View Full Version : Nate01: random everything


Nate1976
Jan 08, 2006, 05:15 PM
Ok, this is my first succession game...so i hope it'll be fun.

version: Civilization III Conquests 1.22
Civilization: Random
Difficulty: Monarch
Settings: All random
Rules: default (all victory conditions possible)

Ok, i'll do a little poll to see which map we use.

Map 1:
http://i24.photobucket.com/albums/c6/Violask81976/Succession%20Games/game1.jpg

Civilization: The Ottomans
Notes: Not bad, spices inside the initial 8. mini-map shows us at the upper left hand of the map, and tundra is visible just on the other side of the gold mountain.


Map 2:
http://i24.photobucket.com/albums/c6/Violask81976/Succession%20Games/game2.jpg

Civilization: The Celts
Notes: Nice. Right on a flood plain, and with an oasis for some shields. The high ammount of mountains allow for some iron to built Gallic Swordsmen. mini-maps shows up in the lower right hand of the map, but i dont' see any tundra. infact, it seems to be desert below us....odd.

Map 3:
http://i24.photobucket.com/albums/c6/Violask81976/Succession%20Games/game3.jpg

Civilization: The Americans
Notes:Reasonable. Two BGs, on a river, with forests as well. Tobacco is a nice plus, and a gem is barely visible on the mountain that is connected to the hill to the west on the tobacco. I didn't notice it that at first myself. mini-map puts us in th upper-left hand corner again, as with the ottomans. no visible tundra to the north, just more forested grasslands.


I personally like the first two better, just because of the american late-uu, but i'll let you all decide.
the roster will consist of 5 other players. Order goes as follows:
1) Nate
2) azzaman333
3) madviking
4) Szpoti
5) Open
6) Open

Rules: 24 hours to confirm, 48-72 hours to play and post. No reloading, please. That's pretty much all there is, at least to me.
Keep with the spirit and don't do things to drastically without getting approval from everyone else.

I'm putting the poll up now...

azzaman333
Jan 11, 2006, 10:38 PM
I'll play. I voted Ottomans,because i've never used Sipahi in a major conquest before, and it seems like a good idea to try.

madviking
Jan 12, 2006, 03:43 PM
I'll join (just note, I wont probably play on school days...)

Hmm...
The Ottos have a powerful, good timed UU. But the Celts have a speedy iron UU. I doubt there be iron in those hills.

Agr is not needed (might be not preffered) for FPs. Ottomans have Ind so the BGs will be mined. Americans have Ind too. But they have a Useless UU and trait, Exp.

I'll go with Ottos

Smart
Jan 12, 2006, 04:10 PM
Americans have useless UU... Celts on Monarch - too easy :). I vote for Ottomans

Nate1976
Jan 12, 2006, 05:23 PM
I'll play. I voted Ottomans,because i've never used Sipahi in a major conquest before, and it seems like a good idea to try.
I really just got conquests...i've never played as alot of the civs.

I'll join (just note, I wont probably play on school days...)

Hmm...
The Ottos have a powerful, good timed UU. But the Celts have a speedy iron UU. I doubt there be iron in those hills.

Agr is not needed (might be not preffered) for FPs. Ottomans have Ind so the BGs will be mined. Americans have Ind too. But they have a Useless UU and trait, Exp.

I'll go with Ottos

Well, I think there might be more hills off of the map. Cause of the way the hills don't even out, it makes it look that way.

I agree, the first thing would be to mine the grasslands then road the silks. At least to me. I'm not the most aware player out there :)


Well, i decided to not be impartial and voted Ottomans...
I was actually afraid that i wouldn't get anybody on it. didn't want my first one to die. Might want to wait for a couple more days to see if anyone else wants to join before we start. Actually, i'm the n00b here...what do you guys think?

azzaman333
Jan 15, 2006, 05:53 PM
When are we going to start? It doesnt look like we're going to get any more players.

Nate1976
Jan 15, 2006, 08:12 PM
Ok, so the polls are in and it seems that we shall be playing Map 1: The Ottomans.
http://i24.photobucket.com/albums/c6/Violask81976/Succession%20Games/game1.jpg
With a silk in the inner 8 and 3 BGs on a river ,this does seem like a nice start..
I'll play my twenty turns, then Azzaman33, with madviking coming up after him.
I'll play it and get it put up Tuesday.

Nate1976
Jan 16, 2006, 03:32 PM
Ok, so i got it done faster than i thought i would be able to...here we go:

Turn 1: 4000 BCE
Founded Istanbul (set to build Warrior)
Move Worker to worked tile
Set research to Pottery at 100% (14 turns)

Turn 2: 3950 BCE
Order worker to mine BG

Turn 3: 3900 BCE
Nothing

Turn 4: 3850 BCE
Nothing

Turn 5: 3800 BCE
Nothing
Inter-turn: Warrior Finish. Assign to Barracks as prebuild to Granery

Turn 6: 3750 BCE
Warrior sent NorthWest
Worker ordered to road

Turn 7: 3700 BCE
Nothing

Turn 8: 3650 BCE
Worker sent NorthWest to uppermost BG
Warrior sent North to second mountain

Turn 9: 3600 BCE
Worker ordered to mine BG

Turn 10: 35550 BCE
Warrior sent to Goodie Hut
Inter-turn: Borders expand

Turn 11: 3500 BCE
We get barbs :(

Turn 12: 3450 BCE
Attack southern barb: Barb loses 1 hp, Warrior dies
Inter-turn: Pottery researched.
Set Research to The Wheel at 100% (18 turns)

Turn 13: 3400 BCE
Worker set to road.

Turn 14: 3350 BCE
Nothing

Turn 15: 3300 BCE
Worker set to raod to silks. (Ctrl+r Move)

Turn 16: 3250 BCE
Nothing
Inter-turn: Barracks finished. Set build to Settler.

Turn 17: 3200 BCE
Bring Research down to 90%.(17 turns to The Wheel)

Turn 18: 3150 BCE
Nothing

Turn 19: 3100 BCE
Nothing

Turn 20: 3050 BCE
Nothing

http://i24.photobucket.com/albums/c6/Violask81976/Succession%20Games/Nate01Pic2.jpg


So, now we need to decide what type of victory to go for..i say Conquest/domination.

Smart
Jan 16, 2006, 03:46 PM
Assign to Barracks as prebuild to Granery
Barracks finished. :crazyeye: Set build to Settler.
Did you mean Granary? Instead of building a granary too early, I think it was better to build 2-3 warriors to contact with other AI's and trade, and chop for granary then ;)
Do you going for Rep slingshot?

Nate1976
Jan 16, 2006, 04:21 PM
Did you mean Granary? Instead of building a granary too early, I think it was better to build 2-3 warriors to contact with other AI's and trade, and chop for granary then ;)
Do you going for Rep slingshot?

Era. I men't granery...i hope. If not, i seriously screwed up.

azzaman333
Jan 16, 2006, 04:52 PM
Era. I men't granery...i hope. If not, i seriously screwed up.

From the screenshot, I'm 98% sure you built a barracks instead of a granary.

azzaman333
Jan 17, 2006, 08:36 PM
When are you gong to upload the save Nate?

Since you built a barracks, i propose we conquer the world.

Nate1976
Jan 17, 2006, 08:52 PM
i aggree.
Here's it is:
Azzaman333, your up next (http://www.civfanatics.net/uploads11/Nate01-Ottomans_3050_BCE.SAV)

azzaman333
Jan 17, 2006, 09:07 PM
I'll play it soon. What kind of map do you think it is? If its an Archi, conquest will be slowed due to the ships needing to transport troops. If we meet someone nearby, we should possibly sword rush them.

azzaman333
Jan 17, 2006, 10:12 PM
3000 BC - Nuttin'

2950 BC - Istanble enters disorder. I was hoping that the spice would conect before the disorder, but i was wrong.

2900 BC - Spices connected. Move worker to 1W of Istanble

2850 BC - Settler built. moved 1S of the connected spices. Worker roads BG.

2800 BC - Nuttin'

2750 BC - See a good site for Edrine only 1 turn away.; Worker starts a mine.

2710 BC - Barb appears to the north. Edrine built. Starts a warrior.

2670 BC - Nuttin'

2630 BC - Barb wanders into territory. Spear still 2 turns away.

2590 BC - Worker moves to connected spice. Barb fortifies in our territory.

2550 BC - Veteran spear built. Worker chops the spice forest. Wheel in 1 turn.

http://img31.imageshack.us/img31/1307/nate0125508pj.jpg

I've fortified the spear, and i'm pretty sure the barb will attack him. I was thinking on going for Alphabet-->Writing or Warrior Code-->Horseback Riding, depending on whether we have some horses.

Edrine should probably build a granary next, since it has much better food production than Istanble.

The Save (http://www.civfanatics.net/uploads11/Nate01-Ottomans_2550_BC.SAV)

Nate1976
Jan 18, 2006, 01:21 PM
I aggree. Cow plus fish plus tobacco plus BG? with forests for shields?
I now love this map.

The barb is gonna attack, if madviking has noaipatrol=1 on.

Hmm. for research, i say head for map making asap, unless we have horses. If we have horses then horseback riding.

madviking
Jan 18, 2006, 02:26 PM
I got the save, I will post a dotmap momnetarly.

EDIT- Erm... Maybe not. I'll build a exploration wardude.

Smart
Jan 18, 2006, 03:46 PM
Edrine could be a four-turner SF, I hope you will make it ;). Use chop to get granary there, irrigate cow and mine BG's.

azzaman333
Jan 18, 2006, 04:26 PM
Edrine could be a four-turner SF, I hope you will make it ;). Use chop to get granary there, irrigate cow and mine BG's.

I was hoping that it could be a 4 turner. It's nice to know we have a lurker who knows what he's talking about.

Szpoti
Jan 19, 2006, 02:13 AM
Hi, can i still join, or you're already full?

azzaman333
Jan 19, 2006, 02:16 AM
It should be okay for you to join, since we only have 3 players.

Szpoti
Jan 19, 2006, 04:34 AM
It should be okay for you to join, since we only have 3 players.

Well, there are actually 4 players - nate, azzaman, smart, and madviking. I would be the 5th if nobody opposes.

azzaman333
Jan 19, 2006, 05:48 AM
Smart is just a lurker (i think).

Smart
Jan 19, 2006, 06:45 AM
You are right ;)

Nate1976
Jan 19, 2006, 01:33 PM
Szpoti, your just in time. I'll let you join, your up when madviking posts.

madviking
Jan 19, 2006, 04:37 PM
0- good
1- barb dies, spear 4/4
2- Wheel -> Iron Working, no ponies, Edrine warrior -> worker
3- Chop finishes worker -> warrior, smoke appears W of Edrine
4- Istanbul, spear -> wealth
5- Istanbul wealth -> settler
6- :sleep:
7- :sleep:
8- Edrine warrior -> settler, new warrior kills barb outside of Edrine unskathed, ponies appear near smoke
9- :sleep:
10- :sleep:

Pic/dotmap/what to do map:
http://www.civfanatics.net/uploads11/N01_2150BC.JPG

Save! (http://www.civfanatics.net/uploads11/Nate01_2150BC.SAV)

Nate<---------- on deck
Azzaman<------ in the hole
Madviking<----- just played
Szpoti<-------- UP

Nate1976
Jan 19, 2006, 04:47 PM
I'd say get the city that's next ot the horses down first, followed by the one north east of Istanbul, then the one north of istanbul to get the spices.
Get another warrior north to finish off the barbs.

azzaman333
Jan 19, 2006, 06:16 PM
When we connect horses/iron, i think Istanble's sole focus should be military. if we kill off a neighbour early, we get twice as much land as everyone else.

Szpoti
Jan 19, 2006, 09:55 PM
Szpoti, your just in time. I'll let you join, your up when madviking posts.

Thanks, now I'm officially accepted :) I'll play in 10 minutes since madviking has already posted.

Szpoti
Jan 20, 2006, 06:02 AM
2110 (1) – Settler produced, moved together with the spear to the spot between horses and incenses. Workers completed the road on the cows (IMHO it was better to mine it), moved to build mine and road for the new city. Warrior entered the mountains, it seems like another good spot with game for a city. Science decreased by 10%.
2070 (2) – barbs appeared from north-west. Our warrior sent to finish their settlement. Mine started.
2030 (3) – nothing special.
2010 (4) – Bursa founded, barracks started, mine finished, road under construction and finished right away (I love industrious civs!). Warrior spotted the barbs’ camp, it’s going to be tough, there are two warriors on hills. Goody hut nearby, too.
1950 (5) – better than I thought – barbs attacked our warrior, but he repulsed became veteran. Then, he destroyed the second barb warrior and stole (sorry, earned) 25. but needs to rest for 3 turns. Barb warrior fortified at our borders. Workers sent to start connection horses.
1910 (6) – we’re loved by our people, construction of the palace has stared, I’ve chosen the middle-east style. We have horses!
1870 (7) – since we haven’t met any neighbours so far (cannot sell anything), and we far away from currency (no marketplace), it doesn’t make any sense now to lose time on connecting the smokes. Mine started on horses.
1830 (8) – and it’s time for a difficult decision. Settler has been born in Edrine (barracks started) followed by spears in Istanbul (chariot started). Expansion towards north is not wise, there are only icy deserts there, we can build only one city circle there. I will send warrior from Edrine (since after the settler has been built there is no risk of riot now) to the southern, unexplored areas, and the spear to the east but I am afraid we’re on a small island which is in 1/3 covered with ice. There are, IMO, three places in the north. I will indicate them on the map. Anyway, I am sending the settler to the north.
1790 (9) – Unfortunately, I am almost sure we’re on a small island, warrior in the south has just found the coast. And a goody hut, as well. So, we must pack out cities.
The warrior which has previously become veteran entered the goody hut and of course is being surrounded by 3 barb warriors now. So, we have now 4 barbs units and possibly 3 more from the goody hut from south. Workers finished mining and sent to the north.
1750 (10) – warrior in the north clashed with two barbs and became elite, one more barbarian unit fortified but I decided to attack, and we won once again. The coastline and another source of incense found And the warrior in the south learnt ceremonial burial from the Kassite tribe! So we’ve finally ended with only one barb unit fortified at our borders. Since we’re on an island with no enemies, I’m changing the production of chariot in Istanbul into spearman.
Final note: I am sending the settler to the spot indicated by “X”. As soon as possible, a spear should be moved there to defend the city since there’s still risk of another barbs’ camp somewhere in the north. Iron Working in 2 turns, but I would be very surprised if we had iron here. It looks like we needed to go for Map Making. There is maybe not the best idea to place a city on spice, so I’m suggesting a slightly different from madviking’s location.

Szpoti
Jan 20, 2006, 06:23 AM
112453

112451

Szpoti<-------- just played
Nate<---------- UP
Azzaman<------ waiting
Madviking<----- taking rest

azzaman333
Jan 20, 2006, 07:15 AM
Personally, I'd prefer the city placement to be like this, from what we've seen.

http://img295.imageshack.us/img295/3025/osmanoftheottomans1750bc3mr.th.jpg (http://img295.imageshack.us/my.php?image=osmanoftheottomans1750bc3mr.jpg)

Szpoti
Jan 20, 2006, 08:13 AM
Nice piece of a crystal ball :) What untility have you used?

About the placement of the farthest northern city, I think if we put it in your way we'd lose the polar forest - one of a few productivity points that city could have. I'd say, either we place the city where I suggested (benefit of the river - no aquaduct required, but we cannot improve ocean later on since no harbour can be built), or, what's maybe even better, we'd move it one tile southwest from your proposed position - it'd still be a port city, we'd get from the city tile 2 food, 1 shield, and 1 commerce even though it's tundra and we'd keep 2 tiles with forest (one even with spice).
So far I don't see any difference in your and my suggestion about the placement of the farthest eastern city since we don't know what's exactly around there.
The rest could be easily mine! :)

azzaman333
Jan 20, 2006, 08:24 AM
If we put the next city where you suggested, we will be wasting a lot of coast and sea tiles. We can use them for a large commerce flow when we get harbours. No offence, but placing the city wher you suggested could waste a lot of room, and if this map is an archi (which i am starting to suspect) we will need to use every bit of land we have.

BTW, I used Civ Assist 2 (http://forums.civfanatics.com/showthread.php?t=118540) to make my dotmap. It is an extremely useful tool.

Szpoti
Jan 20, 2006, 10:12 AM
If we put the next city where you suggested, we will be wasting a lot of coast and sea tiles. We can use them for a large commerce flow when we get harbours. No offence, but placing the city wher you suggested could waste a lot of room, and if this map is an archi (which i am starting to suspect) we will need to use every bit of land we have.

BTW, I used Civ Assist 2 (http://forums.civfanatics.com/showthread.php?t=118540) to make my dotmap. It is an extremely useful tool.


We're only on Monarch, which means we still can decide whether we go for conquest/domin or other victory. I've read some early posts where sombody proposed violent solution. We're on a tiny island, so we only have two options - conquest or diplomatic victory. From these two, I choose conquest where you do not make money, you steal money, and where the productivity is the key. But as I see you rather support diplomacy. Conquest, especially in our situation is far more difficult, diplomacy seems to be easier but risky. I think we all should vote on the way we're going to follow!
Szpoti stands for conquest.

Smart
Jan 20, 2006, 10:32 AM
We're on a tiny island, so we only have two options - conquest or diplomatic victory.
I don't understand your logic. You could win by any condition, even 20k - on Monarch it should be easy. Edrine seems like a good spot for 20k city. Btw, why you didn't made SF there? :rolleyes:

Nate1976
Jan 20, 2006, 08:28 PM
Smart's right: We could win by anything. But, because of my stupid mistake with the barracks, i too say let's go for conquest or domination.

azzaman333
Jan 20, 2006, 08:40 PM
I've been wanting conquest the whole time! If we have saltpeter on our island, then world conquest w/ sipahi's is the perfect way to go.

Szpoti
Jan 20, 2006, 11:08 PM
Smart's right: We could win by anything. But, because of my stupid mistake with the barracks, i too say let's go for conquest or domination.

Frankly, I don't know much about the pace on Monarch, and I'm really surprised how easily we research, so perhaps space race is still possible indeed. But for the victory by culture it's a little late. We have 1750BC and we haven't built even a single temple. Besides, the island is small, hence we won't have many cultural facilities in the entire realm. We can have maybe 10-12 not very productive cities, so it's not a huge support for 20k city, either. Can we realistically think of building GWs on Monarch?

We have now 12 tiles (hills and mountains, no deserts at all) where salpeter can be spotted, but 4 of them are covered with luxuries. This leaves us only 8 tilles. I'm very much afraid we will neither have iron nor salpeter there. If this happens (and we will know in 2 turns about iron) our strategic situation will turn catastrophic - the best offensive unit will be longbow and defensive... spear til we get nationalism. After consideration, I'd propose we build curraghs and search like crazy for a potential victims at all costs. As soon as we have galleys (transport capacity), we must strike. When we enter Middle Ages without iron and salpeter conquest won't be possible unless somebody in his stupidy sells us salpeter and iron. Other idea is to fortify ourselves well and simply try to survive peacefully til Replaceable Parts and then throw tones of artillery and infantry (if we're lucky to have rubber). But then it may be too late for conquest.

I don't know. Everything seems like diplomatic victory. What do you, guys, think???

azzaman333
Jan 21, 2006, 03:31 AM
Domination or Conquest, regardless of what resources we have. If an AI has more than 1 source of saltpeter, it should be relatively easy to get them to trade with us. And if you try for GWs on Monarch, you can quite often get them. (even though we arent aiming for a 20k win)

Nate1976
Jan 21, 2006, 04:55 PM
I agree with azzaman333 again.
Conquest.

Besides which, first off your saiyng conquest is trhe only way to go, then your saying everything points towards diplomacy.

Szpoti
Jan 22, 2006, 03:18 AM
My sayings weren't statements. I've simply presented all the pros and cons which I can think of. It's much easier to understand someone's decisions when you know thier backgrounds.

Nate, are you playing now?

Nate1976
Jan 22, 2006, 09:44 AM
Oh. I never saw the link under your pic. Sorry, i'm playing now.

Szpoti
Jan 24, 2006, 11:17 PM
As I understand, the game's dead...

azzaman333
Jan 25, 2006, 01:32 AM
Nate will probably play it in the not too distant future. Anyway, im used to waiting for things.

Nate1976
Jan 25, 2006, 03:58 PM
Crap. I'm sorry. Thanks for saying somethign, i forgot about this. I'll play tonight and post tomorrow. I promiss.

Nate1976
Jan 25, 2006, 09:12 PM
Turn 1: 1725 BCE
Sent worker from Istanbul to hill incense
Moved settler over one square, allows waterfront access and keeps with the general 2/3 tile build pattern
Sent spearman north
Sent southern warrior south
Fortified elite warrior to heal

Turn 2: 1700 BCE
GOSH! No visible iron. Hopefully in the black...Set research que to Map Making
Founded Iznik-told to build barracks. If we have to go with Longbows we need all the extra hp we can get.
Sent worker north to finish road to Iznik
Innerturn:
Istanbul finished spearman. Set to another spearman

Turn 3:1675 BCE
Send spearman to Edrine

Turn 4: 1650 BCE
FOUND IRON!Located on mountain southwest of Bursa. Delimma: To close for a second city, to far to get wih one expansion

Turn 5: 1625 BCE
Found source of barbs with spearman, destroying now

Turn 6: 1600 BCE
Barbs
Innerturn: Barb sneaks into Iznik, destroys work on barracks. hunting spearman promoted to elite.
Spearman finished in Istanbul. Set to settler

Turn 7: 1575 BCE
Send Spearman to Iznik
Told Worker to mine grassland near Istanbul (n00b mistaek but to late to take back without loosing MP anyway..

Turn 8: 1550 BCE
Northern Barb camp destroyed ,fortified spearman to get rid of FOW
Worker finished Incense hill, start roading to iron.
Popped goody hut on northernmost tip gives barbs.

Turn 9: 1525 BCE
Nothing

Turn 10: 1500 BCE

Fortify warrior to get rid of FOW
island borders are now all found. We are on a small one, buti can see the start of another island.

Turn 11: 1475 BCE
Innerturn: Edrine finishes barracks. Set to settler.
Bursa finishes barracks. Set to Settler

Turn 12: 1450 BCE
Innerturn:Alphabet finished. Set to writting (16 turns)
Istanbul finishes Settler. Set to another

Turn 13: 1425 BCE
Settler sent to one tile north of river incense.
Worker set to road a path to it.

Turn 14: 1400 BCE
Southern Warrior fortified to get rid of FOW

Turn 15: 1375 BCE
Nothing

Turn 16: 1350 BCE
Uskandar founded. Set to: barracks
Innerturn: Edrine finishes settler. Set to another

Turn 17: 1325 BCE
Settler sent to southernmost tip
Innerturn:Iznik finishes barracks. Set to spearman

Turn 18: 1300 BCE
Iron mountain worker set to road to southern city-to-be

Turn 19: 1275 BCE
Nothing

Turn 20: 1250 BCE
Izmit founded. Set to barracks
Southern FOW warrior not needed now. Sent to start of tundra to deal with a fortified warrior.

The save (http://www.civfanatics.net/uploads11/Nate01-Osman_of_the_Ottomans,_1250_BC.SAV)
Whoever's up next, your up.

Hmm, the pic i uploaded onto the civilization III upload file link isn't in there..odd. Photobuckey makes the pictures to small...sorry for no pic.

Nate1976
Jan 25, 2006, 09:22 PM
Oh, and i noticed something. Spozti, we're doing 20 turns. At least i have been, i haven't been exactly watching how many you guys have been doing.

Actually, i just checked, and it seems people have been doing 10 turns. We should decide on an ammount to play..i'm the n00b here. How many should we do each?

azzaman333
Jan 25, 2006, 10:41 PM
The first set of turns is normally 20, then they are all 10s until the game slows down, when we change to 5 turns per set.

Got it.

azzaman333
Jan 26, 2006, 12:00 AM
1225 BC - Settler built in Bursa, moved 1E from Iron. Started a curragh. Changed Istanble from Settler (10) to Granary (7).

1200 BC - Aydin built. Starts worker.

1175 BC - Iznik builds Vet Spear, starts on a sword. Elite warrior disperses a khoisan encampment. Spear moved where it to where it will be attacked by a barb.

1150 BC - Edrine builds settler, starts another settler.

IBT - Vet spear attacked by barb, and gets promoted to elite.

1125 BC - Boring turn.

1100 BC - Still bored.

1075 BC - Bursa builds curragh, starts another curragh.

1050 BC - Writing learnt. Start Code of laws (republic slingshot). Granary built in Istanble, starts on a settler. Antalya built, starts work on a barracks.

1025 BC - Find Russian/Carthage borders, but cant contact until next turn.

1000 BC - We meet Carthage. They are up Warrior Code. Score graph is split right down the middle the whole way.

In the next few turnsets, we need to learn CoL, Philo and get republic as the free tech. Hopefully we can meet a couple of other civs and prevent Carthage from having monopolies. I'd wait until Maces before we attack them, since they have numid mercs (2.3.1) If we can we need to get Map Making after we learn Republic.

The Save (http://www.civfanatics.net/uploads11/Nate01-Ottomans_1000_BC.SAV)

I feel that we should build our towns according to the dotmap i have attached.

http://img38.imageshack.us/img38/5165/osmanoftheottomans1000bc4fm.jpg (http://imageshack.us)

New city 6 is only a maybe though.

Nate1976
Jan 26, 2006, 04:16 PM
The first set of turns is normally 20, then they are all 10s until the game slows down, when we change to 5 turns per set.

Got it.

Oh. ok.
That's why it goes so fast then. Thanks.

azzaman333
Jan 30, 2006, 11:45 PM
:bump: You're up madviking.

madviking
Jan 31, 2006, 02:32 PM
Oh..........

Nate1976
Feb 07, 2006, 04:43 PM
have you played it yet? It's been over a week.