Renobe
Jan 11, 2006, 09:32 PM
Is it possible to simply change ship & aircraft movement allowances.
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View Full Version : Modding ship & aircraft ranges Renobe Jan 11, 2006, 09:32 PM Is it possible to simply change ship & aircraft movement allowances. Lord Olleus Jan 12, 2006, 12:51 AM yes open unitinfo.xml and change the movements of ship and range of planes. Renobe Jan 12, 2006, 03:54 AM For someone who is a novice an programing, the files are not edible. It is unfortunate they did not use simple txt files, like RTW, A&A,an Hearts of Iron 2 and Space Empires IV.. The Great Apple Jan 12, 2006, 04:00 AM For someone who is a novice an programing, the files are not edible. It is unfortunate they did not use simple txt files, like RTW, A&A,an Hearts of Iron 2 and Space Empires IV..They are simple txt files - open them with a text editor and you'll see. Renobe Jan 12, 2006, 04:12 AM I did open them with notepad. What I mean by simple txt files is this example. economy = { # IC to TC ratio 1.5 # IC to Supplies ratio 4.0 # IC to Consumer Goods Ratio 1.0 # IC to Money Ratio 0.2 # Max Gearing Bonus ( never lower than value * build time ) 0.65 # Gearing Bonus Increment ( lessening of build time per successive build, down to Max Gearing Bonus ) 0.05 # IC Non-National Province Multiplier 0.2 #0.3333 The Great Apple Jan 12, 2006, 04:17 AM I did open them with notepad. What I mean by simple txt files is this example. economy = { # IC to TC ratio 1.5 # IC to Supplies ratio 4.0 # IC to Consumer Goods Ratio 1.0 # IC to Money Ratio 0.2 # Max Gearing Bonus ( never lower than value * build time ) 0.65 # Gearing Bonus Increment ( lessening of build time per successive build, down to Max Gearing Bonus ) 0.05 # IC Non-National Province Multiplier 0.2 #0.3333 Ah, gotcha. If you want to know some information about the XML files you can always check out Civ4Wiki (http://civ4wiki.com/wiki/index.php/Main_Page) (and contribute if you find something out ;) ). This page (http://civ4wiki.com/wiki/index.php/CIV4UnitInfos) specifcally has information on the unit values. Renobe Jan 12, 2006, 05:23 AM I think for someone to say a game is moddable, it should be possible to change aspects of a game without having any programing knowledge. Simply editing the data txt files shoud suffice.Useing what I believe is Firaxis definition of moddabilitey, than any open source program is moddable. The Great Apple Jan 12, 2006, 06:13 AM I think for someone to say a game is moddable, it should be possible to change aspects of a game without having any programing knowledge. Simply editing the data txt files shoud suffice.Useing what I believe is Firaxis definition of moddabilitey, than any open source program is moddable. Do you really thing that changing numbers in text files is programming knowledge? Now to do exactly what you want to do... you find the entries for ships, and change iMoves to whatever you want it to be. Then, you find the entries for planes, and change iAirRange to what you want it to be. It's simply data entry, not programming. Is that not moddable? I doubt you could make each entry take longer than 20 seconds with sensable usage of "find". What's more, with the xml you can do much much more than you could ever do in Civ 3, and with python (which does require programming knowledge) you can do many much more much more. If you are still stuck - check out http://civ4wiki.com/wiki/index.php/XML_basic_format - it has just about everything you need to know for the basics of Civ4 xml formatting. Renobe Jan 12, 2006, 06:33 AM If it is so easy than why is this forum full of people that are unable to customize the files. An others asking for a text editing program. Most people an the real world dont have the time to give to a short course on modding I read on posting an this forum by a person who stated he had C++ training an he did not understand the xml txt. DarthCycle Jan 12, 2006, 08:22 AM Renobe, First of all, there's a lot of good tutorials on how to modify the xml files. Go check them out in the Tutorial subforum. The art of modding requires patience, hard work and to some extent, intuition. Nobody here has the Firaxis guidelines on how to use and modify the existing files. We're all learning this on the fly. Some are learning quicker than others. And a lot of them are holding our hands to help us learning it along the way. Be patient, read the tutorials and take your time; it's a lot of trials and errors. If that's too hard, I'm afraid modding is not for you. Lastly, out of curiosity, how old are you? Kaiserguard Jan 12, 2006, 08:29 AM I think for someone to say a game is moddable, it should be possible to change aspects of a game without having any programing knowledge. Simply editing the data txt files shoud suffice.Useing what I believe is Firaxis definition of moddabilitey, than any open source program is moddable. I have no programming knowledge either, though I made alot progress with it for my mod that shall recreate the First World War. Haarbal Jan 12, 2006, 01:15 PM modding /= programming if your modding civ4, in most of the cases you're just canging/adding/removing, stuff that was put in there. programming would mean that you create new options and stuff in the game. at least, that's the way i see it. haarbal |
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