View Full Version : EX II - The German "Equality" Game


Exsanguination
Feb 01, 2002, 08:31 PM
NOW AN OPEN GAME. CALL YOUR TURN AND POST AS USUAL.

Parameters:

World Size: Huge
World Type: Random
Conditions: Wet, Cool, 4 billion years old
Barbarians: Restless
Civlization: Germans
11 random opponents
Difficulty: Regent


RULES
NO worker automation
Up to 20 turns each turn
24 hrs to call, 48 to post

CIV-SPECIFIC ABILITIES DISABLED!!!

I thought this would make for an interesting game. So there it is. Will post first summary once we get some players.

BrianJ
Feb 01, 2002, 10:52 PM
I could probably play this one.. Sign me up!

Snaproll
Feb 02, 2002, 12:31 AM
I would be interested in playing as well, if you aren't holding out for the regulars... Who knows, maybe one day, in the far off future, I'll be a "regular" too! :D

Igor
Feb 02, 2002, 01:35 PM
I'm interested but it'd be my first time in a succession game. Hope that's OK

Gojky
Feb 03, 2002, 02:38 AM
I'll have a go, I haven't done a succesion game but have done pretty well on monach difficulty by my self. Sign me up.

Phantom12345
Feb 03, 2002, 10:42 PM
Sign me up :)

Snaproll
Feb 04, 2002, 11:46 AM
Haven't heard back from Exsanguination - are we still on?

Gojky
Feb 05, 2002, 04:25 AM
If Exsanguination hasn't started this thing in a couple of days what say someone get the ball rolling. Brian J maybey. We know the paramaters and I've just got a real itchy trigger finger.

What do you guy's think.

BrianJ
Feb 05, 2002, 12:20 PM
Looks like we have 6 people now.. If Ex hasnt posted by tonight and I have time, I'll start something. I'm at work so if I ahve time I'll post again tonight from home.

Exsanguination
Feb 05, 2002, 04:36 PM
haha nice try... ive had the first 30 turns ready for the past week!! just waiting for more people... ill post the first turn tonight/

Exsanguination
Feb 05, 2002, 08:44 PM
in a big hurry, so I won't get fancy. I played 21 turns (meant to play 20, but I screwed up the save... sorry)

Our valiant German nomads decided to settle on the coast in 4000 BC, in what seems to be an interesting location. We have coast, grassland, no forest, no river. Nice challenge there for us!!

After producing a few warriors and exploration, we find little. We are still researching Bronze Working (21 turns, +1 gpt). I have a settler in production and a warrior to the south who is to defend this city. I reccomend city #2 goes south - maybe next to that forest patch, also on the coast (good colossus city). After that, its up to you all.

Only 21 turns, so nothing good happened... sorry...

Exsanguination
Feb 05, 2002, 08:45 PM
and the game:

BrianJ
Feb 05, 2002, 09:24 PM
I'll play tonight, hopefully can finish if it doesn't get to late..

:D

BrianJ
Feb 05, 2002, 10:03 PM
Great location, lots of resources and no immediate neighbours..

2900 BC:
Kaiser Brian takes the throne of the German Despotism.
Our scout visits a Celt villiage who gives us 25 gold.

2850 BC:
Exploring. Our warrior to the north spots coastline

2800 BC:
Exploring.

2750 BC:
Zzzz

2710 BC:

2670 BC:
Leipzig founded.

2630 BC:
Zzzz

2590 BC:
A friendly tribe gives us a map. Zzzzzz..

2550 BC:
Zzzz

2510 BC:
Zzz..

(11)2470 BC:
A Vandal Settler joins our puny nation! we get a warrior from another village.

2430 BC:
The settler moves closer to our nation, to avoid corruption.

2390 BC:
Our scout bumps into a barbarian! Backs away quickly.

2350 BC:
Zzzz

2310 BC:
Zzzz

2270 BC:
Hamburg built on an excellent location. It will be corrupt for a while but it is really good..

The Mycenian Barbarian kills our conscript warrior! We need military!

2230 BC:
Zzzz

2190 BC:
Zzzz

2110 BC:
Zzzz

2070 BC:
A Vandal tribe gives us Pottery. Bronze working is discovered, we start on Alphabet. We are probably hopelassly behind now, but we need the GL if possible.

Our warrior defeats a barbariasn, but there was another one who killed him. They are close to our cities! Build Spearmen. Excort Settlers. it is not safe.

That was short but sweet.. Great land, if we can defend it from the raging hordes ;)

Biggest worry, military. Barb horsies can't be far behind the warrior which is closing in on us from the east.. The spearman in Leipzig should finish in time.

Good luck!

BrianJ
Feb 05, 2002, 10:14 PM
I played with Paint and placed dots at suggested future city locations. Red and Blue should have priority. Its only a suggestion however.

Second biggest problem: We need to improve our cash flow and thius our tech production..

Snaproll
Feb 05, 2002, 11:23 PM
I've got the game but I can't play until tomorrow night after work.

Gojky
Feb 06, 2002, 12:34 AM
Is there any chance that I can Change places with Phantom12345 as I have a very important tournement on the weekend to prepare for.

Oh just A few questions.

1) What victory conditions have you set?

2) How many turns per players? (Now 20 but later mabey 10?)

3) Is it the standard 24hrs to say got it, then 48hrs to post game?

Thanks, Gojky!

Gojky
Feb 06, 2002, 05:53 AM
I was just looking at the future city placement and i think that both red and yellow should be placed 1 square southeast.

The red beacause you should never place a city on something like cows or wheat beacause, I bielive you dont get the full bonuses.

Yellow is also moved so as not to crowed hamburg.

Orange would then also move left so as not to crowed red.

Red is soon gonna be or wonder making city with so much production its not funny.

Greedly waiting my turn.

Exsanguination
Feb 06, 2002, 03:45 PM
Please see the original post for rules.

Gojky, I'll allow you to switch with Igor, but not Phantom. My reasoning for the player order was that both Brian J and Phantom were excellent players in EX I so I know I can trust them to make smart decisions. I'm not saying you can't, but I'd like for there to be some reliable players in between the newbies (most of the new guys have never played an SG before).

joespaniel
Feb 06, 2002, 03:56 PM
Good luck guys, I'll be watching. :scan:

Nice map, good starting area in general.
Move the capitol later. ;)

Too bad about the panzers, though... :lol: j/k

Gojky
Feb 06, 2002, 10:39 PM
Exsanguination, Don't worry about the swap, It should be all right if I stay last in the list.

Um...just 1 question, did you take any victory conditions off. eg domination, culture or is this an any win game.

Ok thanks for your time.

Snaproll
Feb 07, 2002, 08:09 AM
Here is the game. I had my internet provider go out last night, so I couldn't post it until this morning. I'll write the summary in here!

Snaproll
Feb 07, 2002, 08:14 AM
It was the downtime that the site reported on the main page. That's why I couldn't access last night! Sorry - Hopefully they'll fix it soon. :mad:

Phantom12345
Feb 07, 2002, 09:06 AM
If it's k with you guys I'll play tomorrow since then my vacation starts :)

Snaproll
Feb 07, 2002, 09:17 AM
Pre-turn 2030 BC: All I can say is that we must expand into all this great territory as fast as we can! I will make that my top priority. I order all my subjects to make with the reproduction. They don't complain :p

I also check the science rate, and it seems that no matter what we put it at we never get better than 40 turns for the next tech, so I put it low to make some cash. I will check back often if things change.

1990 BC: Road completed, and a mine started. Exciting isn't it!

1950 BC: A Spearman completed in Leipzig, at the same moment a barbarian shows up! :goodjob:

1910 BC: Settler produced in Berlin.

1870 BC: Settler moving to the area with 2 cows and a wheat. I am trying to get food production areas settled, so we can kick out more settlers.

1830 BC: Our intrepid scouts discover lots of good land to the North.

1790 BC: We make contact with a Zulu warrior! Shaka is polite to us, and we also notice that they have NOTHING! They are PATHETIC! :mwaha: They do have the same number of cities (although not for long) and they have no techs - we are 2 ahead of them.

1750 BC: Mine completed near Berlin - fairly good production there - several 2 shield grassland squares. I'm moving the worker to connect a road to our new cities.

1725 BC: The mighty city of Konigsberg is founded within reach of 2 cattle and 1 wheat. Still no luck researching faster by moving the tech slider. :mad: Berlin's cultural influence expands.

1700 BC: Spearman produced - will be used to escort a Settler someday.

1675 BC: Another Zulu warrior sighted, but no settlers yet. We notice that they have Warrior Code now, so we trade them Pottery and a smattering of gold for it.

1650 BC: Ho hum.

1625 BC: La la.

1600 BC: Berlin produces another Spearman, starting on another Settler. I am making sure to have escorts for all Settlers due to the rampant barbarianism in these parts.

1575 BC: Zulu borders sighted to the north in dense forest. I whip a temple in Hamburg, because once it grows it will have access to the wheat in the flood plains, which will more than make up for the population loss now.

1550 BC: The Zulu city of Ulundi seems to be built entirely in forest.

1525 BC: Any of you ever notice that this game is lots of fun?

1500 BC: A lone Zulu warrior draws awful near to Hamburg...
:die!:

1475 BC: Very little happens in the German realm. So little, I almost considered not writing anything for this turn. In fact, I think I won't! Oops, too late!

1450 BC: Berlin produces another Settler. I want to start on the Pyramids, but I realize we don't have Masonry! This is my fault. I'm so used to getting that out of a hut or starting with it I almost assumed you could build the Pyramids from the beginning. :cringe: I start the Colossus as a place holder, but I think we should switch it once we get Masonry.

1425 BC: The Zulu are building the Colossus also.

1400 BC: I decide to send our new settlers towards the Zulu - We are alone except for them so we can fill in the other areas later, but I think we should limit the Zulu expansion room while we can. Hamburg has access to the wheat now, so I am turning it into a worker factory.

1375 BC: Frankfurt founded in an incredible food area. It also has access to hills and incense. With this city kicking out settlers as fast as possible we should be able to expand well.

1350 BC: Last turn! I think we are off to a good start, except we are probably lagging in tech because the Zulu aren't helping us out much at all. Getting the Lighthouse should be a major priority, as it looks to be the two of us on this continent. Good luck!

:goodjob:

Phantom12345
Feb 08, 2002, 01:19 PM
Hmmm these turns went very fast :)
Well not much done in my turn.... The most productive city during my reign was Konigsberg. It build a temple, a settler and a spearman and also increased it's cultural borders. Munich was found to completely block off Zulu settlers to enter our territory. We have quite some Zulu warriors in our territory but I don't think that they won't be a problem if they should attack us. I also connected Incense with a few cities. Alphabet was researched and I started on writing afterwards to go for literature ( GL ) Heideburg was found near a river next to 3 Incense. One settler was just finished in 850 in Frankfurt so the next king should settle it somewhere. I think we can settle most of our land, but we need a lot more workers to make the land a little bit productive. Good luck to next king :)

Exsanguination
Feb 08, 2002, 10:49 PM
If Igor doesnt call it by tomorrow morning, Gojky, yes, YOU CAN PLAY!!!

Gojky
Feb 09, 2002, 03:20 PM
Will post this afternoon.

Gojky
Feb 10, 2002, 03:36 AM
Ok, here is my summary.

(0) – Inherited turn.

I went for a sort of gambit by swapping the tech to Masonry and pumping the science up to just get it before the colossus finished. I then noticed that we had only two workers. I then noticed that we only had a regular warrior defending our capital. Hmm… something’s not quite right here. So I went into each city and decided to fix a few things.

I whipped the temple in Leipzig, change Heidelberg to worker, changed Koingsberg to barracks, changed Munich to temple, and changed Hamburg to barracks.

(1) – 825 BC

- Leipzig finishes its temple and builds settler.
- Hamburg finishes barracks and builds settler.

(2) – 800 BC

- Koingsberg finishes barracks starts a spearman.
(3) – 775 BC …ZZZ…

(4) – 750 BC …ZZZ…

(5) – 730 BC

- Frankfurt finish worker starts temple.
- Founded Gojkyville on hill next to a river, it starts a temple.

(6) – 710 BC

-Koingsberg finishes spearman and builds another. This should be pumping spearman for a while because it has perfect shield output to spit out a spearman every 4 turns.
- Heidelberg finishes its worker and begins a temple.

Suddenly, we receive news that the Aztecs have finished the colossus. I begin to worry because there is going to be a lot of lost shields as the colossus was being built in our capital. But fate come down and winks at me and my scout bumps into a Roman worker. I quickly make contact and lo and behold they have Masonry. I trade our alphabet and some cash for masonry, the wheel. I quickly change Berlin to the Pyramids and begin researching mysticism just in case we get beaten to the pyramids as well.

- Whip temple in Munich.

(7) – 690 BC

- Whip barracks in Frankfurt but then change its production back to temple so that it gets it much quicker.

- Munich finishes temple and starts a worker.

(8) –670 BC

- Hamburg finishes settler and starts a spearman.

(9) – 650 BC …ZZZ…

(10) – 630 BC

- Leipzig finishes settler and starts a worker.

- Koingsberg is still spitting out spears.

(11) – 610 BC

- Zulu want our Alphabet and some cash for there iron working; we give it to them but also get a worker as well.

(12) –590 BC

-Nuremberg founded and worker started.

(13) –570 BC

- Road connecting the northern cities is complete.

(14) –550 BC

- Hamburg finishes spearman start a settler.

- More spearman pumping from Koingsberg.

(15) – 530 BC

- Leipzig finishes worker and starts another.

- Munich finishes worker and start a barracks.

-Cologne founded and starts a temple.

- Whipped temple in Gojkyville.

(16) – 510 BC

- Gojkyville finishes temple and starts a settler.

- Whipped a barracks in Munich.

(17) – 490 BC

- Munich finishes barracks and starts spearman.

- Finish researching mysticism and start research on writing.

(18) – 470 BC

-More spearing in Koingsberg.

(19) –450 BC

- Frankfurt completes its temple and stars a settler. A barbarian moves near Gojkyville threatening a worker, the defending spearman is sent as a diversion.

(20) – 430 BC

- Spearman kills barbarian, Needs to be moved back into the city. If someone beats us to the pyramids the change to the oracle as I think we can only get one of them if we want to expand quickly.

Good luck.

Exsanguination
Feb 10, 2002, 02:25 PM
got it, will post tonight

gojky - i did not disable any victory conditions.

Exsanguination
Feb 10, 2002, 05:54 PM
not much happened... big things are probably gonna happen though...

1) We got beat to the pyramids by the babs, fell back on the worhtless Oracle, which launched us into a golden age
2) Settled Hannover and Bremen. Hannover is in an awesome spot - 3 3/2 cow spots, plus coast.
3) Got a couple settlers out there and a couple in production. Settle one near the horses (should be going there now), the other is up to you, Brian J
4) Built a little military - couple swordsman, spearman, warriors.
5) We are looking real bad. The Romans and Zulu both have HR and Philosophy, we have neither and are researching literature.
6) The Zulu have the gaul (sp?) to trounce through our territory with their settlers and warriors. they are ettling to the NE. My solution - expand and build military, and later destroy them if possible.

Alright, we are in a pretty bad position. We need to EXPAND EXPAND EXPAND. More cities = more money, faster techs. We need to pick it up. Also, build our military. Good luck.

BrianJ
Feb 10, 2002, 06:19 PM
I'll try to finish tonight.

BrianJ
Feb 10, 2002, 09:56 PM
Preturn:
Sorry indeed.. We are a little behind but will catch up :)

10 BC:
Move settlers and workers around.

10 AD:
Rome offers us Horseback Riding for 120 gold. I get it for 115.
Founded Stuttgart. Rome beat us to a choice site.

30 AD:
Oops, our scout finds a Barb camp! Runs away.

50 AD:
Scout didn't run away fast enough, killed by a horse.
Berlin starts Great Library.

70 AD:
Exchange Literature for Philosophy with the Zulus.

Bonn built, overlaps both Syracuse and Bysantium.. need temple in here fast.

90 AD:
A worker near Berlin is killed by barbarians!

110 AD:
Swordsman dispatched to hunt Barbarians.

130 AD:
This I didn't need.. The Zulus declare war!

150 AD:
Border Skirmishes, a Spearman in Heidleburg fell but there is a backup.

170 AD:
A Swordsman in the mountains fights off a Zulu archer.

190 AD:
Salzburg founded to fill hole near Leipzig.

Intombe falls to our swordsman! Although it was only size 1, it was not auto-razed.

210 AD:
We discover Mathematics, start Construction.

Our swordsman kills a Spear in Islandawa.

230 AD:
Our Sclut is ambushed by treacherous Zulus!
Our Golden Age ends. A Zulu Spearman is holding our Iron!
Time for Construction drops from 10 turns to a depressing 23..
Our swordsman attacking Islandawa falls. We get our Iron protected, losing another swordsman.

250 AD:
Dortmund settled.

260 AD:
The Zulus capture our workers, we capture them back.

270 AD:
Stutgart was taken by a warrior! Our Iron source is once again squished by the Zulu.

280 AD:
We take back our Iron at the cost of a Swordsman.

We've got problems here.. Our Spearman is weakened and protecting workers who have to rebuild the road to our iron.. thats right, no Swordsmen for a few turns.. and protect that spearman!

A Zulu Spear/settler is trying to sneak past our archer and swordsman.

Our military is weak. We should be moppong up the Zulus who dont seem to ahve Iron at all, but we aren't. Probably because they are attacking across Mountains. We need better defense.

Sorry, this turn sucked.. not really too bad I guess, we gained one city, lost another. Stuttgart should fall easily if we can get troops down there..

Our settler was lost as well, hiding in the city.

We have to lower the science rate, no choice, or we will lose money..

Good luck..

BrianJ
Feb 10, 2002, 10:00 PM
Hope the rest of you can turn this mess around.. Damn Zulus! :mad:

BrianJ
Feb 10, 2002, 10:10 PM
PS The Romans will trade Map Making for Math, and throw in some gold too, I suggest we take it.. Just ask what they will give for Mathematics.

Save us some research..

Snaproll
Feb 10, 2002, 10:16 PM
I'll try to post tonight but it might not be until after work tomorrow! I'll do my best!:goodjob:

Snaproll
Feb 11, 2002, 07:11 PM
I'm writing the writeup now - I played 15 turns and I concentrated completely on the war. Unfortunately I had to stop early, but we are doing well. They should lose another major city on the next turn. Lots of whipping! I had to in order to win, but it worked.

Snaproll
Feb 11, 2002, 07:39 PM
Here we go!

280 AD - Pre Turn - Trade Mathematics for Map Making, 2 gold/per turn, and 52 gold with the Romans. Our treasury looks a lot better now. I whip out several swordsmen - reconnecting iron is our first priority!

290 AD - Several whipped swordsmen built - can't build any more until we reconnect iron. 2 Zulu workers are working on it - sending a bunch more workers to the front.

300 AD - Several Barracks whipped out - I am going to apply the whip liberally - we will need it! :whipped:

310 AD - 5 barracks produced in one turn! I love the whip! I have read posts by Diety level players who say they never leave despotism - the whip is such a huge advantage! Interesting isn't it! It is the only way we can turn this war around. ;)

320 AD - Several Zulu horsemen appear close to Nuremberg. Unfortunately, reinforcements can't arrive fast enough - a second spearman is whipped there, but the first swordsmen will have to survive by itself next turn. One of our swordsmen kills an archer - becomes elite. Thank goodness the Zulu's don't have iron! [punch]

330 AD - Nuremberg successfully defended!!! [dance]

340 AD - Iron reconnected!! All spearmen queued up are switched to swordsmen. 7 swordsmen whipped out! Let the conquest begin! Ngome destroyed by our forces in the East. An elite swordsman kills a horseman, no leader :(

350 AD - Our elite kills another archer - still no leader. Another swordsman in the East becomes elite killing a warrior. Amassing large number of troops near the Zulu city of Isandhlwana.

360 AD - We attack Isandhlwana, unfortunately we lose our elite warrior and fail to capture the city :mad: I hate it when an elite swordsman loses all 5 hp without doing any damage... An archer emerges from the city and kills another of our swordsmen :aargh3:

370 AD - The Romans have Code of Laws but are unwilling to part with it.

380 AD - We kill an elite Zulu warrior in the South. Swazi destroyed by our elite swordsman in the East!

390 AD - Isandhlwana liberated by our forces! We have cut off their horses! With no horses and no iron, we should be able to completely destroy them with ease.

400 AD - Preparing attack on the rest of Zulu homeland. Starting to produce a few Settlers - we need to claim as much free territory before the Romans do. Try not to let the Romans get iron - legions could spell trouble for us. Oh wait, they don't get legions!! :goodjob: For fun, I see what the Zulu's would be willing to offer for peace - not much yet, but they have code of laws and contact with 4 other civilizations. Well they'll give it up soon.

410 AD - Stuttgart destroyed by our forces in the South. Most of the stupid small cities the Zulu's settled around our borders have been destroyed. We must fill in with our settlers...

420 AD - We use a captured Zulu warrior ro attach the horses to our network - we can build horsemen!!! All queued swordsmen switched to horsemen - I like them better - mobility is really important, and swordsmen are un-upgradeable. Tugela destroyed by our forces in the East.

430 AD - I had to stop here unexpectedly, but we have around 6-7 swordsmen around Mpondo, ready to take it. 3 settlers are built and ready to expand our borders to the South and East.

Notes: I concentrated completely on the war. I figure we can catch up to everyone by milking the Zulu for all they have once we complete the war. I suggest that we continue attack them, however... without iron or horses they should be easy pickings. On that note, the Romans don't have either of those either, so we should kick them off our continent, maybe when we get knights? Also, I used the whip ALOT, maybe too much, but it sure works well for fighting wars.

Good Luck whoever is next!

BrianJ
Feb 11, 2002, 11:19 PM
Way to go Charlie!

I never use the whip, but it was needed here! :) Kill the Zulus! :hammer:

I just hope they were not over-whipped, or there will be major unrest for a long time.

Gojky
Feb 13, 2002, 03:29 PM
Seeing as Phantom hasn't replied I'll just jump in and take my turn now. Hope thats ok.

Gojky

Phantom12345
Feb 13, 2002, 04:29 PM
Yeah that's k, i'll take my turn after you then

Gojky
Feb 13, 2002, 08:41 PM
0 – inherited turn.
- Made peace with Zulu and got 2 Zulu cities, code of laws, territory map, contact with the Iroquois and 1 gc. I then got 5 Zulu workers for our excess incense. I then continued diplomacy with every civ that we had contact with and got contact and a territory map from each one.
- Changed lots of construction to more infrastructures such as temples, workers and settlers.

1 – 440 AD
- Whipped barracks then switched to temple in a few cities.
- 3 settlers finish and sent toward the new sites.
- Troop movement done all over the world.

2 – embassies established with all known civs.
- More troop movement
- Another settler complete and on it way.

3 – offered Rome a right of passage so that its attitude became polite from annoyed.
- More troop movement
- Still trying to get Zulu’s attitude better than furious.

4 – whipped lots of temples around the world

5 – 480 ad
- New Leipzig founded
- Stuttgart founded
- Lowered the science level to get positive cash flow, only got 44 in the bank.

6 – lying back watching the grass grow.

7 – start pillaging the road that leads to the roman town near us, but as it’s not in their borders there is no ill effects.
- New Hamburg founded, new Koingsberg founded.
- More military movement
- Still whipping basic structures

8 – Great library finished, [dance].

9 – a little bit of whipping is needed in a few cities
Finished construction and started republic. Turned down science to 0 % and made the tax collector in Berlin into a scientist.

10 – 530 AD
- Run a line of military units to stop the roman scum from stealing or new cities.

I decided to stop here, as it was now almost 2 hrs since I had started and I think that from now on 10 turn is plenty. If however you have the stamina to do more then I think that it’s probably all right to do more.

Notes for next ruler.

There are two settlers almost at their designated site in the northeast. One should settle at the old Zulu site and the other at the end of the peninsula. There is one settler to go and settle in the southeast, which is marked by a fortified spearman. There is also one last settle in the middle that you can do what ever you want with it.

Also check diplomacy with both Rome and Zulu as another war right now is not something we need right now.

And lastly we need more military and also walls at our border towns. I have started a few walls but some areas a running a bit thin.

Good luck, Gojky.

Phantom12345
Feb 14, 2002, 09:02 AM
K guys, I was at my eight turn, then something strange happened.... I bought all communications with all peoples from the Romans for 230 gold, but I didn't get communication with them? I wanted to go back with an autoturn, but there wasn't any??? So could someone else try to play this turn, cause I don't have a lot of time and after what happened I didn't feel like doing it all over again.... At the 6th turn we get 3 techs from GL, Polytheism, Republic, Monarchy. I'll be back next turn, but I pass this turn... ( Btw loading time really sux.... )

Exsanguination
Feb 14, 2002, 02:14 PM
can't play tonight, but will play and post tomorrow

Exsanguination
Feb 15, 2002, 08:02 PM
crap... cant play tonight... Brian J you can play if you want, I'll go after you. If not, I know I can play tomorrow for sure.

BrianJ
Feb 15, 2002, 08:07 PM
Ex, dont think I'll get to it tonight.. still have to play my Aztec game.. go ahead tomorrow..

Gojky
Feb 15, 2002, 11:12 PM
Ok guys what is the consenses...Do we patch or not. I've downloaded it but have not yet installed it. Tell me what you think.
Gojky!

Exsanguination
Feb 16, 2002, 09:09 AM
ay, i got it then. will post later

as for the patch, use it. I have it on my comp, and i like it. It makes no significant rule changes, so it wont make much of a difference.

BrianJ
Feb 16, 2002, 04:56 PM
Someone in the patch info thread said the patch is broken.

That is, if you try to move, say a stack of units, and there is an Army of the same units, funny things happen.

He included a picture, showed the tanks moved to a new square but the army dude still in the old place. Have you tried this?

In any case, I'll install the patch tonight..

Exsanguination
Feb 16, 2002, 06:19 PM
arrrrrrggg... I won't be able to play thins weekend so i'll skip my turn. Brian J, go ahead.

Oh yea, and lets limit the turns to 15 now. I'll probably stick with 10, personally - the game is already sloooooowing down.

BrianJ
Feb 16, 2002, 08:52 PM
Sure Ex, I've got it..

530 AD and it is already slowing down? Oh yeah, not everyone has a super fast computer like me :D

I'll finish tonight or tomorrow.

BrianJ
Feb 16, 2002, 10:33 PM
Lord Brian of the Germans trips up the true Heir and claims the throne!


540 AD:
The Aztecs build the Great Lighthouse!

550 AD:
Zzzz

560 AD:
Weird Patch effect.. possibly because I'm playing a pre-patch game with the 1.17f patch. Soem random squares are lit up as if we control them! For instance I saw a barbarian horse attack something in Iroquois land!? One spot to the southeast is lit up as if we were there, surrounded by darkness. Strange..

We get Polytheism, Monarchy and Republic from the GL! We switch to Currency.

New Konigsberg founded.

570 AD:
The Zulus and iroquois have signed a military alliance against Persia! Good thing the Persians are far away or we would find ourselves new neighbours! :lol: Zululand also signs against Egypt! A world war starting?

OK I take it back.. these turns ARE slow!

The GL provides us Currency from Zulu and Iroquois! We enter a new age! We start Feudalism.

New Frankfurt is founded.

580 AD:
The Zulu and Iroquois have signed an alliance against Russia.

New Munich is founded.

590 AD:
A new nation, the Japanese wishes to exchange their territory map for ours plus 1 gold and Map Making! We are so far ahead of them that I agree. They have communication with the Aztecs, babs, English, Greeks, Americans, and French! Someone found the other continent.. Turns out they are close to the Romans.

Persia and Iroquois sign a peace treaty, hanging our friends the Zulu out to dry! :lol:

Japan has caught up. Now only 2 techs behind us.. They want Republic and Currency for communication with the others. Instead I buy contact from Rome for 220 gold and our world map.

Noone will trade us their territory map except for at a high cost.

600 AD:
Joan of France offers to trade Territory maps if we give her Republic. I decline for now. The Americans offer a similar trade but for Currency. Again I decline. I'm thinking if the patch fixed that trading bug, then I may be able to trade it to all civs on my turn.
Greeks as well.

I watch the Romans beating up barbarians while my swordsman heads for the goody huts in Antarctica. Our swordsman runs into 3 Goth horses! Good thing the Roman army is nearby to protect our southern flank.

610 AD:
Our swordsman fights off 3 more Horses and becomes Elite.

620 AD:
Oh No! The Zulu declare war on the Romans! The fools! :lol:

A settler is hiding in New Munich. No immediate plans for it.

The Zulus want an alliance against the Romans! (Evil Rome persists in attacking our cities, our women, our children and our cattle. We must protect those cattle!) :rolleyes: :lol: No I don't think so.. I'd be more inclined to wipe the Zulus off the face of the earth!

630 AD:
Zzzz.. Watch Zulu troops leave their cities undefended while their soldiers trot off to fight a losing battle against the Romans.. Hmmm ;)

640 AD:
America and Rome have signed a military alliance against Zululand.

Babylon completes The hanging Gardens.

Brian orders our troops out of the newly expanded Syracuse city radius, and sends them north in case the next leader wants to finish off the Zulus.

Snaproll
Feb 17, 2002, 12:28 PM
Hey guys, you'll have to skip my turn - I got sent out of town on a trip so I won't be able to play until Tuesday. Sorry!:die!: :die!:

Snaproll
Feb 19, 2002, 09:10 PM
OK I've got it and I'll try to play soon!:cool:

Snaproll
Feb 19, 2002, 11:59 PM
I wasn't able to play all my turns, but I did manage to reveal the rest of the territory maps and we captured the Zulu capitol!

I will post the summary tomorrow!

Snaproll
Feb 20, 2002, 04:41 PM
Here we go!

640 AD - Pre- Turn - There are wars raging in all directions, but since we seem to be at peace, at least for now, and since we are the ONLY government still in despotism, I start a revolution!!! :eek: The corruption is killing us, and post-patch despotism truly sucks.

650 AD - Japan and Rome sign a military alliance vs. Zulu. The wars are escalating! :die!: Americans complete a magnificent Great Wall. We are 4th in the histograph - it is obvious that we will have to fight another war - we are GERMANY after all... The Romans are the obvious targets, but they will CRUSH us right now. In fact, our military is horrendous... Production unchanged, mostly because we are in anarchy!

660 AD - There is that strange lighted square in the middle of Iroquois territory... must be UFO's!!! :mutant: How strange... Anyway, the Romans begin sending massive amounts of horses through our territory towards the Zulu. I want to get a piece of the remaining Zulu empire also, therefore, I start amassing a small strike force in our northern cities. The plan is as follows: When the Romans attack, we use our small force to capture one of the Zulu cities, letting the Romans defend us against counterattack. Since we have very little military, we will need their help, but we can't do it all ourselves.

670 AD - Rome and America ally vs. the Aztecs. Egypt and Rome ally vs. the Aztecs also! Our friends the Romans seem to have their grubby little hands into everything... it's a good thing they like us! 6 Roman horses in our territory. We renegotiate the ROP with Romans to gain a little gold and cancel it with the Zulu completely. That should hinder their movements through our territory. The Zulu engage Roman horsemen in OUR territory!

680 AD - Rome and Egypt ally vs. the Iroquois! Rome and Russia ally vs. the Aztecs! It's a world war! We sign a military alliance against the Zulu with the Romans!! WAR!!! :ar15: This does two things - a) we will attack the Zulu capitol in a few turns, and it solidifies our peace with the Romans, who could crush us at any moment.

690 AD - The Zulu and Russians sign a peace accord. The Zulu are doomed anyway. Suddenly, our cities emerge from the depths of anarchy, and the people raise me onto their shoulders, calling me KING! :king: We are a monarchy now! Several cities are switched to military units, as we can't stay this weak.

700 AD - Persian galley spotted off our coast. Romans have around 10 horses in our territory now. :eek:

710 AD - Our forces are amassed outside Zimbabwe, and they pour over the walls like jelly over bread (good analogy yes? :cool: ) Unfortunately, we kill three spearmen, but the city remains defended!!!

720 AD - Zimbabwe captured!!! The Romans will get the rest - we have no more military resources. The city is resisting, so we begin a massive starvation program.

730 AD - Persians request an audience, asking to trade territory maps, and we oblige. Berlin finishes a marketplace, starts on horsemen. Note: I like building horsemen instead of swordsmen because they can be upgraded all the way to cavalry.

740 AD - Romans attack Bipeadi, and lose several horses. They have around 20 of them however in our territory... and as I write this the city falls to the Romans. In another graphical glitch, there seems to be railroads beneath the city... We are officially the weakest nation in the world (actually we are stronger than Zulu of course, tied at average with 3 others, and behind the rest).

750 AD - The Romans keep running in a seeming unending supply of horses through our territory. It's amazing how many they have. I want my mommy. :cry:

760 AD - I had to stop abruptly at this point. I did however manage to use the newly discovered knowledge of Monotheism (thanks to the great library!) to obtain everyone's territory map. The Americans and Babylonians seem to be superpowers, and the Greeks and Aztecs are mighty as well. We have our work cut out for us!:sheep:

Note to next player : I have a fast computer, so I turned all animations on - you might want to change them back. Also, make SURE you don't declare peace with the Zulu until our alliance with the Romans is finished! That would be very.... traumatic. ;)

Fun game guys - can't wait to see what happens!

Snaproll
Feb 20, 2002, 05:16 PM
Heres a look at our world!

Snaproll
Feb 22, 2002, 05:25 PM
I think Phantom12345 has taken over 24 hours to respond, so Gojky you are up! Have fun! :D

Gojky
Feb 23, 2002, 03:03 AM
Man it looks as though we're in for a good game.

Gojky
Feb 23, 2002, 04:52 PM
Summary – The Zulu’s are off the island, and spearmen built to bolster defenses.

0 – inherited turn. Saw that the science slider was at 0% and that we were not researching anything, this was quickly rectified. Changed some production and also moved the luxuries up to 10% so that I could fire all entertainers in the cities that had them.

1 – 770 AD. Russia wants an alliance against the Aztecs, I give Cathy 1 gp instead. Rome captures the last Zulu city on our island and starts to retreat home. Two barbarian warriors and one horseman attack our injured swordsman, he survives with 1 hp left.

2 – Spent a lot of cash to established embassies with everyone that we not have an embassy currently. All attitudes towards us are now above annoyed. I had a look around the map and saw the French, boy are they screwed.

3 – Iroquois ask for alliance vs the Romans, I don’t think so. Seeing as how their entire army is within striking distance to almost every city of ours, they would have to give us all of their cities.

4 – Went through our civilization and noticed something horrible, some grassland tiles have been irrigated, and as a result most of our cities are only pumping 3-4 shields a turn.
People, we have to Mine Grassland tiles and Irrigated plains tiles. It is also acceptable to mine plains tiles to get more production if you have a cattle or wheat in the city radius.

5- 810 AD. Spearmen are getting built at a few cities with barracks, I also noticed that we have quite a few regular spearmen. Again people, not to nag too much but if we produce spearmen in the core cities that can pump veteran spearmen out in 1 or 2 turns each, then that would leave the outer cities to build stuff like temples, courthouses and libraries.

6 – Settler dispatched to build a city up the top where the Zulu’s used to be, we need to build temples and libraries as quickly as possible to try and get the roman city to flip to us.

7 – Raided a barbarian encampment.

8 – More spear and worker movement.

9 – Rome asks for Alliance vs Iroquois, 1 gp instead me thinks.

10 – More dancing of workers and such.

Notes for next ruler.

Place Gojkyville or a similar city on a palace as a placeholder for Sun Tzu Art of War. Build spearmen continually until we have approximately two veterans per city, and then send the regular spearmen to the front lines. Our military alliance with the Romans against the Zulu’s finishes in 2 turns. I think that we should finish it and then make peace with the Zulus for as much as possible. We should the revolt and change to the republic so that our researching might go a little quicker.

Here is the sacred save file for all to marvel at is sacredness.

Exsanguination
Feb 23, 2002, 08:24 PM
What happened in my turn? WE ARE NOW A REPUBLIC.

Thank you.

BrianJ
Feb 23, 2002, 08:51 PM
I'll play it tonight or tomorrow.

Gojky
Feb 23, 2002, 08:52 PM
He he, not to much to report then.

BrianJ
Feb 24, 2002, 10:08 PM
Preturn:
There are riots due to lack of luxuries. Wil anyone trade with us?

970 AD:
Persia and Iroquois make peace.

Stacks of Roman armies march through our lands. What are they up to?

980 AD
Japan and Zululand have signed a peace treaty.
The Babylonians are building Sistine Chapel. So are the French.
We join the party, if only to be able to switch to Sun Tzu if necessary.

990 AD:
The Americans offer us world maps for Theology. We turn him away. We offer him our territory map instead.

We learn Engineering from the GL!

New Nuremburg is founded.

1000 AD:
We learn the secret of Feudalism. Start on Invention.

Built a few roads and our economy is now improving slowly.. at least we are in the black.

1010 AD:
Aztecs and Egypt have signed a peace treaty.
The Babylonians and Russians are building Sun Tzu's Art of War.

1020 AD:
The Romans are moving huge stacks of horse to the frozen wasteland :confused:

1030 AD:
Zzzz

1040 AD:
Rome and Zululand have signed a peace treaty.
Everybody and their dog are building both Sistine and Sun Tsu.

1050 AD:
Japan wants alliance against the ztecs and ROP. Why? We are nowhere near them! We offer Territory maps instead.

Persians want to trade Territory maps. Very well.

This rioting is getting annoying. Our economy and production are in the toilet because I have to keep hiring Entertainers! The Romans still have nothing to trade.

wtf.. we have no harbours yet? Start one immediately in Cologne.
Can't trade over seas without one!

Why are none of our cities fully irrigated or mined by now? It's hardly changed in that respect since I last played! Konigsburg, one of our oldest cities, and Salzburg have virtually nothing. :confused:

1060 AD:

1070 AD:

1080 AD:
We seem to have inadvertantly entered Roman territory near Syracuse! Must have expanded borders. Nope, a worker was in their territory. ??

1090 AD:
Zzzz

1100 AD:
Zzzz

1110 AD:
Zzzz

1120 AD:
Our foolish Alchemists just had to go learn Education from the GL! GL obsolete. :rolleyes:

1130 AD:
Zzzz

1140 AD:
Egypt and Zululand have signed a peace treaty.

Signed a peace treaty with Zululand, No unhappy people were complaining of war wearines but we had no need to continue it.

1150 AD:
More roads.

1160 AD:
Yet more roads

1170 AD:
France and Aztecs sign an alliance against America.
Rome demands Education. They are polite. We refuse. I give them our world map instead.

I spent most of the time building infrastructure. Expanded the road net. Now we need more roads, plus mines/irrigation as appropriate. Cities were stalled in growth and have poor production.

2 wonders are starting. Sistine and Art of War. We are bound to lose at least one through cascade effects. If so we can switch to Leo's, which we will have soon. Good luck!

Snaproll
Feb 25, 2002, 09:43 AM
Wow that went fast! I'm up in three games so I might take a little longer than usual, but I'll give it my best shot.

Snaproll
Feb 26, 2002, 09:04 PM
Hi guys - I could only play ten turns due to some personal issues, but I'll give my impressions of the game here.

First of all, we are really hurting in the happiness department, although it's really not our fault. Access to only one luxury is KILLING us, as we have our luxury tax a ten percent and we STILL have entertainers in almost every city. We must get the happiness wonders to help this.

Also, we are currently the science leader (by one tech), but our research rate is slow. We have a huge treasury left over from our Great Library days that we might want to dip into more.

With the happiness state as it is and our current form of government (Republic), we can't fight a war. My turn basically consisted of workers and infrastructure, so I won't go over the turn-by-turn here.

In other news, the world is at peace! :D

I'm really sorry about not being able to play more. Next time I'll do better I promise.:crazyeyes

Snaproll
Feb 26, 2002, 09:38 PM
the game

Gojky
Feb 27, 2002, 08:10 PM
Charliehoke don't worry about it, were all playing ten turns now so it is fine. Ok is Phontom still playing or has he also disappeared. if that is the case i'll get the game tonight. We are now down to 4 player guys so we are gonna be playing this more regulry.

BrianJ
Feb 28, 2002, 08:31 PM
Exsanguination -On deck
Brian J
charliehoke
Phantom12345 - ???
Gojky - Playing if Phantom doesn't show

Gojky
Feb 28, 2002, 09:15 PM
Hi Everybody, I’m doctor Nick.

Ok on the inherited turn I looked at all of the cities and realized that there are too many entertainers. So I decided to go through each one and get as much blood from the stone as possible.

I ended up with an extra 20 gpt and so I increased the luxury tax so that it was now 20%. With this increase I could then go through all the cities again and got a bit more blood from the stone. In the end I managed to a lot more production and food to every city and also managed to shave 2 turns off of the sisten chapel and 5 turns off of sun Tzu.

I then went through all of the other civs and swapped our maps and managed to get 35 gold and improved relations.

I finally noticed about 7 gems free ready to be taken by the Germans, (us) and so I got a settler, a worker, a pikeman and a spearman ready for the trip up on my first turn.


1– I start the great pilgrimage up to the new diamond mines; get a right of passage from the stinking Romans.

3- Aztecs Demand invention, I decline and they declare war. On no. The scary Aztecs are gonna get us, There halfway across the world and it would take them at least 30 turns to get near us, Please help me I’m scared.

4- Because of all the new growth we are now at +5gpt, while still at 20% luxuries and a healthy 30% science.
- Since the Russians have invention I then decide to broker it as much as possible, getting cash and maps, Hurrah.

7- I put Hamburg on to a palace as a placeholder for JS Bach, but it can be used for another wonder if necessary.

10- Ok, I have in position a settler to build the mining town up north, with it is a worker and two defenders. More reinforcements should be shipped up there as this city is on the large mainland and can be used to trade for every luxury know to mankind. This city should rush buy its harbor as it will make the money back instantly by being able to lower the luxury tax. On a final note, if the Babylon’s ask for any thing, give it to them, as since there capital is centrally located they are very powerful. Oh and also because they’re coming second behind us buy just a few points.

Good luck Exsanguination.

Ps. Since Phantom and Igor seem to have dropped out the new order seems to be Exsanguination, Brian J, charliehoke, Gojky.

BrianJ
Mar 02, 2002, 08:39 PM
Waiting on our fearless leader :D

Exsanguination - Playing
Brian J - On Deck
charliehoke
Phantom12345 - ???
Gojky

Exsanguination
Mar 03, 2002, 11:01 AM
got it... oooh that war is making me tense... war weariness is NOT good

Snaproll
Mar 04, 2002, 12:37 PM
Now that we seem to be down to 4 players maybe we can speed this one up and get ready for EXIII !!! :D

Exsanguination
Mar 04, 2002, 05:48 PM
aaaah s***... lemme try and play tonight - i completely forgot!

Exsanguination
Mar 04, 2002, 06:10 PM
I have decided to start each subsequent EX(x) game when the previous game reaches 1800 AD. You can begin signing up now if you'd like, but I will keep the paramters undisclosed until 1800 AD is reached.

Exsanguination
Mar 04, 2002, 07:22 PM
alright, post 3 in one hour...



and I did play my turn - nothing big happened. The Babs declared War on us... who cares.

One big event happened on the last turn, however - the damn Babs finished the Sistene Chapel. so, I switched Berlin to LEo's (2 turns), Hamburg from Leo's to Sun Tzu's (32 turns) and finally Frankfurt to Palace (13 turns).

WE NEED THAT PALACE IN FRANKFURT. I DO NOT RECCOMEND CHANGING IT. It is perfectly located, and in 13 turns it can't be better. Brian J, its up to to decide where our FP will go - basically, its either north or south.

Feel free to change Sun Tzu to Berlin in order to finish it faster - but remember, one of the other civs still may beat us out by one turn on one or maybe even both. So be wary. I find Leo's more important, but Brian J - its up to you.

Final suggestions -

1) We are in horrible shape. I can't see how we are first in score. In essence, we are a conglomeration of weak cities. We MUST maximize production and commerce (hence new palace and FP).

2) New cologne (new city founded on gems way overseas) will be a pinnacle to trade and commerce. 5 gold per square is unbeatable. Get that city maximized and get that harbor built. (I believe I have it set to spearman - if we can rack up the cash then switch to harbor when necessary and rush it!)

3) Victory condition? Our only hopes now are diplomatic or histographic, and histographic is getting tense because of those pesky Babs. We need those spices and Incence to improve relations - we are 7th in approval rating. I think diplomatic victory is the only realistic possbility. SS is possible, but not likely.

GOOD LUCK, Brian J.

Snaproll
Mar 04, 2002, 07:34 PM
Sign me up for EXIII. Also, I'm sure we can still pull this one out - the AI falters once Steam Power is researched, so don't condemn us quite yet :p

BrianJ
Mar 04, 2002, 08:41 PM
GOOD LUCK, Brian J.

Thanks Ex! Now I just need the save.. ;)

Exsanguination
Mar 05, 2002, 04:24 PM
sorry...

BrianJ
Mar 05, 2002, 09:32 PM
Thanks. I don't know if I'll finish tonight

BrianJ
Mar 06, 2002, 08:10 PM
Preturn:
We have something like 7 extra Insence and haven't traded it??
I trade Insence to Greece for Contact with Indians and 20 gold (their entire treasury)

India is on a little iceball and is very backwards. They do, however, have 10 extra furs!

I see why we haven't traded anything away.. They are all broke!
We are the only one with Banking. Iroquois could trade 2 techs for Banking but I back out of it.

1325 AD:
Oh No! The Romans start Leos! Too bad for them we have 1 turn to go! :lol:

In Pliny's Great History we are 4th in size.

1330 AD:
We complete Leo's! [dance]
Cascades all over the place to Sun Tzu and Copernicus.

1335 AD:
Shaka tries to trade Chivalry for Banking. I decline. I know I can get more from other civs for it.

1340 AD:
Worker movement.
I trade banking/incence away for Chivalry, Astronomy and Printing Press.

1345 AD:
Worker movement,

1350 AD:
France declares war on the Americans!

Forbidden Palace started in Hannover. Due in 17 turns.

1355 AD:
MMWM

1360 AD:
Japan and Iroquois have signed a peace treaty.
Rome cancells our ROP. With a ton of settlers in our territory. Silly AI

Rome wants Banking for Gunpowder and Music theory. Sure, why not?

1365 AD:
OK this really sucks. We have no Saltpeter! Rome does, in the hills, in the icy wasteland by Palmyra I think..
Anyone up to taking on Rome? :)

Berlin starts Bachs Cathedral

1370 AD:
More worker movement. We need to think about taking on Rome.. No Saltpeter is too much to bear. We should at least cut the unprotected road to theirs.

Snaproll
Mar 06, 2002, 08:18 PM
I'll try to post tomorrow!

Exsanguination
Mar 07, 2002, 04:45 PM
until further notice, i wont be able to play as i am currently using v1.16 of the game (map-making is WAAAAAAAAAAY too slow on the new editor)

BrianJ
Mar 07, 2002, 06:02 PM
The crew until Ex can come back:

Exsanguination -On hold
Brian J
charliehoke - Playing
Gojky - On Deck

until further notice, i wont be able to play as i am currently using v1.16 of the game (map-making is WAAAAAAAAAAY too slow on the new editor)

What kind of map are you making? For another Ex series game? :)

Did you get the most recent version of the editor?

Gojky
Mar 07, 2002, 06:30 PM
And now it is down too three.
I guess I'll be playing this game every second day. Hehe.

Snaproll
Mar 07, 2002, 06:31 PM
I noticed that Rome actually has two sources of saltpeter! One of them is very centrally located. In any case, I'm going to spend my ten turns getting started on war preparations. Here we go!!:goodjob:

Snaproll
Mar 07, 2002, 09:04 PM
I've played my turns - I'll post them tomorrow morning (can't fool around anymore tonight ;)

Things didn't go quite as I'd planned - we had more infrastructure work to do and the wonder cascade is brutal right now - we didn't get Sun Tzu, which means we still don't have any barracks... I think we have to build barracks in all cities ASAP.

Anywat, see you in the morning!

Snaproll
Mar 08, 2002, 11:57 AM
1370 AD - Pre-turn - We are doing much better on happiness! I see it's because we are running 20% luxury and only 30% science. Hmmm... Well I don't do anything about it for now other than remove a bunch of superfluous entertainers.

1375 AD - I change Konigsberg to Copernicus's Observatory.

1380 AD - Americans contact us and want to trade their territory map for banking? Uhhh.... NO! I want to start building up our military as I proposed, but none of our cites have barracks yet!! I guess we'll have to wait to see if we get Sun Tsu or not.

1385 AD - Babylonians and English sign Peace. Rome demands our territory map and 58 gold, and I give it too them as we are unable to defend ourselves right now, with no barracks.

Our city of Frankfurt completes the Palace!
I notice several small problems - We are building cathedrals in several cities of size 5 or so. This is very bad - those cites won't need Cathedrals for a long time, if ever. Lots of cities building Cathedrals don't have library's yet either! :confused: It seems we still have lots of infrastructure problems...

Berlin is taken off of J.S. Bach's, because the new capitol can build it much faster, even starting from scratch.

1390 AD - I decide that this tax scheme isn't working. I trade India two obsolete techs for furs, and I trade Banking to U.S. for dyes. Don't worry, several other civs already had banking. With these two new luxuries, I lower the luxury rate to 0% and up the science rate to 50%, and even this is at a loss! :mad: I decide marketplaces and banks are new highest priority.

1395 AD - Economics discovered - Go for Chemistry since I still hope for war soon.

1400 AD - War Weariness is getting us down now - All the WLTC days are ending. I can't get the Aztecs or Babs to accept peace terms though. I imagine they are going to land troops sometime soon. Maybe when we kill off their task forces they'll want peace.

1405 AD - Horrible news! Americans complete Sun Tsu! Hamburg changed to Adam Smith, but the wonder cascade is horrific - every civ just cascaded. This is bad - I hope we at least get one wonder. :cry:

1410 AD - Starting to build barracks in all cities, as their current projects finish. I suggest the next ruler do the same.

1415 AD - The price on Chemistry drops suddenly - the AI must have got it. French complete Copernicus's Observatory! The other cities have both Chemistry and Navigation! I finish Chemistry by buying it of the Romans for a small amount of gold, and start researching the low-cost Navigation. This will give us another wonder if our current ones fall victim to the cascade.

1420 AD - The Cascade continues - lots of civs switch to Magellan's expedition.

Summary of my 10 turns -

Things didn't go exactly as I planned. I wasn't able to really gear up for war, as we still had major infrastructure problems, which were increased when we didn't get Sun Tsu. I still think we need to fight a war soon, maybe when we get Cavalry. I suggest building marketplaces and barracks everywhere, and then start pumping out units. Good Luck!

Note: I can't post the game for another few hours when I get home from work. Sorry!


Good Luck Gojky!

Exsanguination
Mar 08, 2002, 06:09 PM
WAR = very dumb idea right now. I can just that the Romans will slaughter us. We ave nothing but spearmen and horsemen, no? We need loads of knights/cavs/pikeen before even thinking of taking on anyone, let alone the Romans. What need to do is to dedicate our entire economy to wartime preparations - and hopefully we will wipe out the Romans or most of them. Also, if the war goes well, we may be able to get some of the other civs to join the war. I do NOT reccomend going to war until at least everyone has played their round (from here on out) at least once. But, I'm not playing for at least several more rounds so, its all your guys' choice.

Brian J, I was using the new editor. It takes like 2 or 3 secs for each tile to be laid down. Also, this will proably be for a different SG since it is a very easy and fun map. I will be releasing it to the public, however. Big and fun, I think.

BTW - I am hoping EXIII will get us a nice, hard map.

Snaproll
Mar 08, 2002, 06:18 PM
I totally agree that war would be dumb - we definately need to prepare a lot. We do have to do it sooner or later, however, as we have no salt peter and afterall, we ARE the Germans! :D

Here is the game (finally)

Gojky
Mar 08, 2002, 07:39 PM
Go go Gadget arms.

Oh and got it, I plan on getting as many market places and what not done so that we have a robust enough econemy to do what ever we wan't. I also think that we should decide which of the victory conditions we are aiming for.

Personally I have never won by space race so if you guys don't have something more sinister in mind, why not try for that. All we need is lots of cash, and many libraries and uni's.

Also if we go in this direction the war against rome would be foolish. Anyway Bizmark awaits. Bwahahahaha!

Gojky
Mar 08, 2002, 11:14 PM
The things we do, a science lesson.

Ok, I started my turn reasonably good. Not too many changes, in the country. Rushed the harbor in diamond town and also a temple as I really think this will pay itself back quickly. Fiddle with the science slider to get more cash yet the next tech in the same time. I got sick of the war so I ended it with both the Babs and the Aztecs. I then went through all the diplomacy selling stuff like maps, old techs and right of passages. Got a lot of cash, hehe.

So I pressed next turn and started my 10. Deciding that we need a much better economy and more workers was going to be done on my turn so after the ten turns I managed to pump out over 10 more workers and if you just look a the picture down the bottom you’ll see what I mean by economy.

From here we can either choose to go to war or rush ahead to industrialization so that we can be the first to get rails and then go for tanks or space parts.

Some notes from my turn, the forbidden palace was finished and most of our civ is alive and well. I upgraded 21 spearmen to pike men though we need more barracks to finish the upgrade. Iroquois finished JS Bach and so Koingsberg switched to palace, which will be finished in 9 turns.

We got smiths and hence got about 30 more gpt. Hurrah!!! And even better is that the cascade is finished. Double Hurrah!!! And finally I believe only 2-3 more banks are needed for Wall Street so Koingsberg can be switched to that but will lose about 300 shields. Almost a triple Hurrah!!!

Good luck Brian J.

Gojky
Mar 08, 2002, 11:18 PM
And here is the precious Game!

BrianJ
Mar 08, 2002, 11:50 PM
Good job Gojky! :goodjob:

I'll probably play sometime this weekend.. :)

Exsanguination -On hold
Brian J - Playing
charliehoke - On Deck
Gojky

BrianJ
Mar 09, 2002, 11:38 PM
Preturn:
Wow these turns are getting slow.. even on a fast machine..
We get Democracy. I don't switch just yet. I want to see whats going on first.

We have a long way to go to space flight.. All these workers and our military is still weak vs the Romans! :eek:

1475 AD:
After all that waiting, I spend my turn moving workers.

Science rate to 60%, Metallurgy in 6 turns.

I slow down production in Konigsburg. I dont want the palace completing too soon! :crazyeyes

Incense to Iroquois for 8gpt and world map. Gems to Japan for a pathetic 20 gold.

1480 AD:
Zzz

1485 AD:
Zzzz

1490 AD:
We lost our supply of furs and dyes!

Rome REALLY wants Gems! I trade to them for 11gpt, 70 gold, Metallurgy (we had it next turn anyway)
The ever polite Caesar says we must build a closer bond.. or else! :eek: :lol:

We switch to Physics in 4 turns..

We are Rich, Sire, Rich Rich Rich!

1495 AD:
However, our cities are now rioting due to no luxuries. India wants Metallurgy and Democracy for Furs. We offer them just Democracy. They accept.

Aztecs want 1500 gold for Saltpeter.. Nah..

Dyes from America for Incense, Metallurgy and Wmap

Russia wants 800 gold, Democracy and world map for Saltpeter. Its a deal! ok, still expensive but half the gold the greedy Aztecs want.. I'd tech them a lesson if our military wasn't so pathetic! :lol:

28 Pike to Muskets for 800 gold. We are broke now but have a reason to research Military Tradition now! :D

1500 AD:
I feel much better now that we are starting a 'modern' army! I'm going to rush to Cavalry.. them lets see the Romans push us around!

1505 AD:
Konigsburg switches to Wall Street at a cost of 300 shields!

1510 AD:
India wants to trade Wmaps for 5 gold.. sure why not.. PR work.

We learn Physics, start Military Tradition!

Can't even move workers now.. nothing for them to do!

1515 AD:
Move workers around..

Grrr.. It took e so many turns to realize a city is pumping out workers nonstop! I hate that autobuild feature!

1520 AD:
We lost our supply of Ivory! The Aztecs greet us with: "Shall we trade together, or would you prefer to go to war until one of us is wiped off the planet?" :lol: Joan wants an exorbitant price for her Ivory. Let her keep it.

1525 AD:
Riots in a few cities. I raise Luxuries to 10%.

England demands Horses. They have 3, count them, 3 cities! :lol: OK sure, I feel sorry for them. Maybe whoever is killing them will slow down..

Babylon extends our peace treaty. Sure why not?

1530 AD:
MMWM

1535 AD:
MMWM
We have an average military compared to the Romans now!

1540 AD:
Babylon declared war on Aztecs!

1545 AD:
We learn Military Tradition! Our scientists study Magnetism.

1550 AD:
Greece demands Incense. OK I don't feel like starting a war. They may be far away but all they need to do to screw us up is to get the Romans involved..

I dropped the science rate to afford some upgrades. We now have loads of Cavalry. Mind you so do the Romans probably.. Push it back up to 50 or 60 and go for Nationalism. We need this to protect ourselves from Roman cavalry.

Take advantage of the Saltpeter while it lasts.. maybe even get some of our own. :D

Snaproll
Mar 10, 2002, 09:32 AM
I've got it, but I'm up in three games right now so it might take a little bit!

Exsanguination
Mar 10, 2002, 10:13 AM
Gojky and all others:

EXI was s space race, so if at all possible I'd like to not win by space race. However, if it ends up that the space race is our only last option, then go for it.

This does not mean don't build a spaceship - that would probab;y make the other civs nervous. If possible, lets build a SS and just keep it on hold. Lets see what else we can do...

BTW - Good job Gojky on your turns. They helped us out a lot!

BrianJ
Mar 10, 2002, 04:06 PM
Forgot to mention, stacks of workers are all over the place in our core lands.. I didn't want to auto-move them too far and had run out of things for them to do locally..

Snaproll
Mar 10, 2002, 10:21 PM
Sorry guys, I wasn't able to get to this one today - I can play it tomorrow though. It's probably for the better, because I wanted to ask you guys a question. The Romans don't have Military Tradition yet, so they don't have ANY cavalry... Do you guys think we should attack them immediately, while we have the advantage?

BrianJ
Mar 11, 2002, 12:47 AM
Any advantage is worth taking! Thats just me and my sleep deprived brain though..

Gojky
Mar 11, 2002, 04:36 PM
Ok first you should spend a few turns getting evrything in postion. Then cancel all deals with the romans and then Kill. Don't look at destroying all of the romans, it's not realisticly possible. Just go for these targets.

The city up north that were trying to capture peacfully.
The roman city down south that has the saltpeter of doom.
The stupid roman city thats right next to our new Capital.
And then 3, possibly 4 or more cities nere the forbiddon palace city.

After that try to make peace and get as much as possible. We should the be the coolest super power in the game.

Bwahahahahahahahahahahahahahahahaha!!!!!!!!!

Ehem...Sorry about that.

In conclusion, Kill the cities that are stratigicly important and then consolidate our forces along just one front.

Or in english, Burn them, Burn them all.

Snaproll
Mar 11, 2002, 06:09 PM
I'll finally be able to play tonight, and Gojky's plan sounds like a good one. Since we are playing ten turns, in all likelihood the next player will get to fight the majority of the battles. :goodjob:

Snaproll
Mar 11, 2002, 09:44 PM
Well I did it! I declared war on the Romans, for better or worse! As I see it, this war will make or break it for us. Here we go!

1550 - Pre Turn - I assess the possibilities of war against the Romans. They don't have Military Tradition, but I imagine they will get it soon... The only hope is that we will have far more cavalry then they will when we attack. I consult the military advisor, and our army is weaker than the Romans... I also check the trade advisor - we have a trade agreement with them! 11g/turn for gems.... Oh well.. I won't attack until that is finished, in about 8 turns.

1555 - Turn 1 - I notice something significantly wrong - all of our size 12 cities are still producing excess food, but they can't grow! Micromanaging these produces a MAJOR boost in production, with no other ill effects. To illustrate:

Our Capitol - Before - 12 shields/turn After - 26 shields/turn!!!!! :eek:
Konigsberg - 15 ---> 20 shields/turn
Munich - 18 --> 21 shields/turn!

In any case, watch out for this - especially in our Capitol - the difference was incredible.

Turns 2 and 3 - 1560-1565 - 6 new cavalry built, military getting bigger! :die!:

Turn 4 - 1570 - Romans have military tradition!!! :eek: I knew this would happen, oh well.

Turn 5 - 1575 - Magnetism next turn - I lower our science to add 587 gold to go along with it.. ;) - 3 more cavalry built!

Turn 6 - 1580 - I buy a few barracks in key cities with our cash. The Aztecs dial up wanting to trade Territory Maps, and I agree. - 4 more cavalry built!

Turn 7 - 1585 - Romans have Theory of Gravity, and have entered the Industrial age! :mad: We are 4 turns behind them technologically. To add insult, the offer to trade it to us for 1230 gold! Since they will soon be begging to give it to us to save them from annihilation, I don't take the deal.

Turn 8 - 1590 - The trade deal is up.

WAR!!!

First thing, I trade the Iroquois 320 gold for a military alliance. The Iroquois are the only ones close enough to divert the Roman attention.

First Up : SYRACUSE - This is that annoying city close to our Capitol. About 6 Cavalry attack - and 4 musketmen are destroyed!! No cavalry lost!!! I capture this city because with it's proximity to the capitol will be a good producer.

Next: UMTATA - This is one on our southern border - A Roman Stronghold with a population of 8. Two musketmen destroyed, along with a pike and spear. Again, no cavalry lost!!! I just raze this one.

Next: PALYRA - Adjacent to Umtata, on our Southern border. This one doesn't go as well, as several cavalry are wounded, but again, NO ONE lost! And again, the town is razed.

Finally:HLOBANE - This is that annoying city on our northern coast. Easily razed by 2 cavalry.

SUMMARY:

I decide to stop there, as 8 turns still took a long time, and I have started the fire. I figured I'd be considerate and let the next ruler deal with the consequences :lol: :lol:

Just kidding, it should be fun, although I expect a severe Roman counterattack. I'm not sure I waited until we had enough cavalry, but since I razed 4 cities and didn't lose a single cavalry, I figure we are ok.

On the next turn, 3 cavalry are poised to take the saltpeter city, and 5 more are positioned right outside another Roman city near our Capitol.

The forces in the south are in a bit of disarray, and for this I apologize. :( My intention was to pull the wounded back to be healed, and then I was worried about a counterattack, so I moved some muskets out to cover them. I hope this makes sense..

Good Luck!!!

:rocket:

Snaproll
Mar 11, 2002, 09:44 PM
The zipped save game is too big! hold on while I figure out a way to compress it more...


edit: I don't know what to do....

Can you guys help me out?

Snaproll
Mar 11, 2002, 10:05 PM
Does this work?

Gojky
Mar 11, 2002, 11:44 PM
Go Team Go. I've got the ball.

Edit. *** This Doesn't work just e-mail it to me.

s362927@student.uq.edu.au

I will play as soon as I get it!

Snaproll
Mar 12, 2002, 07:28 AM
I sent you the email Gojky, let me know if you get it!:goodjob:

Exsanguination
Mar 12, 2002, 04:53 PM
mmm.. wasnt expecting war so soon... oh well...
my advice: 60-75% of cities, build defensive units/improvements, the rest build offensive. Once we pick off teh saltpeter city and a couple more for good measure, we should try and make peace. Therefore - we need defense much more than offense . The Romans obviously have a much larger army than ours.

Oh yea - how close are we to finishing off the medieval ages? If we are close, we'll be getting nationalism fer free soon...

Gojky
Mar 12, 2002, 05:45 PM
But Exsanguination since this is an equality game were therfore not scientific so no nationalism for free!

Snaproll
Mar 12, 2002, 08:43 PM
Just to clear up a few points -

Last I checked, we were actually equal with the Romans in terms of military size, but we do have a lot of workers.

We are about 3-4 turns from middle ages, but Gojky's right, no free Nationalism!

BrianJ
Mar 12, 2002, 09:37 PM
Originally posted by Gojky
But Exsanguination since this is an equality game were therfore not scientific so no nationalism for free!

hehe.. It's easy to forget that little detail isn't it..

The next shock, no panzers! :lol:

Gojky
Mar 12, 2002, 10:23 PM
0) Not much here. Changed a few cities to settlers. Upgraded some troops. Traded some things to get theory of gravity so that we can start on steam power straight away.

1) Lose some units to the Romans, counter attack.
Capture Byzantium, we love the chancellor day celebrated worldwide.

2) More losses on our side but for every loss that we have the Romans lose double.
We now have an army equal to that of the Romans.
Huge stack of horsemen come charging up. Look at the pic.

Gojky
Mar 12, 2002, 10:25 PM
3) Babylon brings in 3 more opponent vs the Aztecs.
Our cavalry manages to kill every last horseman in the big stack of doom.
Frankfurt starts Shakespears Theater, Hanover starts Newton’s uni.
War weariness has begun to set in, we capture selucia.
I go through diplomacy and do every thing that I could. Did you know that we were paying England, who has only 2 cities left, 3gpt for a RoP. I mean they have nothing left and we were paying them. That seems funny as hell.

4) Babylon demands a map and some gold, sure why not.
I finally capture the saltpeter city of Hippo Rogius. However the Romans still have three sources under there control. I finish off a few of the stray roman units and then ask for peace.
I get two cities, Confinium and Palmyra. Gold and the world map. I then trade Rome a right of passage for lots of gold and then gems for tons of gold. Bwhahahahahahahahaha.

5) I begin the large consolidation process. In 6 turns we get railroads and the game will suddenly become much, much easier.

6) Change Koingsberg to a Palace Placeholder for Universal suffrage.
New Hanover settled.

7) Last turn for me, this has already taken 3 1/2 Hours. Lots of worker movement.
There is a settler next to Bremen, which should be made a city at this spot. (Look at the picture.) This fills the gap from the Razing of that city.

Gojky
Mar 12, 2002, 10:30 PM
Good luck Brian J!

BrianJ
Mar 13, 2002, 03:58 PM
I'll try to pick it up when I get home tonight.. :)

Exsanguination
Mar 14, 2002, 06:17 PM
i'll go after you, brian j. War sounds nice!

BrianJ
Mar 14, 2002, 07:17 PM
Welcome back!

I dont think I have time to play tonight, I'm still at work :( So why don't you go ahead.. I'll play after you.

There are still 18 or so turns in the peace agreement with Rome.. so no war in your turn probably. Maybe you'll want to wait to if you are keen on war ;)

Lat me know..

Exsanguination
Mar 15, 2002, 12:38 PM
No prob, I'll pick it up from here - back to the normal rotation:

Exsanguination (playing)
Brian J (on deck)
charliehoke
Phantom12345
Gojky

This is turning into a fun game!!!

Exsanguination
Mar 15, 2002, 05:35 PM
1630 - Moved Science counter so we only have 3 turns to Steam Power. I also demanded furs from the weak Indians - they refused. Ah well. During the loooooooong wait, England and Rome declared war on Iroquois, and England and Zululand declared war on the Aztecs.

1645 - WE GET STEAM POWER!!! Let the good times roll!! Good news, and bad:
Good: We have 2 sources of homeland coal.
Bad: We are lacking in workers, believe it or not.

Oh yea, we start on Nationalism - riflemen, mobilization, anyone? (11 turns)

1650 - Persia asks for their territory map for ours. I send Xerxes packing.

1650 - France comes and begs for our territory map. i sen djoan packing.

1660 - Zulu and Rme declare war on the Iroquois. Both the Persians and the French start Newton's.

1665 - Greece and babylon declare war on the Aztecs. France and Rome declare war on the Iroquois

The Romans founded Augustadorum on a good city location. CRAP. On of the last spots left.

1670 - The Aztecs and Americans make peace.

Summary:

nueh. Not much. 10 until Newton's -we should get that. One question - why is Frankfurt building a palace? I take it that it is supposed to a placeholder for something, but what? I believbe its 5 turns till nationalism. Lastly, there is a settler going towars the saltpeter in the south where all the tundra is. DON"T LET ROME GET IT!!!.

The Wars:

Rome, England and France are all allied vs the Iroquois.
England, Zululand, Greece, and Babylon are all allied vs the Aztecs.

Going to war with Rome means war w/ England (who?) and France... risky decision.

Make the decision now - war w/ Rome or democracy. If we choose to leave Rome be, then after we build Newton's we should revolt, and become a democracy. If its war, then destroy em!!!!

I say war, then democracy. Lets try and cripple those damn Romans!!!

The game:

Exsanguination
Mar 15, 2002, 05:36 PM
oh yea, EXIII will begin when we hit 1700.

BrianJ
Mar 15, 2002, 06:32 PM
I'll play tonight or tomorrow

BrianJ
Mar 17, 2002, 06:16 AM
Originally posted by Brian J
I'll play tonight or tomorrow

I haven't had time to play as I'm working both days this weekend. Sorry!

Please skip me if you guys are tired of waiting. If Charlie has not gone by tonight I may grab it again.

Post if you take it..

Snaproll
Mar 17, 2002, 02:31 PM
I can't get to it tonight, so it's still yours! :goodjob:

BrianJ
Mar 17, 2002, 03:55 PM
OK, I can play a few turns now.

BrianJ
Mar 17, 2002, 10:54 PM
1675 AD:
I continue the buildup. 8 turns to Newtons. We'll see how ready for war we are by then.

1680 AD:
Zulus want ROP and Alliance against Aztecs. I don't think so..
Completed Nationalism, started Industrialization.

1685 AD:
Babylon declared war on the Japanese.

1690 AD:
Russia wants Nationalism for wmaps. No thanks.

England wants alliance vs Iroqwuois. No I don't think so.

Russia and Rome have signed an MPP.

India wants Gems and Steam Power for their Furs. I dont think so..

Japan pays 19gpt for Gems and Incense.

1695 AD:
Babylon and Aztecs hav signed a peace treaty.

1700 AD:
Persia and Egypt have signed an MPP. So have Babylon and Greece. This is the makings of a WW.

Oh No! Newtons University finished in Dallas! :eek: Missed it by 3 turns! :mad: Switch to University at a cost of 154 shields. Others cascading to Shakespeares..

Just a thought, but if we had concentrated rails around Hannover and other high production cities first we could have got Newtons. As it was, all the rails were being built around low production ex-Zulu cities. Just something to keep in mind for next time.

1705 AD:
India and Greece sign an alliance against Aztecs. India declares war against the Aztecs. The Aztecs must be quaking in their boots.. :lol:

We complete Shakespeares Theatre!

1710 AD:
You say you want a revolution? Yeah, it's gonna be alright..
5 turns of anarchy coming up.. We need Democracy to keep the lead. War would be ugly right now with all the MPPs and alliances.

We lose our supply of Ivory. Joan wants too high a price now.

1715 AD:
Riots everywhere as expected during Anarchy. Hired entertainers everywhere. They should be fired as soon as we get into Democracy.

1720 AD:
Anarchy.

1725 AD:
Greeks want an embargo against the Aztecs. I'm not making any deals.. sorry. I give him 15 gold instead.

I re-sign the peace treaty with Rome.
Greece declares war on Japan.

1730 AD:
France and Iroquois sign a peace treaty.
France and Aztecs sign a military alliance against Zululand!

1735 AD:
Revolution ends! We are now a Democracy!

Well, these turns took a long time. We are well set up for war but we ned to be a democracy for a while. Keep ahead in tech, and complete a thin rail linking all our cities. Start railing every tile around the cities close to the palaces.

Another thing. We have alot of irrigation. Rails are going to increase the food we generate significantly. Keep an eye on the cities, and look for over irrigated ones. Switch to mines to increase productivity.

Yikes.. the zip is too big! Can I email it to one of you guys?

Gojky
Mar 18, 2002, 05:05 PM
It's charliehoke's turn so when he see's this message just send it to his E-mail address, Which hopefully he can supply.

I'm gonna go back to sleep now. **Snooorrrrrr**

Snaproll
Mar 18, 2002, 06:21 PM
My email is:

My Email (charliehoke@hotmail.com)

Once, again, I'm up at the exact same time in all my games, but I'll try to get to it ASAP!

BrianJ
Mar 18, 2002, 07:54 PM
Originally posted by charliehoke
My email is:

My Email (charliehoke@hotmail.com)

Once, again, I'm up at the exact same time in all my games, but I'll try to get to it ASAP!

I mailed the game, let me know if you got it ok.

Snaproll
Mar 18, 2002, 08:04 PM
I'll try to get to it soon, but I've got a big test tomorrow at my flight school, so it might be awhile. Taxes too! :mad:

BrianJ
Mar 23, 2002, 11:36 AM
Originally posted by charliehoke
I'll try to get to it soon, but I've got a big test tomorrow at my flight school, so it might be awhile. Taxes too! :mad:

Taxes are overrated ;)

Flight school.. cool.. What are you flying?

Snaproll
Mar 24, 2002, 10:14 PM
I'm very sorry guys, but that "sickness" I told you about was much much worse than I thought it would be - I have been at the doctor's and even the hospital for days. I have played however, and I' will upload the file to the server. Once again, I apologize, and I promise to be on top of things from now on!

edit: I think I uploaded the file - it should be named Equality1.zip

Let me know if that doesn't work. I'm going to write the summary tomorrow morning - there are a couple of important things that happened.

BrianJ
Mar 25, 2002, 05:52 AM
to the land of the healthy,

Good to see you are felling better, and welcome back! :)

For the next players reference..
http://www.civfanatics.net/uploads/Equality1.zip

Snaproll
Mar 25, 2002, 09:28 AM
Here we go:

Pre – Turn – Overall we are doing ok – I do think we need a few more Of those Roman cities around our Forbidden Palace to maximize our production however. At this point, I see space race as our best option. I will try to concentrate on science and production. We desperately need more luxuries.

I check the diplomacy. We are giving gems to France for 1g per turn? I cancel that. Instead I give them some gold, but we get ivory from the deal. This gives us two more happy people in all our cities, and I am able to cancel all entertainers!!! That luxury helped so much!

Turn 1 – Oh no!!! The Egyptians land 4 knights right next to our town with all the gems! I think they mean war!! We have a ROP with them, but I think they are sneak attacking us! I immediately upgrade all our troops there to riflemen, and I rush another one at great expense… We really need all those gems. Several WTLC days begin due to our new Ivory. In geopolitical news, France and Aztecs ally against Greece.

Turn 2 – I was right, those B****** Egyptians declare war on us! One Knight attacks, and our riflemen defends easily. I rush another riflemen. The AI has discovered steam power, and Russia declares war on the Iroquois.

Turn 3 – By the way, whoever founded that city on all those gems, that was a great move :goodjob: Even though it looks like we might lose it… Industrialization coming next turn, and I lower the science rate to bring 560 gold in with it. I then use the cash to buy medicine.

Turn 4 – We have industrialization! Several cities changed to Factories immediately. In some good news, the Roman city of Augustadorium flips to us on our southern border! This is good, as it is close to our FP and will be a good producer.

Turn 5 – Electricity is going to take 9 turns – Our science output isn’t too great is it? Konigsberg switched from Palace placeholder to Universal Suffrage, but we might want to build ToE there instead? Two techs before we can get there though… I’d really rather have ToE, since I don’t think we’ll fight too many more wars, if we can help it, but I’ll leave that to the next ruler.

Turn 6 – Several Egyptian Cavalry unload near our gem fields!! Oh no! We might really lose it! We have three riflemen there, they have 4 cavalry…. I rush another, again at great expense…

Turn 7 – Three cavalry attack, two riflemen killed, leaving one… The problem is they don’t lose any cavs… I think we might lose the city. Well, if we lose it, we’ll just have to retake it!

Turn 8 – The other civs have communism… Lots more worker movement, not much else.

Turn 9 - Egyptians attack again, and we lose another rifleman, leaving one. They are reduced to one cavalry with 2hp in the process though – I think we might be ok.

Turn 10 – Huh, did I just say we’d be okay??? The Egyptians land 4 more cavalry!!! We are not ok!!! Oh C***. We have some cavalry in a ship headed that way, but it’s a long trip…


Summary: Well things aren’t so good. We are probably going to lose all those gems. Ugh. The good news is we are the only ones with industrialization, so we should start a real production advantage here soon. Good luck next ruler!

Gojky
Mar 25, 2002, 04:32 PM
Oh and charliehoke, I built the gem colony while we still had a RoP with the Romans. Hopefully I'll be able to save it from those EVIL Egyptians!

BrianJ
Mar 25, 2002, 08:47 PM
Originally posted by Gojky
Oh and charliehoke, I built the gem colony while we still had a RoP with the Romans. Hopefully I'll be able to save it from those EVIL Egyptians!

Teach those Egyptians a lesson!

:egypt: :hammer: :egypt: :spank:

Exsanguination
Mar 26, 2002, 04:36 PM
I knew some jealous civ would try and take it. Destroy yonder egyptians!

Gojky
Mar 27, 2002, 05:48 AM
Ok, first things first, the summary.

We unfortunately lose the gem city and then our ship that had the back up cavalry in it got sunk. I then made peace with the Egyptian so as not to go into too much war-weariness.

I sold industrialization for a ton of money 2 luxuries and communism and I finished researching Electricity.

I made sure the military rail was 100 percent complete and that our cities were at top production.

Now the bad news.

While I was playing the game my computer seemed too slow right down and I had to wait about 15-20 mins between turns. Not only that but it also crashed on me 2 times while trying to figure out all the other civs moves.

I go to uni and also work part time so I don’t have too much time for playing but I think that just waiting 20 mins for the next turn is a bit much. I know my computer isn’t that fast so I should have thought ahead but I didn’t realizes how slow a Hugh map would be.

So in conclusion I’m gonna have to drop out of this one. I will know from now on not to play really anything above standard.

Exsanguination, the man who created the game, Thanks for the fun.
Charliehoke, He’s currently playing with me in one of the LK SG games. See you there.
Brian J the second in command, so to speak you kick those Roman butts for me ok.

I will be looking in constantly but unfortunately I just don’t have as much time as some of you guys have, I mean the longest I probably could play would be about 2-3 hours and doing just 4 turns today took 2 and 1/2 hours. So again, I’m sorry guys but I wish you all the best and as much good luck.
:goodjob:

BrianJ
Mar 27, 2002, 05:57 AM
Brian J the second in command, so to speak you kick those Roman butts for me ok.

Second in command? Cool.. :cool: :lol:

Sorry to hear you can't play this one Gojky.. It's been good playing with you.

If you want, join my next game (B3) or EX3. As far as I know they will be on Standard size..

That makes it up to our fearless leader to defend our diamonds against the evil Egyptians! :)

Gojky
Mar 27, 2002, 05:58 AM
The game is called German_Equality 1770 ad.

Or something like that, just look through the list and you'll find it easy.

Exsanguination
Mar 27, 2002, 03:47 PM
where's the game?

LKendter
Mar 27, 2002, 05:10 PM
It is in the upload area.

I use it to, but I line to post a link.

Exsanguination
Mar 28, 2002, 04:06 PM
link please... no idea where i am looking!

BrianJ
Mar 28, 2002, 07:15 PM
http://www.civfanatics.net/uploads/German_Equality,_1770_AD.zip

Exsanguination
Mar 29, 2002, 08:56 PM
got it

BrianJ
Mar 31, 2002, 08:18 PM
I think the owner of this game should tell the current player to hurry up.. Oh.. no.. wait.. :lol:

Exsanguination
Apr 02, 2002, 03:56 PM
hehe... that brings up a good point... you guys will have to make the decision:

as of now, i will have to drop this game for 2 reasons: a) i am using patch 1.16f, and b) it took 8 mins between turns on my comp and the pauses are unbearable.
I know its knida dumb for the owner of the SG to drop, but i really have no choice - I'm also very busy (hence the time restraint).

Brian J - if you'd like, you can take charge of EXII from here on out, do as you like. Also, you can make EXII now officially an open game. Anyone posts. Whatever happens, good luck, I'll stay posted and keep giving my opinions.

PS - EXIV will commence with a new patch.

BrianJ
Apr 02, 2002, 09:30 PM
Originally posted by Exsanguination
hehe... that brings up a good point... you guys will have to make the decision:

as of now, i will have to drop this game for 2 reasons: a) i am using patch 1.16f, and b) it took 8 mins between turns on my comp and the pauses are unbearable.
I know its knida dumb for the owner of the SG to drop, but i really have no choice - I'm also very busy (hence the time restraint).

Brian J - if you'd like, you can take charge of EXII from here on out, do as you like. Also, you can make EXII now officially an open game. Anyone posts. Whatever happens, good luck, I'll stay posted and keep giving my opinions.

PS - EXIV will commence with a new patch.

I like the anyone plays idea.. Lets go with that.. never mind the turn order.. whoever feels like grabbing it should do so!

Post first, then play within 24 hours I believe is the standard rule..

I won't play yet, probably I'll grab a turn on the weekend..

Snaproll
Apr 02, 2002, 09:33 PM
Well, I can't go, since I was the last player! Maybe you should post the fact that this is open to the "Open SG thread" Brian?

BrianJ
Apr 02, 2002, 09:45 PM
Originally posted by charliehoke
Well, I can't go, since I was the last player! Maybe you should post the fact that this is open to the "Open SG thread" Brian?

Thanks for the suggestion! I did so... :)

Snaproll
Apr 04, 2002, 12:55 PM
I don't think anyone is going to pick it up!

BrianJ
Apr 04, 2002, 11:02 PM
Originally posted by charliehoke
I don't think anyone is going to pick it up!

Looks that way doesn't it? I'll try to pick it up on the weekend.. I got called back to work tonight! :(

Sword of Leo
Apr 05, 2002, 01:17 AM
i'll play for a few turns...
EDIT:or not, i never realized just how pathetically slow my computer is, and as i have the attention span of a flea...

BrianJ
Apr 06, 2002, 08:29 AM
I'll try to play tonight, or if failing that, tomorrow morning (Sunday)

BrianJ
Apr 08, 2002, 10:16 PM
I'm still playing this. Noone else seems that interested in playing so I'll hold on to it for a while..

Not much has happened in the 7 or so turns I've played so far..

EDIT: After checking I found I've only played 7 so far, not 12

Snaproll
Apr 08, 2002, 10:24 PM
I'll keep playing it with you Brian J, albeit at a low priority :p

LKendter
Apr 08, 2002, 10:54 PM
Depend on what comes up -
I could grab this over the weekend -
Another weekend fiiler game ;)

BrianJ
Apr 09, 2002, 05:55 AM
Originally posted by lkendter
Depend on what comes up -
I could grab this over the weekend -
Another weekend fiiler game ;)

Sure! I'll post soon so Charlie can get it then (maybe tonight)

Lee, the game ia a huge map, really slow turns right now.. just a warning! ;)

BrianJ
Apr 09, 2002, 07:02 AM
Originally posted by Brian J


Sure! I'll post soon so Charlie can get it then (maybe tonight)

Lee, the game ia a huge map, really slow turns right now.. just a warning! ;)


If you guys are looking for another game to join, B3 could use your experience.. I've had 1 dropout and 1 noshow so far..

Lee, especially since I see you are down to only 6 games. ;) (hehe)

BrianJ
Apr 09, 2002, 09:57 PM
Preturn (1770)
Herr Brian is elected to lead the German Democracy once again.

He notices a city on a lake building a galley. Not sure why, he swaps to Factory.

1772:
Russia and Iroquois sign a peace treaty.
Zululand and Greece sign a military alliance against Japan. (oooh Japan must be

scared..:lol:)

Universal Sufferage is built!

OK this took 5 minutes to come back on my machine too, and I have a fast machine!

Moved workers around.

1774:
Upgrade all Pike and Musket to Riflemen.. we are stinking rich, why not?

1776:
Japan and Greece sign a peace treaty! :confused:

1778:
I refuse an alliance with Rome against Zululand.. Zululand is nearly wiped out already..

Oops, correction, they have no city now! One of those 'settler in a boat' civs.. No thanks.

1780:
We discover Scientific Method, start Replacable Parts!

Frankfurt starts ToE, due in 9 turns

1782:
France wants an embargo against Zululand.. :lol: Sure why not?

1784:
India and France sign an alliance against Greece, India declares war. Hmm.. India is tiny,

and right next to Greece, who is much bigger.. Nice knowing you India..

Aztec and Rome sing an alliance against Iroquois.. Aztecs declare war on Iroquois..
Rome then declares war on Babylon.. Man they are ornery aren't they? :lol:

1786:
Moved workers around.

1788:
Iroquois and Rome sign a peace treaty.

1790:
Babylon and France sign a peace treaty.

Aztecs and Greece sign a peace treaty.

Pollution shows up near Bremen.

1792:
Zulus ask for a trade embargo against Aztecs. I ask for his Tmap instead.. He calls me a

bully. My feelings are hurt.. :lol:

We learn about Replacable Parts, start Atomic Theory, on the way to Electronics and

Hoover..

5 turns left in the ROP with Rome.. Up to the next leader what to do. If they get Rep

Parts, our cavalry is next to useless and we have a lot of it..

Good luck!

http://www.civfanatics.net/uploads/Bismarck_of_the_Germans,_1792_AD.zip

Jersey Joe
Apr 11, 2002, 08:15 AM
If you would like, I could do about 10 turns (after B3).

BrianJ
Apr 11, 2002, 07:16 PM
Originally posted by Jersey Joe
If you would like, I could do about 10 turns (after B3).

Help yourself!

BrianJ
Apr 13, 2002, 11:42 AM
This is an open game now! Post your intention to play and post your turn within 24 hours.

LKendter
Apr 13, 2002, 12:07 PM
BrianJ - Good Luck.

I would play, but GOTM#6 is taking up all of my "spare" Civ time.
Only at 1710 AD and the month is 1/2 done.

It's about time I submit one ;)


I think a lot of people are tied up with that game.

Jersey Joe
Apr 14, 2002, 01:07 AM
Well, I just finished my taxes (talk about corruption :rolleyes: ),

Okay I go the game and am going to play about 10 turns.

BrianJ
Apr 14, 2002, 07:24 AM
Originally posted by Jersey Joe
Well, I just finished my taxes (talk about corruption :rolleyes: ),

Okay I go the game and am going to play about 10 turns.

:lol: :lol::lol::lol::lol::lol::lol::lol:

I have to do mine today..


Good luck with the game..

BrianJ
Apr 16, 2002, 10:22 PM
This one got lost between pages..

Joe, have you played?

Jersey Joe
Apr 17, 2002, 08:41 AM
I have played 5 turns and was going to do about 5 more tonight. I have been doing a lot of micromanaging cities and build infrastructure.

I have 2 questions. :confused: I traded for espionage and can build the cia. I am going to build it in Frankfort after ToE is finished. Is that okay? Or does this being an equality game prohibit it?

The second question is should I cancel the RoP the Germans have with the Romans? Or leave that for the next player, since I do not intend to go to war, unless ceasar starts it.

BrianJ
Apr 18, 2002, 12:54 AM
Originally posted by Jersey Joe
I have played 5 turns and was going to do about 5 more tonight. I have been doing a lot of micromanaging cities and build infrastructure.

I have 2 questions. :confused: I traded for espionage and can build the cia. I am going to build it in Frankfort after ToE is finished. Is that okay? Or does this being an equality game prohibit it?

The second question is should I cancel the RoP the Germans have with the Romans? Or leave that for the next player, since I do not intend to go to war, unless ceasar starts it.

Hi Joe,

You can build whatever you want.. By Equality, Exsanguination meant no special Civ abilities.. no panzers for us! Also no bonus for industrialization etc.. there is a flag for this when starting a new game. Other than turning off this flag, it is a normal game..

For the ROP, it's your call, but if you are not going to war, why not just leave it? Sounds good to me :)

Cheers..

Jersey Joe
Apr 18, 2002, 07:38 AM
Preturn
Bismarck goes on vacation and appoints industrialist Alfried Krupp as his regent.
Krupp wants the German scientists to learn the secrets of mass-producing steel, but the sages tell Krupp they first need to know the way in which corporations work. Not to be deterred, Krupp goes to the Americas where he buys the secrets of the corporation. In addition, he learns the ways of espionage from the sneaky Babylonians in exchange for helping them light their towns with electricity.

Now Krupp has the German scientists switch their efforts from spending many years researching Atomic Theory to quickly learning the secrets of mass-producing steel. The scientists predict that they will have this knowledge by 1804 so Krupp visits Frankfort to make sure that the people working on the Theory of Evolution do not complete it before the secrets of steel are learned.

Anticipating some of the benefits of the completion of the ToE, Krupp has the citizens of Gojkyville begin work on Hoover Dam. However, to keep this project secret, the world is told that they are working on constructing a new palace.

1794AD MMWM
Zimbabwe launches a galleon (with a settler, worker, & 2 riflemen) on a long journey with the hopes of founding a city near some silk.

Rome & France sign an MPP.

1796AD MMWM
Renegotiate incense trade with Lincoln raise it from 13 to 33 gpt.
Japan wants us to have an embargo vs. the Zulu. I ask for sanitation, they refuse, no embargo.

1798AD MMWM

1800AD MMWM Zululand & Rome sign peace treaty.

1802AD MMWM Furs & Dyes lost.
I trade corporation to India for Sanitation $20 & 3 gpt.
Lincoln is greedy asking way too much to renew the dye trade, so I get dyes from Babylon for Incense + sanitation.
I sell W map to every one netting $79. The Iroquois give me 1 gpt for the map, Krupp quickly checks to see if we have some beads to trade to the Iroquois for an island but we did not have that resource ;)
Persia & Rome ally against Babylon. Cancel the RoP with the Romans.

We learn the secrets of Steel. Frankfort finishes ToE. We learn Atomic Theory. We Learn Electronics. We begin to research Refining. :D
Gojkyville revels to the world it has been working on Hover Dam. Frankfort begins work on the CIA.

1804AD MMWM
Germany's treasury is low so Krupp sells the secrets of steel making to the world. He nets 357 gpt; $498; Silk from Babylon & Furs from India.
Babylon destroys the Aztec.

1806AD MMWM
France cancels it's Ivory trade with us. Persia renews the spices for incense trade.

1808AD MMWM
Costs us $340 to renew gems for incense trade. The mighty Zulu make peace with France. Babylon & Rome make peace.

1810AD MMWM
Egypt declares war on Babylon. France & Persia sign alliance against Babylon. France declares war on Babylon.

1812AD MMWM

Jersey Joe
Apr 18, 2002, 07:53 AM
Sorry I took so long :o , I got caught up in micromanagement.

For convience, I have been stacking artillery on a hill next to Frankfort. It is protected by 1 Infantryman.

Gojkyville will complete Hover Dam in 7 turns. Frankfort will finish the CIA in 4 turns.

Also almost directly north of the Germans just about past the next continent is a Galleon I launched on my first turn. I think it still has 4 turns to go to reach its destination. It is/was a shot I took at having a chance to found a city next to some silk.

hmmm the file is to big to attach. Right now I am at work and cannot use the upload file link (policy violation). I will upload it as soon as I get home (about 10 hrs from the time of this message).

BrianJ
Apr 18, 2002, 03:43 PM
Joe, you can upload it to the general file upload directory and just add a link in your message to it..


(to upload file, use the 'upload file' link right at the bottom of all Forum pages) Call it GermanEqualitynnnn.zip where nnnn = date.. :)

Gojky
Apr 18, 2002, 04:57 PM
:D I knew GojkyVille would be a good producer someday and for it to build the Hover Dam, Well that just neat. Good going Jersey Joe and good luck Brian J and charliehoke in finishing this monster. :cool:

Jersey Joe
Apr 18, 2002, 07:07 PM
Brian, I tried the link but because of the way machines are connected to the internet where I work I cannot get to the link :(

Guess I will just have to upload before I go to work.

Well Any way here is a link:

ExII - 1812AD.zip (http://www.civfanatics.net/uploads/ExII_-_1812AD.zip)

Orginally posted by Gojky
I knew GojkyVille would be a good producer someday and for it to build the Hover Dam, Well that just neat. It sure is (50 shields wihout a power plant) and being close to Frankfort doesn't hurt either :D

BrianJ
Apr 18, 2002, 10:32 PM
Originally posted by Jersey Joe
Brian, I tried the link but because of the way machines are connected to the internet where I work I cannot get to the link :(

Guess I will just have to upload before I go to work.



Sorry Joe, I misread your comment.. I tried downloading your link and it worked ok.. Great turn! Looks like you accomplished alot.

BrianJ
Apr 20, 2002, 02:09 PM
I'll play a few more turns this weekend.

BrianJ
Apr 22, 2002, 10:01 AM
1814:
We learn Refining, study Combustion.. Just a few turns from Panz.. err... I mean regular, ordinary tanks.. :lol:

Gibbon submits his historic list of the happiest nations. Germany is second, with Babylon in front.

MMOW

1816:
Nothing happens

1818:
Planted a few trees

1820:
Babylon and Japan sign a peace treaty.

We complete the Intelligence Agency!

I sink that annoying ship in the great lake..

Our settler ship unloads next to the Silk. The Iroquois have a city there too.

Zulu and Egypt sign an alliance against Babylon. The Babs must be scared now..:lol:

1822:
New Cologne is founded by the Silk.

1824:

1826:
Greece and France sign a peace treaty.

We learn Combustion and start Mass Production.

Gojkyville builds Hoover!

Rome complains about our troops in his territory (I moved a worker into his territory by mistake) :rolleyes:

1828:
MMOW

1830:
Oh goody.. Babylon demands Tribute! They want Refining. Comply or be destroyed. Hammy has Chosen Unwisely!

Friends, Germans, Countrymen, lend me your ears. Tonight, the evil Babylonians have declared war on our nation. The great German Democracy is now at war. It is time, fellow citizens, to teach the Babylonians a lesson. They walked over our friends the Aztecs with their jackboots, all but destroyed the English, and now come for us. Let us rise up and ally with all free people of the world and destroy this scourge, remove then from the face
of the earth!

Our first act of war is to establish a spy in Babylon. (And one in Rome while we are at it..)

We ally with our friends, the Americans and Persians against Babylon. at the cost of giving them Refining.

1832:
Ghandi wants us to embargo the Greeks, I decline.

We ramp up for war. Our production is awesome now that we have the Hoover Dam.

We have a stack of arty near Frankfurt.


The save (http://www.civfanatics.net/uploads/GermanEquality_1832AD.sav)

Arizona_Steve
Apr 24, 2002, 08:25 PM
I'll take this for a few turns. Report in a couple of hours...

Arizona_Steve
Apr 24, 2002, 10:25 PM
Inherited turn:
I notice that our capital is in Frankfurt, and our forbidden palace is in Hannover. I need this information to micromanage most efficiently (after all, it's not worth micromanaging corrupt 1 gold/1 shield cities).
Only Babylon is at war with us.
Switch Hannover to colosseum. 7 citizens happy, 7 unhappy and due to grow in 4 turns.
Two entertainers in Byzantium put back to work. There's a cathedral on the way there.
Switch some cavalry production to infantry. Cavalry has probably outlived it's usefullness by now.
Syracuse has 6 happy and 6 unhappy. Cathedral queued to build after factory completes next turn.
Bonn needs a cathedral. University will complete next turn, so cathedral is queued to build next.
Cavalry in Salzberg changed to police station. This one has a happiness problem too, and the police station will help combat war weariness.
Queue cathedral in New Hamburg to build after the factory completes in two turns.
Queue police station to build in New Munich after the factory completes in two turns.
Queue police station in New Heidelburg to build after the factory completes in three turns. Lots of corruption there.
Switch cavalry in Zimbabwe to cathedral.
Massive overirrigation in many former AI cities. Some growth needs to be curbed here to avoid disorder.
Battlefield Medicine completes at Cologne.

(1) 1834AD:
I decide against building more troops until they're needed. We have large stacks of cavalry, infantry and artillery in the cities bordering Rome and I don't see the point of paying maintenance when the threat right now is minimal. Only Babylon is at war with us, and they're halfway across the world.
I drop science all the way down to 20%, still get Mass Production in 1 turn, and net 1150 gold for upgrades and rush-builds.
I do my usual trick of stacking infantry, cavalry and artillery outside a city, this time it's Palmyra that play host to the piles. We have HUGE numbers of cavalry.
Some buildings are rushed.
Babylon and Persia sign a peace treaty.
We learn Mass Production. Motorized Transportation is ordered.

(2) 1836AD:
Science up to 80% gets us tanks (not panzers) in 5 turns.

(3) 1838AD:
Start fixing the chronic overirrigation problems at some cities.
Russia decides to declare war on us. I really don't know what Schitzo Cathy thinks she's trying to achieve here. Too funny, I'll let them send their cavalry (not cossacks) to their death as they land on our shores.

(4) 1840AD:
Russia loses 5 cavalry, we lose none and promote a veteran to elite.
Iroquois and America sign a military alliance against Babylon and Iroquois declares war. Since Egypt is also at war with them, I can see why nothing has been sent in our direction.
France and Rome sign a military alliance against Greece. France declares war.

(5) 1842AD
A Russian ironclad is sunk, but their galleon survives an ironclad attack.
Zululand and Russia sign a trade embargo against us.
England and Russia sign a trade embargo against us.
Several cities switched to wealth as they complete infrastructure projects.
We lost our furs and our gold per turn goes down to -225. We had a HUGE gold per turn deal with someone.

(6) 1844AD
Give Ghandi Scientific Method in exchange for furs.
Drop science to 10%, and still get Motorized Transporation in one turn. And 1000 gold too.

Notes:
Motorized transporation due in 1 turn. Remember to up the science rate again.
I'm trying to assemble an invasion fleet at New Hannover. Several destroyers and ironclads are in the area, and there are two transports on their way. Time to head North and invade the Babylonian outposts.
Stacks of cavalry, infantry and artillery can be found outside Palmara near the Roman border.

Have fun!

File: German Equality - 1844AD (http://www.civfanatics.net/uploads/GermanEquality-1844AD.sav)

BrianJ
Apr 24, 2002, 10:49 PM
Thanks for playing Steve!

I built up alot of Cavalry to go to war with Rome eventually, but then the Bab war came up.

Wow, war with Russia? Arent they being wiped out by Egypt? :rolleyes: What is Schitzo Cathy up to? :lol:

I wont play this again until a few more players have a chance..

Arizona_Steve
Apr 25, 2002, 08:38 AM
I built up alot of Cavalry to go to war with Rome eventually
That's what I figured, however, many cities were STILL building cavalry even though infantry were available. Rome also has riflemen. Infantry have the same attack strength as cavalry, but their 10 defence would have Caesar bashing his head against a brick wall on the counter-attack.

I would make peace with Russia and Babylon and attack Rome as soon as possible. Before they get replacable parts. Let's claim the island for ourselves. If you do that you might want to move the palace again. It's way too close to the forbidden palace.

BrianJ
Apr 26, 2002, 05:50 PM
Originally posted by Arizona_Steve

That's what I figured, however, many cities were STILL building cavalry even though infantry were available. Rome also has riflemen. Infantry have the same attack strength as cavalry, but their 10 defence would have Caesar bashing his head against a brick wall on the counter-attack.

I would make peace with Russia and Babylon and attack Rome as soon as possible. Before they get replacable parts. Let's claim the island for ourselves. If you do that you might want to move the palace again. It's way too close to the forbidden palace.

Thats a good point.. I guess I'm not used to thinking of Infantry as an offensive unit. I should be by now.. :lol: I was more thinking of the high speed of the Cavalry I guess.

I agree we should take out Rome. I think we still have active agreements though. Its up to the next leader..

Jersey Joe
Apr 26, 2002, 11:23 PM
I am not reserving a spot to play, but if this game is free 12-13 hours from now, I might start an atack on Rome. I still have the battle plans for the attack I was planning 20 turns ago :D

BrianJ
Apr 27, 2002, 11:11 AM
Originally posted by Jersey Joe
I am not reserving a spot to play, but if this game is free 12-13 hours from now, I might start an attack on Rome. I still have the battle plans for the attack I was planning 20 turns ago :D

I won't be playing this today so it's all yours! Your battle plans will come in useful, plus, you will have a lot more troops now! :crazyeye:

Jersey Joe
Apr 27, 2002, 11:56 AM
Okay I got it, and Rome will get it ;)

BrianJ
Apr 28, 2002, 03:52 PM
Originally posted by Jersey Joe
Okay I got it, and Rome will get it ;)

So has Rome 'got it' yet? ;)

PS.. no rush, I know this game is a monster..

Jersey Joe
Apr 29, 2002, 07:37 AM
1844AD Preturn -- I use a diplomat to check out Pompeii's defenses and find it is defended by alone spearman with an infantry due this turn. Old plans are hastily revised.
I get Dyes from Greece for incense & Sci. Method.
Ivory from France for Sci Method + gold.

We learn Motorized Transport; we tell the people it is Rome's fault that we do not have Panzer's ;) Production in several cities is switched to tanks.

1846AD
I tell Caesar that his salad gives me heartburn and that is reason enough to wipe him off the planet. Some Roman troops are close to the border, in clearing them we get at Great Leader Barbarossa, no wonders to rush, so he becomes the first army German has had. Our artillery opens up on several Roman positions.

Pompeii captured and razed.
Caesarea captured and razed.
Tartentum captured and razed.
Caesaraugusta captured and razed.
Brundisium captured and razed.

Our troops have reached the sea cutting the Rome empire in half.

Turning north, Lugdunum captured and razed.

To the south:
Nicomedia is captured and added to our empire.
Londinium is captured and added to our empire.
Mediolanum is captured and added to our empire.
Agrippira (population 4) is the best-defended town we have encountered. Its 2 riflemen and 2 infantrymen would several of our cavalry, but is captured and added to our empire.
Tyris is captured and added to our empire.
Simium is captured and added to our empire.
Trapezus is captured and added to our empire.

The next city south is owned by India. :)

No more Roman towns are within reach of our troops. We begin to align ourselves for the next push.

Now that we have reduced the Roman empire to 1/2 its size in one push, Cleopatra demands we give her the secret of combustion. We tell her to seek help for her mental condition and she leaves babbling :D

Rome mounts a counter offensive using mostly infantry, the fighting is bloody, and we lose many troops but hold the ground we took. During this fighting Rome founds Pompeii again. :rolleyes:

The people want us to build a Heroic Epic.

1848AD
We wipe up what is left of the troops Rome sent against us.
Pompeii is captured and razed.
Artaxata is captured and added to our empire.
Antium is captured and added to our empire.

Incense for spices to Persia.
Russia lands a rifleman by our silk colony.

1850AD
The people begin to protest. It must be because we did not capture any Roman towns this year. :confused:

Gojkyville builds the Heroic Epic. The Domestic Advisor suggests we build a Coal Plant there :crazyeye: We take the Advisor on a turn of Hoover Dam and throw her off the top.

1852AD
Eburacum is captured and added to our empire. The GL Ricktoffen appears, he goes to Gojkyville and rushes the building of a Military Academy.
Ravaenva is captured and added to our empire.
Lutetia is captured and added to our empire.
Nicoplilis is captured and added to our empire.
Arretium is captured and added to our empire.
Verona is captured and added to our empire.

In other news: Japan declares war on Babylon. America & Iroquois sign MPP. Russia & England sign MPP.

Gojkyville builds Military Academy and once again, the brain dead advisor suggests we build a Coal Plant. We find out that this advisor is related to our scientists, is it any wonder we do not have Panzers?

1854AD
Rome is captured and added to our empire.
Neapolis is captured and added to our empire.
Viroconium is captured and added to our empire.
Ngome is captured and added to our empire.

We make peace with Babylon.

1856AD
Pisae is captured and added to our empire.
Veil is captured and added to our empire.
Cumae is captured and added to our empire.
Hispala is captured and added to our empire.
The Roman presence is gone from our continent [dance]

1858AD
Swazi is captured and added to our empire.

We make nice with the Russia's.
We discover Flight and hire DJ's to develop Radio.

1860AD
Telloh is captured and added to our empire.

Opps, messed up Rome still has 5 towns left on other continents :o

Zulu's make peace with Babylon!!

1862AD - 1868AD Sailing, Sailing

1870AD New Corinth captured and given to Greece.

1872AD Troy captured and given to Greece. These 2 towns were right next to Greek territory and might have filled back to Greece.

1874AD -1878AD Sailing, Sailing

Caesar asks for an audience, I ignore him.

1880AD
Treveri is captured and razed.
Bagacum is captured and razed.

1882AD
Lauriacum is captured and razed.
The Roman empire is destroyed :beer:

We learn about radio.

1884AD MMWM


Here is is: German Equality (http://www.civfanatics.net/uploads/GermanEquality-1884AD.zip)

BrianJ
Apr 29, 2002, 07:45 AM
The Roman empire is destroyed

:goodjob: :beer: [party] WoHoo! Way to go!

BrianJ
May 04, 2002, 05:34 AM
I'll try to play a few turns this weekend..

BrianJ
May 05, 2002, 05:35 AM
***Disregard this post***

I've still 'got it'.

BrianJ
May 07, 2002, 08:50 PM
Preturn:


1886:

The Trade Embargo against us between Zulu and Russia has ended.

There is an invasion stack, witha battleship and transport. I'm not sure what the intention was, but I'm not invading anyone now..

Workers in the Frozen South are building mines in lands that will never be used :crazyeye:

I decide they are harmless and let them continue their work.

1888:
France cancels our Ivory deal. She now wants Incense, Oil and Flight. Sure, why not?

Egypt and Babylon sign a peace treaty.

We lost a source of oil!

Greece wants 2 techs for Furs.. I knew I should have taken notes then. :lol: I turned him down.

I raise the science rate and sell off a few Cavalry to bring us back into the black.

1890:
India and Greece sign a peace treaty.

We lost our supply of Gems!?

I put a massive number of entertainers back to work..

1892:
We lost our supply of Spices. Persia doesnt want to offer 115gpt and spices for incence any more! :lol: They want Incense and Electronics for Spices. I decide to wait.

Zimbabwe is the only city in unrest. Others ended their wltkd celebrations.

Persians buy Incense for 40gpt. We give them Electronics for Spices.
Electronics to Russia for 30g and 13gpt
Electronics to Greece for Furs.
Electronics to Abe for 190g and 51gpt.
Coal and Atomic Theory to Iroquois for Gems.

Everyone else is too poor to buy Electronics from us.

I set the sliders to 2.8.0, no lux tax as there is now no unhappiness problem.

1894:
We complete the Pentagon!



http://www.civfanatics.net/uploads/German_Equality_1896AD.zip

Exsanguination
May 09, 2002, 04:20 PM
wow! I wish I could follow this up, but my comp is too slow... NOOO!

Jersey Joe
May 10, 2002, 06:48 AM
Originally posted by Brian J
There is an invasion stack, witha battleship and transport. I'm not sure what the intention was, but I'm not invading anyone now..

Opps, forgot to mention that I was bringing our victorious troops home for R&R

Workers in the Frozen South are building mines in lands that will never be used

I figured rather than stand around on the tundra freezing they could dig mines and stay warm .:rolleyes:

LKendter
May 16, 2002, 04:38 PM
This one looks close.
Anyone going to take a turn?


It is a hugh map game...

Jersey Joe
May 17, 2002, 06:20 AM
Lee it is kinda dead, I was hoping someone else would play a few turns before I grabbed it again.

LKendter
May 17, 2002, 11:26 PM
I took a look - peace with the world.
ZERO chance for UN win.
.1% change for domination.

I will try and start a spaceship.


I got it.

LKendter
May 18, 2002, 11:43 AM
(0) 1896 AD - We are building a granary in a city stuck at size two???
(I) Begin Research on Fisson - I want to get the UN.


(1) 1898 AD - wake up sleeping workers. mmow. Optimizing core cities for more shields.
Start SETI in Frankfurt.
Upgrading to Mech Inf - I think we will be in space before this finishes.
:lol: You can tell the Zulu are a one city waste - that still need nationalism.
I cancel the India RoP - we are paying money for it?
Russia gives us $24/turn for wines.
(I) Japan / Babylon peace treaty.


(2) 1900 AD - mmow. utmi.
I find India sharing our land mass to be offensive - WAR


(3) 1902 AD - mmow, utmi.
Jaipur is captured. Hyderabad is captured.


(4) 1904 AD - Kolhapur is captured - India is dead.
No luck in getting a leader with the elite cavalry.
Of course - mmow, utmi.
I can drop the science slider 10% and still get Fission in 4 turns.


(5) 1906 AD - mmow, utmi.
(I) Persia demands tanks - NO! - Idiots in Persia declare war.
Both sides lose 1 dest.


(6) 1908 AD - mmow, utmi.
Bombard some Persian ships.
(I) Japan / Zulu peace treaty.
Lost 1 destroyer.


(7) 1910 AD - mmow, utmi.
Sunk a Persian destroyer.
(I) Begin research on rocketry.


(8) 1912 AD - mmow, utmi.
UN in 6 turns.
(I)No surprise - New Cologne falls - That was our ONLY source of silks.
WLTCD going away.


(9) 1914 AD - mmow, utmi.
Sink 1 Persian Ironclad.
Bomb a galleon to tell it to go away.
I get silks from Babylon for Electronics - most of the world already knows that tech.
Since we are in a phony war.


(10) 1916 AD - mmow, utmi.
Sing 1 Persian galleon.


Summary - UN in 4 turns - No problem, I don't think anyone else has even entered the modern age


This is a won spaceship game - keep it going


http://www.civfanatics.net/uploads/GEG-1916AD.zip

BrianJ
May 18, 2002, 01:16 PM
I'll put in a few turns this weekend, try to finish it off.

Lee, what does utmi mean? What about the (I) in front of some comments? :confused: :)

LKendter
May 18, 2002, 01:23 PM
Check turn 1 - Upgrading to Mech Inf

(I) = Inbetween turn
1908 AD
(I) = is the time between 1908 AD and 1910 AD.




Well I am glad you can play a few turns, but it will take more than
one round to finish the game.

I just got us to the point of researching rocketry.
A good round from you would be to complete the Apollo program, and start on the first spaceship parts ;)

BrianJ
May 19, 2002, 10:43 PM
Preturn:
4 turns to Rocketry, still at war with Persia. I see an Ironclad and galley heading for our

shores.. not too worried.

Persian bombardment destroys rail/road to Hispalis.

The Zulu have been destroyed! (By who it didn't say). They were a 1 boat civ.. no cities.

1918:
Persian ironclad and galley sunk by destroyers.

I order up some nuclear subs to take care of the Persian fleet.

(I)More rails destroyed by Hispalis. One Persian destroyer sinks itself, promoting one of

our destroyers to elite.

1920:
Quiet turn. Bombed a few Persian ships. I started a couple of Subs as well.

(I)Russia and France sign an MPP. Persian battleship sunk our destroyer.

1922:
Seti program completes in Frankfurt. I start the Mantattan Project as a place holder for

Apollo.

Bombers chase away the Persian ships near Hispalis.

(I) Our ironclad sinks a Persian Battleship!

We complete Rocketry, start Space Flight.

The UN completes in Gojkyville. I decline on the elections.. I'd have said yes just to see

the results, but I didn't want to have to replay the computer turns!

1924:
I trade Radio to Egypt for Amphibious War.

(I)Egypt and Russia sign an MPP.
Russia and Persia sign an alliance against us! Russia declares war!

1926:
Egypt wants Incense and Rocketry for an MPP (insurance against Russia). I decline, and sell

them Incence for 41 gpt.

Everyone is too furious with us to form any alliances. Wonder why?

(I)England and Russia sign an embargo against us..

1928:
Persia wants Rocketry for peace. So they can build nuclear warheads? I dont think so!
Japan wants Motorized Transport and Amph War for MPP.. ok, everyone else seems to have them

anyway.

(I)Japan declares war on Persia! I was really after Japans naval help..
We lose our supply of Dyes. Greece wants flight to continue it. OK.

1930:
mmow

1932:
(I)Persians land on the old Zulu island! We lose our supply of Furs.

I offer a ROP for peace with Persia. They agree, and I dont have to give them Rocketry!
I get 64gpt for Incense from Persia!

ROP with Egypt, Babylon and France to seal peace.

1934:
(I)Egypt wants Fission for wmap.. no thanks. It suddenly ocurrs to me that we had an

alliance with Japan against Persia.. oops.. I give them coal to make up for it. (e still have 1 spare Coal).

Cologne on Palace placeholder for a Spaceship part. Konigsburg is on Research Lab placeholder (3 turns) for Spaceship part.

We lost our supply of Gems. Iroquois want Coal and Flight for Gems now. OK. Cumae riots. I hire an entertainer.

1936:
For some reason, with all the cash gpt deals I just signed, our cash flow is shrinking? :confused:

1938:
We learn Space Flight and start Satellites. Change of plans, we will lose 180 shields by switching from Manhattan Project to Apollo, so keep it and switch Gojkyville to Apollo (2 turns)

Persia has Pikemen defending its cities! :lol:

1940:
(I)The Russians finally show up! Ships outside Hispalis! if they attack and Egypt joins in, I'm going after that Gem city! :D

Japan declares war on Russia!

1942:
We build the Manhattan Project! We also build Apollo!

SS Engine, Docking Bay and Cockpit started

1944:
Building stuff, cleaning Pollution.

1946:
SS Docking Bay is complete! Gojkyville on Palace placeholder for the next piece.

UN elections held. A number abstain, a few for X-man, a few for us. No majority! Phew!

Cockpit complete! Konigsberg on Tactical Nuke place holder for SS part.


(I)Egypt declares war on Japan! France declares war on Japan!

1948:
mmow
We will be forced to declare war on France. Watch Luxury loss from France.




http://www.civfanatics.net/uploads/GEG1948_AD.zip

Jersey Joe
May 24, 2002, 06:45 PM
I got it, will see if I can get the ship launched.

Jersey Joe
May 25, 2002, 08:58 PM
preTurn 1948AD drop Science to 30%.
(I) Lose supply of Ivory.
Japan declares war on France, MPP kicks in and we declare war on France

1950 Gojkyville switched to SS Thrusters.
(I) England and Russia alliance against us. England declares war on us.

1951 MMWM
(I) Persia attacks Japan. MPP causes us to declare war on Persia.

1952 MMWM
(I) We lose Supply of Silk. Redo deal with Babylon for Silk.
Persia & Japan make peace.
Egypt attacks Japan. MPP males us declare war on Egypt. :crazyeye:

1953 prepare to launch an assault vs Egypt to get gems :D
(I) Japan declares war on Persia. :confused: Is Japan really against us?

1954
(I) Persia lands an invasion force consisting of 2 infantry, 1 rifleman and a longbow.

1955 We send 40 artillery pieces and 10 mech infantry to repel the Persian attack, we are sucessful. I was worried I might have to use one of our armies :rolleyes:

1956 We capture Pi-Rameses and have a nice supply of gems.

1957
(I) France wants peace, we have 2 turns left on MPP with Japan, so I put Joan off.

1958 We make peace with England.
(I) Egypt Japan sign peace agreement.

1959 MPP with Japan expires.
Peace with Persia they give us 60 gold. (almost entire treasury)
Peace with France, Joan gives us 40 gold. (almost entire treasury)
Peace with Russia, Cathy gives us 15 gold. (almost entire treasury)
Egypt will not meet with us.

1960 We sink 3 Egyptian ships and raze a city.
Peace with Egypt for 140 gold + 2 gpt.
Trade incense to Egypt for 34 gpt.

1961-1969 MMWM researching for space ship building, learning a tech every 4 years. Building SS parts as learned.

1970 Gojkyville completes SS Storage. Gojkyville starts bulding an army as Place holder.

1971 1 year till we learn lasers.

(I) We learn Lasers.
Ask to look at big picture
Change to Domestic Advisor
Find Gojkyville and change from Army to Pary Lounge.

Frankfort completes Exterior Casing.
Gojkyville completes PP

Space Ship Launches

:beer: German Victory :beer:

Here it is if you want to see the win follow the above steps (http://www.civfanatics.net/uploads/GermanEquality-1971AD.zip)

BrianJ
May 26, 2002, 05:34 AM
:goodjob: [dance] :bday: :beer: [party] Congrats Joe and all who played! It's nice to see this one finished!

Exsanguination
May 26, 2002, 08:22 AM
finally!!!


too bad there wont be an EXIII... IV