ShiroKobbure
Dec 22, 2005, 03:33 PM
I know there are only 2 or 3 unit makers still around, and they are probably busy with their own stuff. But I thought I would request them anyways.
|
View Full Version : Unit Requests ShiroKobbure Dec 22, 2005, 03:33 PM I know there are only 2 or 3 unit makers still around, and they are probably busy with their own stuff. But I thought I would request them anyways. ShiroKobbure Dec 22, 2005, 03:34 PM please dont post until im finished ShiroKobbure Dec 22, 2005, 04:20 PM Tibetian Warrior around 1400ad-1950ad This warrior could be on a horse or not, armed with either a spear or bow. I belive this would be a great UU for Tibet. My consept art http://www.civfanatics.net/uploads10/noj.jpg Inspiration http://www.civfanatics.net/uploads10/677.jpg ShiroKobbure Dec 22, 2005, 04:30 PM Ryukyu defender Okinawa (Ryukyu) has a sepreate history from Japan. It was very hard to find a picture of samurai or warriors from Ryukyu. I didnt find folk clothing of Ryukyu. So this unit is based off that. My concept art http://www.civfanatics.net/uploads10/ff.jpg Insperation http://www.civfanatics.net/uploads10/20031224Sense_of_Old_Ryukyu_in_New_Year-::s_Parade0.jpg http://www.karate.org.yu/images/kyoda%20juhatsu.jpg ShiroKobbure Dec 22, 2005, 04:38 PM Japanese warrior, 400bc-200ad could be used for Yayoi period of Japan or possibly a warrior for China or Korea My consept art http://www.civfanatics.net/uploads10/vjbv.jpg ShiroKobbure Dec 22, 2005, 04:48 PM Japanese swordsman this unit is a Japanese swordsman but could be used for Korea and China since the weapons and armour is from Korean and China. The unit is from around 200ad-600ad. Here are some pictures of the armour and sword http://www.civfanatics.net/uploads10/jl.jpg http://www.stevequayle.com/Giants/Artist.renders/Artist.renders.pics/giant.wearing.armor.jpg http://www.civfanatics.net/uploads10/gbkio.jpg ShiroKobbure Dec 22, 2005, 04:57 PM The Ainu are the natives of Japan they mostly live in Hokkaido. They have a unquie culture from the Yamato or "ethnic Japanese" Ainu swordsman 1400ad-1800ad. The Ainu's sword is similar style of Japanese sword, however the Ainu never developed an armour http://www.civfanatics.net/uploads10/ainu.jpg http://ajt.iki.fi/travel/japan/hokkaido/all/sapporo-noboribetsu/img_4156_medium.jpg Ainu Bowman The ainu have a short bow, unlike the Japanese longbow "yumi" or mongol/korean composite bow. http://www.ainu-museum.or.jp/nm_pho/046.jpg ShiroKobbure Dec 22, 2005, 05:00 PM Mongolian heavy infantry. 1200ad-1400ad http://www.civfanatics.net/uploads10/scan0002.jpg ShiroKobbure Dec 22, 2005, 05:05 PM Joseon spearman. When Japan invaded korea in the 1500s many of the soldiers on the Korean side were peasants armed with this spear. 1400-1800s ad http://www.civfanatics.net/uploads10/Korean_pesant.jpg ShiroKobbure Dec 22, 2005, 05:10 PM Hwarang archer 600s-1000s ad. Where the elite knights of the Shilla kingdom. http://www.civfanatics.net/uploads10/wharang.jpg http://ron.heavengames.com/gameinfo/nations/korean/unique_units/hwarang.jpg ShiroKobbure Dec 22, 2005, 05:17 PM Goryeo knight 900sad-1400sad http://www.civfanatics.net/uploads10/Untitled-11_copy.jpg http://www.civfanatics.net/uploads10/knight1.jpg ShiroKobbure Dec 22, 2005, 05:18 PM generic composite bowman. (tibet, china, mongol, korea) http://www.dbaol.com/images/faces/1015_face.jpg http://www.dbaol.com/images/faces/1237_face.jpg ShiroKobbure Dec 22, 2005, 05:21 PM Indian, South Asian long bowman http://www.dbaol.com/images/faces/917_face.jpg ShiroKobbure Dec 22, 2005, 05:22 PM reserved----------- ShiroKobbure Dec 22, 2005, 05:26 PM reserved--------------- ShiroKobbure Dec 22, 2005, 05:27 PM reserved------------ ShiroKobbure Dec 22, 2005, 05:27 PM reserved---------------- ShiroKobbure Dec 22, 2005, 05:28 PM reserved-- ShiroKobbure Dec 22, 2005, 05:30 PM ok you can post now Rambuchan Dec 22, 2005, 08:18 PM It really is great to see someone paying attention to this part of the world. And I love your concept sketches. You're clearly a very talented artist. :) In expectation of the responses, I think there are a number of these units already around. They perhaps don't have the precise detail you require but there are some very close ones. Tomorrow (about 7 hours from now) I will be united with my PC with the relevant bookmarks, so I shall provide you with the links I have. In the meantime, and off the top of my head, the ones which you may find here already (albeit with slight lacks of detail that you wish) are: Joseon spearman: It has been made and is in the Mughals scenario (as are quite a few others which you can use). It's been called the Choson Mercenary by whoever made it. Mongolian heavy infantry: There exists somewhere an Ottoman Cavalry unit which looks identical except for the helmet design and face. Japanese swordsman, Ainu Bowman, Goryeo knight: Isn't there something from the Conquests scenario for these? Or am I missing something? Hwarang Archer: This has been made already although it has the sound of a frigate! Ryukyu defender: Can you use CamJH's Shaolin Monk or does he have to be armed? I will provide more detail tomorrow, if others do not. Good luck getting these, they look very cool! :goodjob: Sword_Of_Geddon Dec 22, 2005, 08:27 PM I'm making the Hwarang after the Noble Archer Shiro....so you can take that one down if you want to..:) Some of those others look feasible, I will think about adding those to my to-do-list while I'm in Asian unit territory...:) ShiroKobbure Dec 22, 2005, 08:58 PM 1. I will download the Mughal scenario and have a look, but it seems odd for a korean unit to be down in india. 2. your talking about Bebros Ottoman knight. Yes they do look similar but the helmet makes it look too European. 3. Not at all. In the PTW extra folder there are some ancient Japanese bowman, and spearman but no swordsman T-T. And no Ainu units at all. Or Korean units (Goryeo was an old Korean kingdom) 3. Dom Pedro made a "Hwarang" Archer, but it doesnt look like a real Hwarang, but its still a very good unit. http://www.civfanatics.net/uploads7/hwaranglarge.jpg 4. CamJH looks nothing like any of the pictures I posted, and his unit is armed, with a sword. anyways thanks for your time. ShiroKobbure Dec 22, 2005, 09:19 PM the choson soldier in the Mughal scenerio is armed with a musket, the clothing is pefect, but he needs a spear not a gun... Rambuchan Dec 23, 2005, 04:44 AM Hi Shiro, Please bear in mind two things about my post: a) The notion of compromise! I certainly had to for the Mughals, given that there are hardly any properly Indian units. Seems the same applies for your search. And I acknowledged that my suggestions would lack some details. b) That I don't know the process that goes into unit creation. My suggestions were made with the vague and perhaps misguided idea that some units can be modified slightly. Can this actually be done? Bebro's Ottoman knight for example: I naively thought it could have its helmet reworked to fit your criteria. More taxing is CamJH's Shaolin, which I thought could be recoloured and given a different weapon / no weapon as necessary. This strikes me as being a lot less work than starting all over from scratch. But like I say, this could be entirely misguided. So please correct me here if need be. The Hwarang Archer: This actually did not get used in the scenario for the reason you mention. It's just not Indian. But it's in the folder because of that damn thing called compromise. There were very few Indian Archer options out there. Anyway, glad that you found it. Choson Soldier: Sorry I got it wrong here. Check out the Golconda Guard in the scen. If you quickly load up as Golconda you will find yourself starting with some of these in your cities. I think this is called the Koryo Soldier in the Mughal folders (I don't have flc viewing progs to check, that's Luddi's area). That's what I meant and it might be a lot closer in terms of arms and dress. And finally, let me sympathise with your dissatisfaction resulting from my suggestions. This merely mirrors the same dissatisfaction I experienced when trying to get India on the modding map! Steph Dec 23, 2005, 04:54 AM Mughals, given that there are hardly any properly Indian units. Seems the same applies for your search. And I acknowledged that my suggestions would lack some details. I know it to well! For Steph's mod 2, Africa and India are very poor in specific units... Let me see... - Indian spearman - Medieval Indian Swordsman - Sikh infantry - Bengal lancer I think that's all for India... Despite the several request with picture I provided... Perhaps Sword of Geddon will do some if RL doesn't get in the way Rambuchan Dec 23, 2005, 05:53 AM Yes, let's hope so Steph. It's sorely needed. And I don't mean to say that Shiro should compromise. I simply mean that if nothing comes his way there are options. Even if they are not perfect. Stormrage Dec 23, 2005, 05:55 AM Yup, WH Ind, and D&D Sind could use a couple of those i suppose WerBackIII Dec 23, 2005, 07:32 AM Who will help you? :king: NOTE: MY 35 post:king: mrtn Dec 23, 2005, 11:39 AM @Ram: You are somewhat misguided. It is easy to recolour the whole of a unit (like turning a knight black and calling it a Nazgul ;)). It is somewhat easy to recolour parts of a unit, but if that colour is used in other parts of it it gets exceedingly difficult (like I had to do with the shadows of the ToT units). To replace a head or something like that is quite hard (if you want it to look good), and painfully time consuming! Remember; if you want to change the head of a unit you have to change about (15 frames per animation)*(8 directions)*(about 6 animations)~=700 heads. Unless you can get the original Poser files from the creator, assuming he used Poser, and assuming you do too, then it's about as easy as to render a original unit, i e easier than C'n'P. utahjazz7 Dec 23, 2005, 11:58 AM I'd just like to point out that it's not as simple as it seems to change a weapon or helmet of a unit and then rerender the animations. Well, okay, it is simple, but it is also very time consuming. It takes almost thirty or forty minutes to render the animations for one animation. If there are seven animations--default, fidget, fortify, attacka, death, victory, and run--then it would take three-and-a-half to four-and-a-half hours just to render the animations. Changing the weapon, helmet or whatever other prop propbably take 10 minutes, at the most. Then, there's always creating the new palette, making the .flcs, and whatnot. I'd say, to take a unit that's already been created, make a little change, and redo all the rendering, make sure the .flcs are working, upload the unit, and everything else takes at the minimum five hours. That's why I don't ususally make small changes to my units. :) ShiroKobbure Dec 23, 2005, 12:01 PM alot of it is rendering though, so you can go out and do something else. But Cut and paste is very hard and most of them dont look good, and it is impossible to change a spear to a bow and arrow or something. But oh well ^ ^;; Rambuchan Dec 23, 2005, 12:46 PM Thanks for filling me in guys. And won't someone please step forward to make Shiro's day? Steph Dec 23, 2005, 02:28 PM Would it be possible for animators to delegate the rendering time to other computers? Like you prepare a model and animation, change the helmet, set the configuraiton right, and then send a file to someone who will run the rendering? So you don't need the thirt or forty minutes to render one animation? BadKharma Dec 23, 2005, 03:18 PM Steph that is what graphic studios do.........although I'm not sure their are unit creators that have gotten together to do that. mrtn Dec 23, 2005, 05:11 PM Would it be possible for animators to delegate the rendering time to other computers? Like you prepare a model and animation, change the helmet, set the configuraiton right, and then send a file to someone who will run the rendering? So you don't need the thirt or forty minutes to render one animation? I assume that you need the original program (Poser or whatever you use), and those are expensive (at least if you usually pay for your computer programs) and take up much space on your harddrive. Steph Dec 24, 2005, 01:42 AM Perhaps some here already have poser, but do not know yet how to use it to make the nicest units, and would be happy to run the rendering in exchange of some examples of how to do things? mrtn Dec 25, 2005, 11:46 AM OK, Steph, you keep on finding solutions while I find problems. ;) Hikaro Takayama Dec 25, 2005, 12:08 PM Steph: I think I have figured a way to reduce render times for one of my programs.... Bryce 5 has a "Network Render" option, and I'll soon be networking in the 2.6 GHZ AMD machine I bought from my friend, so I'll have my main project comp (2 GHz P IV), the Athlon machine and my 1 GHz P III notebook sharing their processing power, which should reduce render times by at least 50%.... Now if only Poser 5 had the same option.... I may just install a copy of Poser 5 on the Athlon machine so I can just render two units at the same time (leaving the notebook available for internet or Bryce rendering). And On Topic... I may end up doing some of those units, since a few would work nicely in the FF mod. Stormrage Dec 25, 2005, 12:13 PM Um, OK, I have no idea how, since I posted in here and so on, but I have completely missed the first page with all the pics.... All of those are most strongly seconded by your`s truly! Sword_Of_Geddon Jan 15, 2006, 11:58 PM Do me a favor everyone and keep this thread bumped, I am doing the Hwarang and maybe a few of the others here after I'm done filling up India. The Last Conformist Jan 25, 2006, 05:34 PM :bump: I third any request that could conceivably be pressganged into LotM. :) (That would chiefly be the mongols and tibetans.) Mithadan Jan 26, 2006, 12:37 AM What the Last Conformist said. Stormrage Jan 26, 2006, 03:52 AM Same here ;) Weasel Op Jan 26, 2006, 07:46 AM ^What they said ;) ^ |
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.