DaveShack
Dec 23, 2005, 01:21 PM
We need to choose custom rules, if any will be used. Here is a composite screenshot.
http://img411.imageshack.us/img411/5169/options1xx.jpg (http://imageshack.us)
As for map options, only certain options actually make sense for a democracy game. The ony options I would recommend to be included in a poll are:
No Cheating
Random Personalities, if we want to discover each AI's tendencies instead of knowing how they will act. This increases the difficulty level.
Aggressive AI, but only if we want a bloodbath conquest. We should definitely not use:
Raging Barbarians (they are quite sufficient as normal barbs)
No Tech Trading (if you fall behind, you lose -- though it does stop the AI from trading techs too, so guarantees a win if you're ahead)
No City Flip from Culture (culture flipping is fun)
New Random Seed (we don't want to allow reloading to result in different combat results)
Always War / Always Peace / One-City Challenge (if you want a variant, play a SG. maybe we can try these in a later game) Toss-up options (in my opinion)
No city razing (sometimes you want to raze instead of being saddled with an unproductive city)
City flip after conquest (flips on = more difficult, flips off = potentially less fun)
No barbs (they really do add spice to the game, have never tried a game without them)
Permanent war / peace (we could custom design a game with one or more civs we can't declare war on)
http://img411.imageshack.us/img411/5169/options1xx.jpg (http://imageshack.us)
As for map options, only certain options actually make sense for a democracy game. The ony options I would recommend to be included in a poll are:
No Cheating
Random Personalities, if we want to discover each AI's tendencies instead of knowing how they will act. This increases the difficulty level.
Aggressive AI, but only if we want a bloodbath conquest. We should definitely not use:
Raging Barbarians (they are quite sufficient as normal barbs)
No Tech Trading (if you fall behind, you lose -- though it does stop the AI from trading techs too, so guarantees a win if you're ahead)
No City Flip from Culture (culture flipping is fun)
New Random Seed (we don't want to allow reloading to result in different combat results)
Always War / Always Peace / One-City Challenge (if you want a variant, play a SG. maybe we can try these in a later game) Toss-up options (in my opinion)
No city razing (sometimes you want to raze instead of being saddled with an unproductive city)
City flip after conquest (flips on = more difficult, flips off = potentially less fun)
No barbs (they really do add spice to the game, have never tried a game without them)
Permanent war / peace (we could custom design a game with one or more civs we can't declare war on)