TimBentley
Jan 21, 2006, 10:44 PM
Due to xyourxmomxcorex's lack of time, he has resigned and I have replaced him. I'll try to limit the amount of useless and redundant information in this post.
Governor: who do you think?
Deputy: I doubt anyone is going to apply.
Since there's only one city, I'll actually put something useful in this post.
Here is The Augean Stables in 1485 AD:
http://www.civfanatics.net/uploads11/DG7_AugeanStables_AD1485.JPG
It has 12% corruption.
TimBentley
Jan 23, 2006, 09:05 PM
Here are the posted instructions:
Build queue:
4 cavalries->colosseum->cavalries
Micromanagement:
turn 0: switch 2NE plain, E grass to NNE mountain, ENE plain (24f, 0s, 6fpt, 40spt)
turn 1: new citizen should be working 2SW plain
switch ENE plain, NNE mountain to irrigated plain, grass (0f, 46s, 11fpt, 39spt)
turn 2: cav->cav (11f, 0s, 11fpt, 39spt)
turn 3: switch mined grass to mountain (22f, 39s, 9fpt, 40spt)
turn 4: cav->cav
new citizen should be working mountain
switch mountains to mined grass, mined plain (0f, 0s, 10fpt, 42spt)
turn 6: cav->cav (20f, 0s, 10fpt, 42spt)
turn 7: new citizen should be working mountain (0f, 48s, 8fpt, 48spt)
turn 8: cav->colosseum (8f, 0s, 8fpt, 48spt)
turn 10: (24f, 96s, 8fpt, 48spt)
turn 11: colosseum->cav
new citizen should be working mountain (0f, 0s, 6fpt, 54spt)
turn 13: cav->cav (12f, 0s, 6fpt, 54spt)
turn 15: cav->cav (24f, 0s, 6fpt, 54spt)
Worker actions:
Have both plains mined on or shortly after turn 16
Priorities: finish mountain, eventually mine some stuff
The micromanagement may be altered based on worker actions or pollution.
TimBentley
Jan 27, 2006, 10:43 AM
I just realized I had forgotten to update the screenshot (although at this moment civfanatics.net is down). Here are the posted instructions:
Build queue:
Battlefield Medicine->cavalries or infantries or wealth
start coal plant as stock exchange prebuild when possible
Micromanagement:
turn 0: switch to Battlefield Medicine (26f, 0s, 4fpt, 70spt)
turn 1: switch new citizen from plain to irrigated grass (0f, 76s, 6fpt, 70spt)
turn 6: new citizen should be working plain (0f, 432, 5fpt, 76spt)
turn 7: Battlefield Medicine done
Worker actions:
Priorities: mine two tiles turn 6 or later
The micromanagement may be altered based on worker actions or pollution.