View Full Version : Environmental: No Cheat (and no autolog)?
Blkbird Dec 29, 2005, 07:59 PM This is a re-run for an existing poll (see here (http://forums.civfanatics.com/showthread.php?t=150190)) regarding the No Cheat option, which is in conflict with the popular autolog mod.
The original poll has failed to present options "worded in neutral fashion" as required by custom and the Code of Laws currently being ratified. Therefore this rerun.
DaveShack Dec 29, 2005, 11:20 PM People have had the ability to cheat in every Civ3 demogame. Some do, and we need the moderators help to clean up. Most don't even though there a plethora of tools like PowerBar, savegame editors, and anyone can write code to find out anything they want given time and a little ingenuity.
The in-game no-cheat mode plugs a couple of serious holes. The most important one is that you can't launch worldbuilder from the middle of a game to find out what's going on, add or subtract things, change the landscape, etc. It also keeps you from having a modded advisor panel which shows all enemy military, or details of enemy cities, or other things which are easily possible in the Python code.
Unfortunately no-cheat won't eliminate the easiest and most prevalent forms of cheating. If someone really wants to affect the DG, he/she can just get elected DP, play offline, and then start manipulating the RNG by reloading after losses and reordering battles, the same as in Civ3. Another way to make a big difference is to load up the initial save and start playing ahead. Don't be stupid and get all-seeing all-powerful foreknowledge, just learn enough that your opinions are always right, and see how easy it is to get elected the next term.
We can't avoid even the most basic of cheats using the no-cheat option. What then does it boil down to? We have the option to allow an incredibly useful ability to log everything which goes on, potentially down to the level of recording exact unit movements which would let us replay turns with total confidence if the DP encounters a crash to desktop at the end of a long turn. We can allow use of future developments from the Python mod community, as long as we trust our citizens to not load mods which reveal the wrong information.
There is the "know your rules" mod to the sid's tips file -- that would be disallowed with no-cheat. What else might we be able to do for roleplay?
We already have to trust the citizens to not play ahead, and we have to trust the DPs to not reload to change game outcomes. Let's trust ourselves to use tools which don't result in cheating, and trust ourselves to avoid things which do promote it.
Sigma Dec 29, 2005, 11:37 PM Whoops, I accidentally voted Yes. I'd like my vote to be changed to No, if it affects the results at all.
Chieftess Dec 30, 2005, 06:13 AM So you'd just allow them to load up worldbuilder and stick a resource in, or repair a terrain affected by global warming? That's like telling the GOTM that, "Since people will reload an alternate save, there's no sense trying to forbid people to cheat". I've said earlier that this feature will be turned on.
Rik Meleet Dec 30, 2005, 06:16 AM Why is this even polled?
It has to be "Yes" for the simple reason that a moderator action is always worse than if there won't be a moderator action neccessary.
If I get my way; this feature will be switched on. Limit (accidental) cheating by as much as possible.
Chieftess Dec 30, 2005, 06:17 AM And we know how much you guys hate moderator actions. ;) So don't tempt us.
Dianthus Dec 30, 2005, 06:24 AM For the HOF we're looking at making a HOF mod that includes autolog that works with the "No Cheating" setting turned on. Not sure if anyone here will be interested in that... Of course, with no cheating turned on everyone has to use exactly the same mod to be able to load the game...
Alphawolf Dec 30, 2005, 06:28 AM Why is this even polled?
Because No Cheat Mode eliminates the ability for an autolog as the game currently stands and many potential DP have computers that take an obscene amount of time to alt-tab out.
For the HOF we're looking at making a HOF mod that includes autolog that works with the "No Cheating" setting turned on. Not sure if anyone here will be interested in that... Of course, with no cheating turned on everyone has to use exactly the same mod to be able to load the game...
I'll PM you regarding this.
-the Wolf
Chieftess Dec 30, 2005, 06:43 AM Because No Cheat Mode eliminates the ability for an autolog as the game currently stands and many potential DP have computers that take an obscene amount of time to alt-tab out.
-the Wolf
Then use windowed mode. CTRL-tab also shows a log of the game, too.
Ginger_Ale Dec 30, 2005, 09:19 AM So you'd just allow them to load up worldbuilder and stick a resource in, or repair a terrain affected by global warming? That's like telling the GOTM that, "Since people will reload an alternate save, there's no sense trying to forbid people to cheat". I've said earlier that this feature will be turned on.
I think with every demogame there is a certain amount of trust involved. I could ask you regarding the Civ3 one:
You'd just allow them to load up Civ3MultiTool and stick a resource in, or repair a terrain affected by global warming?
Did that cause any harm to us? There will ALWAYS be ways to cheat, as DaveShack said. Even simply playing out the game like soemone did in DG4 or DG5 is a major cheat ability, and this "No Cheat" won't stop it.
BTW: People can always overwrite their main files with some edited files to cheat. How are you going to stop that?
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And oh yeah, Blkbird, there wasn't a need for a poll again. We already had one going. No need to make people vote twice. I'm sure those other poll options weren't killing you.
Black_Hole Dec 30, 2005, 09:57 AM Welcome to our democracy...
Ill just chalk another one up on the moderators override tally...
DaveShack Dec 30, 2005, 10:51 AM PM sent. xcl
Black_Hole Dec 30, 2005, 12:12 PM And we know how much you guys hate moderator actions. ;) So don't tempt us.
I don't hate moderator actions, I just hate when they are used to override a majority of the people, which isn't a democracy. I thought moderator actions were for enforcing forum rules, I can't find a single forum rule that would force us to play the DG with a certain option selected. This is the fourth time, moderators have wanted to override the citizens.
Donovan Zoi Dec 30, 2005, 12:29 PM And oh yeah, Blkbird, there wasn't a need for a poll again. We already had one going. No need to make people vote twice. I'm sure those other poll options weren't killing you.
No need to be party of the belligerent majority, GA. Blkbird had every right right to recall the results of DaveShack's cavalier poll. Notice that the results are slightly different, though so far not successful, this time out? Some of our citizens were swindled by the silver tongue.
The polling options weren't "killing" us, but it is certainly not the conduct I expect from the first Chief Justice of this game (it appears). Is this the type of objectivity we can expect for the first term?
DaveShack Dec 30, 2005, 12:45 PM Actually, you will see from my comments in the other poll that I support the outcome of this one.
Vote your beliefs.
BTW, here is some example autolog output. If we decide to use it, I'm committed to extending it to add any information the citizens want to see, within reason (I can't spend a whole month on the upgraded code) and which doesn't provide info we shouldn't be able to see. Though this example doesn't have any user-entered comments, one can press alt-e and type in anything you want.
Turn 266 (1180 AD)
Turn 267 (1185 AD)
Tech learned: Metal Casting
Turn 268 (1190 AD)
Research begun: Compass
Research begun: Civil Service
Tech learned: Civil Service
Confucianism has spread: Osaka
Turn 269 (1195 AD)
Research begun: Compass
Turn 270 (1200 AD)
Turn 271 (1205 AD)
Thebes begins: Swordsman
Memphis grows: 8
Pi-Ramesses grows: 6
Turn 272 (1210 AD)
Thebes finishes: Swordsman
Turn 273 (1215 AD)
Thebes begins: Market
Alexandria grows: 5
Confucianism has spread: Kyoto
Turn 274 (1220 AD)
Kyoto begins: Swordsman
Tech learned: Compass
Osaka's borders expand
Some more with battle results
Turn 293 (1315 AD)
Pi-Ramesses begins: Catapult
Swordsman promoted: City Raider I
Swordsman defeats (6.00/6): English Archer
Swordsman promoted: City Raider I
Swordsman defeats (1.68/6): English Spearman
Buddhism has spread: Warwick
Confucianism has spread: Warwick
Captured Warwick (Elizabeth)
Tech learned: Optics
Thebes finishes: Catapult
Swordsman loses to: English Horse Archer (3.48/6)
Buddhism has spread: Warwick
Confucianism has spread: Warwick
Warwick lost
Rik Meleet Dec 31, 2005, 06:38 AM Chieftess and I won't force this setting on you.
DaveShack Dec 31, 2005, 10:52 AM Chieftess and I won't force this setting on you.
Thanks, that means a lot to quite a few of us! :goodjob:
I would like to clarify something too. I abhor cheating in all forms and will not hesitate to report it and help clean it up. The few incidents we have had in the past were handled swiftly and effectively.
Hopefully a future patch will include equivalent logging function, and we can flip the no-cheat flag on in a save or start the next game with it on.
Nobody Dec 31, 2005, 11:44 PM Why is this even polled?
It has to be "Yes" for the simple reason that a moderator action is always worse than if there won't be a moderator action neccessary.
If I get my way; this feature will be switched on. Limit (accidental) cheating by as much as possible.
Breaking the Demogame rules is not a mod affair, there is no civfanatics forum rule about download saves and playing them. It is up to the Judically to enforce the Laws of the Demogame and Moderators to enforce the rules of civfanatics.
ravensfire Dec 31, 2005, 11:53 PM Chieftess and I won't force this setting on you.
Thanks to you both for your trust in us, it's much appreciated.
-- Ravensfire
DaveShack Jan 01, 2006, 02:02 AM Let's not have any more mod bashing please. They do a lot of things for us and it's mostly a thankless job. Think about how much work it would be to clean up if someone did start posting tons of spoiler information, or if this series of votes continued back and forth indefinitely. We can count ourselves lucky that the benefits of the autolog outweighed the negatives of potentially overturning the citizens' decision and the possible extra work if someone takes advantage of their generosity to actually cheat.
I suggest this thread be closed now that the issue is decided.
Cyc Jan 01, 2006, 06:33 AM :lol: :lol: :lol:
Of course you want this thread closed, DS! You don't want anymore discussion on the no-cheat issue. It's not Moderator bashing you don't want, it's anyone having a thread to focus on this issue.
I can see the true spirit of the Demogame is gone and has been replaced by a sanitized version of a boot-licking session. Such a shame. But hey, you've got a lot of new and young players here now, so go ahead and make them think you're not herding them down the path like sheep.
After watching Chieftess and her cronies sandbag the elections last night (not to metion those hackers tying up my computer so I couldn't even log-on), it's easy to see that she will not change her ways with CIV. This will be another Mod game. You people will be given just enough Democracy to believe in, but only the kind of Democracy they want you to have. And with DS and Ravensfire for crowd control, you'll actually come to accept it.
:rolleyes:
Dianthus Jan 02, 2006, 06:28 AM Not sure if any of you (apart from AlphaWolf) are interested, but we've released the HOF mod (http://hof.civfanatics.net/civ4/mod.php). This works with the "No Cheating" option checked and includes autolog.
Chieftess Jan 02, 2006, 07:10 AM DaveShack's fix to the python indentation.
:lol: I know I found the python indentation to be the most annoying thing when I was fiddling with it during testing.
Anyway, we'll see what we can do with it.
DaveShack Jan 02, 2006, 10:21 AM Not sure if any of you (apart from AlphaWolf) are interested, but we've released the HOF mod (http://hof.civfanatics.net/civ4/mod.php). This works with the "No Cheating" option checked and includes autolog.
I might be interested in adapting it for DG use, thanks for the info! :goodjob:
Make that currently adapting. I'm looking into logging worker actions, unit movement, trades consummated, and deals cancelled.
Admiral Kutzov Jan 22, 2006, 07:25 PM I'm not sure if this is the right thread, but I wanna propose an ammendement.
The DP will enable autolog. so that the noobs like me can figure out the game without all the trash talk.
can one of the smart people start a poll for an official vote?
@cyc Of course you want this thread closed, DS! You don't want anymore discussion on the no-cheat issue. It's not Moderator bashing you don't want, it's anyone having a thread to focus on this issue.
I can see the true spirit of the Demogame is gone and has been replaced by a sanitized version of a boot-licking session. Such a shame. But hey, you've got a lot of new and young players here now, so go ahead and make them think you're not herding them down the path like sheep.
After watching Chieftess and her cronies sandbag the elections last night (not to metion those hackers tying up my computer so I couldn't even log-on), it's easy to see that she will not change her ways with CIV. This will be another Mod game. You people will be given just enough Democracy to believe in, but only the kind of Democracy they want you to have. And with DS and Ravensfire for crowd control, you'll actually come to accept it.
<snip> Move out of your own little world and roll with the flow. If u think I'm a <snip> but 2 letters.
I'd like autolog so there is an impartial record of what happened.
@cyc, I'm more than willing to get banned for my replies, <snip>. See my history. U wanna play?
The mods would love to ban me. your post was a <snip> of self serving <snip>
let's vote on autolog.
Sorry, but I have problems with <snip> like that. If u really think I'm an idiot, u ain't seen nothing yet.
<snip>
and CYC, in <snip>
@ mods, I know what I've done but I'm not sorry. <snip> him, she, it... I'll live with the punishment. Just post a poll for autolog.
Chieftess Jan 23, 2006, 06:12 AM Admiral Kutzov, take a 3 day vacation for language/flaming.
Cyc - better late than never, but, stop trolling me every chance you get.
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