View Full Version : [MOD] PlotList Button Enhancement


12monkeys
Dec 18, 2005, 09:09 AM
PlotList Button Enhancement v0.9 beta

This mod improves the unit information which is shown in the plot list.

Features :
1.) injured units will get a darker spot in the upper left corner, following this table :
standard civ4 colors and their meaning :
- green : unit can move
- yellow : unit has moved, but some movements points are left.
- white : unit is fortified
- red : unit can't move

additional colors by this mod :
- darkgreen : unit can move but is injured
- orange : unit has moved, but some movements points are left, and is injured
- gray : unit is fortified and is injured
- darkred : unit can't move and is injured

2.) some special units states are dispalyed an the spot as well :
- a blue "P" indicates, that this unit is on air patrol
- a red "+" indicates, that this unit is healing and than will wake up after it is fully healed
- a blue "A" indicates, that this unit is automized. THis could be any of the worker automization jobs, or an exploration mission.


How it works :
in the CvMainInterface.py the unit states are anaylzed and a corresponding graphic is overlayed. Unfortunalty, it is not possible to overlay a larger graphic, only this 12x12 pixel sqare does work. If there is anybody knowing how to make it bigger, he may give me a hint, please.


Installation :
copy the files from the ZIP into their corresponding folders in the "Own Files\My Games\Civilization 4" folder. Installation at own risk!.


Issues :
1.) Well, I'm not an artist in means of graphics. So if there is anybody making better looking buttons, just do it and gave me a feedback.


Ideas for future releases :
1.) there may be other unit states which are worth to be visualized. Any suggestions are welcome.
2.) as an altertive to modify this 12x12 spot, it could be possible display a larger infromation as a seperate button below the unit button. But this will blow up the required logic a bit.


(See the jpg attached for more explaining details)

Zuul
Dec 18, 2005, 10:51 AM
Cool :-). Nice job. Maybe have even darker spots for units that have less than 25% health (and maybe those not that injured should be a bit lighter).

Sevo
Dec 19, 2005, 08:37 AM
Wow--Hadn't looked at this mod before. This is very handy! Being able to tell who's healing and who's just sitting around is great!

Lord Olleus
Dec 19, 2005, 11:20 AM
Cool. very handy and usefull. I will add this to my general compilation mod which has lots of handy things.

The Great Apple
Dec 19, 2005, 12:07 PM
Funky. Does this change the spots above the flags as well?

12monkeys
Dec 19, 2005, 02:02 PM
Funky. Does this change the spots above the flags as well?

Not yet. I'm working on an update with some more features.

ostar
Dec 19, 2005, 10:09 PM
Do you comment/document in your mod where you make changes from the original? I hope so, because it sounds like a nice addition and I would love to use it. I'm burned out on having to do file comparisons just to see where someone made a change so I can use more than one mod, though.

12monkeys
Dec 20, 2005, 02:32 AM
Do you comment/document in your mod where you make changes from the original? I hope so, because it sounds like a nice addition and I would love to use it. I'm burned out on having to do file comparisons just to see where someone made a change so I can use more than one mod, though.

Yes, everything is commented. Just look into the files and search for "12monkeys".

12monkeys
Dec 20, 2005, 05:23 PM
There is an update available. Look http://forums.civfanatics.com/showthread.php?t=148860