View Full Version : Huge European map (107x87)
UnCopain Jan 30, 2006, 02:05 PM Hi,
Screenshot of map ( 107*87 ) :
http://probechecs.free.fr/Civ4/Civ4ScreenShot0005.JPG
And the map :
Europe10787 (http://probechecs.free.fr/Civ4/Europe_10787.rar)
And the map + 18 Europeans civs ( map + Mod ) :
Huge European Map ( 18 civs ) (http://probechecs.free.fr/Civ4/Huge%20European%20Map%20(%2018%20civs%20).rar)
Resources are placed in the right place for a very great majority ...
Any suggestions and comments are welcome :lol:
Junuxx Jan 30, 2006, 02:12 PM Looks very well, but I think you could have used more plains in southern Europe.
hellfish Jan 30, 2006, 02:22 PM wow I think that s great map but can you show the starting locations in a screen shot?
UnCopain Jan 30, 2006, 03:34 PM wow I think that s great map but can you show the starting locations in a screen shot?
thx :)
It's just a map, not a playable scenario ...
http://probechecs.free.fr/Civ4/Civ4ScreenShot0000.JPG
Vadus Jan 30, 2006, 04:01 PM :eek: wow!! the best civ4 europe I've ever seen ! :goodjob:
Shqype Jan 30, 2006, 04:13 PM UnCopain, I like your fairly accurate depiction of the Balkans. Would you be interested in creating a map for me of medieval Europe, focusing on Italy and Hungary on the left through the Balkans with Turkey (Ottoman Empire) on the right?
Roetghoer Jan 30, 2006, 04:48 PM Would i be able to add a starting position for a custom civ using the worldbuilder? I'd like to add some more civs :)
PLTORR Jan 30, 2006, 06:00 PM I can't download the map, it's an unrecognizable file. :(
Junuxx Jan 30, 2006, 07:27 PM I can't download the map, it's an unrecognizable file. :(
It's compressed with winRAR, an utility similar to winzip. You can get a shareware version at www.rarlab.com
Kushan Jan 30, 2006, 09:55 PM UnCopain could I please use this map for my medieval scenerio? This is by far the best Europe map I've seen.
Thanks,
Kushan
Roetghoer Jan 31, 2006, 01:57 AM Maps like this could use something like perishable resources, especially oil and coal. Does anybody know how to integrate a deterioration rate to resources?
On a large Europe map it could become interesting to go to war for oil etc.
Roetghoer Jan 31, 2006, 02:01 AM Oh and i believe there are some mountains between portugal and spain. Which also cause a dryer climat on Spanish territories. I agree with Junuxx that the mediteranean area should be a little bit dryer, thus more planes
UnCopain Jan 31, 2006, 02:24 AM Thank you for your compliments :)
Of course, you can use this map to create scenarios or to modify it : it is for that that I made this map :goodjob:
Maps like this could use something like perishable resources, especially oil and coal. Does anybody know how to integrate a deterioration rate to resources?
Don't no sorry ...
I can't download the map, it's an unrecognizable file.
yes, use "wrar350" to open it
Would i be able to add a starting position for a custom civ using the worldbuilder? I'd like to add some more civs
yes you are able to use my map :goodjob:
UnCopain, I like your fairly accurate depiction of the Balkans. Would you be interested in creating a map for me of medieval Europe, focusing on Italy and Hungary on the left through the Balkans with Turkey (Ottoman Empire) on the right?
No, sorry :lol: ;it's a big map for your scenario ?
Oh and i believe there are some mountains between portugal and spain
yes but only in north; and it's hills, no montains; and I cannot put hills everywhere I must make choices ...
http://probechecs.free.fr/Civ4/Civ4ScreenShot0001.jpg
I agree with Junuxx that the mediteranean area should be a little bit dryer, thus more planes
I used a map of pluviometry; choices should be made ...
http://probechecs.free.fr/Civ4/Civ4ScreenShot0002.jpg
http://probechecs.free.fr/Civ4/Civ4ScreenShot0004.jpg
Junuxx Jan 31, 2006, 03:35 AM Pluviometry is data on amount of rainfall, is that right? :o
Anyway, I did see there's some plains and deserts, but I was just thinking it was strange that rather poor-soiled regions like the Spanish Sierra Nevada, the French Central Massif and Camargue,%2
UnCopain Jan 31, 2006, 06:29 AM Pluviometry is data on amount of rainfall, is that right?
yes :D
In my opinion, the Sierra Nevada are desert hills
no,no,no ...
Sierra Nevada ( Spain ) (http://www.photoway.com/fr/dest/AND97_03.html) ( sorry it's in french )
not a desert, we are in Spain not in the Sahara :lol:
and actually, the Ukraine and Russia
the Ukraine was always called "Europe's granary"
But I still think your map is great
indeed, I think also the same thing :D
joasoze Jan 31, 2006, 07:46 AM This map is hardly a european map. About half of it is missing. Something like 2000 miles north of Oslo is gone.
Roetghoer Jan 31, 2006, 09:02 AM This map is hardly a european map. About half of it is missing. Something like 2000 miles north of Oslo is gone.
choices had to be made...:rolleyes:
Roetghoer Jan 31, 2006, 09:16 AM I LOVE this map, but its not perfect
I'm in an exam period right now but afterwards i think i'll be messing around with the resources on this map, including adding some fish etc. I'll be striving for realism with a bit of balance. I'm not very interested in scenario's (yet).
I know a lot about the regions of england netherlands germany and france. Other parts of Europe, i am not so familiar with. I'd appreciate any help given.
What you can do,
Find some links/sites about abundent resources like gold or silver, cattle etc in your region and show me what is currently lacking on the map on specified regions.
What you SHOULDN'T do
Giving me unfruitfull advice like, "there should be more sheep in england...." show me were!! and please base this on some info I can read for myself.
I should probably be doing this in another thread, but that would feel like stealing a very good map from UnCopain
Junuxx Jan 31, 2006, 09:59 AM no,no,no ...
not a desert, we are in Spain not in the Sahara :lol:
I think that picture was made up in the mountains. The Sierra Nevada and all of Andalusia are really dry, even if it isn't the Sahara.
But speaking of the Sahara:
"The Sahara is about to leap across the Mediterranean. According to the Spanish government one third of the country is in immediate danger of turning into desert"
According to the UN, 12% of Europe is at risk of turning into desert. Between 30-60% of Spain is at inmediate risk from desertification. (source (http://www.iberianature.com/material/spain_drought.htm))
Also check this desertification map (http://www.ciesin.org/docs/002-193/fig7.gif)
the Ukraine was always called "Europe's granary"
Yes, that's what I was saying. Therefore one would think that on a Civ map, Ukraine's food production would be high. However, you turned it into plains.
Shqype Jan 31, 2006, 10:06 AM Yes UnCopain, I need a fairly large map focusing on italy/hungary to turkey ... there will need to be 5 or 6 important cities in Albania, so that should give you an idea of how large it needs to be...
I've asked a few people, but no one seems to be interested.
UnCopain Jan 31, 2006, 11:09 AM This map is hardly a european map. About half of it is missing. Something like 2000 miles north of Oslo is gone.
It's too big for a map
but if you thinks that a so big map can run on your PC make it :)
Find some links/sites about abundent resources like gold or silver, cattle etc in your region and show me what is currently lacking on the map on specified regions..
it is what I did ... But you can change the resources if you wants and then you shows me the result I am interested :lol:
Scoticus Jan 31, 2006, 04:29 PM This map would be perfect for the punic wars. I did see one problem though. Hannibal traversed through the alps from the north, but I don't see any openings for that on the map.
PLTORR Jan 31, 2006, 04:30 PM I'm sorry, I know this is a really newbie question perhaps inappropiate for this thread. How does one place starting locations for different civs on this map?
Roetghoer Jan 31, 2006, 05:03 PM I'm sorry, I know this is a really newbie question perhaps inappropiate for this thread. How does one place starting locations for different civs on this map?
Try "Mapviewer", u can find it in the utility section. It provides a lot of tools, not perfect but its the best tool for these kinds of jobs at the moment.
UnCopain Feb 01, 2006, 03:33 AM This map would be perfect for the punic wars. I did see one problem though. Hannibal traversed through the alps from the north, but I don't see any openings for that on the map.
I think so
If you want to make a scenario or just play this map you can change some squares of mountains into hills; the problem is that the mountains were made impassable ...
stgelven Feb 01, 2006, 08:54 AM I've asked a few people, but no one seems to be interested.
may be that mean that it's time to you to do it yourself?
Saulot Feb 01, 2006, 12:40 PM 1.the screenshots show city-names. I suppose these are the starting-locations, but there are also city-names of civs, which are not in the original civ4 included, like lissabon. Does this mean, that this map is made in a special mod? If it is so, then I would know which mod I should use.
2. The map seems realy good, although I usually prefer smaller maps. Great job!:goodjob:
Shqype Feb 01, 2006, 12:44 PM may be that mean that it's time to you to do it yourself?
If this was something that I had skill in (and I knew what I was doing), I would not have asked anyone in the first place ;)
Junuxx Feb 01, 2006, 01:14 PM If you don't try, you'll never learn ;)
Shqype Feb 01, 2006, 01:16 PM Come now, we can't be expected to know everything.
PLTORR Feb 01, 2006, 04:49 PM OK, I've got MapView. I'm able to set a starting position, but how do I set the starting postion for each leader?:confused:
Junuxx Feb 01, 2006, 04:57 PM Can't be done with MapView currently. You'll have to open the file in a text editor and do it manually. See Dale's tutorial in the tutorial forum.
King Jason Feb 02, 2006, 08:18 AM This right here is my favorite scope of the world to play with in Civilizations.
Nice work.
potatokiosk Feb 06, 2006, 08:32 PM This map would be awesome, I'm sure, if I could just figure out how to download it. It doesn't seem to work at all.
UnCopain Feb 07, 2006, 06:29 AM The map + 18 European civs ( Map + Mod ) :
Huge European Map ( 18 civs ) (http://probechecs.free.fr/Civ4/Huge%20European%20Map%20(%2018%20civs%20).rar)
bobtheflob Feb 07, 2006, 10:35 AM I just finished a game on this map and won a space race victory on Prince. I was England and changed my starting location to it's historical location. I thought the map was real fun, but it was weird that it was so big with so few civs. It wasn't until the gunpowder ages that most of the map was settled which made for a different type of gameplay for me.
I'm downloading the 18 civ mod right now, although it's a big file and so it's taking a little while. I'll let you know what I think.
C-Kompii Feb 07, 2006, 06:01 PM Thanks for the great map.
Just a few suggestions. The 18 Civ Mod only has 10 civs, which is not enough for a huge map like this. Maybe you would consider adding more civs?
There also appears to be rice fields everywhere, particularly around the Middle-East. Wouldn't wheat fields be more appropriate?
With more civs added, you might want to consider adding more resources, (example) such as cows to the areas around Denmark which is lacking any type of resources thus far.
-G'day-
bobtheflob Feb 07, 2006, 07:49 PM There were more than 10 civs in my game, I think the full 18 if I remember. I'm playing as the Romans and it's a lot of fun. England, France, and Russia seem to have the best starting spots, while Portugal, Greece, and the African/Middle Eastern civs have it pretty rough. Overall a great map and lots of fun!
UnCopain Feb 07, 2006, 10:21 PM There were more than 10 civs in my game, I think the full 18 if I remember.
Yes it's that :)
Roetghoer Feb 08, 2006, 02:18 AM I re-did the entire map on resources. Also adding cows in especially north-west of europe.
If Uncopain could send me his email address then i'll send it to him first and he can choose to put it online.
tnx
Strategic resources like coal, oil iron etc have been placed in realistic positions, making Greece a resource abundant area as it in fact is. Also Southern Poland (silesia area) now has a major part of European coal. Making this central part of the map an interesting place for conquest.
UnCopain Feb 08, 2006, 08:37 AM Of course :)
I used books of history for the ancient resources as well as the resources oil, uranium, aluminum...
However 2 resources posed a problem to me: horses and coal.
For the horses it is very difficult to know from which the first herds come; from Arabia for the majority but for the remainder...
And coal is a resource so much not very rare that I will be able to almost put some on each square.
And I have to make choices and I acknowledge that my map is more ancient time than industrial :)
But sends to me your map which I compare and make modifications :)
Roetghoer Feb 08, 2006, 11:50 AM I dealt with this challenge by not adding more than 20 of each on the entire map and making choices of where to put lots and where to put less.
steview Feb 13, 2006, 01:17 PM Awesome exactly what i have been after but i cant seem to get it running with 1gb RAM
anyone got any tips for improving performance plse?
GanJ0rm0n Feb 16, 2006, 06:18 AM First of all: I think this is a great map.
But i wonder if it is possible to play on it with more than 18 civs at once. I added 2 more civs by editing the Worldbuilderfile. But it doesn´t work. When i get to the screen where i can choose my civ, there are only 18 instead of 20.
Has someone managed to play with more than 18 or is this generally impossible in Civ4 ??
Shqype Feb 16, 2006, 08:24 AM The game cap is set at 18, it's not possible to play with more. This might change with the SDK, who knows, but it is still to be seen.
dR4G0n Feb 17, 2006, 10:15 AM I have a problem unraring the civs+map:
! E:\Install\Civ4 Stuff\Huge European Map ( 18 civs ).rar: CRC failed in Civilisation 4\Mods\Huge European Map\Assets\Sounds\Diplomacy\croat_theme.mp3. The file is corrupt
! E:\Install\Civ4 Stuff\Huge European Map ( 18 civs ).rar: Unexpected end of archive
not_quite_nice Feb 18, 2006, 04:25 AM umm can use this for a harry potter modpack i am currently workin on with sailorlazarus(?) i think thats his name
bobtheflob Feb 18, 2006, 11:12 AM If you want a real challenge, mod the map to make it have raging barbarians and play as one of the African or Asian countries. I haven't tried it yet, but in my current game with raging barbians (I'm Spain), the Carthaginians, Egyptians, Turks, and Arabians have all been wiped out by barbarians. Greece and Mali may be next. It ended up really helping me out because I founded Hinuism and Carthage founded Buddhism which now no longer exists so I'm dominating the religious scene.
Angus Khan Feb 18, 2006, 06:15 PM Excellent map, UnCopain. :goodjob:
The "standard" tile size in cIV is 20 miles, so your map scale of about 25 miles per tile is very close to this.
I like playing on historical maps with this scale because you don't end up with countries like Germany and France having only 3 or 4 towns each.
I have a couple of questions...
How did you create this map? :confused:
In particular, how did you get the coastlines so accurate - ie. did you build this map entirely by hand or was some of the procedure automated?
What projection did you use? It looks like you made the tiles about 1/3 of a degree North/South and 1/2 of a degree East/West...
BenGee171 Feb 28, 2006, 02:51 AM I downloaded the mod wit the 18 european nations... 31MB with my 56k... for what?? for croat musik files? ok its my problem...
Another Thing.
The Coastline is very nice. but there are too many rivers. and the Landscape is not distributed/mixed good enough.
Drogear Feb 28, 2006, 06:09 AM How do I use the map +18 euro civs with for example tje lost unit mod? I dont like playing vanilla civ but if I only could get the lost unit mod it would be a big difference.
great map by the way, good work!
Drogear Mar 07, 2006, 07:19 AM the best euro map ever, only downside is that its somewhat unplayable later on due to the massiv size.
Would it be possible to cut out, say just after the palestina/israel area all the way up the map?
This would cut 1/6 of the current map and perhaps give better performance? Middle east and large part of russia would be lost (not really part of europe) , but somethings have to give...
thatskarobot Mar 07, 2006, 06:54 PM Great map, fun to play, although there weren't many resources near my start where as the computer had many, only problem i had.
BTW: i started near hte top right corner.
abilard Mar 07, 2006, 11:10 PM Woah. This map looks "SOOOO GOOD". The coast lines are great and the attention to detail vis-a-vis islands- fantastic! I completely agree with your choice about plains and grasslands. Afterall you did use a rainfall map as the source. As someone living and travelling around east Europe (living in Budapest and travelling in Ukraine a LOT) you have things pretty much right. Also love the abundance of rivers. Yes, it is a bit much, but it should make battle tactics very interesting: using the defensivering advantages of rivers in the battle. Great work UnCopain!
Mind if I build onto this most excellent work? Some things that I think would bring continuous improvement to the map:
* Remove the bottom six rows- it's only desert. This will reduce the map size (better for game speed) without removing anything that would alter the vastness and playable of this map. You did the right thing with the north part by not including northern Scandinavia- good choice. Same should e done in the south.
* Modify some geography to reflect some unique historic realities of Europe. Specifically I would make Venice an island and the Dardenelles navigable. Concerning Venice, its island status protected the city itself from conquest until the 19th century. Though the map size "technically" wouldn't include this island, it would be great to reflect this historic reality. In the same light, the Dardenelles should be navigable. In other words, if you have a city on the Bosporous (like Byzantium/Constantinople/Istanbul) it should be able to build ships that could sail into the Mediterranean.
* I think some areas might need to be more moutainous. Certainly Slovakia (travel there a bit and its pretty moutnainous) and probably more moutnians in Switzeralnd. Similarly, I would add the three historic north-south passes through the Alps (their names escape me at the moment.
* All these rivers and no Jordon river? No Sea of Galilee?
Roetghoer you mentioned wanting to work a bit on this map as well. Would you be interested in collaboration? Your first hand experience in the West of Europe along with mine in the East and building on this excellent baseline... I think we could produce something very good.
Lemme know soon. I think I might start looking into some of these adjustments today.
Drogear Mar 08, 2006, 12:39 AM ablirad: If you are going to modify the map for speed, plz consider my earlier post about cutting out parts at the east, about 1/6 of the map could be saved but still include all of turkey, most of western Russia. Something have to be sacrifice for the sake of playability! This is a to good of a map to be unplayble later in the game.
Drogear Mar 08, 2006, 03:42 AM My ide is something like this:
Drogear Mar 08, 2006, 03:44 AM This will exlude some civs like persia, arab and weaking egypt but hey, its a euromap.
Drogear Mar 08, 2006, 05:16 AM I re-did the entire map on resources. Also adding cows in especially north-west of europe.
If Uncopain could send me his email address then i'll send it to him first and he can choose to put it online.
tnx
Strategic resources like coal, oil iron etc have been placed in realistic positions, making Greece a resource abundant area as it in fact is. Also Southern Poland (silesia area) now has a major part of European coal. Making this central part of the map an interesting place for conquest.
I think its safe to post your new version here, and if Uncopain wants to incoporate it on the first page/post it will be done later.
abilard Mar 08, 2006, 06:33 AM Good idea, but i think i'd like to leave open the possibility for some of the near east empires that you mentioned as well as some in the caucases (Georgia, Armenia, Tatars, etc.). Perhaps two versions? Shouldn't be too hard to make a "truncated east" verison.
Would it be best to post a new map here or start a new thred that gives due credit and reference to UnCopain's diligent work?
Drogear Mar 08, 2006, 07:18 AM make a new tread, but make sure to credit uncopain as you say.
Would be exellent if you could make several (2) version, one with best performace in mind (for ex the idé Im for) and one with not as drastic aproach...
I would love to mod my self but I lack the talent, or the time (posting from work).
Is it hard to implement the changes I wanted? To just cut out parts of the map?
Angus Khan Mar 08, 2006, 10:32 PM Drogear & abilard,
Yes, this is a very nice looking map.
It's also a great map to chop chunks out of for smaller scenarios.
I have already chopped a section out the map centered on the Balkans for a scenario I'm working on. I used Civ4Editor. The only real problem I had was that it screwed up the river directions.
This map is great for chopping for 2 reasons - it's big, and it uses a cylindrical projection. This means that if someplace is north of you, it will appear directly above you with this projection, regardless of how far off to the side of the map you are. So Ireland is directly above Portugal like it should be, instead of Portugal being skewed way to the left as in many other projections. Because of this property, you can chop out a map of say, Great Britain, and it won't look distorted.
I agree that this map needs modifications. Venice as an island sounds intriguing. Also, re: Istanbul, the Sea of Marmara will become salt water if the Dardanelles and Bosporus are opened up. This would mean adding a river or 2 to maintain irrigibility if wanted.
Is there a sticky of map reference material? I think there may be one in the Civ 3 forums...? I have been viewing much of Europe the past few weeks with Google Earth. What an amazing app. It could be useful in identifying terrain.
Yes Drogear, I would like to see those parts of the map go too, ... however...
I would also like to see the entire map maintained as a resource for European scenario designers to chop "sub-maps" out of. Many different scenarios could be created by chopping small to standard sized maps out of this single map.
The map could even be expanded in the future using Civ4Editor...
Drogear Mar 09, 2006, 12:47 AM Thanks for the info,I´ll look into that.
Roetghoer Mar 09, 2006, 10:18 AM I'm still interested in adjusting this map, as said earlier i allready redid the resources.
I've also been messing around with the starting positions, but wasn't happy with the result (game failed) probably made all the newbie errors there are :rolleyes:
I'll give it a quick glance this weekend and try to get it working again or step back to the earlier map with the resources-fix only.
I've haven't got a clue how i should be posting a file this big in this or any other thread.
@ Abilard, i'd be happy to join forces, send me an email adress which can handle large files and i'll mail the map directly to you so you can work on it as well.
dinamo_18 Mar 19, 2006, 01:55 PM The only thing I dont like about this map is the amount of land Africa and Middle East have. Why not take that land and give it to Scandinavia because Scandinavia is part of Europe and Africa and Middle East are not and never will be.
Ick of the East Mar 20, 2006, 09:41 PM The only thing I dont like about this map is the amount of land Africa and Middle East have. Why not take that land and give it to Scandinavia because Scandinavia is part of Europe and Africa and Middle East are not and never will be.
Because North Africa and the Mid East were hugely important in European history (Integral parts of the Roman and Alexandrian Empires, for instance), whereas northern Scandanavia is virtually uninhabited and had no historical importance.
Drogear Mar 21, 2006, 03:01 AM Because North Africa and the Mid East were hugely important in European history (Integral parts of the Roman and Alexandrian Empires, for instance), whereas northern Scandanavia is virtually uninhabited and had no historical importance.
No historical importance? Well that’s a bold (and stupid) statement.
Talking about the ancient ages this might be true. But the maps tries to represent the whole history line and that includes times when the northern Scandinavia was indeed very important, like now for an example.
Large gas & oil findings, Vikings, Russian invasions during several different decades, world largest iron oar mining +Narvik route (ww2), sea route to Russia, military strategic points, important science/university studies are only a few points where northern Scandinavia has an impotence.
Ick of the East Mar 21, 2006, 08:36 PM Has northern Scandanavia been as historically important as Egypt or Palestine or the rest of North Africa in European history?
Please be serious.
As for the Vikings, you've got Denmark and Southern Norway and Sweden. That's where the vast majority of them sailed from.
And since you don't have Iceland or Greenland or North America for them to sail to, what does it really matter? All the Vikings who invaded England came from Denmark, which is on the map.
The Murmansk route and the oild fields would be nice, but if a compromise had to be made, I'll take Carthage, Egypt, and Palestine any day.
dinamo_18 Mar 21, 2006, 10:09 PM Has northern Scandanavia been as historically important as Egypt or Palestine or the rest of North Africa in European history?
Please be serious.
As for the Vikings, you've got Denmark and Southern Norway and Sweden. That's where the vast majority of them sailed from.
And since you don't have Iceland or Greenland or North America for them to sail to, what does it really matter? All the Vikings who invaded England came from Denmark, which is on the map.
The Murmansk route and the oild fields would be nice, but if a compromise had to be made, I'll take Carthage, Egypt, and Palestine any day.
But still if disregarding history, there should be more of Scandinavia and way less of Africa and Arabia. Its hard to play the game historically because cities will not be built in right places, civilizations are missing, the AI can pick a religion other than Christianity (in europe) so having Africa and Arabia included in the map will have nothing to do with history when you play the game. For example England can send a Settler to Africa and then build a city like Liverpool. Now that doesnt seem very historic. All Im saying is when the game is played in the end there is hardly any historical accuracy. So for that matter there is no reason to include Africa and Arabia in a European map instead of Scandinavia.
Drogear Mar 22, 2006, 03:12 AM Has northern Scandanavia been as historically important as Egypt or Palestine or the rest of North Africa in European history?
Please be serious.
As for the Vikings, you've got Denmark and Southern Norway and Sweden. That's where the vast majority of them sailed from.
And since you don't have Iceland or Greenland or North America for them to sail to, what does it really matter? All the Vikings who invaded England came from Denmark, which is on the map.
The Murmansk route and the oild fields would be nice, but if a compromise had to be made, I'll take Carthage, Egypt, and Palestine any day.
I actually don’t want the northern Scandinavia to be part of the map either (for game issues). But the oilfields and natural gas findings in northern Scandinavia could play a major strategic roll game wise, and the massive iron oar findings and the fact that we have the biggest source of uranium (will not be mined due to political issues) might be usefull.
I just wanted to state that it has an impotence and it’s insulting to suggest that the northern Scandinavia having less existents rights in a European map than countries of other continents! Northern Scandinavia is far better developed than any African countries ever be at any nearby future.
Ick of the East Mar 22, 2006, 09:45 AM For example England can send a Settler to Africa and then build a city like Liverpool. Now that doesnt seem very historic.
Yes, and Greece could send a settler to Africa and build a city like Alexandria. Or even to Mesopotamia and build a city like.....Alexandria (Iskandria).
And I guess Rome could send a settler to Palestine and build a city like Caesaria.
Heck, Rome might even fight a war with Carthage in North Africa, not that such a thing would have ever happened hisotically.:mischief: Maybe Carthage could send a bunch of elephants over the Alps to invade Italy! All kinds of strange things could happen!
Angus Khan Mar 23, 2006, 08:24 AM If you look up the word "Europe" in say, Wikipedia, you will find a number of definitions. Perhaps if the map had been named "Europe south of 60 degrees north with North African Mediteranean Coast and Mesopotamia" we would not be having this discussion.
The boundaries in this "Map of Europe" provide the "setting" of the stories that will unfold in the game.
UnCopain wanted Mesopotamia to be involved, so he included it. Perhaps he is more interested in earlier periods of history.
dinamo_18 Mar 23, 2006, 11:52 AM Yes, and Greece could send a settler to Africa and build a city like Alexandria. Or even to Mesopotamia and build a city like.....Alexandria (Iskandria).
And I guess Rome could send a settler to Palestine and build a city like Caesaria.
Heck, Rome might even fight a war with Carthage in North Africa, not that such a thing would have ever happened hisotically.:mischief: Maybe Carthage could send a bunch of elephants over the Alps to invade Italy! All kinds of strange things could happen!
No, you can build a city like Alexandria or Iskandria but the AI will build a city with the name that is next on the list which could be Liverpool;). Plus are those names even on the list of city names? Whats wrong with not having Africa and Arabia part of a European map? If Africa only had a little land than it wouldn't matter but the way it is right now is way too much.
Ick of the East Mar 26, 2006, 05:26 AM Whats wrong with not having Africa and Arabia part of a European map?
Because North Africa is more closely related to Europe, historically, and culturally, than it is to the rest of Africa. North Africa was part of the Roman and Alexandrian and Byzantine Empires. The Moors invaded Europe from North Africa. The Turks invaded Europe from Asia Minor. Present day European religions were founded in Palestine and Arabia.
Caesar and Antony got it on with the Queen of Egypt, not the Pincess of Trondheim.
The Mediterannian Sea wasn't a barier between Europe and Africa. It was the easiest way to travel.
Why get hung up on continent names? They are human constructs.
LegioneR Apr 11, 2006, 02:46 PM Very good map,but if replacing more civilization like Israel,Iran,Armenia,Austria to the game,the map will be more wonderful I think...
UnCopain Apr 30, 2006, 07:55 AM Because North Africa is more closely related to Europe, historically, and culturally, than it is to the rest of Africa. North Africa was part of the Roman and Alexandrian and Byzantine Empires. The Moors invaded Europe from North Africa. The Turks invaded Europe from Asia Minor. Present day European religions were founded in Palestine and Arabia.
Caesar and Antony got it on with the Queen of Egypt, not the Pincess of Trondheim.
The Mediterannian Sea wasn't a barier between Europe and Africa. It was the easiest way to travel.
Why get hung up on continent names? They are human constructs.
Exactly ;)
Joni May 18, 2006, 09:27 AM Hi,
I absolutely love this map, but somehow I don't get to run it with the new 1.61 patch...is there any way to "fix" or update the map in order to play it again (as mod with all 18 civ's implemented)?
And: is there any way I could continue my old saved game? :confused:
Thanks in advance for your help, it is greatly appreciated! :)
shakadamonkey May 19, 2006, 10:54 AM To the earlier post that cited the Sahara about to sweep over the mediterranean and desertify it, that poster should consider that this is a recent development, so really, it's a matter of whether you want this to be a "modern" map or to more accurately reflect climate in ancient times.
In general there tended to be more plains (not deserts) in Spain, a few in the Massif Central, and a few patches of plains here and there in Italy, but in ancient and medieval times quite a lot more of those areas were grassland than they are today.
The Ukraine's current productivity was slightly less fertile in ancient and medieval times than today, but probably not to the extent of warranting making it all plains. Maybe a half-half mix of grass and plains, and several locations of the Wheat resource.
And yes, I agree that north Africa and the Middle East would figure into more European scenarios than northern Norway, that is, unless you wanted to do a Norse civ--then the Princess of Trondheim would indeed be a factor! Hehe... this could be satisfied by making a map even more huge and including the northern regions (as would be required anyway if you wanted to make a scenario for the life and adventures of Harald Hardraade, who'd served as a Varangian in Constantinople, sacked north African cities, etc., before making it back up to Norway).
G-Max May 20, 2006, 01:37 AM - What projection is this map based on? Or did you just guess at the coastline?
- What data did you use for resource placement?
vilbe May 23, 2006, 11:18 PM This map is perfect! i've been scanning for just the right european map to use for a base as a scenario [or possible mod] in the future. UnCopain, i'd like your permission to play around with it a bit, and if you'd like i'd gladly send you a copy of my final work [or keep you updated at least].
i do agree it needs to be trimmed just a tad however for gameplay issues otherwise its impossible to play in the modern age....
Los Tirano May 24, 2006, 12:47 AM Hello all, just checking the discussion and i noticed that Drogear claimed
"and the fact that we have the biggest source of uranium (will not be mined due to political issues) might be useful".
Unfortunately this is incorrect.
"Australia has the world's largest uranium reserves - 40 percent of the planet's known supply. Almost all the uranium is exported, but under strict International Atomic Energy Agency safeguards to satisfy the Australian people and government that none of the uranium is used in nuclear weapons. Australian uranium is used strictly for electricity production."
http://en.wikipedia.org/wiki/Uranium
We dont have much, but we do have the most uranium. :lol:
Drogear May 24, 2006, 01:11 AM Damn Aussie´s stole our uranium top spot! :) But still I like to make a reservation on the subject since only a small portion of our old mountains has been tested. Since we are a peacfull people we dont even look for uranium, we have so much of it that its just popping out of the earth.
Los Tirano May 24, 2006, 02:12 AM Ha! Uranium mountains. I wonder if our two countries will have problems in the future because of our abundance of uranium. At least its not oil.
So many people are against utilizing uranium as a resource, and of using the vast emptiness of australia to dispose of used fuel rods. But we could command top dollar for both new and used uranium, fund so many public programs, infrastructure, monuments, libraries, etc. Free education and health care anyone?
Just something i had to get off my chest. Its a good map.
luchofeio May 26, 2006, 06:34 PM i downloaded the map and the mod
but when i start the game it only has 10 civs...even if i go to custom game it does not let me add....is there a way to add civs on the world builder?? cos i really like to play this european map...but 10 civs will suck..i need 18
hehe
thxs
Sohan May 27, 2006, 07:03 AM This map looks awesome. I downloading the version with the 18 European civs in their starting locations. I like how you used rainfall to determine what would be grassland and what would be plains. I always have a hard time figuring out what should be what, but your choices seemed perfect. I really like this map. :D
Edit: I also agree with your choice to cut off parts of northern scandanavia in order to include north africa, egypt, and middle east. Although both are somewhat important to Europe, the medit. sea and the surrounding land-masses have had a longer amount of time to be important to European history. Also, if Europe is partially defined by the European Union, then parts of the middle east and north africa may one day be considered part of Europe because in the future they may join the EU. Also, isn't northern scandanavia a bit underpopulated due to the terrain? Most of scandanavia's productive territory is still included in this map. Granted, some oil-rich and uranium-rich areas are cut off, but you only need one oil source and one uranium source anyways, whereas you can never have too much arable land.
Italicus Jun 02, 2006, 12:01 PM i downloaded the map and the mod
but when i start the game it only has 10 civs...even if i go to custom game it does not let me add....is there a way to add civs on the world builder?? cos i really like to play this european map...but 10 civs will suck..i need 18
hehe
thxs
quote, the mod don't add civs...
bigk89m Jun 19, 2006, 07:03 PM after dl'ing the file with the map and mod included, where do i put it or extract it to play with the added civs from the mod?
Trajan12 Aug 07, 2006, 06:00 AM Thanks this is just what i needed i was just planning a scenario about WWII and another about the Punic wars:D
Tweedledee Aug 25, 2006, 04:32 AM I have made a Warlord version of this map with 15 civs. Added Ottomans, Carthages, Vikings, Celts. Added also the Mongols, not at historical place but somewhere in the east, and gave them some ressources.
Hope you have fun with it.
makke Sep 07, 2006, 12:39 AM ^^Thank you :) Good map.
knigh+ Sep 08, 2006, 03:49 AM Anatolia suggestions (note: I didn't download the map, and I can't see the resources in the forum. If it is already there, ignore my suggestion)
Central Anatolia - no desert, no forest, all plains, 2wheats, 1sugar, sheep at northmost and southmost parts of these plains.
Move the lake in the middle of those deserts to 2 tiles east and change it and the tile north of it to desert (that is a very dense salt lake, nothing lives in it)
The lake on a river, east of all those deserts should not exist in ancient times - that is the reservoir of a hydro-plant.
3 tiles E, 1 tile S of the reservoir - horse
6 tiles E of the reservoir - iron
2 tiles SE of iron - copper
Istanbul - move city one square to the left, add clam on the south, fish on the north
Thrace - plains north of Marmara sea has wheat and rice
Middle of the southern coast of Marmara sea - marble
Go east from Istanbul...the first coastal square north of that latitude has coal.
The delta of the river 3 tiles east of Istanbul - corn
5 tiles south of Istanul - coal
2 tiles SE of that coal - marble
Blacksea - many fish (I suggest 1 in the middle, 2 or 3 in the east, in addition to 1 north of Istanbul)
Northmost point of the Blacksea coast - copper
Every mountain square in the eastern Black Sea Coast - forest
Among those, mountain aligned with the eastmost point of the blacksea has copper
1 or 2 tiles inland from the southernmost point of blacksea - gold
Grasslands north of the eastmost corner of the Mediterranean sea - corn
Along Mediterranean coast - fruits everywhere (a little bit of bananas too, but mostly other fruits)
Hills and Mountains of the east - 1 cow and 2 sheep
West Upper Mesopotamia - spice
East Upper Mesopotamia - cotton
Stone everywhere
what the... do I not have something better to do?
knigh+ Sep 08, 2006, 03:51 AM forgot one - uranium somewhere in the southwest
knigh+ Sep 08, 2006, 04:21 AM I think the map borders are fine, although it could shift a little to the north.
Southern border: this is the tough one - if you don't care about Egypt you can cut upto 8 rows, but if you do you should have another 8 rows or more. Of course wasting so much map space into the Sahara just for the sake of giving one or two more cities to Egypt feels inefficient, so I vote for cutting from the bottom.
Northern border: we could have a few more rows there. The way it is, some significant and very European cities like Bergen, Helsinki, and even StPetersburg are falling of the edge of the map.
Eastern border: Some Europeans never learn... Europe doesnt just mean the EU, Geographical definition includes everything west of Urals. By that account we need to add over a dozen columns to the east. But yeah, that would be adding too much of the infinite plains of Russia. I think it is fine where it is. And I like the idea of starting the Mongols there to represent Tatars (or if we want to talk in BC years, Scythians).
Ok, I talk too much - that is because I am trying not to go back to work - well this is enough for now. The only thing I forgot to say is: Your map is really cool, congradulations, nice work.
DevilJin Sep 18, 2006, 03:03 PM I have made a Warlord version of this map with 15 civs. Added Ottomans, Carthages, Vikings, Celts. Added also the Mongols, not at historical place but somewhere in the east, and gave them some ressources.
Hope you have fun with it.
There is an error in this map. There are no copper, iron, and horses(and probably aluminium, uranium and other ressources that you can see by discovering certain technologies). i was playing with carthage and these ressources are missing , and i checked all north africa.
davbenbak Sep 20, 2006, 11:33 AM Great map!!! Would love to use this in a Europe 1400ad and on setting. Would need to add Portugal with maybe the Caravel as a UU since there's really no oceans to speak of on the map and Austria with maybe Grenadier as a UU? I've always wondered why they added longbowman as a universal unit when it was only deployed by the English. Maybe it could be Englands UU on this map and the Redcoat could be say a Fuisilier, a bridge between the first gunpowder unit musketman (really an arqubusier) and true bayonnet armed musket infantry? Hey maybe add bayonnet as a tech? Also change Romes UU to the Cho-Ko-Nu to represent Italian mercenaries or Condottieri. I suppose the Dutch or sorry Hollanders should be aded as well but I don't see any UU's in the game that replace the pikeman. Just some of my thoughts.
Bigfootedfred Sep 21, 2006, 08:47 AM Hey, i was wondering if someone could do a 'clean' version of this map, or tell me how to do it myself.
Thanks, and Great map :goodjob:
davbenbak Sep 22, 2006, 06:14 AM windows encountered errors and shut down on three of my games so far. I love this map and it's probably crashing due to my crappy system. Just thought I'd report it.
marioflag Jan 14, 2007, 11:00 AM Uncopain could you make your map available only with civ4 and warlords civilizations?
With warlords there should be room for 13 civs:
-spanish
-french
-english
-rome
-vikings
-german
-carthage
-egyptian
-arabs
-celts
-russian
-greeks
-turks
Morfydd Jan 14, 2007, 12:51 PM Uncopain could you make your map available only with civ4 and warlords civilizations?
With warlords there should be room for 13 civs:
-spanish
-french
-english
-rome
-vikings
-german
-carthage
-egyptian
-arabs
-celts
-russian
-greeks
-turks
http://forums.civfanatics.com/showthread.php?t=195780
check this map out for your enjoyment
marioflag Jan 14, 2007, 03:58 PM Oh thank you very much Morfydd didn't notice that map before.It will be beautiful to play with it.
varyar_ Feb 22, 2007, 03:12 PM hi
is it possible to make all civs accesible?f.e.-i would like to load a mod,then play it on this map.
UnCopain Mar 29, 2007, 03:50 PM Yes you can ?!
alireza1354 Sep 16, 2008, 05:40 PM Map is full of mistakes, doesnt even load.
none Sep 17, 2008, 05:48 AM It does work. This map is awfully good.
I edited the map with the notepad to get the 18 civs I want. It can get a bit crowded in some areas after a few centuries:
Version=11
BeginGame
Calendar=CALENDAR_DEFAULT
GameTurn=0
StartYear=-4000
EndGame
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_MYSTICISM
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_MYSTICISM
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MYSTICISM
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_AGRICULTURE
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_MYSTICISM
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_FISHING
Tech=TECH_MINING
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_MYSTICISM
EndTeam
BeginTeam
Tech=TECH_THE_WHEEL
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_AGRICULTURE
Tech=TECH_HUNTING
EndTeam
BeginPlayer
Team=0
CivType=CIVILIZATION_RUSSIA
LeaderType=LEADER_CATHERINE
StartingX=83, StartingY=58
EndPlayer
BeginPlayer
Team=1
CivType=CIVILIZATION_ARABIA
LeaderType=LEADER_SALADIN
StartingX=84, StartingY=11
EndPlayer
BeginPlayer
Team=2
CivType=CIVILIZATION_EGYPT
LeaderType=LEADER_HATSHEPSUT
StartingX=75, StartingY=7
EndPlayer
BeginPlayer
Team=3
CivType=CIVILIZATION_ENGLAND
LeaderType=LEADER_ELIZABETH
StartingX=20, StartingY=58
EndPlayer
BeginPlayer
Team=4
CivType=CIVILIZATION_FRANCE
LeaderType=LEADER_LOUIS_XIV
StartingX=24, StartingY=50
EndPlayer
BeginPlayer
Team=5
CivType=CIVILIZATION_HOLY_ROMAN
LeaderType=LEADER_CHARLEMAGNE
StartingX=34, StartingY=55
EndPlayer
BeginPlayer
Team=6
CivType=CIVILIZATION_GREECE
LeaderType=LEADER_PERICLES
StartingX=63, StartingY=23
EndPlayer
BeginPlayer
Team=7
CivType=CIVILIZATION_NETHERLANDS
LeaderType=LEADER_WILLEM_VAN_ORANJE
StartingX=27, StartingY=58
EndPlayer
BeginPlayer
Team=8
CivType=CIVILIZATION_ROME
LeaderType=LEADER_JULIUS_CAESAR
StartingX=43, StartingY=32
EndPlayer
BeginPlayer
Team=9
CivType=CIVILIZATION_SPAIN
LeaderType=LEADER_ISABELLA
StartingX=13, StartingY=28
EndPlayer
BeginPlayer
Team=10
CivType=CIVILIZATION_OTTOMAN
LeaderType=LEADER_SULEIMAN
StartingX=74, StartingY=22
EndPlayer
BeginPlayer
Team=11
CivType=CIVILIZATION_CARTHAGE
LeaderType=LEADER_HANNIBAL
StartingX=39, StartingY=20
EndPlayer
BeginPlayer
Team=12
CivType=CIVILIZATION_VIKING
LeaderType=LEADER_RAGNAR
StartingX=30, StartingY=84
EndPlayer
BeginPlayer
Team=13
CivType=CIVILIZATION_CELT
LeaderType=LEADER_BOUDICA
StartingX=8, StartingY=63
EndPlayer
BeginPlayer
Team=14
CivType=CIVILIZATION_PORTUGAL
LeaderType=LEADER_JOAO
StartingX=3, StartingY=24
EndPlayer
BeginPlayer
Team=15
CivType=CIVILIZATION_BYZANTIUM
LeaderType=LEADER_JUSTINIAN
StartingX=68, StartingY=28
EndPlayer
BeginPlayer
Team=16
CivType=CIVILIZATION_MONGOL
LeaderType=LEADER_GENGHIS_KHAN
StartingX=90, StartingY=70
EndPlayer
BeginPlayer
Team=17
CivType=CIVILIZATION_PERSIA
LeaderType=LEADER_DARIUS
StartingX=105, StartingY=8
EndPlayer
BeginMap
grid width=107
grid height=87
top latitude=0
bottom latitude=0
wrap X=0
wrap Y=0
world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=9309
num signs written=18
EndMap
I decided to put the celts in Ireland since Bibracte should be located in Burgundy i.e. Gaul and this area is a bit crowded already.
The celts have the potential to annoy the English quite a bit.
Some spots are really tight (just like in real history).
Tony.Uk Sep 22, 2008, 10:17 AM Played 80 turns so far as Catherine. There is a lack of resources for the russian, no villages and hardly any fish in the Black Sea area. Cant find Bronze anywhere. Other civs more resource rich, I checked in the Worldbuilder. Hardly any farms and no floodplains - how am I going to grow my cities?
Is there a reason for this, or something missing.
Tony.Uk Sep 22, 2008, 10:37 AM Played 80 turns so far as Catherine. There is a lack of resources for the russian, no villages and hardly any fish in the Black Sea area. Cant find Bronze anywhere. Other civs more resource rich, I checked in the Worldbuilder. Hardly any farms and no floodplains - how am I going to grow my cities?
Is there a reason for this, or something missing.
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