View Full Version : Mod related crash bug.


QJaxun
Jan 25, 2006, 12:19 AM
So ive been working on my fantasy mod for awhile now and everything has been going pretty well up until a few days ago. I basically gutted the game, removed all civs, religions, units and techs and started building everything from the ground up. One day i added several temple buildings(like the unique shrines from vanilla), tweaked some religion stuff and changed some units to allow them to build the temples. Now, whenever i exit, either from the main menu or while in game, i get the following error message:

Application Error

The instruction at "0x7c911e58" referenced memory at "0x00000000". The memory could not be read.

Click ok to continue.



I havent noticed any in game effects that seem to be related, its just an annoying bug that ive been going nuts trying to fix. One of the problems i have is that i changed/added quite a few things before i noticed the bug. Ive tried removing all the stuff i remember changing without any success.

Anyone have any ideas??

QJaxun
Jan 28, 2006, 08:13 PM
Sweet got this one fixed today too. I had copied a tech from FfH called Sanitation. Changing the flavors from:


<Flavors>
<Flavor>
<FlavorType>FLAVOR_MILITARY</FlavorType>
<iFlavor>6</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
</Flavors>


to:


<Flavors>
<Flavor>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<iFlavor>6</iFlavor>
</Flavor>
</Flavors>

seems to have fixed the problem, although im not sure why.

Kael
Jan 28, 2006, 08:42 PM
Oh sure, blame my mod. :D

QJaxun
Jan 28, 2006, 08:52 PM
Yeah, damn you and your kick ass mod.