Aku Armoton
Jan 06, 2006, 11:46 AM
This is the readme ...in few words I was trying to create scen between Port Royale and Sid's old pirates.
WARNING!!!!!Requires Superciv mod to work (I use v1.04 nosound)
Heres link:
http://forums.civfanatics.com/showthread.php?t=141855
INSTALLATION : !!!!DO NOT OVERWRITE ANY OF THE ORIGINAL CIV FILES!!!!
If you have v1.0 installed then overwrite new files in the Superciv folder
Put the map file to your installdir\publicmaps folder.
Backup those xml files from superciv mod folder and overwrite included files in superciv folder.
Enjoy the game! =)
Some changes made to files :
- No oil, aluminum and uranium in the game. The game takes place in 1600-1700 so there won't be any destroyers and other modern units.
- Settlers now require robotics and oil to build, so there won't be any expansion, also there is no tribal villages to prevent free settlers.
- All modern units after rifleman requires oil to build, and since there is no oil they cannot be build.
- Calendar is based on months not years, and the game lasts 1200 turns (100 years).
- Naval units are more powerful in this scenario and Sparrow has carrack as unique unit.
- Hehe now you wonder what Sparrow, well the notorious Jack Sparrow leads his pirates as one playable nation in this scenario.
- There may be more but I don't remember all that I did change....
- I mixed towns on purpose to spark tensions between nations. So don't be surprised to see Antigua as Spanish or Trinidad as Sparrows control.
CHANGES TO v1.01:
- Fixed some town names
- Changed Sparrows attitude modifiers
The NR version also has all religions removed from towns, game chooses random holycitys in a few turns. Also attitudes between nations has changed little negative.
Hope you enjoy this scenario as much as I enjoyed creating it. I haven't tested it so if you liked it or wan't to give feedback, please do so at civfanatics forums where you got this package.
Thanks, Aku Armoton
PS. Feel free to tweak/change any aspects of the map, I won't mind. I did it cause I just love the game and there was no caribbean map at forums
WARNING!!!!!Requires Superciv mod to work (I use v1.04 nosound)
Heres link:
http://forums.civfanatics.com/showthread.php?t=141855
INSTALLATION : !!!!DO NOT OVERWRITE ANY OF THE ORIGINAL CIV FILES!!!!
If you have v1.0 installed then overwrite new files in the Superciv folder
Put the map file to your installdir\publicmaps folder.
Backup those xml files from superciv mod folder and overwrite included files in superciv folder.
Enjoy the game! =)
Some changes made to files :
- No oil, aluminum and uranium in the game. The game takes place in 1600-1700 so there won't be any destroyers and other modern units.
- Settlers now require robotics and oil to build, so there won't be any expansion, also there is no tribal villages to prevent free settlers.
- All modern units after rifleman requires oil to build, and since there is no oil they cannot be build.
- Calendar is based on months not years, and the game lasts 1200 turns (100 years).
- Naval units are more powerful in this scenario and Sparrow has carrack as unique unit.
- Hehe now you wonder what Sparrow, well the notorious Jack Sparrow leads his pirates as one playable nation in this scenario.
- There may be more but I don't remember all that I did change....
- I mixed towns on purpose to spark tensions between nations. So don't be surprised to see Antigua as Spanish or Trinidad as Sparrows control.
CHANGES TO v1.01:
- Fixed some town names
- Changed Sparrows attitude modifiers
The NR version also has all religions removed from towns, game chooses random holycitys in a few turns. Also attitudes between nations has changed little negative.
Hope you enjoy this scenario as much as I enjoyed creating it. I haven't tested it so if you liked it or wan't to give feedback, please do so at civfanatics forums where you got this package.
Thanks, Aku Armoton
PS. Feel free to tweak/change any aspects of the map, I won't mind. I did it cause I just love the game and there was no caribbean map at forums