View Full Version : Random Civ-Rome-MONARCH
conquer_dude Jan 30, 2006, 09:11 PM You guys may be wondering why I just left that other thread because I recieved much more info than that of what I already new. Mods, could you please delete that thread if you can?;)
Alright:
System-CONQUESTS
Civ-(Random) Romans
Map-Huge, Continents
Victory-Conquest NOT ALWAYS WAR
Barbarinans-Random:confused:
Age-5 bil.
Temperate
I'll play in the mid now. Just to get it situated.
1.Azzaman
2.Mr David
3.Hikaro
4.Open
5.Conquer_Dude
Alright. Sorry about that other one. FOrget about it.:crazyeye:
Mr David Jan 30, 2006, 10:13 PM I'll join in here. The other SG I'm in is progressing slowly...
I don't want to take the first set though, put me in a later slot.
azzaman333 Jan 30, 2006, 11:42 PM I'll take the first 20 turns if no one objects,
Ansar Jan 31, 2006, 09:12 PM Checking in at lurker hotel, thank you.:)
conquer_dude Jan 31, 2006, 09:14 PM Alright sorry Im late internet was down until now.
Azzaman if you get it I guess we could go ahead and start and let others join later.
Mr David Jan 31, 2006, 09:24 PM What's our strategy? Should we research Writing->Philo=Lit for GL or Bronze->Iron and hope for Legions?
conquer_dude Jan 31, 2006, 09:29 PM We might want to go for IW in there somewhere. Because legions are excelent attack and defenders. If there is iron and neighboring lands. Are main strategy will be WAR TIME!!
Let's try and stay in despotism because we have to do conquests and we need to be evil and war loving people. So eventually we'll get iron. :D:
Mr David Jan 31, 2006, 09:30 PM So do we go for Great Library?
conquer_dude Jan 31, 2006, 09:35 PM That after IW I would guess., Becuase if we dont have iron that would suck but if we do, that'd be just great. But BW and IW take 2000 years... :crazyeye:
Wish azzaman was here... He's the starter
Mathias Jan 31, 2006, 10:28 PM You don't need the Great Library. Your best bet is to get your government tech as a freebie via Philosophy. You'll be able to trade for BW, IW and other techs the AI likes to research.
azzaman333 Jan 31, 2006, 10:49 PM I've got it. I'm going to aim for the "Republic Slingshot" in which we research (in this order) Writing, Code of Laws, Philosophy, Republic. Provided we learn Philo first, we get Republic for free!
Smart Feb 01, 2006, 04:21 AM Please give me a room in the Lurker hotel too :lol:
GL is useless on on levels lower than deity, because AI is researching very slow, and you will learn more techs if you will research and trade. As was said before, Republic slingshot is much better ;)
conquer_dude Feb 01, 2006, 03:38 PM Well Smart is all knowing. We could try that AFTER IW, since that is our main strategic tech. Go for it azzaman.
conquer_dude Feb 01, 2006, 07:42 PM Nah lets do republic sliingshot. Awaiting your return, azzaman.
azzaman333 Feb 01, 2006, 10:35 PM :lol: i cant open the save!
have you patched to 1.22?
conquer_dude Feb 01, 2006, 10:35 PM Um... Having trouble?
conquer_dude Feb 01, 2006, 10:37 PM :lol: i cant open the save!
have you patched to 1.22?
Patched? no dont think so.
azzaman333 Feb 01, 2006, 10:39 PM I'll find you the patch then...
conquer_dude Feb 01, 2006, 10:40 PM Okay......
azzaman333 Feb 01, 2006, 10:41 PM This link (ftp://ftp.infogrames.net/patches/civ3conquests/Civ3Conquestsv122FULL.exe) should download you the patch.
conquer_dude Feb 01, 2006, 10:47 PM Alright its ready I believe.
azzaman333 Feb 01, 2006, 10:47 PM I'm going to try and extract the seed from the save, and restart the game.
conquer_dude Feb 01, 2006, 10:48 PM If you can do it quickly its late over here.
azzaman333 Feb 01, 2006, 10:49 PM Sorry, i cant extract the seed since its from an old version. I'll just start a new game. What settings did you want?
conquer_dude Feb 01, 2006, 10:51 PM Barbs rabdom-Rome-continents-5 bil.-Monarch, and tada.
You can play first. WE'll use the same order.
conquer_dude Feb 01, 2006, 11:08 PM Alright, azzaman, I cant stay awake. Sucks that we have different time zones. Im moving to Austrailia. :crazyeyes:
Night.
azzaman333 Feb 01, 2006, 11:14 PM 4000 BC - Not a great start loc, but ill make do. Move worker 1N and notice a river delta, so move settler 1 E.
3950 BC - Found Rome, and spot a deer just outside city radius. At least we have a fishy! Start building a warrior. Road a square just outside of the radius, for fast movement.
3900-3750 BC - Nothing
3700 BC - Rome Warrior -> warrior. Start checkin deer land.
3600 BC - Next city loc is decided.
3500 BC - Pop a hut for barbs.
3450 BC - Rome Warrior -> Settler. Lose 1 warrior to a barb. Warrior promoted to vet.
3000 BC - Nothing much hapened at all through that.
http://img530.imageshack.us/img530/2117/conquestsofrome3000bc0bm.jpg (http://imageshack.us)
The Save! (http://www.civfanatics.net/uploads11/Roman_Conquest,_3000_BC.SAV)
conquer_dude Feb 02, 2006, 03:53 PM Alright the roster.
azzaman333 (just played)
Mr David (up)
Conquer Dude (On Deck)
Mr David Feb 02, 2006, 04:27 PM Got it, will play by Saturday at the lastest.
conquer_dude Feb 02, 2006, 04:42 PM Pkay then lets take some time and discuss strategy here. WHat should we do from the starting position, and where is azzaman's settling spot?
azzaman333 Feb 02, 2006, 11:13 PM I was going to settle the next city 1 NE of the workers current postition.
SimpleMonkey Feb 03, 2006, 06:39 AM unsolicited lurker advice: You might want to think about a tighter city placement than that. Stick with CxxC. Your cities will get founded faster and movement of troops between them will be much improved. You could try 1 NW of the worker, or directly where the worker is standing and then expand up towards the bonus grassland and the cow. I don't see any lux tiles or any other bonus food tiles that need to be grabbed right away. Just my opinion.
Smart Feb 03, 2006, 07:12 AM Settle where worker is standing, because 1NE will be off river ;)
SimpleMonkey Feb 03, 2006, 11:22 AM I agree with Smart. Right where the worker is standing gets you a river, coast, and game.
Mr David Feb 03, 2006, 04:03 PM Oy... terrible land around us
Preturnset: :( The worker has wasted a lot of turns roading and chopping that forest square. Why is he chopping that? No shields for anyone. Stop him.
Progress on writing is slow... but inevitable. However, we have wasted tons of gold! We can run a 10% science for the same turns. We could have well over 200 gold by now.
We have one worker and a warrior. What have we been doing the whole 20 turns?
Enter...
IT- Settler>Curragh(scout)
1. Settler to city spot. Worker to BG on river.
2. Worker starts mining. Found the city Veii.
Veii>Curragh. Switch Rome to warrior
3. Nada
4. Pop a warrior. Looks like a lot of mountain to our south. Conscript heads to scout it out
5. Nada
IT- Rome: Warrior>Warrior
6. New warrior heads north to scout
IT- Veii: Curragh>Curragh
7. Still scouting...
8. Worker to BG
9. Worker begins road.
IT- Rome: Warrior>Settler
10. Nada
I left the warrior's turn left. You can probably scout north with it, or take a chance and pop that hut near rome. If it pops barbs, though, we're screwed.
The north warrior is three turns from popping a hut visible near the curragh.
Looks like terrible land to the south, so we better hurry up and fill our land.
All builds are subject to change. Maybe a little early for a settler in Rome.
Forgot to take screens... :blush:
conquer_dude Feb 03, 2006, 04:51 PM Okay. One thing I need to make sure here so I dont screw the game.
On the patch that I got, 122 Full, do I have to write to my disc, or do I just dload it like I did and leave it in My Computer/C:?
I'll play my turns once I get a reply on this question, just want to be safe ya know.
1.azzaman333(On deck)
2.Mr David (just played)
3.Conquer Dude (UP)
4.Open
5.Open
Still more spaces open. :)
@Mr David-Barbs do nothing but take gold from the cities, and plus they are usually stupid enough to attack your unit. Barbs fall like a feather. Dont worry. ;)
Mr David Feb 03, 2006, 04:57 PM You should save it onto your My Computer/.../Civ3Complete/Conquests/Saves file. Don't write on the disc :p
conquer_dude Feb 03, 2006, 05:00 PM How do I get it there? I currently have it in C:
Mr David Feb 03, 2006, 05:15 PM I assume you're running a Windows machine.
When you click on the save, a box should come up confirming whether you want to save or open or cancel the download. Click save. When the browse box comes up, go down the drop-list and click My Computer. If you downloaded Civ at its default position, click Program Files, then CivIIIComplete, then Conquests, then Saves. Save in there. Open Civ and it should be in the load game list.
conquer_dude Feb 03, 2006, 08:18 PM Okay I might play tonight. Im gonna wait for a warrior to pop up in rome then pop the hut. Not worried though.
All right I've got it and decided to go ahead and play right now. ;)
So I know azzaman comes late (for me) so I'll show whats going on.
conquer_dude Feb 03, 2006, 08:44 PM Okay serious problem it says there is an error reading the file when I try to load it.:confused:
It says error
DATE
PLGI
CNSL
What the crap is up with this!? :mad:
Smart Feb 04, 2006, 05:04 AM You should replay your last turnset after patch installation ;)
conquer_dude Feb 04, 2006, 08:44 AM Huh? Replay last turnset? What do you mean?
Sorry Im just pelting you guys with questions, I hope Im not pissing you guys off. :sad:
Mathias Feb 04, 2006, 09:39 AM I think CD had trouble installing the patch... or just didn't install it...
Smart Feb 04, 2006, 09:41 AM Oh, you haven't played turnset yet. Then just install the lastest patch and play it now. If you will still have problems, reinstall Civ3.
You may swap with the next player in roster to keep it going, if you can't fix errors immediatly ;)
conquer_dude Feb 04, 2006, 10:21 AM Yeah Im gonna reinstall it.
Then Ill see.
conquer_dude Feb 04, 2006, 11:00 AM GEARGHHHHH!!!!
It still isnt working. I reinstalled and everything. I pu tthe patch into conquests/saves, I loadded the game and it still says the same error.:mad: :mad: :mad: :mad:
Mr David Feb 04, 2006, 11:28 AM Is it just the save that's not working, or can you not open the game at all?
If it's the former, it may have to do with my save :blush: I have Civ3Complete, so all patches are there. I haven't modded anything in my game either.
Ohh... sorry about my previous post. I thought you were talking about installing the gamesave. :(
I didn't know you were talking about the patch
Mathias Feb 04, 2006, 11:33 AM CD, you have to install the patch. It is a program that updates the Civ files. Run it from wherever you saved it.
Smart Feb 04, 2006, 11:35 AM What error is saying? Please post screenshot
X-post: sure, just have read again his post:
I put the patch into conquests/saves
Just run this program ;)
conquer_dude Feb 04, 2006, 01:35 PM And then it wont come up. It says all those DATE and errors I posted above then it says this:
conquer_dude Feb 04, 2006, 01:45 PM Ive got an idea Im gonna dload a different save from some other game and see if it works correctly.
conquer_dude Feb 04, 2006, 01:48 PM Okay no it didnt work... Still the same error. :mad:
New roster.
Smart Feb 04, 2006, 01:56 PM Your game isn't patched yet. Look at 1.00 number at the bottom of screen.
You should run patch program, not just put it into C3C folder.
conquer_dude Feb 04, 2006, 02:15 PM Wait a sec...
ta da da dum do do ta ta taaa...:p
Let me see.
OKay I installed the patch. And...
Now it says the wrong cd rom is in, when Cquests is in there.:confused:
Ansar Feb 04, 2006, 04:45 PM Take it out, clean it a little, and put back in.:)
Hikaro Takayama Feb 04, 2006, 07:26 PM Hey, Conquer_dude, mind if I join? I've always wanted to play a succession game, but couldn't in the past due to the fact that I didn't have the 1.22 patch (my old internet connection was too darn slow to download it). I've beat several of the conquests on Monarch, but I've never played an epic game on Monarch, though....
Oh, and about your sig, that particular verse from Ironman by Ozzy goes, "Now the time is here for Ironman to spread fear, vengance from the grave, kills the people he once saved"
Mr David Feb 04, 2006, 07:45 PM :goodjob: Yay! We need more people to join this.
Since conquer_dude is currently having some technical problems, you can probably pick up the save and play a set if you feel like it.
Hikaro Takayama Feb 04, 2006, 07:49 PM :goodjob: Yay! We need more people to join this.
Since conquer_dude is currently having some technical problems, you can probably pick up the save and play a set if you feel like it.
Well, since this is Conquer_dude's game, I'll wait until he gives me the green light before I take the next 20 turns....
conquer_dude Feb 04, 2006, 08:48 PM Hey, Conquer_dude, mind if I join? I've always wanted to play a succession game, but couldn't in the past due to the fact that I didn't have the 1.22 patch (my old internet connection was too darn slow to download it). I've beat several of the conquests on Monarch, but I've never played an epic game on Monarch, though....
Oh, and about your sig, that particular verse from Ironman by Ozzy goes, "Now the time is here for Ironman to spread fear, vengance from the grave, kills the people he once saved"
YES! Of course you can join. Mind if you go up now?;)
Here is the roster:
1.Mr David
2.azzaman(on deck)
3.Hikaro (UP)
4.Still open
5.Conquer Dude(Still screwin around)
Yeah I listened to it again and I found out. Thanx.
Hikaro Takayama Feb 04, 2006, 08:49 PM Ok, I'm grabbing the Save, and I'll post my progress once I'm done.
We're still going for the Republic slingshot, right?
conquer_dude Feb 04, 2006, 08:53 PM Yup. I believe so. Oh, and get repub. for free. I guess its Philo. first before Code...
Make sure you post a screen. That def. will help. ;)
SimpleMonkey Feb 04, 2006, 09:19 PM lurker comment: to make the Republic slingshot work correctly, you need to research the following techs in this order: Alphabet, Writing, Code of Laws, and Philosophy. If you can manage to be first to Philosophy, you get a free tech. Choose Republic, and you have a way out of the limits of despotism and a monopoly on two techs, one of them an expensive government tech. You can use them to trade around for just about everything else in the AA. Of course, going up in levels it gets much harder to be the first to Philosophy, especially with having to go for CoL first. But a worthwile endevor if you can pull it off. Good luck!
edit: Of course, since Rome is commercial, that gives you a head start. ;)
conquer_dude Feb 04, 2006, 09:28 PM Yah, but I hate the WW in republic and the unit costs.
But stilll the slingshot is pretty good. I bleieve we already have alphabet.
SimpleMonkey Feb 04, 2006, 09:33 PM lurker comment: As long as you're winning (i.e. not losing troops or cities, keeping the enemy out of your territory), WW shouldn't be much of a problem in Repub. :D And with legions in the AA, you should be winning a lot. I've had wars go on for dozens of turns with little or no WW. And handling the unit upkeep is a good lesson in economics. Plus it's also nice not to have to tie down troops for garrison duty.
Ansar Feb 04, 2006, 10:01 PM Simple Monkey, type [!delurk]-insert text here-[!/delurk] instead of typing in red. Without the ! of course.
Hikaro Takayama Feb 04, 2006, 10:22 PM 2550BC: Double check production on Rome and Veii... Send Warrior from Rome towards goody huts.
2510BC: Warrior from rome gets maps from the goody hut; Reveals a barb camp nearby :(. Sent the rest of the warriors and naval scouts along their way... I can't believe how much jungle there is to the immediate south... Not only that, but there are also all those mountains and hills. Might be a good place to build "Hadrian's Wall" (line of forts), though.
2470BC: Veii builds Curragh. Set to Archer (I'm going to try taking out the barb camp since it's close to another fairly good city location), then settler (although maybe we should build another worker fairly soon?). Worker finished road to BG, send him to road Oasis. Sent newly created Curragh to explore south. Worker travelling to oasis sees enemy warrior. Nearby warrior sent to protect him until archer is done and can be brought into play. Northern warrior sent toward goody huts up north. Continuing to explore the Ikkistikki jungle to the south.. SW warrior spots a source of whales accessable from a hill to the south, making that about the only viable southern city area (at least until we get an army of workers to clear the Ikkistikki jungle).
2430BC: Barb warrior moves toward our warrior/worker. I fortify to guard worker. We get pottery from nothern goody hut :D SE warrior finds Bannanas in Jungle near hills with gold in them. Another possible distant future city site, if need be. MM Rome so that settler completion coincides with city growth.
2390 BC: Barb warrior fortifies... Explorers keep exploring, not much else happens.
2350 BC: Barb warrior makes a move towards Rome, and since our archer won't be finished until next turn (during which time the warrior would sack the city), I attack with our fortified warrior, and lose 1 HP defeating the barb threat. Not much else happens.
2310 BC: Fortify warrior, send worker to mine BG beside river. Vieii builds archer, settler next. Archer sent towards barb camp. Southern warrior and Wandering Idiot find the southern extreme of our continent... Two more bannanas in the jungle and some swamp with game is our only reward. On the plus side, nobody else is going to be claiming that land anytime soon, either. Northern Warrior and curragh reach northern extreme of our continent... Still a lot of unexplored territory to the NW, but I'm beginning to suspect we're on a very large Island (or more like an Australlia sized continent).
2270 BC: Wandering Idiot and Southern warrior parties sent N to deal with barbs (if any are left once the archer gets done with them). Northern Curragh spots what could be an offshore island or a penninsula to the NW.
2230 BC: Warrior near Rome heals and is also sent to sack barb camp. Barb warrior spotted near our nothern warrior exploration party. Curragh is now beside what is almost certainly an offshore island to the north. Will circumnavigate to confirm.
IT: Assyrian warrior attacks our warrior to the north and gets his butt kicked.
2190 BC: Archer attacks first of two barb warriors in camp, barely wins :dubious:. Warrior from Rome reinforces archer. Will attack barbs on next turn. Northern warrior confirms that NW island is indeed an Island (at least it's not attached to our continent). He also found the NW barb camp that spawned the Assyrian warrior that attacked him.
2150 BC: Barb camp has already spawned another barb!? Warrior and archer fortify. Need to make more archers. Northern Warrior continues to explore, as does the northern Curragh. NW Island MAY be a full-blown continent, as it is bigger than initial reports suggest.
2110 BC: Rome builds settler, next is archer. One of the Barbs leaves camp. May have to use archer to deal with him before he gets to our settler. Attack NW barb camp with warrior (they were in the way of my exploration ;) ), and wipe it off the map. Rome warrior attacks and defeats W barb camp. Wake Archer and deal with remaining barb. Now the settler is clear to settle between lake and oasis.
2070 BC: Veii builds Settler, next is archer. Our people love me, so I put a new lawn in at the palace :lol: Archer sent to future city site beside lake, and worker completes mining BG, and is sent to build a road to the oasis. Veii Settler sent to coastal square between two BG and near two cows to the north (4 turn settler factory anyone? :D)
2030 BC: Cumae founded between lake and oasis, set to build archer in 10. Rome warrior sent on barb patrol. Norther Warrior spots barb warrior and confirms that we are indeed by ourselves on this small continent. Curragh to the north confirm that NW island is a two (possibly 3, if you want to ICS it) city island.
1990 BC: Nothing interesting happens.
IT: Barb warrior attacks our northern one, and dies, but wounds ours.
1950 BC: Fortify wounded warrior. Road to Cumae completed. Note, we have no luxuries or known strategic resources anywhere on either the mainland or the NW island.
1910 BC: Neapolis founded on coastal grassland between two BG and beside two cows. Northern warrior on barb patrol.
1870 BC: Entire Coastline explored from the inside, all warriors sent on barb patrol. As soon as coastal tiles have been thoroughly explored by curraghs, curraghs will be sent on suicide runs.
1830 BC: Rome produces Archer, next is worker. Archer fortified in Rome for now (most likely will be used for protectin workers later). Continue patrolling for barbs with warriors.
1790 BC: Veii produces Archer, next is worker. Archer fortified in Veii for the time being.
1750 BC: Worker finished road, sent to build road to cattle near Neapolis.
1725 BC: Research on Writing finished, set to code of laws next, then philosophy (for the Republic slingshot), tech rate set to 90% to get it in 37 turns (versus 50). Rome builds worker, set to archer, then (if growth rate is sufficient), settler. Worker sent to irrigate plains near Cumae.
Okay, I'm done. Looks like we won't be conquering anyone anytime soon, though. :lol: I'm posting screenshots to give a general overview of where we are, as well as marked down some potential city spots.
http://www.civfanatics.net/uploads11/Rome1.jpg
Here's the NW extent of our small continent and the Island:
http://www.civfanatics.net/uploads11/Rome2.jpg
And the Southern area, including the Ikkistikki Jungle and Uckimuki Swamp:
http://www.civfanatics.net/uploads11/Rome3.jpg
I was also wondering how you got it so that the faction name is included in the cities? I've been wanting that feature for the FF mod, but even after I got the v 1.22 patch, it wouldn't do that for me, and none of the user preferences seem to enable that feature.
Mr David Feb 04, 2006, 10:54 PM That's some great scouting and fog-busting. No contacts yet? :eek:
Also, turnsets are played 20 turns for the start and then sets of 10 turns after. Small matter though.
Neapolis will not be a four-turn factory, almost indefinitely. It's shields will be corrupted. Maybe a six-turner at best. In retrospect, we should have settled it first to help rank corruption and it could have been one square SW to keep our spacing
gmaharriet Feb 04, 2006, 10:54 PM I was also wondering how you got it so that the faction name is included in the cities? I've been wanting that feature for the FF mod, but even after I got the v 1.22 patch, it wouldn't do that for me, and none of the user preferences seem to enable that feature.
In Preferences turn on "Color Blind Help" for the civ names to show up. :)
Hikaro Takayama Feb 04, 2006, 11:20 PM That's some great scouting and fog-busting. No contacts yet? :eek:
Also, turnsets are played 20 turns for the start and then sets of 10 turns after. Small matter though.
Neapolis will not be a four-turn factory, almost indefinitely. It's shields will be corrupted. Maybe a six-turner at best. In retrospect, we should have settled it first to help rank corruption and it could have been one square SW to keep our spacing
Yeah.. It seems that I missed count and did 21 by accident (I was using tick marks on a notepad to keep track, but it seems I hit the turn button without adding a tick mark on one of my turns... oh, well). And no contacts. Since I'd already explored all the coastal areas, I started zig-zaging the curraghs in and out of sea tiles to see if there was any place where another continent MIGHT be, and therefore be worth making suicide runs to, but I didn't even turn up that much. :( Hopefully whoever is next will be able to find someone or something. I suggest once we get republic (which is when Neapolis could become a 4T settler factory, due to the increased yield from tiles and greatly decreased corruption), we start working towards map making, so that we can build the great lighthouse, because I don't see how we're going to make contact otherwise.
Mr David Feb 04, 2006, 11:23 PM Our best bet for now is set up a small curragh factory and suicide them all praying to the RNG gods. Waiting for Great lighthouse is too late, as we need contacts fast.
Current Roster:
Azzaman- on deck
David- Doing nothing
Hikaro Takayama - Just played
Open
Conquer-dude- Problems with patch/ UP
azzaman333 Feb 04, 2006, 11:25 PM In my next turnset, ill send out some suicide curraghs to try and find another continent. If Conqueror_dude doesnt get the save working in the next 24 hours, i'll play it.
Hikaro Takayama Feb 04, 2006, 11:28 PM In that case, the best idea would be to change Rome to Curragh and once Veii builds its worker, have it build a curragh as well. Veii is the best bet for a Curragh factory, though.. especially since it has the game forest there.
Mr David Feb 04, 2006, 11:45 PM I just took a look at the save,
Our cities are way too small. Each are 1 pop each. We need to hold off settlers and workers so that our cities are more productive. If we keep timing our settlers to coincide to growing to 3 pop, we'll have slow expansion. Especially since we have our whole island to ourselves, we should focus on infrastructure. That said, after this round of archers, I think we should build granaries. Then settlers/workers will come faster.
Also, our there any Wonders in the near future that we may want to build? Hikaro Takayama suggested Great Lighthouse.
azzaman333 Feb 04, 2006, 11:47 PM We will definately want the lighthouse, so i suggest (if we can) starting a prebuild now.
Smart Feb 05, 2006, 04:55 AM Why you are building archers on huge map without contacts yet? Building archers withour rax is a bad idea, just build warriors for MP and defence from barbs, and workers/settlers. You definitely need more workers, at least one per city. Neapolis could be a 4-turner settler factory, if it will produce 6/6/7/7 shields on sizes 5-6. Neapolis corruption is 23%, so it need 8/8/9/9 real shields (corrupted and uncorrupted) every turn. Is is possible: irrigate both cows (3s), mine two BG's (4s) and two normal grasslands (2s), and mine plain (free two shields on growth, you don't need to put citizen on it).
SimpleMonkey Feb 05, 2006, 06:12 AM You might also want to consider tighter city placement. CxxC city placement is pretty optimal anyway, but especially on an island you're going to want to maximize your use of real estate.
Hikaro Takayama Feb 05, 2006, 07:52 AM I would have settled Neapolis a bit closer, but I didn't want to waste a bonus grassland by settling on top of it. Also I put cumae where I did because of the massive desert.... placement of any cities to the S and W will be problematic for that reason, and IMO should be based on how much food you can get, rather than how close they are to the capitol/other cities... Unless you want a bunch of 1 pop (2 once you irrigate the surrounding desert tiles) worthless cities. Also, I say we need at least two more workers, and have at least one start clearing jungle to the south, once we start settling that direction.
As for my reasons for building archers instead of warriors... 1) we were nearing our unit support limit, 2) archers pack more punch than warriors, so you get more bang for your buck, and 3) both Rome and Veii would grow by one population point in the time it took to build an archer, then they could safely be set to build a settler. Also, as evidenced by the one battle where a barb warrior redlined my archer, the RNG hates me, so I prefer to play it safe when it comes to stuff like that.... I always preferr a smaller army of good units versus a large army of crappy ones.
As for the prebuild for the Great Lighthouse, once we get Philosopy, we could have Rome start on the Mausolleum, then once we get Map making, switch. Hopefully, the trade bonus from republic will significantly boost our research rates. Edit: Thanks to that goody hut I popped giving us pottery, we can go directly from republic (after out slingshot) to map making.
conquer_dude Feb 05, 2006, 08:00 AM In my next turnset, ill send out some suicide curraghs to try and find another continent. If Conqueror_dude doesnt get the save working in the next 24 hours, i'll play it.
You go play it next this is our roster:
1.azzaman(UP)
2.Mr David(On deck)
3.Hikaro
4.Still Open
5.Conquer_Dude(Still screwin)
OH, IMPORTANT, build spearmen in the cities for defence, archers are not the best but, like anyone is gonna find us. :lol:
Hikaro Takayama Feb 05, 2006, 08:05 AM OH, IMPORTANT, build spearmen in the cities for defence, archers are not the best but, like anyone is gonna find us. :lol:
We can't build spearmen yet... We don't have bronze working yet :lol:
conquer_dude Feb 05, 2006, 08:18 AM GAH!! yOur right. *Hits head on desk* WEe're doing Republic Slingshot. We want it for free remember. :nono::D
conquer_dude Feb 05, 2006, 08:27 AM I still the same problem. it says the wrong disc is inserted. NEED HELP!
Hikaro Takayama Feb 05, 2006, 08:44 AM Hmmm.... I had this happen once (It was right after I played MoO III, then I tried to play Civ III Conquests, but it wouldn't recognize my disc). What I ended up doing to get it to work was remove the Conquests CD, re-boot my computer, then once the computer was done starting up, I inserted the CD, and let it autorun (so that the menu that asks for what you want to do pops up) then hit play, and it worked.... I hope that works for you. I can't help that much unless I'm actually there, but Mississippi is one hell of a long drive from where I live....
ALso you might want to check to make sure that your conquests disc didn't somehow get scratched up really bad.
conquer_dude Feb 05, 2006, 08:50 AM Mycomputer doesnt do autorun. :( But I could give it a try.
conquer_dude Feb 05, 2006, 08:59 AM *BIG SIGH*
Nope its not working. No autorun.
Hikaro Takayama Feb 05, 2006, 09:01 AM Maybe you could try starting it from the Cd (i.e. opening the CD from My Computer and running the autorun.exe)?
conquer_dude Feb 05, 2006, 09:03 AM Thats what I tried.
Mathias Feb 05, 2006, 09:05 AM OH, IMPORTANT, build spearmen in the cities for defence, archers are not the best but, like anyone is gonna find us. :lol:
Don't build spearmen. Ever. Build only attack-worthy units, and kill enemy units before they have a chance to attack your cities.
conquer_dude Feb 05, 2006, 09:07 AM Um... Yeah but you still need a little defence dont you?
Hikaro Takayama Feb 05, 2006, 09:08 AM Maybe your registry got screwed up somehow... try Re-installing the game, then re-install the patch... You wouldn't happen to be runing WIndows 2K, would you?
conquer_dude Feb 05, 2006, 09:09 AM Oh, yeah, Hikaro autorun isnt even on my computer. :( It just disappeared. Ive ttried clicking run and all.
Nope running XP laptop... but. Oh, and I already did that reinstalling.
Mr David Feb 05, 2006, 01:49 PM No spearmen
We have our own island and Monarch AIs won't get Map making for a while so we don't need it.
Should we just switch all builds to warriors? Archers are just wasting time.
azzaman333 Feb 05, 2006, 03:07 PM I'll play when i get home from school (just over 6 hours from now)
Mr David Feb 07, 2006, 03:14 PM :bump:
Take your time though
conquer_dude Feb 08, 2006, 05:57 PM Okay I've still got this problem and it would be dandy if someone could tell me. This is it: How do I start up Conquests with the 122 patch? Because whenever I start it up normally it still says the wrong disc is inserted. :confused:
Hikaro Takayama Feb 08, 2006, 07:04 PM It should run just like normal... I don't know what is wrong with your patch or computer.... Perhaps you should go to the Tech support forum.
azzaman333 Feb 09, 2006, 12:08 AM Skip me for this round, too much homework atm.
gmaharriet Feb 09, 2006, 12:23 AM Okay I've still got this problem and it would be dandy if someone could tell me. This is it: How do I start up Conquests with the 122 patch? Because whenever I start it up normally it still says the wrong disc is inserted. :confused:
Do you have Civ Complete, or did you purchase CivIII and then Conquests separately?
If you purchased them separately, be sure the Conquests disc is in the drive and, if you get the error message, try opening the drive and then shutting it and try again.
If you have Complete, be sure you have Disc #1 in the drawer. Yes, I know Conquests installed on the 3rd disc, but it takes #1 then to begin playing.
I originally bought them separately, but my discs became corrupted, so then I bought Complete, so I've dealt with both problems. Good luck! :)
azzaman333 Feb 09, 2006, 12:25 AM gmaharriets post reminded me of something. I think complete is fully patched from the box. If you try and patch complete, it will stuff everything up. (i think)
conquer_dude Feb 09, 2006, 05:28 PM Do you have Civ Complete, or did you purchase CivIII and then Conquests separately?
If you purchased them separately, be sure the Conquests disc is in the drive and, if you get the error message, try opening the drive and then shutting it and try again.
If you have Complete, be sure you have Disc #1 in the drawer. Yes, I know Conquests installed on the 3rd disc, but it takes #1 then to begin playing.
I originally bought them separately, but my discs became corrupted, so then I bought Complete, so I've dealt with both problems. Good luck! :)
I have bought them all seperatly, and the Cquests disc is in there, as a matter of fact, I have a shortcut to it on my desktop and I dont even have to use the disc, but its in there.
gmaharriet Feb 09, 2006, 06:57 PM I have bought them all seperatly, and the Cquests disc is in there, as a matter of fact, I have a shortcut to it on my desktop and I dont even have to use the disc, but its in there.
Well, if it were me, I would uninstall all versions of Civ, reinstall vanilla and then patch to 1.29f, reinstall PTW (if you have it) and then patch to 1.27F, then reinstall Conquests and patch to 1.22.
That should give you a nice clean start and should work. :)
conquer_dude Feb 09, 2006, 07:00 PM Well, Im feeling real sick today so I'll probably try that tommorow if I miss school. :sad:
conquer_dude Feb 10, 2006, 08:54 PM :mad: Okay I wasnt sick but I have one thing to say.
THIS HAS GONE TOO FAR!!!:mad:
Im so mad at it right now, I think I might leave my own sg.:mad: :mad:
conquer_dude Feb 15, 2006, 07:14 PM Um... Azzaman? Taking your sweet time, eh?
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