View Full Version : Warlord- Egyption succession Game
Feb 02, 2002, 08:39 PM
I'm going to start a succession game, but I want some one with more experience to lead though. There is alot of succession games but they are always on higher levels so I thought maybe I should try my first succession game on warlord.
So if you wanna lead this or wanna join just sign up and then we'll go from there. I think 4 People would be good.
Feb 02, 2002, 08:55 PM
what exactly do you mean by lead?
Feb 02, 2002, 09:09 PM
As in game leader
Feb 02, 2002, 09:10 PM
By lead, I think he means someone to set up the map, rules, and play the first few turns. Or at least thats how I see it.
btw, I'll sign up. Been reading all these succesion games, never actually played one b4. And I have plenty of time at the moment. :D
Feb 02, 2002, 09:58 PM
Warlord Egypt huh? I could lead if you want I suppose, didn't really start one (not one that people joined since it was a mod), but now ave a little experience w/ it.
Feb 02, 2002, 10:01 PM
Alright that sounds cool... You Can start it as soon as possible and we still need 1 or 2 more people.
If you want to start in another thread then just post the link in this one.
Feb 02, 2002, 10:12 PM
Include me please! Warlord is just my speed! :goodjob:
Feb 02, 2002, 11:11 PM
Alright, the game is nothing major. I guess it's just to get a feel for succession games. Anyhow...
Map: Huge Pangaea
Terrain: Arid, Warm, 3 billion yrs old
Barbarians: Raging (nothing major, until that 20+ horseman stack rolls up)
Victory Options: All Enabled
Total Civs: 16
Post intention to play, 48 hrs after that to post game.
There'll probably be lag toward the late game, so crush the others asap :D )
I played 30 turns to get started, all following turns are to be 20 turns or less. So..here we go.
-The first warrior unit trained
-Warrior unit trained
-Thebes' culture range extends
-Disturbed Gaul Barbarians
-Gaul barb defeated
-Another Gaul Barb defeated
-Ordered citizens to fix the palace lawn.
-Mycenian tribe forks over 25 gold.
-Thebes barrack complete
-Thebes settlers seek a city
-Warrior unit trained
Notes-There is a warrior fortified to the north where a Thebes settler in construction can go. There are Flood Plains and gold in the hlls nearby.
Feb 02, 2002, 11:18 PM
I will play tommorow cause I gotta go to bed now...
Feb 03, 2002, 12:05 AM
Thats fine by me sman. Its early evening here(New Zealand), and I'm going out tomorrow, so won't be able to play for another 24hrs.
Feb 03, 2002, 10:36 AM
Here is what happened:
2510- Settler sent to find a new city
2430- An American Scout is spotted, we have made contact with
the americans. They seem to be polite towards us (for now) so we trade ceremonial burial for pottery
2310- A brave warrior is trained an sent scouting the east.
2310- After many years of travelling our settle arrives at his destination and builds a new city name Heliopolis.
2230- Another warrior is sent out to scout the west for possible a new city site.
2190- Our sages have learned the secrete of Bronze Working, They start reasearch on the wheel.
2150- Our poor brave warrior in the west has disturbed a band of angry barbarians.
Our warrior to the east is given orders to scout the south because the land to the east doesn't seem promising.
2110- Our brave warrior is killed in the west! We must send troops for revenge!
1950- Another settler is sent to start a new city for the glorius egyptian empire. Our hard working workers have brought silk into Thebes.
1790- The city of Elephanitie is found.
We must expand quickly and we need to find a source of iron, good luck Thrawn.
Feb 03, 2002, 11:22 AM
can i play? it'd be my first SG though.
Feb 03, 2002, 11:24 AM
Yea.. there is one more opening position. So I guess we are full now.
Feb 03, 2002, 11:26 AM
If you guys need one more player I would be happy to join.
I am a warloard player like Charlie and I love playing
Sorry I just saw smans post about being full after posting.
So I guess we meet in another SG ;)
Feb 03, 2002, 12:00 PM
Might be a little crowded, but what the hell, I'll let both Igor and 6-of-OCtober join.
Feb 03, 2002, 01:42 PM
Sman, what is the .ace??? :confused: I downloaded the file, but can't do nything with it. Could you use winzip pls? I'll be able to play l8er tonight.
Feb 03, 2002, 02:10 PM
it is winace... download at downloads.com
but here, I did it in zip format
Feb 03, 2002, 03:14 PM
Thx Sman. I've downloaded the game, and will play and post writeup l8er tonight. Going out in about 10mins.
Feb 04, 2002, 12:06 AM
I'm about to start playing, have looked at it so far, and have one thing to say. Why so little exploration??? :confused: I'm going to try and remedy this.
Also, since the map is pangaea, I think we should beeline for the pyramids, sun tzus, and the hoover dam. These would save us from having to ever build granaries, barracks or hydro plants ever again. :D We should also try for the great wall seeing as barbarians are on raging.
Feb 04, 2002, 01:49 AM
Before I started, I switched memphis and heliopolis(shortened to helio) to workers. Wasted a total of 4 shields. Switched elephantine(shortened to ele) to barracks. Surrounded by those hills, it will make a great production site.
1750BC - Workers produced, begin more.
1725BC - Begin roads to bring luxuries into the other cities.
1700BC - Spear produced in Thebes, sent on its way to ele. Keep producing them.
1675BC - Barbs attack ele, we are victorious. :D
1650BC - not much happens.
1625BC - Spear reaches ele, warrior sent forth to explore.
1600BC - Spear from Thebes heads for helio. Worker sent to ele to begin The Mining Project. :)
1575BC - Warrior from helio sent forth. Discover large mountain range to east of ele.
1550BC - Barbs ambushe warrior from helio. Only 1hp is lost. :)
1525BC - Spot barb north of helio.
1500BC - Helio and memphis finish worker, start on temple. Thebes starts another spear.
1475BC - Warrior at memphis sets out. Spear replaces it.
1450BC - Barb horseman spotted. Workers in area retreat to helio.
1425BC - Thebes starts on The Pyramids. 58 turns. Spear left there, warrior sets out. The barb horseman is defeated. We discover The Wheel! :) The bad news, no horses in immediate area. :( Start on Iron Working to head for Great Wall. 27 turns.
1400BC - Another barb horseman appears, send warrior in that direction, to deal with the threat. Whip temple in memphis.
1375BC - Memphis starts a settler. Some more settling is needed.
1350BC - Ele finishes barracks, starts temple. The barb camp is spotted. :ninja:
1325BC - More exploring.
1300BC - Whip temp in helio. Encounter an Iroquois scout to the west of memphis. Get Warrior Code and Alphabet for a total of 190 gold. They have 6 cities.( :eek: )
1275BC - Helio begins warrior, for the purposes of exploring. :)
1250BC - Warrior disperses the barb camp. Gets promoted to veteran and we get 25 gold. :D Meet the Russians to the west of memphis. Get Mysticism for 95 gold. They have 3 cities. Whip the temple in ele. Get a settler from a goody hut up north. I decide to found Alexandria right there, so I do. Find out there is 5! ivory nearby, and 4 will eventually be in the city radius. There is also 2 game nearby, and it is surrounded mostly by plains.
I was planning to start ele on spearman, and get 2 in each city. Send one up to alex, and get it connected to the road net. Same with the ivory. Good luck charlihoke!
Feb 04, 2002, 01:53 AM
And heres the file.
Feb 04, 2002, 06:00 AM
I've got it but I can't play until after work tonight.
Feb 04, 2002, 09:47 PM
Here is the save game - I'll post the summary in a while but Igor go ahead and play! - Very boring reign - made contact with a lot more civs, founded 1 new city and have two more settlers on the way. Keep up the expansion, and it also looks like we'll get the Pyramids! :D
Feb 04, 2002, 10:45 PM
If anyone is interested, here is my summary, although the next turns have already been played. Sorry about the smoke alarm thing - I'll be better from now on I promise... :p
1250 BC: Pre-turn: As I sit at my desk several things enter my mind. Actually only one. Make babies. And then I think about the game. We should make babies to produce settlers - We are still in the land-grabbing phase and we need to try and get as much as possible! In other news, the Americans give us 90 gold for Mysticism, and I took it since all the other Civs already had mysticism so I figured they'd get it sooner or later anyway. Our science rate is boosted to 80%.
1225: A mighty warrior produced in Memphis. Switching to settler. A temple is constructed in Elephantine.
1200: Brown borders sighted in the West. We already have contact with these "Russians", but no we know where they live too! Our intrepid warrior is reduced to 1hp in the east by nasty accursed loathing smelly barbarians! :aargh3:
1175: Our impressive cultural borders in Heliopolis expand. The Iroquois are constructing the Pyramids. :egypt:
1150: Heliopolis produces a warrior - settler started. Makin babies...
1125: This game is fun, did you guys ever notice?
1100: Lots of irrigation finished - I really like industrial civs. Our citizens are reorganized to facilitate baby-making and food.
1075: French sighted near Alexandria - I'd like to make babies with them! Iron working finished - we have 2 deposits close by! :mwaha:
1050: We have 3 more techs than Frenchies...
1025: More wheat discovered near Alexandria. I notice Thebes will go into unrest next turn, so I hire dancing girls there ahead of time and avoid unrest completely! Damn I'm good! :goodjob:
1000: Alexandria produces a temple, starts worker to connect Ivories.
975: Memphis produces settler... Moving towards flood plains to create settler factory. Gaul Tribe teaches us horseback riding - we have no horses! :vomit:
950: Ho hum... La La..
925: Our 1hp warrior defends another attack! Bravo! Horses and grassland in the NE.. Can we get them?
900: Heliopolis produces Settler, Alexandria produces worker, we disperse the Phoenician encampment = 25 gold!
875: A Japanese warrior found to the NE!!! :ninja: We trade them horseback riding for 70gold + 1g/turn.
850: Japanese are near the horses! Pi-Ramesses founded in MAJOR food production area - producing 5 surplus food at size one! :eek: Once expanded, however, will have lots of hills to make it a good production city also!!!
825: The Americans contact us, offering contact with the Romans for our contact with the Russians... we re-negotiate, and instead we trade them contact with Russians and Iroquois (2) for contact with English, Aztec, Zulu, Romans (4)! Good deal. I go around and offer communications to everyone else - we make about 75 gold off the trades. We are in 4th place currently overall...
800: France establishes an embassy with us! Wow, free embassy! I don't establish any more quite yet - the next ruler is free to do so.
775: Americans approach from the South - I thought it was all coast that way oops! Looks very mountainous...
750: A few civs have Philosophy, and we don't... :cry:
730: My last turn. We have 2 settlers ready to go and more on the way. It looks like we will get the pyramids also. Keep up the settler production - I think things are going great!!!
Feb 04, 2002, 11:58 PM
I've had a look, and wow, we must have contact with all the civs! :D Here's my suggestions igor, do what you like with them. Anyone else feel free to do these or not.
-Try and get those horses near alexandria.
-Settle 2 or 3 more cities between alexandria, and then some around it, could be a good place for the forbidden palace.
-Continue The Mining Project( ;) ) around elephantine, that place will grow slowly, but will probably have the best production. Maybe set Thebes to workers after the pyramids, and add to ele's population??
-Get the Great Wall! :) Then build walls. To help against barbs.
Good luck igor!
Feb 05, 2002, 11:37 AM
OK I got the file. I will start to play it soon.
Feb 05, 2002, 12:59 PM
All in all a pretty boring turn involving worker movement and warrior exploration
710 BC Aztecs are building the Oracle. Barbarian spotted north of Smolensk. Road completed to iron at ele. Moving settlers towards Alexandria fro settlement
690 BC Some worker movement. Found barb camp north of Smolensk. Warrior ambushed north of Smolensk. Dies. Mining around ele started
650 BC French are building the Colossus. Got 50 gold from a Myecan tribe. Some exploring. Spear replaces warrior at pi-ramesses
630 BC Some exploring.
610 BC Temple in Alexandria finished. Start walls. Road to Alexandria nearing completion.
590 BC Some exploring and settler movements
570 BC Russians start Pyramids. Ours is done in 5 turns
550 BC Nothing special
530 BC Settler finished in Memphis. Start walls. Ele produces spearman. Start walls. Alex has culturally expanded. Giza built south of Alexandria. Start temple. Sent a spear towards it
510 BC Some minor warrior movement
490 BC Pi-Ramesses produced settlers. Start temple. Road to Alex completed. Finally the settlers can move towards it faster. Found horses near Memphis. Some more mining around ele
470 BC Pyramids completed in Thebes. Started temple. We have entered a Golden Age. Yaay. Otherwise some warrior movement. All the civilizations have started buildin the oracle
I think Iíll stop here so someone can make good use of the Golden Age. Iíve started to move most settlers towards Alexandria although the spot east of Memphis with the horses isnít that bad either. Still no eastern border in sight.
Feb 05, 2002, 01:35 PM
Nice work. I see you started building walls. :) Seeing as everyone else is building the oracle, maybe we should try for the great wall??
And something I've started doing in my games, is whenever we trade our luxuries, or get right of passage, try and get gold per turn. If they don't like that, try and get a lump sum. Lets keep them broke. :lol:
Feb 05, 2002, 01:43 PM
I posted my summary above - I know it's late but I tried to make it a little amusing... ;)
Feb 05, 2002, 02:54 PM
should post in a couple of hours.
Golden age Yupeee
I hope I dont blow it
Feb 05, 2002, 05:44 PM
Alright Guys, we are doing great, lol charliehoke, once it gets to my turn I'll be squirting babies like crazy. Just one thing though, should we go for monarchy? I want to cause we need to invade our rivals soon.
Feb 05, 2002, 06:54 PM
I am sorry I cant write a detailed summary now. I am in a little bit of a shock right now about writing and its getting real late.
I though that the golden age be served more if we can grow peacfully in it so I didnt start any wars.
In my first turn I bought math + communication to greeks,chinese,babs,indians from the russians for 230 gold.
then I sold math to rome, aztecs and English for 110 gold and 9 gold per turn as total.
then I bought philosophy from the Iriquois for 106 gold
sold it to Germans, Japs,Frensh, indians, greece for a total of
119 gold and 8 gold /turn
What a trade!!
I adjusted science for mapmaking to come in one turn and I got 29 g/turn. I kept doing this till the end and I sometimes got 50gold/turn income.
To make a long story short I expanded like crazy on the northen border ending in adding 6 more cities.
We now have iron and horses.. as I speak we are making chariots and swordsmen.
all border cities either have temples or are building them.
I am building the GL in thebes but the whole world is building that too. I am cutting forest near thebes to help with the ten sheilds. only 17 turns to finish GL. I hope we finish it first.
Traded some territory map but never world map.but I got some civs world map.
Japan and france threatened us but I told them to shove it, and they did .
We are second in Histo after Romans. yupee.
I think its time for war against our northen neighbours but I would get them to fight each other first.
China finished the oracle but I never tried building it anyway.
there is unclaimed gems and furs to the east and north east respectively I think we should claim them.
:egypt: :egypt: :egypt: long live Egypt.
Feb 05, 2002, 07:53 PM
I suggest we switch Thebes from the gl to the great wall(If we have contstruction, if not, get it fast ;) ). I've been reading about the cascade in other posts, so seeing as the other civs are building the gl, if we build the great wall, it could cause them to waste shields. :lol:
And good going on founding all the cities. :D LayZMan, you're up, good luck!
Feb 05, 2002, 07:59 PM
Just wanted to say great job! :goodjob:
Feb 06, 2002, 08:24 AM
Originally posted by Thrawn
I suggest we switch Thebes from the gl to the great wall
I started the Great Library one turn after the Americans. I guess with us being Industrial CIV and Having our Golden age we might have caught up and taken a lead over the others. I am optimistic
about completing the GL before them. But it wont hurt to have construction as a stand by.:goodjob:
P.S. We can establish an embassy with the most powerfull CIV's and have a look at their capital. they will probably be building the GL there so we can know where we stand in the race.
My suggestion is to start with Rome and America. France and Japan could be next on the list.:lol:
Feb 06, 2002, 10:01 AM
I think we should invade russia, there cities are close to our capital and we should use our war chariots before they get useless or we get knights.
Feb 06, 2002, 02:10 PM
Originally posted by 6-of-october
P.S. We can establish an embassy with the most powerfull CIV's and have a look at their capital. they will probably be building the GL there so we can know where we stand ........
We don't even need to do that. ;) Just hit F7 I think it is, that shows you what wonders have been constructed, and where other wonders are being constructed. That way if they aren't building it in there capital, we won't have wasted any money. :D
It also depends on whether we have construction or not. If not, how many turns will it take? We don't want another civ to finish the gl b4 we get construction. That would be bad. :( I haven't looked at the latest save yet, so I don't know.
Feb 06, 2002, 03:16 PM
I was going for monarchy :cry:
Feb 07, 2002, 12:20 AM
I had a look, and I think it was 18, while the gl had 14 turns left. If we are absolutely certain of getting it, no problems, but if we won't, slow the building of it, by turning citizens into scientists or whatever(without having a shortage of food), and switch to construction, at 100% sci. We have plenty of cash(700 odd), so can afford a deficit for a while. :) Hopefully we can get the gl, and sit on 0%sci for a while. :D If we don't, and haven't got construction by then, goodbye to all those shields! :sad::cry:
Feb 07, 2002, 12:32 AM
Alright, guess I'll do my thing tomorrow.
Feb 07, 2002, 02:50 PM
I would chose Japan then France then Russia in the order of the apperance of their UU.
However its for LayZMan to decide... he is King now.;) :D
Feb 07, 2002, 03:22 PM
Man, considering our city defenses war isn't an option. And if we're gonna be warmonger, stick to Despotism or Monarchy (I like Despotism myself). Anyway, until we build city defenses, war is out the question on my turn (a warrior, you guys wanna go to war w/ the best defensive unit in a city being a warrior? The Japanese got horses, those cities wouldn't have a prayer). Anyways, I'll do my turns tonight and post. I'll also probably switch from Monarchy to Currency or Construction (that way if we go to war we can use the foreigners to build temples).
Feb 07, 2002, 03:22 PM
imo we should wait until we have taken all the territory we want. Or at least until we get sun tzus. Free barracks in all cities. Even the ones we capture. :D Could help when we have units low on hp.
I tried to get at least 1 spearman in each city on my turn. I suggest we try to have at least 2 in every city. Preferably more in the border cities.
Feb 07, 2002, 04:29 PM
I don't think we need 2 spearmen in every city, we can just put 2 or 3 spearman on a hill or a mountain near the civ we are attacking and I do think we should wait a while too, just to get a bigger army. If we attack real fast they wouldn't even be able to attack back, unless if they get a militiray alliance against us, so that's why we need to upgrade our defenders.
But that is for the person who is playing to decide, :)
Feb 07, 2002, 11:32 PM
Hey, Sman. If you ever doubted a need for 2 spearmen in each city, read this timeline :lol: . Anyhow, overall just a ho-hum infrastructure turn, but 10 got robbed SEVERELY towards the end and 2) noticed some AI bullshucks going down.
-Iroquois beats us to the Great Library by 9 turns
-Bought Currency from Iroqouis for World Map + 130 gold
-Rushed Abydos Barrack
-Changes Thebes to Market
-Rushed El-Amarna barrack
-French complete Colosssus
-Romans demand territory map and 38 gold. Considering the current state of our military, I wasn't going to risk Legions marching on our territory.
-20+ barb horseman stack appears near planned city :eek: :eek: :eek:
-Barbs raid Buto, treasury down to 125 gold
-Another 20+ horseman stack appears near Avaris :mad:
-Avaris raided, treasury down to 47 gold
-Traded Monarchy to Romans for 117 gold and World map
-Traded Monarchy to China for 107 gold
-Traded Monarchy to Aztecs for 95 gold + 3gold/turn
-Traded Monarchy, World Map, +20 gold to Persians for Monotheism
(Here's where AI bullshucks occurs, I trade Monarchy to Romans, then some of the other Civs that I was offering to initially all a sudden have Monarchy and less dough ON OUR TURN!!!!!:mad: !!!! WTF???)
Notes-There should be a spearman on goto to Buto. Not a whole lot going on, still build defense. You guys can have your revolution if you like, still prefer Despotism though since we get 4 unit support regardless of city size.
Feb 08, 2002, 12:39 AM
Are u sure the other civs didn't already have monarchy? Otherwise, did any of you use an autosave? If you did, the comp civ could be trading on OUR turn. :(
Pity we didn't get the gl, and seeing as we had no other wonder, we lose all those shields. :( :( :( :(
Note: I say we try for the great wall next. The bonus against barbs is going to help.
Good luck Sman! I think you're going to need it with those 20+ horseman stacks around.
Feb 08, 2002, 01:00 AM
Originally posted by Thrawn
Are u sure the other civs didn't already have monarchy? Otherwise, did any of you use an autosave? If you did, the comp civ could be trading on OUR turn. :(
I know for a fact the Americans didn't have it before because they had 188 gold before I dealt the Romans Monarchy. To my knowledge, we were the only civ w/ Monarchy before I dealt it to the Romans (the Russians had just under 300 gold at the time, think they're over now AND have Monarchy).
Feb 08, 2002, 06:37 AM
I know I didn't use the autosave - I hate it when the AI trades on my turn so I'm very careful never to use it!
Feb 08, 2002, 06:09 PM
20+ horseman :eek:, well I will be doing my best and I guess we do need more than one spearman per city, so I will try to do my best, but I have a concussion right now..lol... I'll be playing tommorow, maybe tonight if I'm feeling better.
Feb 08, 2002, 07:43 PM
:hammer: Hope your concussion gets better sman, and good luck again, I think we'll need all the help we can get to defeat those horseman.
Feb 08, 2002, 08:47 PM
i was reading the posts and heard of the 20+ horseman stack. hope u make it through. *tip* if u go to war with someone who has a tech u dont and u capture a city, u get that tech. cause i was playing warlord as the americans and the japs had enginerring, theology, feudalism and chivalry and i captured a city. when i did my advisor popped up 4 times and said i had discovered the 4 techs from the japs. so consider going to war a benefit sometimes.:D ;)
Feb 08, 2002, 09:07 PM
The horsemen are gone. When a barbarian successfully raids a city, they take a certain amount of gold, then disappear. However, the camps they came out of might still be around.
Feb 09, 2002, 07:20 PM
I have some bad news. I'm moving so I'm loosing my internet for a while, I guess I can't play any more. Good luck guys.
Feb 09, 2002, 09:58 PM
Sucks man. Good luck to ya whereever you're headed.
Thrawn, you're up.
Feb 09, 2002, 11:31 PM
Sorry to hear that sman. I've got it and will post the summary in soon.
Feb 10, 2002, 12:35 AM
Before I started my turn, I bumped sci up to 80%, now running at -1 deficit, Feudalism due in 13 turns. I note the HUGE mountain range,(the big grey bit on the map), and decide to ignore the 3 civs down there for now. It'd take them a while to get a decent sized force thru those mountains anyway. :)
- The russians want our world map + 100 gold for their world map, I change the deal, and sell our world map for 20 gold.
-1 barb horseman appears near buto.
-Note there is lots of roads, but most of them don't have anything else on them. ?? Decide to rememdy this. Then I note we don't have enough workers. WE NEED MORE WORKERS!!!!!!! ;)
-Switch cities building barracks to courthouses. I plan on getting sun tzus, so those barracks won't be needed. :D
-The hanging gardens in thebes I consider a placeholder for sun tzus. It'll give us a headstart on the wonder, and thebes needs cathedrals, etc, to help its unhappiness. Or, when we get sun tzus there, start pumping out workers. :D
-Buto ransacked, lose 24 gold.
-Another barb horse near buto.
-Sell everyone our world map. Apart from 2 gpt from France, and 1gpt from the Chinese, we didn't get much. The odd territory map, and some gold.
-The americans demand our territory map and 43 gold. I accept, as we are NO position for a war.
-Buto ransacked again, 31 gold.
-Most civs are now building the hanging gardens, 2 or 3 are building the great wall.
-More worker movement.
-Wake the swordsman at Byblos, send it on goto towards Butos. Then I note the barb camp has been disbanded by a zulu swordsman.
I decide to end my turns here, as its taking a couple of mins between turns. I may pull out later, this celeron 433 only just handles my standard map games. :( Don't know how it will do on a huge map.
We are first on the histograph by 6 points! :king:
Note to charlihoke, and the players after him. GET LOTS MORE WORKERS!!!!!!!!!!! ;) We don't have nearly enough. :( Imo we should use Thebes to pump them out once it finishes whatever wonder it finishes. I suggest switch to sun tzus once research on feudalism is finished. With this being a pangaea map, I rate it a higher 'get' ;) rate than the hanging gardens.
Also, use a city with a decent production rate, and a barracks to pump out military. Spearman for now. It would be nice to have at least 2 in every city. Thats about all I can think of right now.
Feb 10, 2002, 12:40 AM
Feb 10, 2002, 01:36 PM
I will post later today - Sorry about the delay - for some reason the auto email wasn't working:mad:
Feb 10, 2002, 07:31 PM
Summary coming soon - I only could play 10 turns... sorry
Feb 10, 2002, 09:19 PM
I have to apologize - I was only able to take 10 turns. Even though we are ahead in the histograph, we've got our work cut out for us.
A quick note about the seeming lack of workers - I noticed that many workers are involved improving around cities that don't need it - several cities had way more than 12 improved squares around them, so using our workers on those cities is completely wasted effort until much later in the game when hospitals become available. So, we were doing ok on workers if we just move them to where they are needed.
We must go to war, and soon. All the other civs are still in heavy expansion mode, and based on what our cities were building when I got the game I took it that we weren't. We must attack, or we are going to get swallowed up. I started building some horsemen, and we will get Sun Tzu's and Chivalry soon, as soon as we do I think we should attack. My vote is Japan.
Anyway, here it is:
330 AD - Preturn: I don't understand why were are still in Despotism. It doesn't look like we have been whipping, and we are religious. I immediately order a revolution! The advisors refer to me as "Revolutionary"! Cool... :cool:
340 AD: The Indians want us to give them 150 gold for their world map - while I would like to see it, I decline for obvious reasons. Some disorder under Anarchy..
350 AD: Monarchy! We are making a lot more money and food now! All hail the King! :king:
360 AD: The people expand the palace... LOL we are going Oriental! :D I guess the people like monarchy!
370 AD: Trade route completed with Japan. They have no iron!! We should seriously attack these guys! Unfortunately, they also have nothing to trade us.
380 AD: The AI's are still in expand mode. No less than 7 settlers of various nationalities running around. Starting to build a few horses that we can upgrade to knights soon.
390 AD: Using workers to bring irrigation to our outlying cities.
400 AD: More workers are attempting to build roads to our luxuries in the south.
410 AD: France DEMANDS Monarchy. I capitulate since they are the only ones who don't have it so far and we can't go to war. YET. :rocket2:
420 AD: The damned French plop down a city right in the middle of our territory! They may have just earned top spot on the list of civs to kill! Feudalism discovered, and we switch to Sun Tzu's, and begin research on Chivalry. Try not o give Feudalism to anyone. If you decide to, make sure to sell it to Iroquois first since they have the GL.
430 AD: They Japanese want Feudalism - we decline but give them a gift of ivory to keep them happy.
440 AD: Big happenings! :eek: It seems EVERYONE wants Feudalism, and the Zulu's declare WAR when we don't give it to them! They are far away so it shouldn't matter... but still annoying.
Good luck to whoever's next. Remember upgrade horses and attack once we get chivalry!
Feb 11, 2002, 02:14 AM
Igor, you're up. Nothing wrong with only taking 10 turns, I only took 5. :)
We can switch to expansion mode, but the ai always seems to expand until there is no land left, and will even build cities which are surrounded by ours. :confused: Even when those cities are so far away as to be useless cos of corruption.
When we attack, I vote for the russians. (can't remember why I thought they were a good target, they had luxuries that we didn't or something). I also reckon it would be good to wait for cavalry b4 we attack, and just blitzkrieg the others, one at a time. Cavalry make it so easy to do this, with their 3 moves. I have personal experience with this. :D
Did you beef up our defense charlihoke? It's not a good idea to go to war unless we have a decent defense in all our cities. We should also wait until we have sun tzus b4 going to war. Barracks in every city would greatly help in a blitzkrieg. We wouldn't have to wait a couple of turns for injured units to heal themselves. :D We'd also need to bring some pikeman along as well, to defend newly captured cities. And hope like hell those cities don't flip of course.
Can we build the forbidden palace yet? Alexandria would be a good place.
Good luck Igor, hopefully the zulus don't get a massive force thru those mountains b4 we make peace with them. Maybe you could try and get one of the other civs down there to declare war with them?
Feb 11, 2002, 06:07 PM
I really think it would be a mistake to wait for Cavalry to go to war. We are getting Sun Tzu's in a few turns, we are the only ones with Chivalry, and several of our neighbors don't have iron. Knights against a civ without iron is in every way as good as cavalry later in the game. We can go on our second war with cavalry, but I really think we should attack with knights.
Feb 12, 2002, 12:01 AM
Igor, are you there? 24hrs has passed, and he hasn't posted.
Feb 12, 2002, 01:43 AM
Igor didn't post intention to play, so I guess 6Oct can go.
Feb 12, 2002, 08:57 AM
IF Igor shows up he can pick up from where I leave.. I will play and post tonight..:egypt:
Feb 12, 2002, 03:45 PM
I got really stuck at work so I have to pass.. I though I could finish early but something came up and I am still at work ( 11:30 PM ) .. So go ahead and skip me.
Feb 12, 2002, 05:49 PM
Guess Ill do my thing tomorrow. If you feel like doing your turns before say, 7 pm Central US time then go ahead.
Wait a sec, it hasn't even been 24 hrs. You have a 48 hr timeframe after posting intention to play to complete turns if you like.
Feb 13, 2002, 03:07 PM
I guess I still pass . although I looked at the game and really wished I could play..:whipped:
I will still get another turn anyway:D
Feb 13, 2002, 05:01 PM
Looks like you're up LayZMan.
Feb 13, 2002, 09:19 PM
Found the file, going to play. Probably do just 10 myself
Feb 14, 2002, 02:14 AM
Alright, did 10 turns. Nothing major happened except
1) A Zulu swordsman crushes one of our warrior (Gunther shall be avenged!)
2)We completed the Hanging Gardens, forgot which yr though
3) Upon completion, everyone else switches wonders and guess what, the Zulu complete the Great Wall. We might have fits seizing cities.
Also, I noticed an Aztec warrior taking on a Zulu archer, so they must be at war. The Japanese are also on the march, so the Aztecs might have an alliance.
Feb 14, 2002, 02:15 AM
Forgot the save.
Feb 14, 2002, 08:06 AM
Gonna give a shot at succession games. I'll probably just go 5-10 turns so I can't screw things up too bad (and if I do, it'll just provide a challenge for the next dude!).
Feb 14, 2002, 08:14 AM
Well, actually i was a closed game, but w/ one guy dropping and most of us doing just 10 turns, what the hey, you're in the mix. Since it's Sman's spot, this would be the position you play, but I'm going to let the guy who's currently up (the one who's already a member) decide whether (s)he'll let you go or if you gotta wait..
Feb 14, 2002, 01:56 PM
Dominix, you can take the turn after LayZMan. I've got another sg to play, and I'm going out l8er. So the roster would now be:
Thrawn(me, on deck)
igor(if he's still playing)
Feb 14, 2002, 08:42 PM
Hehe, accidentally played 11 turns instead of my intended 10, oh well. I guess I really stirred things up a bit. I thought attacking the Zulus would be a little tedious so I picked someone easier. Here's my scoop:
550AD - Annoying Zulus land an arches near our borders, quickly dispatched by nearby
560AD - Numerous Zulus converging on Buto, not a good sign.
570AD - Zulu forces attack Buto, they lose a warrior and an archer, we lose a swordsman.
580AD - Egyptians counterattack, Zulus lose a swordsman and an archer. A small army gathers outside Kagoshima, Japanese seem unconcerned.
590AD - A source of incense is acquired. The people rejoice! Zulus redouble their efforts.
600AD - Zulus attack and easily repulsed, they lose one archer.
610AD - Counterattack by Egyptians kills another archer. Small army outside Kagoshima grows slightly. Zulus persistence on Buto failing rapidly.
620AD - Egyptians attack the Japanese and Kagoshima is sacked.
630AD - Egyptian forces are once again victorious as Edo is sacked. So far no casualties. Zulu forces continue their fruitless campaign on Buto.
Feb 15, 2002, 06:27 PM
I've got it. Will play and post later.
Feb 15, 2002, 10:44 PM
Hey guys, I can't play this weekend because my fiancee forced me to visit her!!! Yeah, I know, I'd rather be playing civ also. Sorry! I'll be back next tuesday, but skip me if my turn comes up.
Feb 17, 2002, 12:08 AM
Arg. I'm sorry to break this too you, but I feel I'll have to retire from this game. Its just taking too long between turns. Heck, even my standard map games can take a while near the end. So whoevers up next can take their turn. Just so you know, I'll post the roster here.
igor(if he's still playing, its his turn)
Dominix(don't know about him, don't think he realized it was a closed game)
I'll pop in from time to time too see how things are going, and maybe offer advice. Good luck! :egypt:
Feb 18, 2002, 12:17 PM
I have a really fast computer so I'd really like to continue this game, although I understand why it's hard for others. As soon as I get home I can play the turn I missed - let's not let this one die!
Feb 20, 2002, 05:27 PM
Anyone still playing this one? :(
Feb 20, 2002, 06:46 PM
come on lets play
Feb 20, 2002, 07:25 PM
I was wondering if some ppl have quit would I be able to take their place, I've played civ since the original and I'm keen to start playing a succession type game to have a look at other ppls strats
Feb 20, 2002, 08:05 PM
Igor, you're up! If Igor doesn't take it then you are up 6 of october. I'd be glad to welcome new people, as I think the fact that this is a huge map is turning some people off. I'm not in charge though!
Feb 21, 2002, 02:12 AM
I guess I accidentally barged myself into this SG, but since I've done it already (and now that Thrawn has left), I think 1 or 2 more ppl won't be bad addition. So who's up now??
Feb 21, 2002, 07:19 AM
I had a look .. it seems horendous.. I am gonna play a few turns and post tonight.. I would suggest making this an open game so we can complete it.
Feb 21, 2002, 04:22 PM
Yeah, I'll probably go ahead and make it an open one. I've sort of lost interest in Civ3 recently w/ work piling up.
Feb 21, 2002, 09:31 PM
Ouzzo was a short lived ruler of Egypt however it was an intresting time for Egypt in the world.
As Ouzzo rose to the throne Egypt was torn in two wars...
from the north Japan had been a war in stalemate for a while and from the east the city of Buto near a gem mountain was attacked by warlike Zulu people who came from very far away.
first action was taken in 650 AD by building the town of Edfu far north near the old Japanese cities to serve as an outpost for our army of Knights that was and still is being reqruited.
we survive two attacks from JApan and Zulus.
the damn zulus are attacking every turn, how could they get all those units from so far away.
660 AD Contacted france to establish a strategic alliance.
the fight Japan with us and tech us the Republic for a ROP and Egyptian fine Icence.
670 first of our troops have shown themselves in the battelfield
we destroy a Japanese city in the mountain range in the East. followed by the capture of the City of yokohama in the north. this city has furs near its borders with the Aztecs.
680 Rushed Temple in Yokohama so we can claim the Fur for our empire.
Zulu attaks on Gem city of buto get more intensive. during a battle a hero and great leader has shown homself "Ramses"
Buto still stands in our eastern border.
690 A great time for Egypt Sun TUzu is built in Egypt. CAptured another Japanese City in the mountains. skirmish Japan units and settlers near their home land border and capture many slaves. Our great Army is in control and ready to blitz into Japan home Land.HAAA
700 AD the short lived leader " Ouzzo " dies leaving Egypt's fate to his unknown succesor with the following advise:
Send Ramses to our empire protected
build FP in Alamarna .. Its a good city in the center of some other good cities.
we need to explore the seas with a Galley from Buto.If we can fight off the Zulus or have peace with them. I tried but Shaka wanted chivilaary and I said in your blody dreams u dumb ass.
we need to connect our GEMs I started a worker in that project.and we also need to connect the Furs as soon as Yokohama claims them.
Japan is in retreat we can either Raize their homeland or take it its up to you ,
:egypt: :egypt: :egypt: :egypt:
LONG LIVE EGYPT
Feb 22, 2002, 05:23 PM
I think that makes it Dominix's turn, unless you are going to play Layzman? We are doing better on this one - let's keep going! :cool:
Feb 24, 2002, 12:34 AM
Do you want me to go or are we waiting on LayzMan??
Feb 24, 2002, 01:13 AM
Go ahead and go Dominix!
Feb 24, 2002, 08:24 AM
OK here's the scoop:
710AD - Emperor Dominix is crowned much to the surprise of the Egyptian people, bringing years of excitement, fear and wonder!! Sent two idle workers in Byblos to help out with that road to the gems. Ramses flees for the Egyptian heartland with horseman escort. Zulus attack Buto with 2 swordsman and 2 archers, all held off by 2 regular spearman (upgraded to veteran afterwards).
720AD - I think the major losses incurred on Buto have finally convinced the Zulus that a peace treaty is in order. I managed to secure it without giving anything up extra. Osaka razed, muhahaha...
730AD - Edo sacked, and the land of the rising sun is slowly setting.
740AD - Major losses attacking Kyoto, god they had one really persistent spearman (that wasn't even fortified).
Ok that's it for me, gtg sleep. Anyway, I suggest you guys build that FP in Byblos since you can build a whole bunch of cities in what was the Japanese empire (make sure you guys actually take it, don't let the French or Aztecs get it first)
Also if you guys still wanna wage war I suggest that France be the next victim.
Feb 24, 2002, 10:14 AM
I'll post sometime today or tomorrow - I've got two other games I'm playing right now, so it might be a little bit. I'm going to try and play a full 20 turns since I have a fast computer.
Feb 27, 2002, 08:02 AM
come on lets make it a open game...
Feb 28, 2002, 02:27 AM
Fine with me...
Feb 28, 2002, 05:28 AM
to say that this is an open SG.
Charlie are you going to be able to complete your turn?
Feb 28, 2002, 10:09 AM
Hey guys I'm sooo sorry about this - I wasn't getting emails and with all the other games this one slipped through.:mad: :mad:
I'll do my turns, but honestly these huge worlds just aren't too good for SG. I think we should make it open as well.
I'll try to play and post tonight, tomorrow at the VERY LATEST.
Mar 02, 2002, 10:46 PM
I FINALLY did my turns... And things are going really well! We built the forbidden palace in a really good spot (The former Japanese Empire) and took over almost all the Japanese lands. We are solidly #1 now - I really hope we can continue this one because I really enjoyed my turn. I'll post the summary very soon!
Mar 03, 2002, 12:37 PM
750 AD - The Zulu request an audience - wants to trade Engineering for Chivalry. Several other civs have chivalry already, so I think this is a good trade - especially since we aren't researching that tech path. I squeeze 20 or so gold out of them also.
In some great news, the Russian city of Riga flips to us! It's not a very good city, but that's still pretty cool. :cool:
I can't decide if I should use the leader to finish the Sistine or to do the forbidden palace...
760 AD - Xerxes demands Chivalry... I decline on principle, but on further reflection I think I should have given it to him - He's probably mad at us and he got it anyway from someone else. Oh well.
News from the warfront - the Japanese Capitol of Kyoto has been captured! I think I'll finish off the Japanese and use the leader for a forbidden palace right here in Kyoto - that would be really good for us as these lands are very good.
770 AD - Monty wants engineering for territory map... uhhhh... NO
France wants Chivalry for world map.... uhhhh..... NO
Japan wants peace..... uhhhh.... NO
The small Japanese city of Hakodate(?) razed in the deep south on the other side of the great mountains. Pithom founded by our intrepid settlers near the Japanese homelands. Several of our units healing in Kyoto.
780 AD - The French are attacking Nagoya! Thanks for the help! :goodjob: We attack the now weakened city and capture it! In other news, the French city of Toulouse flips to us - it is an entirely desert city but we take it anyway.
790 AD - Satsuma captured easily! Moving on Tokyo. The other Japanese city in the south, Kagoshima, razed. Our forces down there are returning home.
800 AD - Tokyo captured!
810 AD - Forbidden Palace completed in Kyoto!!! This is going to be great - it is centrally located in vast expanses of fertile, former Japanese grassland. Our empire is virtually corruption free! Edfu switched to settler to take advantage of new territory.
820 AD - The war is basically over, so I'm switching most of our inner cities to infrastructure and science. The Japanese should fall next turn...
830 AD - The WAR:
Avignon destroyed! :rocket:
Nagasaki captured! :rocket2:
Nara captured! :rocket3:
The Japanese are still alive though - they have one city out beyond the English. Oh well - we got what we wanted from them. Thank goodness they never got Samurai.
840 AD - Chinese want 190 gold for their world map... uhhh... NO
Summary - so that's that! WE are now the most powerful civ by far, and we have an extrememly productive empire. I see two options - pull back and start the economic / scientific game, or use all our knights to attack another poor civ. I leave it to the next emperor! :king:
Mar 03, 2002, 12:39 PM
Mar 04, 2002, 01:51 AM
This is just my opinion, (no I'm not taking up the game), but I think you should target France next. Doing so would give you 1 less border to worry about, gain you some cities, and the french lands don't look too bad. :) After that, maybe the russians.
Mar 04, 2002, 03:45 AM
Yeh I agree, once the Japanese actually agree to speak with us, make peace (and drain what's left of their treasury as well, peace comes at a price ya know). I'm guessing that should automatically negate our military alliance with France against the Japanese. Then we could focus on France (but I don't know about the Russians, they're weak but is it really worth it?).
Mar 04, 2002, 06:47 AM
I agree about taking on FRance next. you can play Dominix I will go after you.
I think from now on just post intention and then play. It would move faster that way.
Mar 04, 2002, 07:28 AM
The only thing about France is that they really like us - and they are about the only ones. Why not the Aztecs next? They've got cities near our Forbidden Palace and some great land...
Mar 04, 2002, 12:38 PM
Go ahead Dominix! :goodjob:
Mar 05, 2002, 02:08 AM
I'm deep in hw and I can only play on weekends anyway, so go ahead and skip me (I guess I'll just take over when Saturday comes around).
Mar 05, 2002, 06:52 AM
Thrawn's up then! :goodjob:
Mar 07, 2002, 09:11 PM
Is anyone here still interested in this one?:confused:
Mar 07, 2002, 10:30 PM
Originally posted by charliehoke
Thrawn's up then! :goodjob:
errrrr, I never said I was playing. I've barely got time for the 2 other sgs that I'm in. So someone else take it.
Mar 09, 2002, 01:21 AM
Ok it's the weekend so I guess I'll go take it...
Mar 11, 2002, 03:11 AM
Man I really underestimated my workload. I think you should just consider me out of this (MUN is killing me with BEIMUN coming up).
Mar 15, 2002, 11:28 AM
I am dropping out of this game. It seems dead already.
I will never play such big maps again till there is some fix for the slow turns.
I would be glad to join an Egyptian game on a standard map though. Maybe Regent.
Anyways Good luck I will still look here from time to time.