View Full Version : World 2000BC
Genghis_Kai Dec 23, 2005, 10:39 AM Revision 1.2 is out (see update log).
World 2000BC - The first cities.
Intro:
The fertile river valleys of the Nile, Tigris, Eupharates, Indus, and Yellow River were able to support very large populations, and it was here that the great urban civilizations of the ancient world emerged. Although cities developed independently in several regions, they shared certain characteristics. Urban societies were hierarchical, with complex labour divisions. They were administered, economically and spiritually, by an elite literate class, and in some cases, were subject to a divine monarch. Monuments came to symbolize and represent the powers of the ruling elite. Elsewhere, farming communities came together to create ritual centres or burial sites, while craftsmen experimented with new materials and techniques, such as copper and bronze casting, and glazed pottery. All these developments indicate that urban and non-urban societies were attaining a high degree of social organization.
Game info:
There are 5 civilizations in this scenario.
Egyptian Kingdom (Egypt) - 3 cities
Harappa Kingdom (India) - 3 cities
Xia Dynasty (China) - 2 cities
Akkadian Dynasty (Sumer) - 5 cities
Minoan Kingdom (Greece) - 1 city
And many barbarian cities (Raging barbarians!).
Update log:
v1.2: Correct leader names. Change Mycenaean to Minoan for Greece making it only has one city left. Changed some barbarians to use correct local units, such as Jaguar for N. America, Quechua for S. America and Skirmisher for Africa. Changed colours for civilzations.
v1.1: Fixed some bugs and have made some game balance.
Map:
This scenario is based on a modified version of Rhye's world map (huge).
Historical References:
Andrew Heritage (Editor in chief) 1999. "Atlas of World History", Dorling Kindersley Cartography.
Tan Qixiang (Chief Editor) 1982. "Historical Atlas of China", China Cartographic Publishing House. [Chinese]
Wikipedia
Game Editor used to build this scenario:
In game World Builder
Civ4Editor by kswoll
To play (for newbies):
No mods have been used in this scenario. So to play it, simply download the zip file, unzip it and place the file in "Civ4\Public Maps" folder. Start the game, you should be able to see "World 2000BC - The first cities v1.2" in the scenario game menu.
Red Door Dec 23, 2005, 08:15 PM Just a thought, if its going to use a world map, then it should have more civs.
Genghis_Kai Dec 23, 2005, 08:44 PM Just a thought, if its going to use a world map, then it should have more civs.
Hi, thanks for your comment.
My original idea was to build a series of scenerio using the same world map. So next are 1000BC, 500BC, 1AD etc ... That was the reason for using such a large map for a 2000BC scenerio.
On the hand, I am more interested in making historically correct scenerio, so I don't want to have my Egyptian kingdom fighting with Spanish or Arabian :lol:
elmoro Dec 24, 2005, 01:38 AM What map size is this scenario?
Genghis_Kai Dec 24, 2005, 07:14 AM What map size is this scenario?
Huge size.
The map is basically the same as the world map came with the game macroscopically. I modified the map in certain areas, such as shifting Spain one tile down for a bigger france, Japan one tile east, more resources in central asia etc.
Traitorfish Dec 26, 2005, 06:31 AM Seems like there's a lot of wasted space. Among other things, it'd be centuries before the Xia actually encountered anyone else.
You could at least add Kush (modern Ethiopia). Just use the leader from the Mali civ.
Ranbir Dec 26, 2005, 07:37 AM I encountered the Xia quite quickly.
I was Asoka, had to deal with a lot of barbs from NW though.
Karam Dec 26, 2005, 07:49 AM Hate to say that, but I'm afraid your Scenario is a little bit inaccurate. As an example, Cyrus was'nt the ruler of Sumeria, instead you should put Sargon of Akkad, Gilgamesh, Gudea or even Etana. I would also suggest that you re-think the placement of the cities of some civilizations. I like your 'Project', as I enjoy ancient world Scenarios and I wish you would Improve it upon my advice.;) :goodjob:
alinurdengizich Dec 26, 2005, 08:47 AM if there was 5 important,big etc... civs in 2000BC that's ok for me but if there was Kush (modern Ethiopia) Empire then you should add it:)
Also maybe you can change the colors of Akkadian Dynasty (Sumer) and Mycenaean Kingdom (Greece). They have colors that nearly same(two different tones of blue:( )
Overally i like your scenerio,, thank you very much for this project
Genghis_Kai Dec 27, 2005, 10:36 PM Seems like there's a lot of wasted space. Among other things, it'd be centuries before the Xia actually encountered anyone else.
You could at least add Kush (modern Ethiopia). Just use the leader from the Mali civ.
Sorry guys, haven't check up this website for a few days.
Let me try to reply everyone at once.
Traitorfish,
Yeah. I agree with you about the waste land. But as I said I like to use the same map for other scenario. I am working on the 1000BC scenario. May be will be completed after new year.
About Kush. One hardest part about building this scenario is to choose which civilizations to included. I can foresee it will be more difficult when I start to build scenario for later ages.
One main theme I had in mind when I built this 2000BC scenario is to have the earliest civilization fighting barbarians but not between civilizations (at least at the start), which is what really happened in history.
Having this said, I would check up whether Kush should be placed as a civilization along rather than Barbarian in this scenario. But Kush will be in the 1000BC scenario anyway.
Karam,
Yeah, absolutely agree with you. I didn't change the names of the leaders. The difficulty is that I didn't want to use any mod which means that I have to live with the leaders thats come with the game. But maybe I could change the name while leaving the face untouch.
About city placement, can you suggest your changes? The difficulty I found is the limited space i can use.
alinurdengizich,
Yeah. I should change the colour.
And thanks for all the encouragement!
Happy New Year.:cool:
Genghis_Kai Dec 27, 2005, 10:48 PM Hi everyone,
I am building the 1000BC scenario and deciding which civs should I included. The current list of civs (and the civs used in the game) are:
Egypt (Egypt)
Cush (Mali)
Balylonia (Arabia)
Assyria (Persia)
Israel (Roman)
Greece (Greece)
Aryan-India (India)
Shang (China)
Zhou (Mongols)
Olmec (Aztecs)
Chavin (Inca)
Total 11 civs.
Feel free to comment on which civ should/shouldn't include. Also suggestions for city placements are welcome!
Tyranausaurus Dec 28, 2005, 07:23 AM Karam,
Yeah, absolutely agree with you. I didn't change the names of the leaders. The difficulty is that I didn't want to use any mod which means that I have to live with the leaders thats come with the game. But maybe I could change the name while leaving the face untouch.
About city placement, can you suggest your changes? The difficulty I found is the limited space i can use.
I totally agree with Karam, I'm looking forward to your Scenario;) . For leaderheads, I'm modifying the Cyrus leaderhead to make it look Mesopotamian, I've changed the background, the face, the beard and its prettymuch done. If you want it I could send it to you, as I do not wish to share it until I have a decent Scenario in hand. About cities, down south you should have 'Ur', in the middle instead of Agade, you should have 'Babylon' and up north you should have 'Nineveh'.
About your 1000 BC Scenario I would suggest you include EITHER Sumeria, Babylon OR Assyria, as having them together is historically inaccurate, also having inmind it would crowd the map:( . Keep going and if you need any advice I'm here! I'm a new forum member BTW:)
IamSid Dec 28, 2005, 04:20 PM Look at this. This is my 4th turn as Egypt! At least give us more than 1 unit per city!
Genghis_Kai Dec 28, 2005, 06:50 PM I totally agree with Karam, I'm looking forward to your Scenario;) . For leaderheads, I'm modifying the Cyrus leaderhead to make it look Mesopotamian, I've changed the background, the face, the beard and its prettymuch done. If you want it I could send it to you, as I do not wish to share it until I have a decent Scenario in hand. About cities, down south you should have 'Ur', in the middle instead of Agade, you should have 'Babylon' and up north you should have 'Nineveh'.
About your 1000 BC Scenario I would suggest you include EITHER Sumeria, Babylon OR Assyria, as having them together is historically inaccurate, also having inmind it would crowd the map:( . Keep going and if you need any advice I'm here! I'm a new forum member BTW:)
I've spent half a day reading historical references to check whether my initial understand was correct for issues raise here.
Lets first discuss the 2000BC scenario.
Refering to a request for having a Kush civilization, I've found out that there was a Kingdom of Kerma which first appeared in 2600BC. But since it was not clear whether it is only a city states or a unified empire and it soon became a colony of Egypt, can I consider it as barbarian for this scenario? I know calling any civ as barbarian is VERY bias, but afterall this is only a game and we need some simplifications. Agree?
Tyranausaurus, thanks for your offer about your mod. I am not familiar with making mods. So if you don't mind you can mod this scenario and post it back in here or somewhere else. Your help in making historically correct scenario is also appreciated too. I am only very familiar with chinese history, other places of the world I would heavily rely on references. So if my reference is wrong then I will be wrong.
About your suggestions for city placement, the reason I chose Agade was that it was the capital of the Akkadian empire during Sargon reign (which should be around 2300BC historically). For Uruk, it seems like it was a large city as big as Ur, I think either of them would satisfy the purpose. I have used Nineveh for the northern city.
About the 1000BC scenario:
All of the references I've got suggested that this period around 1000BC had many different empires co-existing in the mesopotemia region (Babylon, Assyria, Elam, Mitanni, Hittite etc) There are times when Assyria and Babylon ruled over the entire region but most of the time were at war with each other.
The theme I have in mind for this scenario is "The clash of empires". There will be many local conflicts until one can unified the local region. The same reason for having both Shang and Zhou, Egypt and Kush co-existing. I have started plotting cities for them and they should have two cities to start with at least :)
Genghis_Kai Dec 28, 2005, 07:04 PM Look at this. This is my 4th turn as Egypt! At least give us more than 1 unit per city!
Hi Sid,
Thats the theme of the game :D The strategy is to rush for defense and just let the barbarian destroy all the improvement. You will soon find that your culture would win the barbarian cities without even sending armies to take them.
In history, Akkadian, Xia, india and Minoan were destroyed by barbarians (according to the definition of this scenario) and/or natural disaster. thats 4/5 civs in this game.
So have fun with the chellenge :crazyeye:
IamSid Dec 28, 2005, 07:07 PM Oh wait I was just playing it and I was wondering. To make some Barbarion cities harder to convert, like Babylon, you could put a palace and other improvements and more units in the important Barbarian cities.:D
Genghis_Kai Dec 28, 2005, 07:23 PM Oh wait I was just playing it and I was wondering. To make some Barbarion cities harder to convert, like Babylon, you could put a palace and other improvements and more units in the important Barbarian cities.:D
Hey, I though you were complaining the scenario is too hard ;)
Thats a good idea. I was thinking how to make them harder to convert. I tried to give them more culture value but after saving, the culture values were gone.
I could put a palace in Troy, Jericho and Persepolis which were the ones that i want to be taken only by force.
IamSid Dec 28, 2005, 07:30 PM Hey, I though you were complaining the scenario is too hard ;)
Thats a good idea. I was thinking how to make them harder to convert. I tried to give them more culture value but after saving, the culture values were gone.
I could put a palace in Troy, Jericho and Persepolis which were the ones that i want to be taken only by force.
That was the 4th term and then I saw how easy they were to convert. And the barbs don't even attack your cities.:crazyeye:
Genghis_Kai Dec 28, 2005, 10:53 PM Hi, I've made the cities placement for the 1000BC scenario.
Here are the cities in the 3 core regions of the world.
Please make your comments.
/deleted/
Tyranausaurus Dec 29, 2005, 06:42 PM Nice;), however I would still encourage you to just include 1 Mesopotamian civ, It makes it alot more enjoyable and less confusing. Other than that:goodjob:
Aku Armoton Dec 30, 2005, 05:50 AM MAY CONTAIN SPOILERS!!!!!!
It is impossible to start with Egypt in this scen, get rid of those barbs roaming there or atleast make them warriors not jaguars. Same goes with china with all those horse archers.
Anyway, great idea and thumbs up.
Genghis_Kai Dec 31, 2005, 04:06 AM MAY CONTAIN SPOILERS!!!!!!
It is impossible to start with Egypt in this scen, get rid of those barbs roaming there or atleast make them warriors not jaguars. Same goes with china with all those horse archers.
Anyway, great idea and thumbs up.
Please refer to earlier discussion i had with iamSid.
Genghis_Kai Jan 09, 2006, 08:27 AM Just in case anyone is wondering whats happening with the 1000BC scenario, I have been very busy lately so the release date of it would has to be delayed.
CivDav Jan 09, 2006, 09:37 AM This is a good work, just toomany barbarians. But it's not a problem cause it's realistic
Head Serf Jan 11, 2006, 10:29 AM Wow! This looks great! Good work, I hope I can get around to playing this...
alluraprime Jan 13, 2006, 03:56 PM Ok total noob question here: Where do I put this? Are scenarios and mods treated differently in Civ 4?
Genghis_Kai Jan 14, 2006, 01:40 AM Ok total noob question here: Where do I put this? Are scenarios and mods treated differently in Civ 4?
Download the WBS file and place it in your custom games directory. For me, this is: My documents\My Games\Civ 4\Saves\World Builder.
There is no mod used for this scenario, so it should not be too hard. Just try placing it to a different few different folders if your folder structure somehow named differently.
Genghis_Kai Jan 14, 2006, 02:01 AM Hi all,
The World 1000BC scenario is out. Please try it if you have enjoyed this scenario!
Kidinnu Jan 20, 2006, 01:11 PM Actually, when I played this scenario a few days ago as Egypt, all those skirmishers just ignored me! Wandered off to the northeast; I think they walked past Sargon and headed further inland. There's some evidence that the barbarian AI was trying to spread the skirmishers around so that all his cities had good garrisons?
So it just turned into a painfully slow game of waiting for barbarian cities on my borders to flip and then deciding whether to accept them or raze them, while sending my chariots out into the desert to gain XP off of wandering animals. Not worth finishing.
mreineck Jan 27, 2006, 11:41 AM This may sound like s tupid question but how do I load the scenario into Civ4
suspendinlight Feb 18, 2006, 05:22 PM Rather than use a huge earth map for this and 1000 BC scenario, wouldn't it be better just to enlarge Mesopotamia so you can actually fit the relevant cities?
Head Serf Feb 18, 2006, 08:45 PM How would he fit in China and India?
Genghis_Kai Feb 19, 2006, 04:20 AM Rather than use a huge earth map for this and 1000 BC scenario, wouldn't it be better just to enlarge Mesopotamia so you can actually fit the relevant cities?
I wanted to use the entire world map for visualising the entire world history.
I am sure there are plenty of good regional scenarios out there already. So it is just a personal choice.
Jeckel Apr 11, 2006, 05:20 AM Wonderfull. Simply wonderful. :D
Bosh Apr 28, 2006, 09:39 AM Oh my goodness I enjoy this scenario, so simple but so good, I started my first game as China, after 7 or 8 turns the barbarians took over my first city with their horsemen and a couple of turns later the took my last city!
Well I learned my lesson and made a new strategy for the next game and now its going pretty well. I was surprised how good this scenario was.:)
Head Serf Apr 28, 2006, 01:51 PM Bosh, I did the exact same thing but on my emporer difficulty it was almost impossible to get anywhere. India also died very early on from barbarians.
shakadamonkey May 09, 2006, 08:15 PM Hi, thanks for your comment.
My original idea was to build a series of scenerio using the same world map. So next are 1000BC, 500BC, 1AD etc ... That was the reason for using such a large map for a 2000BC scenerio.
On the hand, I am more interested in making historically correct scenerio, so I don't want to have my Egyptian kingdom fighting with Spanish or Arabian :lol:
You mean the Persians weren't founded in Texas and the Romans weren't in Saskatchewan, as per the North America scenario some gimp loaded up?
shakadamonkey May 09, 2006, 10:57 PM I just gotta add, too, that I downloaded and played this map, and it's THE best map ever besides those without a mod. And even for the modded ones, it's a close second to the American Revolution.
Many thanks for your efforts!
Genghis_Kai May 11, 2006, 05:56 AM I just gotta add, too, that I downloaded and played this map, and it's THE best map ever besides those without a mod. And even for the modded ones, it's a close second to the American Revolution.
Many thanks for your efforts!
Thanks! Good that you like it.
shakadamonkey May 16, 2006, 09:55 AM I just gotta ask, though, is there any possible way to win as the Chinese? It's cities are all only 2 squares away from each other, no hope in hell of building them up to productive or prosperous. It's a coin toss whether they survive the barb horse archer assaults, but when they do they're choked off, too tight together to get anything going. And by the time any good expansion is possible, Harapa's already got Thailand, Mongolia is too infertile to grow, which just leaves a few good city locations in Kamchatka, but not enough to really support conquest.
Any hints?
Jeckel May 16, 2006, 04:56 PM Don't expect to have huge super cities, the point, imo, is to survive, not to dominate.
shakadamonkey May 16, 2006, 10:01 PM Don't expect to have huge super cities, the point, imo, is to survive, not to dominate.
One thing I tried with the Akkadians that worked well was to let the barbs take some of the cities that were too close and not needed, and then when culture took 'em back, choose to disband the cities. As the Egyptians that worked too except for Memphis (not wanting to lose the capital and the northern Delta region) and Thebes (give up the Pyramids and the Engineer-creation? No way!!!) but the rest, if they were too close, AND not a holy city, buh-bye.
China's different because while at the beginning you have a tidal wave of horse archers that could very well kill off your entire civ, once you culture-conquer the neighboring barb cities, you NEVER SEE another barb unit ever again anywhere near the close-by cities. So even if I empty out all defenders from the too-close cities, they still stay there forever. I even tried building all-settlers and workers to keep their population low, didn't matter, still ate up squares that the "real" cities couldn't work. The alternative, to disband the cities as you culture-conquer them (back), I suppose can be done but it then takes about forever to culture-conquer the other nearby barb cities.
Playing as the Akkadians is BIG fun, as the Egyptians, almost as fun, haven't tried as Harapa yet, but as the Chinese, it's maddening and frustrating because I know the "real China" had everything going for it and could easily have taken over the world had it been more aggressive at a certain point.
mikemike Jun 12, 2006, 06:46 PM [QUOTE=Genghis_Kai]Revision 1.2 is out (see update log).
World 2000BC - The first cities.
Intro:
The fertile river valleys of the Nile, Tigris, Eupharates, Indus, and Yellow River were able to support very large populations, [.....]
Game info:
There are 5 civilizations in this scenario.
Egyptian Kingdom (Egypt) - 3 cities
Harappa Kingdom (India) - 3 cities
Xia Dynasty (China) - 2 cities
Akkadian Dynasty (Sumer) - 5 cities
Minoan Kingdom (Greece) - 1 city
And many barbarian cities (Raging barbarians!).
[quote]
very nice! quite believeable play... all the small civs joining or being coerced to join your civ.
you're quite right, i think, to have only these isolated civs at first, since they could only have become ready to expand in isolation from other power civs.
the game plays well, all the way to the end. the geography determines the poltical boundaries in a believeable manner. i like the never ending barbarians a lot... it's as though your civ had built and developed to the point of being noticed by your immediate neighbors, come to visit (!).
thank you very much for making this sim! -- and it would be great to go back even further, do a renfrew on the game, everyone starting around lake bakal and wandering, peacefully or not, into the modern historical areas... living and learning from the locals, or not.
cheers!
mike
Genghis_Kai Jun 17, 2006, 08:43 AM thank you very much for making this sim! -- and it would be great to go back even further, do a renfrew on the game, everyone starting around lake bakal and wandering, peacefully or not, into the modern historical areas... living and learning from the locals, or not.
cheers!
mike
Hi thanks Mike :D
Where is lake bakal? Is that somewhere in Africa? Not sure what you are referring to as to starting around the same region.
Btw, I am still building my new giant map (refer to 500BC scenario) and waiting for the expansion. In the mean time, I could possibly finish off the 200BC scenario I was building use the existing map.
Ultraworld Nov 25, 2008, 11:27 AM seems like a great scenario, should definately check it out.
I really love every part of history till 1492. Thanks to Civ IV i can almost be part of it myself :)
[found this thread by searching on "harappa"]
|
|