View Full Version : Volunteers needed to test new mod


TheLopez
Jan 24, 2006, 10:01 PM
I need some volunteers to test a new mod that I have been working on. Reply here if you are interested. I will PM you the download link for the mod.

This isn't a very big mod, but it introduces an interesting aspect to the game.

rupertlittlebea
Jan 24, 2006, 10:23 PM
and 42 is hexidecimal

TheLopez
Jan 24, 2006, 10:44 PM
and 42 is hexidecimal

And this is 42 in binary 101010, so what was your point about 42 is hexidecimal?

Dusty4prez
Jan 24, 2006, 11:18 PM
I'll test for ya

rupertlittlebea
Jan 24, 2006, 11:43 PM
And this is 42 in binary 101010, so what was your point about 42 is hexidecimal?
Well if you go through the trouble to think about it, the hexidecimal value 42 tells you something about the answer.

display 42 hex on your fingers.
0100 0010

remember to look at the answer.
Entirely in keeping with the philosophy behind the entire 42 quest.

RogerBacon
Jan 25, 2006, 11:12 AM
And this is 42 in binary 101010,

There are 10 types of people in the world -- those who understand binary and those who don't. :)

Roger Bacon

TheLopez
Jan 25, 2006, 11:19 AM
There are 10 types of people in the world -- those who understand binary and those who don't. :)

Roger Bacon

Very, true. But that still doesn't answer my original question :D

I actually think since you created the Training Barracks mod you would be interested in testing this mod... Have I peaked your interest Roger?

wolfie
Jan 26, 2006, 10:56 AM
if you still need help , contact me

TheLopez
Jan 26, 2006, 11:28 AM
if you still need help , contact me

I don't need help on the current particular mod, but I will create a new thread for the next mod I need help with, which will probably will be tomorrow...

Tyranausaurus
Jan 26, 2006, 01:53 PM
Enough of binary 42's, I'm definately interested to beta test.

TheLopez
Jan 26, 2006, 02:46 PM
Enough of binary 42's, I'm definately interested to beta test.

As I said to wolfie,
I don't need help on the current particular mod, but I will create a new thread for the next mod I need help with, which will probably will be tomorrow...

And in fact, I have solved the last lingering issue with the next mod and should be able to get some people beta testing it.

Please keep in mind though, that these mods are not the "Super mods" that you see being put out. Instead they are components for mods or reference implementations that use the components.

Lonewolf749301
Jan 26, 2006, 04:38 PM
I've tested the mod yesterday. Cool concept, with only one opinion (every1 has 1): change the icon on city build menu. Other than that GJ. :ar15:

TheLopez
Jan 26, 2006, 05:49 PM
I've tested the mod yesterday. Cool concept, with only one opinion (every1 has 1): change the icon on city build menu. Other than that GJ. :ar15:

Which mod did you test? Did you test military bases, because that's not the mod that I was refering to.

Lonewolf749301
Jan 27, 2006, 09:02 AM
Sorry about that. Which mod are you refering to? I'll get it a try.:ar15: