View Full Version : GFC2 - Japan, Warlord, Full.
gonzo_for_civ Jan 31, 2002, 06:36 PM Here it is, GFC2. I decided to make us Japan this time with 7 other civs. Here are the specs and turn order:
NO WORKER AUTOMATE OR LONG GOTOS. NO FORTIFYING SHIPS. NO CANCELING WONDERS IN CONSTRUCTION UNLESS THAT CITY IS UNDER SEVERE ATTACK!
- Japan
- Restless Barbarians
- Standard Map
- Archipelago
- Temperate
- Wet
- 5 billion years ago
- Opponents:
- England
- Iroquois
- Russia
- Egypt
- Babylon
- India and Persia <-- I have a little history with those 2:D
Here's the turn order:
6-of-october
charliehoke
gonzo_for_civ
earl_of_chester
jose(playing)
Withdrawn:
Ripley(due to Uni.)
thcsquad(due to tech. problems)
Current Strategies:
- Expand
- Get rich
- Find new lands
- Upgrade our country's defense
We are full! :)
Snaproll Feb 01, 2002, 12:11 PM I'm here and ready to get this one started! Should be fun! Lets kick some rear and then move to regent! :goodjob:
Ripley Feb 01, 2002, 01:21 PM Urgent report.
From: Officer of the first watch.
To: High Command.
Our settler began by journeying to the nearby coast and establishing a capital named Kyoto. Work was started building roads and the training of our future warriors commenced.
The gift of a science called pottery was bestowed upon us by a neaby tribe and will surely be of great help. Our wise men are studying the alphabet as we speak. The current target is mapmaking.
Our early warriors have mapped the immediate region and report a small but suitable island. One warrior is continuing to scout the area's to the south.
There is a map attached to the report which I shall refer to now. As can be seen, there is little immediate room in which to expand. Considering the need for a core group of cities around our capital, we shall need to pack 'em in tight. Any food shortages can be overcome by ensuring that all cities are coastal, allowing for the benfits of future harbors.
I have placed red markers at the places that I consider to be most suited in the immediate area. The red dot with the black center represents the place where our second settler and their guard is heading. The recommendations are obiously at your discretion.
Our capital is currently training another worker to ensure maximum early use of available resources. Early consideration might be given to changing production to a granery. There is also an abundance of silk around our capital which we hope to provide valuable trade.
Ripley Feb 01, 2002, 03:33 PM GFC2, 2750 BC.
Ripley Feb 01, 2002, 03:35 PM Bombs away. :goodjob:
6-of-october Feb 01, 2002, 08:09 PM I am on it right now.
Darn ! our island is so small.
Ripley is right must have mapmaking soon.
6-of-october Feb 01, 2002, 08:47 PM I ruled for around 1000 years that really went by in 10 minutes :D
I think we have a hard game on our hands.
I started by changing production in Kyoto to granery. I guess we will need all the poupulation we can get to hurry science.
I also kept the science rate at 20 % so as not to lose money. All findings take 40 turns anyway.
Next in turn try to remember to keep an eye on the rate so we can hike it up when it becomes benificial.
We will need the money to buy science when we find someone.
In 2550 Osaka was built and already guarded it set out on a building a granery.
In 2110 the japanese scientists discovered alphabet and set on discovering a way to use it ( writing )
In 1950 BC Granery was completed in Koyto and its now building a settler.
I fortified our warrior unit in a place that could be our next settlment.
I now hand over the command to Charlie.. Good Luck.
Its now 1750 BC.
:goodjob:
Snaproll Feb 01, 2002, 09:02 PM All I can say is WOW! What an isolated and tough starting position. I hope everyone else is as isolated, or we are going to have a lot of catching up to do! Anyway, here is the extremely uneventful summary of my 20 turns!
1750 BC: Pre Turn: The Ascendancy (Wow that almost sounds like a movie sequel title). Lord Chuck emerges from the depths of anonymity to assume control of the might Japanese island. How appropriate. After a brief gathering of intelligence, he determines that all we can do is head for mapmaking as fast as possible. Priority will be in expanding and generating revenue to fund the science effort.'
1725 BC: As noted by the previous emperor, moving the science slider does nothing, so the science rates are kept low. I assemble the advisors and some basic statistical information is revealed - we are #1 in the world in population (!) but our Capitol does not show up on the 5 greatest cities...
1700 BC: Kyoto produces an intrepid settler. Orders are dispatched: settle. They obey. They will move towards the wheat and gold.
1675 BC: Settler in position... preparing to settle...
1650 BC: Tokyo founded near wheat and gold. Rejoice.
1625 BC: Kyoto produces a worker to build more roads. Starts on a magnificent temple dedicated to the lord Chuck. Osaka produces a granary and trains another intrepid band of settlers.
1600 BC: We move our laborers in Kyoto to work the spice forests, and as a result we gain much more income! This allows us to spend less of our total income percentage on science without a detrimental effect on our research rate (got that?).
1575 BC: Work is continued on the expansive road network.
1550 BC: I shouldn't drink so much Malibu Rum when I'm typing these :jump:
1525 BC: A Road is started near Tokyo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1500 BC: A mine is begun near Tokyo. It still takes 24 turns to get writing no matter what the slider is set at. :groucho:
1475 BC: The cultural influence of Kyoto expands. We now own even more of our uninhabited and isolated island. YAY.
1450 BC: Kyoto constructs the Temple to Chuck! :beer:
1425 BC: Barbarians sighted south of Osaka!!! We must kill! Destroy!! :slay: :rocket:
1400 BC: The Hsung Nu raiding party attacks our warrior and loses. I am such a military genius! :die!:
1375 BC: Our new settler is moving towards the grasslands N of Osaka.
1350 BC: Mine and road completed near Tokyo. Continuing to build roads to facilitate scientific expenditures.
1325 BC: We begin a mine on a deposit of gold $$$$$
1300 BC: Edo founded!!!! Tokyo whips a Granary. It was just taking too long. We have spices, so we should be able to keep the locals in line...
1275 BC: Kyoto finishes Barracks, Tokyo finishes Granary. As the Lord Chuck of all he surveys looks over the lands once more, strange yellow borders are sighted in the SE. Visions of grandeur invade his thoughts as he wallows on his death bed - we must kill the Egyptians...
Well I managed to stretch a very uneventful reign into quite a story don't you think? Here's a screenshot: OOPS I can't do that since I'm editing this post. See next post.
Snaproll Feb 02, 2002, 12:55 AM I have to include the sheep too: :sheep:
Snaproll Feb 02, 2002, 12:56 AM I like this one too:
[dance]
6-of-october Feb 02, 2002, 01:21 AM keep drinking that stuff :D :goodjob:
A word of advice to whos next... start building a palace before we discover mapmaking so we can hurry the lighthouse.
we neeed it so bad if we are gonna have a chance at this game.
I guess we must kill the egyptians again .. we dont have enough land. :rocket: :rocket3: :satan: :D :D :D
thcsquad Feb 02, 2002, 11:58 AM Downloaded it, will play in an hour or two. Now I'm reading the summaries :)
edit: When does the turn rate change, do I still get 20?
gonzo_for_civ Feb 02, 2002, 03:42 PM When does the turn rate change, do I still get 20?
Yep, we will just stick with 20 until the situation presents it self and we feel we need to lessen that number. It's good to hear from ya thcsquad. I'm looking forward to having you with us for the whole game this time:D
thcsquad Feb 02, 2002, 04:29 PM 6-of-october - I can't get a head start on the Lighthouse with a palace because we don't have Construction yet. You need that for a palace.
I don't know if we'll get the Lighthouse anyway because the English are in this game....they start with only Writing needed to get Map Making.
AI turn between where the save was at and my turn - Barbarian horses approach from the south
1250 - Barbs are killed, warrior in Osaka becomes veteran! Palace expanded.
1225 - Settler is produced(Osaka switches to warrior), waits for warrior escort
1200 - Warrior escort produced in Edo, starts on Granary. they head down to south of Osaka. Barb horseman approaches Osaka.
1175 - Barb killed
1150 - Nothing
1125 - Another barb horseman approaches.
1100 - Kyoto produces Settler, starts on worker. Osaka produces warrior, starts on settler. Barb killed.
1075 - 2 Settler/Warrior combos finally are able to head south of Osaka, Since the flow of barbarians stopped.
1050 - Nothing.
1025 - Mine in Tokyo gold completed.
1000 - I notice Osaka is one turn away from growing to size 6 and going into disorder, I micromanage the workers from working the wheat to the coast, for more trade and so we don't go into disorder until we get a temple in there. So now we get 8 gold per turn rather than 5, but for some reason research won't go any faster even if I move the science up to 100%.
975 - Founded Satsuma, you can see where in the picture. Start on a temple.
950 - Satsuma warrior escort disperses barb camp.
925 - Found Kagoshima in tundra near Egypt, it won't be able to grow large for a while, though.
900 - Settler produced in Osaka, whipped temple. Osaka now size one, but should be easy to grow back very large now that it has a temple, and of course it has the three wheats.. Warrior produced in Kyoto, start on another warrior.
875 - Nothing, really.
850 - Tokyo is being prepped for wonder production since it has two hills, two grassland+shield, two mountains, and is close to the capital. Building mines in all 6 squares that it will be able to use for the Lighthouse. When it's size 6 we can get max 13 shields out of it, -3 probably for corruption. Lighthouse is 400 shields, so 40 turns. Too bad we don't have Construction so it can't get a head start.
825 - Nothing.
800 - Writing finished, Map Making started, will reach it in 29 turns at 50% science while losing 3 per turn.
775 - I forget now(this is the only turn I'm writing that wasn't while playing) what happened, but nothing too important. Some city probably finished a unit or improvement.
In the picture: Blue x is where to settle for the whales, red is just where the least overlap is with the existing cities. I guess we can settle on that penninsula/island with land bridge, but it's gonna have major overlap. Picture will be linked to because it's too big for attachment.
http://www.geocities.com/thcsquad/GFC201.jpg is the URL
gonzo_for_civ Feb 02, 2002, 05:57 PM Well, I just finished my turn in the Chinese game and I still have LK8 to play. After that, I will play this and will hopefully be done in 10-15 hours. Can't wait to see the game!!!
6-of-october Feb 03, 2002, 03:17 AM Originally posted by thcsquad
6-of-october - I can't get a head start on the Lighthouse with a palace because we don't have Construction yet. You need that for a palace.
URL
Sorry I forgot about the prereq thing. See I usualy play the egyptians and I guess they start with Masonary and that gives the palace improvment.
:D
gonzo_for_civ Feb 03, 2002, 12:52 PM Ok guys, I will play now. I have been pretty busy lately. Looks like we are off to a good start, I plan on sealing that...
gonzo_for_civ Feb 03, 2002, 04:07 PM Here's the file. Summary soon to come, it won't be in story form because I am lazy. The name of the file explains a lot.
gonzo_for_civ Feb 03, 2002, 04:16 PM I'm not sure if i played 20 turns exactly or not, it doesn't matter though.
730 - Nara founded
710 - Edo rushes granary
610 - I had to change Tokyo and Kyoto to wealth because the endless production of settlers would eventually run out our population, the endless production of workers would be a headache, and the endless production of useless warriors just won't help and will eventually lead to a big, outdated army that requires gold for support. And we get a couple gold. :D
570 - Nagoya founded, that makes 8 so forb palace can be built. :rolleyes: Found a yellow border.
550 - Tokyo started Forb. palace as placeholder for lighthouse.
390 - The finale:
Found an Egyptian galley and contacted it.
They have the following techs that we don't have and they have all of our techs.
- Bronze Working, Masonry, Warrior Code, Mysticism, Philosophy, Code of Laws, Literature, Map Making(we get that in 1 turn)
- I got Bronze working and masonry for 103 gold and a w/map.
We can now build some better defense units and some other neat stuff :D
That is it. We really need those Egyptian techs. I would suggest 100% tax for a while until we have bought all of their techs. As soon as we reach the middle ages, we can start our own tech research again. Map making comes in 1 turn so the exploration can start. We can change the Forb palace to lighthouse and that can be changed later again maybe. These next turns are very crucial to the game. We need to expand and grow techwise. Have fun!!! Ripley is up now!!! :D
Ripley Feb 03, 2002, 06:06 PM :goodjob:
Snaproll Feb 04, 2002, 10:17 PM Does that mean you're playing Ripley? Lets keep this one going!! :D
gonzo_for_civ Feb 04, 2002, 10:27 PM If ripley hasn't posted a file by Feb 05, 12:07 PM GMT then whoever's next can play. Hopefully, he's already downloaded though.
6-of-october Feb 05, 2002, 10:52 AM I should finish in about 6 to 7 hours. Sorry Ripley:(
I hope you can continue with us this game.
Ripley Feb 05, 2002, 02:41 PM Hang on, it's almost there.
Ripley Feb 05, 2002, 03:07 PM Sorry, I got distracted.
370BC - Started Ironworking.
350BC - Switched Tokyo to GL. Three galleys being built. The french are sailing past.
330BC - 270BC Worker movements.
250BC - Two galleys sail out. One toward the french and one to the west.
210BC - Iron working finished. Mathematics started. We need aquaducts.
190BC - We have two iron sources. One will be connected.
170BC - Iron source connected. Three cities making galleys will switch to swordmen.
130BC - Cleo requests we leave her waters and builds an embassy in our capital. Their capital is right near our island. I think we should take it. I have not seen an egyptian swordman so I thinkl we should move soon. We can exploit the egyptians techs out of them then, and get some more land. We meet the Iroquois and trade territory maps.
110BC - We have found horses. We might be wise to take a settler there. No horses exist on our current island.
90BC - Met the Babs and traded territory maps. Met the indians and traded nothing. Everyone has heaps more tech than us.
50BC - 40 turns for construction. Changed to Lit in case someone finishes the GL. England has the Pyramids.
10BC - We have met the russians. Nothing traded. Once again, everybody has more tech than us. I had to drop our rate a touch.
My direction in playing was towards thumping the french, once I had seen where they are, to increase our city and tech count.
6-of-october Feb 05, 2002, 06:28 PM I just finished and wrote the summary OOOHH
I will post it anyway... feel free to continue with whichever save you want. I dont mind really but i cant play again now.
I wish I had seen ripleys post earlier.I should have connected beforewriting the summary. AHHH
Here is the summary I wrote on a word file:cry: :cry: :cry:
Situation at 390 BC :
the Japanese are a technologically backward people. Egypt has about 8 techs more than us
they don’t know much about the world. Egypt knows almost everybody and we...
others have swords while Japan doesn’t even know about archers.
We are a prehistoric nation!!!
Rule of King Ouzzosama the King who enlightened Japan
As soon as the King Ouzzosama took rule he decided to build the colossus it wont take much
370 BC A Japanese pioneer discovered how to use ships after seeing them with the Egyptians
In celebration the King decided to build a great lighthouse instead of his forbidden palace.
In plan to enlighten Japan the king decided that we must not reinvent the wheel but we shall
buy the knowledge gained by others as cheap as we can get it from them
350 BC Building 4 Galleys in order to explore the world that Egypt knows and we don’t
330 BC we give Egypt 77 Gold for Mysticism --> we must save money
270 BC we are building a harbor in Osaka in case we may trade luxury with Egypt
210 BC our inferior scientists discover Warrior code huh
190 BC Egypt is heard to be building the Great Library
170 BC we discover the Iroquois ppl and we buy from them Horseback riding for 30gold + territory map.
WE are surprised to hear that some strange ppl we haven’t met ( the English ) built a pyramid
The Iroquois built the great library. that explains why they were in a good mood and sold us cheaply.
90 BC we find the Russians and the King negotiated buying Mathematics for 35 gold + World Map
50 BC we discover Iron Working and WE HAVE 2 IRON hah we can now think of WAR and not be crushed
Egypt does not have swordsmen but I don’t think that will last
30 AD we buy Philosophy for 20 gold + World Map from Iroquois
50 AD we meet Babylon and buy polytheism from them for 4 gold + 1 gold/turn + world Map
We also meet the Indians and buy Literature for world map + 1 gold per turn
I guessed that 40 gold over 20 turns are not a very high cost.
King Ouzzosama Dies
Situation in 50 AD.
Japan has contact with Egypt - Iroquois - Russia - Babylon - India
all these civs have the advantage of knowing the English
All these civs know code of laws tech and we will discover it in 9 turns.
We are broke.
We have constructed many archer units and are now constructing swordsmen in preparation of attacking Egypt. My advice is save money and get others to war on our side.
there is land to our left that has one Egyptian city and we can settle there.
one of our priorities is to get horses.
I think we might complete the lighthouse. but if the next king decides to change it to hanging gardens for example please do.
SORRY we are researching Monarchy now I thought we could get code of laws cheap.
and negotiate for buying techs when ur treasury is low.
GOOD LUCK
I guess ripley and I were on the same route but I just played a few more turns.
Again feel free to continue with whatever save you want. I have no hard feelings about this. I just needed to post the summary that took so long to write.:goodjob: :king:
Snaproll Feb 05, 2002, 07:57 PM I guess it's my turn, but I don't know which one to use? Don't make me the one to decide... :cry:
thcsquad Feb 05, 2002, 08:02 PM If I were you I'd choose Ripley's because he posted his first. But you have the final say...or maybe Gonzo.
gonzo_for_civ Feb 05, 2002, 08:08 PM Play 6-of-octobers game. He played a few more turns, and technically Ripley was skipped.
To Ripley: try to be a little quicker next time, we aren't mad at all but we would like to keep up the pace so if you are going to take some extra time just post an let us know.
lets get moving :D
Snaproll Feb 05, 2002, 08:36 PM I've got october's game. Wish me luck
Snaproll Feb 05, 2002, 10:39 PM Hi everyone - Well It certainly was a momentous reign for me this time! We have left our home island and made war against the Egyptians, and made several gains, but at the cost of many brave Japanese warrior souls. We also completed 2 wonders! Read on!
50 AD - Pre Turn: Well this is certainly an interesting predicament! Only one thing I see that I can change immediately - Since our cities are at their max size due to lack of rivers, I rearrange the city workers to maximize production instead of gathering wasted food. This shaves 2 turns of the Colossus, 2 off the lighthouse, and 2 off of a swordsman! Three cheers for micromanagement! [party]
70 AD - A Galley produced in Satsuma, another started. Ahoy Mates!
90 AD - Osaka produces a swordsman... :ninja:
110 AD - Some Babylonian warriors put on a show for a passing galley by killing some barbarians. How nice of them!
130 AD - Osaka's cultural influence expands. I decide to whip granaries that were previously started in tundra cities to get started on the war effort.
150 AD - Kyoto completes the Colossus!!! [dance] Switching to swordsman. Oops! Some of our swordsman cities don't have barracks! I remedy the situation... It's nice being militaristic!
170 AD - The Russians establish an embassy with us! We also stumble across an Egyptian city way off in the middle of nowhere.
190 AD - England contacts us! (Someone must have sold them communications). They offer to trade us territory maps straight up - and we accept! They are HUGE! I whip out a galley in Kagoshima - Invasion pending!
210 AD - Kyoto starts on the Great Library. (They just produced another swordsman). Another swordsman produced in Eto - all moving to the staging point in Kagoshima. A key road for troop movements is completed. Our people expand my palace! How nice!
230 AD - It's coming!!!! The boats are loaded... Invasion next turn!!
250 AD - 6 swordsman land right next to Pi-Ramesses! :die!:
260 AD - Amazingly enough, Cleo asks us what the heck we are doing with 6 swordsman next to her city, and we respond by declaring war! How's that for an explanation! :mwaha: An Egyptian galley appears out of nowhere near Kyoto! I hope there’s no units on it... We switch to a swordsman there just in case. We capture Pi-Ramesses at the loss of 1 swordsman.
270 AD - An archer appears and kills a veteran swordsman! Our archer returns the favor. We are two turns from building lighthouse.
280 AD - Assault on Alexandria - No losses!!!! We move inland and what appears but the Egyptian Capitol! In DISORDER!
290 AD- WE HAVE TAKEN THE EGYPTIAN CAPITOL! Lose 2 swordsmen. Our archer kills another archer caught outside the walls. No promotions??? I thought we were militaristic??? We also complete the great lighthouse in Tokyo! Wow, what a year 290 AD turned out to be!!! :cooool:
300 AD - We are informed that the Iroquois and Russia have formed military alliance against India! At least we aren't the only ones at war! I start the Oracle in Kyoto for no particular reason other than that I've been liberally applying the whip... The next ruler should change it to something better. The Egyptians are building the great library??? Shouldn't the be building spearmen? :D
310 AD - Resistance in Thebes ended - moving on the new capitol of Heliopoils.
320 AD - I whip a barracks in Thebes to kill off some of those Egyptian population - I suggest we continue that. We sink that blasted Egyptian galley previously mentioned. We will attack both Heliopolis and Memphis next turn. :rocket2:
330 AD - Thebes rioting... Oops. The attacks are starting to falter. We lose 3 swordsman in the attack on Memphis, and don't take it! We do however take the new Egyptian capitol at Heliopolis :goodjob: We also lose 3 swordsman there however! Due to the heavy losses, I contact the Egyptians and sue for peace. They accept, and give us Construction, Code of Laws, a worker, their World Map (!), and 19 gold. They won't offer any gold per turn, which means they are already running negative.
I have decided to stop here, at the conclusion of the first great war of Japanese history. As soon as reinforcements arrive at the front, I suggest re-opening hostilities. The world map they gave us was great - everything on our side of the world is visible. I suggest we also use the lighthouse to find the other continents and sell communications back to our world.
Good Luck!
Snaproll Feb 05, 2002, 10:40 PM Our new lands!
Snaproll Feb 05, 2002, 10:43 PM :D
gonzo_for_civ Feb 05, 2002, 10:55 PM hey charliehoke, what graphics mod are you using??
Snaproll Feb 05, 2002, 11:23 PM http://forums.civfanatics.com/showthread.php?s=&threadid=8969
Ripley Feb 06, 2002, 03:16 AM Sorry. I had finished the game within the 48 hours but couldn't post thanks to me having lent my dial-up connection to my parents.
My University offer finally came through so I've also been celebrating. [dance]
thcsquad Feb 06, 2002, 07:18 AM I've downloaded it, hopefully will post when I get home today, I only have a few minutes now.
thcsquad Feb 07, 2002, 03:04 PM 330 AD(Pre-turn): Lots of trading.
Iriquois:
Gave - World Map, 23 Gold
Got - Contact w/Persians
Persia:
Gave - World Map, Contact w/Egyptians
Got - World Map, 180 Gold
England:
Gave - World Map, Contact w/Persians
Got - World Map, 32 Gold, 3 gold/turn
Russia:
Gave - World Map
Got - World Map, 50 Gold
Babylon:
Gave - World Map
Got - World Map, 30 Gold
India:
Gave - World Map, Contact w/Persians
Got - World Map, 12 Gold, 3 gold/turn
Net Gains: -23 + 180 + 32 + 50 + 30 + 12 + 3/turn(60) + 3/turn(60) = 401 Gold, without giving up any tech.
All in all some pretty nice trading! Gotta love the Great Lighthouse. It definately earns the name 'Great'. Didn't try and get Republic from anyone because I figured we can beat it out of the Egyptians for no cost after the next war(in the peace treaty signing)
340: Optimized production in Kyoto a little, to get the Oracle a little faster. Iriquois build Great Library, so everybody else switches to Oracle.
350: Babylon builds Oracle, so I switch to Great Wall in Kyoto.
360: Egypt moves archer into our territory. They say they'll move it, but we'll see....
370 - Moscow produces Great Wall, so Kyoto is switched to Aqueduct. Even with the stored up shields it will still take 3 more turns.
380 - Pre-invasion troop movement is finishing up. Outside Memphis is 5 veteran Swordsmen, Outside Giza(new capital) is 3 veteran Swordsmen, an elite Swordsman, and a veteran Archer.
390 - Everyone moved into place, so I advance into Egypt and after the turn they declare war.
400 - Captured Memphis at the cost of two Swordsmen, Giza takes two turns to get to so I couldn't attack it this turn.
410 - Captured Giza, no units lost, although three of them are down to 1 HP :)
420 - Troop movement to front lines.
430 - More troop movement
440 - More troop movement Bangalore is captured by Babylonians(didn't know they were fighting with the Indians, I only knew about the Iriquois and Russians). If the Indians start getting really beat up on I think I'll try and get a slice of the pie, with minimal work and risk they'll probably give up a lot for peace.
450 - Troop movement. The last two Egyptian cities that aren't in the middle of nowhere are now right next to the Swordsmen attack groups. Just wait till next turn.....
460 - El Amarna razed, since it was a size 1 city and you can't capture those. No units lost. Elephantine captured, no units lost. Monarchy discovered, switch into Anarchy to go into Monarchy. Start researching Currency.
470 - Tried to make peace(all of the cities that the current attack force can reach are gone), but Egypt refuses to accept our envoy. Since we have a lot of money(500-something), I established embassies in all the 5 civs we don't have them with yet. Babylon is producing the Hanging Gardens(just started) and will complete it in 30 turns. Kyoto can get it in 21 turns so I switch to it.
480 - Egypt still won't talk. I trade our World Map around for a total of about 50 Gold, apparently it's not so hot anymore :)
490 - I'm not sure when, but Bangalore has since been recaptured by the Indians. I see that the penninsula just to the west of us, is being heavily settled by the Egyptians(3 cities plus probably more on the way), so because it has horses and is also a fertile land(mostly grasslands, a little plains and forest, with two fishes, a whale, a cattle, the aforementioned horses, a bunch of shield tiles, and furs) and is close to the capital, it seems we should kick the Egyptians out from there and claim it for ourselves. Should be easy, with their strength.
500 - Start moving swordsmen(lots of them elite now :p) to the area around Kyoto in preparation for the next invasion of Egypt.
510 - Egypt moves two archers right next to Elephantine, I only have one veteran swordsman there. I attack one, as a 3 vs 1 then a 2 vs 2 is better than two 2 vs 2 matches. Sadly he now only has two hp left. next turn will see if it must be recaptured....
520 - Elephantine swordsman wins the battle, saving the day and becoming an elite in the process! That battle was important and hard enough to produce a great leader, but whatever :) It will produce Spearman in 4 turns so that scare shouldn't happen again.
530 - Nothing but troop movement.
540 - Landed a meager invasion force right next to one of Egypt's cities on the new fruited plains I talked about in 490 AD, all the elite and most of the vet swordsmen are still either on the main continent or the old Egyptian continent. With a galley, found a two-square island of Tundra really close to the Indians that while isn't a very good city spot, has whales and could have oil later in the game. It might be worth it.
I think that might have been 21 turns, 330 AD seemed to just be the end of the previous turn. If it was in fact 21 though, sorry.
We should invade Egypt's new continent, since it has horses, they can build their unique unit(it's 3/1/2 i think) once they connect the horses there online, and it will be MUCH harder once they do that. I don't think they can produce many of them in their current state but I wouldn't get too comfortable. Plus I don't think we'll ever make peace with them unless we take a couple more cities.
thcsquad Feb 07, 2002, 03:08 PM Here it is
gonzo_for_civ Feb 07, 2002, 08:14 PM My University offer finally came through so I've also been celebrating.
Good for you!:D You're not leaving civfanatics are you??????
I'm gonna have to be skipped this time around so Ripley is up. Ripley, I trust that you will be ontime, as you always have been(with 1 exception....:D) j/k
Good luck Ripley!!!!
Ripley Feb 07, 2002, 11:10 PM Originally posted by gonzo_for_civ
Good for you!:D You're not leaving civfanatics are you??????
I hope not. I'm enrolled in a 5 yr double for Computer Systems Engineering/Computer Science. Only time will tell how much free time I have between study and other commitments.
I'll play my round later and hopefully post it up tonight.
Ripley Feb 08, 2002, 12:11 PM 550AD - Ransacked Abydos and destroyed it. Changed Satsuma's production to produce a settler next turn. Need to strengthen the new lands.
560AD - Oops. We lost a galley.
580AD - Cleo wants peace. India offers The Republic for 90 Gold. The English are wandering through our territory.
590AD - We start researching Feudalism. According to the big picture, we are a cultural powerhouse. We have taken Buto from the Egyptians. The Russians are moving a settler to where Abydos was so I placed a line of men to cut them off. Our settler is almost there.
620AD - Lisht is now ours and Izumo has been founded. We now control the peninsula to the north west of our capital near the horses.
650AD - The Iroquois have taken Bangalor and Bombay from the Indians. Bombay would be a good candidate for a later flip back. I'm sending troops that way now in case. Ok, now the Iroquois leader wants an alliance and an rp agreement against India. To war we go again. Hey, we might as well have a piece of the pie.
660AD - The Iroquois have punjab as well.
690AD - We have the Hanging Gardens. The Iroquois are screwing the Indians badly.
710AD - The Russians are trying to get a settler snuck in near our towns on the new peninsula. I have set up a defensive wall to block them.
730AD - Ooh bugger. Income has dropped to -12. To get into the positive I had to drop science to 20%. We need to start selling our silks.
740AD - The Indians made peace with the Iroquois and the Russians. We took Delhi, their capital at the time, which gives us a second supply of horses. Increased science back to 30%. Harbour is almost ready in Pi-Ramesses to allow for extension of our trade routes. Hopefully we can soon get some good income from our silk monopoly.
We are at war with both the Indians and the Egyptians. The Egyptians have four cities remaining. There is also a couple of interesting islands we might look at a bit closer. You'll see what I mean. We really need to get our science rate up again.
Snaproll Feb 08, 2002, 12:31 PM Good job! This is the best SG I'm in right now - It's so great to have the war I started proceed so well! I thought we were in trouble with that initial island being so cold, but I think we are very competitive now. I can't wait for my turn! [dance]
thcsquad Feb 08, 2002, 05:18 PM It looks like we could definately use Hieraconpolis and Avaris for their iron and horses. But the other two Egyptian cities are too far away(Asyut) and/or too sheltered by other civs(Byblos) for it to be cost-effective to take, so we might as well make peace after Hieraconpolis and Avaris. Or better yet, extort those two cities from them in the peace negotiations. To focus our military on the Indians. I notice we're now second in the Histograph, and really close behind England. India has 8 cities left, we should get as many as possible before the Iriquois. Calcutta and Madras look extra juicy because of the furs and ivory :)
6-of-october Feb 10, 2002, 05:56 PM I didnt know it was my turn!! I only found out by looking at page 1.
I have downloaded and will play tommorow. Its 2 am now.
Geat Work Ripley:goodjob:
I think we are in a position to be world leaders now.:D
Ripley Feb 11, 2002, 01:30 AM :satan:
I thought I might make a suggestion, and subsequently canvas everyone elses opinion on the said suggestion.
Quite simply that we agree to refrain from the use of exploits in gfc games. I'm refering to things like the "bombard over infinite distances" exploit outlined on the Civfanatics front page.
It's in the nature of succession games that exploits could be used without other team members being aware, especially where people have different views of what is and isn't an exploit.
Your thoughts ?
thcsquad Feb 11, 2002, 03:47 PM I would refrain on exploits too. That is, if I knew any. I don't know how to do any Civ 3 exploits.
6-of-october Feb 11, 2002, 06:38 PM Summary
Pre turn I noticed that England, Russia and the Iroquois are Annoyed with us I don’t know why??
I starved Delhi so it won’t flip over.
750 AD I signed a ROP with the Iroquois now they are polite. They became polite
750 – 780 30 years of troop movement
790 We sack Madras at a loss of a swordsman
Now I don’t know if you will agree with my next decision but I took it any way!
Tell me of you think its wrong..
I noticed that we were building lots of swords, our tech sucks and we are nearly broke and operating at a deficit. I also saw that the war is being fought far beyond our lands and even those that we captured from the Egyptians. On these facts I decided to make peace and concentrate on our economy and then our Science advance. I also though that the most ideal war would be to take the close cities that the Iroquois took from India.
So I made peace with India for exchange of the republic, Karachi and 10 gold plus map
I also made peace with Egypt in exchange for 27 gold+ map + Asyuit + Avaris.
We now have unconnected Ivory.
Trade with Persia monotheism for republic plus 160 gold from us
All the gaps in history following were mainly spent in building and worker movement
810 sold monotheism to India for 6g/t + map and to England for 1g/t + 20 G + map
Sold silks to Russia for 6g/t
820 AD we now have Ivory in our capital haaa
Ivory to India for 2 g/t
Ivory and silks to Persia for Incense OUR PEOPLE LOVE ME
Building marketplace and libraries in most cities …..
920 AD the City of Nagasaki built on our new island discovered by Ripley.. Horses cows this is a cool island …building another settler to be taken there.
940 AD Yokohama built on grapes .. I was afraid that the Iroquois city would culture expand over them… try to hurry a temple there
Oh Sh*( Russians built a city to our south must have dropped a settler there by boat.
I played one more turn by mistake .. nothing much happened.
Ok I leave these decisions to the next leader
Our ROP with the irqiuos has expired we can beat the hell out of there close cities now.. I have put a good army there.. we can even attack their Grand River city.. but please I would advice having others join the War.
We can sell iron to Persia for 5 g/t if you want
We can sell silk to the iriqouis for 1 g/t
Another thing .. everyone is building TZU starting the same turn as us..
I am building a palace in Tokyo as a place holder for systien chapple which will arrive in 11 turns. Tokyo can finish TZU 10 turns earlier that our capital..* I forgot its name*
Its your decision on how to manipulate this situation.
Its also time for us to discuss how we are going to win this game. I find culture or space race more challenging. Not to say that conquest would be easy. I don’t think UN would be a large challenge.. After deciding on this we must point at a general strategy..
IMO we need to push our tech forward.. our army is OK so is culture , and all demo graphics except litracy
6-of-october Feb 11, 2002, 06:42 PM Originally posted by Ripley
:satan:
I thought I might make a suggestion, and subsequently canvas everyone elses opinion on the said suggestion.
Quite simply that we agree to refrain from the use of exploits in gfc games. I'm refering to things like the "bombard over infinite distances" exploit outlined on the Civfanatics front page.
It's in the nature of succession games that exploits could be used without other team members being aware, especially where people have different views of what is and isn't an exploit.
Your thoughts ?
I though it was an unsoken rule.
Snaproll Feb 11, 2002, 07:08 PM I'll try to post later tonight - looks like we have got some major decisions to make - I'll do my best! :goodjob:
Snaproll Feb 11, 2002, 10:43 PM Here's the lowdown.
I only had time for 17 turns, but we are at a major turning point. Read below to find out more! ;)
950 AD - Pre Turn - I really think you did well and gave good advice 6-of-october. Bravo! All I did was change our far-off newly acquired city of Asyut to a temple since it was surrounded by Russian holdings. I contemplate war with the Iriquios. The appearance of no less than 4 mounted warriors makes me think we should wait. We will be getting our Samourai soon, then we can stomp them.
960 AD - Trade iron to Persia for 7 gold/turn. They can't really hurt us, and they are polite. We are able to increase the science rate. I agree with 6-of-october that we must rush the Temple in Yokohama, so workers begin cutting trees near there. Theology in 6 turns...
970 AD - I notice a couple of our cities are cut off by the Iriquios terrirtory - we will certainly have to attack them soon. Mounted Warriors are really scary though - I will remain peaceful. FOR NOW! :ninja:
Snaproll Feb 11, 2002, 11:06 PM Here's the lowdown.
I only had time for 17 turns, but we are at a major turning point. Read below to find out more! ;)
950 AD - Pre Turn - I really think you did well and gave good advice 6-of-october. Bravo! All I did was change our far-off newly acquired city of Asyut to a temple since it was surrounded by Russian holdings. I contemplate war with the Iroquois. The appearance of no less than 4 mounted warriors makes me think we should wait. We will be getting our Samurai soon, then we can stomp them.
960 AD - Trade iron to Persia for 7 gold/turn. They can't really hurt us, and they are polite. We are able to increase the science rate. I agree with 6-of-october that we must rush the Temple in Yokohama, so workers begin cutting trees near there. Theology in 6 turns...
970 AD - I notice a couple of our cities are cut off by the Iroquois territory - we will certainly have to attack them soon. Mounted Warriors are really scary though - I will remain peaceful. FOR NOW! :ninja:
980 AD - We find goody huts on our new island - and warriors appear!! :lol: Several of our new cities finish their defenders and start on temples. I start on some more marketplaces too -they are so useful with so many luxuries!
990 AD - 10 shields returned to Yokohama's temple. 2 turns to Theology...
1000 AD - 2 settlers ready to board the ship for our new island.
1010 AD - Osaka produces Cathedral - excellent for maintaining our cultural superiority. I notice one thing though - all our core cities are defended by mere warriors! I start mass producing pikemen for homeland defense. There's not much else these cities can build right now anyway, and more military is always better, even if only as a deterrent. :rocket:
We are pretty even in tech except the Russians have engineering. They won't give it up though.
1020 AD : Theology discovered. I switch to Chivalry - we need samurai. We get it in 8 turns, Sistine in 18. By the way, do we really want Sun Tsu's? It only works on this little continent, and most of our cities already have barracks here. Oh well.
1030 AD : Yokohama temple gets 10 more shields - 2 turns left. Memphis produces a marketplace. Shipping some of our workers to new lands.
1040 AD : Yokohama temple produced! Starts on a library, but need to still keep chopping tress. The Egyptians have the audacity to run a spearman through our lands? :mad:
1050 AD : Iroquois get Theology! I sell it to the rest, but the Iroquois have beat us to most of them - we get 7 gold/turn + 26 gold and a few world maps. Simonosaki founded on new island on a river and near wheat. All civs are switching to the Sistine Chapel! I'm pretty sure we'll get it though.
1060 AD : Persia renegotiates the incense deal - they want the same deal +5 gold. We give the 5 gold to them.
1070 AD : Yokohama's cultural influence expands, but so do the 2 Iroquois cities close to it! It is really feeling the squeeze - we will have to attack when we get Samurai. See pic below.
1080 AD: Matsuyama founded within range of fish, cattle, AND wheat! [dance]
1090 AD : Absolutely nothing! :eek:
1100 AD - Workers arrive on new area.
1110 AD - Indians request audience - they want to trade world maps. I decline since I don't want people to know about our new island yet.
1120 AD - Chivalry discovered!!!! Time to attack! I'll leave it for the next ruler though. Also, the next ruler can pick which tech to research - set at engineering now but no money has been spent so feel free to change it. Also, keep settling the new island then sell our world map. Good Luck!
Snaproll Feb 11, 2002, 11:07 PM Here it is!
thcsquad Feb 12, 2002, 05:56 PM Got the save, will play tonight, and hopefully post tonight too.
gonzo_for_civ Feb 13, 2002, 08:20 PM Sorry guys. I am dropping out of all of my succession games. The reason, I am not downloading that devil-patch v1.17f. It elminates my single-most favorite feature of the game which is despot pop. rushing. If I ever decide to download the patch or double-install civ3 and have one with the patch, I will re-join. Until then, this is goodbye. Sorry :( Whoever posts first will have control of this game.
Snaproll Feb 13, 2002, 08:44 PM I've heard it doesn't eliminate it, just makes it a little harder! Don't leave yet
thcsquad Feb 13, 2002, 08:51 PM Pre-turn: My plan is to finish researching Engineering, then go for Education, then Invention and start on Leo's. Then Music Theory and start on JS Bach's. Then Astronomy and start on Copernicus' Observatory. Somewhere in the middle to end of Leo's Workshop I'll start the war(well, I probably won't get there in this turn), and get the Golden Age with the Samurai(we haven't gotten it with a wonder yet have we?), so we get our Golden Age in the middle of building three Middle Age wonders(Copernicus' takes less shields then the other two so I put it last in the order). I won't start a war till then unless Yokohama is flipped, then I'll just use swordsmen to fight a quick war and take it back plus Bangalore, Bombay, and Punjab. Kolhapur is in too bad of a spot and too far away for the trouble of moving swordsmen over there before the main
1130 - Ivory to Russia for 8 gold/turn. Increased science to 40%, and will raise it to 50 a bit later.
1150 - Micromanaged Thebes to get the Forbidden Palace done in two less turns.
1160 - Moved many swordsmen out of Yokohama, if it gets flipped it would suck to lose 4 veteran swordsmen.
1170 - Iriquois land settler/spearman on our claimed island! This will mean war when we get the army big enough to take them on! English call and want Silks for Spices and 15 gold/turn. Yeah right. I give them 25 gold for their world map(after looking at their world map, realized it was a wasted 25 gold). Decided if the Iriquois knnow about the island, they'll tell everybody about it, so I'll sell everybody the World Map before the Iriquois can. Trade Iriquois Silks and World Map for 7 gold/turn.
1180 - Move science to 50%, that was a HUGE jump un science research speed. We're still making 3 gold/turn, and will make much more when the FP is completed.
1200 - Complete Sistine Chapel. Iriquois founds a city on our island. I plan to build right near them, then try and culture flip it.
1220 - Found Sapporo right next to Iriquois' trespassing city, rush Temple.
1260 - Forbidden Palace completed, we are now +17 gold with 50% science, it also sped up Education by a few turns(12 to 9 I think).
Stopped here due to time restraints. That was something like 15 turns.
I won't be here from Friday through Tuesday, so if my turn comes in that timeframe, I'll have to be skipped next time around.
gonzo_for_civ Feb 13, 2002, 08:54 PM I've heard it doesn't eliminate it, just makes it a little harder! Don't leave yet
I believe it said "eliminated despot pop rush" or something along those lines. I guess I will wait and see what I see. If it doesn't eliminate it, I will still play, if it does, consider me gone. Thanks for the consideration charliehoke. If i leave, the thread is yours.
Snaproll Feb 15, 2002, 10:48 PM Hey guys, I'm out of town this weekend because my fiancee forced me to come visit her. Yeah I know I'd rather be playing civ also. So if my turn comes up I guess skip me - I'll be back home in 4 days or so. Good Luck!
6-of-october Feb 16, 2002, 08:47 AM So who is up now?
thcsquad Feb 16, 2002, 09:17 AM Ripley's next.
gonzo_for_civ Feb 16, 2002, 10:09 AM I'll update the turn order so everyone can see it. Also, v1.17f is now required before you play your turns!!!!!!! Even I am downloading it :eek:
that's unfortunate charlie, just marry her, they don't ask that you visit as much after they move in :D
6-of-october Feb 18, 2002, 02:17 PM I have the patch. we could use some stck movements to kill off the iriquois haahhaaaaaa....
phaser :tank:
Ripley Feb 19, 2002, 08:06 AM Ok, I'm still here, and I've updated to 1.17. I kind of like the new patch. If it's my turn, I'll play once gonzo's put up the new turn order he mentioned.
It's looking like I might have to pull out soon, thanks to Uni. :( I started this week and it's going to be pretty full on. :) But I want to keep participating as long as I can.
6-of-october Feb 19, 2002, 09:43 AM go ahead and play... Good luck in the University.:D
Snaproll Feb 19, 2002, 08:20 PM I've got the new patch also! Can't wait to play!:D
gonzo_for_civ Feb 19, 2002, 11:13 PM Go ahead and play ripley. That's too bad about you maybe dropping out, good luck though. Promise us you'll come back when you're done with all your education. Just follow the old turn order until i put up a new one.
Ripley Feb 20, 2002, 06:29 AM Originally posted by gonzo_for_civ
Promise us you'll come back when you're done with all your education.
/ Ripley mutters something about a 5 year degree and wonders wether everyone will still be around playing gfc136 when it's over. :D
Ok, I've downloaded. It will be up about this time tomorrow.
6-of-october Feb 20, 2002, 08:13 AM Originally posted by Ripley
/ Ripley mutters something about a 5 year degree and wonders wether everyone will still be around playing gfc136 when it's over. :D
Ok, I've downloaded. It will be up about this time tomorrow.
gfc136 would have reached Diety level:crazyeyes
gonzo_for_civ Feb 21, 2002, 05:18 PM More like GFC 30 by then
Ripley Feb 22, 2002, 11:10 AM Sorry guy's, but someones going to have to take my place this turn around. Things keep getting in the way. I thought I'd get to it.
6-of-october Feb 22, 2002, 03:55 PM the forum is down i guess
Snaproll Feb 22, 2002, 05:20 PM You are up 6! The succession games I'm in don't seem to have a very high retention rate... Wonder if I smell funny or something? :confused:
6-of-october Feb 23, 2002, 05:53 AM I will play and post tonight.. I will try to play all the 20 turns
and charlie we seem to have the same smell..:D :D
Ripley Feb 23, 2002, 10:14 AM Originally posted by 6-of-october
charlie we seem to have the same smell..:D :D
Hey, I'm not dropping out. I just didn't want to find myself not having done it three days later, again. ;)
6-of-october Feb 23, 2002, 03:03 PM I really hope we make it to a high level as the same team..
anyway here is the save.. summary comming up shortly.
6-of-october Feb 23, 2002, 03:41 PM Pre turn : changed Izumo to harbor so we can get extra horses and furs to trade
1130 AD the forbidden palace built in Thebes and the people rejoice
1140 we bribe England to gives us spice for furs, ivory and silks – greedy AI
1170 the Iroquois found the new island of Japan and built a city on it causing tension to rise between both nations
1180 in reaction Japan cancels ROP with the Iroquois
1190 the Iroquois send forces in Japans land… Japan tells them to get out and they do
Next the Iroquois demand 25 gold plus territory map to keep Japan on the planet.
The empror tells them no fu9)ing way so Hawitha replies “ we salute Japanese courage” LOL
Sistine is built and the people rejoice
1200 as tension still rises the Iroquois move in forces and the get out when we tell them
war seems unavoidable
1210 same thing happens again this time they were given the chance to declare war but didn’t
1220 we bought the tech of print pree from Russia who seem pretty advanced for 95 g and WM . Our island has been found anyway.. I found out later it was a stupid thing to do.
In a dramatic up heave of tension we demand 5 g/t + WM from the Iroquois and we get them and they become furious with us. Quote from Hawitha as we demand more gold per turn again “ are u deliberately testing my patience ?!” LOL yes I am haha
We build Suppuro on the new island
1230 as Japan approaches Iroquois to remove their galley from Japanese Water they DECLAIR WAR
In diplomacy we deal with Persia for an alliance we give them iron,silk,wm,50g and take incense and the alliance
Forces are immediately deployed on the border mostly swordsmen units
1240 tragic war losses by both sides on the border
1250 as our first Samurai wins a battle Japan enters a golden age Yupee
Our force are pushed back the Iroquois have many units
1255 We come to Russia for an alliance they agree for 5 G/t + 160 g we agree as the amount of forces on our borders are scary.. they must have been ready for us.
1260 we push back with a daring counter attack
our lone swordsman on our new island manages to destroy the newly established city of the Iroquois . In the counter attack on our borders we manage to capture the Punjab as one brave samurai charges and wins
1265 We build Sun Tzu and the Army rejoices. The Iroquois wave a very strong counter attack and we lose many samurai in the battle. Oh Russia establishes a city on our new island “ me giving them WM “ any way the island is worthless to us due to corruption
A brave group of Samurai arriving in the battle field manage to sack the city of Banglore.
1270 The Iroquois capture a Russian City
1285 As our forces are increased and heal from the many battles we send an exhibition to free the Russian city.
We capture Bombay. We trade Russia invention for education and get 10 g and WM
We continue to sell invention for whatever we can get “ not much “ we need every penny for the WAR
1290 Break through we capture Grand River one of the original cities of the Iroquois followed by Kolhapur after many losses. Now we have freed all pre Indian cities.
1295 our great scientists discover Gunpowder and head for Astronomy. We free the Russian City of Tiblis. We find salt pepper in our newly acquired land and send workers to connect it.
The people add a second story to the palace but then their emperor passes away in a hurry.
OK we have about 12 cities that can pass as power houses and a very big army that is still growing. The Iroquois are on the run and we are the only ones with Gunpowder at the moment. I suspect Russian will discover it soon. We are building Leonardo’s and Copernicus is coming up with astronomy. Maybe a palace place holder would help.
There is a city across the ocean above our home land that belongs to the Iroquois. It has spice and I suggest that we sack it to save our money buying spice from Persia.
We could also rid the world of Egypt if the next leader chooses so and get dyes.
Currently we make 43 g/t and will discover Astronomy in 6 turns. But its our golden age. We need some universities, libraries and market places. At least in our power house cities.
Good Luck.
[dance] :beer: :cooool: :goodjob:
Snaproll Feb 23, 2002, 04:04 PM Great job 6 - looks like we are rolling again! I've got it and I'll post tonight or possibly tomorrow. I've never seen samurai before - should be fun! :ninja:
Ripley Feb 23, 2002, 04:48 PM Originally posted by charliehoke
I've never seen samurai before - should be fun! :ninja:
They are much fun. Samurai absolutely rock. :)
Snaproll Feb 24, 2002, 01:18 AM Hi all GFCers! I am about halfway through my turn - things are going well - We have captured the last two Egyptian cities and we have also sacked the Iroquois capitol of Salamanca!! We have 20 or so Samurai ready to decimate the rest of that empire as well. :D
My question is this - how do you guys want to go about winning this game? If we fill in the rest of the Iroquois territory, we will be by far the largest civ, but the question is do we want to win by conquest or through a peaceful route? I have a choice on our techs to go for Democracy or for Cavalry, and I think the direction I go will decide for us the method in which we want to win. My personal vote is for finishing this war and then shooting for space or possibly diplomatic, but I want your votes. I'll finish my turn tomorrow after we decide how to win!
By the way, Samurai are really cool! :ninja:
6-of-october Feb 24, 2002, 04:25 AM Great news about Salamanca and Dyes of Egypt.
we can still get Spice by sacking St. Regis
I think that conquest would be really tedious.
But I would advice not to end the War unitil our alliance expires.
We will need good relations to make trade possible and earn lots of money if we were going peacefull.
on other thoughts Sapce would be more cool. Diplo is just to easy.
thus I vote that the Japanese people set an example for thw world with their advanced tech and put Humanity one step further in Alpha Centuri.
:cool: :):goodjob:
Snaproll Feb 24, 2002, 10:12 AM Hey 6, I'm glad you'll agree. I'll wait a little longer for other responses, but I'll probably go for Democracy. As for St. REgis, the Russians overtook that city on my second turn, so I don't think we can get it after all. :mad:
thcsquad Feb 24, 2002, 12:57 PM I think we can finish faster if we go for Domination or Conquest, so we might as well do that. If that doesn't work, then space race.
Snaproll Feb 24, 2002, 02:41 PM Ok - I played 17 turns, but they were monumental!
1295 - Pre-Turn - Consultation with the military advisor reveals that we are #1 militarily in the entire world! We are also the only ones with gunpowder. Excellent. All I change are some cities that were producing regular units to Barracks.
1300 - Per the suggestion of the former ruler, I am building some universities around our capitol - good idea. I think I will take out the Egyptians... the are just in our way.
1305 - Iroquois and Persia sign a peace treaty. We are losing allies... For the first time in my life, I attack using a Samurai - those guys are AWESOME!!! :ninja: Attacking the Egyptian Capitol. Attack on Iroquois capitol of Salamanca! 2 Pikemen, 2 Spearmen destroyed, but it still stands! In another great piece of news, Saltpeter is connected! :rocket:
1310 - The Iroquois are attacking Egypt as well. Thanks for helping your enemies - you are just speeding your own deaths!! We continue our assault on the Egyptian capitol, and a longbowman successfully defends against our swordsman??? A Samurai captures it quickly after that - I decide not to raze it because the Egyptians will be exterminated soon, so it won't flip. In the meantime, all citizens are changed to entertainers to starve them out. I am forced to retreat from Salamanca to heal our wounded Samurai.
1315 - Still no counterattack from Iroquois. Hiraconopolis captured! Last Egyptian city! NO they are still alive somewhere!!! :aargh3: I have no idea where they are - I bet they just have a settler on a boat... I rush a barracks in Grand River to heal our forces. We renew the attack on Salamanca - they are down to archers on the defense - and we CAPTURE it!! The mighty Iroquois stronghold has fallen! They have the Great Library. I occupy the city, and I plan not to raze anything, because we want to claim this territory.
I find I can do this fairly easily in my games - if you turn all citizens to entertainers and starve the cities down to one, they hardly ever flip. Of course, I've been wrong before...
In other news, 4 captured workers moving to complete road link between our battle lines and the rest of our empire. A few swordsmen are attacking the Iroquois city of Akwesane in the West.
1320 - The Iroquois are being attacked by the Russians. They also try to take back Salamanca with a lone Knight, but our Samurai slaughters them! The extra defense point of the Samurai just paid off! :ninja: Akwesane captured in the West - tow more captured workers. The Russians have captured St. Regis and the associated spices. Oh Well.
1325 - Englad wants to renegotiate the 3 for one luxury deal, and they won't do it without Gunpowder from us now, so I decline. We lose spices... :( Astronomy discovered! Kyoto switches from University to Copernicus - good head start. I have a choice on techs - banking to go for Democracy or Physics to go for Cavalry?? I stop to poll the GFC team and I decide to go for Banking. The plan is to switch to democracy as soon as this war is over. Our Samurai are moving on the new Iroquois capitol of Niagara falls.
1330 - Waiting on our elite units before we attack Niagara...
1335 - Attack on Niagara Falls!! Three pikemen killed, only 1 samurai lost. It is size 9!! I capture it anyway... 7 resistors... Hmmm.... It might flip so I put about 15 units in there - hopefully under the new patch that will prevent it...
1340 - Iroquois galley sighted near our new islands... I wonder what's in there... The resistance ends in Niagara falls! :goodjob: Continuing the attack - we have around 15 samurai, so I advance on three separate cities at once. :die!:
1345 - Three cities under siege! Here's the play-by play!
Attack on Cattaraugus - new capitol. 2 Pikemen, 2 Spearmen killed by the 4 Samurai sent to take it, but one defender still stands!
Attack on Oil Springs - Captured!! 2 Spearmen killed, and the Iroquois lose one of their 2 sources of iron!
Attack on Mauch Chunk - 1 pikemen killed, 2 spearmen killed, and CAPTURED!! Lots of resistors - I hope I'm doing the right thing by occupying. Change all citizens to entertainers...
We will get banking in one turn - I manipulate the science slider to net us an extra 75 gold next turn. No one has gunpowder still, but a few have astronomy.
1350 - The Persians renegotiate the iron for incense deal - we throw in silks to keep our aromatic indulgences intact. Banking finished, going for Democracy. Attack Cattaraugus again - captured!!! :ar15: The Iroquois have three cities left - Russians might beat us to one of them. 5 turns until Copernicus and Democracy!
1355 - Horrible news! Our golden age is OVER!!! :eek: We go from +1 a turn to -50. Democracy in 8 turns instead of 5 now. Attack on Tonawanda - We kill 4 defenders but a 2hp spearman still stands. We are forced to back off on science to 50% - still running at -10g/turn. Oh well, our golden age was worth it - allowed us to keep ahead on science while establishing ourselves as the most powerful civilization.
1360 - Allegheny captured! Russians destroy the last source of Iroquois iron.
1365 - Nothing much this turn - another source of saltpeter connected, and our road network is completed to allow much faster troop movement to the front.
1370 - Iroquois and Russia sign peace treaty! All the alliances are ended. Towanda captured!
1375 - Centralia captured!!! The Iroquois have been completely removed from this continent, but, like the Egyptians, they aren't dead! We sign peace with them and get Music Thoery and also find out where their last city is - on a Russian island. Oh well. I stop here since the great war is over. :die!:
It is up to the next ruler to clean up after this nasty war. As usually happens, there are a lot of infrastructure improvements to be made. I am thinking space race win, so we need to get our science and gold production up. We didn't get a single great leader in the whole war (and I was making sure to attack with elite units all the time), otherwise I would suggest moving the capitol into the new Iroquois territory.
There is one problem I think we might have - the Egyptians refuse to talk to us, and I also think they have no cities. I think they have a lone settler somewhere, but since they have no capitol, we can't make peace with them! This could be a serious problem if we switch to democracy... I don't know what to do about it.
Good Luck!
Snaproll Feb 24, 2002, 02:42 PM Our new lands! :ninja:
Snaproll Feb 24, 2002, 02:44 PM Here it is!
thcsquad Feb 24, 2002, 03:55 PM I downloaded it, will play today.
thcsquad Feb 24, 2002, 05:21 PM Nevermind about that, I can't play, because I tried downloading the patch from CivFanatics, but the file is corrupted so I can't play the save.
Snaproll Feb 25, 2002, 09:48 AM Go for it Gonzo!
6-of-october Feb 26, 2002, 02:06 PM We are going to win warlord... yeahgoodjob:
Thcsquad try downloading from Civ3.com
Gonzo where are you.. we need you to move us up to Regent.:king:
I thought it would be my turn already:crazyeyes :
gonzo_for_civ Feb 27, 2002, 11:48 PM :sheep:
Ok, I'll get to it by tomorrow. I can see it now. GFC 3. Hmmmm...
6-of-october Mar 02, 2002, 02:51 PM just passing by:cool: :D
Snaproll Mar 02, 2002, 08:29 PM How's it going Gonzo? :D
gonzo_for_civ Mar 03, 2002, 12:52 AM I was just going to download and play my turns when I realized that I can't play. My cd-rom drive has been broken and for some reason I thought I could still play. I will be borrowning my friends cd rom so I can use my "special" techniques to enable me to play civ III - the cd until my drive gets fixed. Sorry, but I will be here and able to start GFC 3 when this one is done. What civ do you guys want to be?
Ripley Mar 03, 2002, 08:31 AM Just get hold of the No-CD work-around Gonzo.
I use it due to frequent playing of CD's through my pc.
It works fine.
6-of-october Mar 03, 2002, 09:00 AM you can find the nocd crack from www.megagames.com
they even have a version 1.17f there .
gonzo_for_civ Mar 04, 2002, 12:54 AM Ok guys, I got a new CD ROM drive anyways so I will play. Since I am also playing in the Chinese game it will be anywhere from 24 - 48 hours, as i said there, I am trying to play my turns carefully this time around.
I will work hard to prepare us for conquest and I will think up some "interesting" parameters for GFCIII. Start posting what you would like in GFC 3 now so I can know.
Snaproll Mar 04, 2002, 12:35 PM My personal preferences would be a standard game on either Regent or Monarch difficulty. I like reading all those RBD threads and all of their wierd ways of playing, but I think we need some more practice first.
My vote would either be a tough civ (i.e. English) on a Regent map or a Good civ (i.e. Persians, Babs) on a Monarch map. This is about where I am on my solo games also :)
Let's keep this one going too though!
gonzo_for_civ Mar 05, 2002, 09:25 PM Whoever is up next can play. I have been working on something lately and barely had time to play 5 turns in another SG. I will take my turns later. I wan't everyone to post here so that I know that everyone is still checking this thread. I wan't to redo the turn order again but for now we will stick with the current one. Good luck to the next ruler!
GFC3 Will be regent, as the ...... Iroquois!!!! I picked them because I feel that they are one of the worst civs, they are Religious and Expansionist and their special unit is the mounted warrior. 3/1/2 A/D/M with horses as a requirement. We will only be playing on a map that is either large, with fewer opponents, or standard, small, or tiny, with plenty of opponents. We will not be playing huge maps in GFCs because I believe that they detract from the fun value by taking too long. I promise to be a better "leader" in GFC3 too. :D
Snaproll Mar 05, 2002, 09:28 PM I guess that means Ripley's up?
GFC3 sounds good to me!
gonzo_for_civ Mar 05, 2002, 09:33 PM That's good to hear charlie. I tried to use your suggestion of Regent with a crappy civ. :) Good luck ripley!!
P.S. The "thing" I have been working on is a GFC log that is pretty detailed. It includes major acheivements of players in GFCs and will be added on everytime we start a new GFC. I will post log updates periodically so everyone can look back and get nostalgic.
P.S.S. thcsquad... oh never mind. I'll pm you.
P.S.S.S. Same to you ripley :)
Snaproll Mar 07, 2002, 09:10 PM How's it going on your turn Gonzo?
Just wondering! :goodjob:
gonzo_for_civ Mar 07, 2002, 09:57 PM Actually, I asked to be skipped. I am not sure who is up right now. Ripley has withdrawn due to Uni. We need to recruit a few more players. If there is anyone reading this thread please e-mail me about joining this game. Just use CFC's email function.
Snaproll Mar 07, 2002, 10:09 PM I'm so sorry Gonzo... You are right. Ripley's up then?
LKendter Mar 07, 2002, 10:23 PM What is the current roster?
How many open positions?
gonzo_for_civ Mar 07, 2002, 11:13 PM Hi Lee,
We have 1 opening.
The roster is:
6-of-october(You are up 6!!!!)
charliehoke
thcsquad
gonzo_for_civ
If anyone wants to download and play just post here since 6 isn't here yet.
gonzo_for_civ Mar 07, 2002, 11:30 PM Just FYI...
Since there is so much demand for a new SG to be started on these forums I am creating an SG named. GFC: The Chronicles. THIS IS NOT GFC3. I REPEAT GFC: The Chronicles is not GFC3. This is just a game for people who are getting unruly. Again, when this is done I will start GFC3.
P.S. GFC: The Chronicles is not GFC3!!!!!
Ripley Mar 08, 2002, 05:56 AM Hi all.
It is with much regret (literally) that I must withdraw from GFC games officially.
Currently, my schedule does not allow me the time required to make a valid contribution. It would be best if I was replaced by someone who can play their turns regularly within the set order.
As indicated before, entry into University and the associated workload are the main contributors. In addition, I have finally decided once and for all (based on various aspects of my studies) to purge "The Beast" from my computer. In other words, Windows out, Linux in. This will obviously make playing Civ3 very difficult. Not that it matters. I barely have the time right now.
Soooooooo, best of wishes to you all. Have some fun, and never stop chasing your dreams.
Ripley.
ps: I'll probably keep monitoring the games, so ya haven't seen the last of me yet. ;)
thcsquad Mar 08, 2002, 06:03 PM I am going to have to also pull out, I can't get the danged new patch to work. And my interest in Civ 3 has lessened.
6-of-october Mar 09, 2002, 06:14 AM I will play in a few hours and post.
Sad to hear that Ripley , thcsquad
but you are welcome back anytime.
Gonzo cool idea about the croniccal. I am looking forward to GFC 3. Regent is cool too.
:D :D :D
gonzo_for_civ Mar 09, 2002, 08:39 AM Hi 6! I was just worrying that you wouldn't show and charlie and i would have to find 3 new companions :eek:
So guys, what do you think. Should we find 1 or 2 more people to play with us, since 3 is a rather small amount. If you wan't to stick with 3, that's ok but I need to know something so I can recruit people.
Good luck 6! :D
gonzo_for_civ Mar 09, 2002, 08:46 AM NEW TURN ORDER IS AS FOLLOWS:
6october - playing
charlie
gonzo
Hopefully, we'll get another dedicated player here soon so we can really fly. :D
Grey Fox Mar 09, 2002, 08:55 AM If you want me to, I could join...
Snaproll Mar 09, 2002, 11:32 AM I think we certainly need more people!
Earl Of Chester Mar 09, 2002, 11:44 AM If there is more than oen place I would certianly like to join :)
gonzo_for_civ Mar 09, 2002, 08:39 PM Grey Fox and Earl of Chester are now in!! We are now full!!
Turn order:
6october - playing
charlie
gonzo
grey fox
earl of chester
Thanks guys :D
6-of-october Mar 10, 2002, 04:59 AM 1380 ROp with RUssia
!385 Peace with Egypt for their wm . all I could find is a ship of theirs parked near one of our newly aquired cities in the last war
1390 built coprenocs . discovered democracy
1415 built leonardo changed government to democracy
1425 anarchy ends we are a democratic nation making over a 100 gold per turn
for the rest of the rule I concentrated on infrastructure science and trade
MY LAST TURN : Persia attempted a sea invasion of Asuit ( a city to the west of Russia) , they made an alliance against us with Russia ( Our long standing allies ) and Russia Attacked.
I was so mad I wanted to Raize a couple of russian cities before I finished :mad: :mad: :mad:
but I restrained and only played my last turn.
we managed to hold aginst persia's attack but we lost all units in one of the cities against Russia's attack. So I gave the City back to its original owners the Iriquois after selling its temple.
I made alliance with ENgland and Babylon against persia and Russia. Its now officially a world war. moved some troops to the east Russian Border and even attaked a city. all that in one turn.
but I am still mad at Catherine:mad: :mad: :mad:
for the next leader please unleashe vengense on Russia and dont show mercy aaaaaaaaaaah
try to take out Russias iron and saltpeper before they get Cossaks or its going to be a long War.
I am looking forward to see how you guys are going to avennge Japan from the betrayal that has happened. whwn we were so peacefull and loved by most nations.
phaser :aargh3:
6-of-october Mar 10, 2002, 05:03 AM the file
Earl Of Chester Mar 10, 2002, 06:12 AM I might download just to see the current state of affairs.
Snaproll Mar 10, 2002, 09:35 AM I've got it, but I'm up in three games right now so it might take a little bit!
gonzo_for_civ Mar 10, 2002, 01:07 PM Good job 6!!
Hey charlie, save me some Japs and Russians please :)
6-of-october Mar 10, 2002, 01:16 PM Originally posted by gonzo_for_civ
Good job 6!!
Hey charlie, save me some Japs and Russians please :)
I though we were the Japs j/k
:D :lol:
gonzo_for_civ Mar 10, 2002, 01:22 PM quote:
--------------------------------------------------------------------------------
Originally posted by gonzo_for_civ
Good job 6!!
Hey charlie, save me some Japs and Russians please
--------------------------------------------------------------------------------
I though we were the Japs j/k
Yeah, I wanted him to save some Japs. If he didn't save any japs then we would all be dead..... Ok, it was a typo, I meant Persians and Russians.
Snaproll Mar 10, 2002, 06:27 PM I have a very important decision to make, and I wanted to get the advice of everyone before I do it!
I am on my 6th turn, and the war is going well. I was besieging St. Petersburg when out of the midst, a great leader appeared!
Now here's the question - I am strongly considering moving our Palace up to the newly conquered Iriquois lands, putting it much closer to the Russian front. This will drastically reduce the effort expended shipping tons of cavalry up to the front lines by putting our big production right on the war front. I think if we do this it could drastically help our efficiency.
The problem is that there are three towns near the capitol immersed in wonder construction, and these would likely not be completed if I move the palace. They are all about 20 turns away from completion.
The way I see it, we have three choices..
a) Move the palace. Take the wonder hit (and science) in order to move our production facilities close to the russians.
b) Move the palace after the wonders are built
c) Don't move the palace.
It occurs to me that our scientific and economic output will suffer a lot as our good cities with banks, universities, etc... will be completely corrupted if we move our palace. we may just want to deal with the shipping... You guys tell me!
Also, if we don't move the palace, what do you guys think we should do with our leader?
In any case, we are kicking some Russian Comrade Rear!
:goodjob:
Grey Fox Mar 10, 2002, 06:30 PM Maybe rush the Forbidden Palace?
gonzo_for_civ Mar 10, 2002, 06:32 PM Well, I would choose c and keep the palace to save the high commerce cities from corruption. I would make an army, when we win a battle with it, we can build the epic and hopefully get many more leaders from it.
Snaproll Mar 10, 2002, 10:22 PM Ok maybe that's what I'll do with it - good idea! I'll try to post in the morning.
P.S. We have already built the forbidden, so we can't build it again!
6-of-october Mar 11, 2002, 01:20 AM Good idea so we can rule. and please Charlie raize a couple of cities for me :D :crazyeyes
Snaproll Mar 11, 2002, 10:18 AM I just love getting a war dumped in my lap! :p Actually, I'm glad, as I have been involved in most of the wars in this game, as I commanded the initial incursion against Egypt to get off of our initial island and then, thanks to a great setup by you guys, I was able to roll over the Iroquois! Anyway, here goes!
1480 AD – Pre-turn - No changes, other than that with economics coming next turn, I was able to lower the science rate to zero, netting us 347 gold, while still getting the tech in 1 turn! I also scout out the Russian territory for Salt Peter - they have one source, but unfortunately it is over on the Eastern portion of their empire. We have two cities over there, hopelessly corrupt ones. It might be hard to cut off that source, but I'll try!
1 - 1485 AD - English contact us - they want to give us economics in return for 1 gold... uhhh... ok, for one gold, why not? The people ask for Wall Street! Science rate bumped back up - Metallurgy in 4 turns (going for Cavalry). I kill a few Russian knights with our Samurai :ninja:
2 - 1490 AD - In an incredible display of military prowess, two of our samurai defend off Russian Knight charges! That extra defense point is REALLY paying off! :ninja: We attack the Russian Stronghold of Smolensk, which borders on the Capitol of Moscow! We destroy a Russian musketman, pikeman, spearman, and longbowman, with no Samurai losses! :ninja: They all are reduced to 1 hp though! The mighty Russian city of Smolensk is RAZED! There you go 6!! This is a big deal, as it was size 8 and a major Russian producer. I have to pull back to heal our Samurai in the newly rushed barracks in Mauch Chunk.
3 - 1495 AD - The Russians invade our island holdings in the East - with Warriors!!! :eek: They are easily repelled! I'm moving a swordsman towards the Russian saltpeter to check things out - maybe it will be undefended...
4 - 1500 AD - The swordsman going to kill the saltpeter is suddenly attacked by an elite Knight! This looks like the end! But no, it successfully defends!!!! AMAZING! The English start sending some knights and longbowmen to assist us - I sign a Right of Passage to facilitate the reinforcements. A Russian Knight is camped on the Saltpeter... looks like one swordsman isn't going to do it...
5 - 1505 AD - Metallurgy Discovered! Military Tradition in 5 turns!
Unfortunately, it looks like we might lose those two cities by themselves on the other side of the Russian empire... I buy a few more units there but the Russians have lots of Knights running around...
6 - 1510 AD - Russian town of Novorgrad RAZED! Another one for you 6! :goodjob: I assault the great Russian city of St. Petersburg with several elite Samurai, and out of the midst a great leader, Tojo emerges!!! As per the vote of the GFC crowd, it will be sent back to Mauch Chunk to form a glorious Army! Unfortunately, the City doesn't fall (I killed four defending units, but couldn't kill the last longbowman!), and our Samurai must be pulled back again to heal.
7 - 1515 AD - Iroquois and Babylon sign a military alliance against Persia - oh yeah we are at war with those guys too! Our cultural influence expands in many of our new cities, and our score skyrockets. I am sending our leader to the nearest city with all the wounded Samurai. In a bold move, I'm sending a musketman/longbow team to try and capture the saltpeter. Risky! :eek:
8 - 1520 AD - Kyoto finishes University, starts a caravel. Since we aren't moving the palace, we will need quite a fleet to ship our cavalry from our homeland to the Russian front. Our Samurai are healing...
9 - 1525 AD - Russians are attacking our expeditionary force near the saltpeter... and we lose them :cry: That saltpeter is going to stay connected for awhile without a MAJOR effort...
10 - 1530 AD - Military Tradition discovered! Many cities changed to cavalry production. Our leader is still sitting at Mauch Chunk. I will leave it to the next leader to decide if we are to form a Samurai Army or a Cavalry army.
Summary - Things went ok, although attacking musketmen with Samurai doesn't work all that well. War weariness is going to be a factor soon, so we might have to go back to Monarchy. No big deal, as we are religious. We are probably the only civ in democracy though, which is why we have a small tech lead now!
Also, I'm writing this on my lunch break at work, but the game files are at home, so I can't post those until I get home. Sorry!
gonzo_for_civ Mar 11, 2002, 10:44 AM Good job charlie! I can't believe it! It's my turn and I get to fight in a war!!! Woohooo! :D
Can't wait to kill some Russians.
P.S. Dont worry 6, Ill raze some cities for you too. :D
Snaproll Mar 11, 2002, 12:09 PM One more important note:
There is a stack of 7 Samurai (including 5 elite) that is moving towards St. Petersburg to try and take the city. I strongly suggest turning our leader into an army before this attack, so that we can get another leader! On the other hand, you might not want to attack right now anyway, up to you!
gonzo_for_civ Mar 11, 2002, 05:20 PM Thanks charlie. I'll download in a few hours.
6-of-october Mar 12, 2002, 08:42 AM Thanks far Raizing and enslaving the backstabing Russians.
My sole shall be free NOW.:goodjob: :sheep: [dance] :yeah:
Snaproll Mar 13, 2002, 08:37 PM How's it going Gonzo?:goodjob:
JoseM Mar 13, 2002, 09:53 PM gonzo i wanna join ur game, is there any spot open?
gonzo_for_civ Mar 13, 2002, 10:41 PM gonzo i wanna join ur game, is there any spot open?
No. We have no spots open. Oh what the heck. Sure you can join. The more the merrier. :)
I am in process of playing and will post up tomorrow. :D
JoseM will be at the end of the rotation.
JoseM Mar 15, 2002, 10:21 AM thanx :) ...posts the rosters again, so i can know when is my turn..
Earl Of Chester Mar 15, 2002, 01:24 PM Think this is it (just double check:
6-Of-October
Charliehoke
gonzo_for_civ <------- playing
Grey Fox <---- on deck
Me (Earl)
You (Jose)
gonzo_for_civ Mar 15, 2002, 08:12 PM Sorry, guys, skip me this time through. I have some stuff I have to do for work that I didn't expect. Whoever's next is up.. :(
Grey Fox Mar 16, 2002, 05:00 AM I've got the game.
Grey Fox Mar 16, 2002, 07:13 AM 1: 1535 AD
The Russians attacks one of our cities with an Warrior, and our city is defended by only ONE warrior!
But we win the battle, outcome: one severly damaged warrior. They also steal two workers from us.
When it's our turn again I take St. Petersburg without losses, and I make an army out of the leader (before attacking), I upgrade all Samurais, that can be upgraded. And then I rush a barracks (cost: 60 Gold) in a town defended by two Spearmen in great danger to be taken by the Russians.
I joined a worker to the Capital, because it could support more citizens, but wasn't growing.
2: 1540 AD
We take St. Regis.
3: 1545 AD
We form an army on Russian grounds.
We take Sverdlovsk.
Science lowered a bit as we get Physics in one turn.
4: 1550 AD
Our Army is victorius in battle, a great statue is being raised in Kyoto in it's honor!
5: 1555 AD
The Persians begs for peace, but we are nice to our freinds the englishmen and tell them to leave. But only seconds later we get a message from the english men saying that they are out of the war with the Russians! Those backstabbing sons of *******.
The city Ise is founded on the tip of the continent. Connected Spices to the road network, with a colony near the Old russian cities. Now we have all luxaries.
Minsk is taken in battle.
6: 1560 AD
Odessa is taken in battle.
7: 1565 AD
Our city, sapparo is burned down by the Persians.
Kiev is now ours, the Russians is evicted from the main continent.
8: 1570 AD
Persepolis finishes JS Bach's Catherdral. We switch to Newtons University in Osaka.
We gwt Rostov, Riga and Astrakhan, plus World Map for Peace with the Russians.
9: 1575 AD
Newtons University is finished in Osaka.
10: 1580 AD
London finnished the Shakespeare's Theater.
We get peace from Persia for 120 Gold.
Grey Fox the peacecreator wanders away in peace and is never seen again, or is he?
Grey Fox Mar 16, 2002, 07:14 AM File Deleted.
Earl Of Chester Mar 16, 2002, 08:28 AM Got the game and will play asap
6-of-october Mar 16, 2002, 08:40 AM By the way we backstabbed our freinds at Babylon. we had a Military alliance with them. We might as well remove them fromtheir Lands now. Muhaaa:goodjob: :king:
Earl Of Chester Mar 17, 2002, 03:53 PM Apologise but I've had three subjects of coursework put onn me at the same time. Seems liek an eternity without much to do till my turn comes around and then when it does :spank:
Not great to skip first time wound. Anyway good luck to Jose
gonzo_for_civ Mar 17, 2002, 05:19 PM Nice work grey! Let's hurry up and finish this off so we can start GFC3! :)
JoseM Mar 17, 2002, 11:03 PM ok ill post the results of my turn tomorrow 3/18/2002... right now is 11 pm 3/17/02
JoseM Mar 18, 2002, 01:57 AM Ok its now 1:13 of 3/18/2002... i finished my turns:
1) 1585 AD:
Jose is elected president of the japanese democracy, so he took the advice of one of the former presidents about invading the babilonian empire, so then i saw the babilonian territory and their 2 furs, 2 wines, and their iron were the reasons for me to invade babilony, but before declaring war i asked them... no wait, i DEMANDED them to give me 45 of gold and they accepted because they were scare of the strong japanese empire and they didnt wanted to provoque me, but those 45 of gold were not enought to satisfice my hunger for war, so then i demanded them to give me their city URUK (is a city that makes frontier with our mighty empire in the north). This time the stupid babylons rejected my demand saying : "TELL YOUR STORY WALKING, TOKUGAWA! MIGHTY BABYLON DOES NOT GIVE IN TO EXTORSION" . That was the phrase that provoqued me to start a war against the babylons, So if they didnt want to give me URUK by the peaceful way, then ill have to take it by FORCE!.
After a bloody battle to capture URUK my army was sucesful, only one cavalry of my army died and 3 enemy units perished trying to defend in vain URUK. But i razed the city.
In the southeast part of my mighty empire, the INDIANS had their tiny nation. So i felt like i wanted to destroy them, and declared war against them.
Calcutta their current capitol was razed by 3 of my cavalry with no losses.
Now we are in a war of two fronts, the northen front against BABYLON and the southern front against the INDIANS.
*My foreign advisor reported me that persia and babylon signed a peace treaty*
Magnetism discovered - steam power is in research now.
2) 1590 AD :
The city of akwesasne of the IROQUOIS was in the middle of my empire and they were disturbing and delaying my supplies towards the north front, so i asked them for a right of passage, and my advisor told me that the iroquois were going to accept it but then i felt that they werent worth a treaty so i just attacked the city in a sneak attack and captured it.
Back to the southern front, JAIPUR was captured.
*iroquois and persia sign a peace treaty*
3) 1595 AD :
The babylonian city of NINEVEH was captured and razed, now my army moves to the babylonian capitol.
In the south. the Indian cities of Lahore and Bengal were captured. now only one indian city remains in our continent.
*Wall street completed in THEBES*
4) 1600 AD :
Reagroup my army at the gates of the babylonian capitol.
*Magellans Vollage completed in EDO*
5) 1605 AD :
The last indian city of Hyderabad in our continent was captured and the resistance repressed.
6) 1610 AD :
Good news :D the capitol of the babylonians has fallen and my army established a new governor, also the city has THE ORACLE and in honor to the current president of japan the name of the former capitol of our bloody enemies was changed to JOSEGRAD, so our bloody enemies would die in angry when they see their former capitol with my name AJAJAJAJAJAJAJAJAJAAJ. :beer:
Jose satisfied in the capture of the babilonian city, then signs a peace treaty with the babylonians in exchange of 63 of gold and their world map to us.
India accepts peace with us in exchange of their last city (except for their new capitol).
*Smith trade company completed in TOKYO*
7) 1615 AD :
Iroquois accept peace giving us their world map.
8) 1620 AD :
Bad news :( we lost JOSEGRAD (the ex capitol of the babylons) because its population deposed our governor :cry: and my army plus other 6 cavalry units were lost :mad:
Because of that all the generals and captains of the japanese armed forces were purged :die!: for their incompetence for allowing the babylonians to retake their old capitol even after the resistance was repressed.
But not everything is bad news :eek: , on another news thanks to my administrative skills now we get 300 gold per turn (jajaja great part of those thanks should go to the wall street and to the smith trade company) but i manipulated my people making them believe that it was thanks to me :lol: . And for that the japanese people celebrated our victory in the war against BABYLON-INDIA-IROQUOIS and our economic increase changing the name of the second most important city (TOKYO) of our empire to JoseMachadoGrad. :king:
9) 1625 AD :
*Heroic epic completed in the capitol KYOTO*
10) 1630 AD :
A new city is created over the ruins of the former babylon city of NINEVEH, the new name of the city is JoseMachadoBurg (in the squares of that city there are 2 furs luxuries)
I as a nice leader with no hate against old enemies created a trade route with PERSIA (our old enemy). We are giving them iron and they are giving us Incense (that was the only luxury that we didnt had). Also they are so desesperate for that iron that besides incense they offered us 21 of gold per turn and their territory map.
They are our old enemies maybe they want this iron to make a new and strong army for their defense. If the next leader wants to cancel the deal, thenits his decision but that incense and 21 of gold per turn to us are in exchange :) .
Now because of my economic skills our empire is rich with 1086 of gold and gaining +329 per turn.
My years in the presidency are over, so Jose I decided that he didnt wanted to leave the presidency, so Jose I started to plan a communist revolution to stay in power for more years and slave the population, but before all this happened he was secretly murdered by the japanese CIA and nobody knew about the communist plan except for the japanese CIA, but since Jose I popularity was so high among the japanese people then the CIA told the hapanese people that he was murdered by indian terrorists who wanted their independence in the newly captured indians cities. For that the japanese police movilized to those indian cities and murdered 1000 civilians in responde of the murdered of Jose I ... the japanese CIA conspiracy was sucessful and the truth about Jose I die will never go to the lights of the public knowledge.
6-of-october Mar 18, 2002, 07:31 AM Your a real WarMonger.. Good JOB I think that we may be close to a conquest win??
:goodjob: :goodjob: :king:
P.S. I downloaded
6-of-october Mar 18, 2002, 07:36 AM Japan shall rule the world.
6-of-october Mar 18, 2002, 04:43 PM Brief summary 1630 – 1685
Pre turn Maximized return of gold for steam power In one turn—422 g/t wow
When the Japanese people discovered steam power they entered into a new age of industrialization..
This age required the recruitment of many workers in all cities to start on the great railroad that will cover the empire.
Maybe later these workers may return and add to cities when their great project is completed.
I spent most of the game moving workers. Can we automate them ?
The English have been seen by the president as the enemy of the future. So forces have been deployed across the border and Naval invasion forces have been sent to patrol their seas.
Newly built ironclads were sent to their seas also
A new city has been built in the Indian evacuated lands to stop English settlers from settling there. They have returned to their lands.
A great project Is being built in Severdlovsk called the Ironworks. Workers are immigrating to that city to help build the project from neighboring cities.
Cool strategy to build in corruption cities quickly. Maybe if we enter a war a leader would help.
In 1660 the Military Academy was completed. Our Army is unbeatable.
1665 saw the discovery of Nationalism but no unit upgrades have been made to riflemen.
It will be up to the next president as this one was so bogged down in worker deployment.
Good Luck!:goodjob: :D
Snaproll Mar 18, 2002, 06:22 PM Once again, I'm up in all three of my games, but I'll get to it as soon as I can!!!:goodjob:
Snaproll Mar 20, 2002, 06:19 AM Sorry this is taking so long, but I've been sick. I'll post tonight.:(
Snaproll Mar 21, 2002, 08:39 PM The forums were down! Not my fault!
Snaproll Mar 21, 2002, 08:43 PM 1685 AD - Pre Turn - Lots of shanges - First, WHY are our core cities producing wealth??? We have TONS of gold... I switch them to workers - we need RAILS! I up the science rate since we are making 121/turn. Also, our workers need to work in groups!!!
All those cities set to make riflemen in 77 turns... ummm... NO. I set them to make workers or temples.
Great Job on the luxuries though!! :goodjob:
Turn 1 - 1690 AD - Russia and Babylonians sign a peace agreement. Lots of our units have GO TO orders... Also a no-no for SG...
Turn 2 - 1695 AD - 2 settlers completed to fill in gaps left by Russian war. Top Railroading priority is to complete line to English border to facilitate future war effort. Another problem - several of our workers are mining around totally corrupt cities????
Turn 3 - 1700 AD - Indusrialization researched!!! Several major cities switched to factories. Several of our cities are undefended... Will have to use our new factories to mass produce riflemen... Electricity in 7 turns - Our science output isn't very good...
Turn 4 - 1705 AD - Banzai founded to fill space. We could probably attack the English... We have about 15 cavalry. I check the diplomacy screen though, and the English have Cavalry and riflemen!!! I'll wait for tanks and/or infantry.
Turn 5 - I can't believe some of the projects our workers are doing.... :rolleyes: I hit the diplomacy table - 22g/turn from Persians for our gems. I also go through and disband all our warriors, netting us an extra 17g/turn. Need to upgrade troops, but I usually only do that if attacked since it's only troop numbers that count for deterrance.
Turn 6 - Rushed some temples in corrupt cities with all our gold. The rails to the English border are completed, now working towards our new territory in the former Soviet Union, uhh, I mean Russian territory...
Turn 7 - 1720 AD - Building rails in huge worker gangs.
Turn 8 - 1725 AD - More rails, Chuckoyo built to fill in more space.
Turn 9 - 1730 AD - Persians want to trade World Map for Steam Power.. Uhh sure ok I do it. JUST KIDDING :lol: A bunch of English cavalry sighted - it's probably good I didn't attack.
Trun 10 - Electricity and 296 gold for next turn (I lowered the science rate with 1 turn left). I start researching medicne, which will eventually lead to the ToE.
Notes for next ruler - Finish factories, then I would reccomend spitting out riflemen to replace older units or upgrading. Keep working on infrastructure and science, then once we get tanks, finish off the game.
Good Luck!
6-of-october Mar 24, 2002, 04:19 AM The 77 turn Riflemen was a miss from me.. However the wealth was a last turn action that I did to increae revenue.
I am not sure about the goto I sent some units towards the English border and I said so in the summary..
Is this still a no inSG's?
Its also hard to keep such a gigantic empire in perfect state.
by the way charlie hows the iron works doing?I never got to build it before and would really like to see its effect.
who is next?:D
gonzo_for_civ Mar 24, 2002, 01:36 PM It's my turn :) I will download and play today or tomorrow. If I haven't posted in 48 hours, someone e-mail me so I don't forget :)
6-of-october Mar 27, 2002, 05:42 AM He is not gonna play his turn.. I guess it Gery's turn Good luck Grey.
Snaproll Apr 04, 2002, 09:56 AM I don't think Grey Fox is going to get to his turn, which means Earl of Chester you're up! :goodjob:
gonzo_for_civ Apr 04, 2002, 05:26 PM All right. I am back here now. Let's get the conquest victory and start again! :)
So.... Come on earl... lets get to it! :D
Snaproll Apr 08, 2002, 07:54 AM I think we need to skip Earl
Grey Fox Apr 08, 2002, 08:23 AM Ok, we need to make up who's turn it is.
Sorry for not have posted a "skip me" post... :( I must have forgotten...
Anyway, who's up?
gonzo_for_civ Apr 08, 2002, 10:08 AM Jose is up now. Let's hope he is subscribed to this thread.
Snaproll Apr 11, 2002, 03:04 PM Looks like he's out also???
gonzo_for_civ Apr 14, 2002, 03:10 AM Ok, let's skip him. Tomorrow, I am changing the time to respond for your turns down 12 hours. We need to finish this game!!!!!
Snaproll Apr 16, 2002, 10:11 AM So who's up?
LKendter Apr 16, 2002, 04:49 PM :eek:
Egads - This game has been going since Jan 31, 2002 07:36 PM
:eek:
What happened?
gonzo_for_civ Apr 16, 2002, 06:14 PM This has been a long one!!!
Well, 6 is up!!!! Go 6-of-october, take it away....
Soon... we willl finally win!!!!!!!
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