View Full Version : The Shinto Religion Mod
Dual Jan 06, 2006, 05:14 AM UPDATED: 5/25/08
Updated to Version 4.0 for BTS
Download Page (http://forums.civfanatics.com/downloads.php?do=file&id=9533)
For the vanilla version, download here (http://forums.civfanatics.com/downloads.php?do=file&id=9869)
-SR has released a German language version of the text file in post 69, here (http://forums.civfanatics.com/showpost.php?p=7138363&postcount=69)
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-CHANGES FROM VERSION 3.7 (5/06/06)--
-Mod updated for BTS 3.13
-Added movies for founding of Shinto, and for construction of the shrine.
-The shrine now uses the Torii model from the BTS "Road to War" scenario.
--CHANGES FROM VERSION 3.5 (4/15/06)--
-Fixed a bug with the Shamanism tech not showing up in the tech tree.
-Added stratagy text (the "Sid's Tips") for all the added buildings, the missionary, and tech.
--CHANGES FROM VERSION 3.0 (3/03/06)--
-Files updated to work with patch v1.61.
-Added some more comments to the python files, so people can see the exact changes I made to them.
-When searching for my changes for combining mods, search for "SHINTO" to find the changes in the XML and Python.
--CHANGES FROM VERSION 2.0 (2/02/06)--
-Switched the "built shrine" movie from the Buddist one to the Confucian one (it "fits" the theme better)
-Altered the python code to not show any movie when Shinto is founded. (So no more Buddist movie. :) )
-Added a sound for whenever shinto is founded or any shinto buildings are constructed.
-Changed the 'Pedia entry for the Shinto religion, and added a quote for the Shamanism tech.
--CHANGES FROM VERSION 1.5 (1/06/06)--
Thanks to the the GameFont files provided by RogerBacon, I've fixed the bugs with the wrong icons showing up in some locations.
--INSTALLING--
To install, place the Shinto Mod folder into the "Mods" folder of the Beyond the Sword directory.
To play the mod, first start the game as normal. Then choose the "Advanced" option on the main menu. And then choose "Load A Mod". The shinto mod should show up in the list of available mods.
--WHAT IT DOES--
This mod adds a new tech, Shamanism, which grants a religion named Shinto to the first person to discover it. Shinto is an 8th religion, which does not replace any of the religions from the vanilla game.
The mod also includes the religious buildings and missionary unit for Shinto. As well as sounds and religion movies.
IamSid Jan 06, 2006, 02:26 PM I love the mod!!!!
Dual Jan 06, 2006, 09:02 PM Thanks, I was hoping other people would get the same enjoyment out of it as I have. :)
RED DIAMOND Jan 07, 2006, 02:48 PM Great work dual. I realized some things while reviewing your mod.;)
Karen1980 Jan 07, 2006, 05:00 PM A short, and i think better, Summary of Shintoism for the Pedia. ( New arranged text parts ;) )
-"Shinto is an ancient Japanese religion. Starting about 500 BCE (or earlier) it was originally "an amorphous mix of nature worship, fertility cults, divination techniques, hero worship, and shamanism." Its name was derived from the Chinese words "shin tao" ("The Way of the Gods") in the 8th Century CE.
At that time the Yamato dynasty consolidated its rule over most of Japan and divine origins were ascribed to the imperial family. Shinto established itself as an official religion of Japan, along with Buddhism.
Unlike most other religions, Shinto has no real founder, no written scriptures, no body of religious law, and only a very loosely-organized priesthood.
Shinto exists in four main forms or traditions, Koshitsu Shinto (The Shinto of the Imperial House), Jinja (Shrine) Shinto, Kyoha (Sectarian) Shinto (aka Shuha Shinto) and Minzoku (Folk) Shinto.
These four forms are closely linked. Shinto is a tolerant religion which accepts the validity of other religions. It is common for a believer to pay respects to other religions, their practices and objects of worship."-
Copyright © 1995 to 2005 by Ontario Consultants on Religious Tolerance
Latest update on 2005-AUG-13
Author: B.A. Robinson
http://www.religioustolerance.org/shinto.htm
And if you need a good quote for the "Shamanism" in the Pedia. Try :
-"Be charitable to all beings, love is the representative of God."-
-- Ko-ji-ki, Hachiman Kasuga of the Shinto tradition, circa 500 AD
Karen
Dual Jan 07, 2006, 06:27 PM Thanks for pedia entry and quote Karen. :) I've saved them, and I'll add those in when I release a new version down the road.
RogerBacon Jan 07, 2006, 07:41 PM --KNOWN BUGS--
In adding the Shinto icons to the GameFont.tga file, a couple of the origional icons got scrambled around. I'm not sure why, and I don't know how to fix it properly.
The two icons I've found to be incorrect after the partial fix I did are:
1. The "great person" icon in the civilopedia entries has been replaced by the "castle" defense icon.
2. The "rioting angry face" (which is supposed to show up under the city when unhappiness is too high) has been replaced by the "health" icon.
I took the two tori gate icons from your GameFont.tga and GameFont_75.tga files added them in to mine. I don't have these two bugs you have. The only problem I have is that the Shinto symbol doesn't show up on a city bar when the city gets Shintoism. It does seem to be leaving a space for it though. I get the symbols everywhere else in the game (inside the city screen and in the civlopedia)
Is there some file that needs to be changed somewhere to have 8 religions?
Roger Bacon
Dual Jan 07, 2006, 08:45 PM It sounds like you didn't edit the alpha channel on the GameFont.tga and GameFont_75.tga files.
If you bring up the alpha channel seperatly from the RGB color channels you will see a black screen with white shapes of all the icons on it. The black makes any images under it invisible in-game, while any images under the white color will appear in-game.
Oh, and if your gamefont.tga files are still working without any bugs after you add the alpha channel changes, I'd be very grateful if you attached the files to this thread. They would help a lot. :D
RogerBacon Jan 07, 2006, 09:53 PM It sounds like you didn't edit the alpha channel on the GameFont.tga and GameFont_75.tga files.
Well, I've been struggling with the demo copy of PhotoShop for about an hour and I still haven't figgured out how to load an alpha channel. As you might have guessed, I don't do a lot of photo editing.
Do you know how I might load and copy the alpha channel?
Roger Bacon
Exavier Jan 07, 2006, 09:56 PM Get a copy of DXTbmp... it will let you open a DDS up and it plits the image and the alpha channel... double clicking on either brings up paint where you can edit it.
RogerBacon Jan 07, 2006, 11:05 PM Well, I downloaded DXTbmp and it does show the alpha channel. It looks like the one I had was somehow screwed up. Anyway, I tried copying and pasting the alpha of the tori gate to the alpha of my file and then importing that alpha to my tga file but it didn't work. I guess I didnt' align the image perfectly or something because Civ crashes on loading now.
I'll give up for tonight. I've spent enough hours on this. Image editing, even cut and paste, is really not my forte.
Roger Bacon
keldath Jan 10, 2006, 04:29 PM hi daul!
first of all that is one nice religion!
i wonder if you can asist me - can you help me merge two pyton files? yours and amod im creating?
i dont know which modification you made to the maininterface.py...
maybe even you could write me here what did you change and where?
Dual Jan 10, 2006, 10:25 PM I returned your PM Keldath, because I saw that first. :D
But I'll repost it here again incase other people have the same question.
I didn't actually modify those python files myself, because I'm still in the process of learning how it all works. Another person who posts on these forums, named Depx, changed it for me.
But this is what he said he changed:
"This gives room for more than 10 religions on that screen. If you want to edit it Find I * 20 and 18, 18. Those are in the file twice each.
One set is for the gold boxes, other for the religion icons themselves. the I * 20 is space between each, original number was 34.
18, 18 was 24, 24 and is the size of each icon/gold box."
I hope that helps you. If you have trouble with it you might try contacting Depx.
keldath Jan 11, 2006, 04:01 AM great! thanks daul!
i acctually thought it would be that but i wasnt sure cause i didnt see the logic behind that - making smaller numbers wont make a smaller room..? but i know now where to change :) oh man i wish someone could explain up all those evil python files!!!
thanks
keldath Jan 11, 2006, 04:02 AM oh forgot one thing,
i cant see your tech on the tech tree - where can i edit that fot it to be seen?
Dual Jan 11, 2006, 07:13 AM Simply adding the tech entry into the CIV4TechInfos.xml file should make the new tech show up on the tech tree.
What's probably happening, if you are adding my tech to your own mod, is that Shamanism is showing up underneath one of the other origional techs.
In the CIV4TechInfos.xml file, each tech has a set of coordinates which determines where it will show up on the tech tree. The xml tags look like this:
<iGridX>2</iGridX>
<iGridY>7</iGridY>
You wil notice in my mod that I've shuffled several of the techs around to new positions to make room for Shamanism by editing those grid numbers.
keldath Jan 11, 2006, 01:27 PM yeah thanks i got it -also did preq to horse back riding - i think its better there cause there lack of religion on the upper side of the tech tree . :)
Robo Magic Man Jan 17, 2006, 09:22 PM Looks great. Mind if I use this for my Sengoku scenario?
Dual Jan 18, 2006, 04:39 AM I don't mind, go right ahead. :)
RogerBacon Jan 21, 2006, 03:33 PM Oh, and if your gamefont.tga files are still working without any bugs after you add the alpha channel changes, I'd be very grateful if you attached the files to this thread. They would help a lot. :D
I've attached them to this post. Everything works fine and I don't have the problem you have with the changed icons for grat people or unhappiness. However, you'll have to modify this a bit because I use another mod that replaces some of the religions with other. I guess you should be able to cope the original ones into this file and it should come out ok.
Roger Bacon
Dual Jan 21, 2006, 10:38 PM Thankyou very much for those files RogerBacon! They are working great for me. :goodjob:
When I get some free time this week I'm going to try copy and pasting the vanilla religion icons into them. Hopefully I won't screw them up again trying to edit these. :crazyeye:
Kael Jan 21, 2006, 10:41 PM Nice work Dual.
I hate the gamefont files. I have a version that works for my mod now, and hopefully I will never need to touch them again.
Dual Jan 21, 2006, 11:34 PM Thanks Kael.
I agree with you about the gamefont files. They have been the most frustrating thing I've come across in modding Civ 4. :thumbdown
Dual Feb 02, 2006, 07:25 PM Version 2.0 of this mod, which corrects the wrong icon bugs, can now be downloaded in the first post. Enjoy. :)
Bevertje Mar 01, 2006, 04:27 PM it bothers me that the req for shamanism is mysticism
Shinto was founded around 100 AD, but with mysticism as req it will be founded 3000 BC
Bevertje Mar 01, 2006, 05:18 PM I added it to the mod I play with, but changed some things:
I named the tech neo-shamanism, requires feudalism (it was in feudal japan that shinto was founded)
Dual Mar 01, 2006, 10:44 PM The position in the tech tree isn't meant to be historically correct. This mod came about because I wanted another choice for a religion early in the game, and I thought Shinto would be nice for that.
I'm glad you found a way to fit it into your game though, have fun with it. :)
Dual Mar 03, 2006, 04:09 AM I've updated the mod to version 3.0 now. I finally found a way to get around having to show that Buddist movie whenever Shinto is founded. :D
See the first post to download it.
SpiderMinky Mar 13, 2006, 04:01 PM Hmm I was looking foward to this I liked version 2 and thought the changes here would make it a touch better ie the new shrine message......
When I load the mode the game crashes at the int engine phase. I cannot see the whole error screen due to the civ splash screen, but seems to be referencing the drivers and graphics settings........any ideas on what I am doing wrong?
:(
Dual Mar 13, 2006, 06:22 PM Sorry, I've never come across that loading the game, and don't know what would be causing it.
You have the latest patch (v1.52) installed right? Have you tried updating your graphics card's drivers, updating the DirectX version, or changing the game's graphics settings? Other than that I don't know what to suggest.
SpiderMinky Mar 13, 2006, 07:21 PM Thanks, I'll try on my other machine as well may be something with that machine........
jojoweb Mar 21, 2006, 06:30 AM Very good work !!!!
DonStamos Apr 03, 2006, 03:14 AM Since I'm not all that familiar with how mods work, how would I add this to another mod?
Also, does Shinto show up in the religious advisor screen like the original seven?
Dual Apr 03, 2006, 10:49 AM Since I'm not all that familiar with how mods work, how would I add this to another mod?
To put it simply, the files from both mods have to be in the same folder to combine them. But it's a lot more complicated than that, because any files that are named the same will have to be merged together manually by copying and pasting in notepad.
It's not really all that hard if you are familiar with XML and python, but it will be time consuming. I label most of my changes inside the files, so finding the added code won't be too hard.
Also, does Shinto show up in the religious advisor screen like the original seven?
Yep, the Shinto religion shows up everywhere the origional religions do.
ides Apr 05, 2006, 10:06 PM Hey Dual,
Have you ever thought about making any more mods like this one? I really like the addition of Shinto to the game and most of the religion mods out there today require me to get rid of a religion (usually Confucianism gets cut) in order to add a new one, something that I do not like to do. Great job!
Dual Apr 06, 2006, 02:49 AM Hey Dual,
Have you ever thought about making any more mods like this one? I really like the addition of Shinto to the game and most of the religion mods out there today require me to get rid of a religion (usually Confucianism gets cut) in order to add a new one, something that I do not like to do. Great job!
Thanks! :) But I've been using all my free time making units now that we are able to. So I probably won't be doing any more mods until I run out of things I want to model. And that's going to be a while, because there is a lot of sci-fi and fantasy units I want to add to the game. :D
Crighton Apr 11, 2006, 10:51 AM I'm looking forward to getting my internet back up and running tonight so I can try this out. :)
Dual Apr 15, 2006, 04:59 PM Updated the mod to work correctly with the new patch (v1.61).
John Stalin Apr 18, 2006, 08:14 AM Shinto Mod... the best I've seen ^^
Dual, you are now who I will worship instead of... who did I worship in the first place... anyway its a great mod.
I'm curious though, you planning on making any other religious mods? Because making a mod that works with each update can be hell. >.>
Curious thats all ^-^ <3
Thanks for the mod
Dual Apr 18, 2006, 12:38 PM Shinto Mod... the best I've seen ^^
Dual, you are now who I will worship instead of... who did I worship in the first place... anyway its a great mod.
I'm curious though, you planning on making any other religious mods? Because making a mod that works with each update can be hell. >.>
Curious thats all ^-^ <3
Thanks for the mod
Nope, no more mods of any type for the time being. :) I'm having more fun making units right now, and it's keeping me very busy.
John Stalin Apr 19, 2006, 12:55 AM hehe units ^^ alright well i'll download the ones ya make... chances are they'll be fun to use :P
Dual May 06, 2006, 09:37 PM Updated the mod with a bug fix, and added "Sid's Tips" for all the added stuff.
See the first post for the download.
Matress_of_evil May 15, 2006, 11:33 AM Wow nice mod!
I like adding lots of different mods to my game at the same time, so i've now added extra resources, updated some of the graphics, updated some of the information screens, and thanks to you, I even have a new religion. Cool.
Demi-God Jul 29, 2006, 08:30 PM Awsome mod. It really is what a mod should be, a small but excellent chunk that adds depth to the game.
Thorburne May 09, 2007, 10:26 PM Is this one ever going to be updated for Warlords. It would be really nice to have. I know that BTS is coming out, but it is still a bit away and I am working on WL stuff. I hope to have enough practice by then to quickly update my mods for that expansion.
kevinman4404 Aug 14, 2007, 01:45 AM Heh little do you know it but you just answered my two most crucial questions, without meaning to- how to fix my nonworking gamefont file, and how to have more religions in my mod.
cheers :D
domino36963 Aug 16, 2007, 09:32 PM umm....BtS compatability soon???
keldath Aug 17, 2007, 02:50 AM my overlord mod has shinto in it (bts)
CivGeneral Aug 24, 2007, 02:31 AM umm....BtS compatability soon???
Thats what I am wondering as well
Yellow Emperor Dec 09, 2007, 10:29 AM First of all, great mod. I was wondering why they didn't do Shinto. Anyway, I have A mac and that mod doesn't work. Is it only for PC?
OrionVeteran Dec 24, 2007, 10:30 PM my overlord mod has shinto in it (bts)
Keldath,
This section is about separate mod components. Can you please extract the Shinto religion from your overlord mod composition and make a separate BTS mod component available here? :please:
Very Respectfully,
Orion Veteran :cool:
PotatoSamurai Dec 24, 2007, 11:55 PM I believe Roamy (sp?) already has, just search for it. He also modularized Zoroastrianism.
Dual May 25, 2008, 05:24 AM I've updated the mod to work with BTS now. I just got BTS and have started modding again after a long break from civ. So I redid this for myself right away and thought I'd share. :)
GarretSidzaka May 25, 2008, 03:20 PM talked about you on modcast today :)
Dual May 25, 2008, 03:45 PM talked about you on modcast today :)
Woohoo! :D Can't wait to hear the new broadcast. I've listened to a couple of the modcasts already and found them very entertaining. :goodjob:
GarretSidzaka May 25, 2008, 04:23 PM Woohoo! :D Can't wait to hear the new broadcast. I've listened to a couple of the modcasts already and found them very entertaining. :goodjob:
this episode will come out in two weeks and the newest episode will be out in 1-2 days
Dabur May 29, 2008, 08:41 PM Hi ,
nice to see this great religion finally included :cool:
hmmmm , what about the buildings , benefits towards lets say taoism ?
could there be a small difference created in Shinto ? so as to reflect the different streams inside Shinto ??
its very nice to have this small mod , lets see now how it will do with Rhye FC , ......
Have a nice day
Dual May 29, 2008, 10:16 PM hmmmm , what about the buildings , benefits towards lets say taoism ?
could there be a small difference created in Shinto ? so as to reflect the different streams inside Shinto ??
That's an interesting idea, but I think that would be a whole mod component onto itself. ;)
A lot of religions have connections to other faiths. And if you changed one in the game you'd probably have to change them all for the sake of balance.
ripple01 May 30, 2008, 08:47 AM It would be really great if some graphics makers could do unique Shinto buildings/missionary for this mod. Any takers?
Cheers,
ripple01
Dabur May 30, 2008, 11:43 PM That's an interesting idea, but I think that would be a whole mod component onto itself. ;)
A lot of religions have connections to other faiths. And if you changed one in the game you'd probably have to change them all for the sake of balance.
Hi ,
check the downloads and other threads >>
http://forums.civfanatics.com/showthread.php?t=183290
http://forums.civfanatics.com/showthread.php?t=155207
not sure as to how this would be ' linked ' with the other religions , ... ??
Have a nice day
Dabur May 30, 2008, 11:56 PM It would be really great if some graphics makers could do unique Shinto buildings/missionary for this mod. Any takers?
Cheers,
ripple01
It would be really great if some graphics makers could do unique Shinto buildings/missionary for this mod. Any takers?
Cheers,
ripple01
Hi ,
here are some links ;
>>>> http://forums.civfanatics.com/downloads.php?do=file&id=9533
>>>> http://forums.civfanatics.com/downloads.php?do=file&id=9533
>>>> http://forums.civfanatics.com/downloads.php?do=file&id=5776
>>>> http://forums.civfanatics.com/downloads.php?do=file&id=2806
enjoy !
Rhye when are you going to build a south east asia mod , .... :mischief:
Have a nice day :)
GarretSidzaka Jun 10, 2008, 09:40 PM hey dual check this out:
http://forums.civfanatics.com/showthread.php?t=278345
do you want to come onto the show sometime?
Dual Jun 11, 2008, 02:25 AM Yay, cool! :)
I sent you a PM about being on.
Solomon116 Jun 24, 2008, 03:00 PM :confused::confused:Where can i find the shinto mod for v1.61 without BTS ?
Dual Jun 25, 2008, 12:53 PM :confused::confused:Where can i find the shinto mod for v1.61 without BTS ?
Here, I uploaded version 3.7. http://forums.civfanatics.com/downloads.php?do=file&id=9869 That will work in vanilla civ.
Solomon116 Jun 26, 2008, 03:12 PM Thanks a lot. it works very well.
PS I think i have found a good file to use for the shinto music (it is from Sevomod's diplomusic folder) and coluld upload it or email it directly to you.:)
-sr Aug 13, 2008, 09:25 AM Hello,
I also like your Shinto Mod. I'm just working on a German translation. Shall I put it online or mail it to you when I'm finished?
Dual Aug 13, 2008, 12:59 PM Hello,
I also like your Shinto Mod. I'm just working on a German translation. Shall I put it online or mail it to you when I'm finished?
You can go ahead and put it up for download once you finish. I don't mind.
I think it's really cool that someone is translating my mod into another language. :)
-sr Aug 14, 2008, 08:04 AM OK, here we go. You can replace the existing textfile by the textfile the attached .rar-archive contains.
There was no text tag for SHINTO_ADJECTIVE, so I wrote one by myself.
I hope everything's alright.
SiopanWaleza Dec 05, 2009, 04:22 PM Hmm, great mod, really. :3
But I have a question.
Do you know how can I translate this mod to my own language (Polish)?
Do I need any special software to do it?
And more important, Do I have a permission from you? ;)
Bahmo May 04, 2010, 01:55 PM Could you make a modular version of this for BTS 3.19.
trlp1712 May 04, 2010, 08:44 PM how do i add a new religion to the game? so i can have 8-9-10 religions at one match/game/time
The_J May 05, 2010, 04:20 PM In the same way like done in this mod: Throug editing all the files in the way like it's done here ;).
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