View Full Version : Australians Mod
LordAzreal Feb 04, 2002, 03:23 AM Here is a mod which adds a new civilization: Australia.
Scientific, Industrious
Ruler: Prime Minister Barton
Unique Unit: Anzac (replaces Infantry 8.10.1 treats all terrain as road)
LordAzreal Feb 26, 2002, 03:57 AM By the way, this mod was made with 1.16, and so isn't compatible with 1.17. I'll try and release a new version compatible with 1.17
I have noticed that some people prefer to stay with 1.16 so for those people, rest assured that the 1.16 version of this mod will be staying up.
Just something I needed to point out if it isn't already blatantly obvious. If it is, I apologize.
Gouom Mar 07, 2002, 06:49 PM Great idea mate,
but all it does is crash my system, regardless of what version of Civ 3 I use. Surely there is a way to Add Civ's without removing or overwriting other civs?
C'mon Firaxis!
Brad
LordAzreal Mar 08, 2002, 01:06 AM Originally posted by Gouom
Great idea mate,
but all it does is crash my system, regardless of what version of Civ 3 I use. Surely there is a way to Add Civ's without removing or overwriting other civs?
C'mon Firaxis!
Brad
I don't understand why it would crash regardless of version. It should work with 1.16. The complete install instructions are in the readme file. Maybe you missed a step, or I forgot to add a step. Anyway, you need to overwrite civ3mod.bic (BACK IT UP FIRST!!!) and place the anzac.ini file in the \art\units\anzac folder (obviously you need to create the Anzac folder first). I don't remember any need to go any further than that. The Australians share a leader head with the Greeks.
Gouom Mar 08, 2002, 01:13 AM nah i did it right, dont worry about it, mods suck until firaxis decide to add a mod swap within the game, then it'd be good.
good stuff anyway. AUSSIE AUSSIE AUSSIE!
wozzza33 Mar 16, 2002, 06:38 AM Lord have you managed to update this for 1.17 - I am ectremely keen to get that old anzac spirit into action.
thanks
(PS thanks for your effort)
LordAzreal Mar 16, 2002, 05:08 PM You know I'd love to do that. But there are certain complications in the way of it. For some reason, I can't even get the latest version of Civ III Multitool to work. I'll be trying to get it working in the meantime.
I guess I should rerelease the first version of this mod (only for 1.17). The one where it replaces the Greeks rather than duplicating them. At least as a temporary measure until I get Multitool working again.
I apologize for the inconvenience.
wozzza33 Mar 16, 2002, 05:29 PM Mate no convenience at all.
LordAzreal Mar 16, 2002, 09:01 PM OK people, the temporary Australians mod is now available.
Beware though that I compressed the file using WinAce in the .acd format.
If advertising website addresses is against the forum rules, I apologize, but in this case, it may be necessary for use of the mod. WinAce can be found at http://www.winace.com
I decided on using WinAce instead of WinZip as it is much more powerful.
Note that this version REPLACES the Greeks. Again, Sorry about it, but Alexander looks the most like Edmund Barton out of the default rulers (my opinion anyway).
LordAzreal Mar 16, 2002, 09:09 PM Before I go off and find a way to get Multitool to work, I'll need some professional opinions here to help me with the specifics of this mod. The help I want is in any city names or great leaders who should or shouldn't be in it.
Anyway, here's the city list:
Canberra
Sydney
Melbourne
Brisbane
Adelaide
Perth
Darwin
Hobart
Newcastle
Wollongong
Bathurst
Goulburn
Dubbo
Broken Hill
Bourke
Jindabyne
Rockhampton
Townsville
Bundaberg
Cairns
Mackay
Cooktown
Toowoomba
Ballarat
Geelong
Bendigo
Albury
Port Augusta
Oodnadatta
Coober Pedy
Broome
Fremantle
Kalgoorlie
Deakin
Derby
Launceston
Port Arthur
New Norfolk
Alice Springs
Jabiru
Woomera
And here are the Great leaders:
- Parkes (Father of Federation)
- Deakin (our second PM)
- Chifley (sorry, I don't remember why I added him, it'll come back to me some day)
- Menzies (Longest reigning PM)
- Whitlam (Our best ever PM, even if the CIA bribed the liberals into getting him sacked)
- Hawke (another good PM)
- Cosgrove (commander of the Australian peacekeeping force in East Timor)
I need honest opinions about all of this, so I can make the mod better for everyone when I get to release the proper version for 1.17.
wozzza33 Mar 17, 2002, 01:55 AM Lord I am extremely disappointed that Warrnambool didnt make it into your city list - much warmer than ballarat and less drugs than geelong.
And I also suspect you have fogotten about the "Wayne Carey" great leader.
Seriously though - well done
wozzza33 Mar 21, 2002, 08:04 PM LordA - I played the scenario quite a few times and really enjoyed not having to manually rename cities.
However when i went to build an anzac the game crashed everytime (illegal operation error).
I tested this by restarting and switching the builds from anzac to infantry and the crashes stopped. The anzac would queue ok but crash on the turn when it was about to be produced. I probably tried this over 5 times just to make sure it was the anzac causing the error.
Any ideas ???
Also - thought this worth the mention - the civlopedia entry for anzac still has the description of the hopilite - no big deal but i thought you might want to know.
If you have the time would you be able to contact me on
wozzza33@yahoo.com.au as i want to ask you a few more questions - Hope you dont mind this intrusion
thanks again for the mod. I appreciated your time.
LordAzreal Mar 21, 2002, 08:48 PM Originally posted by wozzza33
LordA - I played the scenario quite a few times and really enjoyed not having to manually rename cities.
However when i went to build an anzac the game crashed everytime (illegal operation error).
I tested this by restarting and switching the builds from anzac to infantry and the crashes stopped. The anzac would queue ok but crash on the turn when it was about to be produced. I probably tried this over 5 times just to make sure it was the anzac causing the error.
Any ideas ???
Also - thought this worth the mention - the civlopedia entry for anzac still has the description of the hopilite - no big deal but i thought you might want to know.
Hmmm. Maybe I forgot to add the Anzac.ini file. Each unit has its own directory in the civ3\art\units directory. I'll post my anzac.ini file to try and fix it up. You need to place it in the civ3\art\units\anzac directory (you'll need to create an 'anzac' directory for this to work.
As for the civilopedia entry, I was rushing this mod, as it is only temporary. I wasn't really bothered by it at all. But when the proper version comes out, I'll have the new civilopedia which includes articles about the Australian civilization and the Anzac.
In future, if I get ambitious enough, I might even create a new portrait for Barton. As for the background images of Barton's portraits for each age, I'm open for ideas as to what should appear in the background (though I'll probably make him stand in front of Parliament House backdrop in the modern era)
Sorry for posting the anzac.ini file in an .ace file, as the .ini extension is invalid on this forum. You'll again, need WinAce (see hyperlink in my above thread).
Originally posted by wozzza33
If you have the time would you be able to contact me on
wozzza33@yahoo.com.au as i want to ask you a few more questions - Hope you dont mind this intrusion
Don't mind at all. My email is lord_azreal1983@hotmail.com and a message will be sent to you shortly.
wozzza33 Mar 21, 2002, 11:46 PM I still have the saved games so will give it a go.
thanks LordA
wozzza33 Mar 21, 2002, 11:49 PM yep you were right also - no anzac folder
Ve Grand Poobah Apr 05, 2002, 04:05 AM What About Billy Hughes?
Also-I forget his name, but an Australian General is the Father of Combined Arms. (WW1 General). Shouldn't he be a great leader?
WarriorZeus Apr 05, 2002, 08:35 AM The great wwI general, father of the combinde arms tactic would be Lt. general Monash (first name alludes me), now you finally know why we have monash university ;)
strider44 Apr 12, 2002, 04:04 AM If you really wanted to make the civ accurate, you'll have all of the neighbouring civs have -5 morale as they keep getting beaten in sports and the anzacs getting +5 food every turn as they all get anzac buscuits. And is there a humour statistic? A "hacking on america cause they aren't really an ancient civilization" statistic? No. I mean - you've left so much out!
LordAzreal Apr 12, 2002, 07:00 AM Originally posted by strider44
If you really wanted to make the civ accurate, you'll have all of the neighbouring civs have -5 morale as they keep getting beaten in sports and the anzacs getting +5 food every turn as they all get anzac buscuits. And is there a humour statistic? A "hacking on america cause they aren't really an ancient civilization" statistic? No. I mean - you've left so much out!
:lol:True. But that's all impossible. Such things can't be edited in the Civilizations tab of Civ3Edit. If they could, I'd make it so that colosseums effect is doubled, as we do love our footy. No matter what state and what code (including GayFL... sorry Victorian ppl, but rugby and even league are better) there'll always be huge crowds there to cheer on for their favourite team (go Souths!!!). And when there's no footy season, we all flock there to watch the cricket (even if its absolutely boring to some).
And I'd also want to make Australia a part of its own cultural group. I'm sure you all agree that we have developed quite a distinct culture in the past 214 years we've been here. Someone could also create an Aboriginal civ in this cultural group (like the effect of Americans and Iroquois in the same cultural group). In the ancient era, towns could look like an Aboriginal camp; middle-ages, something like the European one, but slightly different; industrial, ???; modern, something like the mediterranean culture group's modern cities (they so remind me of Brisbane's skyline).
LordAzreal Apr 24, 2002, 10:03 PM Here's the latest version of the Australians mod for 1.21f
And just in time for Anzac Day.:D
Note that again, you'll need WinACE to decompress it.
Selous Apr 27, 2002, 06:40 PM yea .. that is called "catch me (unmentionable) me" up here ;)
can u create seperate culture groups? that would be VERY cool ... u could put the kiwis in there, aboriginals and islander civs in there
kiwis could have the sheep rooter unit :p lol ... mebey not :lol: mebey give them the ANZAC unit also? (wouldnt be a unique unit then, but it is as much theirs as ours)
the aboriginals could have the nomadic warrior unit? a warrior with all terrain as roads? could be a little to powerful perhaps?
and the islanders could have a headhunter unit ... a warrior with an attack of 2/1/1
mebey a kiwi could come up with a better UU? but im happy as an aussi to share it ;)
so u cant make any kind of a unique buildings? .. that would be soooo cool
c4man May 10, 2002, 07:39 AM Keep going with the Australian Mod
Its good to see.
But if u could change the graphics of the Anzacs it would be
sweet
Admiral Lilwall May 10, 2002, 06:56 PM aussie aussie aussie :D
LordAzreal May 11, 2002, 06:17 AM Originally posted by c4man
But if u could change the graphics of the Anzacs it would be
sweet
Yeah. That would be nice. However, I don't have any ideas at all as to the Anzac graphics. And I'm not that good at making unit graphics. If someone else (who is good at graphics) could do it, that would make them better off.
Anyway, I'm trying to work on an era specific set of Barton leaderheads. Problem is, that I can't find any pictures of Barton in colour to use.
Parmenion May 11, 2002, 06:52 AM What about Warren Barton? And Don Bradman?
And how come you forgot the great Parramatta as a city?
Seriously though, this is a great mod, well done.
c4man May 11, 2002, 08:09 AM Quote Problem is, that I can't find any pictures of Barton. [/B][/QUOTE]
The problem with finding a colour photo of Barton would be that they wouldnt exist. He died in 1920 colour was invented later.
Admiral Lilwall May 11, 2002, 06:02 PM LordAz, a few more cities for ya...
Wagga Wagga, one of, if not THE largest inland city in the country.
Ipswich, big city west of Brisbane.
There's others I could say, like Temora, Caboolture, Nerang, Robina, but they're more like giant towns in the end I guess...
But I'm surprised Ipswich and Wagga were left out :) And no, it's not pronouced 'wagga' it's pronouced 'wogga'. Hey, I dunno why, I didn't name the place.
LordAzreal May 12, 2002, 11:58 PM Originally posted by c4man
The problem with finding a colour photo of Barton would be that they wouldnt exist. He died in 1920 colour was invented later.
Obviously, there is no colour photos. But I did manage to find a painting in colour. Maybe I'll use that.
LordAzreal May 13, 2002, 12:02 AM Oh and BTW...
I've got a good pic to use as the Background of Ancient and Medieval. I've also got a decent pic of Parliament House to use as the backdrop of the modern leaderhead. I've got problems finding a good Industrial age one. Anybody got a pic that would suit as an Industrial Age background, or at least ideas as to what it could be?
Gouom May 13, 2002, 12:08 AM Maybe a picture of a train or something? If anyone can come up with a few different steam train / industrial type shots, I can make em into a collage that would look pretty good.
(i'm a graphic designer)
Geddy May 13, 2002, 05:54 AM Shouldn't the ANZAC's be Riflemen instead infantry slightly beefed up? It would make more sense historically.
What about adding Light Horsemen as per the Australian Lighthorse Unit in WW1? It is a significant piece of OZ military history.
LordAzreal May 13, 2002, 04:59 PM Originally posted by Geddy
Shouldn't the ANZAC's be Riflemen instead infantry slightly beefed up? It would make more sense historically.
Really? I thought Infantry made more sense than riflemen. Riflemen came in right near the beginning of the Industrial age. I preferred them to replace Infantry because Anzacs were still a powerful fighting force into WWII, Korean War and 'nam. I never saw an early Industrial rifleman being capable of comparing to the Anzacs. Particularly during WWII, and the Cold War.
What about adding Light Horsemen as per the Australian Lighthorse Unit in WW1? It is a significant piece of OZ military history.
Yes, there's historical significance there, but not as much significance as the Anzac. Again, the Anzacs fought in many wars. WWI, WWII, Korean War, Vietnam, just to name four of them.
LordAzreal May 14, 2002, 12:18 AM I have two previews of the Barton leaderhead I came up with. Ancient and medieval.
The Ancient era...
LordAzreal May 14, 2002, 12:19 AM ... And the Medieval era...
LordAzreal May 15, 2002, 12:43 AM Just got a modern leaderhead done. Attached is a preview.
Gouom May 15, 2002, 12:51 AM Gee, he really ages well...:goodjob:
veal May 22, 2002, 07:01 AM Mate I just wanted to say what an excellent concept your Aussie mod is.
I just joined this site today in the hope to find something like your work.
Excellent choices: Scientific, Industrious.
As an expat I can tell you people overseas have no comparable work ethic (well in europe anyway) or efficiency, and that good old Aussie ingenuity coming through as well.
Anzac, great choice with the all terrain as road.
I can't believe I was thinking about these exact same parameters for an Australian mod.
Love your work.
maty-69 May 28, 2002, 07:30 AM Great idea mate, keep the ANZAC spirit up an' goin!
maty-69 May 28, 2002, 07:34 AM oh yea,wat kinda government would yous have us as?Democracy,Republic or Monarch?
LordAzreal May 28, 2002, 11:37 PM Originally posted by maty-69
oh yea,wat kinda government would yous have us as?Democracy,Republic or Monarch?
Favourite Government: Democracy
Shunned Government: Despotism
Dale BU Jun 06, 2002, 01:55 AM Any tips on how to get this mod to work with an existing scenario?
I'd like to play as the Australians on a World Map, but when I try loading the scenario it does not give me the option to pick them.
I'm new to mods so there is probably something I am missing.
I can chose them fine from a regular game startup screen.
Scatter Jun 06, 2002, 08:44 AM I know they aren't Aussies but how about Lieutenant James Cook (He was promoted to Captain after he died - something far too many Aussies are ignorant about!! :o ), and William Bligh (ok, so he lost the Bounty, but he was the Governer of Sydney and a major figure in our history), and Phillip Macquarie as an early governer was also important to the development of Sydney. So too was Governer Phillips.
Eddie Mabo is the most famous Aboriginal Elder I can think of off the top of my head, but he was only really famous for winning a land rights court case - however it was extremely significant for Aboriginals, so I guess that ensures he qualifies as a leader. Oooh, just thought of another, don't know his first name (it is an Aboriginal name though), ........ Arnhem. Most of the Northern Territory bears his name, so he must of been important!!! :)
We don't really have a history of Militaristic leaders except for Monash, so you could try a different tact and just look at historically important people such as -
Ned Kelly
Captain Moonlight (Can't remember his real name! :confused: )
Banjo Patterson
Charles Sturt
Bourke & Wills (Shamefully can't remember their first names either!!!! :( )
Henry Lawson
Donald Bradman
James Druitt
etc...
TracerBullet Jun 06, 2002, 03:47 PM I'm having the same problem; trying to play the Australians on Marla's world map. Anyone have any suggestions?
Originally posted by Dale BU
Any tips on how to get this mod to work with an existing scenario?
I'd like to play as the Australians on a World Map, but when I try loading the scenario it does not give me the option to pick them.
I'm new to mods so there is probably something I am missing.
I can chose them fine from a regular game startup screen.
LordAzreal Jun 10, 2002, 12:55 AM Unfortunately, this mod won't be working with Marla's world map at all. The problem is that Marla's map is in its own .BIC file with its own set of rules (and a new list of city names for each civ).
Since the Australians mod is a different .BIC file, it has a different set of rules to other .BIC files, such as the world map.
Suicidal_Freak Jun 16, 2002, 06:49 PM Wagga Wagga, one of, if not THE largest inland city in the country.
well its actually the fourth biggest Canberra is the biggest inland city then toowoomba then one other which i can't remember but toowoombas forgotten alot cause its so close to Brisbane
Wyvern Jun 20, 2002, 11:57 PM Heh, nice work... a few ideas.
As great leaders, we should have John Monash, Weary Dunlop, Simpson & his Donkey, Peter Cosgrove... I could search around on the AWM site for VC earners too...
And can I suggest changing our attributes to Scientific and Commercial... we care about money heaps, but *really*, do we work all that hard? We have public holidays for just about anything. I don't think we really earn the right to be called an Industrial nation.
And Whitlam was a crook. Menzies should be the leader. :) Or perhaps Johnnie... not every PM get 3 terms in a row... and I wouldn't go past a fourth either...
But all of that's just window dressing. Good work!
kring Jun 21, 2002, 01:22 AM It looks like another mod that I will add to my collection. Now, if I just get them all to interchange right, LOL
New_York_Flyer Jun 22, 2002, 02:24 PM Nice MOD. I want to make a few mods myself, and I was wondering how you made the civilization and unit mod. thanks
what prog. do you use to animate people?
moses
cassa61 Jun 22, 2002, 05:37 PM NOT HOWARD
IF YOU PUT IN HOWARD I WILL NEVER PLAY THIS MOD AGAIN!!!!
But apart from that it sounds like a heaps cool idea. Why don't you put the kiwis with the australians?? that way you could have more city names and so on, and besides weren't they colonized at the same time.
oh yeah try making a separate colloseum for australia if you want it to have more happiness.
GO BRAZIL (only because australia ain't there)
LordAzreal Jun 22, 2002, 07:03 PM Originally posted by Wyvern
As great leaders, we should have John Monash, Weary Dunlop, Simpson & his Donkey, Peter Cosgrove... I could search around on the AWM site for VC earners too...
I added Monash as a GL in the latest version, and I always had Cosgrove in as GL. As for Dunlop, I'll keep him in mind for the next version.
And can I suggest changing our attributes to Scientific and Commercial... we care about money heaps, but *really*, do we work all that hard? We have public holidays for just about anything. I don't think we really earn the right to be called an Industrial nation.
It was either Scientific/Industrious, Commerical/Industrious or Scientific/Commercial. Commercial/Industrious was already taken by France, who were also in the European cultural group. Seemed senseless to have two European civs with the same traits.
A comment above in this thread said that we have a greater work ethic than other parts of the world, and I agree with that. Also, most of us are of the working class, and I wanted to capture that in this mod.
I also felt that Commerical isn't all that appropriate because the reduction in corruption in that trait hardly suits us at all. I mean we're descendants of petty criminals here.
And Whitlam was a crook. Menzies should be the leader. :) Or perhaps Johnnie... not every PM get 3 terms in a row... and I wouldn't go past a fourth either...
I didn't put Whitlam in, didn't want to put Menzies in, and DEFINITELY DIDN'T WANT JOHNNIE IN!!!:mad:
It doesn't matter how long Johnny has been in office, he is perhaps our WORST prime minister in history, and he straight out LIES to get in and stay in, and to save his own a$$. Furthermore, the way he and his party are treating asylum seekers is just too shocking for words, and has placed a black mark on our country that will be difficult to erase.
I would have preferred Whitlam myself, and Menzies would also have been a strong choice, however I wanted this mod to appeal universally to both liberal and labour supporters. Edmund Barton seemed to be the less controversial choice, wasn't in either party, and he was the successor of Henry Parkes, the Father of Federation in his party. That's why Barton is leader of the Australians in this mod.
LordAzreal Jun 22, 2002, 07:10 PM Originally posted by cassa61
NOT HOWARD
IF YOU PUT IN HOWARD I WILL NEVER PLAY THIS MOD AGAIN!!!!
Don't worry. So long as I am the one working on this mod, Evil 'Honest' Johnny will never see a place here. EVER :mad:
But apart from that it sounds like a heaps cool idea. Why don't you put the kiwis with the australians?? that way you could have more city names and so on, and besides weren't they colonized at the same time.
Hmmm, I don't know. I mean, aren't the Kiwis already mad enough that Russell Crowe is being claimed as Australian?
oh yeah try making a separate colloseum for australia if you want it to have more happiness.
I don't know how to add extra city improvements, and AFAIK you can't make any specific to a particular civ. I would've thought that an MCG, SCG or Stadium Australia Great Wonder to double effect of colosseums could've been a better idea. But still, I don't know how to do it.
LordAzreal Jun 22, 2002, 07:16 PM Originally posted by New_York_Flyer
Nice MOD. I want to make a few mods myself, and I was wondering how you made the civilization and unit mod. thanks
I used Gramphos' Civ III Multitool to make the Australians. Basically, I copied the Greeks and renamed the copy to Australians, added city names and GLs. I also used this tool to copy the Infantry to make the Anzac.
What prog. do you use to animate people?
Sorry, but I didn't add any new unit animations... yet. Apparantly Flicster is a good program for unit animations, but I haven't delved into that yet.
New_York_Flyer Jun 22, 2002, 08:45 PM Thanks for the info LordAzreal.
Regards,
Moses
veal Jun 24, 2002, 03:13 AM And can I suggest changing our attributes to Scientific and Commercial... we care about money heaps, but *really*, do we work all that hard? We have public holidays for just about anything. I don't think we really earn the right to be called an Industrial nation.
I agree with LordAzreal on this point. You may not think we are that industrious, and I agree we are not in general workaholics, but once you see the rest of the world you wonder how we do it. Australian famers are really an international marvel for productivity levels given the dryness of the country and people are generally expected and required to work much harder in the urban economy than most other countries in the world. I am speaking from personal experience it is often a talking point amongst my ex-pats mates (who work in a broad range of jobs) how we never work as hard as we did back home.
And hey if you love public holidays check out Europe! Spain has 14 alone not including the local ones which seem to happen every month or so. 3-4 hour snooze in the afternoon and rock up to work for 10am!
GeneralTacticus Jun 26, 2002, 01:41 AM But apart from that it sounds like a heaps cool idea. Why don't you put the kiwis with the australians?? that way you could have more city names and so on, and besides weren't they colonized at the same time.
IIRC, the Brits decided to colonize Australia first because they felt the Maoris would be too troublesome in NZ.
I don't know how to add extra city improvements, and AFAIK you can't make any specific to a particular civ. I would've thought that an MCG, SCG or Stadium Australia Great Wonder to double effect of colosseums could've been a better idea. But still, I don't know how to do it.
I think it actually is possible... Use the Multitool to create a new tech, set it to Era: None and give it to Australia as a starting tech. If you want to have the building pop up later, you can make a different building which costs nothing and gives no benefit except allowing the wonder to be built. I am not sure what would happen if another Civ captured the city that contained the improvement though...
cockroach Sep 02, 2002, 09:37 PM Wouldn't the Colins class sub make a good Australian UU?
LordAzreal Sep 03, 2002, 04:29 AM The Colins class sub could be an OK UU. But the Anzacs have much more historical significance for this country. I think it makes more sense that a victorious Anzac regiment starts our golden age than for a submarine to do so. They forged a tradition that is still being firmly held today.
LordAzreal Sep 25, 2002, 06:36 AM I am now working on a new version of this mod. It will be including era-specific leaderheads, and extra entries in the Diplomacy.txt file.
Though I have the graphics for the foreign advisor and endgame screens, I am having trouble implementing them. I know that I need to add entries to PediaIcons.txt for them to work properly. However, even though I do that, Lizzie comes up instead of Barton, and the game crashes as the endgame screen is meant to be brought up, reporting a 'missing entry in text\PediaIcons.txt'. I was wondering why this could be happening. Below is one of the entries I added as an example:
#START LEADER/RACE ART
.
.
.
.
#RACE_AUSTRALIANS
art\leaderheads\BA.pcx
art\advisors\BA_all.pcx
and I am certain that I DID get the filenames correct. If anyone knows what I might be doing wrong and possibly how to fix it, I'd be grateful.
Anyway, here is a preview of the leaderhead in all four eras (of course, I can never claim this to be as good as the effort of the leadehead masters here and on Apolyton)
Wardy Dec 16, 2002, 12:08 PM Nobody mentioned Breaker Morant as a great leader?
There is another thread of a guy doing an Aussie mod I'll just rehash what I typed there:
Ideas for Great Leaders (or leaderheads)
Breaker Morant
Weary Dunlop
Don Bradman
Vincent Lingnari
Peter Cosgrove
Errol Flynn
Ned Kelly
Gough Whitlam
Robert Menzies
Edith Cowan
Albany (WA's first settlement) should probably get a mention there somewhere.
The Bush Veldt Carbineers were Breaker Morant's infantry and would make a good Infantry substitute (Boer War). The Light Horse, WW1 Digger and Catalina Flying Boat were also quite significant. Anzac isn't really a unit as such it's just a name given to any AU/NZ soldier.
Have to agree with the industrious nature of australia...we have made significant contributions to agriculture: The Stump-Jump plough and Combine Harvester...since Industrious mainly affects workers it seems to make sense. Industrious Civs are the best anyway ;-)
Admiral Lilwall Dec 16, 2002, 11:44 PM Ned Kelly isn't what I'd call leaderhead material, he was afterall a criminal. He didn't do anything for the country outside of making himself a famous criminal.
:D
Esca Dec 25, 2002, 04:34 PM Great idea:goodjob: :D
There are not enough Western Australian towns.:(
What about Albany? The greatest natural harbour in Australia. Better than Sydney.
It's where the Anzacs sailed from in WW1.
Busselton. Longest pier in Australia. Most of the railway sleepers in the UK were exported from here.
Geraldton. Significant part of Australia's wheat and crayfish exported from here.
Tom Price. Largest Iron ore mines in the World.
Kimberly, diamonds.
Many others, but I guess you are not interested.
Keep up the good work.:goodjob:
Mark Young Mar 03, 2003, 01:24 AM This look like being the best little bloody mod this side of Alice.
Will you be putting the aborigines in as from one tribe or as a conglomerate of all Aussie aboriginies? That way, as a conglomerate, you could have Trugganinni(?) in with David Gulpolil and Eyvonne Gollagong (My spelling is a shocker).
How about changing what the leaderhead says into something aussie like when he gets a good deal negotiating saying" Rippa Rita" or if he's getting ripped off " Fair crack of the whip mate".
Idea's for Great Leaders
Peter lalor
Bob hawke
Paul Hogan
Banjo Patterson
Skippy ( I'm not joking).
Can't wait for the end product mate
Drewcifer Mar 07, 2003, 12:10 AM I have a map that you may want to use with this mod, a second generation of this mod, or perhaps a scenerio. There is a link to it on my signature.
Chuma Mar 07, 2003, 05:39 AM I remember doing a map of Australia last year, it is posted to the forums if you want to have a look for it. (I have been told it would be really hard to play at the higher levels though.)
Thanks.
geoffrey arnold Apr 12, 2003, 11:05 AM Hi mate have you done any more to this mode yet. maby made it ptw or added the anzac unit
Kahless Apr 14, 2003, 01:49 AM Hmmm, I don't know. I mean, aren't the Kiwis already mad enough that Russell Crowe is being claimed as Australian?
Well he does LIVE in/near Coffs, so I'd say he's Aussie... and he has a beer gut *snicker*
oldmanrupert May 21, 2003, 06:02 AM I don't want to start anything here about leaders, I agree with barton, but if it ever got up, I would want Curtin, our great, unsung wartime saviour. There was a poll of historians a couple of years ago, to name their great Australian leaders, and of the seven polled, 4 chose Curtin and 3 chose Menzies. Menzies is too political. Curtin was the epitomy of what a great leader was. Humble, genuine, forward, intelligent, human.
John Curtin would be a great national leader for the Australian mod.
SPB-kNite Jun 19, 2003, 02:09 AM You should make a UU called the hunter. He should have a boomerang and should take the place of the archer. His stats should be 3.1.1
Bane Star Jul 16, 2003, 12:35 AM You could make the sports stadium, Civ specific to australians
Chuma Jul 18, 2003, 10:05 AM I was using version 3 of this mode on Civ 3 1.29f and it crashed when I won the game (something about missing icons in the pediaicons.txt file.)
Thanks.
Mark Young Jul 29, 2003, 05:30 AM Is this mod still being worked on?
zulu9812 Jul 29, 2003, 06:30 AM what makes you even ask, since the creator hasn't posted in this thread in 10 months?
Mark Young Jul 29, 2003, 06:37 AM Hmmm well that would make sense.
I just wanted to know cause I want to make a mod so if this has died then I'll pick it up where this ended.
LordAzreal Nov 26, 2003, 02:37 AM Greetings people.
I'm sorry I haven't posted here in such a long time, but I haven't been able to find the time or motivation to continue this modpack (since even though PTW was a decent expansion for singleplayer, it still needed more work).
Now that Conquests is out, and I have a bit more time available these days, I've found the motivation for resurrecting this mod.
But with the many new features of Conquests, I'm in need of suggestions concerning the following:
1. Leaders. Now that there are two types of leaders, the list will have to be completely revamped. A few names of some great Australian military leaders and some great Australian scientists would be good to hear. I have a couple here (some were suggestions earlier in the thread). And I can only think of three scientific leaders so far. The only others I could think of are explorers and not really scientists or great thinkers.
Military Leaders:
- Monash
- Cosgrove
- Morant
- Dunlop
Scientific Leaders:
- Wentworth (explorer, helped begin public education in NSW and helped found Sydney University)
- Mawson (Antartica explorer)
- Oliphant (nuclear physicist, involved in the Manhattan Project)
2. Traits. I've been thinking of making the Australians agricultural. This means that the Australians could be Agricultural/Industrious, Agricultural/Scientific. Alternatively, they could remain Scientific/Industrious. I'm personally considering Agricultural/Industrious, but the traits are still open for discussion.
3. Unique unit. The Anzac has been a great UU. And I still plan on making the Australian UU a beefed up All-terrain-as-road infantry. But since the Anzacs were from New Zealand as well as Australia, I was thinking that a more Australian name for the unit would be better. Or should I keep it as the Anzac (The Carthaginians have "Numidian" mercenaries, and the Dutch have "Swiss" Mercenaries after all. What does the multinational status of a unit matter when other civs have units of other nationalities as their UU?)
4. Civ Leader. I am thinking of changing the leader to Curtin
5. Which civ should be replaced? Since there are now no more empty slots for civs to be added, a civ will need to be replaced. I was thinking the Babylonians/Sumerians, or the Byzantines.
Mongoloid Cow Nov 26, 2003, 04:11 AM Get rid of Byzantium :D It is probably the easiest to get rid of.
*turns around to make sure Xen isn't lurking behind me with a weapon*
LordAzreal Nov 27, 2003, 09:56 PM The Byzantines are definitely easy to get rid of. I always thought of the Greeks or Romans in the middle ages as the same as the Byzantines.
However, the Sumerians and Babylonians also seem a bit too much alike, with most of the city list of the Sumerians (including their CAPITAL) being in the Babylonian list. Either one would be just as easy to remove as well.
I suppose the Byzantines are the ones to be removed, though it would be a shame to see Theodora go since she is perhaps the best female leaderhead Firaxis have done.
Selous Dec 22, 2003, 07:54 PM keep the anzac .... anzacs are cool
magicalsteve Dec 28, 2003, 03:15 AM Just a thought...
Should not the 'anzac' special unit instead be named 'digger' ?
I.e. ANZAC stands for Australian and New Zealand Army Corps while digger is what they nicknamed Australian soldiers....
Makes sense, eh?
By the way, top stuff on the Australian mod! Lovin' it.
Commissar_Yari Jan 01, 2004, 06:20 AM Victor Chang(famous heart transplant surgeon, he brought it into Australia, did more than 260 successful operations, etc.)
Esca Jan 01, 2004, 08:32 PM What about Weary Dunlop as a military leader?
Fred Hollows for a scientific leader?
GeneralX Jan 24, 2004, 02:59 AM LordAzreal, I’m a newbie and quite new to this site, but I must say that the work you have been doing on this Australian mod is excellent. In response to your request for opinions I offer the following:
1. Leaders. I like the list of leaders that you suggest. I think a good rule of thumb would be to stick to historical figures, not ones still alive. One exception to this is Cosgrove. He is Australia’s most successful post-WWII general and an all-round good guy. Some other scientific leaders to consider are as follows: Bragg, Sir William Henry OM KBE FRS (Shared the Nobel Prize for Physics with his son, Lawrence, in 1915), Bragg, Sir (William) Lawrence CH OBE MC FRS (Shared the Nobel Prize for Physics with his father, William, in 1915), Burnet, Sir Frank Macfarlane OM AK KBE FRS FAA (Nobel Prize for Physiology or Medicine, 1960), Cornforth, Sir John Warcup AC CBE FRS FAA FRCS FRACI (Nobel Prize for Chemistry, 1975), Doherty, Peter Charles AC FRS FAA (Nobel Prize for Medicine, 1996), Eccles, Sir John Carew AC FRS FAA (Nobel Prize for Physiology or Medicine, 1963), Florey, Baron (Howard Walter) OM FRS FAA (Nobel Prize for Physiology or Medicine, 1945), Katz, Sir Bernard FRS FAA (Nobel Prize for Physiology or Medicine, 1970), Robinson, Sir Robert OM FRS FAA (Nobel Prize for Chemistry, 1947), Sir Howard Florey (Nobel Prize-winning Australian who developed penicillin), Sir Frank Macfarlane Burnet (Nobel Prize-winning Australian, known as "The Father of Immunology"), Dame Jean Macnamara (Pioneer of polio treatment and research, and great conservationist), Sir Ian Clunies Ross (Outstanding science administrator and advocate of Australian science).
2. Traits. It’s a pity we can’t have three traits. It might be cheating, but Industrious/Agricultural/Scientific would be a good combination. I did think that Agricultural/Militaristic might be a possibility, as we have a fairly warlike past and strong military tradition. We were fighting a war when the nation was created (Boer War). We made a name for ourselves in WWI and still commemorate this with a national holiday (Anzac Day) that has taken on almost spiritual proportions. We have a good track record in WWII, Korea and Vietnam, and we have been involved in a large number of peacekeeping operations and small wars/conflicts throughout the world since then.
3. Unique unit. Please keep the Anzac. I think that, as you stated previously, it has great historical significance to the nation. After all, we celebrate Anzac Day and it is one feature of our national psyche that unites us with our trans-Tasman relatives.
4. Civ Leader. I note that most of the leaders you nominated are post-Federation. Have you considered pre-Federation leaders as well? With that in mind how about Lachlan Macquarie? Here is a quote from www.geo.ed.ac.uk
“Lachlan MacQuarie - 1761 - 1824
Soldier, civil servant and Father of Australia. Born on the island of Ulva (on the west coast of Mull). He served in the Black Watch in North America, Jamaica, Egypt and India. He succeeded the infamous Captain Bligh as Governor-General of New South Wales (Australia). He was responsible for revitalising the colony, which suffered the depression of its convict population, bringing investment and prosperity. His liberal attitude towards prisoners and the native aborigines set new standards for colonial administration. He developed Sydney into a thriving city, building schools, hospitals and churches. He resigned following ill health and political manoeuvring, which had resulted in censure for his leniency and extravagance. MacQuarie was succeeded by Sir Thomas Brisbane (1773 - 1860).
Many physical features in Australia are named after him, including Port Macquarie, the Macquarie district of Canberra, and the Lachlan and two Macquarie Rivers. The Macquarie Ridge and Macquarie Island lie off Australia's Antarctic Territory.”
Under his leadership (which lasted about 12 years) Australia’s population grew from about 10,000 to about 40,000. If the same growth rates were applied in today’s figures Australia’s population would grow from about 20 million (2003) to 80 million by 2015.
5. Which civ should be replaced? Why not get rid of the Portuguese. There are quite a number of European civilizations there. I’m sure they can spare the loss of one.
Commissar_Yari Feb 02, 2004, 04:16 AM I believe the leader should be..
Gough Whitlam
Traits should be Scientific and Agricultural.
Admiral Lilwall Feb 03, 2004, 09:43 PM I agree, science and agriculture should be the traits.
The civ leader should be Ed Barton, the first PM.
Although the Anzac is a cool idea, it's not solely Aussie, so yeah, a different one would be sweet :)
GeneralX Feb 08, 2004, 06:46 PM An alternative to the Anzac could be the Light Horse. It is not entirely unique to Australia, but these regiments were significant in Australia's military history. The Mounted Service Manual (1902) outlined two types of mounted units to be formed. The Light Horse were to be used for offensive/defensive action on foot, to reconnoitre and screen (skirmish) and to afford protection from surprise for all bodies of troops either halted or on the march. The other group was mounted infantry who were nothing more than infantry using horses to get from A to B. The New Zealanders also had mounted infantry with several regiments fighting at Gallipoli.
The problem we might have in the game is that the Light Horse are not entirely "cavalry" (they fought on foot and were not equiped with lances or sabres), neither were they "infantry" in the classic sense because they had to perform some of the duties of cavalry (screening, recon). Does anyone have any ideas on how to overcome this?
KINGMORT Feb 23, 2004, 06:38 PM As for great leaders, nobody has suggested sir Thomas Blamey, who was our great nation's first Field Marshal. Also, General Birdwood , although not really Australian, would be a good choice, as he commanded the ANZAC for most of the Great War before taking up command of the British 4th army. And as for cities, what about katoomba, greatest of all settlements in the Blue Mountains, and home to the Three Sisters? The ANZAC is a good choice for a unique unit, but I would give it triple the infantry's statistics, seeing as we kicraped and pillaged our way through our enemies in most of the conflicts we've been in.
GeneralX Feb 25, 2004, 06:58 PM Birdwood I have no problems with. He was fairly competent at Gallipoli and through the rest of WWI. Blamey I do have a problem with though, especially after reading "Those ragged, bloody heros" and "A bastard of a place" :(. Now I know that they are both by the same author and there is great potential for bias, but it certainly seems on the face of it the Blamey was spinless and when he should have stood up to the arrogant yank Macarthur he didn't :aargh:. As far as I am concerned a great general/leader is not only determined by their strategic/tactical ability, but also their ability to command, not fold. I don't consider him a commander of the same calibre as Monash.
KINGMORT Feb 25, 2004, 07:20 PM The fact that Blamey did not stand up to Macaurthur does not diminish him as an incompetent leader. Regardless of what the cowardly American general did or did not do, Blamey was a Field Marshal before Macauthur recieved his fifth star. Macauthur was a joke of a commander, tending to stay as far away from the front as possible, making press releases stating the deployment of Australian troops before our government approved such deployment and forced Menzies to go along with him. Also, Macauthur wanted to use nuclear weaponry in Korea, which ended with his demotion to general and his sacking as Supreme Allied Commander. On another note, the americans are just crap alltogether, and any commander, regardless of nationality or incompetence, is better than that american swine.
Long live the revolution!
McSmell Mar 07, 2004, 02:03 AM Think Arnhem is a Dutch name
tunerica Apr 22, 2004, 10:36 PM First time that I have been to this forum, you've done some great work, have always wanted to play as Australia. Is there not a conquests version yet or is it on a different forum?
Balam Apr 23, 2004, 01:29 PM Just stopped by to check out the mod and found politics instead. Oh well.
:confused:
LordAzreal Apr 25, 2004, 07:11 AM Again, I apologize for the lateness of my progress, or rather lack of.
Unfortunately, the computer I was using to work on this mod has died on me, and is currently being serviced. There is a chance that all of my work will be lost before I get the computer back, so I'll need to start again.
Aside from that, I have university and work commitments, and so it will be a struggle to find the time.
Regardless, I will find the time to release something playable, but not until I get my good computer back. I can barely run Baldur's Gate on this one, let alone Civ III.
Thanks for all the feedback though. It will really help when I pick this back up, or it will help someone else if they want to pick it up (you're more than welcome to do so).
tunerica Apr 30, 2004, 02:34 AM Decided the other day to give this a go myself, and have come up with a fairly basic idea, that is playable (currently doing a run through to find any problems), the unique unit is sorted as far as I can tell, the problem I have is that I don't know how to make the leader heads, and have very little artistic ability, any help with this would be appreciated and speed up the completion of the mod for everyones use.
Rob (R8XFT) Jun 02, 2004, 02:46 PM I really like your mod :) .
I've also done an era-specific leaderhead of Robert Menzies (http://forums.civfanatics.com/showthread.php?t=89928).
It is a 3D animated leaderhead with all the pcxs; I know you don't have Robert Menzies as the leader in the mod, but there might be people who would like to amend the leader name and use the leaderhead :D .
Margim Jun 02, 2004, 11:40 PM I really like your mod :) .
It is a 3D animated leaderhead with all the pcxs; I know you don't have Robert Menzies as the leader in the mod, but there might be people who would like to amend the leader name and use the leaderhead :D .
Yes, like myself :D Although you already knew that...
WardyPP Jun 06, 2004, 06:39 AM I agree with those who suggest agricultural and scientific for Australia's traits (not least because I think agricultural is the strongest trait in conquests). As for the reasons for these traits:
1. Agricultural is quite straightforward..Australia's economy has always been built around farming. "Built on the sheep's back" is how they used to describe it. Additionally, the birth of broadacre cropping began in Australia with the invention of the stump-jump plough and the combine harvester.
2. Scientific is less suitable, but I think it beats out any of the competiting traits. Australia is one of the least religious contries on earth, we don't have a history of militarism except in allying with various other warring nations during global conflicts. Expanding beyond our own Island has never been much of an issue either. 40 hour weeks and more public holidays than you can imagine isn't exactly "Industrious" either.
We haven't produced a great many "civilisation advances", but we do have a lot of libraries and universities ;) The only civ trait that could otherwise be used to describe Australia would be Commercial.
Im still not convinced on the Anzac for the Unique unit, primarily because it's not really a great unit to have as a UU. By the time Infantry comes online a golden age is not going to be particularly useful to anyone. As far as flavour goes, its great, but a cavalry replacement would be just as fitting and a lot more useful in my opinion.
Horsemanship has long held a place in Australian folk history, from Bushrangers like Ned Kelly, Banjo Patterson's Man from Snowy River, the romantic figure of the drover or Jackaroo and, of course, in military history.
There are 2 different Australian Cavalry units that could be converted into a UU for Civ3 purposes:
1. The Bush Veldt Carbineer: These were Breaker Morant's troops in the Boer War, a hand picked group of light horsemen who took the Boers on at their own game. They were the first recognised Guerilla Units used by an army of the British empire.
2. The Australian Light Horse: From the battle of Beersheba in WW1, the last and greatest successful cavalry charge there ever was.
Contrary to what others have said, neither of these units were less well armed or armoured than traditional cavalry, in fact they were a little more so. The only difference is that they had their time a little later than the traditional golden age of cavalry - which would be the 1800-1870's. The Boer war was around 1900 and WW1 about 15 years after that. So, the Australian cavalry units probably had less firepower than the equivalent regular units at the time, but still strong compared to the traditional civil war or napoleanic cavalry.
The other benefit of this move would be that you'd be able to recreate some of the greatest WW1 battles by pitting Ottoman siphahi against Australian light horse.
As far as leaders go - there's always going to be party political disagreement about the leader if you pick someone like Menzies or Whitlam. I'd suggest going for a neutral figure like James Cook or Edmund Barton.
One other thing I'd like to suggest would be to add an additional wonder. I think someone has already suggested this but some kind of Sporting Stadium that gives a JS Bach's type effect and comes late in the game would be great. Whether it's a great or small wonder isn't really an issue, but it would be nice to give a nod to the vital role sport plays in Australian society, and this seems like a god way to do it short of Making Don Bradman the leaderhead or some such nonsense.
Anyhow, these are just ideas for you guys, as I have no idea how to make a mod myself. Let me know what you think.
Margim Jun 07, 2004, 02:25 AM I put some suggestions for how to balance a historical light horse unit in the menzies leaderhead thread. I'll put 'em here too.
1) Since the lighthorse cavalry wasn't always mounted, reduce movement to two - compromise between infantry and cavalry
2) Since that puts our unit at a disadvantage, give the lighthorse blitz ability, for maximum value in a single turn
3) Make the unit amphibious, as it was used at Gallipoli.
Thus, we are not just making another 'enhanced' cavalry unit (ie cossacks or siphahi), but something unique and, I believe true to history. (however, plus 1 on attack or defense wouldn't hurt).
WardyPP Jun 07, 2004, 11:34 AM Margim: Im not sure that reducing movement to 2 would work, you'd be at a huge disadvantage to the other civs if that was the case. There is an easier way to balance a weaker unit, though. Just make it cheaper than normal cavalry so you can build more.
Remember that the majority of the Australian Light Horse were just farm boys plucked from home and put on a ship. They didn't need a lot of training because most of them grew up riding horses (they had no cars) and shooting from an early age. Making them cheaper to "train" would reflect this. I'd still like to investigate the effect of taking away a movement point before making it live though. It seems to be a massive disadvantage. You don't really want to be building a unique unit that's worse than the regular unit, especially one as important as cavalry.
WardyPP Jun 07, 2004, 12:02 PM Margim: After thinking about the unique characteristics of the light horse and reading the history, I think you are right that their most unique trait was that they fought both mounted and unmounted as infantry. I think the best way to represent this would be to bolster their defensive strength to reflect their ability to perform equally well as mounted shock troops or entrenched riflemen/infantry.
I would suggest investigating making the Australian Light Horse a replacement for Cavalry with stats of 6/5/3, 6/6/3 or possibly even 5/5/3. Obviously 6/6/3 is very powerful and would require a significant hike in shield price to be balanced. I kind of like the idea of a 5/5/3 cavalry unit that is the same price as a regular cavalry, reflecting the all-round abilities of the light horse. Those sort of stats would make them ideal for capturing and holding cities in early-industrial age wars, which is exactly what the Light Horse did during the middle eastern campaigns of WW1.
A 6/5 unit would probably need to cost 90 shields like the Cossack to be balanced, and a 6/6 would probably need to be 100 shields like a Sipahi. Fast defensive units are quite strong, as enemy cavalries can't retreat against them like they can against Riflemen.
Let me know what you think.
Some interesting historical information about the Light Horse is available here:
http://www.lighthorse.org.au/historic.htm
Rob (R8XFT) Jun 07, 2004, 12:03 PM How about making the lighthorse infantry replace riflemen instead of Cavalry?
It could be the rifleman + 1 extra attack + 1 extra movement and able to do amphibious attacks? You could have it requiring no resources, like the rifleman (cavalry requires horses and saltpeter).
Margim Jun 07, 2004, 08:10 PM Wardy:
Point taken about the disadvantage of reduced movement - but if you look at the other modifications I suggested, I think the disadvantage would more than balance itself out - Amphibious units don't come in until long after military tactics...
I do like the idea of adding 1 defense to make it more 'infatry like'.
I actually think R8XFT has a pretty good idea... a modified rifleman might just work fine, although I'd be interested to know whether the AI would use two cav. type units, and whether the light horse would onlt be used for defensive purposes.
Rob (R8XFT) Jun 07, 2004, 10:19 PM I actually think R8XFT has a pretty good idea... a modified rifleman might just work fine, although I'd be interested to know whether the AI would use two cav. type units, and whether the light horse would only be used for defensive purposes.
Obviously, you'd need the AI strategy clicked on defense and offense. Perhaps if the AI was thinking of attacking it would still choose the best attacking unit, ie Cavalry, except if it had no access to horses or saltpeter.
But you're not thinking of playing against Australia are you ;) ?
Margim Jun 08, 2004, 12:31 AM Eer... perhaps. I'd love to put it in as a replacement civ... over one of those less important nations of the past, like the Hittites, Mongols or English ;).
LlamaGod Jun 08, 2004, 01:17 AM Make Mad Max a great leader, woo
WardyPP Jun 09, 2004, 06:08 AM Margim: The main problem i see with making a rifleman replacement is that a) like you said, it would probably confuse the AI and b) being able to draft those units as soon as you discover nationalism may be very unbalanced.
Margim Jun 09, 2004, 08:36 AM Margim: The main problem i see with making a rifleman replacement is that a) like you said, it would probably confuse the AI and b) being able to draft those units as soon as you discover nationalism may be very unbalanced.
Unbalanced, perhaps, but curiously historically accurate. After all, Australia's nationalist (albeit for the 'Empire') fervour first arose in WW1, when the light horse became most used, and that it came to such a point that those not volunteering basically were shunned by society. Thus, they were essentially drafted. Anyway, when its all finally downloaded, I guess we just do what feels right for our own games.
WardyPP Jun 10, 2004, 11:26 AM Well I agree with you to an extent that the light horse and nationalism are linked. However, the Light horse was around for at least 30 years before World War I, and participated in a lot of campaigns in the Boer War.
When it comes down to it though, I'm just thinking that since I'd probably want to play as the Australians all the time in my epic games, I don't want to make them too powerful because it will take some of the challenge out of it.
Besides that, I don't think the editor is so restrictive as to what you can do as far as units go. I think it's possible to simply add an additional unit to the build possibilities, meaning that you could conceivably keep the normal cavalry, but allow discovering Nationalism to let you build Riflemen AND Light Horse. This is something that none of the vanilla civs can do, but it's a possibility.
On balance though, I think it would be easier and more accurate to just replace cavalry with the light horse.
WardyPP Jun 10, 2004, 05:59 PM Margim and R8XFT: I have created a new mod implementing the Australians as agricultural and scientific, using Menzies as the leader and Light Horse as the UU.
Light Horse: 6/5/3 80 shields, replaces Cavalry, upgrades to Air Cavalry.
I have also added a new unit: Air cavalry, which is a UH-1 "Huey" chopper I found in the unit library. Its a 12/5/2 land unit that treats all terrain as a road. Cost: 110 shields. All forms of Cavalry can upgrade to Air Cavalry after the discovery of Advanced Flight, and all civs can build it. Requires oil and rubber like the Helicopter transport.
I found some cavalry with a different hat in the unit library which im using as the graphic for the Light Horse. I also used LordAzrael's original city list.
Military Leaders: Breaker Morant, John Monash, Weary Dunlop, Peter Cosgrove.
Scientific Leaders: Hugh McKay, Douglas Mawson, Mark Oliphant, Victor Chang.
The new units work correctly in debug mode, but I haven't yet played a game to see if the upgrading works correctly.
Additionally, I haven't tested the balance of the Air Cavalry unit. I think it has potential to be too good, but I think the possibility to follow history by upgrading mounted cavalry to helicopter cavalry is neat. I don't mind changing the stats if it turns out to be diabolical, but I'd like to keep it in the mod if possible.
Anyway, the big problem is that I've been unable to work out how to get R8s' menzies leaderhead working, and also that the new units I have added have no sound. If you guys feel like testing the mod or even just helping me sort out the graphics and sound, I'd really appreciate it.
WardyPP Jun 10, 2004, 07:55 PM If you guys want a copy of the mod files, email me at ydraw@iinet.net.au I tried uploading it but it says the file size limit is 500k.
Margim Jun 10, 2004, 10:40 PM Was the cavalry you found like this one? Its the only one I could find that seemed to fit.
http://forums.civfanatics.com/showpost.php?p=914858&postcount=634
WardyPP Jun 11, 2004, 04:21 AM Margim: Yes, that's the one.
WardyPP Jun 11, 2004, 05:08 PM OK guys, the mod is now complete. I have enabled R8XFT's Menzies Leaderhead, as well as both the Light Horse and Air Cavalry Units. They also now have sounds.
The only remaining problem is that the Air Cav unit uses the same Civilopedia icon as the transport helicopter, due to me not being able to work out how to create a civ-compatible palette in photoshop. I think I can live with that.
Oh, also my Civilopedia entries are pretty crappy, but again, who cares.
Of course, with all the .flics and other graphics included, the mod chimes in at 21MB, so now I have to work out where to stick it so you guys can download.
mintyfreshdeath Jun 12, 2004, 07:52 AM I've thought about it in the past and I feel that the traits of Agricultural and Expansionist would suit an Australian civ. Agricultural because of the way the continent, which is the driest in the world, has been made viable and productive. It hasn't always been a good thing, particularly now that we are seeing the effects of irrigation on what is also possibly the most fragile and ancient landmass in the world. Australian science is focused heavily on environmental sustainability... if it is the only future for the rest of civilisation if it is to survive, then that goes doubly for Australia.
Expanionist because this entire continent has been colonised. It is the only country with a territory that spans a continent. THAT'S expansion.
Admiral Lilwall Nov 08, 2004, 05:56 PM Lord Azreal, any updates on this civ? Did you have to start over? Still keen to see your version of it :)
Sandman2003 Dec 16, 2004, 07:10 PM I like the Mod, but the UU is kind of sucky... An offemsive UU with added defense (light cavalry) doesn't really improve it usefully. Likewise, a defensive UU with added offense (ANZAC) also isn't particularly useful. At least in a humans hands. The AI may benefit from these oddities, because the AI has a habit of getting their units into a position where they will be attacking with defensive units (infantry - it has the AI offense strategy after all), or defending with offensive units.
There really isn't much you can do with the cavalry unit. A good UU would either be cheaper, have better movement, better offense, or better abilities. The knight to cavalry upgrade cost is minimal - effectively ruling out cheaper. A move four horse based unit would be absurd, and unbalanced, ruling out better movement. Better offense has been done with the Sipahi, better abilites has been done with the Russian UU. So there is not really anywhere left to go.
Of the two I actualy prefer the ANZAC with 8.10.1 infantry replacement, if also given amphibious ability, and treat all terrain as roads, to make its offensive sort of useful. The later GA isn't really that big a problem - the GA will probably end up being triggered by wonders. If you capture the appropriate wonders, building any wonder will trigger the GA... Also the infantry doesn't have any other UU replacements as far as I am aware, so it is a good choice!
Enkidu_Warrior Dec 16, 2004, 10:12 PM perhaps the light cav ought to simply be cheap cavalry. same abilities, just easier to produce (may fit some of the historical references to social pressure to sign up to serve).
i note there are a number of changes mentioned on this last page, but cant tell where the final, or at least latest, version of this download is. anyone?
Sandman2003 Dec 16, 2004, 10:17 PM i note there are a number of changes mentioned on this last page, but cant tell where the final, or at least latest, version of this download is. anyone?
There is another thread about it, here:
Australian Mod (http://forums.civfanatics.com/showthread.php?t=90897)
Enkidu_Warrior Dec 16, 2004, 10:24 PM ah, the old bait-and-switch. i shoulda thought to look for another thread! thanks :)
killer_J27 Dec 23, 2004, 12:50 PM Speechless
gorgles Jan 10, 2005, 03:23 AM Ok..the most glaring omission re great leaders...Monash...he was the envy of Allied leaders in WW 1. In fact it's been postited his stategies of not sending people 'over the top' as per Haig and co where what helped bring that nightmare to an end...and in deference to 60,000 years of continous living culture, the more aware and adventurous of you could actually list indigenous group names to the play.,,just keep the egalitarian myth alive that we are really the land of the fair go...lol! Maybe some ackowledgement of East Timor...New Guineau..and any chance of creating avatars/icons of Uluru or Lake Eyre? And a bit less parochialism (gayfl indeed! Extreme Philately...NOW YA TALKIN'!! BRING IT ON BEIJING!)
gorgles Jan 10, 2005, 03:30 AM Suggestions for great Aussie leaders. Bruce Spence ala Gyroboy in Mad Max II.Kath and Kim spring to mind. Ray Martin could be the propaganda minister. John Laws (His poetry could be listed a WMD!) and his cohort...thingie...Alan Jones could be inner party members from the Ministry of Truth...And let's not forget Dame Edna...at least she's a real woman!
daddiomccool Mar 22, 2005, 02:38 AM Everyone seems to be forgetting glenn mcgrath.
BLKLAZDragon Dec 03, 2005, 10:24 PM I reckon its an awesome idea, but the Aussie SAS is the most elite force ever to exist. Why not make them the UU to replace the paratrooper, and have their stats 21/200/10!!! Lol, nice work btw.
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