View Full Version : Need Domination/Conquest guide for Noble
_Germanicus_ Jan 12, 2006, 01:01 AM Hello,
i have been looking on these forums for quite some time now and just can't find any guide's on a conquest and/or domination victory.
If someone could post one or some good strategies for this i would be most gratefull.
I usually play Noble level with Julius (Rome) or Bismarck(Germany).
Thanks.
Edit: rofl, Bizmarck instead of Siegfried (Siegfried is a name i use alot when playing german's)
aesir05 Jan 12, 2006, 09:39 PM Hey there, you should try using an aggresive leader like Tokugawa (Japan) or Alexander (Greece)
They'll give you much better result when slaughtering your neighbors since you can speed up barracks production and with Vassalage you can literally start cranking out very powerfull armies :)
After that it just becomes a matter of how you manage that huge army and your finances.
For a Domination victory you should conquer the city instead of destroying it, station a few archers to defend it and move on to the next city.
If you keep this up you can get Domination victory quite easily.
For Conquest (That's the one where you destroy everyone else right?) you have to burn every city and keep attacking non-stop till every civ is destroyed.
It helps if you start making a few friends, by giving them gold or tech, getting them to go to war with you and when all your enemies are gone taking your weak friends to attack your strong friends.
Generally you should band with the weak to attack the strong, doing it vice versa will make the strong even stronger, while on the other hand it keeps everyone busy.
robinm Jan 12, 2006, 09:50 PM Build a solid core.
As a guide for every 6 cities have 3 commerce, 2 production and one Great Person city.
Choose when in the tech tree you will war. Make it at a new military tech for the step change in unit power you get. Once you get the military tech flip civics to wartime civics (a mix of Police State, Vassalage / Nationhood, Theocracy - but try not to totally wreck your economy) crank out twice as many many units as you think you need, choose victim. Attack.
Have a specific goal for the war (eg take Ghandi's cows and incense, or totally overrun and destroy Elizabeth).
If you think you can take a city, don't pillage the terrain improvements. If you're just fighting a defensive war, or you're waiting for them to accept peace then pillage for cash.
Don't forget the mixed arms approach. Even if one of your unit types is much stronger due to the tech advantage take some of the others. In particular don't forget catapults do reduce the enemy city defenses.
The Kremlin helps a lot of you're economy is strong (and the city mix I suggested should achieve this). During you're initial unit rush switch to 100% and rush units (after 1 turn of hammer production) in any city with a barracks.
Product highly promoted units. This makes the hammers you have invested in the unit go a lot further on the battle field. Beyond initial city defence and settler escort you shouls never really buld a land unit without a barracks first.
The Heroic Epic, Westpoint, Ironworks, Drydock, Red Cross and Pentagon are all your best friends. Use and abuse. Try to feed up a level 4 then level 5 unit to allow Heriov Epic and Westpoint. It's worth saving this unit from dangerous combat and just using it to finish damaged enemies. Once it gets the required xp don't risk it again at all. Its quite a good idea to give this unit Combat1 then Medic I and II and keeping it safe in a big city crushing stack. That way you're not really risking it, but still getting some value from the promotions.
_Germanicus_ Jan 13, 2006, 12:45 AM Thanks for the replies. I normally do well in the beginning but after awhile the other civs seem to get to strong to overtake.
My financial status is normally fine. But i do have problems finding good production city sites (maybe just bad luck with hills).
I play continents (with the rest all standard), maybe thats the tricky part. I do fine on my own continent but when i have to move to another it just takes to long to get the troops (reinforcements) there. I actually had a couple of cities been captured by me to be re-captured on the AI's turn.
I do think i might be too impulsive when going to war and send the troops a little too soon to the front. Do you guys allways wait to send the troops till the entire invasion force is ready (and able) to be shipped to the front. Because on continents i tend to make me a couple of galleons/transports and send the troops over in several round trips instead of in one mayor invasion landing. But i just don't think it's wise to spend all those hammers on ships i only need for a small amount of turns.
aesir05 Jan 13, 2006, 04:19 AM Try avoiding state religon for a while, that can ruin relationships pretty fast (if you pick the wrong one)
gakkun Jan 13, 2006, 04:52 AM Well for your first conqeust/domination victory I would recommend doing it on a Pangae map. That way you don't have miles of ocean to deal with when sending reinforcements.
For conquest pillage most of the captured cities and only keep a few to use as 'bases' for healing or to produce reinforcements.
shadow2k Jan 13, 2006, 01:36 PM I do think i might be too impulsive when going to war and send the troops a little too soon to the front. Do you guys allways wait to send the troops till the entire invasion force is ready (and able) to be shipped to the front. Because on continents i tend to make me a couple of galleons/transports and send the troops over in several round trips instead of in one mayor invasion landing. But i just don't think it's wise to spend all those hammers on ships i only need for a small amount of turns.
You wouldn't start a war like that on land, don't do it overseas either. The exact thing you're doing to save hammers is costing you them, because your troops just die.
Again, the key here is city specialization. You need one city dedicated as your shipyard, and it builds nothing but your navy. Control the seas. It allows you to skimp on homeland defense once you control your continent. And you shouldn't have any problems building up enough ships to send over everything you need. You can bring your workers, great artists for culture bombs, settlers if you plan to raze and replace, plenty of siege units, medics to keep them all alive... Don't half ass it, because that will cost you more than anything else could have. :)
|
|