Corbeau
Jan 22, 2006, 01:34 AM
How do you know when you're overdrafting? This:
http://home.comcast.net/~corbeaubm/TooMuchDrafting.jpg
This is a shot from my duel-size game with 5 AIs. It's been crazy almost from the start. I played Greece, wanting to give their UU a try. Heh. Be careful what you wish for, I guess. I went specialist & Great Person happy early on, getting a ton of culture and expanding borders like crazy. Things were looking up as I developed my empire.
Then the other civs noticed. I'd been paying no attention to diplomacy, and so had no actual friends. In retrospect, I really should have been expecting what came next considering that my neighbors were Cyrus (not too bad a guy, really), Tokugawa, Ghengis, and Montezuma (who took out Ceasar early on).
I don't remember who declared first. As soon as I would move my armies one way, the AI on the other side would notice my weaker borders and invade. I was at war with the entire world for a while, though I nabbed a city from Cyrus really early (good thing too, as it became my only source of metal!). Wars on a map this small usually come down to pillaging rather than cities actually changing hands (though some did). I got more than my fill of pillaging. It sucks not being able to connect 3/4 of the resources in your borders, and counting yourself lucky.
The Phalanx was wonderful. Almost nothing could get through my highly-promoted Phalanxes (even Axemen could be dealt with on occasion), but then tech advanced (very, very slowly). Meeting Macemen sucked. So I got my own. But then meeting Samurai also sucked (very). And Montezuma's War Elephants also sucked throughout the whole game.
The only reason I've held on to Sparta (the city in the screenshot) is due to drafting. Believe it or not, this city used to be over size ten multiple times (and used to have every single tile improved). Note that you can only draft one unit per turn on a duel map. Long-term desperation will do some nasty things to infrastructure.
The game's not over yet either. It's currently 1900 AD, and I'm researching Rifling. I have yet to research Education. The most advanced unit I've yet seen is the Grenadier (and I've not seen it actually used yet). I'm just going through a period of peace after war exausted all sides once again. It was the first war that Musketmen played a large part in (and they were, incidentally - they stomp almost anything medieval). I'm leading in score, but that's about it and that only because my repeated culture bombs netted me a lot of territory.
Conquest is impossible, as I have no tech lead and will be outproduced. SS is laughable at this point, as is diplomatic. Cultural is impossible, considering that I've spent most of the game on a war footing. Score is the only thing left, and I'm not sure how to win that considering that I'm going to only fall further into a tech hole and Monte has been steadily gaining on me score-wise.
But I'm still going to try. The citizens of Sparta know what I mean...
http://home.comcast.net/~corbeaubm/TooMuchDrafting.jpg
This is a shot from my duel-size game with 5 AIs. It's been crazy almost from the start. I played Greece, wanting to give their UU a try. Heh. Be careful what you wish for, I guess. I went specialist & Great Person happy early on, getting a ton of culture and expanding borders like crazy. Things were looking up as I developed my empire.
Then the other civs noticed. I'd been paying no attention to diplomacy, and so had no actual friends. In retrospect, I really should have been expecting what came next considering that my neighbors were Cyrus (not too bad a guy, really), Tokugawa, Ghengis, and Montezuma (who took out Ceasar early on).
I don't remember who declared first. As soon as I would move my armies one way, the AI on the other side would notice my weaker borders and invade. I was at war with the entire world for a while, though I nabbed a city from Cyrus really early (good thing too, as it became my only source of metal!). Wars on a map this small usually come down to pillaging rather than cities actually changing hands (though some did). I got more than my fill of pillaging. It sucks not being able to connect 3/4 of the resources in your borders, and counting yourself lucky.
The Phalanx was wonderful. Almost nothing could get through my highly-promoted Phalanxes (even Axemen could be dealt with on occasion), but then tech advanced (very, very slowly). Meeting Macemen sucked. So I got my own. But then meeting Samurai also sucked (very). And Montezuma's War Elephants also sucked throughout the whole game.
The only reason I've held on to Sparta (the city in the screenshot) is due to drafting. Believe it or not, this city used to be over size ten multiple times (and used to have every single tile improved). Note that you can only draft one unit per turn on a duel map. Long-term desperation will do some nasty things to infrastructure.
The game's not over yet either. It's currently 1900 AD, and I'm researching Rifling. I have yet to research Education. The most advanced unit I've yet seen is the Grenadier (and I've not seen it actually used yet). I'm just going through a period of peace after war exausted all sides once again. It was the first war that Musketmen played a large part in (and they were, incidentally - they stomp almost anything medieval). I'm leading in score, but that's about it and that only because my repeated culture bombs netted me a lot of territory.
Conquest is impossible, as I have no tech lead and will be outproduced. SS is laughable at this point, as is diplomatic. Cultural is impossible, considering that I've spent most of the game on a war footing. Score is the only thing left, and I'm not sure how to win that considering that I'm going to only fall further into a tech hole and Monte has been steadily gaining on me score-wise.
But I'm still going to try. The citizens of Sparta know what I mean...