View Full Version : TCG Editor
hwinkels Feb 03, 2002, 01:25 AM Here's my TCG Editor for Civ3. It's an editor for .SAV game files only. The .ZIP file has 2 files in it and these are the only 2 you need to run the editor. You can actually get by without the .HLP file if you really want to. The help file is just a skeleton right now and doesn't have a lot of useful information in it.
It can be run from anywhere; you just need to unzip the files into whatever directory or "folder" you want to run them from and create a shortcut to the .EXE on your desktop. The program will figure out where your saved game files are, so you don't need to put anything anywhere special.
Features:
Change forced retirement year
Change treasury gold amounts for all civs
Change victory conditions
Change the player's civ within the game
Reveal the entire map (multi-bug)
Change the random number seed
Version 2.00 should work for all patch versions up to and including 1.17f. The "multi" feature has been changed to let you turn it on and off. The "Reveal Map" feature has been deleted since "multi" lets you do the same thing. I retained the code in case Firaxis fixes the "multi" bug in the future.
THIS IS VERSION 2.00
(after v1.02 downloaded 98 times)
Here's the .ZIP file:
hwinkels Feb 03, 2002, 01:31 AM Here's a screen shot of the TCG Editor in action.
Simply make your changes and save the file from the menu bar. If you change your mind and don't want to save your changes, simply click the 'x' button in the upper right and answer "no" when asked if you want to save your changes.
Exsanguination Feb 03, 2002, 08:33 AM beautiful.... just beautiful...
MartinW Feb 06, 2002, 10:34 AM This is great!
Why?
1. there are other trainers that let you reset the date, but then you don't really know how many moves into the game you are. (unless you do the math, but who wants to do math) this trainer lets you change the date the game ends, so you can see at a glance how far into the game you are. :smoke:
2. watching "the show" is half the fun. this trainer reveals the whole map so you can see what's going on. (I got tired of suddenly noticing that German cities had fallen into the hands of the Russians and I'd missed the action) :eek:
3. this is a light program. (it uses very little system resources) it doesn't crash or refuse to load. :cooool:
4. giving yourself more money is very simple with this program. [pimp]
5. the other stuff it does that I haven't tried yet. :ar15:
God Feb 09, 2002, 09:39 AM Wow nice program.
So simple and easy.
Great! Thanks.
sturbs Feb 09, 2002, 07:57 PM Nice editor but how can I remove the red letters TCG in front of all my civ saved games? Its even on my civII saved games.
hwinkels Feb 10, 2002, 02:05 AM A little convoluted, but not too hard:
For Win95 or Win98:
Open the folder with your SAV game files in it. Then select View/Folder Options... from the menu. Click the "File Types" tab. Scroll the list down and single-click on the TCG document icon. Click "Edit". Under "Actions" click "open", then press the "Edit..." button. Click the "Browse..." button and navigate to your Civ3 directory and double-click on Civilization3.exe. Then press "OK" and press the "Change Icon..." button. Double-click on the less-fuzzy icon for Civ3 (the top one on my system). Then click Close and Close again and finally close whatever folders you opened.
If you have WinXP:
Open My Documents. If the file you want is not located in My Documents or its subfolders, use Search to find the SAV files directory (as above).
Right-click one of the SAV files then click Properties. On the General tab, click Change. Then click the name of the program in which you want the file to open, which is Civilzation3.exe. Again, you might have to navigate your folder/directories to get to Civilization3.exe. It should be "C:\Program Files\Infogrames\Civilization 3" or something close to that.
If you have WinNT or Win2000 you'll have to see which method works. I don't have a system running either of those to test it out.
This is an annoying Windows "feature". This link (http://www.annoyances.org/exec/show/article02-040) explains the poblem. I don't agree with the author blaming it on programmers, however. It's not a standard thing you can avoid doing when using MS Visual C/C++ with MFC. The guts of the VC package do it automatically, and there's no real way to turn it off. IMHO the fault lies with Microsoft here, not "arrogant programmers" as the author of that page would have you believe. At least with TCG, it won't keep changing the icons back again, and the editor will still open the SAV files without a problem. It bothered me, too, at first, but I got used to it. It doesn't change the files themselves and is harmless. If I knew how to make it NOT do this, I would have.
Hope that helps.
hwinkels Feb 12, 2002, 07:03 PM The "multi" bug/feature/cheat (thanks to McFlyen's discovery (http://forums.civfanatics.com/showthread.php?s=&threadid=16208)) is now a part of the TCG Editor.
Funny how some things happen by accident. I did a trainer a couple of years ago for Rollercoaster Tycoon and there were some really cool things I found purely be accident. Serendipity is a wonderful thing. Call it Dumb Luck.
EDIT: v2.00 lets you toggle "multi" on and off.
MartinW Feb 27, 2002, 12:29 PM Thanks for the new version!
chiefpaco Mar 05, 2002, 11:33 AM Nice Util. I've used the civ switch to take a look at territory staticstics for the opponents (testing purposes, of course). Thanks.
David In Asia Apr 14, 2002, 07:37 AM many many thanks - i found the forced ending a serious pain in the arse.......as a beginner i wasn't get the chance to even begin any of the oher victory conditions.....although just won my second geme with diplomacy. i'm now on my third game, and i've gone up a level, and its just so cool that i can now play the game without having to worry about the dreaded 2050ad date.
you're the man!!! if i could, i'd buy you a beer or three.
nice one
david
Slave Apr 15, 2002, 02:29 AM That is awesome.Thanks
:D
Ashman Apr 15, 2002, 06:50 AM Pretty impressive
JustListenen Apr 24, 2002, 01:46 PM Any chance of an update for compatibility with patch 1.21f >??
This would make up at least part of the loss of the "multi" save file.
Ashman Apr 29, 2002, 01:02 AM I have one question what does the 'Multi' checkbox do and what does chang seed button. I don't want to try it as it might mess up my saves
peterval May 01, 2002, 07:25 AM Many, many thanks hwinkels for your Tcg editor. It provides all I want from an editor except…. If you have a moment could you point towards the bytes that govern AI relations, ie whether they are polite, furious etc. It is not that I want to edit them (although I found it amusing in Civ1 to alter the relevant bytes) but I would like to know what my rivals think of each other.
I thought I could find out by using Tcg to change the human civ. But there might be something of the Heisenberg principle operating; maybe the act of observing changes the thing observed. Eg in my current game playing as Mao I have a MPP with Bismarck, but when I become Bismarck the pact has disappeared!
If you could spare a moment to help with the relations bytes I would be extremely grateful.
:(
Civanator May 12, 2002, 07:51 AM Dude you need to make this compatible with 1.21. almost everyone has 1.21 and no one can use your Utility.
Kaybenn&Athena Jun 04, 2002, 02:54 PM We have the newest patch and DYP mod on our game .... and we cannot get thru the middle ages before we hit the 2050 year limit. Can you please update your wonderful program so that we can use it with the latest patch???
It would be most apprecited :)
Kaybenn & Athena:crazyeye:
Civanator Jun 09, 2002, 01:05 PM i dont think he cares
kittenOFchaos Jun 09, 2002, 07:54 PM Have you tried e-mailing him...I am pretty sure he is an Apolytoner pre-dominantly.
Exsanguination Jun 28, 2002, 07:11 PM Make this compatible with v1.21f!!!
low Jul 02, 2002, 03:41 PM "Make this compatible with v1.21f!!!"
Ditto.
Gi_Faen Jul 04, 2002, 09:53 PM I tryed to open an .SAV file but got 3 billions of errors instead :(
It says Error Initiliazing external .BIC, then I get a tons of CULT load errors and a tons o ESPN errors...
help?
Baron Scot Jul 05, 2002, 04:12 AM this is prolly one of the worst mods i have seen. it serves no purpose other than to cheat, i mean it cant be any more blatant. if i see anybody in here complain about AI or AI 'cheating' im going on a 1000 year rant.
Morbius Aug 09, 2002, 06:35 AM im looking for a programm/mod that allows me to sit back and observe the AIs battling each other. i may be a bit weird, but i simply love to observe, adjust some things perhaps, and observe again.
Civanator Aug 10, 2002, 07:55 AM actually that would be the "multi" feature and you get to see everything. and trust me, it gets very boring after awhile
Tilarium Aug 27, 2002, 07:42 PM Welp looks like I'm not the only one having problems with this program. I DLed it afew nights ago cause I'm *SICK* of being forced to end the game, something I hope gets removed or atleast made an option with the expansion, but in the mean time...
Anyway, the problem I'm having is differant then the one everyone else is having. When I go to open a saved file I get...
ERROR: Invalid .SAV file
I have the current version of Civ III so I'm going to cause this is because the program isn't compatable with it?
Kyle
syversblade Dec 04, 2002, 06:47 PM It should be compatible with v 1.29, thats a little more recent....
civgod117 Dec 14, 2002, 12:35 PM Could you please update this for 1.29f. It's a great program, but if you have too recent a version (like me) you can't run it.
asder Feb 03, 2003, 09:13 PM possible to make it work with ptw 1.14
asder Feb 05, 2003, 06:44 AM any similar program around??
cos i want to change the victory condition.
must work with ptw 1.14
EggHead2103 Feb 07, 2003, 07:56 PM Mine wont work, I have the Game of the year edition and its v1.29, the program tells me there is a ESPN error, and CULT error it is all loaded and everything but the readme file dosent say anything, please help
fei Feb 23, 2003, 08:38 AM Mines don't work too. I have v1.27 but then I downloaded the patch to make it 1.29 then I use this editor and it don't work. WOn't load up the save game, says some error.
bcaspius Nov 23, 2003, 02:52 PM Now that C3 Conquests is out, is this set of tools still relevant. I know how to customize biq files, but can't figure out how to add cities.
I checked the box for debug, then opened the game and began to add cities and such. Then, I saved it down to a .biq, but could not open it in the editor. Either you need to use these tools above or I am missing something.
Any help is greatly appreciated.
JoeXC0re Jul 08, 2006, 03:23 PM Nice, Nice.
Roman Legion Jul 09, 2006, 03:50 PM I wish it would work with Conquest, or civ 3 vanilla.
Snakelover Jul 10, 2006, 07:21 PM This program seems so cool... :shake:
HWINKELS! Are you dead or something!? People WANT to use this!:gripe:
ainwood Jul 15, 2006, 01:57 AM This program seems so cool... :shake:
HWINKELS! Are you dead or something!? People WANT to use this!:gripe:
umm... he hasn't updated it for nearly 4 years. I think its safe to say that he isn't going to.
Try powerbar (http://forums.civfanatics.com/showthread.php?t=87744) or Civ3 MultiTool (http://forums.civfanatics.com/showthread.php?t=54689) instead, if you want save-game editors.
1billy1234559 Aug 13, 2006, 06:27 PM thanks that was cool
vmxa Aug 13, 2006, 10:04 PM Snakelover, I like your Gold Dragon form Homm3.
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