conquer_dude
Dec 23, 2005, 01:17 PM
The title says it all. I was just wandering cause I see all this great stuff over here.;)
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View Full Version : How do you make custom scenerios? conquer_dude Dec 23, 2005, 01:17 PM The title says it all. I was just wandering cause I see all this great stuff over here.;) Quinzy Dec 23, 2005, 01:24 PM its a complicated process. you need to know how to add units, how to add techs, how to works .pcx's etc. if you cant do an of these, then check out the tutorials. Plotinus Dec 23, 2005, 02:05 PM I've been thinking of making a tutorial on scenario design, but I'm not sure where to start - someone should write a tutorial on tutorial writing! Quinzy Dec 23, 2005, 02:06 PM :lol: ya, i think a scenario tutorial would be helpful. Blue Monkey Dec 23, 2005, 03:53 PM There's a lot of info people have been designing a while take for granted buried in threads. Even some kind of an index, without a full blown tutorial, would really help get more of us started. Blue Monkey Dec 23, 2005, 04:03 PM Another thought. Civ4 has a creation wikipedia. If someone could get that started for Civ3, then everyone could contribute, without anyone bearing the whole burden solo. BadKharma Dec 23, 2005, 05:14 PM I've been thinking of making a tutorial on scenario design, but I'm not sure where to start - someone should write a tutorial on tutorial writing! LOL thats a good start. ;) Stormrage Dec 23, 2005, 05:44 PM GOD! Please guys, someone make this, there are people in desperate need of a detailed Tutorial on everything concerning Civ3 modding- units, maps (okay, who doesn`t know this one!?!?!). scenarios `n all other stuff! Plotinus Dec 23, 2005, 05:56 PM Well, I was thinking of a tutorial on how to *design* a scenario rather than the nuts and bolts of actually making the thing. But I could always put in links to tutorials on the nuts and bolts part too. Still, I'm rather busy at the moment so I might not have time for a while. Even assuming that I'd have anything worth saying at all, of course! I haven't exactly produced a vast output. Bluemofia Dec 23, 2005, 07:26 PM Do what I do. DL awsomely modded scenarios, study them and compare it to the original game, and then use the mod as a template for yours. If you have any trouble still, ask away at CFC. Stormrage Dec 23, 2005, 07:31 PM Khm, well, I could learn quantum phisics that way too :) But you see, I am the "learn as I go" type of guy, but there are so many other people still asking noob questions. I just thought it was a sweet idea - full, complete tutorial explaining everything needed for modding Civ3. Inluding how to make units with various programs, how to make this, edit that, remove those, and slap it all together. So like, you know, if anyone has some free time... :) BadKharma Dec 23, 2005, 07:34 PM If anyone wants to make a real fancy tutorial go here (http://www.debugmode.com/wink/) You can make your own movie using that and capture every mouse movement and keystroke. conquer_dude Dec 23, 2005, 08:43 PM Do what I do. DL awsomely modded scenarios, study them and compare it to the original game, and then use the mod as a template for yours. If you have any trouble still, ask away at CFC. Well, I'm asking away now. What programs do you have to use to make these units and everything else?:confused: Red Door Dec 23, 2005, 09:17 PM A lot of people use Bryce. meisen Dec 23, 2005, 10:03 PM Being an ignorant newbie I think a tutorial showing how all the parts of a scenario are modded would be great. Since probably all this has been written up already, maybe just finding the scattered posts and copying them all to one thread. Or copying the posts to threads of their relevant subject (units, improvements, terrain, etc.) that are in a new section of this board devoted to this tutorial? utahjazz7 Dec 23, 2005, 10:13 PM For a unit creation tutorial using Poser, click the "tutorial" link in my signature. I know a few people have been successful using it. :) Rambuchan Dec 23, 2005, 10:18 PM How do you make custom scenerios?How long is a piece of string? Scenarios range from Zombies to World Wars, and from Fantasy to quite minute and specific historical detail. I pity the fool (but strangely admire the braveheart) that tries to write a scenario tutorial. IMHO - It seems you need a vision and a sense of an experience which the player would go through in order to even begin thinking about making a custom scenario (and I don't mean your own mod for your own purposes). But never forget that it is a game you are creating. Many people I find forget this when they launch off into their grand projects. Weasel Op Dec 23, 2005, 10:44 PM GOD! Please guys, someone make this, there are people in desperate need of a detailed Tutorial on everything concerning Civ3 modding- units, maps (okay, who doesn`t know this one!?!?!). scenarios `n all other stuff! Sounds like a "Modder's Guide to Civ3"... I actually thought about writing a guide to the editor, but never got around to it. Hmm... *No Weasel, you have too many things to do already. You aren't even keeping up with the Civ4 guide.* But it would be very helpful, and I'm much more familiar with Civ3 modding... *slap* utahjazz7 Dec 23, 2005, 11:04 PM I'm not sure that writing a tutorial on the technical aspects of modding would be all together that difficult--time consuming, yes. Adding units, altering the text tree, rewriting the diplomacy.txt, and the like are pretty concrete procedures, really. It wouldn't be too difficult to write a step-by-step guide to these things or even to the options in the editors. And some have already been done. For the rest, it would just be a matter of knowing everything, which I don't. (Yes, I have conveniently disqualified myself from writing these. ;) ) As Plotinus and Rambuchan referred to earlier, the real difficult part--as I see it--would be figuring out exactly what the scenerio should be like. In other words, the difficulty is not necessarily in adding units, but figuring out which units are approriate for the scope of the scenerio, and with which technologies they become available, and how many shields they require, etc. Likewise, altering the tech tree doesn't seem to be so tough. The difficulty is which techs fit the scenerio, what does the player ultimately get from researching (new victory options, governments, etc.), how fast should the player advance through the tech tree, etc. These are issues which it would be very, very difficult to write a tutorial to cover, in my opinion. El Justo Dec 24, 2005, 07:50 AM i had often toyed with the idea of doing such a thing (scenario tutorial). however, as noted by many, it is certainly a daunting task and i had always thought that my energies would be better spent actually modding rather than writing about it. my primary question though is: if a tutorial of sorts was to be written, would it benefit only a few or would it be something that many would value? Blaze Injun Dec 24, 2005, 11:13 AM Hey, my primary question though is: if a tutorial of sorts was to be written, would it benefit only a few or would it be something that many would value? I think it would be valued by the many. I have printed off all the "nuts and bolts" tutorials but they really don't help much. I have all the mod extra programs. Sure here is how to add this and that but were to start. Raising my hands to the Heavens and screams... "Were to Start!!!!!" Blaze Injun Plotinus Dec 24, 2005, 06:57 PM Gosh, I'm nice. Just because it's Christmas I thought I might as well finish off the tutorial I had brewing. Have a look at http://forums.civfanatics.com/showthread.php?t=149597 It's not a definitive guide to all modding problems, just a look at some of the problems that face you when planning a scenario, and how to get through them. If anyone has any comments I'd be glad to say more on any of the topics there. I've also given links to some of the more helpful tutorials on technical matters. |
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