View Full Version : SG - May be best suitor win!
ruff_hi Jan 28, 2006, 10:34 AM We are Kublai Khan and the object is to win the hearts and minds of the four women :love: (Catherine, Elizabeth, Hatshepsut, Isabella) that we share this beautiful world with. Our opponents are:
Alexander
Napoleon
Tokugawa
Map: Lakes
Size: Standard
Speed: Standard
Difficulty: Noble*
VC: All Available but the ultimate aim is to dominate the males (or totally remove) and have all of the women pleased or friendly with us.
We cannot trade with the males but we can invite them to declare war on each other (and on the women - as long as we then proceed to help the women with this unwanted advance).
We always trade with the women, give them what they ask for and generally woo* them with the aim of making them ours!
Religion (actually, everything really) is a tool for us to use to woo* these gals!
Roster - full!
Ruff_Hi
Strauss
GreyFox
Double Stack
Culdeus
Standard 24/48 with flexability rules apply. Only non game performance mods allowed, etc, etc.
* spelling smelling!
Strauss Jan 29, 2006, 10:25 AM Sounds fun, sign me up
goraemon Jan 29, 2006, 10:29 AM lol
I'll be lurking for this one
GreyFox Jan 29, 2006, 10:31 AM Yeah, sounds fun to me too!
If you don't mind me joining you again, that is ....
Difficulty: Nobel
Does that mean we are going to win the Nobel prize for Romance, if we win? :lol:
Double Stack Jan 29, 2006, 11:04 AM I am in for this one :)
knupp715 Jan 29, 2006, 03:00 PM This looks like it will be an interesting game. I'll join too if you'll have me :)
BeefontheBone Jan 29, 2006, 03:36 PM I suspect you might get further if you woo them rather than causing them woe - girls seem to prefer that :)
culdeus Jan 29, 2006, 05:38 PM I'll join. It's a good distraction while waiting on the next GOTM.
Thoughts:
Isabella is gonna get a religion early. She always does. This poses risks because it will be hard to get her pleased with us or even OB if we found another religion. Izzy is impossible to get along with as an opposing religion.
Diplo victory looks like the easiest path here of course.
ruff_hi Jan 29, 2006, 06:14 PM Here we are - what a handsome devil! How can any woman resist.
http://img363.imageshack.us/img363/2291/lovematch0017oe.jpg
... and here is our starting position ...
http://img234.imageshack.us/img234/5008/lovematch0026sx.jpg
culdeus Jan 29, 2006, 06:56 PM All I have to say is.
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWW
That start is Jewced.
GreyFox Jan 29, 2006, 07:00 PM Wow :wow:, with so much floodplains and the sheep, the city is a prime :whipped: city.
Must be careful with chopping though, with that much floodplains, we need to keep all the forests within the fat cross to combat unhealthiness, and to provide the hammers.
Not a very exciting start, with only one resource in sight? Are you sure we are in Noble and not Immortal?
ruff_hi Jan 29, 2006, 07:15 PM I looked for "nobel" but couldn't find it in the list - settled for the one that looked similar. It should be noble - it only took me three starts to get all the opponents and our name correct. First start we were the ugly mongol, second start I forgot to change our name.
So, settle were we are or move 1 SW to max out the food? I guess the question is do you want the city tile to be production (hill with hammers) or food? Also, founding on a hill will give us added protection.
GreyFox Jan 29, 2006, 07:21 PM Well, perhaps we will see iron, copper, and horses poping up right under our nose once the appropriate tech are reserached. :crossed-fingers:
I looked for "nobel" but couldn't find it in the list - settled for the one that looked similar ... ... second start I forgot to change our name
:D And was the "Too" intentional in our name? :D
Seriously, I thought one could always change the name after the game is started (so no need to restart), or am I mistaken?
ruff_hi Jan 29, 2006, 07:47 PM well we are trying for more than 1 ... as in "I love you and I love you too and I love you too and you too!" :lol:
culdeus Jan 29, 2006, 08:24 PM I'm worried because I've never seen a future resource pop up on a flood plain. Hope you like your Great People. Get enough happy to this city and it will pump out GP like crazy.
GreyFox Jan 29, 2006, 08:38 PM I will go for settling right there besides the pond... does being adjacent to 2 freshwater sources brings added advantage? :)
But seriously, we could use the hammers from the woods. Since we will be producing at the capital for the first couple of milleniums or so, I think they are important.
knupp715 Jan 30, 2006, 02:07 PM I definitely think we should settle in the starting position. You're guaranteed 2 resources (I think maybe 3) by the random map generator and I have lost prime locations by moving. Plus the pond gives us a fresh water bonus.
GreyFox - Yeah, you can change your name during the game by going to Game Settings IIRC.
BeefontheBone Jan 30, 2006, 02:26 PM Or Alt-D.
notenoughcharactersnotenoughcharacters...
culdeus Jan 30, 2006, 03:51 PM By all means. Settle in place and don't chop anything here. There will be other cities to chop in. I'm now of the opinion that unless in extreme distress chopping near your capital is to be avoided until there are no other tiles to work.
And if it wasn't obvious beeline to pottery for cottages on the flood plains.
ruff_hi Jan 30, 2006, 08:33 PM Turn 0 (4000 BC)
Cricklewood founded
Cricklewood begins: Warrior
I thought long and hard about what to research - weapons, food, religion. I finally decided to see if we could grab Hinduism. Here is my thinking, we all know that Hatty is going to found Buddhism. So, we also try to pick that up but we found Hinduism and spread this religion to all the boys while spreading Buddhism to all the girls. Once all of these religions have been spread about, we convert to Buddhism, the girls hate the other boys while loving us. We'll just have to play catchup with the other techs.
Research begun: Mysticism
Turn 1 (3960 BC)
Tribal village results: map
MAP! - what is it good for! The scout keeps going NE.
Turn 2 (3920 BC)
Cricklewood's borders expand
Turn 3 (3880 BC)
Turn 4 (3840 BC)
Turn 5 (3800 BC)
Tribal village results: a little gold
Tech learned: Mysticism
Gold - a little better.
Turn 6 (3760 BC)
Research begun: Polytheism
Turn 7 (3720 BC)
Cricklewood grows: 2
Cricklewood finishes: Warrior
Warrior fortified @ Cricklewood.
Turn 8 (3680 BC)
Cricklewood begins: Scout
Tribal village results: map
Buddhism founded in a distant land
Scout defeats (1.00/1): Barbarian Panther
Another @#$% map.
Turn 9 (3640 BC)
Turn 10 (3600 BC)
Contact made: Russian Empire
Cricklewood finishes: Scout
This scout is sent west.
Woo Hoo - Cathy. Is that a pout? Lets see if we can change that to a smile!
http://img367.imageshack.us/img367/7299/lovematch0032lb.jpg
Turn 11 (3560 BC)
Cricklewood begins: Worker
Tribal village results: technology
Tech learned: Animal Husbandry
YES - we get a tech - a good one too! This run for a religion isn't having that much of a tech impact.
Turn 12 (3520 BC)
Turn 13 (3480 BC)
Tribal village results: lots of gold
Turn 14 (3440 BC)
Tribal village results: technology
Tech learned: Masonry
Yippee <see above>
Tech learned: Polytheism
Hinduism founded in Cricklewood
http://img367.imageshack.us/img367/8646/lovematch0045si.jpg
Turn 15 (3400 BC)
Better start on something for our (soon to be) worker to do.
Research begun: Agriculture
Our scout finds some floating trees - we just have to learn to chop and fly at the same time.
http://img392.imageshack.us/img392/3171/lovematch0050zv.jpg
Turn 16 (3360 BC)
Contact made: Japanese Empire
Ugg - Tommy - so ugly, not worth a screen shot.
Turn 17 (3320 BC)
Contact made: Greek Empire
Not as bad as Tommy, but still not very pretty.
Turn 18 (3280 BC)
Cricklewood's borders expand
Turn 19 (3240 BC)
Turn 20 (3200 BC)
Contact made: English Empire
Ahh - that is what we like to see. Lizzie, my dear, we don't want to marry you, we just want you to love us!
http://img99.imageshack.us/img99/3514/lovematch0061gz.jpg
State of the Nation:
http://img99.imageshack.us/img99/9222/lovematch0076rl.jpg
Small Map - I have marked Hatty - didn't meet her but apparently one of the tribes that gave us a map did - I didn't notice it earlier. I'm not sure where Tommy is - met a warrior as indicated.
http://img99.imageshack.us/img99/9003/lovematch0083wu.jpg
ruff_hi Jan 30, 2006, 08:35 PM Batting Order ...
Ruff_Hi - back in the club house
Strauss - at the crease
GreyFox - first drop
Double Stack
Culdeus
I switched to cricket terminology - gave baseball terminology a rest.
PS - didn't see the comment about pottery until after I had played. I had thought that we would farm all the flood plains and end up with lots and lots of food. Towns everywhere work too for the gold. What do people think?
culdeus Jan 30, 2006, 09:23 PM Towns everywhere is the absolute play right now. Each of these tiles is 3 food so just working the cottage will give a surplus. Expanding too fast via farms will end up with a green face because of all the flood plains. Having multiple cottages working this fast will make our capital the center of commerce, allow for massive expansion and domination, and give us a massive tech lead. Should center our civics around the knowledge that we will be practically using gold coins as ### wipes as long as man walks the earth.
GreyFox Jan 31, 2006, 12:06 AM Geez, I am totally unfamiliar with cricket terminologies ... :blush:
Agreed that cottages should be the way to go.
Good thing though is the three ladies are fairly close to us.
I say we try spreading religion to them, sharing the same faith is one of the best way to win someone's heart!
ruff_hi Jan 31, 2006, 04:35 AM Yes - you are right - cottages is the way to go - guess this is my first :smoke: for this game. I thought I was so clever getting agg and the worker out at the same time. Guess we'll have him dig a few mines instead and research pottery.
BTW: I had heard that floodplains gave you health problems. Is this because of the flood plains directly or is it because they cause high populations?
culdeus Jan 31, 2006, 06:33 AM Yes - you are right - cottages is the way to go - guess this is my first :smoke: for this game. I thought I was so clever getting agg and the worker out at the same time. Guess we'll have him dig a few mines instead and research pottery.
BTW: I had heard that floodplains gave you health problems. Is this because of the flood plains directly or is it because they cause high populations?
Directly. They are -.4 health/tile.
GreyFox Jan 31, 2006, 07:24 AM Just remember not to chop those trees in the Big Fat Cross (TM)! They are +0.5 each after 1.52.
Since argiculture is already researched, Strauss might want to build a farm or 2 to speed up the growth, then later convert them into cottages. The farms are needed since we won't be chop-rushing settlers, we need all the food to reduce the zero-growth period for the settler.
ruff_hi Jan 31, 2006, 08:11 AM Or we could just chop outside the BFC - you almost get the same hammer value.
Mahatmajon Jan 31, 2006, 08:29 AM lurker's comment: nice start of turns. I'm surprised you didn't go for monotheism after getting polytheism and masonry in the same turn! Could do the boys get 1 religion girls get the 2nd religion plan and have early organized religion civic going.
This should be a fun one to follow
Strauss Jan 31, 2006, 09:05 AM Got it, will be playing tonight and I'll try to get the report up as quickly as possible
BTW, how many turns am I playing?
culdeus Jan 31, 2006, 09:50 AM What is this map? Tropical? we don't have a great second city site in view. Need to grab the horses obviously, but it doesn't look pretty. Can you explore 10N of us (the next person). Tech start is ok. Need to keep a pretty flat path and avoid alphabet so we don't gift all our techs away too early.
knupp715 Jan 31, 2006, 01:34 PM Originally posted by Knupp715
This looks like it will be an interesting game. I'll join too if you'll have me (Post #6)
Batting Order ...
Ruff_Hi - back in the club house
Strauss - at the crease
GreyFox - first drop
Double Stack
Culdeus (Post #21)
:eek: :cry:
:lol:
If you don't want any more people that's fine. Can I at least be an alternate in case somebody drops or skips? :D
Strauss Jan 31, 2006, 02:28 PM Ok, I've played my turns. I will try to get my report up tonight (afternoon for you Americans), but it's getting late so it could be tomorrow.
EDIT: I played ten turns BTW
ruff_hi Jan 31, 2006, 02:28 PM @knupp - oh @#$@ - what a silly bunt I am. Sorry about that - I have no idea how I missed your post. You are alternate #1.
@culdeus - map = lakes
ruff_hi Jan 31, 2006, 02:29 PM Ok, I've played my turns. I will try to get my report up tonight (afternoon for you Americans), but it's getting late so it could be tomorrow.
EDIT: I played ten turns BTWFeel free to do 20 - we are playing 20 first time thru and then dropping down to 10.
Strauss Jan 31, 2006, 02:31 PM All right then, I'll play my next 10 tomorrow, and get my report up right afterwards.:)
knupp715 Jan 31, 2006, 02:53 PM @knupp - oh @#$@ - what a silly bunt I am. Sorry about that - I have no idea how I missed your post. You are alternate #1.
@culdeus - map = lakes
Thanks ruff hi :D
Akuma-sama Jan 31, 2006, 09:45 PM Lurker's comment
Going for an early religion in a game where you hope to be friendly with Izzy is a bad idea; Even if you get her to convert to your religion, if she manages to found one, she'll switch to it instead, for massive -dip points in your direction ^_^;;;
And yeah, flood plains city = massive commerce... I once played a game with one of my towns having only 1 tile (except the one it was standing on) that wasn't a flood plain; the damn thing produced over 80 cpt by 1000 AD XD
Bad for health though =/
Double Stack Jan 31, 2006, 10:42 PM I strongly suggest that we try to adopt Izzy's religion and spread that to all the other girls. If we found a religion, we can spread that to the friendly boys and keep them fighting among themselves.
One question, what do we do if the girls start fighting each other? Let them go or try to get them to make peace?
ruff_hi Feb 01, 2006, 03:57 AM I strongly suggest that we try to adopt Izzy's religion and spread that to all the other girls. If we found a religion, we can spread that to the friendly boys and keep them fighting among themselves.Agreed.
One question, what do we do if the girls start fighting each other? Let them go or try to get them to make peace?Good question - I guess that they don't have to like each other, just us. The other thing that has me thinking is what if they declare war on us. My initial thought is that we just have to take it - sort of like us standing there while they flay their arms about - all defense, no attack for (say) 10 rounds at which time we jump out, take one of their cities and ask for peace (sort of like a quick slap to the face with a "pull yourself together" comment). Naturally, we say sorry, give back the city and maybe add some jewellery, etc.
Strauss Feb 01, 2006, 09:55 AM Preturn:
Looking over our world, I see that it is not Tommy to our direct west, but The Little Corporal (blue borders). Also I think that there are a few nice plots for cities. I will show a dotmap along the way. Since barbarians won't threaten us just yet, I send the warrior north to explore.
Some good news: Lizzie turned down Alexander's advances and they are now annoyed with each other.
IBT 1: The beautiful Isabella greets us.
http://img379.imageshack.us/img379/6587/sgsuitorisabella5yt.th.jpg (http://img379.imageshack.us/my.php?image=sgsuitorisabella5yt.jpg)
Turn 1: Agriculture finishes, research starts on Pottery. The worker also finishes, but instead of sending him to farm a floodplain I let him build a pasture on the sheep. This will take 1 turn less, but more importantly it will provide us with 4 food + 1 hammer on the tile, instead of the 4 food on the floodplain.
Cricklewood starts on a warrior.
The existing warrior is sent further north.
The scouts continue exploring, the one near Nappie is sent to contact him, the one near Alexander comes near a tribal village.
IBT 2: We meet the pretty Hatshepsut.
http://img378.imageshack.us/img378/4/sgsuitorhatshepsut8oz.th.jpg (http://img378.imageshack.us/my.php?image=sgsuitorhatshepsut8oz.jpg)
Turn 2: Our worker starts building the pasture. Our scout in the north enter the tribal village and upon leaving, he is escorted by some of their best warriors.
Our other warrior will meet Nappie next turn, while our original warrior continues north.
Turn 3: We meet The Little Corporal. Not much else happens.
IBT 4: Our northern scout is attacked by wolves, and emerges victorious. We have won our first victory, and I promote him to Woodsman I.
Turn 4: Continue exploring.
Turn 5: Our tribal warriors in the north keep going SE, away from the bears! Our original warrior spots a goody hut.
Turn 6 (2960 BC): Warrior finishes in Cricklewood. What to build next.... I will wait with producing a settler until the city hits size 3 (in 2 turns). In the meanwhile we can begin construction on either Stonehenge (24 turns) or Barracks (6 turns). Although the obelisk-part of Stonehenge is practically nullified by our creative trait, we could use a Prophet to build our shrine. As we will spread our religion to quite some cities (in light of the male vs. female religion plan) this could prove quite nice. So I start construction on Stonehenge.
Our Worker finishes the pasture and I send him to farm the flood plains 1 S of the city. He will be finished 4 turns after Pottery is researched.
Our original warrior moves closer to the goody hut.
Turn 7: Our warrior enters the tribal village, and they learn him the secrets of mining! Not bad ;)
http://img400.imageshack.us/img400/2146/sgsuitormining1xt.th.jpg (http://img400.imageshack.us/my.php?image=sgsuitormining1xt.jpg)
I also see that the land to Nappie's north is quite bad, lots of desert and the first food resource is pretty far north.
http://img379.imageshack.us/img379/7069/sgsuitornappieland8dk.th.jpg (http://img379.imageshack.us/my.php?image=sgsuitornappieland8dk.jpg)
Turn 8: Cricklewood hits size 3 and starts on settler. It will take 12 turns at the moment, but this will be sped up a bit when the worker finishes the farm. I will send him to the red dot, although the next person will have to make the final decision.
Turn 9: Pottery is discovered. Research started on Bronze Working.
Turn 10: Our western warrior spots a tribal village.
Turn 11: Our warrior enters the tribal village and receives 46 gold.
Turn 12: zzzzzz
Turn 13: Our worker has finished the farm and will now begin a cottage on the 1 W of Cricklewood (5 turns).
Turn 14: I send the northern warrior back south to escort our settler
Turn 15: zzzz
Turn 16: 3 turns left for the settler...
Turn 17: One of our scouts comes face to face with a lion....
Turn 18: The lion is killed. Our workers finish the cottage and start another one 1 tile SW of Cricklewood. Bronze Working is researched. Start researching archery in order to better defend ourselves. The nearest source of copper is quite far west (11 tiles to be exact). I think we should go for the Red Dot first, as it is closer to Lizzie than the copper is to Napoleon. I do not yet switch to slavery.
The dotmap:
http://img495.imageshack.us/img495/5569/sgsuitordotmap4ie.th.jpg (http://img495.imageshack.us/my.php?image=sgsuitordotmap4ie.jpg)
Some explanation on the dotmap: red dot is my advised first city site, grabbing horses and dyes. Blue Dot would be the third city, grabbing copper and again some luxuries. Yellow dot would then be the fourth city, getting more horses and other resources. Both Red and Yellow Dot will be growing quite quickly (and also generating some commerce) once we get that jungle cleared.
Turn 19: The Settler is finished and is sent north, towards Red Dot. He will get to the oasis 2 N of Cricklewood during my reign, so he can still be diverted if necessary. Our wounded scout starts healing on a hill.
Turn 20 (2400 BC): Nothing special, our warrior stands ready on the edge of our borders to escort our settler.
I also found Tommy, his borders are already touching the French borders! :eek: They are *very* close near each other. Hopefully they'll destroy each other.
Some overview:
http://img495.imageshack.us/img495/8909/sgsuitoroverview5uu.th.jpg (http://img495.imageshack.us/my.php?image=sgsuitoroverview5uu.jpg)
http://img495.imageshack.us/img495/4338/sgsuitoroverview16tx.th.jpg (http://img495.imageshack.us/my.php?image=sgsuitoroverview16tx.jpg)
http://img482.imageshack.us/img482/4922/sgsuitoroverview23gr.th.jpg (http://img482.imageshack.us/my.php?image=sgsuitoroverview23gr.jpg)
Good luck Greyfox!
Strauss Feb 01, 2006, 10:00 AM Ruff_Hi
Strauss - just played
GreyFox - up now
Double Stack - on the bench
Culdeus
GreyFox Feb 01, 2006, 10:21 AM Got it, but can't play now (its 1 am here). I 'll play tomorrow night. That gives us some time for some discussions.
Good call on stonehedge, go for the Great Prophet points to grab us a shrine or perhaps slingshot for a second religion.
Turn 3: We meet The Little Corporal. Not much else happens.
WHo is the little corporal? Nappie?
Some explanation on the dotmap: red dot is my advised first city site, grabbing horses and dyes. Blue Dot would be the third city, grabbing copper and again some luxuries. Yellow dot would then be the fourth city, getting more horses and other resources. Both Red and Yellow Dot will be growing quite quickly (and also generating some commerce) once we get that jungle cleared.
I agree with the red and yellow dots, blue dots is arguable. It is pretty agressive settling, going for early land grab. Might hurt our economy a bit.
Good luck Greyfox!
Yeah, thanks! But luck is not what I need most, its charm! :cooool:
I shall use my foxy charm to dazzle the ladies! :lol:
Strauss Feb 01, 2006, 10:37 AM WHo is the little corporal? Nappie?
I agree with the red and yellow dots, blue dots is arguable. It is pretty agressive settling, going for early land grab. Might hurt our economy a bit.
Yep, Nappie is the Little Corporal, he always says in his greeting speech "you can call me The Little Corporal, but then I'll have to kill you". Ironically, he is usually the first one to die in most of my games (killed by me of course;) ).
I agree that the blue dot is agressive settling, but I think we need that copper, although that's only true if we also don't get any iron within our borders. As I don't believe iron appears on flood plains or jungle (not sure about the jungle) there is a very high probability. We will need war to dominate/exterminate the males, and our Keshiks won't last long against Spearmen/Phalanxes.
ruff_hi Feb 01, 2006, 11:18 AM I was thinking the red dot would be better 1 tile to the W - pick up some rice while still having very similar tiles.
The other option is that we go for the lake to the E - water tiles are pretty good for Commerce.
Where was Tommy? I didn't actually see a city - just meet a warrior to our W.
Strauss Feb 01, 2006, 03:07 PM Tommy is directly to the SE of Napoleon. And I mean DIRECTLY. Their borders are already touching.
culdeus Feb 01, 2006, 03:11 PM B- on the exploring. Could be copper near the south pole and we wouldn't know it. Blue is way too far away. Hook up horses for the early UU and we'll go without axes for the time being. Keshiks ~= Axemen as AI doesn't have spears usually this early.
Strauss Feb 01, 2006, 03:17 PM B- on the exploring. Could be copper near the south pole and we wouldn't know it. Blue is way too far away. Hook up horses for the early UU and we'll go without axes for the time being. Keshiks ~= Axemen as AI doesn't have spears usually this early.
Horseback riding is an expensive tech though. It could take us quite some time to get a decent Keshik force up.
culdeus Feb 01, 2006, 04:03 PM Gotta weight that vs. controling that distant city with no hope of reinforcements and a road to river connection that might get pillaged. I'm not sure I like this map for early attack anyways. Might be better to turtle for awhile. One of the girls might take a liking to one of the other boys and invading would give us a negative anyway.
GreyFox Feb 01, 2006, 07:46 PM I was thinking the red dot would be better 1 tile to the W - pick up some rice while still having very similar tiles
In fact, on closer inspection (sorry its way too late last night, so I just take a quick peek), I would instead settle red dot 1 tile east on the hill (for defense). It also make it easier to join border with yellow dot. For the rice, I would have another city to grab the rice and the ivories. If you move the red dot 1 tile west 9as suggested by ruff), you lose the fresh water source.
About blue dot, I think we can settle it much later. An alternative is to go for a city to grab the stone first, on the hill 2 tiles east of stone besides the river linked to our capital. Its a crappy city with half the big fat cross with desert tiles, but it gained us stone.
Exploration wise, I think I will prioritize the area south east and south west of our capital, especially the SW, since the river runs there. There seems to be more plains
Gotta weight that vs. controling that distant city with no hope of reinforcements and a road to river connection that might get pillaged. I'm not sure I like this map for early attack anyways. Might be better to turtle for awhile. One of the girls might take a liking to one of the other boys and invading would give us a negative anyway.
Interesting arguments there. Well, though this is arguably not a war-mongering variant SG, we may want to instigate tommy, nappy, and alex to attack the ladies. We then go to their aid. Playing the hero to win a ladies heart is such an old, tried and true trick in movies and reallife :lol:
ruff_hi Feb 02, 2006, 08:14 AM Roster
Ruff_Hi - third drop
Strauss - pavilion
GreyFox - at the crease
Double Stack - first drop
Culdeus - second drop
Now, that is easy to understand isn't?
@Greyfox - do you have it?
GreyFox Feb 02, 2006, 09:37 AM Inherited Turn (2400 BC)
Now I see that Liz has already claimed the ivories, ruff's suggestion of claiming the rice made sense to me.
Turn 1 (2360 BC)
Tech learned: Archery
Turn 2 (2320 BC)
Research begun: Writing <-- to get open borders
Turn 3 (2280 BC)
:sleep:
Turn 4 (2240 BC)
Liz-Watch founded <-- as ruff_hi suggested
Liz-Watch begins: Barracks
Tribal village results: map
Turn 5 (2200 BC)
:coffee:
Turn 6 (2160 BC)
Cricklewood grows: 4
Turn 7 (2120 BC)
:sleep:
Turn 8 (2080 BC)
Tech learned: Writing
Liz-Watch's borders expand
Turn 9 (2040 BC)
Research begun: Priesthood <-- go for oracle
Warrior defeats (1.22/2): Barbarian Lion
With writing learned, I contacted all our potential lovers:
http://i45.photobucket.com/albums/f81/9r3yf0x/romeao-com-open-border.jpg
Turn 10 (2000 BC)
Cricklewood finishes: Stonehenge <-- with a single chop
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo1-stonehedge.jpg
Turn 11 (1960 BC)
Cricklewood begins: Settler
Liz-Watch grows: 2
Turn 12 (1920 BC)
Tech learned: Priesthood
Judaism founded in a distant land
Turn 13 (1880 BC)
Research begun: Horseback Riding
Turn 14 (1840 BC)
:coffee:
Turn 15 (1800 BC)
:sleep:
Turn 16 (1760 BC)
:coffee:
Turn 17 (1720 BC)
Cricklewood's borders expand
Turn 18 (1680 BC)
:sleep:
Turn 19 (1640 BC)
Cricklewood finishes: Settler
Liz-Watch grows: 3
Turn 20 (1600 BC)
Cricklewood begins: The Oracle
GreyFox Feb 02, 2006, 09:46 AM After Turns Notes
- May be :smoke: going for oracle, but I always like the free tech
- There is indeed copper near our capital, but surrouned by crappy tiles:
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo1-copper.jpg
- In the above picture, you will see the settler ...
up to the next player to settle, but thre is no escort :smoke:
- In above picture, the worker is not roading for nothing,
intention is to connect the two cities,
but next player may want to chop-rush the oracle
- our commerce situation, the red dot cost us 2 gold.
Didn't knew paganism will cost 1 gold too!
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo1-commerce.jpg
- The world as we know it:
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo1-world1.jpg
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo1-world2.jpg
The save (Double Stack on the crease ... whatever that means :crazyeye:)
ruff_hi Feb 02, 2006, 10:08 AM @Strauss - see, told you tommy was to OUR west.
@GreyFox - nice set of turns. Are we really playing noble because we are killing this game - can someone check.
re city placement - I like the look of a city on the same river as our main city, further west - is that stone there and copper beside the lake (cannot access save - just going of world view)? That far copper looks like a better spot that the crappy copper to the south.
Finally, is Izzabella's short name Izzy or Bell? Personally, I think that Bell is much more appealing.
Strauss Feb 02, 2006, 10:23 AM @Strauss - see, told you tommy was to OUR west.
@GreyFox - nice set of turns. Are we really playing noble because we are killing this game - can someone check.
Finally, is Izzabella's short name Izzy or Bell? Personally, I think that Bell is much more appealing.
But he was ALSO to Nappie's SE :king:
I like Bella as short name BTW;)
ruff_hi Feb 02, 2006, 10:26 AM Yeah but I don't give a rats as* where he is visa-a-via Nappie. Actually, I do, it should certainly put a dent in their style!
And Bella is even better :goodjob:
GreyFox Feb 02, 2006, 07:43 PM @ruff & Staruss: bella it is then :)
We really got to be careful about Liz though, and watch out for the -ve relation due to border tension.
As to tommy & nappy, good thing they are so close together. Let them fight themselves out.
EDIT: oh... and one more thing, Liz told us "Watch out for our worst enemy Tonkugawa. He cannot be trusted". ... might be useful ;)
I am also surprise by us leading the AIs in score so early and so much. Perhaps its the grab of an early religion and the stonehedge. Also our luck from the hut (getting tech and gold and map and all that) may account for it too. But i am not complaining, don't forget we LOSE this game if we don't get the four fine ladies to be "Friendly" to us :eek:
ruff_hi Feb 02, 2006, 07:49 PM ... don't forget we LOSE this game if we don't get the four fine ladies to be "Friendly" to us :eek:Hey - is that right. I thought we just had to have a higher score with the girls than the other boys and the score had to be positive (either pleased or friendly).
GreyFox Feb 02, 2006, 07:53 PM Okay, I am just exageerating so that we would not be too :smug: .... :p
Of-course, we just need them to be "pleased" to us (I checked your first post, the exact words were:
dominate the males (or totally remove) and have all of the women pleased or friendly with us.
).
Double Stack Feb 02, 2006, 11:53 PM Great, will start in the morning since it night for me. :)
culdeus Feb 03, 2006, 08:17 AM Prolly won't be able to roll my turns today. It's my 5yr anniversary and I'd prefer to not have our marriage end with her cracking my laptop over my head. Should be able to roll it out Sat. morning. Skip if you want and I'll hop back in line.
ruff_hi Feb 03, 2006, 08:22 AM Roster
Ruff_Hi - second drop
Strauss - third drop
GreyFox - resting in the pavilion
Double Stack - at the crease
Culdeus - first drop
Prolly won't be able to roll my turns today. It's my 5yr anniversary and I'd prefer to not have our marriage end with her cracking my laptop over my head. Should be able to roll it out Sat. morning. Skip if you want and I'll hop back in line.Yes, don't want to damage the laptop - hard to play any CIV if that happens. Anyway, DStack is up and you are next in line - happy anniversary!
culdeus Feb 05, 2006, 06:32 AM tap
Is this thing on?
i can run my turns anytime this morning if you wanna swap DS and myself.
GreyFox Feb 05, 2006, 07:22 AM :bump: Its been quite some time (>55hrs)... where is Double Stack?
culdeus Feb 05, 2006, 11:22 AM If I get back from my SB deal sober I'll go.
ruff_hi Feb 05, 2006, 01:21 PM culdeus, yes - good idea.
culdeus Feb 05, 2006, 10:13 PM Turn 0 - Took a peek at things. Not fired up aboot the oracle. I unilateraly changed it to an archer for two turns then going to switch to worker. Our cities are horribly underworked and underprotected. Good thing this is noble.
Turn 1 1560BC - Scout kills wolf. Moving settler towards the floodplain mania sw of liz watch.
Turn 2 1520- Alex asks us to cancel deals with Elizabeth. Nope, Not gonna happen. He's still cautious. Liz Watch finishes barracks. Starts worker.
Turn 3 1480 - City Love Shack founded. Starts Archer. Gonna be a commerce/production combo powerhouse working lots of floodplains and hills too. some dead tiles, but should be solid. Also has stone to help chop pyramids.
Turn 4 1440 - Moved some scouts. Trying to get a looksee on napolean and toku. Can't see much.
Turn 5 1400 - Horseback riding done - Started IW to see if we have an easy axeman hookup.
Turn 6 1360 - Trying to hook up horses to rest of civ as fast as possible. Almost got workers cranked out.
Turn 7 1320 - Worker done in crickle. Continue cottage spamming and pick back up work on archer.
Turn 8 1280 - Hit enter.
Turn 9 1240 -CATTTTFIGHT Izzy now wants us to cancel deals with Hatch. I guess we can't say no so I cancelled our deals.
Turn 10 1200 - Moved scouts
Turn 11 1160 - Horses now hooked up. Archer done in crickle. Started library. Worker done in Liz Watch started archer.
Turn 12 1120 - Moved scouts and Continued cottage spamming. Crickle now has a greenface. Not a big suprise.
Turn 13 1100 - We have iron within our cutural borders, but not hooked up or able to work. 1N and 3E of Crickle. Started COL to take a shot at getting our own religion for better or worse.
Turn 14 1080- Hit enter. Moved some scouts.
Turn 15 1060- Ditto
Turn 16 1040 - We'll have to drop from 100percent sci soon. within next 3 turns to be exact.
Turn 17 1020 - Still nothing much going on. Love Shack has a long time before it can produce anything of value for us besides gold.
Turn 18 1000 - Scout barely survives against barb warrior .1.
Turn 19 975 - Now Alex wants OB. Not sure what our policy is about that. Declined him.
Turn 20 950 - Moved some workers to start mining some hills. We are really short of hammers and have extra pop to work it.
culdeus Feb 05, 2006, 10:16 PM nnnnnnnnnnnnnnnnnmmmmmmmmmmmmmmmmmmmmmmmmm
http://img148.imageshack.us/img148/6538/civ4screenshot00189ln.th.jpg (http://img148.imageshack.us/my.php?image=civ4screenshot00189ln.jpg)
culdeus Feb 05, 2006, 10:18 PM Basically we need lots of tiles worked. Each city has it's own worker and is behind the population. We have a happy problem in crickle that has only existed a few turns. The religion thing is an issue to resolve. Need to get granaries online in all the cities to supplement production via the whip. Lots to do.
There is one last good city site to the W of crickle then it's the AI's cities that we will need to take. We are not prepared for any sort of major barb invasion.
GreyFox Feb 06, 2006, 02:46 AM Nice set of turns, culdeus!
The religion thing is an issue to resolve.
What religion thing? We already had Hinduism. The problem with converting is that we may alienate some ladies and get -ve rating. So, the course of plan is to spread our religion to at least one lady before we convetr, or wait for one lady's religion to spread to us.
There is one last good city site to the W of crickle then it's the AI's cities that we will need to take.
How about the yellow dot (see strauss dotmap in pg 2)? Is it taken by AI?
Who's up now? Are we waiting for DS?
ruff_hi Feb 06, 2006, 04:20 AM Lets give DS a chance to check in - laughed @ the name of our new city!
We have to start looking at how our actions affect the girls and boys. Can people please post a list of civs and our relationship with them (eg Bella - friendly +12) - see below. We also need to take note of people's worst enemy and try not to trade to them ("-3, you traded with our worst enemy"). I think this is because we are at "+3 we like your trade". This game is about winning and about digging into the inter-relationships between everyone.
culdeus - tough call on the cat-fight - what was the impact of the decision? I had a quick peek at the save and it looks like we need to go looking for some happy healthy pills - farm and connect the rice, grab some pigs, fish, oysters, etc. What about a city to the NE near the pigs? Also, we need to get some graineries up and running - IMHO, more important than libraries - so we can wield the whip.
http://img301.imageshack.us/img301/1300/lovematch0098ss.jpg
Apart form hatty, the girls like us the best. We are cautious with hatty @ 0 while some of the boys are at annoyed (purple) at +1? However, some of the boys are +1 (v our +2) and are pleased (blue) while we are still cautious (white).
culdeus Feb 06, 2006, 05:59 AM Well, I pretty much thought we had to give them what they asked for. It's not like she asked for a religious conversion.
Top three things to get workers up and running in the next set.
1. Hook up iron and stone
2. Mine some nearby hills in our cities.
3. Get a road crew up to liz for trade.
Builds probably need to be granaries like you said and start to form some semblance of an army and another settler late. We are constrained by red crosses in a big way.
I like the idea of religion hoarding as it gives the girls less chance to start and spread them.
culdeus Feb 06, 2006, 06:05 AM The yellow dot probably makes a better later 5th city. Problem would be that we would end up with a border conflict and it's a jungle out there.
Toku got the worst start of anyone and if we take the flood plained area to the W of crickle we have a shot at pinning him in and then destroying him very fast.
ruff_hi Feb 06, 2006, 07:21 AM I've been thinking about the guys - I am more than happy to decimate them but is it in our interest to totally remove them? What is the up side / down side of leaving the boys with 1 junk city?
Pvblivs Feb 06, 2006, 08:31 AM I think there should be a rule that you cannot kill too much of the boys or decimate them to 1 crap-city so that you are the only male on planet.
Maybe: You cannot raze, take or pillage around a city of a boy that has less than 3 (or 2) cities greater than then 4/6/8/10/12 (ancient/middle/renaissance/industrial/modern age). So you can cripple them that they can't lead a war for ages but not kill them. If a girl wants you to declare war on someone who is almost dead you can only attack his forces outside the cities.
Reason: Which majority of girls does like violent guys? :-) As the best suitor you need to be at least a little sensitive and nice ;-)
My proposal ...
GreyFox Feb 06, 2006, 08:35 AM From my limited experience with Civ4, the way I see relationships is that the two most important factors are war and religion. Thus, I suggest we try two things:
(1) get the girls into one religion with us, and (2) war with the guys.
Religion - We can do this in multiple parallel ways. The obvious way is of-course to grab most of the religion always for denial and only spread one to the lady. However, with Hatty and Bellla, they wouuld most likely get one themeselves. I think we would most likely need to swicth to free religion in the later stages. In the earlier stages, we can just go with the majority, and try to spread that as much as possible.
War - to directly answer ruff, I think our objective is not to decimate tommy or Alex or nappie. Our objective is to draw the guys to war and bring the ladies in, so that we have the "common struggle" plus points. Also, the war will drag the ladies down, and we are in a better position to shower them with favourable tech trades and gifts when they are trailing, right?
GreyFox Feb 06, 2006, 08:44 AM Reason: Which majority of girls does like violent guys? :-) As the best suitor you need to be at least a little sensitive and nice ;-)
For the sake of argument ;), I humbly disagree. Throughout human history, its common for guys to fight it out to prove their worthiness to a lady. In animals world and some anicent tribes, its common for females to go for the male which demonstrate the strongest prowess.
I think females secretly want guys who are violent (towards other guys, that is). But hey, I am no female myself! :D
But you do reminds me, we have to be careful in warmongering not to fall victim to the "-2 You declared war on our friend!" trap.
culdeus Feb 06, 2006, 09:00 AM I still say we need to take Toku for no other reason than he's gonna be trying to expand our way. Fast. That civ is hopeless. We can work the religion angle with the two surviving civs to our benefit by giving them confuc. or something else. This will require OB which we don't have with either.
ruff_hi Feb 06, 2006, 09:30 AM I think there should be a rule that you cannot kill too much of the boys or decimate them to 1 crap-city so that you are the only male on planetNope - I don't agree. The object is to be better liked by all the girls than any of the boys. We can do this in two ways ...
1) girls like us more
2) girls dislike other boys more
War is important for the 'mutual struggle' (as suggested by GreyFox). But we need to war WITH the ladies and not just against the men. I have no problem putting the guys on a starvation diet.
The main aim of this SG is to work out the relationships.
Pvblivs Feb 06, 2006, 10:16 AM Of course you've got to fight. I completely agree. And of course you fight against the boys.
What I am asking is, if it is allowed to eliminate boys that way that girls simply do like you more because there is no other boy.
I think this would be too easy a task because it is nothing else but selective domination.
culdeus Feb 06, 2006, 10:22 AM Things I've never bothered to look into very much that we will need to understand is what diplo things have a half life. I.E. if you go to war with someone does that +X stay with you for how long afterwards. What if you declare peace before they do what happens.
Izzy's religion modifier is well known. We need to use that right away by evangalizing the other boys whether it be 3 and declare war when asked or 2 and kill of Tok right away. Either is fine and personally I don't think we have a great chance of wiping the floor with Naplolean alone. He's off to a better start albeit with no wonders.
ruff_hi Feb 06, 2006, 11:23 AM Things I've never bothered to look into very much that we will need to understand is what diplo things have a half life. I.E. if you go to war with someone does that +X stay with you for how long afterwards. What if you declare peace before they do what happens.Agreed. We need some research into making how these modifiers are influenced. I guess we start asking questions, searching the forums, etc. If you find answers or good posts, please provide links along with your conclusions.
ruff_hi Feb 06, 2006, 04:14 PM Roster
Ruff_Hi - 1st drop
Strauss - 2nd drop
GreyFox - 3rd drop
Double Stack - swapped with Culdeus so at the crease now
Culdeus - back in the pavilion
ruff_hi Feb 06, 2006, 04:17 PM Turn 9 1240 -CATTTTFIGHT Izzy now wants us to cancel deals with Hatch. I guess we can't say no so I cancelled our deals.
I think we can say NO to one lady if we say YES to another. We definitely cannot if there is a YES to a male involved.
Culdeus - do you have saves of this? Can you go back and see the relationship modifier before Bella asked (both girls) and afterwards if you said YES (both girls) or NO (again both girls)? That would be interesting.
Edit: Found this discussion (http://forums.civfanatics.com/showpost.php?p=3226808&postcount=16) about diplomacy. I think we need to set up trades to the ladies.
ruff_hi Feb 07, 2006, 08:19 AM I'll be playing this today unless we hear from DStack by 5pm Eastern.
culdeus Feb 07, 2006, 08:44 AM I think we can say NO to one lady if we say YES to another. We definitely cannot if there is a YES to a male involved.
Culdeus - do you have saves of this? Can you go back and see the relationship modifier before Bella asked (both girls) and afterwards if you said YES (both girls) or NO (again both girls)? That would be interesting.
Edit: Found this discussion (http://forums.civfanatics.com/showpost.php?p=3226808&postcount=16) about diplomacy. I think we need to set up trades to the ladies.
No autosaves. Been playing GOTM3 as well as another SG and I have been turning auto saves off for the time being as I don't have the use for them and prefer not to be even tempted to back up.
We are what? 3 tiles of road from connecting to Liz right? Easy enough.
ruff_hi Feb 07, 2006, 09:36 PM Turn 77 (950 BC)
I revolted to slavery - all the better for whipping. We don't appear to have a lot of hammers around so we need to convert food to hammers.
Turn 78 (925 BC)
Turn 79 (900 BC)
Liz-Watch finishes: Archer
Turn 80 (875 BC)
Liz-Watch begins: Granary
Archer promoted: City Garrison I - fortified in place
Liz-Watch's borders expand
Turn 81 (850 BC)
Love Shack finishes: Archer - fortified in place
Turn 82 (825 BC)
Love Shack begins: Granary
Turn 83 (800 BC)
Turn 84 (775 BC)
Cricklewood finishes: Library
Turn 85 (750 BC)
Cricklewood begins: Granary
Hatty comes and asks for OB - ok by me!
Love Shack grows: 4
Turn 86 (725 BC)
IBT:
While defending, Scout loses to: Barbarian Warrior (1.72/2)
While defending, Scout loses to: Barbarian Warrior (1.36/2)
We lost both scouts on the same round! I was bringing them back home - sigh.
Turn 87 (700 BC)
Liz-Watch finishes: Granary
Turn 88 (675 BC)
Liz-Watch begins: Settler - we need to grab some health resources and fast.
Tech learned: Code of Laws
Confucianism founded in Love Shack
Confucianism has spread: Love Shack
Hinduism has spread: Liz-Watch
Turn 89 (650 BC)
Research begun: Mathematics - for the aquaducts and hanging garden - we need health.
Turn 90 (625 BC)
I checked our status with the girls only to notice that Cathy and Hatty are at war! This will make it hard to be friends to both of them. Don't bother asking for them to make piece - they don't like us enough yet. We have a trade route to Lizzie and we are really close to hooking up the iron and rock. Barbs are about a bit now so I was starting to work on our horse unit. I Nappy is coming from the left and we probably need to go teach him a leason (and take some health resources) from him.
Roster ...
Ruff_Hi - back in the pavilion
Strauss - at the crease
GreyFox - 1st drop
Double Stack - disappeared!!
Culdeus - 2nd drop
Strauss Feb 08, 2006, 08:59 AM Got it, will play it after I finish my turns from the other SG I'm in
ruff_hi Feb 08, 2006, 09:12 AM I think we have to start going the religious angle with the girls - I know that this will bug Bella out but we will need to work on that separately. At the moment, we have nothing that ties us to the girls.
Strauss Feb 09, 2006, 08:48 AM Turn 90: (preturn) (625 BC): Hit End Turn
Turn 91 (600 BC): We gain acces to iron. Confucian missionary sent to Cricklewood.
IBT 92 : Cathy wants us to declare war on Hatty! I decide to decline, as the penalty for declaring war on Hatty would be bigger than refusing to join Cathy. Also Elizabeth is friends with Hatty. Let's pray sweet Hatty doesn't come asking for help as well!. Borders of Love Shack expand
Turn 92 (575 BC): Worker starts mining hill north of Cricklewood.
Cricklewood finishes granary and starts on barracks. Confucianism spreads in cricklewood. Realized it was a :smoke: decision the second after converting. It would have been better to send the missionary to Lizzy and convert her!
Turn 93 (550 BC): Worker at Loveshack finishes cottage and starts another.
Turn 94 (525 BC): I move the escort archer ahead on the way to the eastern city site.
Turn 95 (500 BC): Stone quarry is finished, work starts on the road to it.
Turn 96 (475 BC): Worker finishes Cricklewood mine and goes to the grass hill east of Liz-Watch. Cricklewood is set to avoid growth.
Turn 97 (450 BC): Mathematics researched. Start Alphabet (9 turns at 80% research).
Turn 98 (425 BC): Stone Road and the cottage finished. One worker moves to a hill, the other to flood plains.
I speed up research to 90%, 1 turn less for alphabet at -2 gold (with 70 left)
Turn 99 (400 BC): Settler is finished and moves east. Liz-Watch starts on axeman. Liz-Watch Worker starts mining hill. Love-Shack workers start on the mine and cottage.
Turn 100 (375 BC): Settler continues to move east, Love Shack finishes granary and starts barracks.
Overview:
http://img215.imageshack.us/img215/710/sgsuitoroverview1gj.th.jpg (http://img215.imageshack.us/my.php?image=sgsuitoroverview1gj.jpg)
http://img215.imageshack.us/img215/9918/sgsuitorculture9vv.th.jpg (http://img215.imageshack.us/my.php?image=sgsuitorculture9vv.jpg)
We should try to trade for meditation once we get alphabet (with the girls ofcourse, Bella certainly has it) and build some monasteries for the missionaries.
Strauss Feb 09, 2006, 08:52 AM Roster ...
Ruff_Hi
Strauss - back in the pavilion
GreyFox - at the crease!
Double Stack - 1st drop/disappeared??
Culdeus - 1st/2nd drop
ruff_hi Feb 09, 2006, 09:05 AM Roster (updated) ...
Ruff_Hi - 3rd drop
Strauss - back in the pavilion
GreyFox - at the crease!
knupp715 - 1st drop
Culdeus - 2nd drop
DStack hasn't responded to PMs so I have roped in Knupp who actually should have been on the roster from the start (I overlooked his 'me too' post somehow).
GreyFox Feb 09, 2006, 10:15 AM Great ... got it, but now is too late ... (or is it early? -- 1am :crazyeye:)
Will play tomorrow. Meanwhile, tommorow I will try to do some analysis and see if there is any valuable suggestons for my turnset.
Welcome, knupp17 :) :band:
EDIT oops: how did 715 became 17? :salute: try again:
Welcome, knupp715 :) :band:
GreyFox Feb 10, 2006, 11:34 AM Inherited Turn (375 BC)
Before getting started, let's check our relationship, shall we?
http://img19.imageshack.us/img19/4706/romeorelationbefore8gs.jpg (http://imageshack.us)
Cricklewood finishes: Keshik
Moses (Great Prophet) born in Cricklewood
Turn 1 (350 BC)
Cricklewood begins: Archer
We are not the most advanced civ? hm .... :curious:
http://img271.imageshack.us/img271/2003/romeomostadv7kq.jpg (http://imageshack.us)
Turn 2 (325 BC)
Meanwhile, cathy asked us to cancer trade with hatty.
Since cathy is a tad prettier than Hatty, I agreed :)
No, the reason was (look at top picture) its better to angered Hatty then Cathy.
Cricklewood finishes: Archer
Liz-Watch finishes: Axeman
Love Shack grows: 6
The archer at the east explored a bit,
and found the intended city site is already taken:
http://img19.imageshack.us/img19/788/romeositetaken9yl.jpg (http://imageshack.us)
Turn 3 (300 BC)
Cricklewood begins: Aqueduct
Liz-Watch begins: Archer
Cathy and Hatty finally made peace ...
damned, we just cancel OB and now the girls are back to peace ... :aarg:
Love Shack finishes: The Kong Miao
http://img19.imageshack.us/img19/5554/romeoshrine8dw.jpg (http://imageshack.us)
Settler in-place. The autohint suggested a tile west:
http://img19.imageshack.us/img19/9007/romeosettlehint6wb.jpg (http://imageshack.us)
Notice the Jap archer at the western edge of screenshot?
:lol: we beat them to it :D
Turn 4 (275 BC)
Karakorum founded
Karakorum begins: Barracks
Tech learned: Alphabet
GreyFox Feb 10, 2006, 11:43 AM Turn 5 (250 BC)
http://img471.imageshack.us/img471/6064/romeoalphabet1wj.jpg (http://imageshack.us)
Now, with alphabet in, my contact-the-girls finger gets itchy ...
Research begun: Monotheism
Tech learned: Fishing <- I traded raded Mysticism for Fishing with Cathy
Hatty is not talking to us, call us a "Lying Serpent!"
Liz-Watch finishes: Archer
Turn 6 (225 BC)
Liz-Watch begins: Settler
Archer promoted: City Garrison I
Cathy come asking for Masonry.
Yes, sweetie pretty, we are glad to help.
Love Shack finishes: Barracks
Turn 7 (200 BC)
Love Shack begins: Confucian Temple
Tech learned: Monotheism
Karakorum's borders expand
Turn 8 (175 BC)
Research begun: Sailing
Tech learned: Sailing <- Traded Poly for Sailing with Cathy
Research begun: Theology
I decided to grab the religions, so Theology it is.
Turn 9 (150 BC)
Archer promoted: City Garrison I
:coffee:
Turn 110 (125 BC)
:coffee:
]Liz come asking for Mathematics ... geez, greedy lass!!
No problem, love to help!
GreyFox Feb 10, 2006, 11:48 AM After-Turns Notes
Relationship:
http://img19.imageshack.us/img19/3703/romeorelationafter4fr.jpg (http://imageshack.us)
Notice tonku is red with us ... must be the clos eborder tension
Info:
http://img271.imageshack.us/img271/8941/romeoinfo3vm.jpg (http://imageshack.us)
Our Civ:
http://img19.imageshack.us/img19/8224/romeoourciv8bq.jpg (http://imageshack.us)
Our World:
http://img271.imageshack.us/img271/5172/romeoourworld18ga.jpg (http://imageshack.us)
Other-side:
http://img271.imageshack.us/img271/1409/romeootherworld6if.jpg (http://imageshack.us)
And, the save: (Knupp715)
ruff_hi Feb 10, 2006, 11:52 AM So, are we now up @#$ creek with Hatty? First we cancel OBs with her, and then we trade with her worse enermy, we then give her a tech and trade another. Boy, winning Hatty back will be tough.
Edit: Actually, looking at the +/- screen, we seem to be doing pretty well with the ladies when compared to the other guys.
For me, Tommy can go take a flying jump.
Edit 2:I see lots of green faces - can someone please take a look into the health situation - hooking up the rice might be one step.
Final Edit: NO SAVE!! Oh No!
Final Final Edit :D:
Roster ...
Ruff_Hi - 2nd drop
Strauss - 3rd drop
GreyFox - back in the pavilion
knupp715 - at the crease!
Culdeus - 1st drop
knupp715 Feb 10, 2006, 01:44 PM I've got the save and will play tonight. I think that this variant will be very tough, as history has told us in the past, it is near impossible for 1 man to please every woman :lol:
GreyFox Feb 10, 2006, 07:28 PM I think its impossible to win evey female this early, so we have to sacrifice someone first, and strengthen relationship with the others. Later in the game when we have tech lead or the sacrificed is in war with a guy, then we try to gift techs or help in war, slowly winning her over.
So, my strategy was to choose a sacrifice and strengthen the other 3.
Considering (a) Hatty already started with a low point with us, (b) is not all that well-liked by the other ladies, (c) the only lady founded a religion of her own, its a no-brainer actually as to who the sacrifice would be.
As for health, its only to be expected with floodplains. Have already started an aqueduct in the capital, finishing in Knupp's turn.
Love Shack also has happiness problem, to which I started a temple (which also helps pressing the jap's border back).
I wanted to gear up our millitary too (to give tonku a :hammer:), but with only 4 cities and no state relion, nothing much I can do. But I did manage to get both our GNP and Soldiers rating from #4 at the begining of my turnset to #1 at the end. To the low city problem, I have already started a settler, ending in knupp's turn too.
Which then brings me to the more tricky topic: religion.
I would suggest once we net Christianity as well, we might as well revolt to a state religion (confuc), and Confuse (TM) everyone. Of-course that would mean a further hit in our relationship with Hatty, but can't be helped. We seriously can't stay in no-religion and dream of maintaining our lead very long. We would run into happiness problem, and also production problem.
knupp715 Feb 10, 2006, 07:55 PM (0) I check out our situation. I rename Karakorum to "Love Machine."
http://img142.imageshack.us/img142/5540/civ4screenshot00002dq.jpg (http://imageshack.us)
We can no longer build a city over here unless we build a city right next to Hatty and she is already our sacrificial lamb and if we piss her off any more she could very well declare.
(3) Our warrior from Chricklewood that I sent off exploring in the south defeats a barb warrior. Cricklewood built an aqueduct which will help our unhealthiness problem for now. It started on a hundu temple because it will grow in 1 turn and will become unhappy.
(5) Liz-Watch finishes a settler and starts building a library. Toku revolts to Hinduism which I'm not sure is a good or a bad thing.
(6) We discover Theology and found Christianity in Love Machine...
http://img51.imageshack.us/img51/4199/civ4screenshot00014sm.jpg (http://imageshack.us)
In my opinion, we should have each guy be in a different religion while the ladies and us are in the same religion. What is the point in having all the guys the same religion? Then they will ally together which we don't want. We want them to war between eachother.
Edit: I accidently posted before I was done, sorry. As I was saying, therefore, I sent the Christian Missionary to Nappy so he can become a different religion from Toku and they will duke it out.
I start researching Meditation so we can go to philosophy after and grab Taoism.
(8) Meditation is in this turn and I start research on Philosophy.
(9) Chricklewood built a Hindu temple which will help it's happiness problem. It starts on a worker. Love Shack builds a confucian temple and starts a library. Hatty My Love is founded in the south. It isn't the greatest city, a mediocre one at best. But I think it was worth-it. Notice it does supply us with deer.
http://img376.imageshack.us/img376/3880/civ4screenshot00022fe.jpg (http://imageshack.us)
(10) Nappy converts to Confucianism.
knupp715 Feb 10, 2006, 08:09 PM Overview:
http://img140.imageshack.us/img140/9171/civ4screenshot00038jw.jpg (http://imageshack.us)
http://img140.imageshack.us/img140/5500/civ4screenshot00040wt.jpg (http://imageshack.us)
I completely disregaurded our military this turn-set. The next couple of players should beef it up. I don't know which religion we should spread to the ladies, but Christianity would make sence seeing how it is the only religion that the guys don't have. Or maybe one of our future religions. Not really sure what to do on that front.
Good Luck and the save:
ruff_hi Feb 10, 2006, 10:07 PM Roster ...
Ruff_Hi - 1st drop
Strauss - 2nd drop
GreyFox - 3rd drop
knupp715 - back in the pavilion
Culdeus - at the crease!
Nice job guys. I really like your city names - and to think that I started with the silly name 'Cricklewood' - BTW, extra valentine's day present for anyone who tells me where that name comes from!
culdeus Feb 11, 2006, 08:34 AM Ok, I think I'm up? I'll grab the save shortly.
Cricklewood is a region/town or something like that in England. Makes an appearence in some Victorian fiction IIRC.
culdeus Feb 11, 2006, 10:30 AM Turn 0 - Lots of unworked tiles being worked where worked tiles are vacant. Sigh. Fixed that. Traded for calendar with Catherine for some stuff.
http://img.photobucket.com/albums/v731/culdeus/Civ4ScreenShot0025.jpg
Turn 1 - Dropped sci rate to 80%. +1. Barracks done in LoveMachine. Started Axe.
Turn 2 - Why does this happen to me? Catherine asks me to cancel deals with Lizzie. I refuse. Sigh. How do you take a screenshot of this. Kept giving me "screenshot failed"
Turn 3 - zzzzz
Turn 4 - Worker done in crickle. Start Axe.
Turn 5 - Isabella changes to Police State :eek: :eek: :eek: :eek:
Turn 6, 7 - zzzz sigh. I sort of lost track of where I'm at turn wise. Nothing is going on. As soon as the dye is hooked up a two man road crew will head off to the NE.
Turn 8 - Library done in lizwatch and she converts to confuc. We should have Tokyo in revolt before long. It's shrinking and is losing land by the turn. If it does flip raze it. Crappy city spot.
Turn 9 - Japan plops another crappy city down near our border. Thank goodness we got love machine up before they took that site. Started the hanging gardens in Crickle. I know it will put happy pressure on us, but the GE points are needed for future wonders.
http://img.photobucket.com/albums/v731/culdeus/Tokucoulddiesoeasy0000.jpg
Turn 10 - Noticed Izzy is moving a medium size stack without a settler south towards US!!!!
http://img.photobucket.com/albums/v731/culdeus/Civ4ScreenShot0027.jpg
Some screenies next and the save. Sorry if I went over.
culdeus Feb 11, 2006, 10:35 AM nmmmmmmmmmmmmmmmmmmmmmmmmm
ruff_hi Feb 11, 2006, 10:54 AM Got it - just have to find my pads, bat and batting gloves. Hope to post some time this week end.
There is a bug (or similar) with screen shots when the diplomatic screen is up. I press screen print and then flip across to paint and manually paste it.
Roster ...
Ruff_Hi - at the crease
Strauss - 1st drop
GreyFox - 2nd drop
knupp715 - 3rd drop
Culdeus - back in the pavilion - enjoying a beer
ruff_hi Feb 11, 2006, 06:38 PM Turn 132 (425 AD)
Tommy has some resources that I want but he and Kathy are friendly - we cannot afford a 'you declared war on our friend' from Kathy. :( I'm going to hook up some trade routes between us and Bella, Hatty.
Turn 132 (425 AD)
Liz-Watch finishes: Axeman
Love Machine finishes: Axeman
A bandit axe appears from the fog to the south. I move the LM Axe to intercept.
IBT:
Confucianism has spread: Canterbury (English Empire)
Turn 133 (450 AD)
Liz-Watch begins: Courthouse
Love Machine begins: Worker
Tech learned: Philosophy
Taoism founded in Hatty My Love
Taoism has spread: Hatty My Love
http://img96.imageshack.us/img96/124/lovematch0102bq.jpg
IBT:
Confucianism has spread: Hastings (English Empire) - wow, 2 cities in two turns - is this one of our religions?
Turn 134 (475 AD)
Research begun: Civil Service - maceman - yum
Liz-Watch grows: 7
Turn 135 (500 AD)
Axeman promoted: Combat II
Promoted as bandit battle is expected next round.
IBT:
While defending, Axeman defeats (1.60/5): Barbarian Axeman
http://img123.imageshack.us/img123/1925/lovematch0117us.jpg
Turn 136 (520 AD)
Turn 137 (540 AD)
Research begun: Monarchy
I checked our relationships with the girls and we aren't that hot. But Monarchy is a few people's preferred civic so I am going to research and convert! Also, us hooking up our trading network!!
http://img96.imageshack.us/img96/9741/lovematch0136el.jpg
Turn 138 (560 AD)
Axeman promoted: Shock
Taoism has spread: Love Machine
This was our free Taoism missionary. I put him here to increase the culture pressure on tommy.
Turn 139 (580 AD)
Turn 140 (600 AD)
Tech learned: Monarchy
Cricklewood finishes: The Hanging Gardens
Love Shack finishes: Keshik
Hatty My Love finishes: Barracks
http://img47.imageshack.us/img47/2712/lovematch0156bo.jpg
Turn 141 (620 AD)
Research resumed: Civil Service
Cricklewood begins: Scout - planning to send him looking around the country - see what is what
Love Shack begins: Swordsman
Hatty My Love begins: Swordsman
building up our army - I am itching to hit someone and bandits aren't good enough.
... and our capital is happy and healthy for the first time in ages ...
http://img96.imageshack.us/img96/4369/lovematch0142xe.jpg
ruff_hi Feb 11, 2006, 06:39 PM Roster ...
Ruff_Hi - back in the pavilion
Strauss - at the crease
GreyFox - 1st drop
knupp715 - 2nd drop
Culdeus - 3rd drop (beer finished)
GreyFox Feb 11, 2006, 08:19 PM We ar capable of getting Divine's Right to grab Islam (fifth and final religion). Might want to consider that. Religion situation is not very good. Hatty founded her own religion (judaism), Bella founded her own (Buddhism) and managed to get Alex hooked to it. Only Liz joined our religion. Cathy has yet have any religion.
We are in control of 4 religions currently (surprising for mongolians, eh?), looking at #5. Assuming we don't get Islam, we must do the following:
(A) Break Nappy and Lizzy by
(A.1) Attempt to convert Liz Cathy to Confucian, and convert Nappy to something else (say chirstianity);
OR
(A.2) Convert Liz and Cathy to Christainity, and let Nappy remain confused.
(B) Isolate Tonku with Hinduism
(C) Break Alex and Bella by converting ALex to Taoism
culdeus Feb 12, 2006, 08:34 AM Can you get just 3 missionaries total or 3 of one type at a time?
knupp715 Feb 12, 2006, 08:36 AM Can you get just 3 missionaries total or 3 of one type at a time?
I'm pretty sure you can only have 3 missionaries of any type at a given moment.
ruff_hi Feb 12, 2006, 10:18 AM ... and I thought it was 3 of the same religion.
Strauss Feb 12, 2006, 10:31 AM I think you can have 3 missionaries of the same religion at one time. I just got out of a game in which I had 3 confucian missionaries but was still able to build taoist missionaries.
BTW, this is also my 'got it' post
knupp715 Feb 12, 2006, 10:36 AM ... and I thought it was 3 of the same religion.
Actually, I just checked the manual to make see who was correct, but it doesn't specify. I think though that you guys might be right and I was under the wrong understanding. We will have to wait for somebody to clear this up....
Edit: Struass posted right before me... You learn something new everyday :)
Strauss Feb 12, 2006, 01:14 PM Inherited turn (620 AD): I am left with a civilization in anarchy. I change production of swordsmen to keshiks.
Turn 1 (640 AD): Worker starts cottage near Liz-Watch.
Turn 2 (660 AD): Iron pops on a plains hill near Love Shack. Cricklewood finishes scout and starts on a Swordsman. Love Machine starts on Christian Monastery, I think we should try to convert Napoleon to Christianity, and Lizzy and Cathy to confucianism. Worker at Hatty My Love starts mining hill.
Turn 3 (680 AD): Worker starts hooking up extra iron and another one builds a farm near Love Machine.
IBT 4: Cathy converts to Buddhism! We'll have to convert her to Confucianism eventually, but this way her "friendship" with Tommy will begin to show cracks.
Turn 4 (700 AD): zzzzzzzz
Turn 5 (720 AD): Liz-Watch completes Courthouse and starts on a Keshik. Cricklewood finishes Swordsman and starts building a Confucian Monastery. I start mining a hill near Love Shack.
Turn 6 (740 AD): Worker near Hatty My Love starts building a camp on the deer.
Turn 7 (760 AD): We discover Civil Service and start researching currency to keep our economy healthy. It's a cheap tech for us now. Love Shack finishes Keshik and starts building an aqueduct to allow more growth. Research is reduced to 70% at same turn amount. The Mongol Kingdom changes its legal form to a bureaucracy stationed in the capital.
Turn 8 (780 AD): We have changed our legal form to bureaucracy.
Turn 9 (800 AD): Cricklewood finishes the Confucian Monastery and now starts training a Confucian Missionary. Workers at Cricklewood start mining the plains hill. The Workers at Love Shack start building a cottage on grass. Research is sped up to 80% at -2 gpt, which we can sustain for a little while.
Turn 10 (820 AD): As I end my reign over the Mongol Bureaucratic Kingdom, we are the most advanced civilization (not really a surprise...).
http://img303.imageshack.us/img303/4584/sgsuitoradvanced0nb.th.jpg (http://img303.imageshack.us/my.php?image=sgsuitoradvanced0nb.jpg)
Afterthoughts/notes:
Because Cathy has converted to Buddhism, her relation with Tommy is starting to worsen. She is still at pleased though, so we'll have to wait before we kill off Tommy (which will be very easy I think, he has a horrible starting position (well, his starting position will be quite good because of the mapscript, but the land surrounding him is crap)
Our relation with Cathy on the other hand has improved, as we get an extra +2 for Hereditary Rule.
Overview:
http://img485.imageshack.us/img485/6850/sgsuitoroverview0dt.th.jpg (http://img485.imageshack.us/my.php?image=sgsuitoroverview0dt.jpg)
Strauss Feb 12, 2006, 01:18 PM Roster ...
Ruff_Hi - 3rd drop
Strauss - back in the pavilion
GreyFox - at the crease
knupp715 - 1st drop
Culdeus - 2nd drop
GreyFox Feb 12, 2006, 07:40 PM Got it ... (well not literally, since I will donwload it when I'm back at home). Hopefully will play tonight.
Too bad Cathy did not join one of our faith, but at least she and bella are now good galfriends with each other. The downside is Alex. :hmm:
Well, see what I can do to out-compete Alex wrt to Cathy and Bella.
GreyFox Feb 13, 2006, 08:57 AM Inherited turn
looked around, everything seems to be in order.
In-Game
I tried building the Chichen Izta (always thought of it as a chicken temple ... :crazyeye:). but someone beat us to it. :aargh: On the plus side, it gies us some gold to pump up our research a bit.
Have been building some missionary plus keshiks. Managed to converted one of Cathy's city.
Traded Codes of Law + Priesthood for Construction + 160 gold from Alex. Now we can build catapults.
Near my end-turn, Nappie come demanding some tech ... his threat was so laughable that didn't even bother to see what he demanded before telling him:
"Go do some rope-skipping, nappie, and grow an inch before threatening me!" :lol:.
Cat-Fights
First Cathy asked us to stop trading with Hatty.
"No, can do, sweetie. Try to play nice with Hatty, would you?"
For this, she slapped us with a "-4 Refuse to stop trading", from the previous -2. Uh-oh.
Then, another catfight: Bella asked us to cancel deals with Liz.
"No can do, pretty. Ladies, stop being so petty!"
For this, our relationship went down by 1 point.
Hmm... we realy have to do somethign about this!!!!
For those who prefer the turn-log, here goes:
Turn 151 (820 AD)
Cricklewood finishes: Confucian Missionary
Liz-Watch finishes: Keshik
Turn 152 (840 AD)
Cricklewood begins: Chichen Itza
Liz-Watch begins: Keshik
Tech learned: Currency
Turn 153 (860 AD)
Research begun: Feudalism
Research begun: Divine Right
Love Machine finishes: Christian Monastery
Hatty My Love grows: 4
Turn 154 (880 AD)
Love Machine begins: Christian Missionary
Hatty My Love finishes: Keshik
Turn 155 (900 AD)
Hatty My Love begins: Lighthouse
Tech learned: Construction
Cricklewood grows: 11
Liz-Watch grows: 10
Turn 156 (920 AD)
Turn 157 (940 AD)
Liz-Watch finishes: Keshik
Turn 158 (960 AD)
Liz-Watch begins: Colosseum
Confucianism has spread: Yekaterinburg (Russian Empire)
Love Shack finishes: Aqueduct
Love Machine finishes: Christian Missionary
Turn 159 (980 AD)
Love Shack begins: Catapult
Love Machine begins: Christian Missionary
Turn 160 (1000 AD)
Cricklewood begins: Confucian Temple
I think I did one turn less ... anyway, we are back to a good year.
The save: (knupp715 is UP)
GreyFox Feb 13, 2006, 09:04 AM The Relationship Before My Turn
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-relation-screen-b4.jpg
The Relationship At the end
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-ralation-screen-aft.jpg
The world
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-cultural.jpg
Some Notes
- We have construction, so if next player wish to :hammer: toku, build some catapults.
- There is a christian missionary in Liz's land. Idea is not to convert Liz, but to send him to Alex.
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-missionary.jpg
- I did a test to see what is the effect of converting to Confuscian ... not too good. Bella immediately slapped us with a cancellation of Open Borders. :sad:
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-relation-test.jpg
Without state religion, I don't know how long we can catch up without beefits of associated increase in hammers and happiness.
ruff_hi Feb 13, 2006, 09:16 AM This is no good - it looks like Alex is in a nice little 3-way group. Him, Cathy and Bella. Trying to stay in with Hatty is hurting us with the other girls. Suggestions anyone?
culdeus Feb 13, 2006, 10:25 AM What are the chances we have of getting isabella to go to confuc? This may be our only chance here. Things aren't looking good. Still alot of time and we can maybe get some + points for killing off tok in the meantime.
GreyFox Feb 13, 2006, 12:03 PM I suggest getting rid of Alex first by converting him to Christianity, if that seems insurmountable, then well, its time for :hammer:.
-- Where religion and words fail, its time to use the iron. :cooool:
Oh, please note that the last relationship screen is a test, not actually played. I played one more turn after the save just to test the effect of adopting a religion.
knupp715 Feb 13, 2006, 01:13 PM I've got the save. Our relationships with these ladies our not looking good. I am tempted to go on a warpath and kill every guy and then gift the cities we take from them to the girls, give away our techs to them, and if that doesn't work, pick up some new chicks :p
Any suggestions before I play (edit:Tuesday) would be much appreciated.
knupp715 Feb 14, 2006, 06:53 PM (1) Cathy asks for Construction and I tell her to hit the road. Just kidding :lol: Of course I gave my sweet lady Cathy what she wanted, and she went up to pleased with us.
(2) Check the diplomacy screen and none of the girls are friends with Toky, you know what that means...... :p
Tokyo is now a city of the Mongolian empire. I guess I didn't press the print screen button hard enough and the picture didn't register :(
(3) Love Shack, Liz-Watch, and Cricklewood all finish their builds this turn and start on Keshiks. Nappy calls us up and cancels our open borders agreement. (btw, we originally hoped nappy and toky would war being so close, but actually Toky's only friend is nappy.)
(4) Hatty wants us to cancel our deals with Cathy and I am obliged to say no. However, I give her Horseback Riding for only 80g which improves our relations.
Lastly, Toky moves a worker that was next to Tokyo in our land, and he leaves his city unprotected while and archer, warrior, and settler, ran away to to the east.
http://img48.imageshack.us/img48/3802/civ4screenshot00013ny.jpg (http://imageshack.us)
(5) Nappy declares war, I guess he really is friends with Toku. I sell alphabet to Izzy for 200 gold and further increase our relationship.
Love Shack founds Islam...
http://img128.imageshack.us/img128/5416/civ4screenshot00020ko.jpg (http://imageshack.us)
Research is set to Metal Casting for forges and Kagoshima is Razed...
http://img48.imageshack.us/img48/8004/civ4screenshot00038ab.jpg (http://imageshack.us)
(6) Our Christian Missionary that was going to convert Alex is killed by a Japanese archer. Fortunately though, another one was built this turn and is sent to Greece.
(7) Start research on fuedalism. :eek:
http://img113.imageshack.us/img113/7530/civ4screenshot00057yp.jpg (http://imageshack.us)
There is no way we will be able to hold the city. All we have is an archer there, and all other units our in the south attacking Japan. Therefore, I gifted the city to LIzzy and she goes up to pleased with us. Hopefully it will flip back to us, maybe.
(8) Confucian Missionary is sent up to Moscow.
(9) I capture Osaka but the cultural pressure is way to much. If we kept the city, the Japanese would just be able to take it back next turn, and there are incoming French units and we need our army in the north against them. Even if we did keep the city for a while, it would revolt back to Japan, so I raze it instead.
http://img113.imageshack.us/img113/9871/civ4screenshot00073rw.jpg (http://imageshack.us)
I trade Cathy Theology for Compass and 10 gold. All of the trades I have made during this turn-set have been extremely more favorable towards the AI (women). We are way ahead in tech (this is only noble) and really, the challenge in this game isn't leading tech-wise or winning (which is sure to happen-we are way way way ahead of them in techs) but to have all the ladies pleased or friendly with us when that happens. That is the real challenge in this SG.
(10) :sleep:
knupp715 Feb 14, 2006, 07:05 PM Overview:
http://img122.imageshack.us/img122/2530/civ4screenshot00083dw.jpg (http://imageshack.us)
http://img113.imageshack.us/img113/181/civ4screenshot00090ya.jpg (http://imageshack.us)
http://img122.imageshack.us/img122/7640/civ4screenshot00105hw.jpg (http://imageshack.us)
Napoleon's two swords aren't posing much of a threat right now as our injured army from Japan is coming up there to heal.
http://img122.imageshack.us/img122/9972/civ4screenshot00119jo.jpg (http://imageshack.us)
We will be able to attack Satsuma and hopefully raze it in 2 turns.
Tokugawa will sign peace but only has 70 gold. In my expert (yeah right) opinion I think we should wait to raze Satsuma before signing peace. Japan only has two cities left. So I suggest razing satsuma, dealing with nappy, rebuilding army, kill toky completely, then take care of Nappy once and for all.
One last thing: War weariness is raging right now, this is why I don't think it would be smart to stack at war with Toky until we completely kill him now. Even waiting to raze Satsuma might be stretching it... Whether we take it now or later, Japan is doomed.
Good Luck and the Save:
GreyFox Feb 14, 2006, 07:37 PM Good job, knupp. While I was reading, I was thinking of the same thing as well :"give the city of Tokyo to Liz and the french can go explaining to Liz why he attacke dher."
I think one good thing that comes out from the war with Toku is that Nappie Shortie declared on us. We can't possibly declare on him without hitting our relationship with some of the laddies (esp Liz). So, I would leave Toku with one or two crappy cities, milk him for some gold (does he have techs we don't?) and concentrate on :hammer:ing the French.
Does WW continues if we continue the war with Nappie? Hmm... its going to be tricky to manage the happiness without state religion, but I think we can do it.
ruff_hi Feb 14, 2006, 07:54 PM There is no way we will be able to hold the city. All we have is an archer there, and all other units our in the south attacking Japan. Therefore, I gifted the city to LIzzy and she goes up to pleased with us. Hopefully it will flip back to us, maybe.Nice! I hope her and Nappy didn't have open borders.
I would really like to get my hands on Koyto - a starting city site - I bet it is loaded with goodies.
Finally, I loved your pictures about jaws in the funny screenshot posts.
culdeus Feb 14, 2006, 09:27 PM All,
I'm hosting a mini-gotm for my home message board here. All here are welcome. Save will be up tomorrow morning.
Related threads:
here
http://forums.civfanatics.com/showthread.php?t=159106
there
http://forums.footballguys.com/forum/index.php?act=ST&f=4&t=225992&st=0#entry4334191
glllllllllllll peas
knupp715 Feb 16, 2006, 01:07 PM Napoleon and Liz don't have open borders, but the French troops can still get in to our territory via a small pathway between our borders. He only has two cities left, a crap one in the snow (Satsuma) and his capital. I would also like to get my hands on Kyoto.
:lol: the Jaws screenies were pretty funny.
ruff_hi Feb 16, 2006, 01:22 PM Roster ...
Ruff_Hi - 1st drop
Strauss - 2nd drop
GreyFox - 3rd drop
knupp715 - back in the pavilion
Culdeus - at the crease!
culdeus Feb 16, 2006, 03:51 PM went brain dead. I guess it's me. I'll play in <1hr. Sry.
Any grand plans anyone has thought of?
culdeus Feb 16, 2006, 07:23 PM Again. Sorry for not realizing it was me. This whole "drop" thing I still haven't quite figured out yet.
Turn 0 - Corrected some micro management.
Turn 1 - 1120 - Sword attacks keshik and kills it spear attacks keshik near satsuma and kills it. Can't allow mounted warriors to sit alone. This leaves one sword to take down a spear and an archer in satsuma. The sword is badly out of posistion and has no advantage on the spear now outside of satsuma so I move it S in the hopes the bonuses push us over the edge.
I took an axe from love machine and attacked a sword over our hamlet 78% and he died. Followed him up with a keshik and won.
Xtianity spread to Athens.
Turn 2 -1140AD - Fuc spread to moscow. Our sword attacks satsuma and drops to 1.2 We have no chance of taking and razing satsuma. I sue for peas and 70 gold. No point in wasting workers for 5 turns to get enough to take out that promoted spear.
Turn 3 - 1150 - Turning stack towards Rheims. Building more missionaries to convert catherine.
Turn 4 - Great Prophet born. Moved it to create the Xtian shrine.
Turn 5 - Machinery finished. Started Lit. Could make a run at the GL.
Turn 6 - 1180 - On cue Catherine asks us to cancel deals with egypt. Sigh. But a breakthrough comes when I ask if she'll declare war on Nappy. I give her philo for it and the war is on!
Started spiral mino in Crickle. We've got lots of religious bldgs.
Turn 7 -lit done started guilds. The age of our uu is almost over. Building more missionaries and defensive units. Napolean is working a stack down towards love machine. Not good. Used alot of gold to upgrade some units.
Turn 8 -1210 - napolean kills one of our keshiks. They have two horse archers set to pillage a bunch of our stuff. We have nothing above a 50/50 to counter. sigh.
Turn 9 and 10 (1220) - Our maces do quick work on nappy's horse archers, but he has numbers and retains a force in our lands. We are one turn from having every single cahterine city converted to confuc.
And for my last trick Isabella wants us to cancel deals with the english. man. We just can't do that. only -1 though.
Sorry it took me awhile just now. I thought I might have to go to the hospital as something got lodged in my eye that was just killing me.
culdeus Feb 16, 2006, 07:27 PM ndnfas,dnfas,dnfasd,fnasdg,asdg
GreyFox Feb 16, 2006, 07:34 PM Great job getting Cathy as war ally!!! :goodjob:
Hope your eye is fine ...
culdeus Feb 16, 2006, 07:42 PM From taking the lay of the land it looks like napolean doesn't have much to work with vs. us. We just lack the numbers to defend against a pillaging party and we don't have spears. Sigh. We have a modest stack outside of rheims that would be better with a couple of maces instead of axes. We need to get that city to gift away as well as it sucks as a city site.
We also need a tech strategy. I basically went for a flat tech strategy. I think we need to figure out what we want to use liberalism for if we go that way.
I think with catherine as confuc and eliz as confuc if we can find a way to flip hatch next we are GOLDEN as far as our main goals.
This is doable. Seriously.
ruff_hi Feb 17, 2006, 08:43 AM Roster ...
Ruff_Hi - at the crease
Strauss - 1st drop
GreyFox - 2nd drop
knupp715 - 3rd drop
Culdeus - back in the pavilion (eye patch in place)
Good job Culdeus - is Nappy p@#@ed at us because of Tommy? I suppose this post counts as a 'got it' too.
Also, just a small thing, and I don't want to go all religious, but please don't replace Christ with X.
ruff_hi Feb 17, 2006, 06:51 PM Turn 183 (1230 AD)
Maceman promoted: Combat II
Liz-Watch finishes: Walls
Love Shack grows: 10
Love Shack finishes: Maceman
Love Machine finishes: Longbowman
While attacking, Maceman loses to: French Horse Archer (1.68/6) - sigh, cottage gets pillaged
Turn 184 (1240 AD)
Liz-Watch begins: Catapult
Love Shack begins: Catapult
Love Machine begins: Spearman
Longbowman promoted: City Garrison I
Maceman promoted: Combat II
Tech learned: Guilds
Hatty My Love finishes: Longbowman
While attacking, Keshik defeats (2.40/6): French Horse Archer
IBT:
While defending, Keshik loses to: French Horse Archer (6.00/6)
Turn 185 (1250 AD)
Research begun: Engineering
Hatty My Love begins: Spearman
Love Shack finishes: Catapult
Hatty My Love finishes: Spearman
While attacking, Archer defeats (1.65/3): Barbarian Warrior
While attacking, Maceman defeats (4.16/8): French Horse Archer
IBT:
While defending, Maceman loses to: French Horse Archer (1.68/6)
Turn 186 (1260 AD)
Love Shack begins: Knight
Hatty My Love begins: Forge
Archer promoted: City Garrison I
Keshik promoted: Flanking I
While attacking, Keshik defeats (6.00/6): French Horse Archer - that has got rid of those pesky french horses
Nappy wants peace and calendar - ah, no
IBT:
While defending, Longbowman defeats (4.92/6): French Horse Archer - attacked from Rheims - good longbow!
Turn 187 (1270 AD)
Keshik promoted: Flanking II
Liz-Watch grows: 10
Liz-Watch finishes: Catapult
Love Machine finishes: Spearman
Turn 188 (1280 AD)
Liz-Watch begins: Longbowman
Love Machine begins: Longbowman
Turn 189 (1290 AD)
While attacking, Catapult loses to: French Longbowman (6.00/6)
While attacking, Maceman defeats (4.16/8): French Longbowman
While attacking, Axeman defeats (5.00/5): French Spearman
Captured Rheims (Napoleon)
http://img45.imageshack.us/img45/1661/lovematch0163xu.jpg
Rheims lost - interesting log entry when you give a city to Lizzie!
Love Shack finishes: Knight
Turn 190 (1300 AD)
Love Shack begins: Grocer
Kathy asked us to join her religion (confused) and I, ahhh, ummm, said yes. Didn't want to get pinged another '-1'. We can unconvert after 10 rounds if we want to but we must make the most of these positives while we can.
We are back to peace with Nappy, but ...
http://img133.imageshack.us/img133/2/lovematch0189wv.jpg
Summary of our position with the Gals!
http://img45.imageshack.us/img45/3580/lovematch0174sl.jpg
Check out Bella and Alex - they must be on a permanent dirty weekend.
ruff_hi Feb 17, 2006, 06:53 PM Roster ...
Ruff_Hi - back in the pavilion
Strauss - at the crease
GreyFox - 1st drop - I was reading somewhere the GF has never seen any war action in a SG! Is that correct?
knupp715 - 2nd drop
Culdeus - 4rd drop
knupp715 Feb 17, 2006, 09:40 PM Nice Job Ruff. It looks like our relations with the women are warming up a little bit.
WOW Hatty and the Little Corporal really hate eachother. What a cough*pity*cough.
GreyFox Feb 17, 2006, 10:35 PM Nice turn, ruff. Great job turning that peace treaty conditions 180deg around :D .... and u'r right abt my no-war-in-SG luck, not even attacking barb cities!!!! :sad: ... but that is abt to change, I am UP for a war turnset in my first SG ... :yumyum:
We must warn bella abt Alex, look at her, all crazy abt ALex with +14 (friendly) and yet Alex is only +8 (pleased). Damn... got to wipe that silly grin off Alex's face :gripe:
-
Strauss Feb 18, 2006, 05:28 PM Got it, will play early tomorrow
GreyFox Feb 21, 2006, 11:01 AM :bump: ... it has been >60 hours ...
Strauss Feb 21, 2006, 02:12 PM Sorry for the delay guys
IT: All is well, except for unhappines in Cricklewood. I'll see what I can do about that later.
Turn 1: Nothing special, some worker actions
Turn 2: Love Shack finishes Longbowman, starts on Christian Missionary. Isabella is remarkably backwards, so I give her Philosophy to improve relations.
Turn 3: Cricklewood finishes the Spiral Minaret. Starts on Colosseum
Liz-Watch finishes Longbowman, starts on Catapult.
Engineering researched, start on Drama.
Turn 4: Cricklewood finishes Colosseum. Starts on Knight.
Turn 5: Drama researched, start on Paper
Turn 6: Cricklewood finishes Knight, starts on Pikeman.
Liz-Watch finishes Catapult, starts on Crossbowman.
Turn 7: Love Machine finishes Christian Missionary and starts another one.
Then I also make a big mistake: a barbarian swordsman comes near our workers chopping a forest in the south. I missed the barbarians and thought the workers had just arrived at the forest and that was the reason they hadn't chopped yet....
IBT 8: We lose the worker :( Sorry guys...
Alex demands we cancel our deals with Liz. Not really a tough decision;)
Liz then asks for Philosophy. Ofcourse you can have it dear.
Turn 8: Paper researched, start on Printing Press.
Cricklewood finishes Pikeman, starts on Grocer.
Liz-Watch finishes Crossbowman, starts on Maceman.
Love Shack finishes Grocer, starts on Market.
Hatty My Love finishes Forge, starts on Harbor.
Our Pikeman from Cricklewood avenges our worker (6/6 against barb swordsman)
Turn 9: Nothing except some movements.
Turn 10 (1400 AD): Our peace treaty with Nappy has expired.
http://img136.imageshack.us/img136/1946/civ4screenshot00025xv.th.jpg (http://img136.imageshack.us/my.php?image=civ4screenshot00025xv.jpg)
I feel pretty guilty letting you wait so long and then lose a worker:blush: (although I don't think it will be that bad, it was already quite hard to find something useful for them to do)
Anyway, good luck GreyFox!
GreyFox Feb 22, 2006, 12:26 AM Hmmm ... somehow, the autolog doesn't work with the save???? :confused:
So, this is going to be an extra brief report.
--
Firstly, Livy tell us:
http://i45.photobucket.com/albums/f81/9r3yf0x/Romeo-cultural-list.jpg
Fox: "Yeah, how abt tell us something we don't know, honey?" :smug:
--
Then, Cathy come asking for Engineering in exchange of Optics and 30 gold.
Fox: "Sure, Cathy, I am here to please."
--
Finally, Cathy asked us to help in her war with Nappy.
Fox: "But of-course! Nappy baddie, this is no way to treat 2 girls (Cathy and Hatty)".
However, Cathy and Hatty each made peace with Nappie turns after :crazyeye:
Well, since we are at it, might as well grab Paris, eh? We are in shortage of cities, and Paris would make a wonderful addition.
http://i45.photobucket.com/albums/f81/9r3yf0x/Romeo-Paris-siege.jpg
--
Some side notes:
- :wow: geez, we don't have open borders with Alex, so the Christian Missionary are useless ... I have hime scouting instead.
- research-wise, printing press is due, so I go for banking. THese are two pre-requisite for replaceable parts.
The save: (Knupp715 is UP)
knupp715 Feb 22, 2006, 10:05 AM Got the save, I'll play Thursday.
bobrath Feb 23, 2006, 09:30 AM Lurker Comment:
I'm not sure how demands for tribute affect 2nd parties... but if you want a war with Alex that you don't declare, then start demanding stuff from Alex. The one danger will be that his girlfriend decides to help him out and come after you.
I'd also suggest never razing cities if you can immeadiatly gift them to any of your lady friends. Gifts can't be bad right?
(Sorry just wanted to drop in some thought I got while reading the thread up to here).
OUT!
ruff_hi Feb 23, 2006, 03:05 PM Roster (or as they say in some SGs Rooster)...
Ruff_Hi - 2nd drop
Strauss - 3rd drop
GreyFox - back in the pavilion
knupp715 - at the crease!
Culdeus - 1st drop
GreyFox Feb 23, 2006, 08:44 PM @bob: Good idea abt the tributes thing, it may cause some -ve points . However, yeah, I suspect Cathy would join him in a war. She is all blind and emdazzled by the evil alex now ....
culdeus Feb 24, 2006, 05:46 PM I'll be out of pocket from 10am tomorrow till ~10pm Sunday.
Do with that what you will. If the save gets up later this eve. I'll try to get on it. No promises.
Immaculate Feb 24, 2006, 07:27 PM Lets give DS a chance to check in - laughed @ the name of our new city!
We have to start looking at how our actions affect the girls and boys. Can people please post a list of civs and our relationship with them (eg Bella - friendly +12) - see below. We also need to take note of people's worst enemy and try not to trade to them ("-3, you traded with our worst enemy"). I think this is because we are at "+3 we like your trade". This game is about winning and about digging into the inter-relationships between everyone.
culdeus - tough call on the cat-fight - what was the impact of the decision? I had a quick peek at the save and it looks like we need to go looking for some happy healthy pills - farm and connect the rice, grab some pigs, fish, oysters, etc. What about a city to the NE near the pigs? Also, we need to get some graineries up and running - IMHO, more important than libraries - so we can wield the whip.
http://img301.imageshack.us/img301/1300/lovematch0098ss.jpg
Apart form hatty, the girls like us the best. We are cautious with hatty @ 0 while some of the boys are at annoyed (purple) at +1? However, some of the boys are +1 (v our +2) and are pleased (blue) while we are still cautious (white).
How did you get to that foreign relations cross-table screen?
Thanks, Immac.
ruff_hi Feb 24, 2006, 08:03 PM see the mods i use in my signature below.
Immaculate Feb 25, 2006, 07:02 AM Oh. I was hoping it was something that came with the game. But thank you.
ruff_hi Feb 25, 2006, 07:08 AM Got the save, I'll play Thursday.
What s'up?
knupp715 Feb 25, 2006, 11:15 AM Sorry for taking so long, it's been a hectic week for me. I'll post my turn-set today.
knupp715 Feb 25, 2006, 01:07 PM Sorry again for taking so long.
(0) I look around, do some micromanagement in the cities. Then I trade world map to Elizabeth for 20g to improve relations. Trade guilds to Cathy for Music, 70g, and her WM. Trade WM to Hatty for MP and 20g. We now know most of the world.
(1) Love Shack builds Knight and starts on a longbowman. Cricklewood builds a Confucian Missionary and starts on a Knight.
(2) Banking is discovered and we start researching Education so we can grab liberalism.
Hatty My Love builds a pike and starts on an aqueduct, the city is unhealthy.
Liz-Watch builds mace and starts on an aqueduct also.
(3) Tokugawa declares on us :crazyeye: Him and Nappy must be really good friends. Cricklewood trains a knight and starts on another.
(4) Love Shack finishes a longbowman and starts a knight.
We automatically raze Nagoya.
http://img507.imageshack.us/img507/41/civ4screenshot00058jk.jpg (http://imageshack.us)
(5) :coffee:
(6) Cricklewood builds a knight and starts on a catapult. We raze Nara and capture Paris. Apparently I didn't press Print Screen hard enough, or I was just so engrossed in the game that I imagined I pressed PrintScreen for the capture of Paris. :mischief: :lol:
http://img507.imageshack.us/img507/6008/civ4screenshot00066ea.jpg (http://imageshack.us)
(7) Cricklewood builds a cat and starts on a Jewish temple because the people here are unhappy.
(8) Marseilles captured and um yeah, apparently I imagined pressing print screen here too... :scan:
(9) Cricklewood builds Jewish Temple and starts on Notre Dame. A lot of our cities are unhappy. Liz-Watch builds an aqueduct and starts a Hindu Temple for the happiness.
(10) Love Machine builds a courthouse and starts on a crossbowman.
knupp715 Feb 25, 2006, 01:11 PM Overview:
http://img47.imageshack.us/img47/3968/civ4screenshot00124ez.jpg (http://imageshack.us)
http://img47.imageshack.us/img47/8004/civ4screenshot00106bs.jpg (http://imageshack.us)
We have a stack headed for Kyoto. We should capture Kyoto and the southern city.
Education is due in two turns and I suggest going for liberalism. We may want to grab Nationalism and build the Taj Mahal in Cricklewood.
And the Save:
ruff_hi Feb 25, 2006, 04:28 PM Roster (or as they say in some SGs Rooster)...
Ruff_Hi - 1st drop
Strauss - 2nd drop
GreyFox - 3rd drop
knupp715 - back in the pavilion
Culdeus - at the crease!
Culdeus is up but isn't available until 10pm Sun.
GreyFox Feb 25, 2006, 06:44 PM Great set of turns, Knupp! The fantastic turnset is well worth the wait ... :D
Toku is going all suicidal ... oh well, then, let's finish off or leave him with a real crappy city for exile. Kyoto and Paris will add nicely to our great civilization ...
do we want to finish them off? I mean, they are no longer a threat, and I believe we have pretty good relationship with Liz that her previously friendly attitude towards Liz is no longer posing any threat. Our main obstacle is now Alex. So we might want to keep Nappy and Tommy around. Or we could take their last crappy cities and gift them to away.
-
knupp715 Feb 25, 2006, 06:59 PM IMO we should kill off Tokugawa and make peace with Nappy. We have a lot of infrastructure to build in our core cities, so a short time of peace would be beneficial. Of course, taking all the French cities would be benificial as well...Culdeus's call.
culdeus Feb 26, 2006, 04:25 PM I'm back a bit early. I'll try to get on this soon.
culdeus Feb 26, 2006, 06:16 PM archer
archer
scout
scout
worker
settler
I'm gonna take notes here and fill in with the autolog. Somehow.
Turn 0. Man what bad luck Toku had. Lots of quirks in this map. Look at Orleans for
example. It can't even work all the special tiles alloted to it. Just odd. Paris will
need a good deal of cottage spamming and fast. Kyoto is ripe for a courthouse chop. Didn't
do much but put an engineer to work in Crickle.
Turn 1 - Hmmm. Hatchesput wants us to convert to Judiasm. This was predictable. In
previous games this is usually enough to get a major + with the AI and later you can switch
back. I did it. Hatch is now pleased, liz is still pleased, and catherine is still pleased. Only izzy remains out of our grasp.
Turn 2 - Moved some units towards orleans. Gonna isolate orleans from the rest of the french cities and stop the war. Maybe.
Turn 3 - More fighting. One turn from Kyoto assault.
Turn 4 - Kyoto is gonna be tough to take down with one catapult.
Turn 5 - Bombarded Kyoto. Noted that Tours has only one defender. Interesting.
Turn 6 - I decided to declare peace with Napolean. Once again we didn't have the numbers. He rolled a sizable stack down from tours and reinforced his other smaller cities. Napolean is not a threat. He has one good city. It will be good to use him later.
Gonna try to take satsunma with no arty support while kyoto is bombarded.
Turn 7 - Izzy wants us to cancel deals with the english. What's another -1?
Gotta say C+ on the unit mix. Not near enough arty built. This has stopped two campaigns I've picked up cold. I'm not sure we can take kyoto with what we've got.
Turn 8 - You've got to be kidding me. a fortified 50% bonus macemean loses to a swordsman out of Kyoto. What a joke.
Turn 9 - Satsuma falls and is razed.
Stupid GP born in Crickle. Sigh. Another bad break. This game is jewced. :ptts:
Turn 10 - Toku has a horse archer pillaging a bunch of roads to nowhere. Whatever. He is down to one city and the next player should easily kill him off. Kyoto has alot of forests to chop and has the great lighthouse. Whoopee.
glllllllllllllllllll
culdeus Feb 26, 2006, 06:25 PM I have the autolog thing somewhere. I just have to find where the mod saved it.
Any ideas?
GreyFox Feb 26, 2006, 06:58 PM I have had problem with the autolog also. Did autlog work for you before? If so, you may want to try and take a look at the previous autolog.
ruff_hi Feb 26, 2006, 07:39 PM Roster (or as they say in some SGs Rooster)...
Ruff_Hi - at the crease!
Strauss - 1st drop
GreyFox - 2nd drop
knupp715 - 3rd drop
Culdeus - back in the pavilion
culdeus Feb 26, 2006, 07:59 PM I have had problem with the autolog also. Did autlog work for you before? If so, you may want to try and take a look at the previous autolog.
Nope, this was the first time I've used it. I think it was working (maybe) beause it asked what I wanted to name it. Searching for that .txt file came up empty.
:shrugs:
GreyFox Feb 26, 2006, 08:16 PM Ok, then you have look at your perosnal Civ4 folder, (most likely My Documents\My Games\Sid Meier's Civilization IV\), under Custom Assets\python\autlog.py There should be a line saying where is the path to save the log. (default is My Documents\My Games\Sid Meier's Civilization IV\saves\Succession). Most likely you don't have the Succession folder, so no log was actually produced.
In any case, a nice turnset!
@ruff: lol, that sounds like we are all chickens lining up for the chopping board!:rotfl::lol:
-
ruff_hi Feb 27, 2006, 02:02 PM Turn 229 (0) (1595 AD)
Japan has one city left (Kyoto) and it is putting pressure on two cities that we took from Nappy. We'll have to see what we can do about that.
Turn 230 (1) (1600 AD)
Love Machine begins: University
While attacking, Knight defeats (6.80/10): Japanese Horse Archer - it was out on a pillage run - not for very long.
Knight promoted: Combat III
Tech learned: Nationalism
Cricklewood grows: 13
Cricklewood finishes: Notre Dame
http://img510.imageshack.us/img510/5599/lovesc0213jg.jpg
IBT:
While defending, Pikeman defeats (0.84/6): Japanese Horse Archer - way to go!
Turn 231 (2) (1605 AD)
Research begun: Liberalism - free tech time!
Cricklewood begins: University
While attacking, Catapult loses to: Japanese Longbowman (4.32/6)
While attacking, Knight defeats (8.20/10): Japanese Spearman
While attacking, Knight defeats (7.80/10): Japanese Longbowman
While attacking, Knight defeats (5.00/10): Japanese Archer
While attacking, Knight defeats (4.90/10): Japanese Chariot
While attacking, Pikeman defeats (0.96/6): Japanese Archer
While attacking, Knight defeats (10.00/10): Japanese Archer
While attacking, Longbowman defeats (6.00/6): Japanese Catapult
Captured Kyoto (Tokugawa)
The fall of Kyoto ...
http://img506.imageshack.us/img506/9471/lovesc0200ub.jpg
Turn 232 (3) (1610 AD)
Love Shack finishes: Bank
Hatty My Love grows: 8
Our health is better with taking kyoto - extra crabs. I will trade for other health goods.
IBT:
Islam has spread: Delphi (Greek Empire)
Taoism has spread: Lyons (French Empire)
Turn 233 (4) (1615 AD)
Love Shack begins: Theatre
Liz-Watch grows: 12
Love Shack finishes: Theatre
Paris grows: 8
Trade crab for cow with Lizzie.
Looking around at the religions - both Cathy and Lizzie are confused. Hatty is Jewish. I think we should push to convert her and then go confused ourselves. We are currently at -3 (Cathy), -1 (Lizzie) and +3 (Hatty) on a religious front. If we went no-religion - we would be about the same with all three girls.
Turn 234 (5) (1620 AD)
Love Shack begins: Confucian Monastery
Turn 235 (6) (1625 AD)
Turn 236 (7) (1630 AD)
Cricklewood finishes: University
Love Shack grows: 11
Love Machine grows: 9
Turn 237 (8) (1635 AD)
Cricklewood begins: The Taj Mahal - try for a golden period.
Tech learned: Liberalism
Love Shack finishes: Confucian Monastery
Paris grows: 9
Also, Alex finished the wonder that gives engineering pts. There is marble @ Kyoto but it is outside our cultural influence. That should come online soon when the borders expand - roads are all hooked up. It will speed the Taj Mahal.
Turn 238 (9) (1640 AD)
Tech learned: Military Tradition - free tech - we should try and set up some permanent defense arrangements with the girls.
Research begun: Economics - try for a free GP
Love Shack begins: Confucian Missionary
Kyoto begins: Theatre
Turn 239 (10) (1645 AD)
Liz-Watch finishes: University
Marseilles grows: 2
Turn 240 (11) (1650 AD) - oops, didn't realise I went 1 turn over.
Liz-Watch begins: Theatre
We need 5 confucian missionaries for Hatty (maybe 6 for good luck). Here are her cities ...
http://img506.imageshack.us/img506/3531/lovesc0199jt.jpg
Strauss Feb 27, 2006, 04:51 PM Got it, will play tomorrow (it's like 1 am here)
culdeus Feb 27, 2006, 07:27 PM So convert all except Izzy to confused and then bribe Izzy to friend/please right?
Remember only 3 missionaries at a time. And monastaries expire with Sci. Method which comes soon so be careful building more of that.
Bout time to beeline for UN me thinks.
GreyFox Feb 27, 2006, 07:30 PM To get the marble on line faster, can switch Kyoto to produce culture (if we have Drama).
Hmmm.. how did we get to -1 with Lizzie? She has always been positive.
-
culdeus Feb 27, 2006, 08:44 PM To get the marble on line faster, can switch Kyoto to produce culture (if we have Drama).
Hmmm.. how did we get to -1 with Lizzie? She has always been positive.
-
Converted to Judism when I was around to get hatty on our side such that we can convert her and go back to confuc.
ruff_hi Feb 27, 2006, 11:06 PM To get the marble on line faster, can switch Kyoto to produce culture (if we have Drama).
Hmmm.. how did we get to -1 with Lizzie? She has always been positive.Good point re marble. The '-1' was for religion only. We are currently @ 5 or so and that includes the '-1'. If we convert to her religion (or go religion-less), we would go up a point.
Strauss Mar 01, 2006, 02:18 PM ----------------------------New entries----------------------------
Turn 240 (1650 AD)
Love Shack finishes: Confucian Missionary
Paris grows: 10
Kyoto's borders expand
Turn 241 (1655 AD)
Love Shack begins: Confucian Missionary
Turn 242 (1660 AD)
Liz-Watch finishes: Theatre
Kyoto finishes: Theatre
Turn 243 (1665 AD)
Liz-Watch begins: Knight
Kyoto begins: Forge
Knight defeats (10.00/10): Barbarian Archer
Confucianism has spread: Giza (Egyptian Empire)
Tech learned: Economics
Love Shack finishes: Confucian Missionary
Paris finishes: Courthouse
Knight defeats (10.00/10): Barbarian Swordsman
Turn 244 (1670 AD)
User comment: Turns out Cathy got to Economics one turn faster:(
Research begun: Replaceable Parts
Love Shack begins: Confucian Missionary
Paris begins: Theatre
Knight promoted: Mobility
Love Machine grows: 10
Turn 245 (1675 AD)
Love Shack finishes: Confucian Missionary
Hatty My Love grows: 9
Paris grows: 11
Turn 246 (1680 AD)
Love Shack begins: Confucian Missionary
Paris finishes: Theatre
Kyoto's borders expand
Turn 247 (1685 AD)
Paris begins: Forge
Confucianism has spread: Heliopolis (Egyptian Empire)
User comment: Formed a defensive pact with Cathy and Hatty
Liz-Watch finishes: Knight
Love Shack grows: 12
Hatty My Love finishes: University
Turn 248 (1690 AD)
Liz-Watch begins: Market
Hatty My Love begins: Market
Confucianism has spread: Elephantine (Egyptian Empire)
Love Shack finishes: Confucian Missionary
Paris's borders expand
Turn 249 (1695 AD)
Love Shack begins: Confucian Missionary
Tech learned: Replaceable Parts
Turn 250 (1700 AD)
Research begun: Gunpowder
The state of our empire (and confucianism):
http://img415.imageshack.us/img415/892/civ4screenshot00142jr.th.jpg (http://img415.imageshack.us/my.php?image=civ4screenshot00142jr.jpg)
http://img415.imageshack.us/img415/7339/civ4screenshot00158et.th.jpg (http://img415.imageshack.us/my.php?image=civ4screenshot00158et.jpg)
ruff_hi Mar 01, 2006, 02:39 PM Formed a defensive pact with Cathy and Hatty
Good Job! And well done on spreading that confusion.
Router
Ruff_Hi - 3rd drop
Strauss - back in the pavilion
GreyFox - at the crease!
knupp715 - 1st drop
Culdeus - 2nd drop
Strauss Mar 01, 2006, 03:13 PM Thanks. BTW, I also tried getting a Defensive Pact with Lizzy but she didn't like us enough. This is probably because of our change in religion so after converting back (or negating that negative point(s) in another way) we should be able to get a Pact with her too
GreyFox Mar 01, 2006, 07:29 PM I am up? Iam UP? Yeah, I AM UP!!!!
Got it, will play in 12 hours, report in 15 hrs.
Strauss, yeah, fantastic job on the defensive pact! Now let's see what I can do with Liz. Once we rope in the 3 gals, its time to actively break the Bella + Alex coalition.
-
GreyFox Mar 02, 2006, 09:56 AM From The Build-The-Wonder Department
First thing I did was whipped the TM.
Cricketwoods is unhealthy, whipping it wil cause the unhealthiness go away,
plus we get to enjoy the golden age.
We delay to long before building the Taj Mahal,
and Alex is right at our heels.
Thus ...
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-taj-mahal.jpg
From The Research Department
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-gunpowder.jpg
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-rifling.jpg
I go for Chemistry next, since this is one reuiremnt for Mass Media.
From the Wooing-the-Ladies-Department
Sad to report that I did not managed to get Liz to sign a defensive pact.
But I did managed to get Hatty to confused herself, after 3 successful spread to her cities :D
Traded Gunpowder to Liz for 180 gold (I know, but I was desperate)
Traded Printing Press to Hatty for her to confuse herself.
Traded Liberalism + Gunpowder to Cathy for Constitution and some gold.
As a result, this is the diplomatic status:
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-diplo.jpg
OH, by the way, I waited until the golden age ends before converting back to confused.
Some Military Action
Don't worry, its against the barbarian:
Turn 251 (1705 AD):
Knight defeats (9.00/10): Barbarian Warrior
Turn 253 (1715 AD):
Knight defeats (5.20/10): Barbarian Axeman
Turn 257 (1735 AD)
Knight defeats (10.00/10): Barbarian Longbowman
Turn 259 (1745 AD)
A barbarian city appears at the south, send knights to do cleanup duty
Knight loses to: Barbarian Longbowman (2.04/6) <-- :aargh: the odds were close to 80%!!!!
Knight defeats (10.00/10): Barbarian Longbowman
Razed Scythian
World View
http://i45.photobucket.com/albums/f81/9r3yf0x/romeo-world-1.jpg
http://i45.photobucket.com/albums/f81/9r3yf0x/roemo-world-2.jpg
autolog, if anyone interested:
Turn 250 (1700 AD)
Golden Age begins
Cricklewood finishes: The Taj Mahal
Love Shack finishes: Confucian Missionary
Marseilles finishes: Longbowman
Turn 251 (1705 AD)
Cricklewood begins: Confucian Missionary
Love Shack begins: University
Marseilles begins: Theatre
Knight defeats (9.00/10): Barbarian Warrior
Cricklewood finishes: Confucian Missionary
Love Machine finishes: University
Kyoto grows: 9
Turn 252 (1710 AD)
Cricklewood begins: Catapult
Love Machine begins: Forge
Cricklewood grows: 10
Kyoto finishes: Forge
Turn 253 (1715 AD)
Kyoto begins: Courthouse
Confucianism has spread: Memphis (Egyptian Empire)
Knight defeats (5.20/10): Barbarian Axeman
Confucianism has spread: El-Amarna (Egyptian Empire)
Tech learned: Gunpowder
Cricklewood finishes: Catapult
Turn 254 (1720 AD)
Research begun: Rifling
Cricklewood begins: Cavalry
Confucianism has spread: Thebes (Egyptian Empire)
Love Machine grows: 11
Paris finishes: Forge
Marseilles finishes: Theatre
Turn 255 (1725 AD)
Paris begins: Library
Marseilles begins: Courthouse
Liz-Watch finishes: Market
Hatty My Love finishes: Market
Marseilles's borders expand
Turn 256 (1730 AD)
Liz-Watch begins: Catapult
Hatty My Love begins: Courthouse
Liz-Watch finishes: Catapult
Paris grows: 12
Turn 257 (1735 AD)
Liz-Watch begins: Catapult
Knight defeats (10.00/10): Barbarian Longbowman
Cricklewood finishes: Cavalry
Liz-Watch grows: 13
Love Machine finishes: Forge
Kyoto finishes: Courthouse
Turn 258 (1740 AD)
Cricklewood begins: Cavalry
Love Machine begins: Catapult
Kyoto begins: Library
Tech learned: Rifling
Liz-Watch finishes: Catapult
Love Shack finishes: University
Paris finishes: Library
Islam has spread: Marseilles
Golden Age ends
Turn 259 (1745 AD)
Research begun: Constitution
Liz-Watch begins: Rifleman
Love Shack begins: Cavalry
Paris begins: Aqueduct
A barbarian city appears at the sout, send knights to do cleanup duty
Knight loses to: Barbarian Longbowman (2.04/6) <-- :aargh: the odds were close to 80%!!!!
Knight defeats (10.00/10): Barbarian Longbowman
Razed Scythian <- barbarian city
Tech learned: Constitution <-- traded from Cathy
Research begun: Corporation
Turn 260 (1750 AD)
Research begun: Chemistry <-- going for Mass Media
And the save (knupp is UP):
ruff_hi Mar 02, 2006, 10:18 AM Great Job +14!! We need to work on those other girls and see if we can break the Alex / Bella tryst.
Router
Ruff_Hi - 2nd drop
Strauss - 3rd drop
GreyFox - back in the pavilion
knupp715 - at the crease!
Culdeus - 1st drop
knupp715 Mar 02, 2006, 01:07 PM Got the save. Looks like we are doing great. The defensive paks will help relationships greatly. Too bad Bella hates us :(
culdeus Mar 02, 2006, 01:14 PM Out of town tomorrow returning Friday evening. Will pick it up then.
gl
GreyFox Mar 02, 2006, 08:44 PM I suggest seriously considering demanding tribute from Alex to trigger a War with him. I see no other way to win Bella back except to destroy ALex.
We could give gifts to Bella, but there is a danger of making her too advance ... she may turn on us ... we are her "worst enemy" right now ... :sad:
-
knupp715 Mar 04, 2006, 12:39 PM Extremely Quiet Set of turns.
(1) Love Machine---> Builds Cat---> Starts Cat
(5) Cricklewood---> Builds Cavalry---> Starts Bank
Love Shack---> Builds Cavalry---> Starts Catapult
Hatty My Love---> Builds courthouse---> Starts granary
Love Machine---> Builds cat---> starts on another one
(6) Chemistry is discovered and I set research to steel for cannons. But I cut back research for some serious upgrades.
Kyoto---> Builds Library---> Starts Barracks
(7) Liz-Watch--> Builds rifleman---> Starts Bank
Love Shack--> Builds Cat--> Starts Cavalry
(8) Izzy demands that we cancel deals with England. I tell her no and gift her our World Map and gunpowder.
Kyoto--> Builds Barracks--> Starts Lighthouse
A great engineer is born in Cricklewood and is still there.
(9) Trade Chemistry to Cathy for corporation and 180 gold.
Love Machine--> Builds cat--> Starts Rifleman
Paris--> Builds aqueduct--> Starts Barracks
(10) Hatty cancels our defensive pack and won't resign it stating "I don't like you enough".
Hatty My Love--> Builds Granary--> Starts Cat
I demand 8gpt from Alex and to my suprise he agreed.
Overview:
http://img389.imageshack.us/img389/7130/civ4screenshot00002ik.jpg (http://imageshack.us)
http://img389.imageshack.us/img389/2168/civ4screenshot00013bd.jpg (http://imageshack.us)
Two armies:
http://img325.imageshack.us/img325/5246/civ4screenshot00026ea.jpg (http://imageshack.us)
http://img325.imageshack.us/img325/1397/civ4screenshot00037bm.jpg (http://imageshack.us)
If you can see the arrows on the minimaps that is the proposed military plan to go after alex.
Research is still on steel but you can change it seeing how no research has been put towards it yet. I think we should grab cannons before taking out Alex. Maybe we should take all his cities and gift them to Izzy...?
Don't forget about the Great Engineer in Cricklewood.
good luck and the save:
ruff_hi Mar 04, 2006, 05:58 PM Robber ...
Ruff_Hi - 1st drop
Strauss - 2nd drop
GreyFox - 3rd drop
knupp715 - back in the pavilion
Culdeus - at the crease!
GreyFox Mar 04, 2006, 06:26 PM Hmmm... odd that hatty should cancel our pact ... has she renounced confucian too?
Good turns, Knupp ... let's continue extorting Alex until he declare war ... if he does .. else once we upgraded most of our armies, what the heck, let's just get rid of him and deal with Izzy later ... :)
-
culdeus Mar 04, 2006, 09:12 PM I'm around. Will play shortly.
culdeus Mar 04, 2006, 10:24 PM ----------------------------New entries----------------------------
Turn 270 (1800 AD)
Kyoto finishes: Lighthouse
Turn 271 (1802 AD)
Kyoto begins: Harbor
Cricklewood grows: 12
Love Shack finishes: Cavalry
Paris finishes: Barracks
Kyoto grows: 10
Turn 272 (1804 AD)
Love Shack begins: Grenadier
Paris begins: Grenadier
Cricklewood finishes: Market
Confucianism has spread: Warwick (English Empire)
Confucianism has spread: Warwick (Greek Empire)
http://img.photobucket.com/albums/v731/culdeus/Civ4ScreenShot0037.jpg
Turn 273 (1806 AD)
Cricklewood begins: Rifleman
Pikeman loses to: Barbarian Axeman (4.15/5)
Hatty My Love finishes: Catapult
Pikeman defeats (6.00/6): Barbarian Axeman
Turn 274 (1808 AD)
Hatty My Love begins: Rifleman
Love Machine finishes: Rifleman
Turn 275 (1810 AD)
Love Machine begins: Rifleman
Marseilles finishes: Courthouse
Turn 276 (1812 AD)
Marseilles begins: Rifleman
Tech learned: Steel
Love Shack finishes: Grenadier
Kyoto finishes: Harbor
Hinduism has spread: Hieraconpolis (Egyptian Empire)
Turn 277 (1814 AD)
Research begun: Astronomy
Research begun: Scientific Method
Research begun: Physics
Research begun: Electricity
Research begun: Radio
Research begun: Mass Media
Research begun: Democracy
Love Shack begins: Cannon
Kyoto begins: Rifleman
Cricklewood grows: 13
Cricklewood finishes: Rifleman
Paris finishes: Grenadier
Kyoto's borders expand
Turn 278 (1816 AD)
Cricklewood begins: Rifleman
Paris begins: Rifleman
Turn 279 (1818 AD)
Liz-Watch finishes: Bank
Hinduism has spread: Rheims (English Empire)
Hinduism has spread: Rheims (Greek Empire)
Hinduism has spread: Rheims (Greek Empire)
Turn 280 (1820 AD)
Liz-Watch begins: Rifleman
http://img.photobucket.com/albums/v731/culdeus/Civ4ScreenShot0039.jpg
culdeus Mar 04, 2006, 10:33 PM Overall not much happened. Alex declared war on Liz and took Warrwick and Rheims. I sat by and let it happen as we weren't ready to deal with his SOD head on he's got more than 15 knights and a half dozen cats and 10 or so elephants roaming around liz. Our cannons are on the way to back up our SOD and we should be able to be able to wreak some serious havoc.
Catherine is our primary worry right now. She's got Sci Method already and is moving along quickly without much distractions. She wants lots of techs to go to war w/ alex.
I did nothing with the GE as there is nothing to do. Researching Demo for SOL which is pretty overpowered.
ruff_hi Mar 04, 2006, 10:37 PM I see you got the logger to work. Alex is at war with Lizzie - are we in this war too? Didn't we have a defensive pact with Lizzie - when did this war start?
Edit: Didn't see the second post until I had posted this one - ignore questions
Red-star ...
Ruff_Hi - at the crease!
Strauss - 1st drop
GreyFox - 2nd drop
knupp715 - 3rd drop
Culdeus - back in the pavilion
GreyFox Mar 04, 2006, 11:23 PM Finally, a war with Alex :hammer: ...
good call on letting Liz takes most of the hammering first. We will strike where it is important -- at the heart of Alex's land - break his war logistics while his SoD is roaming about in Liz's land, slowly being dissolved and absorbed by Liz. We will make it up to Liz by gifting her some cities ... ;)
Ruff, show the greeks your lion roar!
-
culdeus Mar 04, 2006, 11:41 PM I built alot of riflemen because Alex has so many mounted units and we need some defensive units in our SOD to take the counterattacks unscathed.
ruff_hi Mar 05, 2006, 09:44 AM Ok, I have checked the save and Alex doesn't share borders with us but he does with Cathy. This is my plan ...
declare on Alex right now and make my way to his cities
get Cathy in the fight - yes it is 3 really good techs but our object is to get these girls to like us
give Lizzie STEEL if she hasn't got it - more cannons to take down Alex
Make sure that our border with Bella is solid because she will probably declare on us
Comments?
knupp715 Mar 05, 2006, 10:25 AM Ok, I have checked the save and Alex doesn't share borders with us but he does with Cathy. This is my plan ...
declare on Alex right now and make my way to his cities
get Cathy in the fight - yes it is 3 really good techs but our object is to get these girls to like us
give Lizzie STEEL if she hasn't got it - more cannons to take down Alex
Make sure that our border with Bella is solid because she will probably declare on us
Comments?
Sounds good to me. I suggest gifting all of Alex's cities away.
I just have to ask a question. As far as our long term plan goes how are we supposed to get Bella to like us??? The object of this game is to have all girls pleased or friendly with us, but Bella absolutely hates us. I take it we are going for a diplomatic victory, but what if one of the girls is running against us? Maybe we should gift all of Alex's cities to Nappy. This way he will have the 2nd greatest number of population and will run against us. Of course we should only try to pass the diplomatic victory vote when Bella is friendly.
What do you all think?
ruff_hi Mar 05, 2006, 11:05 AM I just have to ask a question. As far as our long term plan goes how are we supposed to get Bella to like us??? The object of this game is to have all girls pleased or friendly with us, but Bella absolutely hates us.
I don't know. If we attach Alex then I think we can kiss Bella good bye. I'm starting to think that 3 out of 4 isn't bad. I'll check on the religious angle with Bella and Confusion.
I take it we are going for a diplomatic victory, but what if one of the girls is running against us? Maybe we should gift all of Alex's cities to Nappy. This way he will have the 2nd greatest number of population and will run against us. Of course we should only try to pass the diplomatic victory vote when Bella is friendly.
I had worried about that and couldn't think of anything to counter that. Your suggestion sounds very interesting. We could also ensure that Nappy builds the UN (is the builder one of the candidates for all the elections?) by giving him the tech and an engineer (this might be just tooo hard).
Re diplomatic victory - I actually don't care if we lose (ie space race to Cathy) as long as we are on good relationships with the girls. If Cathy does win the space race and is pleased with us - I think we can assume that Cathy is so pleased with us, that she takes us along :D.
I've also checked and we can get Hatty to convert relgions to Confusion and attack Alex too (just a few cheap techs). Also, Lizzie doesn't have steel so I am planning to gift that to her.
culdeus Mar 05, 2006, 11:32 AM We still have a shot if we convert to free religion to get her pleased/friendly. Getting her converted is a waste of time now.
I don't see what it helps to war with alex except to gift cities to izzy.
knupp715 Mar 05, 2006, 12:28 PM We still have a shot if we convert to free religion to get her pleased/friendly. Getting her converted is a waste of time now.
I don't see what it helps to war with alex except to gift cities to izzy.
I think we originally wanted to attack Alex to break up the Alex and Bella friendship, but all that would do is make Bella mad and she might even attack us. The more I think about it, the more I think that we may just want to leave him alone. Attacking him well help relations with Lizzy, but she already likes us.
I agree to switching to free religion as soon as we can. This may be our only chance to save relations with Bella. We should watch out for trading with her enemies and gift her techs and other things until we have the maximum "our diplomatic trades have been fair and forth right" bonus (+4).
Edit: Even if we do gift cities to Izzy, couldn't she give them back to Alex? Or is that only if you capture cities?
ruff_hi Mar 05, 2006, 02:19 PM So - what are we saying ... "no war with Alex because it will hurt our chances with Bella"? I am really starting to think that Bella is a lost cause for us and I don't want to lose the girls we have just to get a fourth. What happens if Lizzie askes us for help?
We can do the following (have checked the save) ...
get Cathy in the war with Alex
Get Hatty in the war with Alex
Give Lizzie Steel for cannons
Convert Hatty to Confusious (our religion)
Bella doesn't share borders with us, so she would have to fight thru another girl to get to us
give cities we win to Nappy to make him the #2 population for any future UN victory
That way, we end up with three girls fighting with us against Alex BUT we throw away our chance of :love: with Bella.
Thoughts?
culdeus Mar 05, 2006, 04:33 PM Lizzie loses to alex and the worst that can happen is we get -1 or -2 for not helping. We can try to convert izzy, but she's prone to use that civic where you missonaries don't work at all.
We declare war on alex he's gotta be eliminated for us to win the UN because we won't get any votes from him, naoplean, or izzy. It will be below the cutoff. We'll need more population to ensure a victory and the only easy source of that is naopleans land and cities. Why not finish him off instead?
We also need to be prepared that alex could turn his SOD down on us if Lizzie gives up for peace. Giving her techs now is a SERIOUS no-no (unless she asks) the AI loveth to give techs for peace. Last thing we need is a cannon v cannon war with alex.
GreyFox Mar 05, 2006, 05:57 PM I beg your pardon, but all the talk about going to war with ALex ... is moot, isn't it? I mean, aren't we already AT WAR with Alex by the mechanics of the Defensive Pact? It doesn't matter anymore if we attack Alex or not. Its the act going to war that will affect relationship, not the act of actual attacking ... or am I solely missing something real obvious?
EDIT: Obviously I did :smoke: ... we don't have a defensive pact with Liz :crazyeye: ... please ignore this post!
-
ruff_hi Mar 05, 2006, 06:51 PM I have delivered the following message to the world ... "The Mongolian Empire and the British Republic, linked together in their cause and in their need, will defend to the death their native soil, aiding each other like good comrades to the utmost of their strength.
Even though large tracts of this great land and many old and famous States have fallen or may fall into the grip of the the Greeks and all the odious apparatus of Greek rule, we shall not flag or fail.
We shall go on to the end, we shall fight in England, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our land, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender, and even if, which I do not for a moment believe, this Island or a large part of it were subjugated and starving, then our Empire beyond the seas, armed and guarded by the Mongolian Fleet, would carry on the struggle, until, in God's good time, the New World, with all its power and might, steps forth to the rescue and the liberation of the old."
We are at +11, +8, +5 and -3 with Cathy, Lizzie, Hatty and Bella.
http://img440.imageshack.us/img440/5109/lovesc0291dx.jpg
I spend a lot of time looking at our nation and the relationships it has with the others. I research what the girls will want to go to war - Hatty is easy - Chemistry tech and some other non important ones- done! I also convert her to our girl religion while I am at it. Cathy wants Military Tradition, Replaceable Parts and Steel - hmmn, no thx.
I asked Bella to stop trading with Alex ...
http://img361.imageshack.us/img361/7665/lovesc0242ry.jpg
Right, into the fray, dial up Alex (arrogant @#%!$^#) did he really build the Pathanon or is that just a backdrop?
http://img134.imageshack.us/img134/7969/lovesc0252tk.jpg
Coventry falls to the Greeks, we declare war and take it back (returning it to Lizzie). We then march on Warwick (returned to Lizzie), Knossos (kept) and Corinth (kept). We are currently bombarding another Greek city (name escapes me at present). Early in the war, I invided Cathy to join us (only cost 'Military Tradition' this time).
In the middle of all this, I revolted to Hereditary Rule, Vassalage, Slavery, Free Market and Theocracy for the XP. I only found at the end of the game that not all of our cities are confused - can we fix this please - before Scientific Method! Our religions actually look a little uncommon.
http://img134.imageshack.us/img134/5027/lovesc0224qc.jpg
We also discovered Democracy and finished off the Heroic Epic in Cricklewood on the same turn - what great timing! I kick started the Statue of Liberty with the GP Engineer,
http://img134.imageshack.us/img134/5773/lovesc0283yb.jpg
I have some battle action for those that like that sort of thing. I am building some Explorer (great medics if you have the right promotions) and left one out in the open (he didn't have the medic promotion so I wasn't upset about losing him) ... he almost took down a knight
http://img361.imageshack.us/img361/2549/lovesc0269ie.jpg
We are at +13, +12, +16 and -3 with Cathy, Lizzie, Hatty and Bella so this war thing seems to be working out ok.
http://img134.imageshack.us/img134/7607/lovesc0274nc.jpg
Turn 280 (0) (1820 AD)
Love Shack finishes: Cannon
Kyoto finishes: Rifleman
IBT:
Turn 281 (1) (1822 AD)
Love Shack begins: Explorer
Kyoto begins: Cannon
Ruff_Hi: Hatty is in the war with Alex, also converted to Conf cost us a few techs that Alex has anyway
Cricklewood finishes: Rifleman
IBT:
Confucianism has spread: Coventry (English Empire)
Confucianism has spread: Coventry (Greek Empire)
Turn 282 (2) (1824 AD)
Cricklewood begins: Heroic Epic
Ruff_Hi: coventry falls - now is the time to attack
While attacking, Rifleman defeats (12.32/14): Greek Musketman
Grenadier promoted: Pinch
While attacking, Grenadier loses to: Greek Knight (4.20/10)
While attacking, Rifleman defeats (12.18/14): Greek Knight
While attacking, Rifleman defeats (14.00/14): Greek War Elephant
Rifleman promoted: City Garrison II
While attacking, Rifleman defeats (14.00/14): Greek Musketman
Confucianism has spread: Coventry (Greek Empire)
Confucianism has spread: Coventry
Captured Coventry (Alexander)
Confucianism has spread: Coventry
Coventry lost
Confucianism has spread: Coventry (English Empire)
Cannon promoted: Barrage I
While attacking, Cannon defeats (4.80/12): Greek Knight
Cannon promoted: Barrage I
While attacking, Cannon loses to: Greek Knight (2.00/10)
Cannon promoted: Barrage I
While attacking, Cannon defeats (9.60/12): Greek Knight
While attacking, Cavalry defeats (6.00/15): Greek Knight
While attacking, Cavalry defeats (12.45/15): Greek Knight
Cavalry promoted: Flanking I
Cavalry promoted: Pinch
While attacking, Cavalry defeats (15.00/15): Greek War Elephant
Cavalry promoted: Combat I
While attacking, Cavalry defeats (15.00/15): Greek War Elephant
Cavalry promoted: Combat I
While attacking, Cavalry defeats (15.00/15): Greek Crossbowman
Cannon promoted: Combat I
Cannon promoted: Combat I
While attacking, Cannon defeats (12.00/12): Greek Musketman
While attacking, Cannon defeats (12.00/12): Greek Knight
Rifleman promoted: Guerilla I
While attacking, Cavalry defeats (15.00/15): Greek Knight
Cavalry promoted: Shock
Cavalry promoted: Shock
While attacking, Cavalry defeats (12.30/15): Greek Pikeman
While attacking, Cavalry defeats (15.00/15): Greek Catapult
Confucianism has spread: Warwick (Greek Empire)
Confucianism has spread: Warwick
Captured Warwick (Alexander)
Confucianism has spread: Warwick
Warwick lost
Confucianism has spread: Warwick (English Empire)
Liz-Watch grows: 14
Love Shack finishes: Explorer
Love Machine finishes: Rifleman
Hatty My Love finishes: Rifleman
IBT:
Turn 283 (3) (1826 AD)
Love Shack begins: Cannon
Love Machine begins: Cannon
Hatty My Love begins: Cannon
Rifleman promoted: City Garrison I
Cavalry promoted: Combat II
Cavalry promoted: Combat II
Cannon promoted: Barrage I
While attacking, Rifleman defeats (6.16/14): Barbarian Longbowman
Cannon promoted: City Raider I
Cannon promoted: City Raider I
Cannon promoted: City Raider I
Rifleman promoted: Medic I
Explorer promoted: Combat I
Cannon promoted: City Raider I
IBT:
Turn 284 (4) (1828 AD)
Cavalry promoted: Combat II
While attacking, Cavalry defeats (15.00/15): Greek Catapult
Cavalry promoted: Combat II
While attacking, Cavalry defeats (15.00/15): Greek Catapult
While attacking, Cavalry defeats (9.60/15): Greek Longbowman
While attacking, Cavalry defeats (6.90/15): Greek Crossbowman
Islam has spread: Knossos (Greek Empire)
Islam has spread: Knossos
Captured Knossos (Alexander)
Rifleman promoted: Combat II
Rifleman promoted: Formation
IBT:
While defending, Cavalry defeats (6.90/15): Greek Catapult
While defending, Cavalry defeats (15.00/15): Greek Catapult
Turn 285 (5) (1830 AD)
While attacking, Cavalry defeats (7.80/15): Greek Maceman
While attacking, Cavalry defeats (11.40/15): Greek Longbowman
Paris finishes: Rifleman
IBT:
While defending, Cavalry defeats (9.60/15): Greek Knight
While defending, Cavalry loses to: Greek Pikeman (2.22/6)
Turn 286 (6) (1832 AD)
Paris begins: Cannon
While attacking, Cavalry defeats (7.80/15): Greek Pikeman
Love Shack finishes: Cannon
Hatty My Love grows: 11
Paris grows: 13
IBT:
Turn 287 (7) (1834 AD)
Love Shack begins: Cannon
While attacking, Cannon loses to: Greek Longbowman (4.92/6)
While attacking, Cavalry loses to: Greek Longbowman (2.28/6)
While attacking, Cannon loses to: Greek Longbowman (0.54/6)
While attacking, Cavalry defeats (12.75/15): Greek Crossbowman
While attacking, Cavalry defeats (9.60/15): Greek Musketman
While attacking, Cavalry defeats (14.85/15): Greek Longbowman
While attacking, Cavalry defeats (15.00/15): Greek Catapult
While attacking, Rifleman defeats (14.00/14): Greek Longbowman
Islam has spread: Corinth (Greek Empire)
Islam has spread: Corinth
Buddhism has spread: Corinth
Captured Corinth (Alexander)
Cannon promoted: City Raider I
Cavalry promoted: Combat III
Tech learned: Democracy
Cricklewood finishes: Heroic Epic
Liz-Watch finishes: Rifleman
Kyoto finishes: Cannon
IBT:
Turn 288 (8) (1836 AD)
Research begun: Steam Power
Cricklewood begins: Cannon
Liz-Watch begins: Explorer
Kyoto begins: Explorer
Cricklewood begins: The Statue of Liberty
Cavalry promoted: Combat II
IBT:
Turn 289 (9) (1838 AD)
Knossos begins: Barracks
Love Machine finishes: Cannon
IBT:
While defending, Explorer loses to: Greek Knight (6.40/10)
While defending, Cavalry loses to: Greek Pikeman (3.36/6)
Turn 290 (10) (1840 AD)
Love Machine begins: Cannon
While attacking, Cavalry defeats (12.45/15): Greek Pikeman
ruff_hi Mar 05, 2006, 06:54 PM Rudulf the Red Nosed Raindeer ...
Ruff_Hi - resting back in the pavilion
Strauss - at the crease! - leave a city for Alex?
GreyFox - 1st drop
knupp715 - 2nd drop
Culdeus - 3rd drop
GreyFox Mar 05, 2006, 07:19 PM Great job ... ruff! Hmmm ... so the declaration on Alex did not cause our relationship with Bella to suffer as much as speculated ...
The reference on Rudulf is completely lost on me ...
-
knupp715 Mar 05, 2006, 08:28 PM Great turns Ruff. I'm glad to see that Bella doesn't completely despise us. Our goal is in our grasp.
I like the idea of gifting most of Alex's cities to Nappy but giving some to Bella. Maybe this and some more sweet talking will improve our relations to polite.
ruff_hi Mar 05, 2006, 09:20 PM Bella is already at +4 with us so will not go higher.
Strauss Mar 06, 2006, 09:01 AM Got it, will try to play tonight, but am a little short on time, so otherwise I'll play it when I get home tomorrow afternoon
Strauss Mar 08, 2006, 08:24 AM Apologies for taking longer than expected, but I had an unexpectedly large amount of work to do the past 2 days (my first 2 days after the holidays have been the busiest in months). I wanted to play it just now, but ruff_hi has uploaded the wrong save! I guess he got a bit overenthusiastic with his prankster role in the Chaos SG:D
I have all the time in the world today, so if you upload the correct save I'll get right to it
ruff_hi Mar 08, 2006, 09:55 AM I am completely losing it - see earlier post (with write up) for 1840 save. I read the above post and had this sinking feeling. Just yesterday I cleared up (totally deleted) my saved files. Lucky I have a SG folder where I put the downloaded and 'to be' uploaded saves - feel better once I saw that I still had it. I don't think I could play that 10 rounds again with anything like the luck I originally had.
Strauss Mar 10, 2006, 07:14 AM Turn 290 (1840 AD)
Research begun: Astronomy
Research begun: Scientific Method
Research begun: Physics
Research begun: Electricity
Research begun: Radio
Research begun: Mass Media
Research begun: Steam Power
Liz-Watch finishes: Explorer
Kyoto finishes: Explorer
Cavalry defeats (2.10/15): Greek Musketman
Turn 291 (1842 AD)
Liz-Watch begins: Cannon
Kyoto begins: Forbidden Palace
Explorer promoted: Combat I
Explorer promoted: Medic I
Cannon defeats (9.60/12): Greek Longbowman
Cavalry defeats (15.00/15): Greek Longbowman
Cavalry promoted: Blitz
Cavalry defeats (9.75/15): Greek Crossbowman
Rifleman defeats (14.00/14): Greek Knight
Cavalry defeats (15.00/15): Greek Catapult
Buddhism has spread: Thermopylae
Captured Thermopylae (Alexander)
Explorer promoted: Combat I
Explorer promoted: Medic I
Love Shack finishes: Cannon
Hatty My Love finishes: Cannon
Taoism has spread: Orenburg (Russian Empire)
Turn 292 (1844 AD)
Love Shack begins: Cannon
Hatty My Love begins: Jail
Hatty My Love begins: Theatre
Rifleman promoted: Combat II
Rifleman promoted: Combat II
Paris finishes: Cannon
Knossos's borders expand
Turn 293 (1846 AD)
Paris begins: Harbor
Cavalry loses to: Greek Longbowman (3.24/6)
Hatty My Love finishes: Theatre
Turn 294 (1848 AD)
Hatty My Love begins: Grocer
Turn 295 (1850 AD)
Cannon promoted: City Raider I
Cannon promoted: City Raider I
Cannon promoted: City Raider I
Cricklewood grows: 14
Marseilles finishes: Rifleman
Kyoto grows: 11
Turn 296 (1852 AD)
Marseilles begins: Forge
Corinth begins: Theatre
Cannon promoted: Accuracy
Cavalry defeats (9.90/15): Greek Musketman
Cavalry defeats (1.50/15): Greek Longbowman
Cannon loses to: Greek Maceman (1.60/8)
Cavalry defeats (15.00/15): Greek Longbowman
Rifleman defeats (12.04/14): Greek Longbowman
Rifleman defeats (14.00/14): Greek Maceman
Christianity has spread: Athens (Greek Empire)
Christianity has spread: Athens
Buddhism has spread: Athens
Captured Athens (Alexander)
Tech learned: Steam Power
Love Shack's borders expand
Cavalry loses to: Greek Knight (0.40/10)
Buddhism has spread: Thermopylae
Thermopylae lost
Turn 297 (1854 AD)
Research begun: Astronomy
Cannon promoted: City Raider I
Cannon promoted: Accuracy
Rifleman promoted: Combat III
Rifleman promoted: Combat III
Cavalry promoted: Formation
Love Shack finishes: Cannon
Paris finishes: Harbor
Confucianism has spread: Elephantine (Egyptian Empire)
Confucianism has spread: Elephantine (Spanish Empire)
Turn 298 (1856 AD)
Love Shack begins: Hermitage
Paris begins: Market
Cavalry defeats (15.00/15): Greek Knight
Buddhism has spread: Thermopylae
Captured Thermopylae (Alexander)
Liz-Watch finishes: Cannon
Hatty My Love grows: 12
Turn 299 (1858 AD)
Liz-Watch begins: Grocer
Cannon defeats (8.40/12): Greek Crossbowman
Cavalry defeats (12.90/15): Greek Musketman
Rifleman defeats (14.00/14): Greek Longbowman
Cavalry defeats (15.00/15): Greek Catapult
Rifleman defeats (14.00/14): Greek Catapult
Buddhism has spread: Sparta
Captured Sparta (Alexander)
Rifleman promoted: Pinch
Knossos grows: 2
Corinth's borders expand
Turn 300 (1860 AD)
- We captured Thermopylae (although losing it again for one turn), Sparta and Athens. Maybe now is the time to make peace, Alex will offer a lot of gold for it
- Bella declared war on Hatty (and captured a city)
- The war has finally created a crack in Bella's relationship with Alex as Alex has converted to Islam now.:mischief:
- However, it seems that Bella is never going to like us as I had to refuse aiding her in her war against Hatty:(
http://img137.imageshack.us/img137/555/civ4screenshot00188qc.th.jpg (http://img137.imageshack.us/my.php?image=civ4screenshot00188qc.jpg)
ruff_hi Mar 10, 2006, 07:53 AM Rusting ...
Ruff_Hi - 3rd drop
Strauss - back in the pavilion
GreyFox - at the crease!
knupp715 - 1st drop
Culdeus - 2nd drop
I see that Kathy has lost her religion and that our research is set for Mass Media - UN time! When we build the UN, who do we want to be our opponent? We should try and set that person up to grow.
GreyFox Mar 10, 2006, 08:03 AM @ruff_hi: Of-course we would want Isabella ... but we have given most of our cities to Liz. Alternatively, we could set up Hatty. Definitely we don't want Liz nor Cathy, but right now seems like Cathy (AI with highest pop) is the one.
@strauss: I beg your pardon? As far as I see it, alex has 0 gold. I say we finish him off.
Got it. Playing ...
Strauss Mar 10, 2006, 08:32 AM Well, he did offer around 350 gold for peace, although we may have plundered all that away (don't remember exactly when he sued for peace).
Finish him off then;)
GreyFox Mar 10, 2006, 10:13 AM As GreyFox Ascends the Throne ...
"Hmmm, Governor! What do you mean there are so many unhappiness when I ascend the throne? Do something about it or I'll chop off your head!"
* and thus culture was set to 20%. *
"Ah, much better. But we'll be broke if you do that!"
* and thus Democracy was sold to Cathy for Astronomy + 420 :gold: *
* and also Democracy was sold to Liz for Sci Meth + 270 :gold: *
The Greek War
"Ok, Marshall, there is one last Greek City. I want to lead the armies myself."
"But Sire, ..."
"Speak no more! I want to see some action! Go, prepare my horse!"
* and when GreyFox finally reach the frontline ... *
"Marshall!!!! Where are the enemies?"
"Gone Sire, there are no more Greeks. The English razed the last city."
"Damned!"
"I try to tell you, but you won't listen, Sire!"
":aargh: .... well, at least I get to pillages these leftover villages and hamlets."
http://i45.photobucket.com/albums/f81/9r3yf0x/rm-alex-death.jpg
"Marshall ... don't you dare tell anyone I don't get to fight!"
"Err... ok, sire. Whatever you say."
"And, I want that something to be built back in the capital to commemorate my great leadership in bringing death to the Greeks!"
* and thus a statue was built ... *
http://i45.photobucket.com/albums/f81/9r3yf0x/rm-statue-liberty.jpg
After-War
"Hmm .. we want to built the UN, right? So who should we set up? Napolean?"
"That's advisable, Sire."
"Hmmm, so let's give away those greek cities to Nappy."
"I would advise you wait a while before giving, , Sire."
"Why?"
"Becuase ..."
http://i45.photobucket.com/albums/f81/9r3yf0x/mr-liz-nap-war.jpg
"Whew, luckily I was smart to wait and see."
"Yeah, whatever you say, sire"
"Hmmm ... now what should we do? ... AH, I know, let's change civics."
"Sire, wait ... "
http://i45.photobucket.com/albums/f81/9r3yf0x/rm-civic.jpg
"Too, late, I have already pass the Imperial Decree!"
"Sigh, Sire, by changing to Free Religion, you lose the friendly status with Lady Elizabeth."
":aargh: ... Its your fault! You are the one who recommends changing the civic! What were you thinking! You:smoke:!"
".... ok, ok, wahtever you say, Sire."
"Now, let me do someting to constructive. Go, think of something constructive to do!"
http://i45.photobucket.com/albums/f81/9r3yf0x/rm-physics.jpg
* and research was set to Electricty next *
"Good. Hmmm ... I think smething more should be done. I want to be the peace maker now!"
* and thus peace was brought on to the world by giving Isabella Liberalism to stop the war with Eygpt *
And GreyFox Descends, Satisfied
Current Relationship:
http://i45.photobucket.com/albums/f81/9r3yf0x/rm-relation.jpg
Autolog:
Turn 300 (1860 AD)
Tech learned: Astronomy <- traded with Cathy for 420 Gold + Democracy
Tech learned: Scientific Method <- traded with Liz for 270 gold + Democracy
Adjusted culture to 20% to overcome war weariness
Research begun: Physics
Love Machine finishes: Cannon
Turn 301 (1862 AD)
Love Machine begins: Theatre
Kyoto finishes: Forbidden Palace
Islam has spread: Delphi (Greek Empire)
Islam has spread: Delphi (English Empire)
Islam has spread: Delphi (English Empire)
Confucianism has spread: Giza (Egyptian Empire) <- funny
Confucianism has spread: Giza (Spanish Empire) <- funny
Actually its because Spanish captured Giza ...
Turn 302 (1864 AD)
War with Alex comes to an adrupt end ... with Liz razing Delphi and obilerating the Greek empire.
Kyoto begins: Observatory
Cricklewood finishes: The Statue of Liberty
Turn 303 (1866 AD)
Cricklewood begins: Observatory
Love Machine finishes: Theatre
Knossos's borders expand
Corinth's borders expand
Turn 304 (1868 AD)
Love Machine begins: Bank
Hatty My Love finishes: Grocer
Knossos finishes: Barracks
Turn 305 (1870 AD)
Hatty My Love begins: Observatory
Knossos begins: Theatre
Love Shack finishes: Hermitage
Corinth finishes: Theatre
Turn 306 (1872 AD)
Love Shack begins: Observatory
Corinth begins: Library
Liz-Watch finishes: Grocer
Paris finishes: Market
Marseilles's borders expand
Turn 307 (1874 AD)
Liz Declared War on Nappy, luckily I have yet to give away cities to Nappy.
Liz-Watch begins: Observatory
Paris begins: University
Thermopylae begins: Theatre
Athens begins: Theatre
Now that the war is over, I switched civics: Slavery -> Emanicipation, Vassalage -> Free Speech, Theocracy -> Free Religion
Turn 308 (1876 AD)
Tech learned: Physics
Cricklewood finishes: Observatory
Kyoto finishes: Observatory
Athens's borders expand
Turn 309 (1878 AD)
Research begun: Electricity
Cricklewood begins: National Epic
Kyoto begins: University
Sparta begins: Theatre
Knossos grows: 3
Thermopylae's borders expand
Athens finishes: Theatre
Sparta's borders expand
Islam has spread: Corinth
Buddhism has spread: Corinth
Corinth lost
Islam has spread: Corinth (English Empire)
Turn 310 (1880 AD)
The Save (knupp is UP)
ruff_hi Mar 10, 2006, 10:33 AM More Rusting ...
Ruff_Hi - 2nd drop
Strauss - 3rd drop
GreyFox - back in the pavilion
knupp715 - at the crease!
Culdeus - 1st drop
culdeus Mar 10, 2006, 11:05 AM Make sure you make good use of the free specialist. The AI picks bad ones sometimes. No reason to avoid sci.
knupp715 Mar 11, 2006, 09:33 AM Great Job Struass and greyfox! I've got the save and will play today if I can, but definitely tomorrow.
knupp715 Mar 11, 2006, 01:13 PM (2) England captures Lyons. Hatty signs a peace treaty with Nappy. A great artist is born in Cricklewood and is still there.
(5) England razes Besancon.
(6) England captures Orleans.
(8) Trade Horses to Hatty for Incense. Get Biology, 190 gold, and WM from Cathy for electricity. I ask and Lizzy gives us uranium for free. She already has artillery.
We need to figure out which cities are going to build West Point, Oxford University, and Ironworks.
And the save:
GreyFox Mar 11, 2006, 07:23 PM Luckily I hesitated in giving cities to Nappy, else we might as well hand them over to Liz.
West Point (and maybe Ironworks) is obvious, should go to Cricketwood I think, the highest prod city. Ironworks we need to look at the health condition of Cricketwood ... I think it may not be able to support the Ironworks. So I suggest building it at the next highest prod city with +2 health. Oxford is obviously the city with highest beaker count. :)
-
culdeus Mar 13, 2006, 09:28 AM I'll grab this later today/tonight.
culdeus Mar 13, 2006, 08:09 PM Most boring turnset ever. Give me 20 turns of hitting enter at the game start over this. At least you can look around for something to do in the future. I built a few rifles because late game AI can get unpredictable when they figure out that they might not actually win and come after you.
----------------------------New entries----------------------------
Turn 320 (1900 AD)
Paris begins: Lighthouse
Cricklewood finishes: Bank
Turn 321 (1902 AD)
Cricklewood begins: Theatre
Paris begins: Oxford University
Love Shack begins: Ironworks
Cricklewood finishes: Theatre
Athens grows: 14
Sparta finishes: Courthouse
Turn 322 (1904 AD)
Cricklewood begins: Rifleman
Sparta begins: Rifleman
Athens grows: 15
Turn 323 (1906 AD)
Love Machine grows: 12
Thermopylae grows: 11
Turn 324 (1908 AD)
Cricklewood finishes: Rifleman
Knossos grows: 5
Athens grows: 16
Turn 325 (1910 AD)
Cricklewood begins: Rifleman
Sparta begins: Library
Tech learned: Radio
Kyoto finishes: Bank
Thermopylae finishes: Bank
Turn 326 (1912 AD)
Kyoto begins: The Eiffel Tower
Thermopylae begins: University
Cricklewood finishes: Rifleman
Love Machine finishes: Observatory
Hatty My Love finishes: Bank
Thermopylae grows: 12
Athens grows: 17
Athens finishes: Courthouse
Sparta grows: 11
Turn 327 (1914 AD)
Cricklewood begins: Rifleman
Love Machine begins: Rifleman
Hatty My Love begins: Globe Theatre
Athens begins: University
Athens grows: 18
Turn 328 (1916 AD)
Aretas III (Great Merchant) born in Cricklewood Use for GA? Or Gold? Great Merch was the lowest % possible of all. Sigh.
Marseilles finishes: Library
Sparta finishes: Rifleman
Turn 329 (1918 AD)
Marseilles begins: University
Cricklewood finishes: Rifleman
Love Machine grows: 13
Kyoto grows: 13
Athens grows: 19
Christianity has spread: Avaris (Egyptian Empire)
Turn 330 (1920 AD)
Tech learned: Communism From Catherine
Cricklewood begins: Walls
Tech learned: Mass Media
Cricklewood finishes: Walls
Hatty My Love grows: 14
Thermopylae grows: 13
The UN will take a considerable time to construct. More than 25 turns or so. Without switching to the +1 hammers in towns civic (forget the name) it might not get built by us...
ruff_hi Mar 14, 2006, 01:26 PM More ...
Ruff_Hi - at the crease!
Strauss - 1st drop
GreyFox - 2nd drop
knupp715 - 3rd drop
Culdeus - back in the pavilion
And this is a 'got it'
ruff_hi Mar 15, 2006, 11:05 AM aim is diplomatic victory. If Bella is the opposition, we should romp it in. However, before we even get to that, we have to build the UN. Our best city (or close to it) is still Cricklewood but even with max hammers it is only putting out 20 or so hammers per turn and would take 44 turns to build the UN.
We could (and I think must) rush this with $. It would be nice if one of the many wonders being build was the Kremlin for the 50% rush reduction. Here is the plan for Cricklewood ... going to research railroads and then get those hammer producing tiles r'roaded (+1 hammer). Change a few farms to workshops, water mills or windmills (which ever gives the most hammers) and get those tiles r'roaded too. Then I am going to build like crazy and check when we can rush it. Looking at our civics, we could switch to state property (cut distance maintance) and bureaucracy (+50% hammers and gold). Obviously we need to switch to rush it so I will do all three.
The other option is that I turn $ way up, ignore r'roads and their hammer bonus and just buy the thing earlier.
On the second front - once we have the UN, Lizzie will be our opponent (she has 23% of the world population to our 25% - I have no idea of the other's population sizes - does anyone know how to find out?). Here is the current state of the relationships ...
http://img397.imageshack.us/img397/6955/lovesc0305ta.jpg
As you can see, we would probably gtet Cathy's vote but it is not obvious if Hatty would even vote for us over Lizzie. We are never going to get Bella's vote so we could even (shock, horror) lose to Lizzie if it comes to a vote.
Now, if Bella was our opponent, it would be a cake walk. Hmmn - that gives me some ideas. Here is a rough guide to the critical population sizes (just counting cities and city sizes) ...
Us ... 144
Lizzie ... 95
Bella ... 70
So, to move Bella into second place, we would need to give her a bunch of cities - probably more than we need as the city footprint might be small (culture) and the population might starve away. I wouldn't mind giving her Alex's old cities and maybe some that are near to her border.
So, thoughts, feedback, comments on the above?
knupp715 Mar 15, 2006, 12:44 PM I agree in giving Bella Alex's cities, and if that is not enough, you will definitely want to give her Nappy's cities too. Sounds like a great plan Ruff. You've got my vote.
ruff_hi Mar 15, 2006, 05:42 PM Turn (0) 330 (1920 AD)
The following is a three phase plan.
1) build the UN
2) get bella up to 2nd place in population
3) win the diplomatic victory
Looking around, I see we are building quite a few wonders (world and national). Also, Mass Media is due in 1 turn and Cricklewood is marking time by building walls (also due in 1 turn). Walls, hmmn, in the age of cannons, etc don't do nothing. I guess we built these ones out of marble and so they look nice (well, I hope they look nice).
We currently have $472 and are +14 Kathy, +9 Lizzie, +11 Hatty and -5 Bella. I revolt to Universal Suffrage (going to buy that UN thingo), Bureaucracy (+50% hammers and commerce in Cricklewood - going to build that UN thingo) and State Property (no distance upkeep - nice!). I turn science down to 40% (MM still due in 1). Finally, I find some GPs in Cricklewood - :hmm:.
We drop to +9, +9, +8 and -5 (lose the pluses for wise civics).
Turn 331 (1921 AD)
Golden Age begins
Tech learned: Mass Media
Cricklewood finishes: Walls
Hatty My Love grows: 14
Thermopylae grows: 13
A great start. I turn science all the way down to 0% and set all cities (excluding Cricklewood) to $, micromanage most for a few extra cents.
We are at $1297 (+1243 per turn), +9, +9, +8 and -5. The UN will cost us $5142 to rush.
Turn 332 (1922 AD)
Research begun: Assembly Line
Cricklewood begins: The United Nations
Cricklewood grows: 16
Love Machine finishes: Rifleman - left this on Rifle as it only had 1 turn to go - now set to $
Athens grows: 20
Christianity has spread: Tours (English Empire)
I visited Tuto and Nappy in the jails of Cricklewood to see if they wanted to visit the UN building site. I've played a few games of RISK (R) with them but Nappy is just too caught up in his cannons and Tuto will not come off his island. I have no idea where Alex is - prob in some jail in London.
Turn 333 (1923 AD)
Paris grows: 15
Athens's borders expand
We are at $3823 (+1290), +9, +9, +8 and -5. The UN will cost us $2619 to build.
Turn 334 (1924 AD)
Love Machine begins: Cannon
Cricklewood finishes: The United Nations
Confucianism has spread: Newcastle (English Empire)
Phase 1) Build the UN complete! Had a party and invited the girls over. Bella wasn't that pleased and Lizzie looked her usual self - it was a fun time, nice ribbon cutting (if you know what I mean).
http://img156.imageshack.us/img156/6350/lovesc0314fk.jpg
Turn 335 (1925 AD)
Cricklewood begins: Cannon
Cricklewood finishes: Cannon
Love Machine finishes: Cannon
Paris finishes: Oxford University
Athens grows: 21
Sparta finishes: Library
Phase 2) get bella up to 2nd place in population is delayed until we win the UN elections. No point in getting her to 2nd just for the Head of UN Elections.
Turn 336 (1926 AD)
Cricklewood begins: The Kremlin
Love Machine begins: Cannon
Sparta begins: Barracks
Paris finishes: Lighthouse
Knossos grows: 6
Thermopylae finishes: University
Turn 337 (1927 AD)
Paris begins: Observatory
Thermopylae begins: Cavalry
Knossos finishes: Library
Sparta finishes: Barracks
UN Elections are held and we vote for ... ourselves!
Turn 338 (1928 AD)
The results are in ...
http://img63.imageshack.us/img63/2526/lovesc0324vx.jpg
Ok, here is the population breakdown ...
Us ....... 27%
Lizzie ... 23%
Cathy .... 23%
Hatty .... 12%
Bella .... 13%
Also, it seems that the turn logger counter is off by one.
We are going to have to give away over half our empire. Also, I wonder what this will do to our standings with the other girls ... "you have traded with our worst enemy"! Hmmn
Ok, so I give away (and this is hard) ...
... Sparta
... Athens (estimate Bella up to 19%)
... Thermpylae (estimate Bella up to 21%)
... Knossos (estimate Bella up to 22%)
... LizWatch (Bella is up to 2nd @ 25%)
... LoveShack (Bella is up to 2nd @ 27%)
She didn't want any of Happy's old cities and I threw in LoveShack just to make certain. Those last two cities have about 3 or 4 squares and so cannot feed themselves. They will shrink, population loss, Bella out of 2nd, our plans ruined. We will have to win on the first try or ...
Sparta lost
Athens lost
Thermopylae lost
Knossos lost
Liz-Watch lost
Love Shack lost
Golden Age ends
Phase 2) get bella up to 2nd place in population completed.
Turn 339 (1929 AD)
Love Machine finishes: Cannon
Yikes, we fall to +10, +6, +4 and -5 - trading with worst enemy problem. I revolt back to their civics to see if I can make these numbers back up.
Turn 340 (1930 AD)
Tech learned: Railroad <-- Liz swapped us Railroads for something else plus some $ - isn't she nice!
Love Machine begins: Cannon
Tech learned: Assembly Line
Turn 341 (1931 AD)
Research begun: Industrialism
With the election coming up this turn and Phase 3) win!, I check the status with the girls and we are at ...
http://img387.imageshack.us/img387/9562/lovesc0338ie.jpg
And here is the vote ...
http://img72.imageshack.us/img72/7497/lovesc0344px.jpg
Turn 342 (1932 AD)
... and the results ...
http://img72.imageshack.us/img72/5233/lovesc0353gz.jpg
Ok, Phase 3) complete. So our score took a hammering when we gave away half our cities. We dropped to 4th (from a very clear first). However, we are now the ruler of the world and have 4 (ok, 3) girls that love us! And one that is sort of ok with us - if you count furious as ok :cooool:.
knupp715 Mar 15, 2006, 06:54 PM :woohoo: :woohoo: :woohoo:
Great Job finishing off the game Ruff. Good game everyone.
I think in the end, we didn't end up proving that to love is to win, but to be loved is to win
GreyFox Mar 15, 2006, 07:00 PM We won? We WON!!! :woohoo: :dance:
Great job ruff, rushing the UN and changing civics to and fro for production and for diplomacy points.
Ruff, you may want to post the save/replay file for us to do a replay.
From one perspective, we achieved our objective: we did get all the girls to vvote for us (Bella doesn't count, since she would always vote for herself :D)
After Game Thoughts
When the players are determined right from the start to go diplomacy, mechanisms in Civ IV would generally allow us to do so. This is a great improvement over Civ 3. However, there are certain aspect of it which is frustrating. The best example would be when your firends are enemies with each other. Perhaps there should be a mechanism for you to intervene and ask them to sort out their differences?
The determination of candidates in the UN is a bit flawed, and debatable. If it was a diplomatic victory, why should the candidate be selected based on pop size? Shouldn't it be selected based on how others like him/her?
ruff_hi Mar 15, 2006, 07:25 PM Here is the save just before the election. I voted, hit shift-enter, agreed to mutual protection pack with hatty and won the election.
knupp715 Mar 15, 2006, 07:29 PM Here is the save just before the election. I voted, hit shift-enter, agreed to mutual protection pack with hatty and won the election.
That save is right before the election for US secretary general, not the diplomatic victory.
ruff_hi Mar 16, 2006, 10:55 AM That save is right before the election for US secretary general, not the diplomatic victory.Sigh - I am not having much luck loading the correct save lately. I attached the 1931 autosave to the original post above.
culdeus Mar 16, 2006, 05:49 PM Good fun. Thanks for putting the effort into it everyone! See you around.
Have good cIV
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