View Full Version : Europa Europa SG
hamtastic Jan 23, 2006, 11:14 PM Runs on Europa Europa mod (expanded version)
Difficulty: Monarch
Victories: Any
Leader: Alexander VI of the Papal States (I chose him because I hadn't played him before)
Speed: Epic ((NOTE: Please open the Expanded EE Scenario (found in PublicMaps) and delete the MaxTurns line under "BeginGame")
Roster:
1) hamtastic
2) vovan
3) ruff_hi
4) munterpipe
5) icelion
6) open
IceLion Jan 25, 2006, 03:12 PM Didn't know you posted a SG, hamtastic. Would love to play if this takes off.
-IceLion
hamtastic Jan 26, 2006, 01:42 PM Yeah, Icelion, I really like the Europa Europa mod, so I figured I'd see if anyone else was interested. I just posted a notice in the mod's thread, so maybe that'll stir up some more interest. I'm definitely counting you in, though, so just wait for more notice...
IceLion Jan 26, 2006, 02:11 PM <holds breath>... heh. Just lemme know.
California Love Jan 26, 2006, 09:10 PM I love Europa Europa....Iv have played a couple games on it already....what is this whole succesion game thing though, never heard of it.
Can someone explain....And in case I do end up playing after someone explains it, I'm Prussia:D
hamtastic Jan 26, 2006, 10:13 PM So, Cali_love, the way it works is that somebody (I guess me) would start up a game, play some number of turns (people usually start with something like 20 for the first round and then 10 for later rounds), and then upload the save to the forum. Then the next player plays that save and does the same. It's interesting because you get to see how other people play on your game and you get to work on a very limited set of turns to do well. You can check out a whole bunch of other examples here in the Succession Games forum...
vovan Feb 10, 2006, 12:12 PM Hamtastic, I'll play, as long as we set the game up to load a mod (as opposed to putting the mod into the CustomAssets directory), because I'm playing some games with no mods / no cheating, so yeah... :) Also, I've never played this mod, so if it's much different from the base game, expect me to make n00b mistakes. :)
(BTW, you mentioned in the other thread you were thinking of making this an Emperor game. I never tried emperor, so... see the n00b mistakes disclaimer again. :))
Vovan
hamtastic Feb 10, 2006, 12:18 PM Vovan, not sure what you mean about setting the game up to load a mod... I just followed the directions from the mod page, which means putting the mod in the Mods folder and the scenarios in the Public Maps folder. It doesn't load up normally when I start Civ, though, so this is probably what you mean. I'm going to post a start today, though, and I'll probably use one of the civs I haven't used before so I'll be more likely to make mistakes too. :)
IceLion Feb 10, 2006, 12:23 PM I love Europa Europa....Iv have played a couple games on it already....what is this whole succesion game thing though, never heard of it.
Can someone explain....And in case I do end up playing after someone explains it, I'm Prussia:D
A SG is where one player takes a set of turns, usually 10 and then posts the save and a synopsis of what happened during your turns. It's meant to be more like telling a story than just listing I did this here.. and then this here... oh and I also did this.
They are a lot of fun and you can learn a ton from the other players.
-IceLion
hamtastic Feb 10, 2006, 01:44 PM Well, so here goes.
I start and choose Papal States. I've played this mod a few times, but never as Papal States, so I figured it would be better for the others playing if I had to sort of work at it anew as well. Here we are in all our glory:
115738
In this mod, we don't get to choose our starting city location - all cities are already settled. So I'm not going to get feedback on where to settle :( In any case, here is our shockingly lovely city of Rome.
115739
Pretty good location: three resources within the fat cross, and a wine which we'll grab eventually. This is probably a good time to mention something about resources in this game. Luxuries are shockingly rare. I think the only ones that exist are silver, fur, wines, and 2-3 incenses somewhere. To get more luxes, you have to build :hammer: "colony" wonders which give you 5 of some type of resource. So we'll have to get on to that later... Anyway, for now we should be happy that we have two within close range.
While you feast your eyes :eek: on that, I'm going to go do some other work. My turnset will follow soon.
Methos Feb 10, 2006, 03:39 PM This game looks interesting, or I should say the mod does. For now, consider me a lurker.
hamtastic Feb 10, 2006, 04:15 PM Great! A lurker! I agree, the mod is interesting - hope we give you some interesting stuff to read. Towards that goal, perhaps I should start with my turnset:
4000: Time dawns: As noted before, the town is already settled. I send our warrior northwest to explore.
3960: Choosing a tech to research. One thing about this mod is that the religion spread rate is a little crazy. So being the founder of Catholicism is very advantageous. We should (mostly) beeline for Catholicism and a great prophet to get the shrine running. Still, I research fishing first so we can work our water tiles, particularly that tasty fish to the southwest (anchovies?). Our people are skilled financially, so reaping the profits of the sea is one of our best plans.
3920: We meet our first neighbor, the Venetian Leonardo Loredano and give him peace.
3800: A forest grows near Rome. Woo hoo and stuff! ;)
3760: Our warrior spots marble and wheat. Looks like a great city location, especially since it blocks Leonardo's path to the west.
http://img275.imageshack.us/img275/3876/civ4screenshot00037nv.jpg (http://imageshack.us)
3680: Our brilliant people discover fishing, and decide to research round rolling things we call the wheel. Once we get that, pottery, and writing, we can research Council of Nicaea, which grants Catholicism. (and we probably will get it since our starting techs were two needed for it)
3640: Rome finsihes building a warrior. I start a work boat and switch our worked tile to the silverf mountain north of Rome. It drops time for the workboat by 6 turns and adds 7 to growth, but once the boat is done, our cities will eat all the fish and grow much faster. (also didn't want to work any of the other tiles so as to not add to research time). The massive culture of Rome increases our borders, and we spot a barbarian city to the southest.
3600: Our warrior, exploring near the barbarian city of Basel (to the northwest), is ambushed by a barbarian archer. Fortunately, his excellent position on a forested mountain allows him to defeat the archer. :thumbsup:
3440: Our warrior finishes healing from his battle with the barbarian archers and continues his explorations.
3360: We meet Barbarossa, of the Holy Roman Empire. For some reason, I am unable to capture images of Barbarossa, so I cannot convey his majestic appearance.
The rest of the time of my rule goes uneventfully, and the next ruler is ready to take over.
Some comments for the next might ruler, hereby called Vovan:
I have manually set the tile we're working right now, might want to pay attention to that.
We should most likely continue on our path to Catholicism. Obviously, mining and bronze working could be nice, but I feel they can wait - we need religion! :worship: (sorry, I don't want to be too much telling you what to do :( , but this one seems important to me. After we play a little more, I'll run out of demands :) )
Another city would be great for us - there are a few different spots that could all work ok, but I think I'm most fond of 5 west of Venice. That way we get some resources and block Leonardo's expansion. If it were me, I would probably just move the mighty Papal warrior back to the future city site to help keep the settler safe.
And I suppose Stonehenge would be great to help us get a great prophet for the shrine. Lots of stuff to do, and some decisions coming up. I figured 20 turns for everyone through the first round.
Munterpipe Feb 10, 2006, 04:38 PM I'd love to join, but I'm not at all familiar with the Europa Europa mod, (or any mods for that matter.) So if that's a problem I'll lurk instead.
hamtastic Feb 10, 2006, 05:13 PM Munterpipe, that's fine. As far as I know, I'm the only one who's agreed to play who's familiar with this mod. I really like it though. Here is a link to the original mod thread (http://forums.civfanatics.com/showthread.php?t=144971) so you can get the mod and instructions on it. (Oh, and by the way, I would suggest to everyone that after you've got the mod in the right place, you just double click on this game to load it. That way you don't have to load up civ and then restart it to load the mod...)
Munterpipe Feb 11, 2006, 05:35 AM Great. I'll check it out.
vovan Feb 11, 2006, 12:20 PM Heh, feel absolutely free to tell me what to do, Hamtastic. :) I like when people do that, because if I know what to do myself, I can easily ignore advice, but if I don't, and nobody said anything, then I make a random choice, and there is distinct possibility of :smoke:.
Any way, I see it and will play in a couple hours.
Vovan
ruff_hi Feb 11, 2006, 12:24 PM count me in (if I am in time) - do MODs allow the running of custom assets (ie loggers?)
hamtastic Feb 11, 2006, 01:17 PM munterpipe, ruff_hi, I've added you to the roster and I bumped icelion to the end, since I know he's been quite busy and has a few different SGs to post to anyway.
I would imagine the MOD allows you to run the custom assets, but I'm not completely sure, since I don't really try to very much. Maybe you could tell me? :)
vovan Feb 11, 2006, 03:06 PM Alright, playing now, though the report will be sort of brief, as I am sort of in a hurry and would otherwise have to postpone till tomorrow or monday.
Also, just got the mod - we are talking EE v3.1, correct?
Vovan
hamtastic Feb 11, 2006, 03:13 PM Vovan, Yep, version 3.1. I don't know if it will be a problem, but I recommend doing the fix I placed up in the first post (removing the max turns so we can actually play on Epic length - otherwise it ends in 1800 on epic). A brief report is certainly fine - I look forward to it.
vovan Feb 11, 2006, 03:46 PM [0] 3240BC - First of all, I check the characteristics of our nation. Looks like we are Spiritual and Financial - no anarchy and extra money? Ooh, sign me up for those any day of the week. :D OK, so no anarchy tells me - check the civics screen right now. :) Looks like we got something called 'State Promotion' available, which reduces religion unhappiness. Well, we don't have any religion anywhere yet, so we'll wait to switch to that, but keep it in mind.
Next, I contact the leaders, but it looks like there isn't a whole lot we can do with them now. OK.
Next, I check Rome. OK, I see where you were going with this, Hamtastic. Try to get the work boat sooner, so we can get growing better. That's fine. I switch to working the fish for one turn, so we can get the Wheel right now, and then I shall switch to a three-hammer hill, so we get the turn wasted on the boat back.
Also, :eek: we are starting really close to Venice there. I foresee war soon in our future?
Also, :eek: there's a barb city like right by Rome, just to the south.
Also, is this a random map, or are we really starting, like, in Italy? :)
OK, any way, time to shut up and hit the end turn button.
[1] 3200BC - We get the Wheel, and move to the first place in standings. :woohoo: Also, hamtastic wants Catholicism, so to that end, I start on Pottery, as apparently it's on the way there, and it will come in real handy for a financial civ.
[3] 3120BC - A work boat is built in Rome. I start on another one. With two fish worked, our finances and our population will both be doing really well.
We also meet Louis XIV.
[4] 3080BC - I connect the Fish
[5] 3040BC - Rome grows. And I realize that I just did the first :smoke: decision. There's only one fish in Rome's radius! :eek: Gah. Well, I switch production to a warrior, because all these enemies around us are making me uncomfortable, especially the barbs.
[10] 2840BC - We meet Jaume I of Aragon.
Rome builds a warrior. I was going to start on a worker, but we don't have animal husbandry or mining, so I start making a barracks instead. Once the city grows to size 3, we can get working on a settler and worker.
[12] 2760BC - We meet Ferdinand the Castillian.
[14] 2680BC - We get Pottery. Work starts on Writing towards Catholicism.
Our warrior from Rome finds Naples, the barb city south of Rome to be full of Barbs. Archer and two warriors. He decides to not come close to it, as the archer would probably attack.
[15] 2640BC - Rome grows to size three and starts on a Settler.
[17] 2560BC - Some lions appear at from the tip of Italy's boot. (Oh yeah, this doesn't look much like a random map to me. :))
[18] 2520BC - IBT, our warriors kill the Lions and are now ready to pop a hut. The hut gives us 37 gold.
[21] 2400BC - One more turn to make the numbers nice and round. :) I think when you play the first set of turns, just like when you play something you inherit, the first thing you see should be counted as the zeroth turn, else you always are off by one turn in the beginning.
Any way, some thoughts. I didn't accomplish much, other then remained dead last in score. :lol: Look at all the barbs though! There are some to the West of Venice, and more to the NW, and some to the south of Rome. I am starting to think we might be better served by just building a large military and the kicking barb ass, instead of building our own settlers. :lol: But any way... We can't get much military going before we get the religion, so for now, maybe we can squeeze a city between Venice and the barbs to the West.
vovan Feb 11, 2006, 03:47 PM Roster:
1) hamtastic
2) vovan << Just Played
3) ruff_hi << Up Now (20 turns)
4) munterpipe << On Deck (20 turns)
5) icelion
6) open
PS: Hamtastic, didn't see your post untill just now, so will apply the fix before the next go-around. Hopefully shouldn't matter so much at this point.
PPS: I think editing the scenario shouldn't matter after you've started the game... As long as you did it before you kicked the game off, I think it'll work fine regardless of whether we do it or not...
ruff_hi Feb 11, 2006, 04:15 PM skip pls - i have a few other SGs going where I am up - it'll also give me a chance to install the mod and test the logger.
vovan Feb 11, 2006, 04:55 PM Alright then, Munterpipe, you are up. :) Take it away, and have fun. :)
Vovan
ruff_hi Feb 11, 2006, 06:49 PM Ok, EE3 installed and working. Custom mods (ie logger) working too!
Speed: Epic ((NOTE: Please open the Expanded EE Scenario (found in PublicMaps) and delete the MaxTurns line under "BeginGame")Where? I cannot find anything under my documents\...\public maps. I just downloaded EE3.zip. Was there anything else that I needed?
hamtastic Feb 11, 2006, 09:14 PM Umm. Well, wherever you put the mod: probably something like c:/program files/firaxis games/civilization iv/publicmaps (I would guess). And I suppose I should have been a bit more specific :crazyeye: open it with notepad for editing it...
Munterpipe Feb 12, 2006, 04:04 AM got it. Report will be posted today
ruff_hi Feb 12, 2006, 06:25 AM Umm. Well, wherever you put the mod: probably something like c:/program files/firaxis games/civilization iv/publicmaps (I would guess). And I suppose I should have been a bit more specific :crazyeye: open it with notepad for editing it...Ham ... can you give me the actual file name and then I can search for the sucker.
Munterpipe Feb 12, 2006, 06:39 AM I've played my turns, which turned out to be very eventful. I think I did good though and I will post later today
Methos Feb 12, 2006, 06:39 AM @ruff hi: Go to your PublicMaps folder and right-click on the EuropaEuropa 3 Expanded Scenario and open it with your text editor. I prefer textpad (http://www.textpad.com/). At the top you’ll see this:
http://www.civfanatics.net/uploads11/EE3_modification.JPG
Note the line highlighted in yellow? Delete that line.
ruff_hi Feb 12, 2006, 08:07 AM Duh - I guess that I should actually read the readme.txt file.
Methos Feb 12, 2006, 08:26 AM I checked the save and was also surprised at how many barb cities there were. Your save made me curious so I started a game as Henry VIII and managed to found Catholism. You're not kidding, religion spreads quick!
hamtastic Feb 12, 2006, 10:16 AM Yeah, the religion spread rate is just shocking. :) (and highly beneficial) Plus, we won't have a chance to found another religion, so it's either be catholic or wait for something (most likely catholicism) to spread to our lands.
Thanks for the assist on the file editing, Methos. I really don't know if it matters, though. It may just be the case that the first player has to have that deleted. Figured we should all be consistent, though. One funny thing: the first time I played, I didn't do that, and the game ended in 1800, and I thought it was supposed to be like that - like a "rennaissance mod." Turns out I was wrong. :crazyeye:
Munterpipe Feb 12, 2006, 10:20 AM 0: I open the save and spend a lot of time just checking things out. This mod looks really cool. There are a lot of nice civics for example. As we are philosophical I switch from paganism to state promotion as there really isn't any reason not to. The upkeep is the same, and we switch unhappines from state religion (which is bad) with the ability to create missionaries without monastaries (which, of course, is good.)
http://forums.civfanatics.com/attachment.php?attachmentid=115973&stc=1&d=1139764515
There will be no effect untill we get a religion, but I don't think it is right for the Papal State to be in Paganism any longer.
The tech tree looks nice as well, but I will not dig into that yet, as we are beelining for Catholisism.
1: We have an army of three warriors. One is not far away, by the shoe of Italy, the other one is scouting France/Spain. I am calling both back to protect our settler that's being built.
Not much happens until turn
5: I spot an unprotected worker at the borders of Venice.
http://forums.civfanatics.com/attachment.php?attachmentid=115977&stc=1&d=1139764515
We could steal it for for a great boost, but with only three warriors, (one far off) I am not sure that we are ready for a war with our neighboor. We don't have anything stronger than warriors, we haven't even discovered hunting, much less archery. But on the other hand, we could build warriors every three turns. Taking that worker would save us a lot of time making our own, and stall the Venetians equally. hmmm
I am really tempted here...
I'm going for the steal. The spot the worker is mining is a hill with a river crossing north of it, meaning a lot of defensive bonuses for a warrior camping there. So after we have taken the worker, the warrior can fortify there and take care of Venetian counter-attacks. Let's hope the barbs don't suddenly wake up in the middle of this. Move our warrior out of Rome towards the worker. Our wounded warrior from the south will reach Rome quickly enough to guard it and heal.
7: Writing finishes. Head for The Council of Nicaea and Catholisism.
I declare war on Leonardo Loredano. Man this guy looks scary. His head would actually look good on a pole. The screenie got lost, but take my word for it. Don't trust this guy one bit.
We get the worker and I spot an Archer and two warriors in Venice. We won't take the city before axes I think, but we are quite safe from any agression on their part too. The worker can only build cottages and roads so
http://forums.civfanatics.com/attachment.php?attachmentid=115974&stc=1&d=1139764515
I head for the cows to cottage them up. It will gain us plus two commerce immediately since we are financial and it is the spot we are most likely to work. It is a short term advantage but a 2/1/3 spot is quite nifty at this point. We will tear the town down later, when we get animal husbandry.
8: Leo is not moving any forces out of Venice yet, so I pillage his mine for 12 gold. Our Western warrior spots a Venetian scout who hopefully will not run away from justice.
http://forums.civfanatics.com/attachment.php?attachmentid=115976&stc=1&d=1139764515
9: I Meet Valdemar Atterdag, King of Denmark. I sign peace for now, just don't try any funny drawings of the pope. :nono: We're watching you, funnyboy.
Frederick II shows up as well, and I make peace.
Leo's scout makes a bad move and I kill it for four xp.
I fortify the warrior that stole the worker inside Leo's borders, but there are no signs of venezian agression yet.
10: We are the #5 wealthiest civ in the world. Not so bad as there seems to be 18 civs on this map.
12: The settler is done and I start a warrior.
http://forums.civfanatics.com/attachment.php?attachmentid=115975&stc=1&d=1139764515
This spot looks good for then next city. It's got wheat and marble and maybe a seafood in the fog.
Munterpipe Feb 12, 2006, 10:58 AM 13: Sadly, there is no seafood by the city-site, but it will be good anyway. A barb warrior shows up to the north.
http://forums.civfanatics.com/attachment.php?attachmentid=115979&stc=1&d=1139766851
14: Leonardo launches his offensive.
http://forums.civfanatics.com/attachment.php?attachmentid=115982&stc=1&d=1139766851
He has got two warriors, we've got one fortified. Move another warrior from Rome north as backup. I figure that if they both atack we will kill one and wound the other badly, so we need another guy up there to wipe up the pieces in that case. I MM Rome to finish another warrior next turn.
15: Leo attacks with one warrior, and loses. Our fortified guy is left with 1,5 hp. The other one moves SW :confused:
http://forums.civfanatics.com/attachment.php?attachmentid=115980&stc=1&d=1139766851
Our settler escort kills the barb untouched becouse of the defense bonus he get's from defending the riverbank.
To deal with Leo's last warrior I move both my warriors in the area to a spot south of him, hoping he attacks.
http://forums.civfanatics.com/attachment.php?attachmentid=115984&stc=1&d=1139766851
I found Bologna at the dot with one warrior for protection, taking maybe a small chance with the turbulent millitary situation we have at hand.
http://forums.civfanatics.com/attachment.php?attachmentid=115981&stc=1&d=1139766851
Luckily we have the western warrior coming for support in a couple of turns.
hamtastic Feb 12, 2006, 11:23 AM Yiii! :eek: Going to war so early. Well, at least we shouldn't get diplo penalties with other civs yet. Guess that's a lesson for me about conservatism, and we've got a nice free worker. :) Good job on getting the settler out and in our fun marble spot. Papal marble! :goodjob:
Also, we need the save to continue onwards. ;)
Munterpipe Feb 12, 2006, 11:30 AM 16: Damn!
http://forums.civfanatics.com/attachment.php?attachmentid=115991&stc=1&d=1139768734
I must be :smoke:... With the Venetian warrior moving towards Bologna we could end up losing it. He will be able to attack in two turns. I check and find that there is no razing in this game. That means even a size 1 city stands after a capture. So if we lose it, we can at least take it back. But let's keep Bologna away from filthy Venetian hands, and react to this bold AI move.
The rogue warrior is on a very defendable spot and I can't kill it with my healed and wounded warrior next to it. It will reach bologne and it will meet our warrior there with a 25% city defend bonus and a 10% fortify bonus or something. 2.0 against 2.3 still leaves to much to chance i think, so I suicide our healthy warrior on the rogue to damage it up a bit.
http://forums.civfanatics.com/attachment.php?attachmentid=115993&stc=1&d=1139768734
He dies of course, but he wounds the rogue Venetian warrior down to 1.7 hp.
Not as much as I had hoped, but it will greatly increase our chances of holding Bologne. I could Suicide the other warrior in place too, but that would leave the way open towards Rome, and I think Bologne has pretty good chances as it is now. Still we are relying on luck here, and I don't like that, so I'm glad we have this Combat 1 buddy coming from the west.
http://forums.civfanatics.com/attachment.php?attachmentid=115992&stc=1&d=1139768734
He will reach Bologna two turns after Leo Attacks. If he against all odds win, this guy should be able to take the city back from the wounded defenses. That's plan B, I'm pretty sure Bologne will hold, if it is even attacked at all. Who knows what the AI will do, right?:)
17: Leo does move on Bologne. It's 1.7 against 2.3. I feel butterflies in my belly as I press end turn and watch the 1st Battle of Bologne.
http://forums.civfanatics.com/attachment.php?attachmentid=115989&stc=1&d=1139768734
:eek:
http://forums.civfanatics.com/attachment.php?attachmentid=115990&stc=1&d=1139768734
Munterpipe Feb 12, 2006, 11:31 AM The last three turns is coming in a sec
hamtastic Feb 12, 2006, 11:32 AM Ohhh. Pardon my last post - I see you're not done with turns yet. :)
Methos Feb 12, 2006, 11:33 AM I check and find that there is no razing in this game. That means even a size 1 city stands after a capture.
:eek: What !?! There's no razing in this mod? Is there another way to remove a city that was placed in a horrible position by the AI? Or are you just stuck with it?
:hmm: Or is this just with the initial auto-settled cities?
Munterpipe Feb 12, 2006, 11:35 AM It's all cities I think.
hamtastic Feb 12, 2006, 11:57 AM Yep, it's no city razing for all cities. As far as I can tell, though, the AI doesn't usually put cities in funky places. Again, you can edit this option out: in your post, you can remove "Option=Gameoption_no_city_razing" (I didn't, though, although I'd be willing to start over if everyone really hates this).
The biggest problem with this mod is that the original author stopped updating it, even though other people have come up with more fun stuff. So, for example, someone came up with a whole UU package for the mod, but you have to get it separately. I didn't bother for this SG because I thought it would make things even more complicated, as if they're not enough already.
Munterpipe Feb 12, 2006, 12:36 PM 18:What! We lost Bologna?! This is really bad.:(
I check out the nasty warrior dancing on the dead bodies in the city. He's at 0.8 hp, but probably up for promotion after his defeat. Making him a 1.4 combat 1 defender most likely, without much bonuses defending a city in riot.
We have a combat one fully healed killing machine coming their way. Bologna will not be in enemy hands for long
http://forums.civfanatics.com/attachment.php?attachmentid=116001&stc=1&d=1139772907
Our eastern warrior reaches the walls of Bologna and are furios by the impression meeting them. After something like 2000 years of nomadic scouting they return home only to hear the sounds of the treacherous Venetians feasting on whatever Papal wine that's left in the cellars of Bologna. The city must be saved from these Venetian jerks.:mad:
19: Did I say jerks? I meant heathens.
http://forums.civfanatics.com/attachment.php?attachmentid=115999&stc=1&d=1139772907
The rumors of a new belief comes whispering in the souteastern wind. Catholisism has been founded in Rome, as the first religion in the world.
Bolstered by this sudden surge of faith, our warriors turns their attention towards the city bariccades and their gaze falls upon...
The warrior guarding Bologna is a 1.7hp combat 2 warrior!:eek:
http://forums.civfanatics.com/attachment.php?attachmentid=116000&stc=1&d=1139772907
I didn't expect him to reach 5 xp. He got one from the suicide attack, (since he wasn't promoted when attacking Bologna) so he must have gotten four xp from the victory there. This makes the odds much worse. 43.9 %
This calls for a plan B. We still have got the warrior we didn't suicide against Leo when we had the chance. I moved him next to Bologne this turn this turn so he will be able to attack next turn. He is slightly wounded, and not promoted, but he will hopefully be enough to take out the wounded defender if we lose this next battle.
I'm feeling quite confident in taking Bologne now, or next turn. Let's hope that this main attack will either succeed or at least wound the defender down to something like 1.0 hp.
The Catholic forces outside Bologna has had enough of the heathen shouting from inside the city. The horns of war are sounded, and the forces attack...
Munterpipe Feb 12, 2006, 01:07 PM It was like as if God himself intervened at the great battle of Bologna, and filled the believers with strength and determination to strike the venetians down.
http://forums.civfanatics.com/attachment.php?attachmentid=116005&stc=1&d=1139773988
That evening, the surviving warriors had a great feast, celebrating the victory. The hero warrior was named the first saint, St. Bologna.
The decision on what to research next was not that easy, but I settled for mining, since we have a lot of hills, and Bronze Working would be great. Hopefully we have copper and can swarm Leonardo with axemen. (He demands Bologna for peace so I guess we'll be enemies for a long time.)
Archery would be nice to as well, though, so it's really up to the next guy up.
20: Warrior done in Rome. We can now build missionaries, but I think we need another warrior to be on the safe side. (for the first time in a long while;) )
We should send at least one warrior towards Venice to pillage and stall Leonardo until we can take him out with axes.
Also check out this city site:
http://forums.civfanatics.com/attachment.php?attachmentid=116004&stc=1&d=1139773988
It's got three seafoods and cows.(the fishes are hard to spot) Could be good for :whipped:
and later with mined hills be a production powerhouse with all that excess food. If we get that site, (wait til BW, so that we can ensure copper) I think we should from then on focus on a millitary push to take the barb cities surrounding us and claim Venice. Remember though, that all cities we capture must be kept. No razing here.
Here's the demogaphics and the save:
http://forums.civfanatics.com/attachment.php?attachmentid=116003&stc=1&d=1139773988
http://forums.civfanatics.com/attachment.php?attachmentid=116002&stc=1&d=1139773988
vovan Feb 12, 2006, 01:31 PM Going to war this early, ooh, you are crazy, Munter. :) BTW, just wanted to point out - I would have suicided the warrior one turn later, when the enemy was on a hill, and not a wooded hill as you did. May have done a little more damage then. :)
But any way, good job taking the city back. :thumbsup:
Vovan
hamtastic Feb 12, 2006, 01:37 PM Yeah, thank god we got the city back... I bet Leo might take peace once we pillage some more of his junk.
Soo... Here's the roster:
1) hamtastic << On Deck!
2) vovan
3) ruff_hi
4) munterpipe << Just played
5) icelion << Up Now (I'm guessing he'll want a skip, but we'll let him ask) :)
And, of course, I think we could still accept one more person.
Munterpipe Feb 12, 2006, 01:43 PM BTW, just wanted to point out - I would have suicided the warrior one turn later, when the enemy was on a hill, and not a wooded hill as you did. May have done a little more damage then. :)
Vovan
Maybe it was a bit hard to see from the shots, but that was actually my only chance to attack that warrior before he went for the city. He moved right after the attack, and I could have followed him, but I couldn't have attacked him until He had taken the city. That could have gotten a much better result though. Attacking someone on a wooden hill is kind of crazy, and it didn't really do much damage. Instead there could have been three warriors to take back the city instead of just two.
It turned out ok though, and it certainly was an enjoyable set of turns.
A lot of action this early:)
hamtastic Feb 12, 2006, 02:27 PM The other option would have been to move the warrior in Bologna se to the mountain square, wait to see what Leo's warrior did (3 options for him: attack our guy, and lose a bunch of HPs, or move north or west, in which case he loses a turn in the advance to Bologna), and then move the two warriors on to the mountain forest square. That might?? have kept the warrior out of Bologna, at least for an extra turn or two?
Munterpipe Feb 12, 2006, 03:32 PM yeah. It was all real tense, and I could have done a lot of things differently. What's really cool with succesion games is just that. Focusing on all the tiny details you could do differently to improve your strategy and skill.
hamtastic Feb 12, 2006, 07:24 PM Yeah, sorry. Not trying to criticize - I think it was fine. Just was suggesting an alternative. :)
Munterpipe Feb 13, 2006, 05:36 AM Allways up for some critizism;) , so that's just fine. Who's up next?
IceLion Feb 13, 2006, 10:19 AM I will need a skip this round, things are starting to settle down a bit so I should be able to post a start for RotM02 and play this very soon. Thanks for the patience all.
vovan Feb 13, 2006, 11:28 AM Hamtastic is up then, I believe. :)
hamtastic Feb 13, 2006, 04:56 PM I've played - will post in a few hours.
hamtastic Feb 13, 2006, 06:32 PM Here we go:
No pictures for this round. I took some, but they're boring, so oh well. :(
1700: Our capital of Rome grows. The proud papal people work more fo the ocean to promote our trade and research.
1675: Bologna realizes the value of membership in the Papal states and comes to our control. The proud people of Bologna begin working on a warrior to help the Papal states. I send the worker on to connect a road to Bologna's marble.
1650: The cultural influence of Rome expands. :hammer:
1625: Our brilliant scholars develop the use of mountains through mining. I applaud their efforts, but instruct them that their task is not over and that they must begin researching bronze working.
Rome completes a warrior and begins another one.
1600: A foolish Venetian archer attacks our warrior across the river and we crush him! HA! :lol: I promote our Saint Aguirre (similar to agua for the river) to pursue combat further.
1575: Aguirre moves on to pig farm of Venice. Stupid pig farmers! I do not pillage it, but instead fortify there in the hope that it will be ours soon.
1550: Nothing :(
1525: Nothing :confused:
1500: Rome completes a warrior and begins another, building our military forces.
I send a warrior to sit on the forested hills by Naples, so he can protect us from the barbarian threat.
1475: Nothing in particular. :crazyeye:
Well, we have some big choices to make soon. Our people will soon know the secrets of Bronze working which is quite important. However, it would also be nice to have a shrine established for Catholicism, which would help us spread our superior religion across the land. Perhaps our people should build military if we have access to copper so that we may destroy the heathen Venetians and barbarians, but if we do not, we most likely should consider building Stonehenge or the Oracle to help us develop prophets for Catholicism. I forget what technology our people need to build temples at the moment, but we would need that as well before employing priests in our cities... So a magnificent wonder could be quite nice for Rome!
Munterpipe Feb 14, 2006, 04:39 AM Good turns Ham.
I would suggest the Oracle. We have got marble hoocked up, and the free tech could really help us. The tech for Oracle (priesthood) is the same as the tech for churches (unless this is changed in the mod). I would suggest another worker soon. We have a lot of trees to chop so that we can ensure the Oracle. We also need an army of axemen to crush the Venetians and Barbarian cities
Munterpipe Feb 14, 2006, 04:41 AM Vovan's up next I think, so we are in good hands.
Barak Feb 14, 2006, 07:37 AM Lurker comment--As a devotee of this mod, I am looking forward to keeping up on your progress and performance. For those who have never played EE3, I believe you will be pleasently surprised by the performance of the Holy city of Rome.
hamtastic Feb 14, 2006, 10:32 AM Barak: I've been a little bit worried about it since I realized that in lots of games Papal states are near last in score (i think it's a function of the AI not dealing well with the expansion needs of a crowded city), although they are always caught up in tech, which I suppose is good. :)
Yeah, Oracle sounds good with me. I often don't get it, but I think that's because I always start by building Stonehenge since I feel very certain I will get that one... Keep in mind that we are on monarch, so we will miss out on a few wonders. :(
Barak Feb 14, 2006, 10:55 AM In my most recent single player EE3 game (played as England), Papal states were the #2 on the score list when I won by space race.
The Papal states controlled all of the italian peninsula, since Venice expanded into the balkans and greece.
The game featured few other than regional wars, and had no major empires size-wise.
vovan Feb 14, 2006, 11:32 AM Alrightie, playing now. Hopefully, I can squeeze this in before lecture in 1.5 hours, but if not, then will post afterwards. :)
vovan Feb 14, 2006, 12:12 PM [0] 1475BC - Taking stock of the nation, it looks like we are the best in the world in commerce, but leave a lot to be desired on other fronts. :) We don't have any interesting civics to switch to. And it doesn't look like we can trade with anyone for anything. Well, not much for me to do but hit enter. :)
[1] 1450BC - It looks like the Venetians have founded a second city. I send our warriors exploring in that direction, hoping for some easy pickings. :)
[2] 1425BC - Venice builds a second archer.
[3] 1400BC - Rome builds a warrior. It will grow in two turns, so I want to let it do that before I start on a worker, so in the mean time, we put some turns in on the Barracks.
The Venetian city of Trieste is located on a hill and protected by two archers. Well, no easy pickings there. ;) Back go our warriors to the gates of Venice, a marginally easier take (has +20% culture defense instead of the other's +25% hill).
[4] 1375BC - Between turns, a flurry of activity breaks out. An archer from Trieste attacks the exploring warrior, and we are victorious. The warrior is named St. Collis (apparently that would be the word for hill in latin). The rest of the news isn’t so good, however. An archer from Venice uses his road system to sneak up on St. Aguierre, returning for pig farm duty, and kills him! The warrior arriving for duty at Naples is also killed by the barbarian Archer. Hmm, I think we really do need some more Military. :)
And none too soon, we get Bronze Working. (Immediately adopt slavery.) It looks like we are blessed with a source of copper near Rome. Hence, Iron working can probably wait a little bit. Therefore, I start researching Priesthood. Maybe we could nab that Oracle.
[5] 1350BC -
[6] 1325BC -
[7] 1300BC - A third archer is built in Venice! :eek: Maybe we should make peace with them for a little bit? :)
[8] 1275BC - The latest warrior at Naples is attacked by their Archer (still wounded by the previous encounter with the Romans) and this time is victorious. He is named St. Silva and fortifies in his woods.
[9] 1250BC - A barbarian warrior appears at the gates of Bologna. St. Bologna dispatches him promptly and goes up to 10 experience.
[10] 1225BC - A warrior is built in Bologna. Work starts on an Obelisk (feel free to veto).
We will get Priesthood in two turns. Also in two turns, the worker in Rome will be complete, and we can start on the Oracle. Also in two turns, Copper will be hooked up, and both workers will be free to do whatever. They definitely need to hook up that Marble to speed up Oracle. (I actually made a :smoke: decision here: as soon as I saw copper, I abandoned the marble project and went to hook up the metal, thinking we need more military, and then, instead of building military, went with the peaceful path and started researching Priesthood! :eek: Hope this doesn't cost us the Oracle. :))
Also, consider the warriors fortified near Trieste and Naples. They are severely injured, but they won't be attacked, I think, as Trieste is only protected by one archer, and the AI won't risk losing it, and at Naples, I've never seen an AI attack from the city with warriors towards a wooded hill, so as long as they don't have an archer there, the warrior is safe. However, if you want to play it safe, it might be a good idea to move those away, until they can heal. In general, maybe it's time to make peace with the Venetians?
Also, that one site on Corsica – the hill one tile south of the goody hut – it has a fish and sheep resource. Very juicy site, that one. I would suggest it is in our best interests to research sailing soon, just to get there. :)
Any way, I don't know that I improved our situation any. ;) But good luck to the next player.
vovan Feb 14, 2006, 12:13 PM 1) hamtastic
2) vovan << Just played
3) ruff_hi << Up Now
4) munterpipe << On Deck!
5) icelion
IceLion Feb 14, 2006, 01:09 PM I don't think it's bad decision at all to put that copper in higher priority than the marble. We are at war and are surrounded by barb cities. Axemen will definitely help clear that predicatment up nice and clean. The Oracle will be a really nice thing to have, but I don't think it's a must. Keep our military lean and mean and try to get the edge in techs... or "If you can't dazzle them with brilliance, riddle them with bullets.":)
Just MHO.
Munterpipe Feb 14, 2006, 02:38 PM I agree with Ice there. Before we start on the Oracle we should pump out some axes. They should suffice to take out som of the barb cities and maybe Venice to. Also, that Obelisk is a bit of a waste I think. As soon as Catholisism spreads there, the borders will expand. If it's possible to make an axe there instead, I would do that and maybe rather build a missionary in Rome. I haven't checked the save though so I might be wrong.
The important thing is that millitary should be priority one, and Oracle two
good job on getting our first 10 xp unit, and harassing those Venetians Vovan ;)
hamtastic Feb 15, 2006, 12:29 PM Ok. Skipping ruff_hi if we don't hear from him in a few hours. :(
vovan Feb 15, 2006, 02:18 PM Send him a PM, hamtastic, just in case - maybe he just lost track of the thread. :)
Vovan
ruff_hi Feb 15, 2006, 02:49 PM hey - i'm here! Got it for tonight or tomorrow. We playing 10?
hamtastic Feb 15, 2006, 04:13 PM Glad to see you're there. :) If you want to take 20, that should be fine, since we had to skip you altogether the first time round... unless anyone else thinks that's too crazy
Munterpipe Feb 16, 2006, 07:37 AM I figured I had time for another SG so I started a thread herehttp://forums.civfanatics.com/showthread.php?t=159531
Check it out. You are all welcome to join
ruff_hi Feb 16, 2006, 08:08 PM Turn 81 (1225 BC)
Peace! (well, actually, time for our warriors to heal) Ok, so I clucked. But warriors v archers is not something that I want to make a habit out of. Anyway, copper is online (at the end of my turns) and we can start on the axes. I also started research for archers for us!
Turn 82 (1200 BC)
Tech learned: Priesthood
Rome finishes: Worker
Turn 83 (1175 BC)
Research begun: Hunting
Turn 84 (1150 BC)
Catholicism has spread: Venice (Republic of Venice)
More religion for us (I think?)
Turn 85 (1125 BC)
Rome begins: Catholic Missionary <-- started for Bologna
Bologna begins: Worker
IBT:
While defending, St. Silva (Warrior) defeats (0.24/2): Barbarian Warrior
Turn 86 (1100 BC)
St. Silva (Warrior) promoted: Woodsman I
Tech learned: Hunting
Turn 87 (1075 BC)
Research begun: Agriculture
Research begun: Archery
Turn 88 (1050 BC)
Turn 89 (1025 BC)
Catholicism has spread: Bologna - guess we started that missionary for nothing.
While attacking, Warrior defeats (1.40/2): Barbarian Warrior
Turn 90 (1000 BC)
Ferdinand III wanted OB - who? I said NO
What is with the barbs in this mod!! Lots of them, promotions and workers!
http://img118.imageshack.us/img118/3232/eesc0010ya.jpg
Methos Feb 16, 2006, 08:46 PM Definitely don't send warriors versus archers in a city. We tried a warrior rush in our first attempt at CTIV-2, and lost horribly. We sent ten warriors against three archers, and if I remember right lost all our warriors and only killed one archer.
hamtastic Feb 16, 2006, 10:32 PM Lookin good. I think peace is a fine option. Have to remember this is Monarch, so in an extended war where we start even, the AI will probably win b/c of production advantage (I think) :(
The barb cities have all been there since the beginning. They're not much to worry about as far as I can tell - they don't have a lot of random gigantic armies that come roaming around, but it would serve us well to go take them out with some axes. Speaking of axes, I would much rather build them than archers. I'm not 100% certain about that, but it just seems like axes are better (if it weren't for the +50% against melee, they wouldn't be, but this way they're better defenders (assuming low xp) than archers against most untis (maybe not horse archers, but those are just lame anyway). Anyway, just my thoughts - can take 'em or leave 'em. :)
Munterpipe Feb 17, 2006, 12:48 AM I guess I'm up. I'll do my turns tomorrow though. Long day's work today
Barak Feb 17, 2006, 06:28 AM Lurkers comment: The barb cities will sent out troops to attack your cities, but not in bulk. The one nice thing I have noticed from playing this mod several times is it IS possible to culture flip barbarian cities.
Munterpipe Feb 18, 2006, 07:14 AM 0:
We're doing good, but we have no axes yet. There's three barb cities around, that would be great additions to our empire. They are all walled up though, and it might take swords and cats even to take them.
1: Archery is done. I start on masonry, cause I want to hook up the marble for that Oracle. A catholic missionary is done in Rome, and I whip the remaining barracks. I will be careful on the whip though, as Rome does have a lot of production and not exceptionally much food.
2: Rome finishes barracks and starts an axe. Start chopping a forest on a wasted tile between Rome and Bologna. The missionary rests in Bologna for now, but should convert our first new city asap.
4: Start yet another axe in Rome.
6: The worker is done in Bologna. I scrap the Obelisk and start a granary. We need farms here to help work the marble and give this poor city some production!
7: Our axe is outside barb city Turin, but has no chance against the archer behind those walls so I head him towards Basel instead.
8: Masonry comes in. I start on agriculture for farms. Axeman is done in Rome and I start the Oracle.
http://forums.civfanatics.com/attachment.php?attachmentid=116751&stc=1&d=1140271762
9: Damn, I'm to late. Basel has been captured by the filthy Venetians. It will be ours one day. It is a great city site so this is bad news. I think signing open borders will help spread our religion, but in this mod, Monarchy is the preq for OB. Strangely, we can sign OB with Ferdinan so I do. Can he have gotten Monarchy already?
Two workers are set to hook up the marble, and the third is chopping a forest for the Oracle.
NB: Will hooking up the marble double the shield outcome from the chop? If so, we should pause the chop one turn for the marble quarry to finish first. At least something to think about for the next player.
10:nothing else happens...
the Overwiew if Italy
http://forums.civfanatics.com/attachment.php?attachmentid=116752&stc=1&d=1140271897
I think our next tech should either be AH or sailing. Sailing will spread our religion across the coasts and settle on Corsica for a great :whipped: city, but AH will let us hook up our cows and reveal horses. The hamlet on our cows will soon be a village and perhaps it will be better if it stands?
Also after the Oracle, we could do either a millitary push on the barb cities and the Vanetians too :groucho: , or we could rush some settlers and axpand a bit. We still only have two cities, which is a bit of a bummer.
The save:
http://forums.civfanatics.com/attachment.php?attachmentid=116749&stc=1&d=1140271897
ruff_hi Feb 18, 2006, 07:33 AM 0: We're doing good, but we have no axes yet.
Good call - lucky that we just connected the copper and so we can now build these guys.
NB: Will hooking up the marble double the shield outcome from the chop? If so, we should pause the chop one turn for the marble quarry to finish first. At least something to think about for the next player.Yes, the multipliers do work on the chop yields. Best to delay.
Munterpipe Feb 18, 2006, 08:26 AM Good call - lucky that we just connected the copper and so we can now build these guys.
What? You expect me to pay attention!?:mischief:
Munterpipe Feb 19, 2006, 07:51 AM icelion. You're up baby
IceLion Feb 20, 2006, 12:17 PM Got it, will play and post tomorrow night.
ruff_hi Feb 23, 2006, 03:07 PM :bump: and for no other reason than that it is a good smilie ... :gripe:
vovan Feb 23, 2006, 04:26 PM Hamtastic,
I got a PM from IceLion in relation to another SG game, saying he would like to be on perma-skip in there until further notice, due to general RL busy-ness. So, I imagine that applies here as well. So you might want to play your turns here, and PM him if you want explicit confirmation from him.
Vovan
hamtastic Feb 23, 2006, 06:51 PM Yeah, I figured that might be the case, but he did say he was going to try to grab his turns. In any case, I'll be playing and posting just a bit later on tonight so we can get this cranked up again.
hamtastic Feb 23, 2006, 10:10 PM Time to get this cranked up again.
I look around at 800:
I change the worker chopping the forest to a road so that the marble will hook up by the time the chop gets done. I ponder an attack on Venice, but decide against it. Pros: we could pillage their copper mine so they can't get axemen up and running. Cons: We busy building the Oracle and a granary, so we couldn't sustain much of a war effort. So yeah, bad idea.
780: Arrgh! :wallbash: Oracle built in far away land. Those jerks! So this seems like a big decision right now... and I build an axeman instead of the Oracle.
760: Agriculture is done, I start sailing so we can grab that sweet island spot.
740: I'm moving workers and troops around.
720: etc.
700: Borders of Bologna expand! :hammer: I attack the barb city, Naples, and kill 1 warrior there.
680: We meet Matthias the Just (Hungary) and give him some peace. Visualize whirled peas, Matthias!
117471
I promote the axe to shock and attack Naples. Yay. Naples is ours! We get a free worker. :goodjob:
Rome finishes axe and starts on the Parthenon. Yeah, we may not need it this second, but I want more culture! I'm a culture hog! so... Ummm. I suppose this can be vetoed, although you may not want to since two forest chops finished before the end of my turn :crazyeye: I'm making a big deal out of this because I'm not sure it was a great idea, but I partially couldn't resist because we have marble also. :blush:
660: I start a chop on a forest outside of Rome's fat cross, start a farm on wheat N of Bologna
640: Sailing done, I start the Alphabet.
620: Not much.
600: Naples joins us. I MM it to more production & no growth, because once its borders expands it will do much better, but the production with growth was just insanely slow. So remember that after it finishes this library! Or beforehand if you really can't stand the no growth. :)
Ideas: Perhaps our brilliant catholic financial civilization should head for things that will play to its strengths after the Alphabet: (or before it gets finishes - doesn't matter to me). Like say either Theology (to give us some sweet civics with production bonuses) or Metal Casting (for the colossus & 4 commerce water tiles!). I didn't start them in my last pick b/c the times were so long, but I want to say that I'm fully in favor of them. :) :) :hammer:
hamtastic Feb 24, 2006, 04:00 PM Vovan, You're up! :bounce: :banana:
vovan Feb 24, 2006, 04:04 PM Yup, yup. I'll play in the morning tomorrow.
Vovan
Munterpipe Feb 25, 2006, 09:40 AM Too bad with the Oracle, but great turns ham,
vovan Feb 25, 2006, 06:17 PM Well, through more chopping, I got us the Parthenon, though I am not sure why Hamtastic wanted it so much. :) But OK, we have it now. :)
Also, there is a work boat south of Rome. Send it to Naples to work those crabs.
Also, there is a galley being built in Rome. That's for exploring the islands to the west of Italy, and settling them. If you consider the demographics, you will see we are first in GNP, and way low on everything else. That basically means we are underexpanding compared to our rivals. We need to settle the rest of Italy, as well as hopefully Corsica, Sardinia, and Sicily, if somebody hasn't beat us there yet.
Vovan
hamtastic Feb 25, 2006, 07:08 PM Erm. yeah. About that parthenon thing. Ummm. It's totally a good idea. :blush: I really made a good choice there, huh? :( I agree.. expanding is super important now.
ruff_hi Feb 26, 2006, 08:28 AM Rooster
1) hamtastic
2) vovan << Just played
3) ruff_hi << oh oh - its me
4) munterpipe << On Deck!
5) icelion
Methos Feb 26, 2006, 08:53 AM I just went through and cleaned out all my saved games. I kept seeing Alexander VI games and couldn't remember playing them. I tried loading one and noticed it was a mod but couldn't remember playing as him.
Oh, the humor. :lol:
I apparently keep forgetting I'm downloading your saves. Oh well, maybe I should check them out. Great game guys! Keep her rolling.
ruff_hi Feb 26, 2006, 08:26 PM Turn 120 (0) (400 BC)
Bologna grows: 4
I have a look around - alphabet in a few - great tech trading coming up. How do you get open borders in this game?
Turn 121 (380 BC)
Tech learned: Alphabet
I farm the wheat @ Bologna
Turn 122 (360 BC)
Research begun: Iron Working - swords (I hope - has this changed?)
I move the fishing boat to Naples for the Clams - was that what it was for?
Rome grows: 6
Bologna finishes: Granary
Turn 123 (340 BC)
Bologna begins: Barracks - need some troops with experience
Turn 124 (320 BC)
Tech learned: Iron Working
Tech learned: Animal Husbandry
Research begun: Monarchy
Jaume came and offered Iron Working for Alphabet. We already had some beakers invested in that so it wasn't much of a deal. Renegotiated to include animal husbandry! We move into 3rd.
We have two sources of Iron, one at Bologna - are we sure this isn't our capital?
http://img508.imageshack.us/img508/1774/eesc0059ee.jpg
Turn 125 (300 BC)
Rome finishes: Galley
Turn 126 (280 BC)
Rome begins: Settler - fishing village ...
http://img515.imageshack.us/img515/4153/eesc0049gf.jpg
Turn 127 (260 BC)
While defending, Warrior defeats (0.08/2): Barbarian Archer - Power to the true religion!
While defending, Warrior loses to: Barbarian Warrior (2.00/2) - oh, apparently, not enough power - you will be avenged
Turn 128 (240 BC)
While defending, Axeman defeats (2.90/5): Barbarian Warrior - see!
Naples's borders expand
Turn 129 (220 BC)
Turn 130 (200 BC)
Another fishing village - ok, crabs ...
http://img515.imageshack.us/img515/5175/eesc0034tt.jpg
Finally, can someone stop these guys from building cottages and get them back to that other iron. It wasn't in our borders so while I could connect it via roads, I couldn't mine it - decided to invest a few rounds in a cottage.
http://img515.imageshack.us/img515/3910/eesc0026ar.jpg
Note our score - up from 2nd or 3rd last at the beginning of my rounds - mainly on the back of one tech trade! And the save ...
Munterpipe Feb 27, 2006, 01:18 AM great turns. I see it and will play and post tomorrow. No pranks here right? ;)
Munterpipe Feb 28, 2006, 07:26 AM Here goes.
Not very much happened during my turns and i'm in a hurry so it's a short post
2: The hut on the fishing island to the west was hostile, but only one barb for our warrior to deal with.
3: Barb dies. ship a worker to the island so I can chop the forest on the city site before settling.
5: Jaume declares war on Louis. Hopefully the two highest scoring civs will slow eachother down.
7: Settler founds Corsica (or should it be Sardinia?) workboats are at the spot and I start a Lighthouse.
10: Monarchy is done. I start litterature but next player should evaluate what he thinks is best. Our short term goal should be to found something like 5 or 6 more cities. The island south of Corsica, Sicilia, Souther Italy and the land east of Italy towards Greece.
http://forums.civfanatics.com/attachment.php?attachmentid=118006&stc=1&d=1141136654
The latter being most important, since the AI will swarm it sooner rather than later. The other spots are really god, but hard to reach for the AI, (be careful with OB)
http://forums.civfanatics.com/attachment.php?attachmentid=118005&stc=1&d=1141136606
ruff_hi Feb 28, 2006, 08:33 AM ... 10: Monarchy is done. I start litterature but next player should evaluate what he thinks is best.Do we really have to research how to litter? Or am I just another pedant who bangs on about people's typing ability (or lcak trhre of)?
hamtastic Feb 28, 2006, 10:59 AM Hmm. well, things are looking better than they were earlier. I promise I won't :smoke: it up and try to build another 8 wonders on my turn. And ruff, of course we need to learn how to litter. You know, so that the AIs won't want to invade us and all that. :mischief: I'll play late tonight.
hamtastic Mar 01, 2006, 10:47 AM 1 AD:
The glorious Hamtastic dynasty returns to Rome. What's that? We have no pigs? Worthless! We must get pigs (sooner or later)
Things are looking good, except: I switch a few tiles around & drop the time on literature to 7. I also switch Corsica to a library from a lighthouse - we need the culture to beat back Barbarossa's borders. (alliteration is great)
20: Ham-ham VIII begins the turns with an eye to strengthening our military and engaging in crafty diplomacy. Bologna produces an archer and begins work on an axeman. :hammer:. Toulouse was captured by France this turn!
I call up our neighbors to get some more Open Borders (came with Monarchy) - Barbarossa and Henry VII give us OB, and I don't ask anyone else for now. Hey, Barbarossa, care to open your borders? Sure, buddy...
40: :sleep:
60: Rome finsihes another naval vessel, so we begin construction of a mighty book-storage facility.
Bologna finishes its axeman, and seeing the wisdom of Rome, also begins a book storage facility.
Naples finishes its library and begins a scout (to get growth before starting a settler)
80: Not much. (although Catholicism is spreading nicely) :)
100: Ham ham VIII is a lazy ruler and does nothing
120: Naples finishes its scout and begins a settler
Wenceslaus declares war on Barbarossa
140: Seeing the construction of all these book-storage facilities, our clever scientists discover literature so we can have something to put in them... They then begin studying the construction of monasteries.
:eeK: Wenceslaus asks us to declare war on Barbarossa. Given our lack of a military, I decline for the moment. Louis XIV asks for OB. Ok. Peter gets a golden age. That jerk!
160: Toulouse was captured by Aragon.
180: Monasticism is done, and our briliant scientists begin the study of Metal Casting (done in only 320 years!). We hear of some sort of colossal statue which could attract yet more commerce to our civilization.
Leo asks us to open our borders. I decline, given his likely interest in moving a settler down to our (currently) unclaimed lands in the South. Louis asks us for war help. Since we have no military and certainly nothing to gain, I also decline.
I whip our citizens of Rome to make them finish a library. LOGIC: the two tiles were giving us 2 food & 7 shields. Now they are worth 80 shields of production (11 turns). :hammer: Plus, the more productive one (1 food and 5 shields) will regrow in 2 turns anyway. So all around, probably a good deal.
200: Rome finishes a library and starts an axeman.
Peter offers us Math for Monarchy. Since it's not such a great trade, I decline, as I have no interest in helping the points leader! (Plus, just FYI, Peter has a whole giant area of land to settle over in his part of the world, so he will be powerful throughout the game, unless we can convince a bunch of people to go attack him).
So, on Ham ham VIII's death after 200 years of rule (what a long-lived leader) :egypt:, what has he accomplished. Did he build our military? Ummmm. Modestly. Did he create lots of places to store books? Yes! Did he do anything else interesting? No! In his will, he left the following decrees:
Whip Corsica as soon as possible!
Build at least 1 farm somewhere in the empire to help our cities grow faster! :)
Build a temple and a priest specialist at some point so we may get a great prophet to build our Catholic shrine!
Think about attacking Barbarossa! (Augsburg has 5 archers and a chariot - not much to worry about)
http://img394.imageshack.us/img394/4900/civ4screenshot00030by.jpg (http://imageshack.us)
Get to civil service first and use maces to crush our enemies!
Note: that's a lot of demands... Ham Ham sure was whiny for someone who didn't accomplish much.
Two more sweet city sites (a settler will be done soon)
http://img232.imageshack.us/img232/9599/civ4screenshot00016dm.jpg (http://imageshack.us)
http://img232.imageshack.us/img232/4346/civ4screenshot00043mg.jpg (http://imageshack.us)
And, finally, demographics:
http://img394.imageshack.us/img394/9776/civ4screenshot00054ec.jpg (http://imageshack.us)
EDIT: well, I'm never using Imageshack's "resize" option again. That just looks awful. Sorry... but I don't want to take the time to redo them all.
hamtastic Mar 01, 2006, 10:48 AM 1) hamtastic << Just played
2) vovan << Time to go!
3) ruff_hi << On Deck!
4) munterpipe
5) icelion
vovan Mar 01, 2006, 03:18 PM [0] 200AD - Taking stock of the nation. It looks pretty good, but we need to expand more more more. :) Next, I check out the civics. I think we could benefit from Feudal Monarchy (free military units), so I revolt to that. Other than that, I just basically turn the city governors back on, and get on with the program.
[1] 210AD - Gibbon calls us the most advanced civilization in the world! Heh, no wonder, that - we are the first in commerce. We should keep it that way, while improving other aspects of our civilization. :thumbsup:
Mathias of Hungary wants open borders. Sure. Why not. I'll keep an eye on your settler ships, however, Mathias. :borg:
Jaume wants us to declare on the French. Umm... Err... Well... Let's see... Man, I wish I could tell you to hold off while I check out the situation. Well, judging from the scores, Luis is a goodless bastard, and from what I can see of the map, I think he is just across Turin from us... Of course, there's the mountains, too, so he can only get to us from sea, or through Wurzburg, or north of Bologna, where we can defend on a hill. Any way, he'd need open borders either with the Germans, or the Venitians... So... This is where I really wish I had played this scenario before, to see how the alliances play out, and whether the French will be ebil bastards and try to drag more people in against us, if we were to declare the war...
Any way, in the end, I think I will err on the side of caution and piss the guy off some, in exchange for a little more peace.
Freddy wants open borders. Man, this is a busy diplomatic turn, eh? :lol: OK, sure, why not.
[3] 230AD - Rome builds an axe, starts on a Settler, because we need more! Catholicism keeps spreading to places. Man. If we could get that shrine...
[4] 240AD - Mathias wants Fish for Pigs. Sure, sounds OK. Barbarossa wants us to team up with him to destroy the Bohemians. No, I don't think so, buddy. I heard rumors we might attack you instead at some point. :lol:
Bologna builds a library, starts on a church, both to push back the venetian borders, and to get a start on that GP.
Naples builds settler, starts on one more. :thumbsup:
[5] 250AD - Bohemians want to trade Math for our Monarchy. I know ham didn't want that, so I tell him to go away.
Library is whipped in Corsica.
So I was going to send the settler from Naples to one of those islands to the West, but then decided against it. Instead I send him to settle more of Italy. That way, we block the islands off from all directions with our cultural borders. Plus, the site I have in mind has fish, and pigs. I think ham's growth directive will be satisfied! ;)
[6] 260AD - Corsica finishes Library, starts up on the Lighthouse again.
[8] 280AD - Peter wants wine for furs. Looks good. (BTW, he has no copper!)
Bologna finishes the church, starts up on the Monastery, and I also set it up with a priest.
Ravenna is founded. Starts up on a Library.
Two settlers are about to complete. Send the one from Naples to the south, to found on the southern tip, so it can get the crabs, and block naval passage to the West. The one from Rome should be sent West to one of the two islands.
There's a work boat just outside Ravenna, ready to work the fish there, also the workers there are building a road, and then will be ready to work the pigs. When that happens, don't forget to cancel the deal with Mathias, who is currently supplying us wiith imported pigs. ;)
Our demographics are now 2-9-11, from 1-14-12 before. I've met some civs, also, and someone's been spreading islam around, though I don't think it's taken over any of our allies yet, just go to some of the godless civs so far.
vovan Mar 01, 2006, 03:20 PM 1) hamtastic
2) vovan << Just played
3) ruff_hi << Time to go!
4) munterpipe << On Deck!
5) icelion
ruff_hi Mar 01, 2006, 03:28 PM Our demographics are now 2-9-11, from 1-14-12 before. I've met some civs, also, and someone's been spreading islam around, though I don't think it's taken over any of our allies yet, just go to some of the godless civs so far.?? What does 2-9-11 mean?
Oh - got it - will try and play tonight but (apparently) I have to sleep more :eek:.
hamtastic Mar 01, 2006, 10:46 PM GNP - production, food, I believe. So some progress upward in production... at a loss of some gold.
By the way, my earlier suggestions were just that - suggestions. The very beginning suggestions I had were based off of the knowledge that religion spreads QUICKLY in this mod, and there are lots of cities, so having a major religion is quite good (there are three more religions in this game - Orthodox Christianity, Protestantism, and Calvinism, but they're founded late, making them (usually) a nonfactor...
At this stage, though, your thoughts are likely as well-directed as mine. :)
vovan Mar 02, 2006, 04:34 PM Guys, I'm sorry, but something cropped up, and I need to leave town for a week or so... Please skip me until I get back. I'll try to get back to this as soon as possible.
Vovan
ruff_hi Mar 02, 2006, 05:01 PM I see that I have some cities to found. There is one difficult option ...
http://img122.imageshack.us/img122/8012/eesc0068hb.jpg
Benefits of option A
1) more hills in play when border expands
2) on a plain
3) someone roaded assuming building there
Benefits of option B
1) crabs now
2) hammers now for the city
3) more water - more commerce
Disadvantages of A or B
1) people will think you :smoke: where ever you put the city
What do you do?
See later for what I have already done!
ruff_hi Mar 03, 2006, 07:38 PM Turn 160 (0) (300 AD)
Has everyone worked out what this mod is about yet? Because I don't have a clear idea of what I am trying to do. Do we have a victory aim? I also note that our military is low - I am going to try and work on that.
Turn 161 (1) (310 AD)
Naples finishes: Settler
Naples begins: Archer
Tech learned: Mathematics
Bologna begins: Swordsman
Rome finishes: Settler
I trade ABC for 123 + 70 gp with Justinian. I also get OB too.
Turn 162 (2) (320 AD)
Catholicism has spread: Smyrna (Byzantine Empire)
Rome begins: Archer
Naples finishes: Archer
Turn 163 (3) (330 AD)
Tech learned: Metal Casting
Corsica grows: 3
Orthodox founded in a distant land
Naples begins: Archer
Ancona founded
This was the city location puzzle that I posted earlier about. I spent a good 20 minutes thinking about this one decision. I finally decided to put the city here ...
http://img115.imageshack.us/img115/6097/eesc0071ll.jpg
In truth, I finally settled on Option B - founding on the hill. The main reason was that I get early hammers and the hills that now aren't in range are alread within an cities 'square'. I used a work boat on the crabs too.
Ancona begins: Obelisk - to expand borders ASAP.
Turn 164 (4) (340 AD)
Research begun: Construction
Bologna begins: Swordsman
The boat with the scout drops him off to the east and continues exploring ...
Contact made: Republic of Venice
Turn 165 (5) (350 AD)
Rome finishes: Archer
Homer (Great Artist) born in Rome - what do we do with this? I just left him in Rome and wished that he was a Great Prophet.
Naples finishes: Archer
Corsica finishes: Lighthouse
Turn 166 (6) (360 AD)
Rome begins: Work Boat
Naples begins: Granary
Corsica begins: Granary
Perugia founded - this city location was easy but I used a work boat to give it a head start
Perugia begins: Library
Turn 167 (7) (370 AD)
Bologna finishes: Catholic Monastery
Ravenna grows: 2
Catholicism has spread: Trieste (Republic of Venice)
Catholicism has spread: Debrecen (Kingdom of Hungary)
Turn 168 (8) (380 AD)
Bologna finishes: Swordsman
Corsica grows: 4
Catholicism has spread: Gyor (Kingdom of Hungary)
Turn 169 (9) (390 AD)
Bologna begins: Forge
Rome finishes: Work Boat
Naples finishes: Granary
Corsica finishes: Granary
IBT: @ the Barb city near Bologna
While defending, Axeman defeats (4.30/5): Barbarian Archer
wow - barbs starting to feel the pinch. Still waiting for cats to take this place down.
Turn 170 (10) (400 AD)
Catholicism has spread: Rostov (Kingdom of Russia)
Rome begins: Settler
Naples begins: Forge
Corsica begins: Settler
Naples begins: Work Boat
So - that is it. We are at 2-9-8 (what ever that means?). Not much action - a bit of exploring to the East, free spreading of Catholicism and a GP Artist to do something with - options anyone?
Munterpipe Mar 04, 2006, 04:27 AM See it. Play tomorrow play today.
Methos Mar 04, 2006, 07:05 AM @ruff hi: Was looking at the game and noticed you uploaded the wrong save. You uploaded the 300 AD save rather than the 400 AD save.
I was wondering why I couldn't find the city of Anaconda. :D
On the great artist, you may want to use him as a culture bomb on one of your cities.
ruff_hi Mar 04, 2006, 07:20 AM @ruff hi: Was looking at the game and noticed you uploaded the wrong save. You uploaded the 300 AD save rather than the 400 AD save.
I was wondering why I couldn't find the city of Anaconda. :D
Duh - complete Duh! Original post above corrected.
Methos Mar 04, 2006, 07:48 AM Ancona begins: Obelisk - to expand borders ASAP.
Don’t forget your traits. You guys are spiritual so can switch civics without anarchy. Currently Aristocracy is available. It grants a +2 culture bonus to specialist, so if you switch civics and set Anacona to a citizen you’ll expand your border in eight turns, rather than the 31 turns it’ll take with the obelisk (16 turns to complete plus 15 turns to reach 15 culture). This would also allow you to expand Perugia’s borders and grab that crab resource.
Henry VIII and Jaume I are pleased with you. I’d take advantage of that as much as possible, and keep feeding them.
In the save this possible city site notification came up. Not for sure who put it there, but IMO it’s definitely a good spot. You gain four resources if settle there (clams, fish, horse, and wheat).
118460
Hope you all don’t take the above as criticism, as it isn’t meant that way. Keep up the great game guys. I’m really enjoying it!
hamtastic Mar 04, 2006, 10:31 AM :lol: Nice city site there ruff_hi. IMO it doesn't matter to me which one you took - they were both ok. Methos has some good points about stuff - particularly culture expansion.
I'm not sure what kind of victory we should go for. Militarily, I assume we're still weakish. We will get outdone if we just do a straigh-up tech race by the end of the game, so spaceship not such a good idea. We could try for a culture victory, but I suppose we maybe should have started on that sooner. So it would sound like we should get the military cranked up and begin expanding - I don't know if we can get to one of the military wins (more likey domination than conquest, since there's no city razing, but non-peaceful expansion may be the best way for us to get mroe techs in long run. Sooo yeah. That wasn't really a valuable comment, huh?:crazyeye:
ruff_hi Mar 04, 2006, 11:10 AM Don’t forget your traits. You guys are spiritual so can switch civics without anarchy. Currently Aristocracy is available. It grants a +2 culture bonus to specialist, so if you switch civics and set Anacona to a citizen you’ll expand your border in eight turns, rather than the 31 turns it’ll take with the obelisk (16 turns to complete plus 15 turns to reach 15 culture). This would also allow you to expand Perugia’s borders and grab that crab resource.
...
In the save this possible city site notification came up. Not for sure who put it there, but IMO it’s definitely a good spot. You gain four resources if settle there (clams, fish, horse, and wheat).
Great point re the expansion. I missed that one. Makes building Libraries and Obelisk look pretty silly. The suggested city site was mine. Glad you liked it. So, scoring my round: -1 for Obelisk build for expansion and +1 for making a good city site.
Methos Mar 04, 2006, 11:23 AM So, scoring my round: -1 for Obelisk build for expansion and +1 for making a good city site.
Don't count me as any expert. In fact, I'm using this game to learn EE3. My first attempt at EE3 went...er...well....uh, okay. :lol:
Keep up the great game guys! Lurkers watching (and learning)!
Munterpipe Mar 05, 2006, 11:25 AM I just played. Will post in a sec
Munterpipe Mar 05, 2006, 03:10 PM Notes on the situation at the moment.
* Rome and Corsica are building settlers at size 5 and 2. Those cities need to grow. I set them to other things and start a settler in Bologna. I don't think we can find any room for a second settler, so let's rather focus on getting the cities we have now going, and crank up some serious millitary. (I'm still angry at the Venetians.)
*On the culture subject, I agree that a monolisk rarely very useful. Your suggestion was interesting, Methos, but I think the high upkeep of the civic in qustion, and the cost of appointing the only population point in our new cities to citizenship:D is a bit costly, even for a few turns only. I think religion is the way to go in this particular situation. Spread catholisism and the cities will gain 1 culture/turn for free. (in adition to all other benefits)
Anyway. I don't think we are in a terrible rush on this matter, as most of our cities have their most important tiles in reach as it is. Religion will spread there eventually.
*Scorewise, we are above the middle at least.
We have a lot of diplomatic support from the catholic block, and we are scoring high techwise. We are way behind in millitary power though.
Plan for the turnset is to settle our last city (at least for now) and start making an army to torch Europa.
1: Start a missionary in Naples. We have some axes and a sword outside the barb city of Turin, NW of Bologna. The site though is crappy, and we wouldn't get a single new tile to work if we take it. I would raze it if it was possible, but but it isn't so I call of the attack. The two workers inside are tempting though.
2: The Byzantian guy, Justa-something has got currency. Currency is allways nice for the extra trade routes, but with this many civs in the game, there are big benifits using the currency trading option. I'll show you.
I trade Currency for Metal Casting and Litterature. It's a bad deal, but it will pay of.
Next I sell litterature, (or in case they don't have it already, alphabet) to all the civs with any money in the bank and end up with Viking Exploration, Horseback Riding AND over 2000 gold! I don't remember the excact amount, but that will keep us running on 100% research for ages. We can keep on selling backward civs our out of date techs for ages to fuel our research.
Trading this way seems very powerful to me on a map with so many opponents.
3: Jaume wants help in the war with Louis. I agree that we should keep relations good with Jaume, but we would have nothing to gain from this war, not being able to raze cities, and I think I saw some French chariots snooping around in our territory, so I politely decline. Can't be bothered with stupid pillaging of beautiful Italy.
Construction comes in and I start theology for some nice civics and a great wonder we could consider building.
4567: start to build some catapults, and send a worker and an archer to prepare the city site for our upcoming settler.
8: The barb city of Turin flips to us!
And we have a chance to disband the city. I'm not sure of what to do here, so I raze it. :devil: It was only size one, and can easily be built again if wished.
10: The Settler is in a galley on it's way to the great city site pointed out by Ruff, accompanied by a missionary.
We are picking up some of the lead in score, getting closer to Peter, which is nice. I did actually take one screenshot ( sorry for the boring colorless post. Totally forgot about screenies:mischief: )
http://forums.civfanatics.com/attachment.php?attachmentid=118620&stc=1&d=1141596208
We are now 2-8-3 (right?):crazyeye:
so food production has improved at least.
But check out rival best in GNP and Prod. That's a bit intimidating I think.
Well, here's the save:
http://forums.civfanatics.com/attachment.php?attachmentid=118621&stc=1&d=1141596208
hamtastic Mar 05, 2006, 03:26 PM Hey! Neat that you could disband that city. I'm surprised, since I thought we couldn't. It was a pretty crappy site :)
Nice job on your trading. I'm behind on posts, as I'm up in another SG, but I'll try to play this one tonight also.
Munterpipe Mar 05, 2006, 04:15 PM Yeah. It seems like the nonrazing rule doesn't count for cities flipped by culture.
IceLion Mar 06, 2006, 08:25 PM Got it, playing now. HE'S BAAAACK!
hamtastic Mar 06, 2006, 08:28 PM Hey great! I was going to play these turns, but looks like you beat me to it. :eek: Good enough, since I don't have that much tiem anyway.
IceLion Mar 06, 2006, 09:17 PM YAY!!.. I can play!!
IT- Nada, trying to remember what it's like to play Civ again. Sorry to everyone for the absence but my new job has been REALLY demanding. I'm very happy to be able to play my actual turns here... so without further adue:hammer2:
Builder turns here... not much else... need to ease myself back into this. Theology comes in and I set us for Compass... want to go for African Coast for all the sparklies it offers. I switch us to Aristocracy and Religious Politics per previous discussions. MM'd Perugia to add a citizen and make the border expand. The fishing boat that was already created is hovering over the fishies for the next player.
Vytautas comes and demands Metal Casting... sha... that'll happen. Barbarossa asks for help with is war... nope, not today.
Compass comes in and I start on African Coast... BAUBLES!
I found ASSisi... heh...
http://www.civfanatics.net/uploads11/Assisi.JPG
CULTURE BOOM!
http://www.civfanatics.net/uploads11/CultureBOOM.JPG
Leonarda Loredano demands Construction... we ain't skeered. Then he has the audacity to demand Open Borders... the nerve of this guy. I say it's high time for war here... he'll likely declare on us sooner or later anyway.
This would be an ok city if for nothing else than denial purposes...
http://www.civfanatics.net/uploads11/NewCity.JPG
Boring set altogether... I'm sure one of my devout bretheren can think of a way to bring Leonardo more into line with what the Holy Mother Church wants... absolute subservience... :hammer:
And the save...
hamtastic Mar 08, 2006, 03:39 PM Soooo.... time to get things rolling again. Our Papal states and our catholicism will rule all!
600: I whip a few things to copmletion.
Justinian tries to snag Theology from us. No. Fascinatingly, though, he is the only civ with newer techs than us. I wonder if we should try to advance our lead over everyone else at the cost of giving him some stuff. I don't do it in my turns, just saying...
610: henry VIII declares on Frederick II. Interesting.
Augsburg is captured by France. I ponder war (with Barbarossa)
620: We meet Robert the Bruce. yippee skip.
630: Peter cancels Open Borders. Oh well. Robert the Bruce demands literature. No, buddy, you have the wrong religion. Maybe next time, jerk! Valdemar demands we cancel our deals with the Lithuanians. Well, no. You're a lot weaker than us. So maybe next time, jerk! Barbarossa demands we cancel deals with the Byzantines. Ummm. No - I'm going to attack you this turn. :eek: Maybe next time, jerk!:lol:
So I attack Barbarossa. This nets us a free warrior right off the bat, as he's just hanging out by their border. So ummm. We're at war now.
640: A little troop movement goes on.
650: Well, there are only 3 archers in Wurzburg, but unfortunately they have walls now. :(
Bombarding the walls down (with only one catapult) will take WAY too long, so suicide the catapult instead. Then a couple of our finest soldiers die. However, we have captured Wurzburg (with an archer)! Long live the empire!
118947
660: Barbarossa sends an archer after us. Oh no! :eek:
670: not much - hanging out up in the frozen north, we see barbarians!
118948
680: Peter demands we cancel deals with the Lithuanians. Dang, people don't like those Lithuanians. Still, I say no.
690: Wurzburg comes under our control. Yay!
700: Not too much this turn.
Code of laws almost done - I went after that so we could get Civil Service. Might be a good idea to build heroic epic in Bologna, switch over to religious crusades after civil service comes in, and start pumping out 6 xp macemen in Bologna every turn (should be able to get them every turn - we will have +150% shields with religious crusades, forge, and heroic epic, and bologna is pretty high production already.) So that way we can bring the military along.
Shockingly, we're 3-2-3 now. Amusing terminology. Also, we're 15th in soldiers, but we're not really behind by much. So things are going well... :)
118949
ruff_hi Mar 08, 2006, 03:45 PM So I attack Barbarossa. This nets us a free warrior right off the bat, as he's just hanging out by their border. So ummm. We're at war now.
??? How do you net a free warrior - or does that just mean that we killed off one of their warriors? I understand capturing a worker but a warrior? Or is that a typo and you meant a worker?
hamtastic Mar 08, 2006, 04:43 PM Ummm. Yeah, that should be free worker. Sorry for the confusion. By the way, we also got another two free workers when we captured Wurzburg. So the war netted us a great city location (on a hill at the only east-west area for quite some ways) and three workers!
Munterpipe Mar 09, 2006, 04:10 AM Wurzburg is a great city! Good call on that one hammy;)
ruff_hi Mar 13, 2006, 03:28 PM Rooster
1) hamtastic << Just played
2) vovan << up
3) ruff_hi << on deck
4) munterpipe
5) icelion
however ...
Guys, I'm sorry, but something cropped up, and I need to leave town for a week or so... Please skip me until I get back. I'll try to get back to this as soon as possible.
VovanDoes that mean that I am up? I guess so - I will take it and play tonight or tomorrow.
ruff_hi Mar 13, 2006, 08:10 PM Turn (0) 200 (700 AD)
Looking around - we are short 3 fishing boats - I will get these build and on their way to their station this turn. Our foe is no where close and I am not going walking all over Europe just to lose some units. We are slowly inching our way to a Great Prophet but, unfortunately, the city where we have invested most of those GPPs is not the one building the St. Peter's Basilica.
One question ... it seems that 40% of the world has no religion ...
http://img135.imageshack.us/img135/6871/eesc0085go.jpg
IBT:
While defending, Scout loses to: Barbarian Archer (2.58/3)
Turn (1) 201 (710 AD)
Tech learned: Code of Laws
Corsica finishes: Barracks
Assisi grows: 2
Turn (2) 202 (720 AD)
Research begun: Machinery
Corsica begins: Work Boat
Ruff_Hi: machinery because it is needed for knights and maceman
Bologna finishes: Axeman
Perugia finishes: Library - whipped
Catholicism has spread: Warsaw (Kingdom of Poland)
Turn (3) 203 (730 AD)
Bologna begins: Work Boat
Perugia begins: Granary
Ravenna finishes: Lighthouse - whipped
Ancona finishes: Obelisk - finally, is this the Obelisk I started 500 years ago?
Catholicism has spread: Plock (Kingdom of Poland)
Turn (4) 204 (740 AD)
Ravenna begins: Granary
Ancona begins: Library
Rome finishes: Forge
Bologna finishes: Work Boat
Ravenna grows: 5
Perugia finishes: Granary
Assisi finishes: Lighthouse
Catholicism has spread: Hastings (Kingdom of England)
...oh, I trade offer that I could refuse ...
http://img116.imageshack.us/img116/9577/eesc0092mi.jpg
Turn (5) 205 (750 AD)
Rome begins: Work Boat
Bologna begins: Courthouse
Perugia begins: Lighthouse
Assisi begins: Granary
Corsica grows: 10
Corsica finishes: Work Boat
Turn (6) 206 (760 AD)
Corsica begins: Work Boat
Rome finishes: Work Boat
Turn (7) 207 (770 AD)
Rome begins: Work Boat
Naples finishes: St. Peter's Basilica - and hires 3 priests straight away - no whipping here pls.
Ancona grows: 3
Perugia grows: 3
Turn (8) 208 (780 AD)
Naples begins: Catholic Church - can add another priest when done
Tech learned: Machinery
Bologna grows: 9
Corsica finishes: Work Boat
Catholicism has spread: Buda (Kingdom of Hungary)
Turn (9) 209 (790 AD)
Research begun: Civil Service
Corsica begins: Courthouse
Ruff_Hi: trade compass for $ with a few people - can still run deficit research - I held onto our menopoly on code of laws - someone else can trade it around
Rome finishes: Work Boat
Ravenna finishes: Granary
And just to make it easy ... (I did cancel with Peter).
http://img116.imageshack.us/img116/7329/eesc0102kx.jpg
Turn (10) 210 (800 AD)
Contact made: Byzantine Empire
Rome begins: Catapult
Ravenna begins: Courthouse
Ruff_Hi: I think I build 1 too many work boats
Rome grows: 6
Isaac Newton (Great Scientist) born in Corsica
Assisi grows: 2
Sir Isaac is on a boat but the boat isn't going anywhere - I would suggest Rome. There are a few work boats on GOTOs - heading towards the fishing / crab grounds.
WARNING: There is a 500k file limit for saves and the unzipped version is 513kb. Now what?
hamtastic Mar 14, 2006, 10:32 AM Good turns there ruff_hi.
Munterpipe is up now.
I suppose we'll have to use an external hosting service - maybe Filefront.
On a separate note, I am unfortunately going out of town this Friday for 2 weeks and I will not be able to play at all during that time. If Vovan comes back and the four of you want to keep it going, that's totally fine with me. (This is also a good chance for lurkers, if there are any, to join up instead of me).
Munterpipe Mar 14, 2006, 06:23 PM Hi. Great turns Ruff. I'm very of caught up in work right now, so I can't play until saturday, so please skip me this time around. This Sg has been a little inactive lately, but I think it really is worthwhile to keep it alive. I like it a lot.
So Icelion, I guess you're up, and the burden is on your shoulders to keep this SG going until the weekend begins :)
Methos Mar 20, 2006, 03:21 PM :bump:
Is she dead?
Pvblivs May 11, 2006, 11:46 PM Seems she is :D Amazing
Unsubscribing... :sad:
rockinroger Jun 09, 2006, 07:04 AM Hey i enjoy this mod and would like to play or watch, how do i do that
Maksim Jun 09, 2006, 10:14 AM Well, if you are asking where you can find the mod so you can play it, it's here.
http://forums.civfanatics.com/showthread.php?t=144971
If you are looking to play a SG with this mod, your best bet is to start one yourself.
hamtastic Jun 09, 2006, 09:38 PM Yeah, I would agree - the best way to start a new one would be to do it yourself. I would play in one and might even be willing to start it up myself but I'm going out of town for a week tomorrow, so it's not quite the best timing right now.
rockinroger Jun 10, 2006, 02:23 AM ok, i understand, I have the mod allready, but need to learn more about succession games. So maybe it would be better to watch for a while.
Rex Tyrannus Jun 10, 2006, 07:34 AM Rockinroger, you're more than welcome to lurk and comment in any of my games (see the signature). Your problem here is that this particular game has been dead for months. Generally, it's acceptable to lurk/comment in any active game.
If you really want to participate in a Europa mod SG, read a few SGs to make sure you understand the format, then try to start your own. :)
|
|