View Full Version : Advanced Warmongering...a question for the experts


JerichoHill
Jan 24, 2006, 09:29 AM
Okay. Yesterday I loaded up a Prince/Pangaea/Standard/Permanent Alliances/Raging Barbs enabled game.

Well, in the 2nd turn, the French were wiped out. I guess a random animal got to them. Weird.

Anyways, I am Tokogawa. I was already thinking of trying Warmongering. I researched to copper, I had it. Built a second city, also found out I had marble, iron, and stone.

hot DAMN! what a start. I'm also on the coast, so yay! That's one place the barbs won't be coming from.Qin placed a city on what was to be my third city site, so he earned my wrath. I attacked with a stack of 5 axemen, and ran roughshod over his empire. He ran a settler and an archer away from me, settled somewhere, right before I sacked his capital with this group

I have 1 science/commerce/wonder city, and one military city. The military city produces all of my units, the other main city produces settlers/workers and buildings to help my empire.

I got the oracle and took the tech improvement to get courthouses (and Confucianism). My empire was gettings strung out and I was losing money @ 60% research.

I'm now at the point where I've wiped out Qin (rewaged war). Confuscianism has spread to every English Civ, and they have longbowmen (to my samurai). They're also at +15 Friendly with me. I feel like it would be wrong to attack them, but I keep two stacks of roving death (2 swords, 2 axes, 1 cat, 1 samurai on their border with me as deterrent (though I think I could leave it as wide open as the Canadian/US border, I am not chancing that.

Question for the war-mongerers out there. Do I leave the English alone (I could wipe them out) and go after the other civ's (who dont like me). If Perm Alliacne wasn't enabled, then I would attack, but it is, and i know that given enough time, I will get one with them easy.

Also for warmongering.

1) How do you keep your economy rumbling when your units go outside your bounds and cost you a ton of gold a turn?
2) Do you totally produce war units in all your cities, or what? Normally I produce my armies, send them out, and build defense/infrastructure while they're out there fighting. Then I rest, rebuild the army, and go again.
3) What year (on an epic turn rate, standard map, 5 civs left and me) should I be able to win via domination or conquest.
4) Do I just have to raze alot to win by conquest rather than domination?

EDIT: Don't even ask about wonder building. I think I have them all right now

petey
Jan 24, 2006, 09:39 AM
I'd say leave the English alone. At +15, they're not going to do anything to you and you can ignore them. However, remember that just because you're friendly with them, doesn't mean they won't have an Open Borders agreement with someone that you're not friendly with who can walk across their territory to take your border cities (learned through bad experience). Keep a few units on the border just to be safe, but youshouldn't have to concern yourself too much with the English. Be careful when Free Religion comes up, though, because their switching to that could drop your relations significantly.

1) Build a lot of cottages and pillage, pillage, pillage. Also keep an eye on the diplomacy screen. If you're trading a resource to an AI for 4 gold/turn for more than 10 turns and you see that he has an extra 4 available, you can cancel the deal and renegotiate for 8 gold/turn.

2) I have main military cities, but everyone lends a hand. Build a couple of buildings, then a couple of units, etc.

3) Depends how quickly you kill people

4) Yes. Conquest is almost impossible unless you specifically try not to win by Domination. Keep an eye on the Victory Screen (F8) and once you get to about 50% land area, start razing cities instead of capturing them except to hold onto some forward bases or landing sites on other continents.

SlipperyJim
Jan 24, 2006, 09:48 AM
RB1 - Cuban Isolationists (http://forums.civfanatics.com/showthread.php?t=133492) is basically a post-graduate course in the art of modern warfare, with a side order of how to win by Conquest without triggering Domination.....

Randle
Jan 24, 2006, 01:19 PM
Well, in the 2nd turn, the French were wiped out. I guess a random animal got to them. Weird.


Animals don't enter cultural borders. I guess it is possible they got attacked before they built a city, but the AI almost always seems to settle the first turn.

Toshiro126
Jan 24, 2006, 04:35 PM
Originally Posted by JerichoHill
Well, in the 2nd turn, the French were wiped out. I guess a random animal got to them. Weird.

Maybe they appeared in the middle of the ocean. Or were watching old Jerry Lewis movies and laughed themselves to death. ;)

JerichoHill
Jan 24, 2006, 06:05 PM
I used worldbuilder on the start save file.

They started next to another civ's warrior. Poor settler.

JerichoHill
Jan 25, 2006, 03:00 PM
Well, thanks for the tips. I razed and destroyed the other civs but kept key buildings, and then destroyed Elizabeth to win a conquest in 1540AD.

It was funny that when it was down to 3 civs (Peter too), I had beelined straight for communision to enable PA. With peter still in the game, I asked elizabeth who was +20 with defensive pact, and the option said

"You've grown to powerful for us"

rickmc
Jan 25, 2006, 03:22 PM
1/2) Taking out Lizzy should depend heavily on her position relative to other civs. If she is isolated, leave her till the end. If the other civs are on the other side, i dont like risking a split empire with a "friend" at your back
1) How do you keep your economy rumbling when your units go outside your bounds and cost you a ton of gold a turn? 1. cottages, correct wonders, great merchants, and finish before 1500AD. A slight cheat, use anarchy to your benefit.
2) Do you totally produce war units in all your cities, or what? Normally I produce my armies, send them out, and build defense/infrastructure while they're out there fighting. Then I rest, rebuild the army, and go again. I will build a war unity city usually every 4th city. this is usefull when warmongering over a long distance
3) What year (on an epic turn rate, standard map, 5 civs left and me) should I be able to win via domination or conquest. 1200AD for 4-5 civs, 1500AD for 6 and maybe even 7 civs
4) Do I just have to raze alot to win by conquest rather than domination?I think you have to raze a good bit to win even by domination. I raze all resource poor cities, all cities with low growth potential (ie. tundra/ice cities), and all cities are are needlessly too close to each other unless very developed.


My general rules on warmongering:

the rinse and repeat strategy
1. plan for commerce/gold
2. pillage early
3. pillage often
4. attack early
5. attack often
6. suicide catapaults
7. take a strategic city and culture bomb to kill his production in other cities
8. get war help from a civ on the other side of his territory
9. draw defenders out from the city bonuses
10. raze useless cities
11. plan for commerce/gold
12. pillage
13. attack

i try to knock out at least 3 civs by 1000AD on Noble. more if you play against 6+ civs. I mainly use Ceasar salad but have used 4-5 others. I have played most land types and find islands and great plains to be the hardest.

JerichoHill
Jan 25, 2006, 03:24 PM
Yeah, I pillage key resources if I dont want the city, otherwize I don't pillage if I am keeping the city.

good rinse repeat strategy. Its kind of what I do on prince,