Aythanaeus
Dec 27, 2005, 11:43 PM
As part of my running for Ministry of the Interior, here is my proposition so far. Please excuse the odd format, i had originally typed this all in Word.
Economic Advisory Board
DESIGNED TO COINCIDE WITH A TRIUMVIRATE GOVERNMENT
“The goal is to achieve a healthy economy and allocation of resources in the mid-late game to ensure the means of achieving victory through any means desirable.”
P r e – G a m e O u t l i n e
The Minister of the Interior will always have a guaranteed seat on the board, though the leadership of the board is not under his or her jurisdiction. There shall always be an odd number of members. If the Minister of the Interior feels that there are not enough members he may confer with his fellow Board Members and appoint more.
At the beginning of the game there will only be one member on the board, the Minister of the Interior. He may appoint a deputy if he wishes. As the empire expands and the game progresses more seats will be added up to a maximum of 5 members including the Minister of the Interior. All members are EQUAL and there shall be no leader. However the Minister of the Interior shall be the spokesperson for the group.
4000 BC to 0 AD = 1 Member
1 AD to 1500 AD = 3 Members
1501 AD to End = 5 Members
E a r l y G a m e S t r a t e g y
4000 BC to 0 AD
This falls under the office of the Ministry of the Interior. The Economic Advisory Board fully endorses the following courses of action in order of importance.
- Ensure a good number of workers are being built.
- Connect all available military resources first.
- Develop tiles around cities in such a way to maximize production with manageable growth rates. (Advise the governors to make wise choices and caution them against growing too rapidly [inflation avoidance preferable]).
- Connect valuable resources no longer near cities.
Goal: Maintain as high a science rate as possible. Not to run a budget deficient of more then -5 Gold /per turn for more then 10 turns. Accumulate a treasury of at least 500 Gold by 0 AD.
M i d G a m e S t r a t e g y
1 AD to 1500 AD
Two more members shall be added for a total of three. The other two members would preferably already be governors of cities that are on opposite ends of the empire (like an East and West or a South and North). This way the two newly appointed governors can work with neighboring cities as well.
- Acquire all commerce friendly technologies.
- Build all commerce friendly buildings. (Again close contact with governors shall be made)
- Connect roads to friendly foreign empires with the intent of trading.
- Branch roads out to unsettled lands with the intent of transporting settlers to their destination faster and already establishing a trade connection when the city is built.
Goal: To maintain a science rate of at least 70% yet no higher then 90% to which the remainder would be capitalized for treasury growth. To be running a budget surplus of no less then +5 Gold /per turn. To accumulate 5000 Gold by 1500 AD. Have at least one trade mission conducted. To have any/all available commerce friendly wonders built.
L a t e G a m e S t r a t e g y
1500 AD – End Game
Two more members shall be added for a total of five. Preferably each member will now have some influence in different sections/states of our empire.
- Acquire all commerce friendly technologies.
- Build all commerce friendly buildings.
- Build all production friendly buildings.
- Ensure all tiles are converted or enhanced to provide maximum balanced productivity and growth.
Goal: To maintain a science rate of at least 60% yet no higher then 80% to which the remainder would be capitalized for treasury growth. To be running a budget surplus of no less then +10 Gold /per turn. To have any/all available commerce and productivity friendly wonders built.
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E c o n o m i c R e p o r t s
To be issued at intervels to be determined.
The evaluation shall detail the following:
GDP: Provided by the game.
GDP Growth Rate.
Treasury Status.
Desirable Goals for Treasury Status at next evaluation.
Forseeable oppritunities to improve the economy.
Forseeable risks or dangers to the economy and suggested methods to prevent them.
Luxury & Trade resources obtained.
Luxury & Trade resources available yet unobtained.
Trade; with whom, possibilites for the future, risks for the future.
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I n v o l v e m e n t
Because the welfare of the nation as a whole is dependant on a strong economy it is benificial for the government to have a strong role in it's direction. The Ministry of the Interior is chief in this concern but it should not limit itself to just that. That is why this council should and must exsist. By appointing governors or members of the cabinet, other opinions and points of view can be respected, realized, and given oppritunity.
Economic Advisory Board
DESIGNED TO COINCIDE WITH A TRIUMVIRATE GOVERNMENT
“The goal is to achieve a healthy economy and allocation of resources in the mid-late game to ensure the means of achieving victory through any means desirable.”
P r e – G a m e O u t l i n e
The Minister of the Interior will always have a guaranteed seat on the board, though the leadership of the board is not under his or her jurisdiction. There shall always be an odd number of members. If the Minister of the Interior feels that there are not enough members he may confer with his fellow Board Members and appoint more.
At the beginning of the game there will only be one member on the board, the Minister of the Interior. He may appoint a deputy if he wishes. As the empire expands and the game progresses more seats will be added up to a maximum of 5 members including the Minister of the Interior. All members are EQUAL and there shall be no leader. However the Minister of the Interior shall be the spokesperson for the group.
4000 BC to 0 AD = 1 Member
1 AD to 1500 AD = 3 Members
1501 AD to End = 5 Members
E a r l y G a m e S t r a t e g y
4000 BC to 0 AD
This falls under the office of the Ministry of the Interior. The Economic Advisory Board fully endorses the following courses of action in order of importance.
- Ensure a good number of workers are being built.
- Connect all available military resources first.
- Develop tiles around cities in such a way to maximize production with manageable growth rates. (Advise the governors to make wise choices and caution them against growing too rapidly [inflation avoidance preferable]).
- Connect valuable resources no longer near cities.
Goal: Maintain as high a science rate as possible. Not to run a budget deficient of more then -5 Gold /per turn for more then 10 turns. Accumulate a treasury of at least 500 Gold by 0 AD.
M i d G a m e S t r a t e g y
1 AD to 1500 AD
Two more members shall be added for a total of three. The other two members would preferably already be governors of cities that are on opposite ends of the empire (like an East and West or a South and North). This way the two newly appointed governors can work with neighboring cities as well.
- Acquire all commerce friendly technologies.
- Build all commerce friendly buildings. (Again close contact with governors shall be made)
- Connect roads to friendly foreign empires with the intent of trading.
- Branch roads out to unsettled lands with the intent of transporting settlers to their destination faster and already establishing a trade connection when the city is built.
Goal: To maintain a science rate of at least 70% yet no higher then 90% to which the remainder would be capitalized for treasury growth. To be running a budget surplus of no less then +5 Gold /per turn. To accumulate 5000 Gold by 1500 AD. Have at least one trade mission conducted. To have any/all available commerce friendly wonders built.
L a t e G a m e S t r a t e g y
1500 AD – End Game
Two more members shall be added for a total of five. Preferably each member will now have some influence in different sections/states of our empire.
- Acquire all commerce friendly technologies.
- Build all commerce friendly buildings.
- Build all production friendly buildings.
- Ensure all tiles are converted or enhanced to provide maximum balanced productivity and growth.
Goal: To maintain a science rate of at least 60% yet no higher then 80% to which the remainder would be capitalized for treasury growth. To be running a budget surplus of no less then +10 Gold /per turn. To have any/all available commerce and productivity friendly wonders built.
------------------------------------------------------------------------
E c o n o m i c R e p o r t s
To be issued at intervels to be determined.
The evaluation shall detail the following:
GDP: Provided by the game.
GDP Growth Rate.
Treasury Status.
Desirable Goals for Treasury Status at next evaluation.
Forseeable oppritunities to improve the economy.
Forseeable risks or dangers to the economy and suggested methods to prevent them.
Luxury & Trade resources obtained.
Luxury & Trade resources available yet unobtained.
Trade; with whom, possibilites for the future, risks for the future.
-------------------------------------------------------------------------
I n v o l v e m e n t
Because the welfare of the nation as a whole is dependant on a strong economy it is benificial for the government to have a strong role in it's direction. The Ministry of the Interior is chief in this concern but it should not limit itself to just that. That is why this council should and must exsist. By appointing governors or members of the cabinet, other opinions and points of view can be respected, realized, and given oppritunity.