View Full Version : CTIV-3: Tokugawa by Sea


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ChrTh
Dec 19, 2005, 12:20 PM
CTIV-3: Tokugawa by Sea, or Infinite Conquest Sprawl :hammer:

Difficulty: Noble
Landtype: Archipelago
Sea Level: High
Climate: Random
Size: Huge
Civilization: Japan (Tokugawa): Aggressive and Organized
Victory Conditions: Conquest only, however, not Always War

I'm in the mood for some island-hopping conquest. Note that the map will be huge.

Variant Rule (will nix if team doesn't like): Every island must have a Japanese city on it before the end of the game.

Roster:
ChrTh (UP -- 40 turns)
Jeff1787 (On Deck -- 15 turns)
Dantski
Gemini1706
Morred
mjj55409

Dantski
Dec 19, 2005, 01:01 PM
I'll give it a go if you don't mind walking me through how to upload screenshots, savegames etc

ChrTh
Dec 19, 2005, 01:05 PM
Dantski, I'll put you in the middle of the roster.

Uploading is easy. When you do a reply (not a quick reply), click the paperclip. It allows you to upload 5 items that you can then insert into your post (if you have more than 5, split your post).

Gemini1706
Dec 19, 2005, 01:27 PM
Will you take a total noob?
Can learn very quickly, specially with advice from the team :)

ChrTh
Dec 19, 2005, 01:28 PM
Sure, why not? :crazyeye: ... I'll slap you further down the roster as well.

Gemini1706
Dec 19, 2005, 01:44 PM
Ok, thanks a lot.

let me start with a question:
What the hell does CTIV mean? :)

ChrTh
Dec 19, 2005, 01:50 PM
Ok, thanks a lot.

let me start with a question:
What the hell does CTIV mean? :)

ChrThIV (i.e. 4, as in Civ 4)

Morred
Dec 19, 2005, 02:16 PM
Will you take another newb?

:P

ChrTh
Dec 19, 2005, 02:23 PM
Sure, why not?

I do want an experienced player for that 2nd slot, though :crazyeye:

ChrTh
Dec 19, 2005, 02:33 PM
BTW, guys, make sure you gain familiarity with SG etiquette, style, etc. I highly recommend the LK series, the LOTR games, and the RB series.

Gemini1706
Dec 19, 2005, 02:51 PM
Sure. Already reading through some SG threads.

afpunk
Dec 19, 2005, 03:31 PM
Looks like a fun varient, I'll certainly be watching. Even if I wasn't already in a CTIV, the huge map + my 3 year old computer = :suicide: :crazyeye:

LKendter
Dec 19, 2005, 05:45 PM
I would highly recommed this be played at Epic speed.
A map that size is going to require a lot of time for conquest, and you will need the extra turns.

ChrTh
Dec 19, 2005, 06:40 PM
Thanks Lee, that's a good idea. I'll do that.

Now if I can just find a second player ...

ChrTh
Dec 19, 2005, 07:03 PM
Ok, I've rolled the start:
108206

We have some nice sheep and some crabs, and some forest to chop if we want. Interestingly enough, the game thinks we should settle 2 tiles W on the lake, or where the warriors are standing. I'm guessing it's preferring the latter due to the river, but I don't see a health issue where we're standing. I also like the fact we'll be on a hill, have ocean access, and can work the crabs or sheep right away, but I'll leave it to the group to discuss.

We start with Fishing, so I think a Workboat right off the bat is a good idea (depending on the size of the island, we may not need a second warrior until we're ready to explore other islands--assuming we can reach any before Caravels).

Gemini1706
Dec 19, 2005, 08:24 PM
Are you sure it is an ocean? Maybe a lake.
Plus if we settle on a hill tile, do we still have access to that tile hammers/mining?

I think I also kinda like your spot on the hill (can you turn tiles on please :) ?)
I like Work Boat.
What do you all think?

ChrTh
Dec 19, 2005, 08:36 PM
Odds are that it's an ocean ... if not, well, none of the spots are on the ocean then.

I know settling on a hill gets a defensive bonus, not sure if it affects the hammers.

I'll get another screenshot up shortly.

EDIT:

Here it is
108226

Morred
Dec 19, 2005, 10:08 PM
I like the idea of a work boat straight off the bat (as long as it doesn't stop growth like Workers). I think popping tha hut may give us an insight into what to do. However if we do settle there (which looks good). Going for Animal Husbandry and then Bronze Working could be the way to go. With so many forests, we have a good chance to chop rush a few early wonders without losing too many Health Bonuses.

Jeff1787
Dec 20, 2005, 12:28 AM
I would like to play if you need one more???

mjj55409
Dec 20, 2005, 05:21 AM
I can jump into this one, too. It looks like fun.

Cheers,
Michael

ChrTh
Dec 20, 2005, 05:35 AM
Ok, Jeff and mjj you're on the roster.

I'm going to play 40 turns tonight; I'm concerned we might be on a two-city island in the middle of nowhere (wondering if I should've done low sea levels instead of high), so I want to see how good our start is. Jeff will then take 15 turns and then it'll be 10 turns apiece afterwards.

Dantski
Dec 20, 2005, 06:54 AM
Seeing the tundra to the north of us, I'd think its more likely a lake but we'll see!

As to the # of hammers on the hill, you'll get the base hammers from the hill + the 1 you get free for the city.

Jeff1787
Dec 20, 2005, 09:30 AM
I also like the starting location right where it is now. I hardly ever move my settler, unless there is a very good reason. I hope it is an ocean.....:confused:

Jeff1787
Dec 20, 2005, 09:36 AM
Are we going to use normal or epic speed?

Gemini1706
Dec 20, 2005, 09:47 AM
Noob Strategy question: What are we trying to accomplish? Win By Conquest I assume, so what is the strategy to do this?
I mean, the grand strategy?
I assume we will have a grand strategy, that is divided into sub-strategies and sub-gaols.

Since Ultimate Goal is Win By Conquest, we need lots of :
1- Money
2- Technology and Science
3- Army


Should we (noob thinking out loud):

- Grand Strategy# 1, God: Get Religion --> Shrine --> Convert other cities --> trade --> Get LOTS of shrine money --> Build army and reseach?
(lol, this is because I red Sulla's walkthrough :) )

- Grand Strategy# 2, Commerce: Go Financial Crazy--> Trade Heavily --> Research --> Build Army

- Grand Strategy# 3, Early Militia Rush: Get Early Army Quickly--> Build Economy Just enoguh to support Militia--> Find Enemy QUICKLY-->Kill

What you guys think? Probably those three strategies are very weak (since I am a noob, and never tried any of them) but can you suggest something in this line?
This will just make me understand our goals/priorities much more :)

Thanks.

ChrTh
Dec 20, 2005, 10:54 AM
Jeff: We're epic

Gemini: None of the above :crazyeye: ... (ok, maybe #2 is the closest) here's why:

#1: We don't start with Mysticism, and therefore don't have a leg up on Hinduism or Buddhism. However, since it's a Huge map, there's like 14 other Civs in the game, and the odds are at least two will start with Mysticism. Unless we beeline straight for theocracy, there's virtually no chance of us getting a religion, and frankly, we're better off concentrating on other techs.

#2: Commerce should actually be easy since it's an Archipelago. However, trading might be tough (outside of naturally forming trade routes) because of the routes available.

#3: We're an archipelago, with all the logistics that entails. In addition, building an army early sacrifices other things that may be of benefit, so while we're trying to conquer with Samurai, a Civ on the other side of the world will be researching Rifling.

So here's how I see the strategy:

First Phase: Explore and Settle. Build protective military.
Second Phase: Find nearby weak civ(s). Conquer. If we conquer everyone within galley reach before Caravels, great, if not, well, that shouldn't be an issue.
Third Phase: Explore, Settle, and build up core
Fourth Phase: Unleash Hell on the World

Tech research should focus on Naval (Sailing, Compass, Optics, etc.) and Military (Bronze Working, Iron Working, Metal Casting, etc.) with other techs grabbed when needed. We'll probably want to get the Great Lighthouse, and we need to make every effort to circumnavigate the globe first for that extra movement point.

Conroe
Dec 20, 2005, 10:57 AM
Second Phase: Find nearby weak civ(s). Conquer. If we conquer everyone within galley reach before Caravels, great, if not, well, that shouldn't be an issue.FYI, Caravels cannot carry troops. They are great for exploring, though. They can sail into cultural borders without open borders or going to war.

ChrTh
Dec 20, 2005, 11:13 AM
FYI, Caravels cannot carry troops. They are great for exploring, though. They can sail into cultural borders without open borders or going to war.

Right, they can't carry. What I was referring to was conquering the local AIs before the other AIs show up (and possibly trade, etc., with our opponents) ... in other words, when the other AIs find us, I would prefer if they only found us.

If possible.

Morred
Dec 20, 2005, 01:30 PM
Looks good. So is our roster complete?

ChrTh
Dec 20, 2005, 02:03 PM
Looks good. So is our roster complete?

We are complete. Look for the 40-turn start tonight! :thumbsup:

Uniqueuponhim
Dec 20, 2005, 03:17 PM
If you want my advice, I would settle one tile south of where you've started. This way, you have the advantage of being next to the ocean, with what looks like five lake tiles in your city radius. Each of those lake tiles will give you a good deal of commerce early game, which is important if you want to snag one or more religions, and being on the sea allows you to build the lighthouse, increasing the food you get from those lake tiles to 3 for some sweet gpps later on in the game. Plus, those sheep and crabs will still be in your city radius, and you're likely to find even more resources down south.

ChrTh
Dec 20, 2005, 07:03 PM
Unique: Interesting idea. I'll take a look at it when I get started (which is looking more like tomorrow than tonight).

BTW, I think I forgot to set the victory conditions :blush: ... but we'll stick with Conquest only :)

ChrTh
Dec 21, 2005, 07:50 PM
40 turns in 40 words or less:

I move the Warrior to find an awesome spot further to the South. The current location will take too long to grow, so I waste a couple turns going optimal.


For research, I'm going to do Sailing -> Agriculture -> Animal Husbandry

We're on a good size island, have marble and cows and wine

Right after we finish Sailing, Hinduism is founded in a distant land, and then the next turn Buddhism is founded in a distant land

See why I didn't want to go the religion route?


Our Warrior kills a Wolf!


Here's our island as explored so far. Notice that there's another island immediately to our East.

108438

Here's the southern part:

108439

Here's the northern part:

108440

Here's the save:

108441

Kyoto should finish the Lighthouse and then start on Worker or Settler (when you switch, try to work more commerce tiles than hammer tiles). Since we have a lot of noobs, everything should take a crack at the dotmap. We have a lot of space to work with, and a lot of resources to develop.

ROSTER:
ChrTh -- Just Finished
Jeff1787 -- UP (15 turns)
Dantski -- On deck (10 turns)
Gemini1706
Morred
mjj55409

mjj55409
Dec 22, 2005, 07:40 AM
Great resources. I'm sensing coal and oil in the north...

ChrTh
Dec 22, 2005, 07:55 AM
Great resources. I'm sensing coal and oil in the north...

Yeah, I'm seeing a little too much emptiness up there. Here's hoping, because we'll need them.

Dantski
Dec 22, 2005, 08:26 AM
I'd quite like to see our warrior move to the southwestern tip of our islnad to see if theres any water based resource there. Otherwise a second city looks best one tile below the cows and it'll allow us to see a bit more when it expands.

Probably better to get the settler built first, since I don't think we need the cows hooked up quite yet.

edit - I'd post a dotmap but the images would be way too large, how can I tone their size down?

mjj55409
Dec 22, 2005, 08:57 AM
I'd post a dotmap but the images would be way too large, how can I tone their size down?
What do you use for editing? I use IrfanView (really sweet shareware) that has a nice resizing option. Resizing to 800x600 works very well for the forums.

Jeff1787
Dec 22, 2005, 11:10 AM
I'll play either late tonight or tomorrow....

Morred
Dec 22, 2005, 02:32 PM
I think a beeline for sailing will be welcome too, we can use galleys to get to the next island already! spread our influence :D

Jeff1787
Dec 22, 2005, 04:48 PM
I have relatives at my house for Christmas, so I am going to try and complete my turns between now and late tomorrow or early Saturday morning. I hope that isn't too long, if it is, someone can go ahead of me.

Gemini1706
Dec 22, 2005, 05:01 PM
That is fine, it is Christmas :)
See you all after christmas, and Happy holidays to all.

ChrTh
Dec 23, 2005, 07:42 AM
Gang,

There's a new patch (http://forums.civfanatics.com/showthread.php?t=149195) out. (Marathon speed?!?) I'm upgrading my PC today, so when it gets back to me we'll be on 1.52 (if you upgrade before it gets back to me, let everyone know).

Jeff1787
Dec 23, 2005, 11:37 AM
I am upgrading and starting my turns today.

Jeff1787
Dec 23, 2005, 12:33 PM
I played my first 5 turns. Getting ready to pop a hut.

Turn 41 (2360 BC)

Turn 42 (2320 BC)

Turn 43 (2280 BC)
Kyoto grows: 4
Warrior defeats (1.40/2): Barbarian Lion

Turn 44 (2240 BC)
Warrior promoted: Combat II

Turn 45 (2200 BC)

Jeff1787
Dec 23, 2005, 01:02 PM
Here is the next 5 turns.

Turn 45 (2200 BC)
Tribal village results: lots of gold

Turn 46 (2160 BC)
Kyoto finishes: Lighthouse

Turn 47 (2120 BC)
Kyoto begins: Worker

Since we are on this island alone, I am producing a worker first. Warrior is licking his wounds. Hut gave us 45 gold.

Turn 48 (2080 BC)

Turn 49 (2040 BC)

Turn 50 (2000 BC)

Jeff1787
Dec 23, 2005, 01:29 PM
Here is the last 5 turns.

Turn 51 (1975 BC)

Turn 52 (1950 BC)
Tech learned: Animal Husbandry

Turn 53 (1925 BC)
Research begun: Mining
Research begun: Bronze Working

Now working on mining to get to bronze working.

Turn 54 (1900 BC)
Kyoto finishes: Worker

Turn 55 (1875 BC)
Kyoto begins: Settler

The next player should do this before starting:

1. Have the worker begin a road or move him to the cows. I would have him build the road first, since a road will be needed to hook-up the cows anyway.

2. Look at Kyoto. I have it set to work more commerce. This gives us mining in 5 turns and the settler in 18. If we tweak the tiles worked, we can get mining in 8 turns and the settler in 13.

Jeff1787
Dec 23, 2005, 01:30 PM
Here is a look at Kyoto working more commerce:

Jeff1787
Dec 23, 2005, 01:32 PM
Here is Kyoto working less commerce:

Jeff1787
Dec 23, 2005, 01:33 PM
Here is the save.

ChrTh
Dec 23, 2005, 03:08 PM
ROSTER:
ChrTh
Jeff1787 -- Just Finished
Dantski -- UP (10 turns)
Gemini1706 -- On deck
Morred
mjj55409

mjj55409
Dec 23, 2005, 07:25 PM
I'm loving that new info screen...:D

Dantski
Dec 24, 2005, 06:21 AM
Ok I'll play it probably this afternoon.

Better to build the pasture first so we get an immediate food benefit I think, a road is only necessary for the health benefits.

With the water resource, I'll go the commerce route and grab the extra hammers by mining the hill just below the city

Dantski
Dec 24, 2005, 06:41 AM
edit - sorry saw an above post that answered this

Dantski
Dec 24, 2005, 07:58 AM
So exciting you better sit down, have a stiff drink and have your cat sink her claws into your legs. :rolleyes:

Turn 0 1875 BC
Begin to work pasture on cows plot, done in 7 turns. Go the commerce route so mining in 5 turns, settler in 18

Turn 1 1850 BC
Start moving warrior south, with the intention of checking to see if there's any more fish south that we didn't see earlier.

Turns 2-4 1825-1775 BC
Warrior keeps moving seeing nothing but bloody hills and trees all day.:p

Turn 5 1750 BC
Hooray mining is completed. Now I can either go for masonry in 7 or 8 turns (my memory is hazy) so we can immediately get the marble worked south for our 2nd city, or alternatively grab bronze working in a lengthy 14 turns so we can chop rush a few things. Plus never hurts to see if theres copper around.
Considering the settler would only be ready a turn before bronze, I plump for that.

Turn 6 1725 BC
Pasture is completed and I begin a road to hook it up, with the pasture generating 4 food and 2 hammers, I decide to work it instead of one of our coast commerce tiles. Settler will now be ready several turns sooner, bronze working will take one more however.

Having changed tiles and hurried settler production up a bit, I probably should've gone for masonry, but ahh well.

Turn 7-10 1700-1625 BC
Warriors continuing south and part of the road is built, but nothing interesting happens here.

Settler will be done in 4 turns, bronze working in 10.

I'd certainly grab masonry next as I should have in my turn, so we can start up the wonders at the 2nd city. Also Kyoto now has a + 8 food surplus already.

I took a couple screenshots at end, but both files are 1.4 mb and 500 kb is max size (argh).

So I'll only include the save and the wish that my next 10 turns be as interesting. :mischief:

Dantski
Dec 24, 2005, 08:02 AM
Le save (because it wouldn't let me attach it to my last post for some reason)

Dantski
Dec 24, 2005, 08:13 AM
Ahah I finally figured it out.

First picture is of all our units and our new pasture

Second is our city screen.

Enjoy

Jeff1787
Dec 24, 2005, 08:59 AM
Just messing with a dot map. Two potential city locations. Blue or red? What do you guys think?

http://www.civfanatics.net/uploads10/CTIV-3_dotmapa.JPG

Jeff1787
Dec 24, 2005, 09:02 AM
I'm thinking blue wouldn't be bad. We could pick up the fish later when and if we expand to the island to our east.

ChrTh
Dec 24, 2005, 09:18 AM
I'm thinking blue wouldn't be bad. We could pick up the fish later when and if we expand to the island to our east.

Agreed. Blue is on a river so it'll have better health (which it'll need working the flood plan), and it won't waste any tiles (we can get the wines via cultural expansion, but that's a nice commerce tile to work).

@Dantski: Enjoy the boring turns now, because since this is a conquest variant there won't be many in the future. :whipped:

ROSTER:
ChrTh
Jeff1787
Dantski -- Just Finished
Gemini1706 -- UP
Morred -- On deck
mjj55409

Jeff1787
Dec 24, 2005, 09:21 AM
Two potential cities to our north.

http://www.civfanatics.net/uploads10/CTIV-3a.JPG

Morred
Dec 24, 2005, 02:59 PM
For the south, go the Blue Dot, For the North, go the Red. The North Blue has some nice resources, but not great tiles.

I'll be away until the day after boxing day, so don't rush too much with your turns Gemini :P

Gemini1706
Dec 25, 2005, 03:59 PM
Sorry for delays. I will play my turns tonight/tomorrow morning.

I will get through the team's comments and let you know what I do first (since I am noob, want more advice :) )

Please give recommendations so I do not mess it up..

Gemini1706
Dec 25, 2005, 05:50 PM
Starter Plan (suggestions are welcome):

New City Location: I think I like the South Blue Dot. What do you guys think?

Tech: Masonary. Then what?

Build in Captial: Worker to help improve new city?
Build in New City: Galley to explore sea?

Tiles to Work in Captial: Focus Commerce or Hammer? Leave as is?
Tiles to Work in New City: Focus Food?

Worker Orders: Will think about it, but do not mind suggestions.

Will think about it more, then look in game and wait for suggestion, then execute (tomorrow).

Morred
Dec 25, 2005, 11:58 PM
You're not going to learn much by taking suggestions. Just play, do what you think is best, and most of all learn. These are your turns, not anybody elses, so do it your way :)

Dantski
Dec 26, 2005, 08:06 AM
If I had to suggest anything, it would be to send the worker with the settler (when finished) and immediately get the cows going.

10 turns goes past extremely quickly at the moment, so if you're thinking of a worker next consider whether emphasising production would be best. Or maybe you'll want to keep research and growth up early in the game and instead build something else.

As Morred said, its your turn you can only do what you think is best.

Gemini1706
Dec 26, 2005, 12:37 PM
Turn 65 (1625 BC)
Warriors Moves to New City Location (for protection)

Turn 66 (1600 BC) :scan:

Turn 67 (1575 BC)
Worker finishes road
Worker Moves to New City Location (to improve cows)

Turn 68 (1550 BC)
Kyoto finishes: Settler

Captial tiles are re-assigned to emphasize production.
This cuts Galley production by 8 turns (from 20 to 12) but only increases Research and Growth by one turn. I guess not a bad deal.

Turn 69 (1525 BC)
Kyoto begins: Galley

Turn 70 (1500 BC)
Settler moves to new location.

Turn 71 (1475 BC)
Osaka founded
Osaka begins: Worker

Turn 72 (1450 BC)
Warrior is ordered to move up north to uncover fog.
New City is not threatened for now since there is no fog for Barbarians to spawn from.
Is this a good move?

Worker is order to improve COWS in new location.

Turn 73 (1425 BC) :scan:

Turn 74 (1400 BC) :scan:

Gemini1706
Dec 26, 2005, 12:40 PM
BTW, I used 1.51 PATCH. Do not know what are the consequences.

New City is unprotected as explained above (New City is not threatened for now since there is no fog for Barbarians to spawn from forests).
is this OK?
if not, next player please pull worrior back to new city for protection.


As is, one turn for Bronze, and One turn for Capital to grow.
I am thinking we go after Masnoary and Mathematics in the near future. What do you think? We need sea techs too (Optics, Astronomy). Next player decide.

ChrTh
Dec 26, 2005, 01:00 PM
ROSTER:
ChrTh
Jeff1787
Dantski
Gemini1706 -- Just Finished
Morred -- UP
mjj55409 -- On deck

Morred
Dec 26, 2005, 03:58 PM
Received, let's do this :hammer:

Jeff1787
Dec 27, 2005, 10:19 AM
ChrTh: I was meaning to ask you about circumnavagating the globe. Is it true that if we do it first we get an extra movement point? I was trying to research this, but haven't yet found the answer....:confused:

ChrTh
Dec 27, 2005, 10:25 AM
ChrTh: I was meaning to ask you about circumnavagating the globe. Is it true that if we do it first we get an extra movement point? I was trying to research this, but haven't yet found the answer....:confused:

Yes, I have done so in another game I was playing.

Morred
Dec 27, 2005, 05:21 PM
Ugh, sorry guys, my computer just can't run the Huge size map at the moment, I'm getting a Ram upgrade as soon as the store opens up after christmas though, so skip my turn, and I'll get back to you guys once I get the upgrade.

ChrTh
Dec 27, 2005, 05:25 PM
mjj, are you able to take it?

Dantski
Dec 27, 2005, 06:16 PM
What's the Ram you're currently using? Mine isn't too hot but it seemed fine after the long initial load

mjj55409
Dec 27, 2005, 07:06 PM
I have it...

mjj55409
Dec 27, 2005, 07:48 PM
Pre-turn
Switch Osaka from worker to lighthouse. We don't need the worker, and
it is just too inefficient to build it before growing.

1375BC
Bronze working discovered; start researching Pottery (for cottages). Start the
revolution for Slavery.

1350BC
I use our newly discovered technique of slavery to finish the galley in Kyoto.:whipped:
http://www.civfanatics.net/uploads10/iviewcapture_date_27_12_2005_time_20_24_00.jpg

1325BC
Worker finishes pasture at Osaka and starts building road. Galley moves south.

1300BC
:coffee:

1275BC
Building warriors in Kyoto until it grows, and then will start settler. Copper
is now within our boundaries; hooking this up will be the worker's next task.

1250BC
Galley continues exploring the southern island.

1225BC
:coffee:

1200BC
Worker starts on copper mine.

1175BC
There is another small island to the south of the southern island. The southern island has copper, and is definitely a place for a city, though no food resources.
http://www.civfanatics.net/uploads10/mjj-ctiv3-southernisland.jpg

1150BC
:coffee:

ChrTh
Dec 28, 2005, 07:06 AM
ROSTER:
ChrTh -- UP
Jeff1787 -- On Deck
Dantski
Gemini1706
Morred
mjj55409 -- Just Finished


Morred, I'm already feasting tonight. If you think you can grab it, let me know.

ChrTh
Dec 29, 2005, 05:13 PM
I'm playing now.

ChrTh
Dec 29, 2005, 05:36 PM
Turn 0 -- 1150 BC

Change Osaka's work tile for extra food and hammers.

Turn 1 -- 1125 BC

Pottery is in .. start Mysticism

Turn 2 -- 1100 BC

:coffee:

Turn 3 -- 1075 BC

Sailing, sailing, over the bounty main

Turn 4 -- 1050 BC

Thar be stone on the next island

Turn 5 -- 1025 BC

:coffee:

Turn 6 -- 1000 BC

:sleep:

Turn 7 -- 975 BC

Copper is mined...but we can't build roads? ...oh wait, there's already a road there :crazyeye:

Well look at what I found:

109400



Turn 8 -- 950 BC

Ooh, an exciting turn!
Mysticism is in, I go with Masonry next
Osaka: Lighthouse > Worker
Kyoto: Settler > Warrior

Ok, with the settler I decide to head towards the NE dot from the previous dotmap. That border has me a little gun-happy, and we need a nice little staging area for the northern attack :hammer:

Galley can't cross to the border

Turn 9 -- 940 BC (crazy huge map years--either that, or I misreported the last year)

Kyoto: Warrior > Warrior

I send the warrior to chase after the settlers.

There are more horses on the Eastern island.

Turn 10 -- 920 BC
Tokyo is built and starts growing slowly (and building lighthouse).

Here's our world:

109401

Here's the save:

BTW, what I'm doing with the worker: I'm trying to build a road to the river. I honestly think that'll get Copper to both cities (based on what I'm seeing about the resources), but I'm not sure.

Roster
ChrTh -- Just Finished
Jeff1787 -- UP
Dantski -- On deck
Gemini1706
Morred
mjj55409

Jeff1787
Dec 29, 2005, 06:54 PM
I'll play tomorrow.....

Jeff1787
Dec 30, 2005, 08:16 AM
I take it we are not going for Stonehenge?

ChrTh
Dec 30, 2005, 08:22 AM
I take it we are not going for Stonehenge?

I thought about it, but considering its a huge map and there are some Civs that started out with Mysticism, I didn't see it as a likely build without stone being available.

Jeff1787
Dec 30, 2005, 09:26 AM
I checked the map pretty closely. It seemed the only place left for the galley to explore is to our southwest:

http://www.civfanatics.net/uploads10/CTIV_920_BC.JPG

Turn 95 (900 BC)
Kyoto finishes: Warrior
Kyoto begins: Granary

Turn 96 (880 BC)

Turn 97 (860 BC)
Copper is hooked up.

Turn 98 (840 BC)
Stonehenge has been built in a far away land!

Turn 99 (820 BC)

Turn 100 (800 BC)
Tech learned: Masonry
Osaka finishes: Worker

Turn 101 (780 BC)
Research begun: Iron Working
Osaka begins: Granary
I moved the new worker to the hill S/E of Kyoto to start a chop in preparation for the Great Lighthouse.

Turn 102 (760 BC)
Kyoto finishes: Granary

Turn 103 (740 BC)
Kyoto begins: The Great Lighthouse

Turn 104 (720 BC)
I didn't move the worker near Osaka yet. Maybe he should go help with the chop or he can start a farm on the flood plain.

http://www.civfanatics.net/uploads10/CTIV_720_BC.JPG

Looks like the galley has a some more exploring:

http://www.civfanatics.net/uploads10/CTIV_galley.JPG

Here is the save:

http://www.civfanatics.net/uploads10/CTIV-3_BC-0720.Civ4SavedGame

Roster
ChrTh
Jeff1787 -- Just finished
Dantski -- UP
Gemini1706 --On deck
Morred
mjj55409

Dantski
Dec 30, 2005, 01:09 PM
Turn 0 720 BC
I send 2 warriors a little way north to sit on a hill to give us early warning if any barbs appear. I also think writing would be more useful than iron working at the moment and plump for that (11 turns).
I actually use the worker to build a cottage on the flood plain, I would rather have one here than at the spot we currently have one.

T1 700 BC
The Galley reveals further small islands that appear to be covered in jungle.
Osaka grows to size 3.

T2 680 BC
Not much

T3 660 BC
More jungle islands. all I can do is sail south.

T4 640 BC
Kyoto grows to 6, the largest it can grow without becoming unhappy.

T5 620 BC
Judaism is founded in a heathen land.

T6 600 BC
I fell off my chair. Nothing else of interest here.

T7 580 BC
Tokyo grows to 2, worker begins a road to link Kyoto and Osaka.

T8 560 BC
Worker completes cottage and goes to forest chop. Finally put Kyoto on avoid growth, stop working the fish and grab an extra + 1 commerce from another water tile (no land tiles would speed great lighthouse).

T9 540 BC
Galley continues... I also whip Osaka to get Granary done, it will grow back in a few turns.

T10 520 BC
Start an Axeman in Osaka, road linking Kyoto and Osaka is completed.


Writing will be completed in 1 turn
Lighthouse will be completed in 1 turn
Great Lighthouse in 9 turns
Axeman in 3 turns.

I started an Axeman in Osaka, since I wanted to let it grow before another settler or worker was built.

When zooming out and looking at culture borders I saw this...

Dantski
Dec 30, 2005, 01:13 PM
Apart from the possible sighting of enemy borders in the last picture, no other screenshots are really needed.

Save for the next victim

ChrTh
Dec 30, 2005, 01:43 PM
Looks like we may have imminent contact with an orange border ...

Roster
ChrTh
Jeff1787
Dantski -- Just finished
Gemini1706 -- UP
Morred --On deck
mjj55409

Gemini1706
Dec 30, 2005, 02:08 PM
Will play tonight.
Happy New Year everyone :)

Gemini1706
Dec 30, 2005, 04:49 PM
Turn 114 (520 BC)
Tech learned: Writing
Tokyo finishes: Lighthouse
Galley is moving North-West

Turn 115 (500 BC)
Research begun: Iron Working
Tokyo begins: Granary
Osaka grows: 3
Galley is moving North-West
Wanted to research Hunting, but since all avoided it from begining, I thought I will ignore it for now :)
Eventually we need to get it to improve animal resources we find.

Turn 116 (480 BC)
Osaka finishes: Axeman

Turn 117 (460 BC)
Osaka begins: Obelisk
Osaka finishes: Obelisk
Galley is moving North-West

Turn 118 (440 BC)
Osaka begins: Library
Kyoto finishes: The Great Lighthouse
Chopped more forset to finish Great Lighthuse.
Osaka Needs culture badly, so library is not a bad option.

Turn 119 (420 BC)
Kyoto begins: Library

Turn 120 (400 BC)
Galley is moving NORTH
Worker is ordered to move near Tokyo to improve Corn.

Turn 121 (380 BC):sleep:

Turn 122 (360 BC)
Worker reaches Tokyo and starts improving Corn by building a farm

Turn 123 (340 BC) :sleep:

Gemini1706
Dec 30, 2005, 04:51 PM
Save is attached.
I hope I did not screw up stuff :)

ChrTh
Dec 30, 2005, 04:59 PM
Roster
ChrTh
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- UP
mjj55409 --On deck

mjj55409
Dec 30, 2005, 07:09 PM
Turn 117 (460 BC)
Osaka begins: Obelisk
Osaka finishes: Obelisk

A little :whipped:, perhaps?

Morred
Dec 30, 2005, 11:21 PM
Got it, lets hope it doesn't freeze while loading this time. *crosses fingers*

Gemini1706
Dec 30, 2005, 11:47 PM
A little :whipped:, perhaps?
I think left-over chop

Dantski
Dec 31, 2005, 07:22 AM
Yeah when I went to chop for great lighthouse, I didn't notice it was actually for Osaka, then added to a bit of whipping, a couple things were built rather fast :p

Morred
Dec 31, 2005, 04:33 PM
Turn 0: There’s not anything to change this turn, so straight to Turn 1!

Turn 1(320 BC): Nothing happens

Turn 2(300 BC): Refer to Turn 1

Turn 3(280 BC): Refer to Turn 1

Turn 4(260 BC): Refer to Turn 1

Turn 5(240 BC): With my first move of all my turns, I get a worker started on a cottage near Osaka.

http://i29.photobucket.com/albums/c265/PhilDavey/CTIV181.jpg

Turn 6(220 BC): I build a road on our wheat near Tokyo, for the extra health.

Turn 7(200 BC): We enter the classical Era

http://i29.photobucket.com/albums/c265/PhilDavey/CTIV182.jpg

Iron working researched, we start on Hunting.
I loom around our area a bit for some Iron, and we find some in quite a nice city location.

http://i29.photobucket.com/albums/c265/PhilDavey/CTIV183.jpg

Turn 8(180 BC): Library completed in Kyoto. We need some new happiness soon. I get started on a settler, as Kyoto can’t grow anyway. Just make sure that once the settler is trained, to change the tiles back, otherwise it will grow and become unhappy quickly.

Turn 9(160 BC): Road to wheat completed, I move the worker over to the gold.

Final Turn(140 BC): Hunting researched, I go for Archery,. As we’re going to need Archers sooner or later. Osaka gets a border expansion. The worker begins putting a mine on the gold, and that’s my turns done. I won’t press enter, in case somebody wants to change some stuff.

Over in Osaka, I suggest we change the cottages/hamlets/towns that are crossed to Farms, as they will be important to Osaka’s growth, as they are next to Fresh water.

http://i29.photobucket.com/albums/c265/PhilDavey/CTIV185.jpg

Our world:

http://i29.photobucket.com/albums/c265/PhilDavey/CTIV184.jpg

Save coming.

Morred
Dec 31, 2005, 04:37 PM
Here is the save

ChrTh
Dec 31, 2005, 04:45 PM
I won’t press enter, in case somebody wants to change some stuff.



Never press Enter on the turn you pass, otherwise you'll earn a :gripe:

Good turns :thumbsup:, that Iron is in a great spot.

Roster
ChrTh --On deck
Jeff1787
Dantski
Gemini1706
Morred -- Just finished
mjj55409 -- UP

Jeff1787
Dec 31, 2005, 05:32 PM
I won't be available again until Monday...Happy New Year....:goodjob:

mjj55409
Dec 31, 2005, 07:26 PM
120BC
Worker at Osaka starts building road to marble.

80BC
Osaka finishes library and grows unhappy. Use the :whipped: to get the situation back under control.
http://www.civfanatics.net/uploads10/ctiv3-mjj-osakawhip.jpg
By the time Osaka is ready to grow unhappy again, the gold from Tokyo should be available.

60BC
Archery discovered. Start researching Mathematics, which leads to construction, which leads to :hammer: Osaka finishes barracks and starts on an axeman. The Oracle has been built in a far away land.

40BC
Um, where's the galley? I don't know what the captain's been smoking, but this route isn't going to work. More exploration won't be possible until optics.
http://www.civfanatics.net/uploads10/ctiv3-mjj-galley.jpg

20BC
Worker building road to Tokyo gold mine.

1AD
Kyoto finishes settler, starts on axeman. Start moving settler toward iron city
site. Osaka worker begins marble quarry.

20AD
Pyramids built in a far away land.

40AD
Tokyo worker finishes gold road, starts building road to Kyoto.

60AD
:coffee:

80AD
Settler arrives at the site of Tetsu. Aha! I would guess this is our eastern neighbor.
http://www.civfanatics.net/uploads10/ctiv3-mjj-peter.jpg

I think we have our first target, also :hammer:
http://www.civfanatics.net/uploads10/ctiv3-mjj-petersettler.jpg

ChrTh
Dec 31, 2005, 07:38 PM
Peter is Orange--we've found our southern neighbor, not eastern (who's yellow). There must be a path in the South that was missed (probably because the two one-tile islands weren't circled.

I got it, will be playing tomorrow night most likely
Roster
ChrTh -- UP
Jeff1787 --On deck
Dantski
Gemini1706
Morred
mjj55409 -- Just finished

Gemini1706
Jan 01, 2006, 04:12 PM
Yeah, Peter is south, I think I missed it, instead of going more south I went west. My Mistake :)
But I did not see the orange border in game and missed reading the posts :(

Can somebody correct this mistake by going south again?

We will find other people anyway if we went other direction, so no hurry :)

ChrTh
Jan 02, 2006, 02:53 PM
Turn 0 -- 80 AD

Everything looks Ok, I hit Enter.

Turn 1 -- 100 AD

Kyoto: Axe > Settler (I want to get those horses).
Tokyo: Granary > Library (mm for building)

I turn off Avoid Growth in Kyoto.

Edo is built, start Work Boat.

Turn 2 -- 120 AD

*whistling*

Turn 3 -- 140 AD

Galley sleeping in Osaka waiting for Settler (will grab Axe from Osaka for troop)

Turn 4 -- 160 AD

:coffee:

Turn 5 -- 180 AD

Math is in, I got for Meditation > Priesthood so we can build Temples

Turn 6 -- 200 AD

Osaka builds Axeman, starts Worker ... tempted to whip right away, but hold off :D

Barbs in the West, I send out some Axeman to take a look

Turn 7 -- 210 AD

Crack :whipped: in Osaka for Worker

Turn 8 -- 220 AD

Meditation comes in .. I have doubts on my Temple plan since we don't have religion yet, so I go with Horseback Riding instead.

Osaka: Worker > Galley (would like to have a second one for exploring since the other is not slated for Settling duty). Worker heads up North to help with Road to Edo/Iron.

Turn 9 -- 230 AD

We're almost out of cash, so I have to drop Science to 90%

Turn 10 -- 240 AD

Kyoto: Settler > Worker (can switch to Settler or Axe if you want)
Moses is BIFAL.

Axeman has destroyed a Barb (although came perilously close to dying) ... has promotions available to help with healing.

Settler is on his way to Osaka and the current Galley (already loaded with an Axe). Peter has already settled on the Eastern island :grr: .. fortunately, the horse is still available (I would think the spot 1 tile South of the Horse is the best place to settle)

Here's the save:
110031

Roster
ChrTh -- Just finished
Jeff1787 -- UP
Dantski --On deck
Gemini1706
Morred
mjj55409

Jeff1787
Jan 02, 2006, 04:42 PM
I hit enter.

Confucianism founded in a distant land

Turn 155 (250 AD)

Turn 156 (260 AD)
Osaka grows: 5

Turn 157 (270 AD)
Edo finishes: Work Boat

Turn 158 (280 AD)
Edo begins: Lighthouse
Satsuma founded
Satsuma begins: Lighthouse

Turn 159 (290 AD)
Kyoto finishes: Worker
Osaka finishes: Galley
Edo grows: 2

Turn 160 (300 AD)
Kyoto begins: Axeman
Osaka begins: Settler
Tech learned: Horseback Riding

Turn 161 (310 AD)
Research begun: Metal Casting
Axeman promoted: Woodsman I
Axeman promoted: Woodsman II
Axeman promoted and healed....heading north.

Turn 162 (320 AD)

Turn 163 (330 AD)
Kyoto finishes: Axeman

Turn 164 (340 AD)
Kyoto begins: Axeman

The other galley is heading south to explore. Worker is building a pasture for the horses.

Here is our little empire:

http://www.civfanatics.net/uploads10/CTIV_340AD.JPG

The save file:

Jeff1787
Jan 02, 2006, 04:43 PM
Roster
ChrTh
Jeff1787 -- Just finished
Dantski --UP
Gemini1706 --On deck
Morred
mjj55409

Jeff1787
Jan 02, 2006, 04:48 PM
Here is our current info screen:

http://www.civfanatics.net/uploads10/CTIV_340AD_info_screen.JPG

Morred
Jan 02, 2006, 04:50 PM
That's a nifty little empire we have going, keep it up guys!

Dantski
Jan 03, 2006, 08:13 AM
I have eet

chriseay
Jan 03, 2006, 08:33 AM
Lurker Question: Is the demographics screen in the last post a modded screen, or is there an option to turn on the view of which rival has which value?

Dantski
Jan 03, 2006, 10:16 AM
Turn 0 340 AD
I decide to whip Edo immediately for the Lighthouse. I also MM a couple tiles in Kyoto, plus avoiding growth.

T1 350 AD
Edo Lighthouse -> Granary
Worker wanders over to build an Iron mine. The route for the Sheep can wait a few turns.

T3 370 AD
A mine is completed in Kyoto, it now has muchos hammeros at 12.

T4 380 AD
Tokyo Grows to size 6
Tokyo Library -> Barracks
Edo Grows to size 2
Kyoto Axeman -> Spearman
Peter offers us open borders, I see no reason to decline as we can peek at his cities defenses early on.
With Tokyo now at its happiness limit I avoid growth.

T5 390 AD
Horse Pasture in Satsuma completed, before building a route however, I send our worker to chop a forest before Peters border expands and quicken up our lighthouse.

T6 400 AD
I built a fun fun fun happy happy cottage in Kyoto. It was so exciting I could barely control myself. :rolleyes:

T7 410 AD
A forest chop in Edo has severely hastened the Granary there this turn. I use the aforementioned worker to build the route for dah Sheep. Moving an axe close to Peters city reveals that Rostov has 2 archs (one city promoted) for defence. *

T8 420 AD
Kyoto Spear -> Aqueduct
Osaka Settler -> Spear

T9 430 AD
Edo Grows to Size 3
With our southern Galley, I spot one of Peters galleys heading NW, has a settler and archer on board.* Iron mine also completed in Edo.

T10 440 AD
Sheep are now hooked up and I start a farm for Edo.

* See pictures on next post

Dantski
Jan 03, 2006, 10:19 AM
Here be pictures of Rostov's defenses, the galley we met south and finally a closeup of Edo, which won the award for 'Most interesting City of my turn'.

ChrTh
Jan 03, 2006, 11:09 AM
We have an interesting situation ahead of us. Do we try to match Peter's settler output, or do we simply take all of the cities he builds for us?

Roster
ChrTh
Jeff1787
Dantski -- Just finished
Gemini1706 --UP
Morred --On deck
mjj55409

Jeff1787
Jan 03, 2006, 12:08 PM
Maybe we should let Peter do our settling for us!!! We can build military and galleys.....:goodjob:

Or we can settle some ourselves and take cities later.....:confused:

I prefer the military path.

ChrTh
Jan 03, 2006, 12:14 PM
Maybe we should let Peter do our settling for us!!! We can build military and galleys.....:goodjob:

Or we can settle some ourselves and take cities later.....:confused:

I prefer the military path.

To be honest, I do too since it's more in line with this variant, but it's a lot harder to take cities than in the past, so in an ROI assessment it might be 'cheaper' to build as many cities as we can ourselves. We should also definitely target resources before geography (i.e. we don't need to settle every tile on an island before we move on to the next if the next has better resources).

Dantski
Jan 03, 2006, 12:26 PM
Since Rostov would seem incredibly easy to take and I'm all for taking them out before those Cossacks appear...

Some :hammer: if you please.

Jeff1787
Jan 03, 2006, 12:50 PM
Since we have to put a city on every island, we will need to do that before conquest victory. So, we will need to do quite a bit of our own settling. That will take a settlers, a strong military, timing, and luck!

Jeff1787
Jan 03, 2006, 12:52 PM
Since Rostov would seem incredibly easy to take and I'm all for taking them out before those Cossacks appear...

Some :hammer: if you please.

I agree.......Get them while the getting is good.

Morred
Jan 03, 2006, 04:40 PM
I'm all for it.

Gemini1706
Jan 03, 2006, 09:44 PM
A few intersting events: WAR, WAR and more WAR (ok, maybe ONE war :) )

Turn 174 (440 AD)
Tech learned: Metal Casting
Tokyo finishes: Barracks
Satsuma grows: 2
Satsuma finishes: Lighthouse

Turn 175 (450 AD)
Tokyo begins: Settler
Satsuma begins: Axeman
Research begun: Alphabet
Axeman promoted: Cover
Tokyo's borders expand
Edo finishes: Granary

Turn 176 (460 AD)
Edo begins: Barracks
Osaka grows: 6
Osaka finishes: Spearman
Satsuma finishes: Axeman
Christianity founded in a distant land

Turn 177 (470 AD)
Osaka begins: Forge
Satsuma begins: Barracks
Spearman promoted: Combat II

Turn 178 (480 AD)

Turn 179 (490 AD)
Osaka's borders expand
Edo grows: 4

Turn 180 (500 AD)
Axeman defeats (1.20/5): Russian Archer
Axeman defeats (0.25/5): Russian Archer
Captured Rostov (Peter)

Turn 181 (510 AD)
Axeman promoted: Combat II
Axeman promoted: Combat II
Edo finishes: Barracks
Satsuma finishes: Barracks

Turn 182 (520 AD)
Edo begins: Axeman
Satsuma begins: Galley
Tech learned: Alphabet

Turn 183 (530 AD)
Research begun: Construction
Rostov begins: Archer

Gemini1706
Jan 03, 2006, 09:47 PM
I did not see the settler in one Galley, so I wasted its time exploring, finally realized it then moved it south.

Maybe next time you guys should show some plan where you want to settle and give heads up for the plans :(

Gemini1706
Jan 03, 2006, 09:48 PM
Explored Peter's land a little.
Not bad resources, but looks like his capital is still size 4 :)
I think he is expanding and settling like a mad man.

Gemini1706
Jan 03, 2006, 09:51 PM
I upgraded one axeman to City Attack +20%, and took my chances vs. Peter's defending archers (5.5 vs. 5.8, pretty risky if you ask me :) )

But we suceeded.

Now Peter is NOT happy at all.
I am building a few baracks in cities so we can upgrade future defenders.
It is a dark dangerous world out there now :)

Gemini1706
Jan 03, 2006, 09:52 PM
Is this a good spot for our settler?
Marked as:
Future City 'A'

What do you think?
I cannot find a better spot.

Gemini1706
Jan 03, 2006, 09:55 PM
Next Player handover (Maybe we should agree on where to settle with that galley/settler?)

Dantski
Jan 04, 2006, 06:57 AM
I think the island you marked is the best for resources, but we'll need a worker there ASAP too, since without a mine on the copper, production of a courthouse will take years. On the same note, our empire will start to get rather large so lets get code of laws as soon as we can.

ChrTh
Jan 04, 2006, 07:39 AM
Roster
ChrTh
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- UP
mjj55409 -- On deck

Morred
Jan 04, 2006, 10:37 PM
Ugh, a little late. But got it, I'll play my turns today.

Dantski
Jan 07, 2006, 06:49 AM
**pokes morred with pointy stick**

Morred
Jan 07, 2006, 03:25 PM
I personally blame society. Anyway, yes I have them, I'll manage to play it sometrime this afternoon.

ChrTh
Jan 09, 2006, 08:59 AM
Dantski, can I borrow your pointy stick?

Morred
Jan 09, 2006, 01:58 PM
Eep!

You'll have to skip me, I can't play today, or tommorow for that matter.

*mutter* Stupid friends, who needs them anyway when you have Civ4.*

(I'm going to a friends house ;) )

ChrTh
Jan 09, 2006, 02:00 PM
mjj, are you available to play?

mjj55409
Jan 09, 2006, 02:31 PM
I can take it and play it tonight (as well as CTIV-1 for that matter). This is where we need a :feasting: icon :D

mjj55409
Jan 09, 2006, 09:24 PM
Pre-turn
Swap out the the archer build in Rostov for a library.

540AD
Sailing the galley with the settler south.

550AD
A little chopping around Kyoto.

560AD
Osaka grows unhappy; :whipped: the forge. Start work on Colossus.

570AD
Why was this farm built? :smoke:
http://www.civfanatics.net/uploads11/ctiv-mjj-farm.JPG

580AD
Who left the galley down by Russia on a long goto? I'll keep the "war"
going to do some exploring.

590AD
:coffee:

600AD
Exploring the hostile shores of Russia...

610AD
:coffee:

620AD
Drop the settler/axeman off on copper island.

630AD
Peter calls up, offering Priesthood for peace. I accept. Contruction is discovered; start working on compass. Kagoshima is founded on copper isle. A great merchant is born in Kyoto. I'll put him to sleep for the next player, but my inclination would be to use him to discover Currency, a 10 turn tech. There is another settler/axeman pair waiting to be ferried to the fishing island south of the copper.
http://www.civfanatics.net/uploads11/ctiv-3-mjj-kagoshima.jpg

mjj55409
Jan 09, 2006, 09:25 PM
Roster
ChrTh -- UP
Jeff1787 -- On deck
Dantski
Gemini1706
Morred
mjj55409 -- Just finished

ChrTh
Jan 09, 2006, 09:29 PM
Got it. Playing tomorrow night.

ChrTh
Jan 10, 2006, 04:25 PM
Turn 0 -- 630 AD

Baba Yetu Yetu ...

Alright, let's take a look at the world (or our place in it):
111036

Hrm, not too bad. Someone's pretty big though.

Have to drop to 80% on science, Compass in 12 at -2gpt.

I do decide to research Currency with the Great Merchant. Compass in 10 at -1gpt. Not bad.

I hit ENTER.

Turn 1 -- 640 AD

Kyoto finishes Forge, starts Axeman. I turn off Avoid Growth.

Peter has Barb issues.

Turn 2 -- 650 AD

:coffee:

Turn 3 -- 660 AD

:coffee:

Turn 4 -- 670 AD

Kyoto: Axe > Market
Satsuma: Archer > Library

Have to drop science to 70% with upcoming city build and the fact we're losing money.

Turn 5 -- 680 AD
Tokyo: Axe > Forge (to be :whipped: )
Edo: Forge > Axe

Nara is built, starts Lighthouse.

Turn 6 -- 690 AD
Edo: Axe > Library

Turn 7 -- 700 AD

:coffee:

Turn 8 -- 710 AD

Not too shabby, all things considered:

111037

Church of Nativity is BIFAL

Peter will not be hurting for luxuries:

111038

Turn 9 -- 720 AD

:coffee:

Turn 10 -- 730 AD

Edo: Library > Settler (can be vetoed)

Ok, Compass is due next turn.

I have a galley with two spears heading to the islands to give us a second defender in each of the south cities.

I'm tempted to bypass the jungle islands entirely and go straight for the copper/clam/fish one instead.

Osaka is 3 turns from Colossus ... perhaps a :whipped: is in order?

Here's the save:
111039

Roster
ChrTh -- Just finished
Jeff1787 -- UP
Dantski -- On deck
Gemini1706
Morred
mjj55409

Jeff1787
Jan 10, 2006, 08:34 PM
Hit enter button:
Tech learned: Compass

Turn 204 (740 AD)
Research begun: Machinery
Machinery leads to optics.....:goodjob:
Galley defeats (0.92/2): Barbarian Galley

Turn 205 (750 AD)
Dropped off spearman at Kagoshima.
Osaka finishes: The Colossus

Turn 206 (760 AD)
Dropped off spearman at Nara.
Osaka begins: Harbor
Osaka grows: 7

Turn 207 (770 AD)
Kyoto finishes: Market

Turn 208 (780 AD)
Kyoto begins: Swordsman
Kyoto begins: Harbor
Edo finishes: Settler

Turn 209 (790 AD)
Edo begins: Harbor
Edo grows: 7
Kagoshima grows: 2

Turn 210 (800 AD)
Edo's borders expand

Turn 211 (810 AD)
Satsuma grows: 4

Turn 212 (820 AD)
Peter demands Metal Casting......not today.
Kyoto finishes: Harbor

Turn 213 (830 AD)
Kyoto begins: Swordsman

Galley is loaded with a settler and a warrior. I think we should settle here:

http://www.civfanatics.net/uploads11/CTIV-3_new_city.JPG

I think we have to make a decision on whether to keep settling or concentrate on conquering Peter.......:confused:

Roster
ChrTh
Jeff1787 -- Just finished
Dantski -- UP
Gemini1706 -- On deck
Morred
mjj55409

The save:

ChrTh
Jan 10, 2006, 08:43 PM
I think we should keep settling as long as we can. Peter has a nice island there (see my screenshot with all the luxuries above) ... I think Rostov was just for the Copper ... so he might not settle that close to us.

I think once we get Samurai we should lay waste to Peter, not before. Let's get our big gun built ... and then ready ... aim ... fire :sniper:

Jeff1787
Jan 10, 2006, 08:47 PM
I agree with getting Samurai. So we need Code of Laws and Civil Service. Then start pumping out them out!!! Right down to The Last Samurai

Right now we are numero uno in GNP, Mfg goods & soldiers.

Jeff1787
Jan 10, 2006, 08:58 PM
I like the strength of 8 and the two first strikes. I wonder if we also get the one extra promotion to Combat I because Tokugawa has the aggressive trait?? I'm sure we must.

http://www.civfanatics.net/uploads11/The_Last_Samurai.JPG

ChrTh
Jan 10, 2006, 09:02 PM
I like the strength of 8 and the two first strikes. I wonder if we also get the one extra promotion to Combat I because Tokugawa has the aggressive trait?? I'm sure we must.

http://www.civfanatics.net/uploads11/The_Last_Samurai.JPG

I think we do. iirc, the only Aggressive Civ that doesn't get the UU bonus is Mongolia (since the Keshik is mounted).

Dantski
Jan 11, 2006, 08:12 AM
Got it/playing it

Dantski
Jan 11, 2006, 09:30 AM
A quiet set of turns. No pictures!

Turn 0 830AD
Move our galley near Peter close to his settler galley, end up forgeting about it and heal instead. I also up our research to 80% and decide to lose 2 GPT while getting machinery a turn earlier.

Turn 1 840AD
Rostov completes its very own library, goes to work on its very own lighthouse. Kagoshima on the other hand just finishes its lighthouse and could use a granary.

Turn 3 860AD
Labourers upon completion of a Harbour in Edo, begin to plan their holidays only to be told a Colloseum is needed to make them happy. Surprisingly this does not make them happy!

Turn 4 870AD
Sword -> Colloseum in Kyoto

We really need the colloseums, since it seems we'll be going without religion to pacify our citizens, even if we made a beeline for Islam, I doubt we'd snag it.

Turn 6 890AD
Finish researching Machinery and head over to Code of Laws (pity someone has Confucianism). It will be finished the first turn of the next players tyranny.
This also means we enter the Medieval Era, a golden age of Chivalry, Monarchy and various pointy hats. :rolleyes:

Osaka plays its role as a support city after completing its own harbour, by starting construction of a work boat for Rostov.

Turn 7 900AD
Chop chop chop chop chop chop.....CREEEEAK.......thud. A falling tree aids production in Kyoto.

Turn 9 920AD
With the work boat completed, Osaka joins the Colloseum building fad.

yada yada.

During this turnset I sent a galley on a wild goose chase because I thought I had found a route west, but it seems Civ likes to trick me into thinking I can sail on Ice :mad: Also quite a few great people were born during these turns, only one of note was *insert name here* in Moscow.

Jeff1787
Jan 11, 2006, 11:08 AM
I'm thinking we need Optics next to get a Caravel going to circumnavigate the world. Then we can still get CoL and Civil Service and start pumping out Samurai.....but I guess the order isn't that critical.

ChrTh
Jan 11, 2006, 11:11 AM
Caravel is important. We need that circumnavigate bonus considering the variant. Go for optics, we can conquer Peter later.

Gemini1706
Jan 12, 2006, 12:12 PM
will play tonight

Gemini1706
Jan 12, 2006, 06:01 PM
Turn 223 (930 AD)
Tech learned: Code of Laws

Turn 224 (940 AD)
Research begun: Optics
Rostov finishes: Lighthouse

Turn 225 (950 AD)
Rostov begins: Granary
Kyoto finishes: Colosseum

Turn 226 (960 AD)
Kyoto begins: The Hanging Gardens
Edo finishes: Colosseum

Turn 227 (970 AD)
Edo begins: Aqueduct
Tokyo finishes: Forge

Turn 228 (980 AD)
Tokyo begins: Archer
Kyoto grows: 9

Turn 229 (990 AD)

Turn 230 (1000 AD)
Satsuma finishes: Library
Rostov grows: 3
Nara grows: 2

Turn 231 (1005 AD)
Satsuma begins: Granary
Satsuma begins: Market
Tokyo finishes: Archer

Turn 232 (1010 AD)
Tokyo begins: Market
Archer promoted: City Garrison I

Jeff1787
Jan 12, 2006, 06:41 PM
Looks like Peter's settler beat us to a good island.....He'll pay for that.......:mad:

ChrTh
Jan 12, 2006, 09:08 PM
Roster
ChrTh
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- UP
mjj55409 -- On deck

ChrTh
Jan 14, 2006, 03:25 PM
Morred, do you have it?

ChrTh
Jan 15, 2006, 04:17 PM
mjj, I guess you need to take it.

Roster
ChrTh -- On deck
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- Out until 27th
mjj55409 -- UP

mjj55409
Jan 15, 2006, 04:54 PM
Ok, I have it. Will be playing later tonight.

mjj55409
Jan 15, 2006, 08:30 PM
Pre-turn
Micromanage Kyoto to shave 1 turn off of Hanging Gardens. As a matter of succession game etiquette, long go-to's are not recommended.
http://www.civfanatics.net/uploads11/ctiv3-mjj-goto.jpg

1015AD
:coffee:

1020AD
Found Nagoya on the southern jungle island with the fishing resource.

1025AD
We discover Optics and officially meet Mansa.

1030AD
:whipped: caravels in both Tokyo and Osaka.

1035AD
Our brave sailors set off, one ship heading East, and the other West. The world is round, we say, round!

1040AD
:coffee:

1045AD
Osaka finishes colosseum; starts building some more military.

1050AD
Mansa has found some Barbarians. We'll see how he does.
http://www.civfanatics.net/uploads11/ctiv3-mjj-barb.jpg

1055AD
Kyoto finishes the Hanging Gardens. More navy...

1060AD
Mansa offers Monarchy and 100 gold for Construction. I accept. We all need friends in this cruel, cruel world.

ChrTh
Jan 16, 2006, 06:10 AM
Roster
ChrTh -- UP
Jeff1787 -- On deck
Dantski
Gemini1706
Morred -- Out until 27th
mjj55409 -- Just finished

ChrTh
Jan 16, 2006, 04:57 PM
YAH. mjj, you posted the wrong save! I'm showing 1010 AD and no Mansa!

mjj55409
Jan 17, 2006, 09:13 AM
Wow. Major :smoke: moment. I neglected to press Save at the end of the turn. Luckily, I follow RB protocol and have auto-save set to 1. The elusive save...

ChrTh
Jan 17, 2006, 09:13 AM
Ok, got it. Will be playing later today.

ChrTh
Jan 18, 2006, 02:19 PM
Jeff1787, are you able to swap with me? I don't think I'll be able to take it tonight, and I didn't get to it yesterday.

If not, I'll play tomorrow night. Sorry about the delay.

Jeff1787
Jan 18, 2006, 03:00 PM
I wouldn't be able to play until tomorrow night myself...

ChrTh
Jan 19, 2006, 02:58 PM
I'm not going to be able to play tonight either, sorry guys. Jeff1787, are you still able to go?

Jeff1787
Jan 19, 2006, 04:50 PM
I might be able to play late tonight. If not, I'll play early tomorrow.

ChrTh
Jan 19, 2006, 07:38 PM
Thanks :thumbsup:

Jeff1787
Jan 20, 2006, 10:07 AM
Any thoughts are revolting to Caste System and Hereditary Rule?? I'm leaning toward Hereditary Rule. It will help in growth for the time being.

Jeff1787
Jan 20, 2006, 11:04 AM
Kyoto begins: Galley
Nagoya begins: Lighthouse
I changed to Hereditary Rule. Now we can expand population, get ready for Civil Service, and start producing galleys and Samurai.
I press enter.

Turn 243 (1065 AD)
Osaka grows: 7
Osaka finishes: Spearman
Tokyo's borders expand
Nara finishes: Lighthouse

Turn 244 (1070 AD)
Osaka begins: Courthouse
Nara begins: Granary
Edo finishes: Swordsman

Turn 245 (1075 AD)
Edo begins: Courthouse
Kyoto finishes: Galley
Rostov grows: 5

Turn 246 (1080 AD)
Kyoto begins: Courthouse

Turn 247 (1085 AD)
Our galley is stuck!!!!

http://www.civfanatics.net/uploads11/CTIV-3_1085.JPG

Turn 248 (1090 AD)

Turn 249 (1095 AD)
Tech learned: Civil Service
Kyoto finishes: Courthouse
Edo finishes: Courthouse
Rostov finishes: Barracks

Turn 250 (1100 AD)
Research begun: Engineering
Kyoto begins: Samurai
Edo begins: Samurai
Rostov begins: Samurai

Turn 251 (1105 AD)
Heron (Great Engineer) born in Kyoto
Osaka's borders expand

http://www.civfanatics.net/uploads11/CTIV-3_1110.JPG

http://www.civfanatics.net/uploads11/CTIV-3_1105.JPG

Turn 252 (1110 AD)

Now it is time for galleys and Samurai.:goodjob:

Next player can use Great Engineer as needed.

The save:

ChrTh
Jan 20, 2006, 11:19 AM
Stuck? Well there's one way around that! :hammer:

I got it again, playing tonight.

ChrTh
Jan 20, 2006, 05:39 PM
Turn 0 -- 1110 AD

I use the Great Engineer to assist Engineering. Now due in 3 with Science at 80%.

Goals this turn: build Samurais. :D

Turn 1 -- 1115 AD

Osaka: Courthouse > Galley

Turn 2 -- 1120 AD

:coffee:

Turn 3 -- 1125 AD

Mansa wants Open Borders. I accept them.

Engineering comes in. Start Feudalism. Due in 12.

Kyoto: Samurai > Samurai

Man, they didn't make it easy to circumnavigate :sad:

Turn 4 -- 1130 AD

Mansa wants me to donate Civil Service. I snicker.

Edo: Samurai > Samurai

We meet George Washington (he has a caravel too). They're not very impressive.

Turn 5 -- 1135 AD

Kagoshima: Granary > Obelisk

Turn 6 -- 1140 AD

Kyoto: Samurai > Pikeman (to help versus horse archers)
Osaka: Galley > Samurai
Tokyo: Granary > Galley (I fire the Engineer to get Tokyo to grow for a little while)

Turn 7 -- 1145 AD

Open Borders to Washington
We have 2 million souls!
Notre Dame has been built in a far away land
Chitchen Itza is BIFAL

Turn 8 -- 1150 AD

Edo: Samurai > Samurai

Turn 9 -- 1155 AD

Kyoto: Pikeman > Galley

Good lord! A tribal village! I wish we had an Explorer ...

Turn 10 -- 1160 AD

I think we're about to get the Circumnav bonus:

112545

Ok, I think it's close to :hammer: time ...

112546

Roster
ChrTh -- Just finished
Jeff1787
Dantski -- UP
Gemini1706 -- On deck
Morred
mjj55409

Dantski
Jan 22, 2006, 06:29 AM
I have it, although I'm not sure if I'll post a report today or tomorrow, guess we'll see!

Dantski
Jan 22, 2006, 09:21 AM
Lucky yous!

Before I go into what happened, I have a small question. Do you want me to include the year for each turn as well? At the moment I don't feel it necessary but if you want me to I will oblige.


Turn 0

Uh-oh, without hitting end turn, I'm changing a bunch of tiles, letting cities grow and wondering if I just thwarted some brilliant strategy that I was not informed of.

Turn 1

Plenty is built on my first turn! Kyoto and Rostov get in on some Samurai production and seeing plenty of Samurai in the immediate pipeline, I make the goal of my turn to get some Catapults and a few more galleys underway!

We also get the nice circumnavigation bonus, our faraway Carabels split up and go exploring...

With plenty of galleys nearby, I begin the task of filling them up and sending them Peterwards, at the moment they are still few in number and all but one of the units on the galleys are left unpromoted (I promoted one sword to City Attack).

With production being stinky in Nagoya (our southernmost city), I break out the ol' :whipped: to hurry the lighthouse. It will regrow next turn.

Turn 2

Um..all I did this turn was swap the queued up Granary for a Lighthouse in Nagoya. FASTER TO PRODUCE!

Turn 3

Kyoto continues its Catapult building, Tokyo after a Samurai heads off to build a Pikeman (Peter has Ivory = Elephants)

After seeing the comment the previous turn, I begin a Explorer/Caravel combo in Edo, hopefully we can grab a couple huts on deserted Islands soon! ;)

A little unsure of what to research after Feudalism comes in this turn, eventually go for drama.

Turn 4

Since nothing happened this turn, I'll just note some other stuff.

As soon as our 1 land square city is able to (can't remember name) whip it for the granary! I'd also throw windmills on the grassland hills near Kyoto soon. Do we want to get Calendar and Astronomy soon for the Galleons? During these turns we were building an Obelisk, so I held off grabbing Calender.

Turn 5

More galley/pike/catapult buidling takes place.

In Naval News, our Caravel beats off a Barb galley with little problem and has 2 turns to heal, I also spot a Malinese galley north of Satsuma.


Turn 6

Edo's Explorer is done, just the Caravel to go.

St.John is BIFAL

Turn 7

Drama is finished, still not wanting to obsolete Calender while building an Obelisk, I instead quickly grab Polytheism for one turn.

In an unknown land, the Temple of Solomon is completed.

Turn 8

Polytheism > Music

Remembering that I'd ignored the diplomatic portion of the game so far this turn, I take a gander at the situation. It seems Washington and Mansa don't know each other or Peter yet, techwise we are all pretty even, although the techs they have are less valuable.
However I sell Mansa drama for Literature + 160 gold, Washington already had it so we weren't exactly losing a monopoly here.

Turn 9

Peter goes over to Hereditary Rule...

Turn 10

Plenty more military is produced (mainly cats) and our Explorers Caravel is ready, I begin his journey east.
Mansa's galley (with settler) is between our 2 main islands, he'll probably settle on the island devoid of resources that we ignored, otherwise he's got a long trip...

I left all movement points (except the Explorer's Caravel) to the next player.

Few demographicy pictures!

Dantski
Jan 22, 2006, 09:23 AM
And the save...

ChrTh
Jan 22, 2006, 11:53 AM
Roster
ChrTh
Jeff1787
Dantski -- Just finished
Gemini1706 -- UP
Morred -- On deck
mjj55409

A couple notes: When it comes to tile working, I never have a master plan :crazyeye:
Always finish your turn, never leave movement points unless it's something like "which city should we use the Great Artist in"

Gemini1706
Jan 22, 2006, 01:45 PM
Got it.
Will post save tonight.

Gemini1706
Jan 22, 2006, 08:43 PM
WAR again with PETER :)
We took his rich island, now we want to attack his main land.

Gemini1706
Jan 22, 2006, 08:44 PM
Turn 272 (1210 AD)
Axeman promoted: Combat II
Catapult promoted: Barrage I
Samurai promoted: City Raider I
Catapult promoted: Barrage I
Tokyo grows: 7

Turn 273 (1215 AD)
Kyoto finishes: Galley

Turn 274 (1220 AD)
Kyoto begins: National Epic
Samurai promoted: City Raider I
Samurai promoted: City Raider I
Samurai promoted: Combat II
Samurai promoted: Combat II
Samurai promoted: City Raider I
Pikeman promoted: Combat II
Pikeman promoted: Combat II
Swordsman promoted: Combat II
Catapult promoted: Barrage I
Tokyo finishes: Galley
Nagoya grows: 3
Nagoya finishes: Work Boat

Turn 275 (1225 AD)
Tokyo begins: Theatre
Osaka finishes: Catapult

Turn 276 (1230 AD)
Osaka begins: Theatre
Catapult promoted: Barrage I
Tech learned: Music
Kagoshima finishes: Obelisk

Turn 277 (1235 AD)
Research begun: Guilds
Kagoshima begins: Theatre
Swordsman promoted: Combat II
Catapult promoted: Barrage I
Contact made: Roman Empire

Turn 278 (1240 AD)
Rostov finishes: Harbor
Contact made: Aztec Empire

Turn 279 (1245 AD)
Rostov begins: Theatre
Samurai defeats (3.20/8): Russian Archer
Samurai defeats (2.00/8): Russian Archer
Samurai loses to: Russian Archer (0.66/3)
Samurai defeats (5.44/8): Russian Axeman
Samurai defeats (8.00/8): Russian Archer
Captured Yakutsk (Peter)
Samurai promoted: Combat II
Osaka grows: 10
Edo's borders expand

Turn 280 (1250 AD)
Explorer promoted: Woodsman II
Samurai promoted: Combat III
Samurai promoted: Combat II
Samurai promoted: Combat II
Samurai promoted: Combat III

Turn 281 (1255 AD)
Kagoshima grows: 6
Nagoya grows: 4

Turn 282 (1260 AD)

ChrTh
Jan 23, 2006, 06:25 AM
Forgot that Morred's at the beach when I posted the last roster. Here's the current one.

Roster
ChrTh -- On deck
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- Out until 27th
mjj55409 -- UP

mjj, Russia is needing a little love and affection :hammer:

mjj55409
Jan 23, 2006, 11:21 AM
Got it. Will try to play tonight.

Morred
Jan 24, 2006, 12:07 AM
Looks like I'm back from the beach earlier than expected, I've ordered an extra 512 MB of RAM so I should be able to play my next set of turns reasonably comfortably :)

mjj55409
Jan 24, 2006, 10:11 AM
Pre-turn
Whip granary in Nagoya. Get ready to build another galley in Osaka to ferry defensive forces to the southern islands, one of which is defended by a warrior only :eek:

1265AD
Kyoto National Epic --> Longbows. Edo Market-->Pikeman. Nagoya Granary-->Courthouse.

1270AD
Hmm, we had an explorer in Russia? Surprisingly, he survives an attack from a Russian axe, before succumbing to an archer. Galleys continue moving toward Moscow.

1275AD
Our vanguard takes a hilltop position outside of Moscow, which is fortified by
4 City Garrision I archers.

1280AD
Peter comes offering peace for Monotheism and 40 gold. What's that, you have no longbows? Sorry, old chap. Mansa settles Tekedda on the formerly Russian island. I move our troops outside of Moscow into the forest, where they fortify and wait for reinforcements.

1285AD
Monte comes looking for a trade. I give him Lit/Drama for Calendar and 60 gold. The bombardment of Moscow begins.

1290AD
Continue bombarding Moscow. Consider attacking, but decide to wait 1 more round. Meanwhile, Peter is trying to sneak a galley out with a settler/archer. I attack with our 3 galleys in the area; we lose 1, but sink the Russian ship.
http://www.civfanatics.net/uploads11/ctiv3-mjj-petersettler.jpg

1295AD
Guilds discovered; start research on Paper. Moscow falls to the glorious Japanese samurai. :hammer:
http://www.civfanatics.net/uploads11/ctiv3-mjj-moscow.jpg

1300AD
Our forces hunker down in Moscow to drink vodka and heal.

1305AD
Additional troops land in Russia and start moving toward the front.

1310AD
A Russian spear is confronted moving south from St. Petersburg--easy pickings for our samurai. There is a force moving north to St. Petes (notice the neat blockade). There is another group of forces ready to move south from Moscow. The majority of our fleet is heading back towards Osaka to reload. We haven't really hit war weariness yet (both Kyoto and Osaka had Celebrate the ____ events), and we are pretty well setup to do some major damage to Peter. I have seen no Longbows, and no mounted units other than a few chariots. A bit backwards, it seems. Have fun. :D

ChrTh -- UP
Jeff1787 -- On deck
Dantski
Gemini1706
Morred -- Back, sunburned, and waiting for an upgrade
mjj55409 -- Just finished

ChrTh
Jan 24, 2006, 10:24 AM
Got it, will play either tonight or tomorrow night. I suggest we don't stop prosecuting the war with Peter until his score is zero.

mjj55409
Jan 24, 2006, 11:50 AM
One thing I noticed, our unit promotions were mostly spent on Combat II/III. Since we are going for conquest here, getting some highly promoted City Raiders will be invaluable.

ChrTh
Jan 25, 2006, 05:59 PM
Turn 0 -- 1310 AD

Let's kill some Russians :hammer:

Things look good.

Turn 1 -- 1315 AD

JC comes by and asks for Open Borders. I see no reason why not.

Kyoto: Samurai > Samurai
Osaka: Catapult > Catapult

Francis Bacon born in Yaroslav'l! Dang, don't think we'll be able to grab him.

Spearman goes bye-bye.

Turn 2 -- 1320 AD

:coffee:

Turn 3 -- 1325 AD

Paper comes in. Gunpowder is started.

Moscow is no longer revolting. Start Library (they have an academy).

Yekaterinburg is taken with no losses (only had an archer and a spear). :hammer:

I rush Courthouse in Nagoya.

The assault on St. Pete's. They have 2 Chariots, 2 Spearmen, 2 Archers and a Catapult.

Cats bombard to reduce defense. 1 Sam takes out an Archer. 1 Sam takes out an Archer. 1 Sam dies to a Spear. 1 Sam takes out Chariot.

Turn 4 -- 1330 AD

Kyoto: Samurai > Knight
Nagoya: Courthouse > Theater

More assault on St. Pete's. 1 Sam takes out Chariot. 2 Spears still there, but I think I need to rest my Sams before I can take it. One goes and pillages the horses.

I find Alexander. Not much to talk about.

Turn 5 -- 1335 AD

Open Borders with Alex.

Osaka: Catapult > Catapult.

Cai Lun has been born in Kyoto. Great Engineer. Not sure what to do with him, so I hold onto him for a sec.

One of my Sams had been promoted to City Raider II and after a little softening takes a shot at St. Pete's and kills a spear.

Turn 6 -- 1340 AD

Yakutsk: Theatre > Barracks

Assault on Yaroslav'l. 3 Cats and 2 Sams v 2 Cats, a spear, and an archer. Cats go first. Sam takes out Spear. Sam takes out Spear. City now defensed by Cats.

Assault on St. Pete's. Cat reduces defense to 0, another Cat kills spear. Samurai finishes off the Cat, St. Pete's is ours.

War Weariness starts to kick in.

Turn 7 -- 1345 AD

Monty wants Open Borders. I accept.

Yaroslav'l is taken. Liz intervenes to say Hi (her caravel was made visible when we moved into the city). That taken care of, I take Yaroslav'l.

Moscow rushes Library.

Edo and Rostov are both restive. They get :whipped:

Turn 8 -- 1350 AD

Rostov: Forge > Pike
Moscow: Library > Barracks
Yekaterinburg: Starts Theatre
Kyoto: Knight > Knight
Edo: Grocer > Pike

:coffee:

Turn 9 -- 1355 AD

Toynbee says we're the most powerful Civ! How sweet! ... and look, Mansa Musa is 8th on the list, and he's our neighbor! :mischief:

Edo: Pike > Longbow

A Samurai, obviously upset about being assigned duty with a Catapult, walks off the job! :eek:
113445

:lol:

Turn 10 -- 1360 AD

Osaka: Cat > Cat

Moving of troops.
I've been resting people in St. Pete's before sending them north. There's a train of galleys bringing troops to the former Russian continent. There seems to be a city on the NW corner of it, you might want to send the galleys there and let the ground troops head to Novgorod.

Just a word about WW: we're at two :mad: ... I'd like us to conquer Peter at this opportunity if we can. There's a lot of empty islands, and any crippled Civ can recover by building new cities.

I have no idea what to do with the Great Engineer, so I've left him available for group discussion.

Here's the save:
113444

Roster:
ChrTh -- Just finished
Jeff1787 -- UP
Dantski -- On deck
Gemini1706
Morred
mjj55409

Jeff1787
Jan 25, 2006, 08:57 PM
Turn 303 (1365 AD)
Tokyo begins: Samurai
Military continues move toward Russia.
Kyoto finishes: Knight
Kagoshima finishes: Theatre
Nara grows: 5

Turn 304 (1370 AD)
Kyoto begins: Knight
St. Petersburg begins: Courthouse
Kagoshima begins: Worker
Tokyo begins: Knight
Kagoshima begins: Harbor
Peter wants peace....too bad!!
Edo finishes: Longbowman

Turn 305 (1375 AD)
Edo begins: Knight
Yaroslavl' begins: Library
I traded calendar to Mansa for 250 gold and Monotheism. We need the money.
Tech learned: Gunpowder
Kyoto grows: 12
Osaka finishes: Catapult
Rostov finishes: Pikeman
Yakutsk finishes: Barracks
Contact made: Persian Empire

Turn 306 (1380 AD)
I traded paper to Cyrus for Theology. I was thinking we could revolt to Theocracy. Oops!!
Research begun: Astronomy
Osaka begins: Catapult
Rostov begins: Courthouse
Yakutsk begins: Knight
Samurai loses to: Russian War Elephant (1.60/8)
Samurai defeats (8.00/8): Russian War Elephant
Samurai defeats (6.72/8): Russian Axeman
Nagoya grows: 7

Turn 307 (1385 AD)
Kyoto finishes: Knight
Osaka grows: 11
Satsuma's borders expand
Kagoshima grows: 7
Moscow grows: 5
Moscow's borders expand

Turn 308 (1390 AD)
Kyoto begins: Knight
Catapult loses to: Russian Archer (2.10/3)
Catapult loses to: Russian Archer (1.17/3)
Samurai defeats (8.00/8): Russian Archer
Samurai defeats (5.84/8): Russian Axeman
Longbowman defeats (3.36/6): Russian Archer
Axeman defeats (5.00/5): Russian Catapult
Captured Novgorod (Peter)
Only two Russian cities left.

Turn 309 (1395 AD)
Nagoya finishes: Theatre

Turn 310 (1400 AD)
Nagoya begins: Barracks
Samurai loses to: Russian Archer (1.62/3)
Samurai defeats (2.56/8): Russian Axeman
Catapult loses to: Russian Archer (0.09/3)
Catapult defeats (5.00/5): Russian Archer
Captured Vladivostok (Peter)
Only one Russian city left.
Osaka finishes: Catapult
Edo finishes: Knight
Satsuma finishes: Market

Turn 311 (1405 AD)
Osaka begins: Catapult
Edo begins: Knight
Satsuma begins: Courthouse
Samurai defeats (8.00/8): Russian Archer
Samurai loses to: Russian Axeman (0.20/5)
Samurai defeats (8.00/8): Russian Axeman
Captured Smolensk (Peter)
The Russians are no more!
Kyoto finishes: Knight
Nagoya grows: 7

Turn 312 (1410 AD)
Kyoto begins: Knight
Sending some troops back to the area of St. Peter'sburg for R & R, until we choose our next victim. We defeated Russia. The last three Russian cities cost us 3 Samurai and 3 catapults.....:(

http://www.civfanatics.net/uploads11/CTIV-3...1410.JPG

The save:
http://www.civfanatics.net/uploads11/CTIV-3_AD-1410.Civ4SavedGame

Roster:
ChrTh
Jeff1787 -- Just finished
Dantski -- UP
Gemini1706 -- On deck
Morred
mjj55409

ChrTh
Jan 25, 2006, 09:07 PM
Why did we lose the cats? Were we attacking with them instead of bombarding?

Jeff1787
Jan 25, 2006, 10:12 PM
Yea, I screwed up...I attacked as a stack...I should not have used the cats, since the cities were down to zero defense......:(

I won't make that mistake again.

ChrTh
Jan 26, 2006, 06:24 AM
Well, hold on a sec. If the city is down to 0%, there's nothing wrong with attacking with a Cat as long as its against something you can beat. In my turn I was able to kill a wounded spear with a Cat because the city was down to 0%. I guess it's a matter of being judicious with your using them.

As for the game, we're about to get Astronomy. I suggest our next opponent be Mansa Musa. He's pretty weak (8th on the powerful list, last in population) and should be a quick mop-up job. Plus, he has a city on one of OUR islands! (Well, technically, they're all OUR ISLANDS.) I'd like to get the Forbidden Palace built in Moscow or St. Pete's. I'd also like to get as many cities captured/razed as possible while we have an Astronomy monopoly (I'm guessing we're going to have a monopoly for a while) -- DON'T TRADE ASTRONOMY!

EDIT: The Incas look pretty weak too. We should probably hit them after Mansa.

Also remember, there's a lot of unsettled land out there. We're better off eliminating an opponent than only partially crippling them. Also, Samurais' usefulness starts to drop with Muskets, so I guess my point is... KEEP FIGHTING!

Dantski
Jan 26, 2006, 09:53 AM
I reduce research to 60% then hit end turn

Turn 1

Keplar is BIFAL
Islam is founded in Memphis

Turn 5

Monty adopts Vassalage (possibly prepping for his own war).
Washington completes the Dai Miao
We meet Hatty, together with having her favourite Civic and also trading with her worst enemies we are at 0 in relations with her.

Turn 6

JC demands we cease our deals with Elizabeth, but I decline, immediately after she asks us to give her Engineering, obviously both go away unhappy.
Cyrus adopts Bureaucracy.

Turn 7

Washington completes the Hagia Sophia

Turn 10

Meet Huayna who appears to only have 4 cities, we are at 0 relations with him as well.


My last 2 turns preceded war, and considering Gemini's obvious bloodlust and the moving of most of our troops towards Mansa during these turns, it could well be war for us next turnset.

Once the borders of St Petersburg expand, get the horses hooked up and get Forbidden Palace built there ASAP. City Maitenance costs are massive at the moment

Dantski
Jan 26, 2006, 09:57 AM
Wouldn't let me attach save on last post so extra spam for me.

ChrTh
Jan 26, 2006, 10:30 AM
Roster:
ChrTh
Jeff1787
Dantski -- Just finished
Gemini1706 -- UP
Morred -- On deck
mjj55409

ChrTh
Jan 26, 2006, 12:16 PM
One more thing(tm): I hate galleys. We're not in an immediate rush for Astronomy, so we might want to drop science some to stockpile cash in order to upgrade our galleys once we do get Astronomy.

mjj55409
Jan 26, 2006, 12:38 PM
One more thing(tm): I hate galleys.

:lol: I was thinking the same thing during my turn set. First time I have mounted a major sea-based offensive with galleys. Can we say tedious and slow?

ChrTh
Jan 26, 2006, 02:05 PM
Another one more thing (patent pending): Don't forget about Mansa's city on our island. We should take that one first, the last thing we want is to be fighting on his island and then he attacks us from behind.

Another thing to be careful about: right now we can get Galleys across the water to Mansa's island directly because of cultural expansion. However, once we take the city on the coast, that will disappear. So if we don't wait until Astronomy, make sure you move all the troops over for the assault first -- or take that city(s) last.

Dantski
Jan 26, 2006, 06:18 PM
The city he has on one of our islands is only defended by 2 unpromoted skirmishers, there are no hill tiles around and one of the skirmishers was built during my turnset so its unlikely he'll have anymore before we attack there

ChrTh
Jan 26, 2006, 07:42 PM
The city he has on one of our islands is only defended by 2 unpromoted skirmishers, there are no hill tiles around and one of the skirmishers was built during my turnset so its unlikely he'll have anymore before we attack there

I refuse to take that risk! :hammer: :D

Gemini1706
Jan 26, 2006, 08:33 PM
will play tomorrow noon. That is a fast cycle :)

Gemini1706
Jan 27, 2006, 11:40 AM
In Summary (details coming soon):

1- Started a Golden Age (Got a Merchant and using the older Engineer :) ) Cannot find a better use.

2- Moved forces close to Enemy front lines. Ready for attack.

3- Mostly did maintenance of city, building courthouses ..etc.

4- Ready to ATTACK :)

5- NEXT PLAYER may want to increase research above 60%, as we are making some money now.

Gemini1706
Jan 27, 2006, 11:40 AM
We should watch out for Elizy:

Gemini1706
Jan 27, 2006, 11:42 AM
Ware FRONT Ready :)

Next Player may want to add more troops and upgrades as enemy may be stronger inside their land.

Gemini1706
Jan 27, 2006, 11:42 AM
Coastal city is surrounded and ready for seige :)

Gemini1706
Jan 27, 2006, 11:45 AM
Turn 322 (1460 AD)
Nagoya finishes: Barracks

Turn 323 (1465 AD)
Nagoya begins: Worker
Samurai promoted: City Raider I
Kyoto finishes: Grocer
Nagoya finishes: Worker

Turn 324 (1470 AD)
Kyoto begins: Theatre
Nagoya begins: Library
Tech learned: Astronomy
Edo finishes: Samurai
Yekaterinburg finishes: Theatre
St. Petersburg's borders expand
Yaroslavl' finishes: Library
Vladivostok grows: 5

Turn 325 (1475 AD)
Research begun: Chemistry
Edo begins: Galleon
Yekaterinburg begins: Worker
Yaroslavl' begins: Worker
Samurai promoted: City Raider I
Kyoto finishes: Theatre
Osaka grows: 12
Satsuma finishes: Courthouse
Nara grows: 6
Nagoya grows: 7
Novgorod finishes: Theatre
Judaism has spread: Vladivostok

Turn 326 (1480 AD)
Kyoto begins: Globe Theatre
Satsuma begins: Forge
Novgorod begins: Courthouse
Judaism has spread: Yaroslavl'

Turn 327 (1485 AD)
Tokyo grows: 10
Rostov grows: 9

Turn 328 (1490 AD)

Turn 329 (1495 AD)
Tokyo finishes: Courthouse
Nagoya grows: 8
Yekaterinburg's borders expand

Turn 330 (1500 AD)
Tokyo begins: Grocer
Zhang Qian (Great Merchant) born in Osaka
Edo finishes: Galleon
Yakutsk grows: 6
St. Petersburg finishes: Harbor
Yaroslavl''s borders expand
Novgorod's borders expand

Turn 331 (1505 AD)
Edo begins: Heroic Epic
St. Petersburg begins: Barracks
Golden Age begins
Osaka finishes: Market
Edo grows: 13
Moscow finishes: Courthouse
Yaroslavl' finishes: Worker
Smolensk grows: 3

Turn 332 (1510 AD)
Moscow begins: Forbidden Palace
Yaroslavl' begins: Courthouse
Moscow begins: Forge
Yaroslavl' begins: Courthouse

Gemini1706
Jan 27, 2006, 11:45 AM
You see, I am not always bloodthirsty :)
I can do maintenance too.

ChrTh
Jan 27, 2006, 11:47 AM
Roster:
ChrTh
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- UP
mjj55409 -- On deck

Morred
Jan 27, 2006, 02:53 PM
You better skip me, my crappy PC won't be able to handle the map size at this stage of the game.

ChrTh
Jan 27, 2006, 02:56 PM
Do you want to be dropped, or are you going to upgrade shortly?

ChrTh
Jan 27, 2006, 04:25 PM
Roster:
ChrTh -- On deck
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- Skipped/Dropped(?)
mjj55409 -- UP

mjj55409
Jan 27, 2006, 06:57 PM
I have it, will play tomorrow.

ChrTh
Jan 30, 2006, 06:09 AM
mjj, any progress?

Morred
Jan 30, 2006, 01:24 PM
I was supposed to get upgraded a week ago, just perma-skip me until further notice.

mjj55409
Jan 30, 2006, 01:24 PM
I had to spend the weekend rebuilding a server. Unforeseen event. I won't be able to get to it tonight, either. Tomorrow looks good though. If you want to swap, go for it.

I did do some analysis of the save however. In order to attack Mansa we need galleons. They galleys won't work. As soon as we lose the open borders, the galleys can't cross the ocean tiles (they can cross the ocean with open borders because our cultural borders are adjacent). So the next turn-set will be focused on rebuilding our navy with galleons.

ChrTh
Jan 30, 2006, 06:39 PM
I'm not going to be able to get to it tonight, so we shall wait.

Morred
Feb 02, 2006, 02:28 AM
Okay, my computer has the RAM upgrade, ready for action :)

ChrTh
Feb 02, 2006, 06:23 AM
Good to hear. Uh, mjj, do you need Morred to go ahead of you?

ChrTh
Feb 03, 2006, 06:27 AM
Morred, can you go?

If so, revised Roster:
ChrTh
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- UP
mjj55409 -- On Deck

Morred
Feb 03, 2006, 02:35 PM
Okay, I'll play today

Morred
Feb 04, 2006, 08:25 PM
Okay, I may not get it for a few hours, so if anybody is around, do we want to push the war front or build up our infrastructure to stop crippling maintenance?

Morred
Feb 06, 2006, 01:15 PM
Alright, I'll use my own judgement (Oh God no, save us all!) ;)

ChrTh
Feb 06, 2006, 02:28 PM
Out of Pocket Until Friday

Hey gang, I'm going to need a skip until Friday. Please persevere without me :)

ChrTh
Feb 11, 2006, 09:01 AM
:hmm:

:aargh:

WAKE UP!

Morred, have you played? If not, I got it.

Jeff1787
Feb 11, 2006, 10:05 AM
It's been over two weeks since the last set of turns........:confused:

ChrTh
Feb 11, 2006, 10:09 AM
It's been over two weeks since the last set of turns........:confused:

Soon to be rectified, I assure you.

ChrTh
Feb 13, 2006, 06:15 PM
Turn 0 -- 1510 AD

Ok, Galleys can't cross ocean borders into a territory we're at war with, so I'm going to upgrade some to galleons first.

I also move troops around to attack Tekedda better.

Russia a courthouse in Rush.

Turn 1 -- 1515 AD

Nara: Granary > Theatre
Yakutsk: Courthouse > Granary
Vladivostok: Courthouse > Forge

Cancel Open Borders with Mansa. Start the Assault.

We lose one catapult assaulting Tekkeda. I raze it because its position sucks.

Timbuktu falls.

Turn 2 -- 1520 AD

Monty demands Astronomy. I snort.
Hattie wants to trade for Gunpowder. Nuh-uh.

Rostov: Market > Samurai
St. Pete's: Barracks > Worker
Novgorod: Courthouse > Forge

Mansa adopts Vassalage.

Turn 3 -- 1525 AD

Chemistry comes in. Start Banking.
Osaka: Catapult > Frigate

We FINALLY get a religion: Confucianism. I don't want Anarchy during the Golden Age, but we may want to see if we can spr