View Full Version : Those bloody spies...


Mr_V
Dec 17, 2005, 04:50 PM
How do you catch these shady bit*hes??? I have a very large continent, and cowardly French went a bit mad that I only asked for 13000 in tribute (it was just a joke, dammit! :mischief: ). They are not crazy enough to declare war, but they've been wreaking havoc on my oil wells and uranium mines.

It says that my own spy is very good in catching enemy spy if they're on the same tile - huh, I've put two of my tightly dressed babes on the same oil well that I just happenned to fix. You can guess what happenned - sabotage the very next turn?!?

Proteus
Dec 17, 2005, 04:58 PM
It might help to give those 2 tightly dressed babies some strong men from your military as companions ;) as the chances to catch an enemy spy are also strongly influenced by the number of military units on the tile where the sabotage should take place.
(but it looks like the number of military units should really be high ;) I was able to sabotage the production of the last part of the american spaceship again and again although the emerican city where it was produced hat 10 or more units on garrison duty [I lost nnevertheless, because just 9 turns from my scory victory because of timeout the mongolians where able to complete their spaceship, but till this time my spy had been able to sabotage the american spaceship program more than 5 times without getting caught and delay the completion of the american spaceship for more than 50 years])

Mr_V
Dec 17, 2005, 06:59 PM
Right, more units! Will give it a go...

Cheers mate

jar2574
Dec 17, 2005, 09:47 PM
How do you catch these shady bit*hes??? I have a very large continent, and cowardly French went a bit mad that I only asked for 13000 in tribute (it was just a joke, dammit! :mischief: ). They are not crazy enough to declare war, but they've been wreaking havoc on my oil wells and uranium mines.

It says that my own spy is very good in catching enemy spy if they're on the same tile - huh, I've put two of my tightly dressed babes on the same oil well that I just happenned to fix. You can guess what happenned - sabotage the very next turn?!?

LMAO :lol:

Great post man. I guess the only thing you can do is station units there along with your spies and hope for the best.

Good luck.

magerain
Dec 17, 2005, 10:20 PM
Putting units on mine actually work. I was experimenting with one save and putting a spy and one mech. infantry didn't help prevent sabotage. While there was a stack of 24 Mech.Infantry just on adjacent tile.
And when I moved spy two tiles and put insane number of mech.infantry and tanks (adding up to more than a hundred) on the mine, sabotage failed.
Putting four Mech. and a spy on a tile worked out, too.

okspeck
Dec 17, 2005, 11:24 PM
And when I moved spy two tiles and put insane number of mech.infantry and tanks (adding up to more than a hundred) on the mine, sabotage failed.

You put a hundred units on a mine? :lol:

magerain
Dec 18, 2005, 03:03 AM
Well it was not my save, I never have enough patience to command 100 units :)

But guy had 100 units around, so to check for sure that military changes spy catching chances I just put them there :)
And I parked eight battleships by to put further absurd to situation :)
I guess I should've put the graffity on mine saying: "Arabian b@stard we know you will come, and we wait for you"

Mr_V
Dec 18, 2005, 05:22 AM
Hah, it worked! I let them destroy all of my 5 oil wells, then I fixed only one and put 4 mech infs on it (without the spy unit, btw). And the very next turn my mechanized infantries were breaking some of Geneva convention rules about captured prisoners on the French latex redhead!

DaemonDivinity
Dec 18, 2005, 10:25 AM
lol Well put, well put.

Dragonlord
Dec 19, 2005, 05:19 AM
Why bother catching them?

In a recent game I had only a single oil well. Well, it started being sabotaged every couple of turns... I parked all my unemployed workers (at this point theyre just standing around twiddling their thumbs anyway) on the well, and each time the well was sabotaged, I built a new one instantly.

This way, the stupid AI is spending lots of money on sabotage and it doesn't cost me anything at all :D ... and I'm not parking insane numbers of valuable and costly units to no purpose..

zafyro
Dec 19, 2005, 05:37 AM
it does not cost a coin to sabotage a resource and you are not getting use of oil ¿don´t you?. Spies would be so much usefull if they could sabotage roads also. Another funny option would be destroy or atack workers [disrupt worforce] or the old civ 1 buy enemy units [more dificult the closer to a capitol, and the older/more experienced the unit were]

Proteus
Dec 19, 2005, 05:56 AM
it does not cost a coin to sabotage a resource and you are not getting use of oil ¿don´t you?. Spies would be so much usefull if they could sabotage roads also. Another funny option would be destroy or atack workers [disrupt worforce] or the old civ 1 buy enemy units [more dificult the closer to a capitol, and the older/more experienced the unit were]

Wrong.
It costs something between 100 and 200 gold to sabotage a tile improvement (at least for the player, don´t know if this also applies to the AI, but I doubt that the AI has to pay nothing at all)

zafyro
Dec 19, 2005, 06:48 AM
i havenot seen it in my games... ok i have used spies only once but i id not figured i was spending money... it might be that i had too much lol... i will check it :}

Proteus
Dec 19, 2005, 08:58 AM
Yep, I didn´t notice it too, at the beginning,
but then I used my spies to keep the americans from winning the space race,
which involved sabotaging the mines on their aluminium resource and several tile improvements around the active cities which built the SS-Part in regular intervals and wondered why, at one time, the sabotage - button was greyed out.
This was the time when I noticed that each sabotage costs gold :D
(AFAIR the exact amount is displayed if you hover your mousepointer over the active sabotage button (i.e. when the button isn´t greyed out))