View Full Version : German SG II: The Second Reich!
Knight-Dragon Mar 03, 2002, 10:38 PM I suppose you can count me in too. Seems like I do nothing but play SGs after work these days.... :rolleyes: :D
I'm intrigued by your mod. Will it modified our norm Civ3 game files (for normal SP play)?
joespaniel Mar 03, 2002, 11:05 PM KD - A modified scenario will work without any alteration of the mod.bic (in other words, it doesnt change any other games you play), but I dont know if you can download and play a scenario.
I would like to test it. I will post a trial version here, and you can download it and see if the changes carry through.
Knight-Dragon Mar 03, 2002, 11:36 PM KD - A modified scenario will work without any alteration of the mod.bic (in other words, it doesnt change any other games you play), but I dont know if you can download and play a scenario.You mean as in like a normal saved file? And I just download it and then load it up and play as per normal?
I'm getting confused..... :crazyeyes
joespaniel Mar 03, 2002, 11:50 PM KD - Download, unzip and play this like normal, and tell me what you see.
EDIT: Download removed. It works!!!
Knight-Dragon Mar 03, 2002, 11:56 PM Originally posted by joespaniel
KD - Download, unzip and play this like normal, and tell me what you see. Very funny. I'm at 'work' you know. :p
Will try in 6 hours' time or so. Or maybe someone else can volunteer to be the guinea pig. :)
joespaniel Mar 04, 2002, 12:20 AM I knew you were going to say that, but its OK.
IT WORKS!!! :mwaha:
The attachment will convey all changes to a scenario game!
I tested it myself, after removing the scenario from my files, and loading it as a regular saved game.
We will be able to play as normal.
EDIT: One problem. No unique units. :(
I cant change those, or the leader heads.
Give me a couple days to work it out. :)
Knight-Dragon Mar 04, 2002, 12:34 AM Are you gonna create a UU for each of the European nation in the game?
What's the Prussian UU? Let me guess - it's some kind of riflemen right?
How many civs will there be in the mod in total?
joespaniel Mar 04, 2002, 12:51 AM Originally posted by Knight-Dragon
What's the Prussian UU? Let me guess - it's some kind of riflemen right?
Wrong. Teutonic Knight was going to be the one. :p ;)
Heres the problem:
I cant change the unit graphics. That would take alot of work and its beyond my capability.
All I can change is names (tribes, cities etc.).
The leader heads can be changed, but not for a scenario. It would require a mod.bic alteration, and thats no good.
Disabling the UUs would kind of suck, so Im trying to work around it.
Perhaps some tribes will be different, but Poles with Samurai would be stupid :crazyeyes, so I have to experiment for a little bit first. :D
I'll have more tomorow, its bedtime now. G'night!:sleep:
Knight-Dragon Mar 04, 2002, 03:30 AM Now that I think about it - were the Teutonic Knights ever part of the official Prussian military? :confused:
I have always thought they were one of militant orders, formed fr part of the Crusaders in the Holy Land. Like the Templar Knights. Later they went to East Europe and occupied parts of Poland, the Baltic states etc. I think they were later overthrown by the Poles. Gone before Prussia came about.
But I could be wrong... :)
The UU for the Poles would be the winged hussar. During the Middle Ages, they were one of the strongest kingdoms in Europe. Their army was mostly composed of cavalrymen, with their signature winged helmets. The Polish cavalrymen were the reason why the Ottomans were thrown out of Central Europe.
joespaniel Mar 04, 2002, 08:00 AM You are correct, The Knights were not. Neither were panzers.
The Prussians would have an infantry or artillery UU most likely.
However, for game purposes, it doesnt matter because I cant change units in a workable SG format.
I'll see what I can do about making some new civs, but you'll have to talk to Ghandi's head when making contact with Duke Ferdinand of Austria. :lol:
Kind of lame, isnt it? :rolleyes:
Especially the no UUs part.
I may have to rethink this...
sgrig Mar 04, 2002, 11:53 AM Have a look at the RBD Cretan Army SG. They are playing as a custom civ the Cretans, with a new UU, the Minoan Bullrider, it still uses old graphics however.
donsig Mar 04, 2002, 04:49 PM From 'The medieval military revolution' (edited by Ayton and Price):
"...the Teutonic Order had only about 1,200 brethren in Livonia and Prussia in the early fifteenth century."
That's about all I can add to the discussion. you're all getting out of my league. The only time I ever modified a bic was when I adjusted the flame on my cigarette lighter.:smoke:
BTW, I'll take a scotch and water, on the rocks with a twist.;)
Knight-Dragon Mar 04, 2002, 07:27 PM Originally posted by joespaniel
You are correct, The Knights were not. Neither were panzers.
The Prussians would have an infantry or artillery UU most likely.
However, for game purposes, it doesnt matter because I cant change units in a workable SG format.Hehe, I did guess it would be a super riflemen.... :) Infantry though... hmmmm.
I'll see what I can do about making some new civs, but you'll have to talk to Ghandi's head when making contact with Duke Ferdinand of Austria. :lol:
Kind of lame, isnt it? :rolleyes:
Especially the no UUs part.
I may have to rethink this...Maybe we need to hold this until there's a proper scenario editor. :( It's an interesting idea though.
Maybe we can play different sides in such a scenario when MP and a scenario editor comes out together. :) For the time being, we can work out the details first like UUs, civs, their attributes etc. Shld we start a thread somewhere on this? :)
Hell, you're making me all warm over about this project... :flamedevi
donsig Mar 04, 2002, 08:25 PM For the time being, we can work out the details first like UUs, civs, their attributes etc.
I'll help with the research. There's a whole floor of history books in this library I work in. let us know where the new thread is. :)
joespaniel Mar 05, 2002, 01:31 AM Originally posted by donsig
BTW, I'll take a scotch and water, on the rocks with a twist.;)
Get it yourself, Im off the clock. :p
:lol: :D
OK, lets use this thread for now, and I'll post some attachments tomorow for you guys to download.
Any suggestions are welcome.
donsig Mar 05, 2002, 04:29 PM re UU: The Prussians were known for their staff work but a Gerneral Staff doesn't seem like a good idea for a UU. The little reading I've done points towards a Prussian musketmen type of unit. I guess the Prussians managed to take conscription to new levels while at the same time setting high physical standards for it's army 'recruits'. So how about a musket unit that's a bit stronger than normal and cheaper to make.
Ohwell Mar 05, 2002, 04:41 PM Originally posted by donsig
So how about a musket unit that's a bit stronger than normal and cheaper to make.
Aw, thats no fun! Musketmen don't last long enough...
I suggest a blitzing cavalry with an extra movement point... that would be VERY cool... but not Prussian. Or maybe...:)
Prussian Musketman stats- Cheaper than normal, plus 1 defense? 1 Movement? 1 Offense? I don't know!!!
Nations I would like to add- Czechoslovokia, Belgium, Nederlands, and make Russia the Soviet Union- Militaristic Industrious, unique unit the MiG 29? Or perhaps the T-34? T-36?
donsig Mar 05, 2002, 06:34 PM The musketmen idea comes from the age of Friedrich des Grossen. We could look for a UU from the time of the Franco-Prussian War (Bismark's heyday). I'm not sure if Prussia was still heavily into conscription then or not. That was the time of Moltke and the General Staff.
In the 1866 war against Austria, Prussia was able to mobilize its army in 4 weeks, twice as fast as Austria. Thus a cheaper Prussian UU is still indicated. These would be riflemen rather than musketmen. They carried breechloaders while the Austrians had muzzleloaders. The Austrians had the advantage in accuracy while the Prussians could fire faster.
Prussian artillery at the time was also mostly breechloaders.
I have to do some more reading about the Franco-Prussian War before I can make any more suggestions.
gonzo_for_civ Mar 05, 2002, 10:01 PM If there are still any spots, go ahead and put me in. I really, really, really, want a good blooad-filled game to play. Can't wait. :D
gonzo_for_civ Mar 05, 2002, 10:05 PM I just got an idea! One of the civs should be france, It's special unit should be "Napoleon's Guard" or "Napoleon's Elite Guard or Old Guard" Something spinning off of the personal guard that napoleon took with him as he escaped off of Elba. It could either have 1 more defense or 1 more attach and defense or something. It shoudl stay a slow unit though, because napoleon never would let them retreat.
UPDATE: On second thought, maybe not such a great idea :crazyeyes
joespaniel Mar 05, 2002, 10:24 PM I was thinking along the same lines as donsig.
The Prussian Army was known for its increadible leadership (militaristic trait, more leaders appear), its well trained and disiplined troops (again militaristic, cheap barracks and faster promotions) and its ingenuity (scientific).
Their foot soldiers and artillery were top-notch at the time. German artillery was the best in the world at the end of the 19th century. American troops in Cuba found out the hard way, as the Spanish had lots of it.
Im torn between using an improved cannon or a musketman.
EDIT: I used Gramphos' copy tool and made a new unit. Hopefully it works.
What should it be called? Prussian Guard?
I am also rewriting the civ data, and need some help.
We need city names, and the name/title of a leader for each civ:
Poland = King Ladislaw II
Poznan, Krakow, Warsaw, Lublin, Danzig, Katowice, Lvov
UU: Cavalry (Husaria)
Austria = Duke Ferdinand
Cities: Vienna, Innsbruck, Salzburg, Lemberg, Gratz, Klagenfurt
UU: Riflemen?
Knight-Dragon Mar 05, 2002, 11:44 PM We're going to need a map for that. :) donsig?
How about just Prussian infantry? (Told you the UU shld be a super riflemen :p). I don't think they have any 'special' names for their infantry forces. How about 2 UUs for the Prussians? Is that possible?
But try not to make the Prussians too strong, otherwise we'll simply roll over everybody else. :lol:
That Polish cavalry shld be more of a knight. ;) Medieval unit you know.
The Russian UU shld be a cheaper but weaker defender unit, to reflect the vast Russian manpower (but not very well trained).
joespaniel Mar 06, 2002, 12:09 AM Theres a name for Russian musketmen, but I cant remember...
What other civs do we want?
Knight-Dragon Mar 06, 2002, 12:30 AM Are we creating a scenario or just a simple random game but with all the combatants as those countries associated with the rise of Germany?
joespaniel Mar 06, 2002, 01:13 AM Yeah. What he said. :D
Actually, I just thought it might be fun to have some different stuff this time.
I have to work a double tomorow, so try not to miss me. :p
See you guys on Thursday.
I should have some more work done on the game by then, maybe we can start it this weekend. :goodjob:
-joe
gonzo_for_civ Mar 08, 2002, 12:09 AM Originally posted by gonzo_for_civ
If there are still any spots, go ahead and put me in. I really, really, really, want a good blood-filled game to play. Can't wait. :D
Bump! Hello?? :D Am I in, or not??
donsig Mar 08, 2002, 12:37 AM I think joespaniel is still trying to come up with a game.
He's got some Germans to deal with in Babylon though...
joespaniel Mar 08, 2002, 12:40 AM Heres our starting position. Not bad, eh?
joespaniel Mar 08, 2002, 12:50 AM This is all I have seen of the map so far. I had to start the scenario to make sure it works, and it does! :D
The Americans are now the Austrians, and the Chinese are the Poles. Poland has the "Husaria" as their UU. Austria has the "Euro-Fighter". We still have panzers, as there is no way to change it.
Hey, its the best I can do with such a crappy editor.
France, England and Russia are in as well.
The rest are random, minus any "American" civs (like Aztecs and Iroquois).
I used the culturally linked option, so Austria and Poland would be close to Prussia (thus we get to meet them early). In theory anyway.
We may be able to start tomorow. :D
So far I have confirmed donsig, KD, Ohwell and Gonzo as players.
Did I miss anybody?
joespaniel Mar 08, 2002, 09:29 AM I made some more changes, but I will refrain from spilling the beans at this point. Lets just say theres some nice little surprises waiting to be found. :D
Any more requests for different tribes?
I was toying with Spain, Netherlands or Italy.
joespaniel Mar 08, 2002, 05:00 PM OK, I went ahead and started a new game. You can go to it here:
http://forums.civfanatics.com/showthread.php?s=&postid=212604&t=2681#post212604
There are no rule changes, its a straight up game of civ.
Monarch, Large Map, Pangaea, Restless Barbs.
I will continue to work towards a modified scenario SG in the future, but with current editor capability, it is kind of silly.
Some day, we can have a MP game instead. Maybe this spring... ;)
Til then, I'll see you in German SG III: "King of Prussia" thread.
:D
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