 PM Well my nation was enslaved for centuries 1224-1815. We got independence in 1920 after independence war and were slaves of russians again 1945-1990 as all other East-Europeans. So that "black" and "white" racism really sucks! Thare are slavery in africa today! My slave skins are not made in racist purpose they are just option for people who want to have slaves in their games. :D
i dont think anyone is offended we are just discussing the fact that everything in game is white, than we get black slaves :p
TheJopa Jan 04, 2006, 04:12 AM OK my two cents.
Anyone remembers slaves from civ3 (with conquests)? You could get them after you capture enemy worker, or if specific unit wins battle (Mayan skirimisher, for instance). I like slave capturing promotion, in fact it isn't too hard to make since I already saw similar promotion in one mod, which alowed scouts to capture animals («Fall from heaven» mod) Also slaves in civ 3 were working at 50% speed, but they had no support cost. Both things can be set in UnitInfos.xml Then, I would like ability to put slave in city, to improve production. This would be easy to implement, just use script which alows great people to be put into cities, and give it to slave. Slaves would add a few hammers to city production, maybe even food. Emancipation civic would turn all slave workers in regular ones, and slave specialists in normal citizens (If it is impossible to turn specialists in citizens, then just make them dissapear) Slavery civic would give all newly built units slave capturing 1 promotion, or increase slaves work rate to 100%.
Any comments?
LittleRedPoint Jan 08, 2006, 05:59 PM Hm this is interestin idea. In my mod if you have civic Slavery then you have 30% chance to het slave from battle. Iust need to add another condition to EventManager.py
TheJopa Jan 09, 2006, 05:20 AM Well, go ahead if you can. I'm creating one mod right now, so I suppose I could use your script
Los Tirano Apr 16, 2006, 04:15 AM After reading over this old forum i have to say you really are THE slaver, you should come work for me. lol. See, we've got these giant tombs we need built...
The whole slavery idea has spread to many mods as your no doubt aware. It adds to the realism, so im pleased, and slavery is apparently being fixed up in a fashion in the latest total realism mod. So well done, though im not sure which is the realist way to implement it.
Happy slaving!
Mozza Apr 21, 2006, 08:30 AM You should've given the slave a gimp suit and then you could've offended everybody :)
Incidentally, after the heaven on earth that is Manchester (that's Manchester England, not some foreign copy), Tallinn is my favourite city.
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