View Full Version : GreySG - Earl Grey - English Succession Game


Grey Fox
Jan 28, 2002, 12:03 AM
Earl Grey - English Succession Game

Played with a little Variant, the auto-save bug!

Players

Grey Fox ---- Played Third Round
Silverblade ---- is out of the game...
Kev ---- Up next!
Thiazi ---- Played Third Round
gonzo_for_ziv ---- Played First Round
(You will get some extra turns Gonzo :))

(This game is currently full...)

Map Settings

Size: Large
Type: Archipelago 3
Climate, Temp and Age: Random
Opposing Civs: 12 Random
Difficulty: Monarch

RULES

In-game rules
- All.

Turn submission:
- 24 hours to pick up or pass your turn (post a message saying that you have the game)
- 24 hours to submit after picking up the game

Turn duration:
- Ahh What the Heck 15 - 20 Turns for now... (you can play less...)

Game rules:
- No save/reload
- No trainers
- No worker automation before Middle-Ages.
- Post a timeline or story brief with your completed turn.



Here is the start:
http://medieteknik.bth.se/frst01/starting.jpg

And what we got in that Goodie Hut
http://medieteknik.bth.se/frst01/tech.jpg

Grey Fox
Jan 28, 2002, 12:51 AM
"This is the place of my dreams". Earl Grey stands next to a river, the river splits in two by his very feet. "We shall build our town on this fertile grounds, come here my freind. See how the fish plays in the river!" The settling englishmen build the town of London. "Roger, you are my fastest and with most endurance of all the people in our tribe. I will send you on a mission to find nearby people and tell them that we are freinds!"

1.) 4000 BC
The town London is founded, and our Scout Roger, finds a peacful tribe. We learn how to use bow and arrows from them. We set our research goals towards the Wheel.

6.) 3750 BC
Roger finds some ferile lands with two cows rivers and gems.

7.) 3700 BC
Our workers completed a road to bring Incens into London.

9.) 3600 BC
A tribe joins our happy civilization. They wish to settle a different location.

10.) 3500 BC
The Town of york is founded.

11.) 3500 BC
A worker is built in London... we need improvements. Our borders increase.

18.) 3150 BC
We find and contact the French. We outscore them by 20 points!

19.) 3100 BC
We build a scout.

20.) 3050 BC
We build another scout.

21.) 3000 BC
The french builds their second town.

23.) 2900 BC
We learn Ceremonial Burial from the Jute Tribe!

25.) 2800 BC
A tribe gives us their map...

29.) 3630 BC
Our northern scout; Greg gets killed by a Barbarian.

30.) 3590 BC
We build a worker.

We have a settler in 3 Turns. Move it to the southwest, and try to get one of the cows in the city borders, or actually so that one of the cows get inside the city border once it expands. Build on a forest tile, I think...

I think Silverblade can play in some hours...

Kev
Jan 28, 2002, 08:49 AM
.....And away we go!! :cool:

So do we try for Map Making and getting some scouts to nearby islands to make best use of them and our expansionist good luck with huts? Do we search for other civs so we can tech broker?

Do we go for Iron Working or horseback riding so we can remove the Frenchies from our island (and the face of the Earth)?

Do we bother trying to get continent-affecting wonders like the Pyramids or go for specific ones like the Colossus or the Great Lighthouse? Do we tread lightly in those wonders for fear of a too-early Golden Age?

So many interesting choices! Looking forward to seeing how we develop.

Grey Fox
Jan 28, 2002, 10:47 AM
I'm going for Horseback Riding right away, Because we got Warrior Code in a box, and I thought we might get some other techs in some other Goddie huts.

We will get a Golden Age if we build the Lighthouse, that's a fact.

It's a quite large Island, you could call it a small continent... I haven't founf the northern and southern shores yet... we might want to build the Pyramids so...

One good thing about the French is that they almost only has Mountains and jungle around them, they really have a bad start...
But they are indostrous so...

Kev
Jan 28, 2002, 11:48 AM
At least we're not smack next to another expansionist civ. That's a plus.

Whoever is up next, I wouldn't delay too long in getting map making ASAP as well. We're probably going to have to broker some techs if we hope to keep up in technology during the early years.

Even though the Lighthouse may thrust us into an early golden age, it may be nice to get with the map style...

So what's the official order? Is it how you listed it in the first post?

Grey Fox
Jan 28, 2002, 11:53 AM
Silverblade is currently playing at this moment. I don't know which order that the Americans should play in...

Maybe it's better if you (Kev) plays before the Arizona guys... it might be the best...


About MapMaking...
That's why I'm researching to HorseBack Riding, because we could get Mapmaking faster that way, you can't get the techs you are researhing in Huts, atleast I never have...

So my hopes were that we would get Masonry (french have that but the won't trade it for money), Bronze Working etc and get Writing in a box...

Silverblade
Jan 28, 2002, 12:50 PM
A new leader for the englishmen appears, named Blade Silverberg his reign was knowned as a time of expansion of the old brittish empire.

2550 (1)
A friendly gives us a pice of their map

2510 (2)
Starts to work on a road to one of our future cities

2470 (3)
A settler head out to found a new city for our empire

2350 (6)
We got 25 gold from a friendly tribe

2310 (7)
The bloody French builds a city near York, Nottingham sees it's first sunrise

2190 (10)
One of our scouts finds a village, though it was deserted

1990 (15)
Barbarian raiders attacks one of our defenceless scouts

1910 (16)
London is attacked by a troop of foolish barbarians, that are utterly destroyed by our defending forces.

1870 (17)
Expanding of palace

1830 (18)
Learns the sectet of the wheel, sets research goal to map making, that means writing must be granted first

1790 (19)
Settler production finish in London

1750 (20)
Contacts Russia, they have a larger army, though they are admires of our culture, unfortunately russia have more cities, we are really rich compared to the bloody russia, makes a deal that gives us bronze working, masonry, we give them a laugh in the face and 137 gold.

1625 (25)
Founded a city

1600 (26)
Built a city,contacts germany those bastards have 5 cities, makes a deal gets iron working for 112 g.


Play order: the next player must expand northeast of York, the area that are black, a source of iron is a good resource and maybe other resources will be found. Watch out for the french so they don't expand in our area for city building.

Good luck to next player. A little pice of advise check south on the map for a location that holds a lot of resources.

Kev
Jan 28, 2002, 12:50 PM
I'd be happy to play and post this evening should Silverblade finish up (and the web site stays up).

Hope you're making us some money, Silverblade! :)

Grey: I see your strategy now. We started with Pottery and Alphabet, so we'll still need to get writing before map making.

Hopefully we'll find enough huts to get us there.

A general question: do techs from huts yield the earlier techs first? In other words, if we get another tech from a hut, will it give us Masonry or some other tech in the "first row" before it gives us something like writing? I haven't played too many games with expansionist civs so I'm just curious.

Edit: Looks like Silverblade and I posted at the same time. Looks like we are expanding nicely - and contact with French, Germans, and Russians already! I guess we'll have to wait and see if brokering will even be possible.

Sorry you weren't so lucky with the huts, Silver.

Were any maps exchanged in any of the deals? It looks like just tech and gold. I think we should try to hold on to our world map for as long as possible - what say you others.

If no one objects, I'll play as early as possible this evening and hopefully will allow at least one of our Arizona mates to take it later on.

Grey Fox
Jan 28, 2002, 01:31 PM
I've edited the first Post with the Current playing order, Kev your next...

Thiazi
Jan 28, 2002, 01:50 PM
If possible I would like to play before gonzo, since I get home earlier in the day than he seems to.

Grey Fox
Jan 28, 2002, 01:56 PM
Then I'll put you before him in the queue...

I'll edit the first post Right away

Kev
Jan 28, 2002, 02:50 PM
Ah, Thiazi just wants to follow me so he inherits a beautifully running and efficient civ :lol: :crazyeyes

Kev
Jan 28, 2002, 06:52 PM
1600 (0):
Boy do my feet hurt. I hate to start my diary with such a complaint, but it seems that I’ve been walking everywhere but getting nowhere. Being in the grand leader’s warrior contingent patrolling the hills near London was supposed to be a grand assignment for one so new to the corps. It could not be less so as we live in constant fear of barbarian attacks and very rarely to we even get tea.

A barbarian war party was spotted on the next hill and I fear for the battle ahead.

Word from the home front is that our leader has scrapped some plans to train skilled workers to help improve our landscape. I agree in this case, as it seems a better plan to defend the cities before the land should improve – else there is nothing going to be left as well that we already have four workers in the field as it is. Further, we must show strength lest our neighbours think us weak.

1575 (1): Our battle with the barbarians was as bloody as I feared, and we lost 2/3 of our men defending the Hill of London. At least we are being recalled to the capital whilst the second warrior brigade heads out to find the warrior stronghold.

1525 (4): While reassigned here in London, I’ve made a friend who works in the science ministry, and there are so many interesting things apparently happening there. While our scouts are approaching small (and apparently friendly) tribes in the world, there has been a shift in research. Contact with the Russians allowed us to develop something relating to cism of the Mystics – what ever that is. Their leader asked for 80 in gold, but our own shrewd leader only ended up paying 66 gold. Earl then changed the research target for our land to something dealing with numbers AND with hurling stones. He felt a lesser tribe could teach us to write, and hoped for the best. Our scout then returned from his foray to a new tribe with the ability to ride horses – not what Earl wanted, but a valuable knowledge nonetheless. You’ll never catch me on one of those things.

1450 (7): Our scouts approach another small village, Earl decided to shop the knowledge of Horseback Riding to his neighbors. The Russians offered 90 gold, and the Germans only 40. The French won the bid at 120 gold, and eventually gave 124 – their whole treasury.

When Earl looked to sell now to the Germans and Russians, something EVIL was afoot. Somehow, the Russians and the Germans NOW HAD THE TECHNOLOGY!!!! Even I could hear our leader’s curses – something about bugs and autoloading.

Our research, it would seem, was at only 20%. This was not a good place to be as it ate away our monies while providing no speed to our research. The choice was to put science low and negotiate or high and study things ourselves. While our grand leader is an excellent negotiator and would have preferred to have others do his thinking, the most recent experience with his neighbors trading behind his back forced his hand and forced the tax rate to put 80% of funds into science. This gave us but a pittance of a surplus, but what could be done?

The good news is that our scouts have discovered the mystery of writing, and when Mathematics is figured out, we can begin the making of maps. An embassy is established with Russia as we do not know where they are located. Moscow is seen in the extreme southeast of our map, and knowing their expansionist bent they will soon be at our doorstep.

All of this is making my head spin. I need to get out and start more battles.

1425 (8):
Our warriors defeated a barbarian tribe and collect some gold for their efforts. I’ve just been handed a long pointed stick called a spear. Apparently I’ve just been promoted and I’m to join some settlers out of York. Boy, protecting settlers… what fun.

The Russians begin the Pyramids. Earl contemplates this move and counters by doing the same in London. Moscow was only size 2 at the time we saw it with nothing but grassland around. The Hills of London will provide some excellent production once they are mined – which some workers are already doing.

1300 (13):
OK, what the heck was I thinking about going back into the military. Where is my glory, where is the foreign travel my recruiting officer promised? I just escorted a bunch of helpless settlers to a site and it took us over 100 years to get here. Hmpf.

Anyway, the city of Keventry has been created, and it should be a very important one to the empire. This city is responsible now for BOTH iron AND horses. It will have to be defended well, and I am prepared.

1250 (15):
We can see the Russian city of Yakutsk to our southern border. It’s near an iron deposit we desperately wanted. We may see some action yet.

1175 (18):
Looks like I’ll be called upon again. With my experience I was asked to join in another spearman group heading out of London. Again, some settlers from York need escorting north, and they need their best troops as we are approaching German territory. This must be so, as there is only a small regiment of warriors remaining. They had better shore up that city soon.

1050 (22):
Well, Here I am on that same hill that I started this diary on. Funny how things have changed in that time. Our scouts continue to scour the land for friendly tribes – with no luck however. We are very close to discovering math on our own, and still have writing while other civs do not. We have many spearmen throughout our nation, and many settlers who will be forming new cities very shortly.

The biggest difference between then and now is that now we are faced with some very aggressive Germans over this hill. I am afraid to leave the city of London as the Germans look as thought they may attack… It matters not, as I’ve reached the end of the pages in this journal. Perhaps there will be more that I will write in later years.


Few things guys:

#1: I may be wrong, but I think that either Grey Fox or Silverblade must have reloaded from and autosave. I’ve never seen this bug before, but it matched all descriptions. In essence, civs now trade INSTANTLY with one another during YOUR turn. This means that we probably cannot tech broker with civs who have contact with each other.
#2: We have no coastal cities. Keventry had to be build where it was to get us much needed iron AND horses. There are plenty of settlers that will be online very soon.
#3: A VERY nice city site is to our north heading toward the Germans. I can see 3 cattle in a row, and it can be a coastal city as well. We have a settler/spearman combo that is close but…..
#4: BEWARE THE GERMANS. They have a warrior near and I saw others as well. It would be just like them to launch and attack this early, and I know that they have horses as a resource as well. London is defended by a lone warrior, but our spearman/settler can return if need be. York is undefended, but 3 turns from a spearman. I spent some extra time with defense and settlers on our southern border as the Russians and French were much closer, but the Germans look to be an issue.

A few thoughts for the future:

1. Because of the apparent bug, I thought it best to try to study more on our own. We can still buy tech, and we have a pretty good pile in the treasury if something nice pops up. However, with successful huts and easy buying we are actually in the LEAD. With this in mind, perhaps we can look into an early Monarchy or Republic and try to take advantage of our commercial nature.
2. If not, I have a few cities building barracks, and some despot rush-building could be used. My thoughts on early war is that it may be better to go north and deal with the Germans first as we would face one civ. I would be too afraid of the Russians and French joining forces against us if we went south.
3. With that being said, I meant to establish embassies with the French and Germans as well. The next player may wish to do this. One suggestion would be to build cities on BOTH coasts to allow us to travel east and west when we explore.
4. Plenty of settlers on the way, and after that it may be a good idea to get libraries and other infrastructure. Or war stuff if that seems better. I started building swordsmen at first, but now we have horses and you can change to them if you wish.

That’s it! Have at it. Brittania! Rule the Waves!

DanPMN
Jan 28, 2002, 06:57 PM
Hi! I read your guys' last babylon game and it was very interesting...I usually play a less militaristic type of game than you guys did and it was interesting to read. Anyway, if you guys ever need another player ever, I would love to join!

gonzo_for_civ
Jan 28, 2002, 07:12 PM
Hey all. I just got here! I didn't know we had already started. Wow! Everything appears exceptional so I'll be looking forward to my turns. Looks like we got a good position. How are we gonna win this one???

DanPMN - If I were you I would check this thread often, if anyone drops permanently and we need a new player, we'll consider you before anyone else. Until then, stick around and feel free to post your comments and suggestions to us:D

Thiazi
Jan 28, 2002, 08:03 PM
(Now Playing)

Thiazi
Jan 28, 2002, 08:50 PM
1050 (0): Embassies established with Germany and France for 48 and 31 gold respectively. The Germans will complete the Pyramids in 24 turns, so my focus will be to get the Great Library.

950 (4): Kuhstadt (Cow City) founded near three cattle and a fish. We have discovered mathematics and start literature.

925 (5): Coventry founded.

900 (6): Warwick founded.

875 (7): Germany demands mathematics and since they have enough warriors in the vicinity to take London, I have no choice but to comply. This move will not be forgotten and once we have amassed a sizeable force, I suggest that we take out the Germans. They are looking for a fight and will continue to use strong-arm tactics until we can fight back. I purchase mapmaking from the very same Germans for our world map and 80 gold, this was a high price but it gave us a tech and pacified the Nazis, I mean Germans some.

850 (8): I sell mathematics to the French for their territory map, 1 gold per turn and 60 gold. I normally wouldn’t do this but I figured it is better we get the money than the Krauts.

730 (12): Newcastle founded.

630 (17): The research of literature is complete and we now focus our attention on polytheism so that we can get monarchy. London is switched from Pyramids to the Great Library.

610 (18): We buy code of law from the Germans for our world map and 180 gold. I know we are filling up their pockets but they are getting ahead of us in tech, I do not want to fall behind them, plus it saves us research time. Germany declares war on the Russians.

Well, we are not in great shape right now. We are very weak compared the Russians and Germans and while we have the capabilities to build advance units for whatever reason we haven't. I spent much of my reign building barracks so we can produce veteran troops and I have slowly started production of our military. With how this game is going, we will be dragged into a fight sooner or later, so we may as well be prepared. The Germans are really going to be trouble but they do lack iron, so if we bolster our interior defense and pump out swordsmen and horsemen, we should be able to ally with the Russians and take Germany out. I’d like to get France out of the way too but they are not an immediate threat, though their proximity to us is not encouraging. Good luck to Gonzo and lets get our military up to par.

gonzo_for_civ
Jan 28, 2002, 08:53 PM
Once again, Thiazi played his turns at an extremely high speed. I won't get to it tonight but I will play it tomorrow. It'll also give me some time to ponder our current situation. :) :D phaser

Kev
Jan 29, 2002, 07:20 AM
Ponder away, gonzo. You've inherited the game at a very crucial time where the decisions you make could shape the entire history of our British Civilization.

But no pressure :crazyeyes :lol:

I agree with Thiazi that we need to boost our military. I spent some time putting spearmen in our cities and building others to travel with our settlers, but we seem to be caught right in the middle of our island and should work to shore up at least one front before we find ourselves the target of three different hell-bent civs! Probably won't have enough military by the time gonzo's done with his turns, but I'm sure that the Swedes can work on the Germans in later turns.

While the Germans do not have iron just yet, they do have the resource in their territory. It may not be a bad plan to send some forward units to be sure they are never able to get iron. I seem to remember that their deposits are on mountains...

I keep hoping for an early Great Leader, and if we do get one it may be nice to slap an early wonder down with it. Perhaps something like the Lighthouse in one of our newer coastal cities. If not, perhaps the cow city could start the Lighthouse quickly and actually have a chance to get it while we build a different one with the Leader. I usually prefer to do a wonder or early Forbidden Palace with my first leader and use the second one for an army. In this way, it can stop the "cascade" effect on wonderbuilding if need be and give us a nice early boost somewhere.

Other than that, it may not be a bad idea to build ships on BOTH coasts when we are able. Who knows how far along those other civs are.

Finally, I know that I did no whipping, and it doesn't sound like anyone else did either. The next few players may wish to do a bit to get our military up quickly - our cities can afford a few.

Urgh! I can't believe the Russians are going to cause us problems again!! It'll be interesting to see the Germans and Russians fighting right around our own territory!

DanPMN - thanks for stopping by. Feel free to make suggestions/comments. It IS a shame that for the most part it is almost impossible to avoid war in Civ3 - especially for the higher difficulty levels. There are lots of games starting up at different times, so if you are looking to play quickly you should have no trouble. And we will certainly let you know if we need you to jump into this one as well.

Grey Fox
Jan 29, 2002, 07:41 AM
:goodjob: Everyone it seems... about that autosave I actually loaded the 4000 BC save when I played, because I took some pictures, Closed the game and then reloaded that save... does this cause the other civs to Auto trade? :(

Well, it seems like everything is going well, and I really hope that we get that Great Library, it's a real Culture boost and we can get a lot of free techs. :)

If you play this evening, or whenever you play I hope I can play afterwards, but I think I won't be able...

Kev
Jan 29, 2002, 08:52 AM
Grey:

I'm not completely sure how it all works, but I DON'T think that the autosave bug will kick in by going back to a regular save like you did. I think it happens when a player forgets to save and must go back to one of the autosaves to restore a game.

This will make it difficult to trade and broker techs to our best extent. Now, whenever we sell something to the Russians, for example, they can sell it INSTANTLY to the French and Germans (assuming they are not at war or something).

Two things this will likely steer us to do:

1. Techs we study on our own we may wish to gurad for a while. Yes, we could get "Second civ" money for some of these techs by selling, but it becomes moot when that civ then makes extra money/tech by selling it to the two other civs before we have a chance to blink. Probably better to make the others work a bit for their tech.

2. It makes guarding our contacts all the more important. If we can really hustle and make contact with the rest of the world before our neighbors, we should guard our contacts jealously and NEVER use them in a trade (until such time as they are nearing contact on their own).

Any other thoughts from the group on this phenomenon??? I guess if you think about it, it's like playing in a forced variant game. The autosave bug variant. :)

By the way, contact with the other civs will help us out a great deal if we can get the Library. I hope that the completion of the Pyramids does not cause the other civs to go for this wonder in the "cascade effect".

On that note, for future write-ups I'd like to request that we all try to make sure we mention wonder announcements. When a civ begins a wonder, changes to a different wonder, or builds a wonder - it can be pretty important at times.

Go, gonzo!!! Lead us forward!!

Grey Fox
Jan 29, 2002, 01:19 PM
How do you know that this has happened to a game?

Kev
Jan 29, 2002, 01:39 PM
Originally posted by Grey Fox
How do you know that this has happened to a game?

I assume that you mean the autosave bug.

I'm not sure if there's another way other than to see it happen personally. If you read my post about my turns, you'll see that I sold Horseback Riding to the French. I checked the Germans and the Russians as well, and while they did not have the tech either the French were offering more.

Once I sold it to the French, I then went and contacted the Russians to see what I could get from them. Usually you can sell a tech to all other civs that you have contact with so long as it's on YOUR turn (you should never broker if a civ comes calling on YOU because they can sell any new techs that you might give them right away). When I called on the Russians, they now had Horseback Riding. So did the Germans when I called on them. It was definitely MY turn at the time, and I sure didn't sell it to them. Nor did anyone have contact with any other civ.

I'm going by decsriptions of this bug that I've seen posted around. If anyone else who is reading this story can clarify/give their opinions on what else may be the culprit they should feel free.

Again, this seems to be a post-patch bug that manifests when a player goes back and plays from an Auto-saved game rather than a game they specifically saved themselves.

It may force us to alter some strategy knowing that this is out there, and I hope the rest of the team will chime in on this and how we should deal with it. I don't think we need to abandon this game or anything - we can just play as if we've added a variant. :)

Grey Fox
Jan 29, 2002, 01:43 PM
Yeah that should be a little more challanging... :)

gonzo_for_civ
Jan 29, 2002, 06:01 PM
I just got home now so I will finally get a chance to play. I have been thinking and my plan is this:

Send off some scout units to find the nearest coast and then, if it's not too far off, build some cities to connect our empire to the coast. While I am doing this, I will try to work on the military situation. If we are attacked, I will just have to beat some units out of the cities <----- my favorite part of civ3!!!

This is a really crucial time, I will do my best. Oh yeah, if any of you guys still play civI, consider playing the civI GOTM I started, starting in Febrary <---- Shameless advertisment ;)

gonzo_for_civ
Jan 30, 2002, 06:25 PM
$#!^

Well, I am gonna have to be skipped. I can't really post right now because I am madder than @#$#. Our house was vandalized and there is just no way I am gonna get to play anytime soon. Maybe next turn.

Kev
Jan 30, 2002, 08:00 PM
Man, gonzo, that really bites.

You have had terrible luck of late.

Hope all is well and we'll catch your turn when we can.

Guess this means that Grey Fox is back up!

Grey Fox
Jan 30, 2002, 11:45 PM
:eek: Your house got vandalized! I hope it wasn't as bad as it sounds!

Well, it seems like I'll have to play to get things going again...

Grey Fox
Jan 31, 2002, 01:16 AM
550 BC
"England needs a leader!" Someone shouts in the streets. "I Grey the Fox shall take that assignment". A long man with miles between his shoulders, stands on the well in the middle of London. "I shall lead our people! And my name is Grey the Fox!" He raised his iron sword towards the skies... "Grey!, Grey!, Grey!" The people on the streets in london shouts.

530 BC "Grey! the French is building the Great Library!" "I shall make our people work their sweat! We must built the GL before them!"

510 BC The Russians declare war! Some words mentioning Babylon were shouted by their soldiers... They attack, but it fails. The Germans build the Pyramids! The Russians are building the GL.

490 BC Persia builds the Oracle.

450 BC The Germans Attacks a Russian spearman in our teritory!

410 BC The Zulu City of Zimbabwe completes the Great Library! We trade the Contact with the Zulu from the French, we get it and 26 Gold for our World Map. They don't have construction. Hmm maybe that bug thing... we switch to Library in London and loses 90 Shields...

390 BC The Russians steal Coventry.

370 BC France builds the Colussus. Maybe our capital should have been a harbor town...

350 BC A swordsman of ours dies!

330 BC Our Workers bring Diamionds into London! Another Swordsman of ours dies...

230 BC The Russians seize control over Canterbury! A horseman is whiped. Our leader saddles himself on a horse and sprints to the Battlefield, our country needs a new leader.

The only thing I managed to do good this round was to construct a road to Gems, and recruit some workers... Lost two cities... we have to take them back before the Germans take them... we should have some good production cities in the future. And that northern Cow city will be a great city with an aqueduct!

I think we will have to take the Germans somewhere post-BC, maybe try to be alone on the Island... then go for a diplomatic win...

Silverblade
Jan 31, 2002, 10:16 AM
I have downloaded the save-file and starts playing now.

Silverblade
Jan 31, 2002, 01:21 PM
This playround was one of the worst I ever have played. Nothing went the way it was supposed to.

210 (1)
France and Russia signs a millitary alliance against Germany, France declares wars against Germany, Babylon and France signs a military alliance against Germany, Babylon declares war against Germany


190 (2)
Attacks Coventry,kills one of their spearmen


170 (3)
The invasion of Coventry is successful, though the city is destroyed after the battle (population 1)

150 (4)
Hurries some of our production

90 (7)
Keventry is lost to russia, Germay attacks that town and takes it, the supply with iron is lost and horses, really bad news

70 (8)
French are building The Great wall


30 (10)
Construction is granted

10 AD(12)
Russia takes back Keventry

Kev
Jan 31, 2002, 01:31 PM
Oh, Brother! This is going to be a mess!

Keventry was our only source of iron AND horses if I remember correctly.

I don't know what to tell you guys. What cities do we even have left?

For goodness sake, Let's make peace and try to limp away as best we can. Perhaps a few of our cities will flip back if we boost up some culture.

Actually, I guess it's my turn. Any other suggestions from the team?

...And Grey suggested we play Emperor level. :crazyeyes We'd be dead twice at this point :lol:

gonzo_for_civ
Jan 31, 2002, 05:09 PM
Your house got vandalized! I hope it wasn't as bad as it sounds!

No, they just busted down the back door, took tons and tons of stuff, and pretty much beat the $#!^ out of everything else.:mad::mad: I think it was a computer person because they didn't take my computer or damage it:D Perhaps my luck is turning... I should be ready for my next turn. :p

Grey Fox
Jan 31, 2002, 05:46 PM
:nuke: Well, as long as you're safe and sound!

gonzo_for_civ
Jan 31, 2002, 05:49 PM
Well, as long as you're safe and sound!

Yep :) I will be here for my next turn, so don't worry. Also, I wonder if Thiazi knows of a bomb shelter I can rent out for my next turn....

Kev
Jan 31, 2002, 08:35 PM
The brief Rule of Silas the Meek.

What shall befall the English? A question posed to the person who in fact became an “anti-despot”. The anti-despot came to power not by wresting the reigns with power and might, but actually had the reigns FORCED on HIM by those more powerful and less inclined to rule at this time.

Silas the Meek. The weakest of them all. Will his ability to look pitiful help save a failing nation?

70 AD (0):
Silas takes over. “Well, it all looks OK,” mutters the anti-despot. “How about some peace in our day, Catherine? We’re tired and weak.” Catherine wants Nottingham. Silas says his mother won’t let him right now.

90 AD (1): With 6 swordsmen outside of Nottingham, Silas agrees to give up the city for peace. Silas meekly crawls back into bed and puts the covers over him.

What the powers that be don’t realize is that there he is formulating a plan.

110 (2):
A temple is whipped in Newcastle. So begins the plan of the anti-despot: culture attack on his own cities. He hopes that with some incentives, cities formerly of British make will overthrow their current rulers (i.e. the Russians), but peacefully.

130 (3):
Libraries whipped in Warwick and York. Silas cannot stand the violence and cries.

150 (4):
Hastings whips library. Silas had to leave and go watch his favorite movie: Steel Magnolias.

170 (5):
Silas marvels at all the pretty colors currently tramping through English lands. Here is some of what he sees:

Purple {More like a mauve, says Silas} (French): 1 spearman, 6 swordsmen 5 archers and 1 warrior

Brown {Yech, more like an earthtone gone horrible wrong} (Russians): 3 spearmen, 10 swordsmen, 3 archers, and 1 warrior

Blue {Oh, such a ROYAL blue} (Germans): 4 archers. Look out Germans.

They all clash about and Silas gets to watch – though the violence is too much for him.

190 (6): The Germans build the Great Wall.

210-270: Silas has been building coliseums for a while now in many cities. He bought Philosophy and Currency but could afford nothing else. He spent the rest of this time looking meek.

280 (12):
Russia and Germany sign a peace treaty. Dang! Silas hoped that battle would rage to the north allowing a sneaky bit of stuff to go on while the Russians weren’t home.

Russia demands our territory map and 19 gold. What can we do? OK! Look at us! We’re meek over here! Catherine actually tells us to “toddle off, now”!

290 (13):
Germans and Zulus begin Sun Tzu’s.

300 (14):
France and Russia begin Sun Tzu. France begins Hanging Gardens.

310 (15):
Russia and Zululand begin Hanging Gardens.

During this time, unbeknownst to all, the English have slipped a settler and spearman north with a worker. There is iron there, and perhaps the English may make use of this….

The end of Silas is a silent matter. Hidden in his dark room, he is found in his bed clutching his teddy bear for all it’s worth.

“Silas wasn’t so bad,” comment many of the English citizens.

The question now: Who can we get to rule NOW?

OK, guys, we’re pathetic. My culture rush hasn’t produced as of yet, but some coliseums should come on board soon and maybe we’ll get some of those cities back.

I do have a settler/spearman heading toward some iron. I think we could build right ON the iron if need be. Not sure if this will help much – most everyone is in the second age and likely defending with pikemen anyway.

Don’t know what to tell you as far as strategy. Just stay out of war. I did produce some extra units, but you saw what the others had at their disposal.

I have NO idea as to where to go with this. Perhaps remaining as meek as possible while trying to catch up in tech wherever we can. In the end, our only hope may be a dip victory – that’s if we can build the UN ourselves. Well, too early for that, now. I think gonzo is up now. gonzo: please be safe and have better luck!

Thiazi
Jan 31, 2002, 08:55 PM
I'll try to play either tonight or tomorrow but if Gonzo wants, he can go ahead of me for this turn.

gonzo_for_civ
Jan 31, 2002, 09:05 PM
Strange, my turn in an SG and all appears normal. I guess I'll move ahead of Thiazi since he said I could and I'll play now. If i haven't posted in 24 hours, send a search party.....

gonzo_for_civ
Jan 31, 2002, 10:06 PM
Overall, I would say that those were some pretty good turns, and I gave the English empire a 50% city boost. We are now researching, however slowly, and we have a treasury of over 100 gold and we are making more than 5 times the gold per turn that we were before. We got engineering from France and they became polite along with Germany. I will post the file here and a summary shortly after. :):D:)

Grey Fox
Jan 31, 2002, 10:19 PM
There was a screenshot here but I moved it to the next page...

gonzo_for_civ
Jan 31, 2002, 10:21 PM
The year is 320 AD, Death and Despair walk the streets of London every day. There is no one to rule. All hope is lost. Our nation is pathetic and our scientists are all dead. We have nothing to look forward to. Then, along came a man, his name was Gonzo IV, he claimed to descend from the Gonzolians, fabled rulers of Mighty Babylon afar. At this time, the English people don't care who leads so he is put onto the throne. This is a brief account of his mighty and bold actions.

320 - In a message to the public, Gonzo IV announces that the colusseum in London is to be rushed, at the loss of one citizen. The people now recognize that Gonzo IV is a man of action.

350 - Our settlers form a town, in close proximity to the iron. After hearing news of this new ruler, the faithful citizens of Canterbury overthrow their oppressors and join the English empire.

370 - Gonzo IV's next goal was to stimulate the economy, he rushed a marketplace in London to add 5 gold every 10 years(one turn) to our coffers. France is given incense, 14g per turn(since we can afford it) w/map and a lump sum of 5 gold in exchange for engineering.

400 - Gonzo IV orders a revival of the science program to 10% of it's capacity. His orders are immediately followed and our scholars start a 400 year project to learn Monarchy.

410 - Thiaziopolis founded in honor of Gonzo IV's successor, Thiazi. Gonzo IV is ill and will die inevitably in 120 years.

530 - Gonzo is halfway through his turn when he dies. His last words were as follows:

Thiazi, treat this people as I have treated you. After years of war, the people want peace, the people need a leader. You have been chosen because ye are bold, and fearless, and strong. Prove your worthiness to me. The rise of the English empire is at hand. Grow, expand, trade, reap the cultural benefits of our civilization.

...

..

He's dead :(

Notes to Thiazi. 3 russian cities will flip to us within the next 20-40 turns. The cities that will flip are to of our former cities and a former German city. After they flip, secure them culturally and defensively. After our deal with France is up, try to get some gold for incense and use the gold per turn that we will be making since we aren't paying them to raise the science rate to at least 30-40%. We must catch up technologically!!! Have fun. Hey, strange, I made it through a turn without anything bad happening.

Grey Fox
Jan 31, 2002, 10:24 PM
http://medieteknik.bth.se/frst01/3.jpg

gonzo_for_civ
Jan 31, 2002, 10:25 PM
It's up to Thiazi now. We can secure a 10-12 city empire here and then turn to the seas to try and find an uninhabited continent. We must build our science up. I put it at 10% to give us a little but that is only the first step. We can and we must expand. If Russia or France is greatly weakened by their current war we have to step in and kill one or the other. Our culture should give us 3 more cities soon.

Thiazi
Jan 31, 2002, 10:38 PM
I'll take a break from my homework and try to work in 20 turns. I should have them done in a reasonable amount of time.

(Now Playing)

Thiazi
Jan 31, 2002, 11:56 PM
530 AD: Switched London to settler. Purchase contact with India from France for world map and 10 gold. Purchase Republic from India for Engineering and 21 gold. Purchase contact with Rome for world map and 50 gold. Purchase contact with Greece from Rome for world map and 50 gold. Purchase contact with Persia from Greece for world map and 40 gold. Purchase contact with Babylon from Persia for world map, 2 gold per turn and 4 gold. Purchase monarchy from Babylon for world map and 6 gold per turn.

540: Coliseum rushed in York. Swap territory maps with France. Russia forced us into giving them incense. Revolution and we will be in anarchy for 4 gold.

560 AD:

570 AD:

580 AD: Switch to Republic, so that we can actually bring money in. I also, lowered science to 0%, since we are still behind in tech and it will be faster to buy our way out of this hole.

590 AD: Trade incense to France for Feudalism, territory map and 7 gold.

600 AD: Trade gems to the Russians for dyes, horses and 10 gold. We need to build roads to our other sources of gems.

610 AD:

620 AD: Purchase worker from France for 27 gold. Purchase Monotheism from India for world map, 5 gold per turn and 84 gold. France and Russia sign a peace treaty.

630 AD:

640 AD:

650 AD: The city of Oxford is established.

660 AD: Purchase Theology from the Russians for 114 gold, 5 gold per turn and our world map.

670 AD:

680 AD: Purchase contact with America from Germany for our world map and 40 gold. Trade world map to America for contact with Aztecs, territory map and 20 gold. Trade world map to Aztecs for territory map and 70 gold. Both the Aztecs and Americans are very far behind on the tech tree, so I suggest we sell them a tech every once in a while. Purchase Invention from France for contact with Aztecs, our world map, 10 gold per turn and 97 gold. Sell contact with America to France for territory map and 17 gold. Sell contact with Aztecs to Rome for 30 gold. Sell world map to Rome for territory map, 1 gold per turn and 15 gold.

690 AD:

700 AD:

710 AD:

720 AD: Sell invention to India for territory map, 3 gold per turn and 7 gold.

Okay, I managed to catch back up in the tech tree and I still have science set at zero. I would suggest waiting for the computer to complete researching its current round of tech and then starting to research tech on our own. We need to build roads to the other two gem deposits in our territory and we should probably use those to get gold, maybe a tech and definitely a world map. We know far too little about our neighbors and we really need to correct this. We have met ever civilization in the world now and remember that India, the Aztecs and America are all behind us more so with the latter two. I think we are starting to get going but we need to keep producing military, which admittedly I could have done more of, and make sure that we do not fall behind in tech again.

Kev
Feb 01, 2002, 07:28 AM
Ah, very nicely done to both of our Arizona brothers!

I'm sorry that I could not do more than currency and philosphy during my turn. I had to keep science at 0 because of my culture rush and the whipping I was doing. As citizens kept dropping so did our finances. Glad to see that we're back on track - even better there are civs LESS advanced than we!

I hope that we're able to get iron and horses back on line - specifically that Keventry will revert back to us in time. Per Grey's suggestion, it may not be a bad idea to put a few more cities in the area near these cities to provide an extra culture push. Glad that Coventry reverted. Perhaps we should change the name of Coventry to avoid confusion. I just couldn't help myself with the naming of Keventry - I forgot in Civ3 that the next city would be named Coventry again.

I would really love to do some damage to the civs that we currently share space with. Once horses and iron are back up, I would love to start training vet knights and eventually head for cavalry. I hope by that time we can start moving on Germany. Even earlier if we can cut off some iron (though with all of these civs and so much contact they could surely get it elsewhere). I would love to get the Pyramids there in Berlin... If we try this eventually, we best make sure that our southern border is stable both militarily AND diplomatically. I dread seeing Cossacks in our land!

That all being said, I guess the choice to hit a republic is one that will guide us toward peaceful status for a while. That's cool.

Let's not forget that we have yet to hit our Golden Age. I would love to put a few Man 'o Wars in the waters and see if they could win something in a few centuries. Looks like we're unlikely to reach it via wonders - unless we could build Adam Smiths or something.

Anyway, great going gonzo and Thiazi!

EDIT:

In looking at Grey's screen shot, I see that London is on WEALTH. I'm assuming that this was the case when Thiazi wrote: "Changed London to settler".

I inherited a lot of cities in the last game that were on WEALTH. The governors of some of these cities are real dorks, and will sometimes set their cities on WEALTH if funds are down. We HAVE to watch out for this as WEALTH is the worst thing that any city could produce - especially at this stage of the game.

If there are no helpful improvements, then pump our military or (such as Thiazi did) settlers. Anything is better than WEALTH! :mad:

Then hang the governor! :)

Grey Fox
Feb 01, 2002, 09:42 AM
I'll switch of WEALTH from the Govornor next!

It might be my fault... so...

I'll play now and Gonzo you will get somne extra turns om your next turn because you couldn't play your first one...

OK!?

:goodjob: A very good job by the Way! We sweds really gave you Americans something to Patch, right!?

But, we are living, thinking Humans and they are cheating, lying, fake AI:s. Who do you think will win?

Grey Fox
Feb 01, 2002, 11:45 AM
Well this was so fun that I played 22 turns... Well Here is my Turn by Turn story:

720 AD
Changed production in London to a Settler (hmm, where did I get that from). Changed a citizen from entertainer to scientist, making us able to research at the lowest speed even if we have taxrates at 100%.

730 AD
That ****ing ***ard of a Governor changed my Scientist to an Entertainer again! He's in for a little whopping. I changed the governor in that city, so that he doesn't manage happiness (which actually works perfectly in our other cities), and I changed the production so that the Governor 'sometimes' produces offensive and defensive units. And never Wealth!

740 AD
The Russians are building the Sistine Chapel. We trade Territory Maps with France, they are Gracious Towards us!

750 AD
A settler is built in London.

760 AD ZZZzzz...

770 AD
I get Catherine's Territory Map for my World Map and 66 Gold.

780 AD ZZZzzz...

790 AD Founded the city Greypool, a harbor city and a Cultural headquarters (it's between those Russian "english" cities...).

800 AD
Our people want's to build the F. Palace. Hurried a temple in Oxford, for 80 Gold.


810 AD
Begins to construct a road to another Gem-source. Our only source is somewhere else and we need the happiness. The Germans demanded our Territory Map and 35 Gold, I give it to him in Peace. Then I think I will give france a RoP to make their slaughter of German troops easier... they would not accept one. They were only polite so I gave them some incense for free.

820 AD
We lose our supplies of Horses and Dyes... oh who gave us those?! Well the Babylons completes the Sun Tzu's Art of War. We bye dyes from the French for Map and 200 Gold (I did not bargain, ad I'm used to... they need to be Gracious...)

830 AD
The Germans take Chartres from France, and then they sign a peace treaty.

840 AD
Nuremberg, an old German City, and taken by the Russians is now ours. It revolts and join us. (Not the city I thought would be the first one to join us, but hey why not :))

850 AD
The city Liverpool is built in the middle of our Kingdom.

860 AD
Traded Education (:D University's) For WorldMap 12 Gold per Turn and 266 Gold. Then we get only 47/turn but with some new center cities I think it will be fine...

870 AD ZZZzzz...

880 AD
Russia Declared War on the French.

890 AD
Russia Demands Education. We give it to them. I had no power to back up anything else... we need Pikemen. THis game will be a super defensive game... The people love me for keeping the Peace!
Greyver is founded on a Hill in the middle of our kingdom.
Grey Harbour is Founded on a Hill by our Eastern Sea, close to London.
Dover is Built real close to Russian and German captured cities of the french... we'll have those thank you.
Now we make 54 Gold/Turn... just wait til these cities grow!

900 AD
Persia demands Territory Map and 20 Gold. Just wait until we are the UN, ever heard of UN Sanctions?

910 AD
The city Greyton is founded close to our most Southern Borders.

920 AD
Brighton is founded south of London, close to Nottingham.



*SILVERBLADE READ THIS* Everyone should read it, though...

- We make 61 Gold/Turn, Science at 0% and we have 21 Turns left to Chivalry...

- I built a lot of cities that will be productive, they won't be able to work on every tile when they become 20 cities, but hey do we have Hospitals?

- We need workers! I have never seen a worker poor game as this one! We have about 10 workers... we need... at least 40! But I could'nt find any cities to produce them in... i trained about 2 or so...

- In the end of Silvers Turn we should make at least 100 Gold per turn.

- We should also be on our way to get Nottingham, and we should have Kevington by then. (Nottingham has started to produce CULTURE!)

- What do we have in London? I've been thinking of starving it, so it moves to our best other city... if we do that it should be moved to Liverpool! To do this, Liverpool needs to be the Largest city in our kingdom, and we need to abandon London on that turn... that mean selling all our improvments in London and building a settler when it's a size 2 city and not growing... what do you think?

Well I write more soon... and post the save with a screen...

Thiazi
Feb 01, 2002, 11:56 AM
I got the dyes and horses from the Ruß.

Grey Fox
Feb 01, 2002, 12:03 PM
http://medieteknik.bth.se/frst01/4.jpg

As you all can see Liverpool is in a better position then London as a Capital. It might be good to do that starve the Capital *Exploit* (is it, I would rather call it a Tactic), and get it to move to Liverpool (it will move to the largest city I think??? so we need to make Liverpool larger) And also build the Forbidden in another town...

Maybe we should build the Forbidden in LIverpool and move the capital more down to france?



I have also edited the First Post, check it out from time to time. I make changes their often...

Silverblade
Feb 01, 2002, 02:31 PM
Quote from Grey
- In the end of Silvers Turn we should make at least 100 Gold per turn.


I can't garentee that we will get 100 gold per turn in the end of my playround. Though I will do my best.

Hopes this playround would be better than my last one.


:o

Silverblade
Feb 01, 2002, 03:50 PM
I haved played now and let me say that this playround was much better.


year 940 (1)
Palace improvement, Greeks completes the Leonardo's Workshop, Romans are building the Sistine Chapel

year 950 (2)
Romans wants audience, the offers world map and wants our world map, education, 280 Gold. We makes a really hard deal there we gets gunpowder and offers 7 gold per turn and 198 gold, French,Germans,Babylonians,Zulus are building Sistine Chapel,
Greeks want an audience they wants territory map and 75 G for their territory map

year 970 (3)
Germany completes the Sistine Chapel


year 990 (5)
Germans are building Copernicus's Observatory

year 1000 (6)
Hurried some templs

year 1010 (7)


year 1020 (8)
we lost our supply of Dyes, we trades with France and gets Dyes for incense, world map and 100 gold, founded a new city namned Norwich, built a new city namned Leeds

year 1030 (9)
Greeks are building the Copernicus's Observatory

year 1040 (10)


year 1050 (11)
Babylon wants territory map and 25 gold we gives them that deal, germans are building the JS Bach Cathedral

year 1060 (12)
Aztecs wants a deal, we don't take it

year 1080 (13)


year 1090 (14)

year 1100 (15)
Abondon Lyons and Builds Reading that might be a future capital town

Kev
Feb 02, 2002, 01:43 PM
IIIIIT’S THE TRADING GAME!!!!!!!

That’s Right! It’s everybody’s favorite game of “what do you have that I don’t”!

Here’s your host: SID MEIER!!

Sid: Thanks, Johnny. Hello and welcome to the “Trading Game” where we’ll have a contestant try to make his way through a complicated tech tree. In order to win, our player will have to match wits with some of the most important, and sometimes ruthless, leaders in world history!!! By using luxuries, gold, maps, and, well, just about anything, we’ll see if our player can win! Johnny, introduce our next contestant!!!

Johnny: Well, Sid, this English leader is most famous for having a tea named after him. Please welcome: EARL GREY

*Applause*

Sid: Hello, Earl. Are you ready to play our game and challenge these world leaders??

Earl: Yes, Sid. And I’d like to say “hi” to my wife and kids.

Sid: Well, Earl, let’s begin. The date is 1100 and your empire is slightly behind in technology with some, but ahead with others. What will you do….what will you do?

Earl: Well, Sid, I see that I can trade Invention to the Americans. Let’s try that.

Sid: OK. Let’s hear what the benevolent Lincoln has for you. Can we see INVENTION TO AMERICA!

Lincoln: Well, Sid, the Americans have fared rather badly with the ugly Aztecs on our island. I will offer 1 gold/turn and 30 gold.

Sid: Ooooh! That’s too bad. Not a great way to begin, but I see that you’re taking the trade anyway.

Earl: Yes, Sid. I’ll take what I can get for now. For my next step, I’d like to call on….. GREECE! I’d like to see what they will give me for incense and gems.

Sid: WOW, Greece. A fine civilization led by Alexander the Great! Let’s see what happens here. Helloooo Alexander!

Alexander: Hey, Sid. Alpha/Omega everyone! Well, Earl, it’s your lucky day. For those two luxuries I’m willing to part with 8 gold/turn and Chivalry.

Earl: Make it 11/turn and it’ll be done.

Alexander: Oh, OK. 11 gold/turn and Chivalry.

Sid: WOW! That was great Earl. Now you have a new technology and can build knights. When you ever get horses and iron that is.

*Audience Laughter*

Sid: Anything else while you’re still in 1100?

Earl: I see that Germany has Printing Press. I’d like that.

Sid: Oh, Bizzy! You have a visitor.

Bismark: Javol! I vill sell zis technology for vorld map, 332 gold, 8 gold/turn und Chivalry.

Earl: I vill.. I mean I WILL offer 332 gold and 10 gold/turn.

Bismark: Ach! But zis is terrible. Even zo, I needst the gold to FIGHT. I vill accept.

Sid; Whoa! Way to go, Earl. Now that’s some good dealing. Don’t want knights running around north of you, I bet. Who could blame you!

*Applause*

Sid: OK, let’s go to 1110. Remember, your iron has run out and you have no horses in your territory for now. You DO have saltpeter which I see you have some workers connecting to your cities. But wait, Abe Lincoln wants to chat. What’s up Aby Baby?

Lincoln: I demand education from Earl. We… well, we need it cause it good!

Sid: Welllllll Earl?

Earl: Stick it, Abe.

Sid: Oh, that had to hurt. What will you do now that it’s your turn?

Earl: Let’s call on Abe. See what he’ll PAY for Education.

Lincoln: Well, a territory map, 4 gold/turn and 5 gold?

Earl: DONE!

Sid: Great job, Earl. Anything else for this turn.

Earl: No. Just that I’m going to send a settler to try to steal iron from Munich.

Sid: Sounds daring. Now, in 1120 what do you think you’ll be doing?

Earl: I see the French are hurting and they have Astronomy. I’ll see if I can buy it from them.

Sis: Oh, Joanie. Whaddya say?

Joan: ‘ello. I would offer ze lovely Earl a package deal. For Astronomy and von of my workers I’ll accept printing press, a world map 2 gold/turn and 138 gold.

Earl: Done.

Sid: Very brave, Earl. Especially since there may still be a “trading bug” around. What now?

Earl: SHOP ‘EM, SID!!!

Sid: OOOOOOHHHHHHH! It’s the first SHOP ‘EM call of the day. You know what this means audience. Earl will shop Astronomy and Printing Press to EVERY civ that’s out there. This brings them to parity, but could net Earl a great bonus if it works. Remember, to get Printing Press and Astronomy, Earl had to give up a total of 12 gold/turn, 570 gold, and a technology. Let’s see how he does. LET’S GO SHOPPING.

*Shopping music as audience applauds

Sid: Here are your totals, Earl. Are you ready?

Earl (crossing fingers): Ready, Sid.

Sid: You were able to obtain: 5 world maps, 2 territory maps, 193 gold, a worker, and 57 gold/turn. How about that!!!!

Earl: Wow, that’s great. Thanks, Sid.

Sid: It’s not over yet, Earl. We’re just into 1130 now. What is your choice of action?

Earl: Well, Sid, with so much in gold/turn and only Music Theory as available techs, I think I’d like to study my own for a while. I’d like to study Chemistry and bump my science sky high.

Sid: A dangerous move, to be sure. Yes, Chemistry will arrive in 11 turns, but in those 11 what will Earl miss by having low gold/turn? Ladies and gentlemen before we take you to Earl’s last turn and the arrival of Chemistry, let’s tell you of some of the other things that went on during this time.

1170: Our galley was sunk by two barb galleys. We do now have a caravel on the waters.

1180: KEVENTRY IS OURS AGAIN. It has flipped back to English rule. We now have horses and iron again.

1200: Birmingham is still founded and is able to steal the iron from Munich.

1210: Russia asks for a ROP and Military Alliance against the French. The French are having tough times, and may soon be history. We have a choice as to help them or join in the carnage and perhaps claim some territory (and keep some from the Russians). We opt out of the war and will hope that France can survive. We just don't have the military to spare, yet.

General: I had trouble keeping track of wonder starts. Nearly everyone has started Copernicus. Several have started Magellan and 3 have started Adam Smith.

Sid: OK, Folks. We’ve come to the time where Earl must give up the contestant’s seat. He has one turn left, and he has now discovered Chemistry. This is it, Earl. It's 1250. What will you do now?

Earl: Well, I’ll put my science to 0. Hmmm… I see that now I am making 110 gold/turn. I would like to call on the Greeks again, Sid.

Sid: Oh, Alex. One last time, Alex!

Alexander: Yes, hmm. Well, I’d be willing to part with Banking for Chemistry.

Sid: Very nice, Earl. You gained an extra tech. What now?

Earl: SHOP ‘EM!

Sid (amidst the applause): Let’s go shopping once more for Earl and see what we can do.

*Shopping music

Sid: Are you ready for the results, Earl?

Earl (Again, crossing his fingers): Yes, Sid.

Sid: Your efforts have brought you 5 world maps, 4 territory maps, silks, 267 gold, 60 gold/turn, Navigation and Music Theory. You now make 170 gold/turn!!! Anything else?

Earl: Call the Romans. I want Economics!

Sid: Hey, Ceazie. What do you think?

JC: Economics I can let go for 38 gold/turn and 77 gold.

Sid: Nicely done, Earl. Anything else.

Earl: Shop it and see what else is out there.

Sid: Well, your little shopping spree has brought back about all that you paid. And what’s best: There are NO technologies that you DO NOT have!!!

Congratulations to Earl Grey. A fine English leader who will be leaving a fully-teched society behind. Thanks for playing Earl.

Earl: Woo Hoo!

Sid: Join us next time when we have another English contestant set to do battle in:
THE TRAAAAADING GAAAAAAME!!!

Goodnight everybody.

OK, guys, we’re still in the mix here. Keventry was a huge bonus, and I’ve started some cities on veteran knights. Here’s my thought:

We are two techs away from Military Tradition (Metallurgy and M.T.). If we hustle, we can get there first or perhaps before the others on our island at least (assuming that we do NOT sell metallurgy when we get it). Upgrading our knights and building some cavalry along with it could give us a nice boost. Where we stand with our rivals on the island:

1. Germans: Now have chivalry on their own. Forces being sent south to pick on France. Seem to be getting into lots of wars of late with Babylon for a while and Greece. Their mountains probably keep them from growing too much, and we could surely cut them off from supplies easy enough (capital is close to our border, but I think they only have 1 source of saltpeter as well). It’d be nice to take them out before tanks, however, their land does not offer much to us.
2. France: Getting beat up. I GAVE them iron to try to help. They have some open land in their territory now, and the Russians, Germans, Persians, and Greeks are sending settlers there to land grab. We could probably take them out pretty nicely. They have no horses, saltpeter, and no iron (other than what we give them now). The dyes they posses are very tempting. A few knights may be able to get those southern dyes for us.
3. Russia: Starting to expand, and I fear they may get Cossacks when we try for them. Their resources are not very plentiful, and their only source of saltpeter is in an area they just took from the French. I think we can take them on pretty well, and the French would likely join us. Cutting off their saltpeter would be key, and their two sources of horses are very close to our borders as well. I would love to smack Catherine around before she becomes a menace like last game.

The next person will have to decide what to do with science. At 0 science we make 132 gold/turn right now (things will change as deals expire). For now, we can get to Metallurgy in 17 turns and show a 16 gold/turn profit or 15 turns and break even. Depends on how you want to run it, but with banking we can now build some marketplaces and banks and help the economy as well.

Democracy is also open to us, but my thinking is still to go for Military tradition. If past performance indicates future directions, then the Russians may be heading for Theory of Gravity and Magnetism to get them boosted into the next age. They seem to skip on Military Tradition sometimes.

OK – up to the Arizona tandem!

Kev
Feb 02, 2002, 01:48 PM
Looks like the savegame did not attach. I'll try again.

Edit; Still didn't work. I'm sorry to keep creating responses, but it seem to be the only way to try to get the game up.

Grey Fox
Feb 02, 2002, 01:54 PM
Well, that was a fun way to write your summary! :D

Kev
Feb 02, 2002, 01:56 PM
Trying once more to upload, then I'll have to see if there's something wrong with my zip file or with my connection.

gonzo_for_civ
Feb 02, 2002, 05:36 PM
I have 2 SGs to play right now so Thiazi can go now. It's time to take care of business, Arizona Style :lol:

Thiazi
Feb 02, 2002, 06:38 PM
(Now Playing)

Thiazi
Feb 02, 2002, 10:40 PM
1250: Greytown deposes to Russia but their cries fall upon deaf ears.

1255: Start Copernicus’s Observatory in London in an effort to build up shields for Leonardo’s Workshop. We aren’t making a ton of gold this game, so halving the cost of upgrades would be really nice for us.

1260:

1265:

1270: Make a RoP agreement with France, this is not intended to last long.

1275:

1280:

1285: Investigate Paris for 100 gold. They have two pikemen and a spearman. We attack Paris and capture it without incident. Apparently, France was holding up our economy and if I had realized this I would have not attacked them when I did.

1290: We reach a RoP agreement with Russia.

1295: Trade gems to Rome for 14 gold per turn and world map. Trade world map and gems to Persia for 29 gold per turn. Trade incense to America for 6 gold per turn. The city of Richmond is founded to secure another source of gems and a possible source of iron. We give Persia our territory map.

1300: Coventry deposes to the Germans.

1305: Trade territory maps with the Zulus.

1310: Capture Cherbourg but it was razed… Make peace with France for world map, territory map, 24 gold and 4 gold per turn.

1315: Research for metallurgy is complete and we start research of military tradition. Trade world maps with Babylon.

1320: Trade our extra iron source to Persia for furs and 2 gold per turn. We have another source of iron that we can connect to for a backup.

1325:

1330:

1335:

1340: Palace expanded.

1345: Trade banking to India for world map, 20 gold and 2 gold per turn. Trade chemistry to America for world map, 50 gold and 11 gold per turn. Russia and France have signed a peace accord. Our palace is expanded again.

gonzo_for_civ
Feb 02, 2002, 10:42 PM
Cities are defecting away from us!!!!!!!!!!!!!????!?!?!?!?!?!??!!??!?

I don't have the time to play this time around so you guys will have to skip me. Good luck to everyone else though, it sounds like a good time for a courthouse push. They help with corruption and reduce chances of flipping.

Grey Fox
Feb 03, 2002, 11:09 AM
I'll take my turns after SilverBlade this round. He'll start play right away...

Grey Fox
Feb 03, 2002, 01:13 PM
This is Lord of the Vikings Silverblade

(I don't have the energy to play on my own computer, I don't even see the lap-top anymore because a really messy apartment with a lot of dust, u need to have oxygen breathing apparatus to even exist in that room, don't ask me how I can sleep in there, it's even a wonder that u can get some sleep in their, with all the alien-dust-bugs) :D

{That was one really long parenthesis}


Here is my brief summary (sorry about the missing "year-notes", must be those bloody bastard alien-dust-bugs messing around with my brain):

[3] JS BACH'S CATHEDRAL WAS COMPLETED BY GERMANY, HURRIES A TEMPLE IN PARIS, Russia declared war on the Persians

[6]

Temple construction hurried

[8]

Contacts Russia to check their tech knowledge, they have Physics though they don't have Metallugry, we give them our world map for 3 gold per turn

[9]

Russia contacts us and want world map, metallugry for their world map, we laugh in a cruell way and declines the offer


[10]

Lose Birmingham to Germany to their superior culture society, discovers the secret of Military Tradtion, construction of courthouse in Neremberg is hurried

[12]

Palace improvement

[13]

India wants an audience, they want to trade world map for world map, we don't see the logic in that trade and refuse to proceed with that deal, construction of courthouse is hurried

[14]

Persia agrees to re-new their trade agreement with us their the gets gems and we 28 gold/turn

[15]

Construction of colosseum is hurried

[16]

Russia completes the great project Smith's Trading Company

Germany demands metallurgy or else they will be furios

[20]

Aztecs contacts us for some hard dealing with techs, they have democracy that we get for a mere sum of 60 gold and economics, France contacts us and want to extend the peace treaty we couldn't agree more with them and accept, the former city Tour of Russia is now ours in spite of our great culture, construction of libary is hurried


-Silverblade out (Try to play a little bit better than me Grey Foxus)

Grey Fox
Feb 03, 2002, 01:41 PM
I won't play this Round, So skip me... If no one has played when I check in tomorrow mornig, I'll play though...

Kev
Feb 04, 2002, 09:11 AM
Yikes! Does this mean that I'm up again already????

Grey, it's been about 24 hours. If you'd like to play the game now have at it. If not, I'll try to play tonight.

Unless gonzo would like to sneak in some turns.

:)

Kev
Feb 04, 2002, 07:08 PM
Well, with no reply on this I'll download and play. I don't think that I'll be able to get a write-up together until tomorrow night, however.

Thiazi
Feb 04, 2002, 07:34 PM
Take your time, I probably won't have time to do my turns tomorrow either.

Grey Fox
Feb 05, 2002, 10:33 AM
Go for it Kev!

By the way, what is that Democracy game your playing Kev?

Kev
Feb 05, 2002, 03:59 PM
Hey guys:

I am SO sorry, but work is going to keep me out of town for a few days. This was unexpected, so I apologize for not being able to alert you all sooner. I'll be able to post, but on my little Mac laptop I can't play the game.

I hope someone else will be able to play in the mean time. I should be returning late in the week - probably Friday.

Grey - the Democracy Game is just something that I stumbled onto very recently. It's a Civ2 game (though considering Civ3 next time) where all the members who play vote on every move to be done - from what to research, how to handle other civs, trade, city placement, etc. Various members are voted into postions that cover certain areas (trade, expansion, military, etc.) and they are responsible for posting polls about what should be done. The president is then the one who plays the turns per the majority.

I know that gonzo plays as well, and he's been likely doing so for longer than I have so he could tell you more. To join in, I believe you just need to contact Cornmaster who is the mod.

gonzo_for_civ
Feb 05, 2002, 08:10 PM
I know that gonzo plays as well, and he's been likely doing so for longer than I have so he could tell you more. To join in, I believe you just need to contact Cornmaster who is the mod.

Kev, you pretty much listed everything there. In addition, if anyone wants to join and will actually play(by play I mean visit the forums, vote, and post) then tell cornmaster that you are serious about joining and playing. He gets 2-3 PMs a day from people asking to join and then hardly any of them ever post, so now he usually waits a few days to add them because no one ever actually joins. So just post your real intention to play and he should add you in a little faster. No gurantees though ;)

Thiazi
Feb 05, 2002, 08:38 PM
The Swedes can go ahead of me this round, I am going to be busy for the rest of the night doing homework.

Svensk Styrka!

gonzo_for_civ
Feb 05, 2002, 10:21 PM
Ok, here's an idea. The sweds can play now since me and Thiazi are both occupied. After them, Thiazi will play and then I will play 30 turns to make up for lost time. Any opposed, speak now or forever hold your peace.

gonzo_for_civ
Feb 05, 2002, 10:24 PM
This is just a test to see if this image post worked. This is from another game I am playing, thought you guys might find it funny. If it works, that is. I attached it to the forum using the file attach. That is the only way I know.

Grey Fox
Feb 05, 2002, 11:00 PM
I'll play now, and Silver will play later...

I upload my screens on a FTP account I have... then I use the [IMG] to add it... that makes it possible to have many screens and the save-file on the same post.

Grey Fox
Feb 06, 2002, 01:45 AM
1430 Upgraded some Units.

1435 Germany builds Shakespears...

1445 The Germs, build Newtons..

1455 The People Love Me...

1485 Russia declared war with the Greeks... Good, they are moving their Knights out of our territory, and borders. (They can't build their Cossaks because they don't have any Saltpeter, An attack should be done before they get Nationalism... might be soon though.) Wait a little, it seems like they have saltpeter anyway... strange. They have a Musketman in Nottingham. I've found it! It's a darn Colony in old france... I'll send a Cavalry regiment there to sabotage it in the future. 90 Greyton deposed our government and pledged alliance with the Russians... I who would have a Courthous there within 5 Years (1 turn).

1495 Argh! They Have Nationalism! Might be hard to take em... ok, we might

have to resort to peaceful methods...

1500 I'll stop here...

A war against the Russians could be dangerous, we have about 20 Cavalry, not nearly enough. And they have Riflemen...

I concentrated my turn on Defence, and built almost only Musketmens and I also Upgraded a lot of spearmen and Pikemen to Musketmen. I don't remember the number, but I think we almost have 40 Musketmen by now.

In the future, we should try and build the UN, and become freinds with India, Babylon and some more, because we need their votes.

We might wanna change to Democracy, I didn't because I thought I was going to War... so next leaders choice...

Kev
Feb 06, 2002, 12:09 PM
Thanks for filling in for me you guys.

Dang, it's tough being between two science civs like we are. They get to the 3rd age and GET Nationalism just because. A bad lot we've drawn. Especially considering that another science civ - the Persians - seem to be pretty powerful as well. You know, with the Babylonians and the Greeks (I think), do we have EVERY science civ represented in our game? Is there one that we're missing. Jeez what a pain.

I also can't believe we keep losing so many cities via culture flip. Those early wonders must be really going wild - and Germany has a BUNCH.

I'm thinking that Grey has the right idea for now: switch to democracy and really start to crank on the infrastructure. Our commercial nature will help us with this, and soon we may be able to outperform even the science civs. Perhaps we'll get a few cities back as well.

Some other ideas:

1. We may wish to put a few cities on "placeholder" with some very good wonders coming up including Theory of Evolution and Hoover. Deja vu anyone?
2. We have yet to hit a Golden Age. I'm figuring that we can get to magnetism pretty quickly, and could have Man 'O Wars up and running. The only problem is who do we attack if we look to use them. Will the war weariness then cancel out the Golden Age? Is there a wonder that could work to do this for us instead?
3. Just keep being nice and make sure we have a "placeholder" city ready to go when we have a chance for Fission and the UN.

That's about it. I'll keep up-to-date while I'm away so I can jump right back in by Friday or whenever I'm back up.

Thiazi
Feb 08, 2002, 02:02 PM
Whose turn is it now?

Kev
Feb 08, 2002, 02:48 PM
Yes, it seems as if the English have hit the skids here.

Well, I'll be home later tonight and can probably play some time on Saturday. I'll look and see what's going on then. If someone is going to play before that, please post as such.

Grey Fox
Feb 08, 2002, 03:12 PM
One of the Arizona guys can play now... Silverblade is skipping his turn most likely...


Well I'm thinking of introducing a rule that changes the turn of play.

We could do so that when you enter this thread if 2 players have played (Maybe 3?) then you can play if you like. That means we don't have to have a turn order.

You can just enter the thread and write "I'll play", and it's your turn. Then It doesn't matter if you can't play, someone will take your place. This doesn't mean there will be other players then us 5, I mean that we could use that system between us 5.

This could do so that one player plays every 3rd turn, but we must make it so that it doesn't become like that...

So what do you think?

Kev
Feb 09, 2002, 11:38 AM
OK fellow Englishmen, I've had a chance to play some turns. Actually, I played several more than usually alotted, but I hope you all won't mind as I had a specific goal that I wanted to accomplish.

We do indeed live in interesting times. On the Histograph we rank 3rd from the bottom :eek: Still moving forward however, and it should be interesting as I've never had a game that I tried for a diplomatic victory. This will HAVE to happen with this one. The world is way to huge and developed for military or domination. The Germans are WAY to ahead to go for a space victory. Our culture is sucky with ZERO wonders and cities that seem to bail on us.

I'll not be using any clever story with this one. Being away has left me with much to do around the homefront, but I'll give you the "highlights".

Took over in 1500. Building up our infrastructure - that's a good thing. Decide it's time to change to democracy. Looking at a 7-turn anarchy period. Urgh.

In 1525 I traded Gems to the Persians for Fur, Wines and 3 gold/turn
Also traded gems and incense to the Greeks for 45 gold/turn.

In 1520 the Persians and the Germans signed an MPP
Also in this year, our one source of saltpeter dried up. :cry:

In 1540, thanks to some foresight on my part :p I was able to settle the city of Exeter. It is on a hill near some Russian cities, but it kills their saltpeter colony and gives us the saltpeter :goodjob: We'll have to rush some improvements here to guard against flipping. It has a musketman and a cavalry unit so far for defense.

In 1570 Persia declared war on Russia. Things could get interesting if the Russians attack forcing Germany to enact the MPP!

In 1575 I traded Greece iron for 75 gold/turn.

In this year, the Russians begin to get very brazen and they park about 5 knights outside of our cities. I renegotiate a peace treaty and give up our world map and 110 gold.

In 1580 the Germans sign an MPP with the Aztecs. The Germans also are getting brazen and sending units to and fro. I renegotiate peace with them as well for our world map and 120 gold.
We are now a Democracy. Workers working faster and we can now really move in science.
I set up an embassy with Greece and Persia. There are MANY more to be done still if we want to make nice.

1590: I set up an ROP with Greece. I'll let you all know why in a sec.
The Russians are moving north. Hopefully to meet their doom at the hands of the Germans. Without saltpeter, the bulk of their army is knights, longbowmen, pikemen and even spearmen. However, there are rifelmen and even a few cossacks among the crowds. And crowds they are! They have MUCHO UNITS running about and could do some damage if we're not careful.

I've taken great pains to NOT ask they or the Germans to leave.

In 1600, my plan is enacted. Here's what I did:

I kept calling on the lowly French. They had no resources, two cities, and one luxury. For all that I gave them in tech, they were ALWAYS furious. Well, who wants these guys voting in the UN? Not me.

I loaded three cavalry in two caravels each. I delivered them to the outskirts of their remaining two cities - and it so happened that the Greeks bordered each one. With and ROP with the Greeks, I was able to set up my cavalry on the borders, and in 1600 I attacked.

The French are no more.

The city in the deep south was auto-razed after killing one spearman. The cavalry loaded back on the ship and can now help out if the Russians get to be bad.

The city off the west coast was taken, and that one had SILKS! Even nicer is that the harbor in the city was spared, so now we have a nice extra resource and the French are no longer an issue.

Good. They deserved it. Carry on.

That's where I ended.

Things to watch for:

1. The Russians and the Germans can REALLY cause some harm if allowed. The Germans are at LEAST 3 techs ahead of us so attacking them may mean lights out. The Russians are only one ahead (Nationalism) and we are 2 turns away from Nationalism. Without saltpeter, they may have trouble launching decent attacks, though our hold on that resource is tenuous at best right now. I'll feel better with riflemen.
2. Our democracy is running well. I'd suggest a beeline to Replaceable Parts to get us infantry for defense.
3. I started Khurskh (sp?) on a palace. The Germans started Universal Suffrage, but I was hoping for Theory of Evolution or Hoover. Might wish to start another later on to see if we can get the UN later.
4. Other civs are getting nasty about demands. I gave in to the Zulus and the Aztecs as I did not want to mess up the democracy with war weariness. All this points to the fact that our military my be on the low end. I built some infrastructure during my turn, but it may be prudent to start building back up again. We'll be better off with vet riflemen rather than conscripts that have been promoted from spearmen.

Well, that's about it. Beware our neighbors! Redo the peace when it's over - or even look for an MPP if they'll take it.

Give us some time, I think we can lay a smack on the Russians at least.

Enjoy.

Thiazi
Feb 09, 2002, 06:47 PM
I'll take my turns now. It sounds ike we may very well be at the mercy of the world. I'll continue infrastructure plans, broker to catch up on Germany's tech lead and try to get some more soldiers.

Thiazi
Feb 09, 2002, 09:03 PM
1600: Bought two workers from Persia for 70 gold. Sell free artistry to India for 13 gold, 2 gold per turn and their world map.

1605: Nationalism researched and we now focus our attention on steam power.

1610: Give Greece a tribute of 5 gold, they offered an unfair trade and I just wanted to shut them up.

1615: Swap territory maps with Deutschland.

1620: Germany declared war on Russia, we may want to jump in on Germany's side and try to grab some of the ex-French land.

1625: Aztecs declare war on Russia.

1630:

1635: Lower science to 50% for 1 turn and net 132 gold.

1640: Trade nationalism to America for 70 gold, 19 gold per turn and their world map. Trade one of our two extra coal sources to Rome for 35 gold per turn. Raise luxury rate to 10%.

1645: Raise luxury rate to 30% in a failed attempt at getting a Russian city to flip to us. We will need to take them over by force and not culture. We lost our supply of furs and wines. Trade gems to Persia for furs and 32 gold per turn.

1650:

1655:

1660: Persia wants alliance versus the Russians but I decline for now.

1665:

1670: Buy Roman worker for 27 gold. Start Iron works in Richmond. Exetor joins the Russians.

1675:

1680: Lower science to 30% for 1 turn and net 320 gold. Start research on the corporation and I think I set science at 80%. Our palace is expanded.

1685:

1690: Purchase electricty from Persia for four our world map and 470 gold, I thought there was a tech in there but maybe I was wrong. Trade industrialization to Greece for 60 gold, 50 gold per turn and their world map. Trade electrcity to Greece for medicine and 14 gold per turn.

1695: Buy wines from Babylon for phyics, world map and 27 gold per turn. Sell theory of gravity to Inida for 30 gold, 3 gold per turn and their world map.

We've started a rail network and have about 6, maybe more, cities connected. We have a decent sized army, though I might focus some more attention on that, and we should consider fighting the Russians. They have a lot of land that should be easy to take and they are at war with three other civilizations, so they should probably be susceptible to a quick strike and peace deal. I started Universal Sufferage in Kuhstadt but I am using that as a holder for Theory of Evolution or the Hoover Dam. Germany still has a three tech lead on us but after we research the corporation in 4 turns, we should be able to pry some techs from them. We can get communism from other sources but I don't know if it is worth it. I would look into selling some of our tech to other civilizations and try to get as much money as we can. We aren't ahead anyway, so we may as well have the option to upgrade our forces and buy techs.

Thiazi
Feb 10, 2002, 07:18 PM
I will need to temporarily drop myself from the game due to some computer problems but hopefully, this will only be a short term matter.

gonzo_for_civ
Feb 10, 2002, 07:52 PM
Well, it looks as if Arizona will not get it's say in this round as I must request to be skipped. I am pretty busy and don't know if I can make time. Instead of keeping you guys waiting, I will go ahead and let you skip me. Keep it going, fast.

Thiazi
Feb 11, 2002, 05:06 PM
I ended up doing a reinstall and everything is working, so I am back in the game.

Kev
Feb 12, 2002, 08:56 AM
So where are our Sewdes???

Welcome back, Thiazi. I see you've changed from sub to tank in the mean time. :)

Grey Fox
Feb 12, 2002, 09:27 AM
We'we been kinda busy, with School stuff... Math, Java, Video production and things like that.

Sorry to not post... been busy Defending my honor at my British Story Thread...

Kev
Feb 12, 2002, 12:27 PM
Yes, I've seen that your thread on the British Empire game has evolved into quite a discussion. At least everyone has turned out to be civilized about it.

Hope all of your studies are going well. Play when you can - seems that this game has taken on a relaxed play-time atmosphere.

Could it be that over the next few turns we may get an asskicking and nobody wants it to happen on their watch? :lol:

Grey Fox
Feb 12, 2002, 12:41 PM
Originally posted by Kev
Could it be that over the next few turns we may get an asskicking and nobody wants it to happen on their watch? :lol:

Maybe so, but Silver won't be playing until Multiplayer comes out he says... he says he have to concentrate on his studies.
He ran an uninstall earlier today...

Well even if I should follow his lead, I can't: I'm too much of a civfanatic to do so.'

So I will play within 5-6 hours...

gonzo_for_civ
Feb 13, 2002, 07:23 PM
Sorry guys. I am dropping out of all of my succession games. The reason, I am not downloading that devil-patch v1.17f. It elminates my single-most favorite feature of the game which is despot pop. rushing. If I ever decide to download the patch or double-install civ3 and have one with the patch, I will re-join. Until then, this is goodbye. Sorry :(

Kev
Feb 14, 2002, 01:17 PM
I read the "Read Me" thread in the General Discussions, and from what others are saying, pop rushing may only be changing rather than eliminated.

I saw where others wrote that instead of removing an unhappy citizen when pop-rushing occurs, it would instead remove a happy citizen. This would give you unhappiness quicker, but would still allow for rushing when needed.

I don't know if this was fact or speculation, but hopefully this will turn out to be the case and you then decide to at least stay on through the end of this goofy game.

Speaking of which - how are things going with you, Grey?

Grey Fox
Feb 14, 2002, 01:57 PM
Well if someone wants to play for instead of me... go ahead. I will play as soon as I can though...

I have a lot of things going on right now, as I wrote before... Math, Java (write a game in a month :( ), and Video-production.

Me and silver had 5 correct numbers out of 12, in our Math project (We were supposed to have at least 6, to get a second chance, and then we have to have 9 rights and so on, but we got a second chance still...).

I promised another freind to stay of Civ a little, so we can write the Java game... so I'll try to make time, but it will be tough.

EDIT: About Pop-Rushing; Yea, it will be harder to Pop-Rush, but it will still be possible...

So what do you all think, should we play this game with the Patch? Starting Friday?

Grey Fox
Feb 15, 2002, 06:50 PM
I'm playing... with the Patch.

Grey Fox
Feb 15, 2002, 10:53 PM
1: 1705 AD
Hurried Temple in the City with the Saltpeter. Made two(2) citizens Taxmen, and one(1) an entertainer in Nuremburg. Suffering no losses, making 2 more gold, and no one is unhappy so we should get a WLTQ-day real soon. Made two Taxmen in Kuhstadt, for the same effect as in Nuremburg. And we also made 3 citizens Taxmen in Paris. And we made two citizens entertainers in Hastings. This will make it possible to have WLT-Queen-Days in three more cities. (Paris has unhappy citizens...).

2: 1710 AD
We got 'We love the Queen'-Days in all the cities I expected. This will lower corruption.

3: 1715 AD
India and Germany established an alliance against Russia. India declares war against Russia. Soon we should help them... :)

4: 1720 AD
Cathrine askes for Coal, or as you might say, threaten us for coal. This might be the Moment, this might be the perfect moment for our Golden Age. I say No! They lurker away and do not declare war. "You insolent dog! You will rue the day you twarted mother Russia! Ooo, you just wait...".Germany completes the Universal Suffrage. Traded 'The Corporation', World Map and 150 Gold to get Espionage, Communism and Sanitation.

1725 AD - 1735 AD
Railroading...

8: 1740 AD
Babylon and Germany compiles an Alliance against Russia.
We research Theory of Evolution. And starts the construction, some spying will be conductes to see how much we can wait with the completion of the wonder, because as it is now... we will have it in 4 turns, and probably get Replaceable parts and Refining. But I want Atomic Theory and Electronics. A palace, or the Theory, shall be started in a productive River City.
Traded The Corporation to Zululand, for Spices (We need free, happy faces to research...), 20 Gold and World Map.
We trade RoP, und ze Corporazon to ze Ruzians (Why do I talk like a German all of a zoden?), for zeir Dyes, und World Map.
We do some investigation in Delphi (Greece), They have 28
Turns left on T.of.E. They have 7 Resources. 40% Science, and 3 R.Men as Garrison.

9: 1745 AD
Greece and Germany have signed a Military Alliance against Russia. The people love so much the offer to expand my Palace.

10: 1750 AD
The Furs - Gems deal with Persia is ended. We negotiate a new deal and get 17 G/turn and their Furs for our Gems.

11: 1752 AD
Nothing special...

12: 1754 AD
Nothing Special...

13: 1756 AD
The Forbidden Palace is built in Warwick.

14: 1758 AD
Nothing Special...

15: 1760 AD
Traded Steel for Replaceable Parts and 426 Gold from the Germans, now it's time to finish the Theory of E. Wasting 81 Shields.

16: 1762 AD
Theory of Evolution is completed in Kuhstadt. Strange... I was researching Refining... I thought you didn't get what you were researching? I got Refining, and Combustion? What is this, I should have gotten Atomic Theory and Electronics!?

Anyway, we are in a Tech lead!

We have one tech more then the Germans, Combustion that is. We will get Atomic in 9 Turns, or 8 Turns if we afford to loose 56 G/turn. Liverpool is a very good Production City and it has a River in it's Radius, it has about 50+ Shields/Turn, and with a coalplant it will have a smashing 75 Shields/Turn. It is currently building a Hospital, but it could change to a coal plant and build it in 2 turns. If we are lucky we could win in a space-race, and if we make people love us, maybe a diplomatic win. We WILL get the UN, that's for sure, with Liverpool that is...

The goal for the next player is to build the Hoover Dam, Liverpool is the city for that purpose, you have to decide if it should finish it's Hospital before building a Coal Plant (Which can be sold later...), and then start to store shields.

I also built the F.Palace as I wrote above, which is located south, pretty close to the Russians, but placed so that it will help many Corrupted cities.

And the Iron Works will be completed in 6-8 turns in one of the southern border cities.

EDIT: We will soon (in about 4 turns) get the Wall Street too, We have many good Production Cities in fact...

Grey Fox
Feb 15, 2002, 11:02 PM
It should be Kev or Gonzo next right?


And Gonzo; it's only harder to Pop-Rush, it's not eliminated, and you won't need it in this game.

The Patch is wonderful...

(How do we get our G.Age??? I can't find any Russian Ships... and we have an RoP for 10 Turns more by the way... We have some Cavalrys in their area... and the Germans has taken quite a lot of cities from them.)

gonzo_for_civ
Feb 16, 2002, 09:15 AM
I guess I'm still in this one. Kev will have to go before me because I have to go download the patch and then I have a bowling tournament to bowl in and then I have to organize my computer desk. :eek:

Kev
Feb 16, 2002, 11:37 AM
OK, I'll download. I'll also have to do the patch thing as well.

Great job, Grey. Actually with a tech LEAD! I can only imagine it's because Germany is either having weariness despite the Universal Suffrage or that they're in a government like Monarchy or Communism.

I'll try to see if I can trigger some sort of Golden Age for us. I wonder if there's a wonder that we could build to do so.

I'll keep my ear to the ground with the Russian war. Man, they are in trouble. I think it may be best to pick and choose our place as weariness may hit quickly, and if we agree to go to war we'll risk making everyone mad if we make peace too quickly. It may be worth it, however, if it means picking up a city with a resource or luxury. Let's see what we can do!

Kev
Feb 16, 2002, 12:58 PM
Guys, I've been trying to install the patch, and I keep getting a message that the exe file has been corrupted. I downloaded it twice - from the connection at civfanatics.com and .net. I have no interest in waiting around ANOTHER 20 minutes to do it again. I'll see if there is something else that I can do. In the mean time, either skip me or hang in there until I can get this DAMN thing to work for me.

Why is this stuff never easy for me?

Grey Fox
Feb 20, 2002, 10:49 PM
Somebody should play soon... I don't want this game to end like this...

Gonzo, Thiazi... somebody!

Thiazi
Feb 20, 2002, 10:53 PM
I can play tomorrow

Grey Fox
Feb 20, 2002, 10:58 PM
Good!

Thiazi
Feb 21, 2002, 03:59 PM
(Now Playing)

gonzo_for_civ
Feb 21, 2002, 04:15 PM
Alright. Let's get going fast again. We can do it:D

Thiazi
Feb 21, 2002, 04:35 PM
I took a quick look at the game and if any has suggestions on when to attack the Russians I would appreciate it. I think that going after Moscow is not a good idea and if we can just take cities closer to us then we will likely be more effective. I will play tonight, so my previous post of now playing is wrong, but I will be back around 8 AZ time, so feel free to off some advice on our game.

Grey Fox
Feb 21, 2002, 04:59 PM
I placed those Cavalry units around Moscow to destroy roads in a future war.

But, a tip is to take their horses, Saltpeter and Iron. If we would attack...

And maybe even try to get an Golden Age with our ships.

Try to get the Hoover Dam, Liverpool is a good city for that, and I beleive I have a Palace being built there (if it wasn't the Coal Plant, which should be built if it isnt).


I didn't know that you got the Techs you researched... argh...

but we could trade combustion...

Thiazi
Feb 22, 2002, 05:01 PM
I was able to get 9 turns in today, they weren't great turns at least we are moving along:

1762: Move troops for an attempt at a multipronged attack.

1764: We declare war on the Ruß and caputre St. Petersburg and Dijon. We swap territory maps with Greece.

1766: Zululand and Germany ally against the Ruß.

1768: St. Petersburg is reclaimed by the Ruß. America and Germany ally against the Ruß. Wall Street is completed in Grey Harbor.

1770: Lower science to 90% and raise luxury to 10%. The Ruß and Persians reach a peace accord.

1772: Science to luxury ratio is now 60/40.

1774: Rime and Germany ally against the Ruß.

1776: Rouen deposes to the Greeks.

1778: Research for Atmoic Theory is complete and start researching Mass Production.

1780: Capture Bayonne and strike a peal deal with the Ruß. We receive Maikop, Kharkov, 40 old and their world map. The two cities are junk but they were at least something.

We just didn't have enough of an army to maintain a longscale war and war wearinesses was killing are already terrible production. I was finally able to make peace with the Russians but our despite gaining 4 Russian cities, our endeavour was quite pathetic. The next leader will need to increase military by any means necessary but it will take a lot for us to become a power in that respect. Sorry I wasn't of more help.

Kev
Feb 25, 2002, 08:44 AM
Hey guys:

I'm very sorry that I've not been able to play. I am STILL having a problem with loading the patch, and it is just too frustrating to download this huge file over and over and not being able to load it each time.

I keep getting a message that says something to the effect of "This file cannot be unpacked. The executable you are attempting to open has been corrupted. You should download again and retry".

Well, it was a bit more involved than that, but that is the gist of it. So far, no emails of mine have been answered. I've tried downloading from several different sites, and it's all the same. I just don't know what else to do.

If any of you have a suggestion, let me know. I REALLY want to get back to this game and help it finish, and I'll let you all know if I'm able to solve my issue.

Again, I do apologize.

Grey Fox
Feb 25, 2002, 01:00 PM
Then Gonzo can take his turns in the mean-time.

Sorry about the patch-problem... :(

gonzo_for_civ
Feb 27, 2002, 10:45 PM
Ok, I'll get to my turns tomorrow maybe. Let's keep it going.


:p :lol: :king: :nuke: :scan: :crazyeyes

Grey Fox
Mar 05, 2002, 08:04 AM
Is this game closed or what?

gonzo_for_civ
Mar 05, 2002, 07:06 PM
Ok, everyone who still reads this thread please report. I know I am up but after a few days i just forgot. We will find out who is here and get more people if necessary. Let's not let this one die! All current players: REPORT!!!!

Thiazi
Mar 05, 2002, 11:22 PM
I am still reading the thread. If need be, I can play a set of turns tomorrow.

Grey Fox
Mar 06, 2002, 08:02 AM
I am, as you might know.

gonzo_for_civ
Mar 07, 2002, 05:49 PM
All right Thiazi, please play. Grey, just to let you know, kev pmed me, he has all but given up on the patch prob. For know, just take him out and if he comes back we will let him in.

Ok Thiazi, lead us forward!!!!!!!!

Grey, make out a new turn order whenever you can, and maybe you can try to find some more players. Those are just suggestions, i'm not trying to be too demanding. :)

Grey Fox
Mar 07, 2002, 05:56 PM
I have no time now, as I'm about to sleep some hours and get back to my Math project... (the second one this term)

Anyway, if one of you guys could post in the Succession game thread that we want a player or 2, please do so if you want.

New turn order:

Gonzo
Grey (If i haven't posted that I'll got the game in a few hours after Gonzo is complete, please play Thiazi)
Thiazi

gonzo_for_civ
Mar 07, 2002, 09:00 PM
Ok, 10 turns to get us going. Here I go!!!!!!

I am gonna post now that we need a player or 2 in the thread.

gonzo_for_civ
Mar 07, 2002, 10:20 PM
Sorry guys, the blitzkreig came out of nowhere! The germans declared war in 1784 with units already in our territory. I was busy upgrading our defenses but after 1788 I had to throw in the towel. Russia had just declared war on us and taken 5 cities as well. We lost about 20 cities in one turn and after 1788 we only had 3 cities left, even our capital was sacked. I was forced to throw in the towel. It is sad to admit it but we were beaten, there was NO hope at all for a recovery especially on Monarch level.

Grey: Start us up a new game. Call it GreySG2: The revenge. Put whatever parameters you want but please not a huge map. Make sure that you put in Germany and Russia, I wan't to kill those bastards. E-mail me when you start it so I can subscribe to the thread.

Sorry guys, it was out of my hands.:( :cry:

P.S. Maybe we should take 1 step back to regent. :(

Grey Fox
Mar 07, 2002, 11:34 PM
Very well, I'll do that when I have some time over...

Grey Fox
Mar 08, 2002, 02:11 PM
I'm working on a little Mod, including "Great Britain", "Nazi-Germany", "the Soviet Union" etc...


So we will finally get revenge at Germany and Russia, once I get it to work that is.

Grey Fox
Mar 10, 2002, 12:09 AM
I have now created a Mod I'm calling the WW2 Mod.

It can be found here: WW2 Mod (http://forums.civfanatics.com/showthread.php?s=&threadid=18078)

Dou you want to play a SG with that Mod?