View Full Version : HOF Mod support/suggestions
superslug Jan 01, 2006, 08:37 AM The first version of the HOF mod is available. See this page (http://hof.civfanatics.net/civ4/mod.php) on the HOF site.
If you have any problems using this mod, or have any suggestions for mods to incorporate into it, please post in this thread.
LeSphinx Jan 02, 2006, 12:55 AM Great news and great job.
The Blue Terrain seems not to be included in the mod, right?
Dianthus Jan 02, 2006, 04:30 AM Great news and great job.
The Blue Terrain seems not to be included in the mod, right?
Thanks LeSphinx :). You're right, the Blue Marble terrain is not included.
LeSphinx Jan 02, 2006, 04:31 AM Thanks Dianthus.
Can we use thus MOD for C-iv GOTM02 ?
Dianthus Jan 02, 2006, 04:35 AM Thanks Dianthus.
Can we use thus MOD for C-iv GOTM02 ?
You would need the GOTM staff to provide a starting save file that uses this mod. I believe I saw AlanH or ainwood mention they might consider doing this next month.
Pentium Jan 02, 2006, 06:56 AM :thanx: This makes HoFing much easier :)
As for suggestions, try to include BlueMarble, as LeSphinx already said, and maybe some advisors.
LeSphinx Jan 02, 2006, 07:10 AM I can believe all the thing the CFC staff is doing all the year for long ago now for the Civ Communities : GOTM, HOF, Forums, Strategies, Tips, Customization, ......... and so on....
Great Job guys... THanks for making the game so much fun for us along all this years.... Thanks to you, people don't get bored of the game.... Even if It's hard to get bored to play from a such good game ever!
Well we are all civaddicts, no!!!! :rolleyes:
Dianthus Jan 02, 2006, 07:19 AM :thanx: This makes HoFing much easier :)
As for suggestions, try to include BlueMarble, as LeSphinx already said, and maybe some advisors.
One of the problems with advisors it that there are sooo many of them. Any preferences? Complete with links please!
... Great Job guys... THanks for making the game so much fun for us along all this years....
Thanks LeSphinx, that's much appreciated!
Well we are all civaddicts, no!!!! :rolleyes:
Definitely, though I really need to spend more time playing Civ4 ;).
@LeSphinx/Pentium, since you're both here could you give the new "StartFile" page (you'll see it when you log in to the HOF) a go with a HOF mod start file?
LeSphinx Jan 02, 2006, 08:13 AM @LeSphinx/Pentium, since you're both here could you give the new "StartFile" page (you'll see it when you log in to the HOF) a go with a HOF mod start file?
Sorry Dianthus, I'm here but I can not access to the Main CFC Page even to the HOF from work: firewalls :mad: :mad:
I will try tonigh at home;
Svar Jan 02, 2006, 08:19 PM LeSphinx/Pentium, since you're both here could you give the new "StartFile" page (you'll see it when you log in to the HOF) a go with a HOF mod start file?
I looked at the mod start file and did a successful download. I didn't install it because I don't use mods yet but it downloaded easily.
Methos Jan 02, 2006, 08:56 PM Unfortunately on my computer I do not see the Program Files/Firaxis/Assets folder. I do have view hidden files/folders checked. I had problems getting GOTM1 to load so when I re-installed cIV I set it to this user only. Now I cannot view or access the Assetts folder. Originally I did not see that as a problem. Now unfortunately I can't load this mod.
Since I do not currently participate in HOF it's not a big problem, but anyone else who installed (or re-installed) the game using 'this user only' will have the same troubles I am.
When GOTM starts using this mod (GOTM3 I believe) this will become an issue.
Bozso Jan 03, 2006, 01:38 AM Thanks LeSphinx :). You're right, the Blue Marble terrain is not included.
Does it mean that this mod is not allowed to use or not?
Denniz Jan 03, 2006, 04:03 AM Unfortunately on my computer I do not see the Program Files/Firaxis/Assets folder. I do have view hidden files/folders checked. I had problems getting GOTM1 to load so when I re-installed cIV I set it to this user only. Now I cannot view or access the Assetts folder. Originally I did not see that as a problem. Now unfortunately I can't load this mod.
Since I do not currently participate in HOF it's not a big problem, but anyone else who installed (or re-installed) the game using 'this user only' will have the same troubles I am.
When GOTM starts using this mod (GOTM3 I believe) this will become an issue.
Does your user have admin rights? I installed my Civ4 to a single user as well and have had no problems related to that. Make sure your user had admin rights.
Did you install the game into a different place that the Civ4 default? The default path that Civ4 installs to is "Program Files\Firaxis Games\Sid Mier's Civilization 4\". If you installed somewhere else it needs to go there. Also, the HoF mod goes in the "Mods" folder not "Assets". Right-click on your desktop Civ4 icon and select "Properties". The "start in" box should contain the path you installed Civ4 to.
Dianthus Jan 03, 2006, 04:05 AM Does it mean that this mod is not allowed to use or not?
This mod is not allowed to use. The *only* mod you are allowed to use is this HOF mod.
Methos Jan 03, 2006, 08:02 AM Does your user have admin rights? I installed my Civ4 to a single user as well and have had no problems related to that. Make sure your user had admin rights.
Just checked, and my user account is set as Computer Administrator. After all, it is the only user account!
Did you install the game into a different place that the Civ4 default? The default path that Civ4 installs to is "Program Files\Firaxis Games\Sid Mier's Civilization 4\". <snip> Right-click on your desktop Civ4 icon and select "Properties".
I always use the default settings, but it did not get installed to the path you stated. I used the right-click on the CivIV icon and checked the properties and found it. Odd, as it has it placed in “C:\Documents and Settings\Dustin\Application Data\Firaxis Games\Sid Meier's Civilization 4”. Rather odd place for it to be. I’m curious as to why it was installed there?
Thanks Dennis! Your help allowed me to find the main CivIV directory. Later today I'll try out this mod and see how it works. Again, thanks!
Denniz Jan 03, 2006, 10:08 AM I always use the default settings, but it did not get installed to the path you stated. I used the right-click on the CivIV icon and checked the properties and found it. Odd, as it has it placed in “C:\Documents and Settings\Dustin\Application Data\Firaxis Games\Sid Meier's Civilization 4”. Rather odd place for it to be. I’m curious as to why it was installed there?
That sounds quite strange. That path is where it places the cache and user profile data. Is the Civilization.exe in that folder? :confused:
Moonsinger Jan 03, 2006, 10:23 AM Two questions:
#1. Is the HOF mod optional (i.e. I can just play the game "as is" as Firaxis has intended and I don't have to use any mod if I don't want to, right?)
#2. If you are really into mod, would you also mod it so that can remember your lead name, civs selection and your most recent map/game setting/selection.
Dianthus Jan 03, 2006, 10:26 AM Two questions:
#1. Is the HOF mod optional (i.e. I can just play the game "as is" as Firaxis has intended and I don't have to use any mod if I don't want to, right?)
Yes, it's optional. If you *do* install it the individual parts of the mod are optional too (via the .ini file), so you could disable everything so that the only change is to default "No cheating" to checked.
#2. If you are really into mod, would you also mod it so that can remember your lead name, civs selection and your most recent map/game setting/selection.
Any idea how that would be done?
Moonsinger Jan 03, 2006, 10:41 AM Any idea how that would be done?
Since you were able to check the "No cheating" box. May be you can use the same trick to check the other boxes and set the default leader name to your name as well. How about setting the leader name to my name from the *.INI file? I understand that I may have to edit the *.INI file to set this up (but it's a one time deal).
Dianthus Jan 03, 2006, 10:43 AM We set the "No cheating" option in the XML. That means it can't be changed via the ini file. If we can find a way to set the options via python then we could use the ini file to choose what value those options should be.
Moonsinger Jan 03, 2006, 10:51 AM We set the "No cheating" option in the XML. That means it can't be changed via the ini file. If we can find a way to set the options via python then we could use the ini file to choose what value those options should be.
In that case, can we set the name of the human player in the XML too? That would be nice because sometimes I forget to type in my name.
Pentium Jan 03, 2006, 11:51 AM But we have different names, don't we? So a single mod couldn't capture all of them.
Dianthus Jan 03, 2006, 12:28 PM Exactly as Pentium said. In order for the mod to work with the No Cheating option every HOF player has to use the same .py and .xml.
Smirk Jan 03, 2006, 01:27 PM ...and set the default leader name to your name as well. How about setting the leader name to my name from the *.INI file? I understand that I may have to edit the *.INI file to set this up (but it's a one time deal).
Unless I don't undestand what you are saying it does work that way. Fill in the Alias (in the .ini, the main Civ4 ini that is) with your game name and it will be the same every time.
To your original question I suspect the top part in custom games is programatically created and thus isn't saved nor is it autofilled with anything but the simple defaults (Random, Noble). Once they release the other promised parts (SDK, API?) we can maybe get in there and mod that, I know this will be the first thing I look to fix.
Moonsinger Jan 03, 2006, 01:41 PM Unless I don't undestand what you are saying it does work that way. Fill in the Alias (in the .ini, the main Civ4 ini that is) with your game name and it will be the same every time.
Thanks! I will check that out tonight.
Methos Jan 03, 2006, 02:19 PM That sounds quite strange. That path is where it places the cache and user profile data. Is the Civilization.exe in that folder? :confused:
Yes, it is.
Denniz Jan 03, 2006, 04:37 PM Yes, it is.
Now that I have thought about it a little it makes perfect sense. When I did my single user install, I overrode the path to C:\Games. Otherwise it would have put where you found it.
If you were to create a second user and installed it for that user, then each would have their own complete copy of the game in the Application Data folder. Putting it in Program Files would meant that all users would share a single copy. With CustomAssets and Application Data the users are doublely insulated from mods. :)
That's a good way to have two different versions, say v1.09 and v1.52. Or a clean copy for HOF/GOTM and totally modded version for other play. Heck, disk is cheap. Make three, so you have one for the next patch. :D
Denniz Jan 03, 2006, 04:48 PM #2. If you are really into mod, would you also mod it so that can remember your lead name, civs selection and your most recent map/game setting/selection.
As was pointed out by Smirk, you have control of your player name. I don't know which does which but by setting them as below. My player and save files have my name automatically.
; Game Name
GameName = Denniz
; Account Username
Nickname = Denniz
; In-game Alias
Alias = Denniz
As for the Custom Game settings, I have been looking for a python interface model. I don't think they did that screen in python. I think it is part of the Civilization.exe. As such, all we can do is hope they patch it to save our previous settings. The regenerate map in game option helps some but it comes with it's own issues.
Methos Jan 03, 2006, 04:54 PM If you were to create a second user and installed it for that user, then each would have their own complete copy of the game in the Application Data folder.
<snip>
Or a clean copy for HOF/GOTM and totally modded version for other play. Heck, disk is cheap.
That was my original intention when I did this type of install. Since I was unable to load GOTM1 without mods (I thought), I decided to create a secondary user called 'GOTM' with a clean install loaded. The game ended up working that time around so I never had to create the additional 'GOTM' user.
:hmm: I'm tempted to do it now anyway, for the different versions/games/etc as you mentioned. I've got the disk space.
Pentium Jan 06, 2006, 02:47 PM Hm, I just checked my first HOF-MOD 4000BC save and it says v1.52 Unrecognised install. (I'm pretty sure it's the correct one this time ;)). I guess I'll sumbit the game and then you do what you want with it. Ok?
Edit: I have some mods in the CustomAssets folder and BM, but I had the same mods the last time I submitted a game, and it was fine. I also had No Cheating checked.
Denniz Jan 06, 2006, 03:09 PM Hm, I just checked my first HOF-MOD 4000BC save and it says v1.52 Unrecognised install. (I'm pretty sure it's the correct one this time ;)). I guess I'll sumbit the game and then you do what you want with it. Ok?
Edit: I have some mods in the CustomAssets folder and BM, but I had the same mods the last time I submitted a game, and it was fine. I also had No Cheating checked.
If you have a complete game, go ahead and submit it and we will take a look at it. If it is just a 4000BC save please e-mail it to hof@civfanatics.net. Also, if you could run Ainwood's assetchecker and send that in either case that might also be helpful. Thanks
Pentium Jan 06, 2006, 03:44 PM Ok, I sent it to you.
Pentium Jan 07, 2006, 10:03 AM Ok, the problem was not in the mod. I reinstalled Civ4, loaded the. and started a game, and the Start File checker recognised it correctly.
kalder Jan 22, 2006, 10:34 AM Hi, I recently installed the HOF Mod. Then I directly edited the civiliIV.ini file to have the mod load automatically.
It now seems to be all ok when playing a game.
When I tried to load a saved file from the HOF (it was 343_1014_Vokial_England_Victoria_Deity_Standard_1_ 52_BC3560.Civ4SavedGame, I was just wandering how he'd got his victory at that early date) I encountered a problem:
1- it asks me to load "none" mod. I thought "okay, they saved file was not played with this mod".
2- Once reinsalled with "none" mod , the loading process stops and a pop-up sais TXT_KEY_MOD_REQUIRED. If I click ok, the game restarts in multiple instances, that is it continues loading the same saved game, popping-up the same error and reloading again...
Any idea?
I would just like to load other players' saved games... :-(
Denniz Jan 22, 2006, 10:46 AM Hi, I recently installed the HOF Mod. Then I directly edited the civiliIV.ini file to have the mod load automatically.
It now seems to be all ok when playing a game.
When I tried to load a saved file from the HOF (it was 343_1014_Vokial_England_Victoria_Deity_Standard_1_ 52_BC3560.Civ4SavedGame, I was just wandering how he'd got his victory at that early date) I encountered a problem:
1- it asks me to load "none" mod. I thought "okay, they saved file was not played with this mod".
2- Once reinsalled with "none" mod , the loading process stops and a pop-up sais TXT_KEY_MOD_REQUIRED. If I click ok, the game restarts in multiple instances, that is it continues loading the same saved game, popping-up the same error and reloading again...
Any idea?
I would just like to load other players' saved games... :-(
I think you have to change your ini back to Mod = 0. I don't think switching to none works properly.
I just comment out one when I want to switch.
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0
;Mod = Mods\HoF-1.52.001
kalder Jan 26, 2006, 03:31 PM I had already changed it back...
I want to see the HOF best scores!!!!! :-((
Conroe Feb 04, 2006, 03:27 PM When I tried to load a saved file from the HOF (it was 343_1014_Vokial_England_Victoria_Deity_Standard_1_ 52_BC3560.Civ4SavedGame, I was just wandering how he'd got his victory at that early date) I encountered a problem:I, too, am wondering how you go about winning at Deity in 11 turns.
The error message that I get is "The save file you have selected is protected to ensure that the assets in your mod folder have not been changed." Other than changing some of my .ini settings, I have not modified the game. Am I getting this message because I have not loaded this HoF mod?
Dianthus Feb 04, 2006, 03:45 PM I, too, am wondering how you go about winning at Deity in 11 turns.
The error message that I get is "The save file you have selected is protected to ensure that the assets in your mod folder have not been changed." Other than changing some of my .ini settings, I have not modified the game. Am I getting this message because I have not loaded this HoF mod?
That game was played without the HOF mod. It should load OK on a standard Civ installation, unless maybe you've got Civ installed on a FAT/FAT32 partition? I could make an unprotected version of the 4000BC save available if that would help.
In short though, the game was won via a combination of 2 features/bugs. First was that he ended up on tiny 8 tile island with all 4 opponents. Second was that he settled and immediately declared war, and for some reason the AIs decided it wasn't safe to settle so close to him and just stood there waiting for 10 turns rather than attacking. After that 10 turns they didn't have a city so were eliminated and Vokial won via Conquest.
Conroe Feb 04, 2006, 04:01 PM That game was played without the HOF mod. It should load OK on a standard Civ installation, unless maybe you've got Civ installed on a FAT/FAT32 partition? I could make an unprotected version of the 4000BC save available if that would help.I have a standard Civ installation, AFAIK. I have V1.52 The drive is formatted NTFS.
In short though, the game was won via a combination of 2 features/bugs. First was that he ended up on tiny 8 tile island with all 4 opponents. Second was that he settled and immediately declared war, and for some reason the AIs decided it wasn't safe to settle so close to him and just stood there waiting for 10 turns rather than attacking. After that 10 turns they didn't have a city so were eliminated and Vokial won via Conquest.Ok, that makes sense. :lol: I guess a bit of phenomenal luck never hurts, does it? For some reason, I always get stuck with dumb luck ... :lol:
That answers my questions. Thanks, Dianthus!
Dianthus Feb 04, 2006, 04:03 PM I have a standard Civ installation, AFAIK. I have V1.52 The drive is formatted NTFS.
Strange. Are you planning to submit any HOF games? If so then we'll have to sort out what's wrong there. Preferably before you've spent numerous hours playing a game... :mischief:.
Conroe Feb 04, 2006, 04:05 PM Strange. Are you planning to submit any HOF games? If so then we'll have to sort out what's wrong there. Preferably before you've spent numerous hours playing a game... :mischief:.
No, I'm not good enough for HoF. I was just wondering how you win at Deity in 11 turns. You answered that for me.
Svar Feb 04, 2006, 07:09 PM No, I'm not good enough for HoF. I was just wondering how you win at Deity in 11 turns. You answered that for me.
Conroe,
Currently there over 30 tables empty in Noble and below difficulty. You don't need to be good, you just have to win in any of those 30 empty tables to be number 1. Even if you aren't number 1 there are 10 entries in every table and the only ones filled right now are the ones where there was a Gauntlet game played.
superslug Feb 04, 2006, 10:38 PM No, I'm not good enough for HoF.
Popular misconception that I hope to someday obliterate. A few players come into the HOF already great. Most don't become good until they've competed here a while, myself included!
Termilyn Feb 07, 2006, 11:22 AM I never submitted to Civ3 HOF because I didn't feel I was "good enough" but that was a misconception on my part. No one is going to look down on you or anything else. I decided with Civ4 to start submitting games and had my first posts last update. Still the same player but I actualy care about something besides "just win baby". I also started trying to go for other victory conditions and enjoy the game even more now. Still not geared for early wins but there is so much more on HOF.
Come on in - the waters fine;)
Conroe Feb 07, 2006, 11:56 AM Thank you for all of the words of encouragement, folks. Unfortunately, that was not the point of my post. I was attempting to load a save file to see what happened in a particular HoF game. Dianthus was kind enough to post a detailed explanation of that game, thus rendering my need to load the save a mute point.
Honestly, I do not have the time nor the inclination to compete in the HoF. However, taking a few moments to read through the results of others is interesting and sometimes enlightening. Since I would not be competing, I declined Dianthus' kind offer for further assistance.
My sincere thanks to Dianthus for helping me.
Methos Feb 10, 2006, 05:32 PM When I load the HoF Mod and start a new game I'm beginning with four techs known at 4000 BC. I'm playing on Settler if that has anything to do with it.
What could be causing this problem? BTW, I'm running this on XP with 'this user only' set up. In other words my CustomAssets is in My Games and the Assets is in Application Data. Don't know if that matters but figured all info would help.
I assume I can still submit games without the HoF Mod so long as all rules are followed (i.e. No Cheating checked, etc.).
DaveMcW Feb 10, 2006, 05:47 PM On Settler you start with all the level 1 worker techs.
Methos Feb 10, 2006, 05:50 PM On Settler you start with all the level 1 worker techs.
So this is the reason I start with four techs? It's a game mechanic?
Just noticed that even without the mod I started with four techs.
Methos Feb 11, 2006, 09:51 AM Another question: I'm using the HoF Mod yet none of the mods features are being used. I've gone through and edited the HoF ini file and rechecked it several times. Still doesn't work. I'm able to play but wouldn't mind using the mod features if possible.
Sorry for all the questions/misunderstandings.
Denniz Feb 11, 2006, 11:21 AM Another question: I'm using the HoF Mod yet none of the mods features are being used. I've gone through and edited the HoF ini file and rechecked it several times. Still doesn't work. I'm able to play but wouldn't mind using the mod features if possible.
Sorry for all the questions/misunderstandings.
Hm. Where did you install the mod? Also, when you say you are using it, how did you start using it: Civ ini or advanced options?
Methos Feb 11, 2006, 11:42 AM Hm. Where did you install the mod? Also, when you say you are using it, how did you start using it: Civ ini or advanced options?
I edited my civ.ini file so that the HoF mod auto loads. My Civ4 is installed with the Assets in Application Data folder and the CustomAssets in My Games. I installed the mod in the mods folder located in My Games\Sid Meier's Civilization 4\MODS.
Should I have instead installed it in the ApplicationData folder?
Denniz Feb 11, 2006, 11:51 AM I edited my civ.ini file so that the HoF mod auto loads. My Civ4 is installed with the Assets in Application Data folder and the CustomAssets in My Games. I installed the mod in the mods folder located in My Games\Sid Meier's Civilization 4\MODS.
Should I have instead installed it in the ApplicationData folder?
Yes. There is a bug in Civ4 where it doesn't work from the My games Mods folder.
blid Feb 25, 2006, 04:52 PM I tried HOF MOD with my last game and when I loaded a save, I ran through the "game protected from assets modification bla bla" issue. I reinstalled the MOD to be sure and still the same problem. The only way to launch the game is to load the MOD first, and then load the savegame. Neither doubleclicking the savegame nor loading it from a modless session work. Don't know if these are related but GOTM 2 didn't work for me (same assets protection error)
Also, I don't know if this is the right thread where to ask, but the MOD is working fine, except for the autolog. I tried the default path (created the "autoLog" folder) then reinforced it (using double quotes) with no success both times. Is there a way to log autolog errors :confused:
Dianthus Feb 25, 2006, 04:55 PM Have you installed to the correct dir? Not under my documents, under c:\program files\firaxis\ etc.
blid Feb 25, 2006, 05:15 PM Have you installed to the correct dir? Not under my documents, under c:\program files\firaxis\ etc.
That's what I deserve :whipped:
It was written in bold characters in the install howto
Anyway, thanks for your fast response and for the awesome work you do
Dianthus Feb 25, 2006, 05:18 PM No problem blid. Glad I could help (I assume it's working OK now?). Hopefully that's a bug that will be fixed in a patch, because you *should* be able to install it in either place, it just doesn't work under my documents currently.
blid Feb 25, 2006, 05:28 PM I assume it's working OK now?
Yes it does. thx again
RemoWilliams Apr 11, 2006, 05:02 PM Alerum's unaltered gameplay mod would be great... seeing as the whole purpose of his compilation is to bring together mods which do not change game play I don't see why it shouldn't be allowed.
Here is the thread: http://forums.civfanatics.com/showthread.php?t=151020
Denniz Apr 11, 2006, 05:43 PM Alerum's unaltered gameplay mod would be great... seeing as the whole purpose of his compilation is to bring together mods which do not change game play I don't see why it shouldn't be allowed.
Here is the thread: http://forums.civfanatics.com/showthread.php?t=151020The initial HOF mod (1.52.001) incorpates a few of those already. We are working on a new version of the HOF Mod that address some more of those. I don't want to go into details, but we have been waiting for the patch like everyone else. In the future, we will continue to incorporate new things as we go based on feedback we get here.
RemoWilliams Apr 13, 2006, 02:07 AM The initial HOF mod (1.52.001) In the future, we will continue to incorporate new things as we go based on feedback we get here.
Great! Well, let me put in a vote for the advisor mods (all of them, but most especially the domestic advisor mod), and the plot list mod which are contained in Alerum's compilation (though hopefully more up to date, his comp dates back to January).
The built in domestic advisor leaves MUCH to be desired.
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