View Full Version : [Project] second unique unit for each civilization
Master Lexx Jan 13, 2006, 01:10 PM Second Unique Unit Mod: http://forums.civfanatics.com/showthread.php?p=3647218
The mod has been completed, please visit the above link.
With this project I will try to find a second unique unit (uu) for each civ.
After I got all, this will be put in a mod, so it can easily be integrated into other mods.
Also note, it´s currently not possible to alter the 3d models of the units,
it´s only possible to repaint the textures and I doubt this will change in the next time.
In any case, each of the 18 civs should get exactly one new unit.
Even if there is already a unit listed here, you can tell me any ideas!
I collected the following skins and ideas for the civs here:
Okay, basically all units are complete. I wished we had some different inca and aztek units.
Although my jaguar warrior looks pretty nice, it´s just an duplicate and a skirmisher would maybe be better.
I also heard that the inca could get a llama rider, that´s strange but different.
I need help with the civilopedia description entries for the languages spansih, french and italian.
It is just searching the unit in wikipedia and copying a small part over. So send me a pm if you want to help.
America
AH-1 Cobra - feando - http://forums.civfanatics.com/showthread.php?t=146480
http://myrror.net/civ/skins/feandogunship2.gif
replaces gunship, +15% against gunpowder units
Minuteman - C.Roland - http://forums.civfanatics.com/showthread.php?t=155881
http://myrror.net/civ/skins/minuteman2.jpg http://myrror.net/civ/skins/minuteman1.jpg
Arabia
Ansar Warrior - Wyz_sub10 - http://forums.civfanatics.com/showthread.php?t=152199
http://myrror.net/civ/skins/ansar.jpg
replaces knight, ignores terrain movement costs, can get terrain defense
camel archer replaces mounted archer, +20% retreat, +35%against mounted
Aztecs
Elite Jaguar Warrior - MasterLexx
http://myrror.net/civ/skins/jaguar2.jpg
replaces maceman, +25% jungle defense, starts with woodman 1&2
or aztek Javelin Thrower
China
Junk - Exavier - http://forums.civfanatics.com/showthread.php?t=147560
http://myrror.net/civ/skins/junk.JPG
replaces galleon, +1 cargo
Egypt
Egyptian Archer - Hell's Angel - http://forums.civfanatics.com/showthread.php?p=3587078
http://myrror.net/civ/skins/egarcher2.JPG
replaces archer, +1 first strike chance
England
Longbowman - Hell's Angel - http://forums.civfanatics.com/showthread.php?t=151313
http://myrror.net/civ/skins/longbowman2.JPG
replaces longbowman, -5 prod
France
Dragoner - Arne - http://www.civforum.de/showthread.php?t=30072
http://myrror.net/civ/skins/Dragoner2.JPG
replaces cavalry, can get terrain defense, -5 prod
Germany
Ordo Teutonicus - krowtrobot
http://myrror.net/civ/skins/teutoknight.JPG
replaces maceman, starts with march
Master Lexx Jan 13, 2006, 01:10 PM Greek
Companion Cavalry - Civ4
http://myrror.net/civ/skins/lu_horse2b.jpg
replaces knight, +1 first strike
Inca
Elite Quechua - Master Lexx
http://myrror.net/civ/skins/quechua.jpg
replaces swordsman, +30% against archer
or maybe an inca Javelin Thrower
India
Indian Warelephant - Master Lexx
http://myrror.net/civ/skins/indianele.jpg
replaces war elephant, +25% against melee, needs horses or ivory
Japan
Zero Fighter- krowtrobot - http://forums.civfanatics.com/showthread.php?t=146648
http://myrror.net/civ/skins/Zero2.jpg
replaces fighter, +1str, +20% evasion
Mali
Mali Cavalry - C.Roland - http://forums.civfanatics.com/showthread.php?t=155552
http://myrror.net/civ/skins/malicav2.jpg
replaces knight, starts with commando , +5 prod
Trade and military power were important elements that held together the government of Mali.
Like Ghana, Mali was organized and into a series of feudal states ruled by a king.
A substantial cavalry helped enforced the rule of the king. Mali's horsemen were armed
with steel armor and weapons, which included chain mail, spears, and iron swards.
Mongolia
Mongolian Horsearcher - Mumin - http://forums.civfanatics.com/showthread.php?t=151409
http://myrror.net/civ/skins/heavyha.jpg
Mongolian Horsearcher replaces horsearcher, ignores terrain movement cost, 1 first strike chance
Keshik replaces knight, 1 first strike, not immune to first strikes, ignores terrain movement cost
Persia
Sipahi - krowtrobot - http://forums.civfanatics.com/showthread.php?t=146788
http://myrror.net/civ/skins/sipahti2.jpg
replaces knight, +1 str
Rome
Roman Cavalry - Robo Magic Man - http://forums.civfanatics.com/showpost.php?p=3585396&postcount=23
http://myrror.net/civ/skins/romcavalry2.jpg
replaces knight, +30% retreat
Master Lexx Jan 13, 2006, 01:11 PM Russia
T-34/54 Tank - Master Lexx
http://myrror.net/civ/skins/t552.jpg
replaces tank
or a MiG jet figher?
Spain
better Galleon - Arne - http://www.civforum.de/showthread.php?t=30096
http://myrror.net/civ/skins/Galeone2.JPG
replaces galleon, +1 str
Unassociated
Archduke - bhiita - http://forums.civfanatics.com/showthread.php?t=147568
http://myrror.net/civ/skins/Duke.jpg
Highlander - Arne - http://www.civforum.de/showthread.php?t=30109
http://myrror.net/civ/skins/Highlander2.JPG
Mudshahid - Frontbrecher - http://forums.civfanatics.com/showthread.php?t=140601
http://myrror.net/civ/skins/lu_horse3b.jpg
Templar Knight - Civ4
http://myrror.net/civ/skins/lu_kritter2.jpg
Master Lexx Jan 13, 2006, 01:12 PM Ship of the Line - Frontbrecher - http://forums.civfanatics.com/showthread.php?t=140601
http://myrror.net/civ/skins/lu_lineship2.jpg
Black Knight - bhiita - http://forums.civfanatics.com/showthread.php?t=146275
http://myrror.net/civ/skins/blacknight2.jpg
Prussian Infantry - Arne - http://www.civforum.de/showthread.php?t=30061
http://myrror.net/civ/skins/PreussfInf2.JPG
Hypaspist (gr shieldbearers) - Civ4
http://myrror.net/civ/skins/lu_swordsman2b.jpg
Jet Fighter - Frontbrecher - http://forums.civfanatics.com/showthread.php?t=140601
http://myrror.net/civ/skins/lu_fighter2b.jpg
Mark V - Civ4
http://myrror.net/civ/skins/lu_tank2.jpg
Swordsman - Aranor - http://forums.civfanatics.com/showthread.php?t=152012
http://myrror.net/civ/skins/swordsmanb.jpg
Velites - feando - http://forums.civfanatics.com/showthread.php?t=154716
http://myrror.net/civ/skins/velites2.jpg
Velites - C.Roland - http://forums.civfanatics.com/showthread.php?t=155552
http://myrror.net/civ/skins/velites3.jpg http://myrror.net/civ/skins/roman_velite_info.jpg
Of course at the end there will be credits with all names of the skin creators.
If you have found skins the would fit as 2nd uu for a civ, tell me per pm or post here. (with link)
Master Lexx Jan 13, 2006, 01:13 PM Okay, I wanna hear what you think, what are your ideas for a new unit?
Surikelcimerio Jan 13, 2006, 05:20 PM Hello Master Lexx,
I have 2 ideas for new units. I add links or drawings in order to have better picture of them.
1.The first one is an Iberian (http://en.wikipedia.org/wiki/Iberians)Mercenary armed with a Falcata (http://en.wikipedia.org/wiki/Falcata)(an strange ancient type of sword). Here you can see pictures of this sword: 1 (http://www.todoespadas.com/images/HMoreno/HM-Falcata.jpg), 2 (http://www.historialago.com/leg_iberos_i_falcata_01.jpg), 3 (http://home.yawl.com.br/hp/sedycias/Fig23.jpg)
In another thread (http://forums.civfanatics.com/showthread.php?t=153614)I've proposed this unit as the unique unit of possible new civilization: Tartesos.
2.The second one is a Balearic slinger (http://upload.wikimedia.org/wikipedia/en/3/37/Balearic_Slinger.jpg)(warrior armored with a sling). More inormation here (http://en.wikipedia.org/wiki/Sling_%28weapon%29).
They were famous for their skill using slings, they were used both by Romans and Carthaginians.
Here (http://www.historialago.com/leg_iberos_i_honderos_01.jpg)you can see a picture with these 2 unit
Bye!
salty Jan 13, 2006, 05:25 PM For those of you who can't wait, this mod has the Civ4 Unique Units, plus the Civ3 Unique Units. However, 5 of the Civs only have 1.
http://forums.civfanatics.com/showthread.php?t=149683
Master Lexx Jan 13, 2006, 05:29 PM @Surikelcimerio I really thank you, but there are no sling guys in civ4, so you canīt make one. The Iberian Mercenary is more interesting, maybe one could skin this one.
@salty, nice, but to add a new unit to the game is really simple, but to get a fitting new unique skin is difficult, and thatīs what I am trying here.
And the mod in the thread you posted has no new skins, you canīt distinguish between uu and standard unit there.
Talon500 Jan 13, 2006, 05:31 PM Uhhh............. what is the purpose of this thread?
Master Lexx Jan 13, 2006, 06:02 PM @Talon500 to find other good skins with the help of the cummunity, and maybe get some skinners for help to make new skins.
C.Roland Jan 13, 2006, 09:10 PM My french paladin :http://forums.civfanatics.com/attachment.php?attachmentid=109391&stc=1&d=1135900187
Download (http://forums.civfanatics.com/attachment.php?attachmentid=109840&d=1136144354)
Kaiserguard Jan 14, 2006, 04:50 AM Russia - T34 tank (Reskin of the Panzer as it looks alot on the T34 IMO)
British - Tommy (WWI Infantry)
Germany - I would go for the Prussian infantry!
China - Red Infantry
India - Unique War Elephant should be named Mahout, as thats the correct name for it
Surikelcimerio Jan 14, 2006, 05:50 AM @Surikelcimerio I really thank you, but there are no sling guys in civ4, so you canīt make one. The Iberian Mercenary is more interesting, maybe one could skin this one.
Opsss!!! I thought that you can't create new units, but you can completely reskin an existing unit, even with new type of weapons. I had thought that the Balearic Slinger could replace archer as inique unit of a new civilization.
Greetings
Grohan Jan 14, 2006, 06:15 AM IMO too much plane UU's. You should wait until there are more new skins available.
My unit suggestions:
Greece: Trireme or Companion cavalry
England: Man-O-War
Germany: Teutonic knight
America: Minuteman
C_ivil-I-ZATION Jan 14, 2006, 07:35 AM I think it is a great idea. I just request that you make it compatible with your Greenmod. Maybe as a Greenmod+ version. So people who just want the Greenmod can still have it.
Master Lexx Jan 14, 2006, 09:27 AM @C_ivil-I-ZATION: I will include it in GreenMod when it is finished, and I will also make this 2.d uu mod as seperate download for other modders.
@Surikelcimerio: we cannot change the 3d model and we cannot change the animations, but we can change the textures. I doubt that you can change the texture of the bow to a sling and still have good looking anmations with this.....
LAnkou Jan 14, 2006, 10:32 AM France: i would prefer a dragon (napoleon cavalry) than the mirage fighter
you will have a hard time with aztecs, incas, mali and arabs...good luck
Colonel Kraken Jan 14, 2006, 01:51 PM Britain should get the Longbow as a unique unit (no one else can build it) earlier than everyone else gets the Crossbow. The Longbow will be Britains Crossbow.
I like the Prussian Infantry idea for Germany.
Lord Olleus Jan 14, 2006, 02:57 PM i think that both of the civs UU should be in the same age. That would simulate the rise and fall of empires by their being one age in which they rule all, but that advantage being lost in the next age.
For rome i think that the ballista would be a good UU. Don't know what model you could use though, maybe something from the Greek world mod (haven't played it yet so i don't know if it has that kind of unit)
Master Lexx Jan 16, 2006, 05:09 PM I still donīt know if germany should get the order knights as sowrdsman or the prussian infantry.
What do you think of minuteman as replacement for america? Should they replace musketman or rifleman?
shackleton Jan 16, 2006, 06:06 PM It sort of makes sense to have two UUs in one era, but if you do that then you have to make sure that the second doesn't make them too domineering.
If doing from same era, then for 2nd British UU, it really ought to be a powerful frigate. Boats are a bit weak in Civ4 unfortunately... but that's what it should be.
For 2nd US UU, I'd do a special helicopter. I'd do something modern regardless... I'd never heard of a minuteman until I read these forums, I'm not so sure they're famous. Although maybe you could have a cavalry unit, thinking of the ones that chased around after the Indians.
For 2nd Germany, U-boat!
For 2nd Spanish, caravel that can carry 1 unit, moves very slow. So they get a small headstart on colonisation.
After that it gets more difficult =)
Robo Magic Man Jan 16, 2006, 10:01 PM Shackleton, where are you from? If you're from America, I'd be really surprised if you hadn't heard of minutemen. They're pretty well known in the U.S.
Robo Magic Man Jan 16, 2006, 10:06 PM Here's a skin for the Roman Cavalry. It's a reasonable change from the Keshik, but it still looks somewhat Mongolian to me.... Please post any suggestions for improvement.
**Created a new button/icon as well
gat00 Jan 16, 2006, 11:36 PM Second Kaiserguard's idea of the T-34 tank. Arguably the best tank ever, and certaintely far ahead of its time.
Also, the German Type XXI Submarine. First modern submarine, inspired every sub design after it and completely obsoleted every design once it was completed. However this could complicate things with two UU from the same era, so switch to an early German UU, like a Teutonic Knight maybe? That, or maybe instead of the T-34, maybe give the Russians a Typhoon sub. An American LA Class won't work with the Navy Seal.
Maybe for the Arabs, an advanced SAM warrior?
shackleton Jan 17, 2006, 03:50 AM From the UK, and not a real military specialist, which in a way (if you'll forgive the paradox :) ) makes me a good judge of what is renowned from the US and what isn't. Everyone's heard of cowboys, though not sure if you could make a unit of them as such... lots of people have heard of the F-19; lots of people associate helicopters with the US (is it the Huey that's the famous one?), lots of people have heard of the... I think it's the 7th Cavalry... at Custer's Last Stand. But minutemen, nope, no idea I'm afraid :)
JBG Jan 17, 2006, 09:11 AM Why not have the Ballista as a sort of poor man's catapult with a bonus against melee units?
And the Light Carrier (as demonstrated by the Royal Navy's INVINCIBLE-class)? A smaller carrier with only 2 space for fighters, but with an anti-sub capability and vastly cheaper?
And, of course, what about the cruise missile?
Robo Magic Man Jan 17, 2006, 10:11 AM From the UK, and not a real military specialist, which in a way (if you'll forgive the paradox :) ) makes me a good judge of what is renowned from the US and what isn't. Everyone's heard of cowboys, though not sure if you could make a unit of them as such... lots of people have heard of the F-19; lots of people associate helicopters with the US (is it the Huey that's the famous one?), lots of people have heard of the... I think it's the 7th Cavalry... at Custer's Last Stand. But minutemen, nope, no idea I'm afraid :)
That's interesting, because in America, the F-19 really isn't the most famous jet fighter. For me at least, it's probably the F-16 orr F-22 Raptor (the newest one). And, Custer's Last Stand is very famous, but not many people know which cavalry divison it was. But on topic, I'd still have to support the minuteman even if it isn't that famous, just because they were such an integral part to the American Revolutionary War. Since most American soldiers weren't very well trained, I always thought of the minutemen as a sort of counterpart to the redcoats.
korvgubben Jan 17, 2006, 10:56 AM Isn't ther already a minute man in the America independence scenario, called patriot???
Mumin Jan 17, 2006, 11:42 AM Isn't ther already a minute man in the America independence scenario, called patriot???
Something like that, so that one should be easy :D
I earlier made a pair of horse archer skins (http://forums.civfanatics.com/showthread.php?t=151409), so that the current Horse Archer can be used as a Keshik.
Siggy19 Jan 17, 2006, 12:00 PM I like the idea of having multiple available UUs for each civ, but that only one should actually be usable in each game...
I started a thread to see if this is possible and how it would work;
http://forums.civfanatics.com/showthread.php?t=154453&referrerid=67494
In it, I suggested that the UU in this game either be randomly selected at the start or be dependent upon the tech choices made by the player. This would allow the two UUs to be totally different (one military, one exploratory, or one early, one late for example) and the player could develop their civ in a particular direction by which UU they used.
Master Lexx Jan 17, 2006, 04:52 PM No, both should be available in the game. If it is in, it is in! You cannot change this! You could only with python replace every uu of some kind with the standard class. This project is for giving each civ a second useable uu! So we don´t always see the same units all over again!
I doubt that it´s possible to find a third uu for each civ. But maybe I can find some new civ that really have a new 3d look and so.
@Robo Magic Man: the roman cavalry is excellent! I think I will include it.
@Mumin: your horse archer may very well fit for uu for mongolia. I will include this too, I wish there was a better choice, but mongolians only had special horse archers. and the keshik , so those two units are the only ones that would fit.
LittleRedPoint Jan 18, 2006, 01:50 AM I have made 5 skins, and i will post them when i go home:
- Tribal (re-skinned worker)
- Horseman (re-skinned Persian imortal)
- Tribal Spearman (re-skinned Phalanx)
- Slave (re-skinned worker)
- Inquisitor (re-skinned prophet)
look my unit skins ;)
C_ivil-I-ZATION Jan 18, 2006, 07:24 AM For Germany make an SS unit. Everyone will love that ! Or maybe not. Someone should make a politically incorrect mod.
Robo Magic Man Jan 18, 2006, 04:35 PM I think a lot of people would enjoy a politically incorrect (or just uncensored history) mod, but including offensive units in an otherwise normal mod would stop a lot of ppl from downloading.
JBG Jan 18, 2006, 04:38 PM Quite, but the trick is to do it so that it doesn't get deleted/censored/banned/whatever the moment you post it!
After all, there are people on this site who are... what? 18? Younger? ;)
Master Lexx Jan 18, 2006, 06:51 PM Hmm, better no SS for Germany, this is too controversial. Besides this, I am German. So no SS troops, no hitler crosses, no islamic fundamental bomb planes and so.
Has anybody found good new Civs that have a unique 3d face?
C_ivil-I-ZATION Jan 18, 2006, 08:27 PM Master Lexx the irony is the USA has a Nazi party but it is illegal in Germany!
I am Australian and it is anything goes here though the politicians are using the Islamic thing to push through harsh legislation against everyone.
Just remember folks, the leader of the country doesn't represent all the people.
As for the SS, Das Reich was the most highly awarded division and would justifiably be an elite unit.
They are not to be confused with the Allgemeine SS that manned the concentration camps - they are evil.
The Waffen SS was the fighting part and therefore like soldiers and not concentration guards.
Gross Deutschland was a division of the Wehrmacht and also elite. They were non political.
Having the same old elite units gets boring.
For the Russians how about some of their shock divisions? Or a prison unit that has no fear, at least they were not allowed such given some of their tasks.
For the Americans how about an ordinary unit that has a double fire, to show how well resourced they were.
Steer away from the trite and pick something different.
Just some ideas.
Master Lexx Jan 20, 2006, 03:42 AM Okay, we need 4 more units, a good looking minuteman, a numidian cavalry, a t55 tank, an ansar warrior. ansar warrior could be made out of the immortals. t-55 out of german panzer or the generic tank, numidian cavalry.....?
tartan spartan Jan 20, 2006, 09:13 AM Hi,
I reckon the prussian rifleman would make a passable minuteman, he's got the tricorn hat and an old school musket and is imho too good a skin not to use. There is also an quite cool Illyrian boat posted, which could make a decent second UU for grece or rome as a souped up Galley.
J
Wyz_sub10 Jan 20, 2006, 10:35 AM I love the idea, personally, because that would give me an excuse for a Canada Mod add-on allowing for CivArmy's excellent Mountie to join my Canada Corps UU. :D
ETA: For the Aztecs and Inca, you could think about a support unit. For my First Peoples Mod, I made a "Ghostdancer" (almost like a shaman) that provided Medic support and defense.
You could make an Aztec priest that does something in a support capacity.
Mug Jan 20, 2006, 01:38 PM Registered just so I can say in this post that I think it's best if you try to split the UUs up into periods as far away from each other as possible. I always hated it when I passed right through using my Civs unique unit for some reason, usually due to the map made me pass right through the age that unit was in. I know that for some Civs (like Rome or Persia) this is really hard as historically they didn't really have anything unique.
I also think that it would be really great to mix up the unti types as much as possible, especially with regards to planes + boats, as there just aren't enough variety in vanilla civ. Thats why I think that the Zero for Japan is a superb choice.
Robo Magic Man Jan 20, 2006, 09:58 PM I definitely agree that the units should be kept in separate eras. My Italy civ uses a rifleman replacement and I often barely get to use it because of how quickly infantry comes along. Both german choices are great because they come way before the panzer.
Master Lexx Jan 21, 2006, 12:04 AM I know, itīs not good if 2 uus are in the same time. But We have to make a compromiss between realistic units and their realistic appearence in time and the game balance.
Now the Numidian Cavalry is the most urgent skin to made. I hope somebody can help me, I have alread ymade a few units, but I am not the best skinner.
C.Roland Jan 21, 2006, 11:37 AM I know, itīs not good if 2 uus are in the same time. But We have to make a compromiss between realistic units and their realistic appearence in time and the game balance.
Now the Numidian Cavalry is the most urgent skin to made. I hope somebody can help me, I have alread ymade a few units, but I am not the best skinner.
Maybe i can do the numidian cav.
Master Lexx Jan 23, 2006, 09:42 AM Itīs now a mali cavalry, but shouldnīt make that much of a difference.
Sgt Froggy Jan 23, 2006, 09:17 PM I think a german special unit should be the Dopplesoldner. >> I mean, greatswords are just too awsome to pass up.
Two-handed sword - a specialized type of great sword that became popular in the 16th century. The size and weight of the weapon, made it unsuited for close formation fighting, and its use was reserved for banner defense, guarding breeches in siege warfare, and forming skirmish lines. The grip was very long in proportion to the blade, and the overall sword could be 5 1/2 - 6 long.
Two-handed Swords are really a classification of sword applied to Renaissance, rather than Medieval, weapons. They are the specialized forms of the later 1500-1600's, known in German as "Doppelhander" ("both-hander") or in English as "slaughterswords" (named after the German "Schlachterschwerter" -- battle swords), or in Italian as "lo spadone". In Germany and England they seem to have enjoyed a vogue for use in single-combat, but their precise military role is still in debate. True two-handed swords have compound-hilts with side-rings and enlarged cross-guards of up to 12 inches. Most have small, pointed lugs or flanges protruding from their blades 4-8 inches below their guard. The lugs provide greater defense, and can allow another blade to be momentarily trapped or bound up. They can also be used to strike with. Although collectors have come to call certain wave or flame-bladed two-handed swords "flamberges", these swords of the early-to-mid 1500's and are more appropriately known as "flammards" or "flambards" (the German" Flammenschwert").
http://www.klaus-blumberg.de/assets/images/autogen/a_a_Doppelsoldner-1.gif
Robo Magic Man Jan 24, 2006, 09:54 PM Although I agree that greatswords are awesome, it would be very difficult to create a Dopplesoldner unit without making a new model (which is currently impossible).
Master Lexx Jan 25, 2006, 03:44 AM Thatīs true. And the templar knight is no option because it was not psecific a french thing, unlike the german teutonic knight. Anyways I am going to put all mini icons on here, and make the mod ready and playable.
Alpedar Jan 25, 2006, 02:14 PM IMO there are few ways how to assign UU's in ages.
1) In age where Leaders lived. But some civs have only one leader.
2) In ages where civ was strong/important
3) As far away as possible with 2) as second criteria
btw. it is much worse (from balance point of view) if civ have 2 UUs early than if it have them in close times, but later in game.
But there is problem. Some civs are old, but not survived to modern times, some civs are new.
How to solve UUs for not survivors? Formulate what style this civ have and what would be in their style (eg. Rome is infantry heavy civ, so even modern Roman UU should be some inf.)
And how to solve USA? Colonizing of america IS part of US history, even if these colonies was under england/french/russian government. So Anything tipical for america from these times can be uised too (i'm not aginst minuteman, but it can be too close to SEAL (maybe remove SEAL and give even more moder UU to US).
And my preferences:
Germany: prussian infantry
England: longbows
France: Norman knights
Russia: T34
Roman: NOT roman cavalry. Romans was not cavalry types. And it would be too good to have both UUs early) and not veliteles (they are realy romans, but 1) there is no tactics in CIV (so they cannot be used in combination with swordsman) and veliteles legion would be useless and same argument - two close UUs early.
Mug Jan 25, 2006, 03:39 PM How about giving Rome a Byzantine or Holy Roman Empire UU? I suppose German and late HRE kind of meld in to each other, because IMO Teutonic Knight could be used for Rome as well as Germany. Perhaps give Germany a little more obscure one, such as Falxmen? (Actually Romanian/Baltic I know, but they could work for game balance purposes).
GeoModder Jan 26, 2006, 08:27 AM A reskin of the Redcoat I found for use as a Minuteman. (from C. Roland)
http://forums.civfanatics.com/showthread.php?t=155881
GeoModder Jan 26, 2006, 09:01 AM A bit late here, I know, but:
America: Minuteman, and replaces rifleman. And perhaps abandon the SEAL (use that for a sort of commando unit in the mod) and the gunship as the other UU then.
Germany: Definitely the Teutonic knight!
France: Torn with the Dragonder unit showed, because French paladins where more famous in their time.
Spain: I would make the explorer unit into a unique spanish unit instead of the galleon showed. Make it switch with the maceman. That reskinned galleon could perhaps be a better naval combat unit. Somethink akin as the ship of the line over frigates.
Aztec: If it would exist, a reskinned version of the spearman (let's call it an Eagle warrior) with better defense in jungle while your elite Jaguar fits the more advanced role.
Inca: How about using the native archer as a first unique unit and the Quecha as a swordsman replacement as you envisioned?
http://forums.civfanatics.com/showthread.php?t=153700
Thing is, for Inca and Aztec, that atm they have the same unit twice over. I think it's much more interesting to have quite distinct UU's if you want to have 2/civ.
C.Roland Jan 26, 2006, 09:36 AM A bit late here, I know, but:
America: Minuteman, and replaces rifleman. And perhaps abandon the SEAL (use that for a sort of commando unit in the mod) and the gunship as the other UU then.
Germany: Definitely the Teutonic knight!
France: Torn with the Dragonder unit showed, because French paladins where more famous in their time.
Spain: I would make the explorer unit into a unique spanish unit instead of the galleon showed. Make it switch with the maceman. That reskinned galleon could perhaps be a better naval combat unit. Somethink akin as the ship of the line over frigates.
Aztec: If it would exist, a reskinned version of the spearman (let's call it an Eagle warrior) with better defense in jungle while your elite Jaguar fits the more advanced role.
Inca: How about using the native archer as a first unique unit and the Quecha as a swordsman replacement as you envisioned?
http://forums.civfanatics.com/showthread.php?t=153700
Thing is, for Inca and Aztec, that atm they have the same unit twice over. I think it's much more interesting to have quite distinct UU's if you want to have 2/civ.
My sugestions
America : I agree, you should use minuteman and gunship and give the seal to every civ.
Germany : I prefer the prussian infantry, but teutonic knight look great.
France : I prefer the paladin. I think paladin represent more a great french time.
Spain : For me the Galleon it's ok
Aztec : eagle warrior replacing spearman it's a good idea.
Inca : maybe the archer can be good.
Greek : why not a special trireme
Rome : The two can be good
Master Lexx Jan 26, 2006, 02:27 PM I just thought that I finsihed the mod. But no, now I have a minuteman $%&..... :-)
Okay, I already have made the gunship ready, it stays. The question now is, should I really remove the seal? Or should I only add the minuteman without changed stats? Or have the seal have the standard stats of the unit it replaces? In any case only two should have changed stats, all extra units can stay but should not give an advantage. And I have to make an icon for the minuteman.
Inca and azteks..... I have no other units for them. Do you want to make one?
I also could give the seal to everyone as special unit that has a max 3 or 6 units limit.
And what unit does the minuteman replace? Which tech makes it avaibale? What stats?
Most people voted for minuteman, so I will include it if possible. (first need to solve the 3 uus prob)
Maybe you can give me a link to frech paladins? Or did you meant the templars?
Robo Magic Man Jan 26, 2006, 03:56 PM IMO, the American UUs should be the Seal and the Minuteman (with the unique gunship removed), but also add a Special Forces unit that would be like a downgraded Seal available to any civ. (the Seal would replace Special Forces for the U.S.)
Alpedar Jan 26, 2006, 04:38 PM Imo minuteman should replace musketeer, but should require some bit later tech (so he will come before rifleman, but not too long before).
Stats: He should be something between rifleman and musketeer, but highly cost efective.
Robo Magic Man Jan 26, 2006, 04:56 PM I agree.
And as for the minuteman skin, does anyone else think it's a little ironic that it was made from a redcoat model? Btw, I'm not insulting the skin, just making an observation.
Master Lexx Jan 27, 2006, 06:06 PM Yes it is very ironical. So lemme think about the 3 uus the america has currently....
Sgt Froggy Jan 27, 2006, 06:45 PM =/ I don't like the idea of teutonic Knights, since the Teutonic order moved from place to place.
After Christian forces were defeated in the Middle East, they moved to Transylvania in 1211, but were expelled in 1225. The knights moved to northern Poland, where they soon created the independent Teutonic Order state. The aggression of the Order posed a threat to the neighbouring states, especially Poland and Lithuania. In 1410 at the Battle of Grunwald (Tannenberg), a Polish-Lithuanian army decisively defeated the Order and broke its military power.
Maybe Landsknechts might be better, although they were composed of many different peoples >>;;. Here is some info on them. (http://en.wikipedia.org/wiki/Landsknecht)
RED DIAMOND Jan 27, 2006, 07:36 PM http://www.buffalosoldiermuseum.com/No other country had the Buffalo Soldier. An obvious choice for America's Unique Unit IMHO.:D
GeoModder Jan 27, 2006, 07:40 PM I just thought that I finsihed the mod. But no, now I have a minuteman $%&..... :-)
No rest for the worthy eh? ;)
Okay, I already have made the gunship ready, it stays. The question now is, should I really remove the seal? Or should I only add the minuteman without changed stats? Or have the seal have the standard stats of the unit it replaces? In any case only two should have changed stats, all extra units can stay but should not give an advantage. And I have to make an icon for the minuteman.
The SEAL (IMHO) has this sneaky commando outlook that would make it perfect for use by every civ as a special unit. And with the Minuteman and the Gunship in the pocket as UU you could easily afford that. Or else you could make this SEAL unit as a late modern age infantry. Upgrade from the Marine.
Inca and azteks..... I have no other units for them. Do you want to make one?
I also could give the seal to everyone as special unit that has a max 3 or 6 units limit.
And what unit does the minuteman replace? Which tech makes it avaibale? What stats?
Maybe you can give me a link to frech paladins? Or did you meant the templars?
Ok, here I have found Rolands' first skin ( :goodjob: ), which happens to be a French Paladin. ;)
http://forums.civfanatics.com/showthread.php?t=143869
Here I have found a hidden gem, LittleRedPoint's vision of tribal people. Perhaps the skinned phalanx can be adjusted (reskinned on the head/helmet part) to have a more Aztec look (Eagle warrior).
http://forums.civfanatics.com/showthread.php?t=154618
The Minuteman. I would put it on the Grenadier slot. Available with Chemistry thus, and perhaps a first strike ability. The idea is that those guys came up when the redcoats attacked, they were the "rebels" main counter on them. And the first strike for they offen had to attack from ambush for in normal circumstances they couldn't hold themself against the disciplined columns of that age. It's also more in line of the overkill doctrine the US army holds, for grenadiers/minuteman upgrade to machineguns.
Another thought. If you use the French Paladin, the Dragonder skin comes free. Therefore I suggest to create this one as a sort of light cavalry unit which comes after the knight. If you move the knight to Feudalism (makes more sense anyway, seeing the nature of knights) and put the Longbow on Guilds (same story, with the yeoman background which came with Guilds being formed and stuff) that makes a wider gap in which you could put the dragonder. Also, the Spanish Conquistadore could move to this new slot. And the knight isn't exactly overpowered that early anymore because you gave the crossbow 25% extra against horses. The only thing that remains then is perhaps tweaking the English longbow UU, to keep it preferable over the musketman for English players. 25% extra power against gunpowder units could do the trick.
Master Lexx Jan 27, 2006, 08:05 PM Huu, wow. Thanks for the info. The crossbow +25% vs mounted is a change of GreenMod, not included here. I am also thinking about the 3uu of america prob. Many people requested the minuteman....... so the best is, for version 1.00 to remove the cobra gunship. Maybe after some feedback (after release) i can better decide what to do then.
The minuteman is now set up to replace rifleman, with -2 str, -20 prod, +1fs, +20% retreat. The paladin is not so well looking, an eagly warrior, nice idea, maybe somebody helps me with this.
And I think about my split tank civs idea. One half of civs get a sherman, the other one a t-34, which look different but are nearly the same. Maybe i realese this change as ... Plus mod.
Ye, so the mod is finished....... I just need one civpedia description in german, the one of the ansar warrior.
Another idea for the azteks: the current aztek jaguar warrior is already a mix of eagle and jaguar, it has the jaguar skin ans many feathers, one could be names eagle warrior, the other one jaguar warrior.
Another idea for the incas: a very late fictional uu, a quechua tank, as replacement for the modern armor with +25% against gunpowder units.
What do you think?
Robo Magic Man Jan 27, 2006, 08:18 PM One problem with the minuteman: If it replaces the rifleman, then America will be at a severe disadvantage during the Industrial Era, because their rifleman has -2 strength.
Also, the Redcoat gets +2 strength, and considering the fact that the minutemen defeated the redcoats in the American Revolutionary War (albeit with guerilla tactics and in spite of being less trained than redcoats), -2, or 4 less than redcoats seems very harsh. I'd suggest keeping the strength equal to that of the rifleman to even them out.
*Or, what might be even better would be to have the minuteman replace the musketman. After all, minutemen didn't have rifles, they had smooth-bore muskets.
RED DIAMOND Jan 27, 2006, 10:30 PM The Buffalo Soldier is a logical UU for America since no other country had them.:rolleyes:
GeoModder Jan 28, 2006, 07:49 AM Huu, wow. Thanks for the info. The crossbow +25% vs mounted is a change of GreenMod, not included here. I am also thinking about the 3uu of america prob. Many people requested the minuteman....... so the best is, for version 1.00 to remove the cobra gunship. Maybe after some feedback (after release) i can better decide what to do then.
My mistake, I thought those second UU's would be included with the GreenMod.
That changes the possibilities of course.
Your stats for the Minuteman look ok, especially with the retreat capability. The only thing I'm worried about is their chances against a Grenadier.
No Paladin thus. Dragonder it will be I suppose.
Like the Inca Armor proposal. :D They're coming back with a vengeance after the Dawn of Times.
Master Lexx Jan 28, 2006, 08:53 AM Yes, those uus will be included with GreenMod, but here and now it`s a standalone mod. Also no buffalo soldier, maybe you forgot that I got 3 uus for america? I will test if this minuteman has a chance. So, biggest descision now is, if quechua should get a modern quechua tank as 2nd uu?
spincrus Jan 28, 2006, 08:55 AM Nobody has said it before, so I will:
- Although sipahi, ethimologically has roots to the Persian language, is Turkish and Ottoman.
- Persians and Turks aren't the same.
- Persians haven't used the crescend and the star as their symbol at any point of their history (they have mostly used the lion and the sun).
So, the sipahi is a very wrong choice for a 2nd Unique Unit for the Persians.
Well, if there WERE Turks in the game, then they would have the sipahi and the janissaries, but since we're speaking about the civs that are present in the game currently, that's another story.
boazman Jan 28, 2006, 09:22 AM How about giving Rome a Byzantine or Holy Roman Empire UU? I suppose German and late HRE kind of meld in to each other, because IMO Teutonic Knight could be used for Rome as well as Germany. Perhaps give Germany a little more obscure one, such as Falxmen? (Actually Romanian/Baltic I know, but they could work for game balance purposes).
Giving Rome a Byzantine era UU seems a good idea, and the Greek Fire immediately comes to my mind. If the wiki (http://en.wikipedia.org/wiki/Greek_fire) source is reliable, the Greek Fire / Byzantine fire sounds important historically speaking.
Here are the quotes...
"Byzantine fire was largely responsible for many Byzantine military victories, and partly the reason for the Eastern Roman Empire surviving as long as it did. It was particularly helpful near the end of the empire's life when there were not enough inhabitants to effectively defend its territories. It was first used to repel the Arab siege of Constantinople in 674-677 (Battle of Syllaeum), and in 717-718. The Byzantines also used this powerful weapon against the Varangians (Vikings) in 941 and against the Venetians during the Fourth Crusade. It quickly became one of the most fearsome weapons of the medieval world."
And for UU in seperate eras, I don't think it need to be so, but I agree that it should be of different unit types (i.e. land/sea/air) if they are to be in the same era. Having two UU in same era can more realistically reflect real history, for example the Spainish can be given a Caravel that carries military units so that they can carry the Conquistador around, to give a 'realistic feel' of Spanish expeditions to the New World...
C.Roland Jan 28, 2006, 10:23 AM No rest for the worthy eh? ;)
Ok, here I have found Rolands' first skin ( :goodjob: ), which happens to be a French Paladin. ;)
http://forums.civfanatics.com/showthread.php?t=143869
Here a better paladin skin by me
:http://forums.civfanatics.com/attachment.php?attachmentid=109391&stc=1&d=1135900187
Download (http://forums.civfanatics.com/attachment.php?attachmentid=109840&d=1136144354)
Master Lexx Jan 28, 2006, 01:20 PM The units are ready and will be included, that is it. No Cobra gunship,... no better greek or roman units. For now.
This mods needs to be released, then it comes into the mod thread and there we all will talk again abou the improvments. But i think it has more use if I release it now and make all improvemnets with different units and so on later. I have no replacement of the sipahi, so for 1.00 it has to stay.
Anyways I thank you for your help. But here and now this project is over and will now begin new as finished 2nduu mod which can be improved in a new thread.
Robo Magic Man Jan 28, 2006, 09:24 PM When you say there are no better Greek or Roman units, does that mean you're removing the Companion Cavalry and Roman Cavalry?
Master Lexx Jan 29, 2006, 10:06 AM No, this means, I have no better skins that fit for another greek or roman unit.
Everything is possible but I will not include new units without new skins.
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